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https://git.do.srb2.org/STJr/SRB2.git
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49 lines
1.9 KiB
Text
49 lines
1.9 KiB
Text
# SRB2 Debian package control file.
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Source: ${PACKAGE_NAME}
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Section: games
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Priority: extra
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Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
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Build-Depends: debhelper (>= 7.0.50~),
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libsdl2-dev,
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libsdl2-mixer-dev,
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libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
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zlib1g-dev,
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libgme-dev,
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libglu1-dev | libglu-dev,
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libosmesa6-dev | libgl-dev,
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nasm [i386]
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Standards-Version: 3.8.4
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Homepage: ${PACKAGE_WEBSITE}
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Package: ${PACKAGE_NAME}
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Architecture: any
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Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
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${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}),
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libsdl2-2.0-0,
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libsdl2-mixer-2.0-0,
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zlib1g,
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libgme0,
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libpng | libpng16-16 | libpng12-0
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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port of Doom. SRB2 is closely inspired by the original
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Sonic games from the Sega Genesis, and attempts to recreate
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the design in 3D. It features tons of levels, enemies, speed,
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and quite a lot of the fun that the original Sonic games provided.
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Package: ${PACKAGE_NAME}-dbg
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Architecture: any
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# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
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Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME}
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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port of Doom. SRB2 is closely inspired by the original
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Sonic games from the Sega Genesis, and attempts to recreate
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the design in 3D. It features tons of levels, enemies, speed,
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and quite a lot of the fun that the original Sonic games provided.
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This is a debug binary; its symbols will be loaded by gdb
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when the user starts the game with gdb for debugging.
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