SRB2/src/hardware
2015-03-31 18:00:14 -04:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_data.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_defs.h OpenGL Screen Flip 2014-04-07 17:08:04 +01:00
hw_dll.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_draw.c add check on write failed in old TGA screenshot code 2015-01-10 17:26:29 -05:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h OpenGL Fade masks 2014-09-04 01:35:29 +01:00
hw_light.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c I was helping yellow debug a crash and we found out this thing never actually fixed the crash like it was supposed to so it's fixed now -3- 2015-03-31 18:00:14 -04:00
hw_main.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_md2.c Some minor cleanup for OpenGL sprite/MD2 code 2015-03-31 18:00:04 -04:00
hw_md2.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00