SRB2/src/hardware
Sryder13 ae27ace7fe Polyobject translucency quick fix.
I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
2014-08-30 14:20:07 +01:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_cache.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_data.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_defs.h OpenGL Screen Flip 2014-04-07 17:08:04 +01:00
hw_dll.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_draw.c SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
hw_drv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_light.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Polyobject translucency quick fix. 2014-08-30 14:20:07 +01:00
hw_main.h OpenGL Screen Fading Fix 2014-03-31 23:47:12 +01:00
hw_md2.c Undo MD2 Spin Frame Interpolation 2014-04-17 11:57:10 +01:00
hw_md2.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00