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380 lines
9.3 KiB
C++
380 lines
9.3 KiB
C++
// SPC emulation support: init, sample buffering, reset, SPC loading
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// Game_Music_Emu 0.6.0. http://www.slack.net/~ant/
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#include "Snes_Spc.h"
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#include <string.h>
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/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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#define RAM (m.ram.ram)
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#define REGS (m.smp_regs [0])
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#define REGS_IN (m.smp_regs [1])
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// (n ? n : 256)
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#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
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//// Init
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blargg_err_t Snes_Spc::init()
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{
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memset( &m, 0, sizeof m );
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dsp.init( RAM );
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m.tempo = tempo_unit;
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// Most SPC music doesn't need ROM, and almost all the rest only rely
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// on these two bytes
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m.rom [0x3E] = 0xFF;
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m.rom [0x3F] = 0xC0;
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static unsigned char const cycle_table [128] =
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{// 01 23 45 67 89 AB CD EF
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0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 0
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0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 1
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0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 2
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0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 3
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0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 4
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0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 5
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0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 6
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0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 7
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0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 8
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0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 9
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0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A
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0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B
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0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C
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0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D
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0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E
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0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F
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};
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// unpack cycle table
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for ( int i = 0; i < 128; i++ )
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{
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int n = cycle_table [i];
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m.cycle_table [i * 2 + 0] = n >> 4;
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m.cycle_table [i * 2 + 1] = n & 0x0F;
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}
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#if SPC_LESS_ACCURATE
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memcpy( reg_times, reg_times_, sizeof reg_times );
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#endif
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reset();
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return 0;
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}
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void Snes_Spc::init_rom( uint8_t const in [rom_size] )
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{
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memcpy( m.rom, in, sizeof m.rom );
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}
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void Snes_Spc::set_tempo( int t )
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{
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m.tempo = t;
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int const timer2_shift = 4; // 64 kHz
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int const other_shift = 3; // 8 kHz
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#if SPC_DISABLE_TEMPO
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m.timers [2].prescaler = timer2_shift;
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m.timers [1].prescaler = timer2_shift + other_shift;
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m.timers [0].prescaler = timer2_shift + other_shift;
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#else
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if ( !t )
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t = 1;
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int const timer2_rate = 1 << timer2_shift;
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int rate = (timer2_rate * tempo_unit + (t >> 1)) / t;
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if ( rate < timer2_rate / 4 )
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rate = timer2_rate / 4; // max 4x tempo
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m.timers [2].prescaler = rate;
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m.timers [1].prescaler = rate << other_shift;
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m.timers [0].prescaler = rate << other_shift;
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#endif
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}
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// Timer registers have been loaded. Applies these to the timers. Does not
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// reset timer prescalers or dividers.
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void Snes_Spc::timers_loaded()
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{
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int i;
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for ( i = 0; i < timer_count; i++ )
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{
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Timer* t = &m.timers [i];
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t->period = IF_0_THEN_256( REGS [r_t0target + i] );
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t->enabled = REGS [r_control] >> i & 1;
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t->counter = REGS_IN [r_t0out + i] & 0x0F;
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}
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set_tempo( m.tempo );
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}
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// Loads registers from unified 16-byte format
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void Snes_Spc::load_regs( uint8_t const in [reg_count] )
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{
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memcpy( REGS, in, reg_count );
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memcpy( REGS_IN, REGS, reg_count );
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// These always read back as 0
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REGS_IN [r_test ] = 0;
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REGS_IN [r_control ] = 0;
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REGS_IN [r_t0target] = 0;
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REGS_IN [r_t1target] = 0;
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REGS_IN [r_t2target] = 0;
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}
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// RAM was just loaded from SPC, with $F0-$FF containing SMP registers
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// and timer counts. Copies these to proper registers.
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void Snes_Spc::ram_loaded()
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{
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m.rom_enabled = 0;
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load_regs( &RAM [0xF0] );
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// Put STOP instruction around memory to catch PC underflow/overflow
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memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 );
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memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 );
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}
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// Registers were just loaded. Applies these new values.
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void Snes_Spc::regs_loaded()
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{
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enable_rom( REGS [r_control] & 0x80 );
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timers_loaded();
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}
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void Snes_Spc::reset_time_regs()
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{
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m.cpu_error = 0;
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m.echo_accessed = 0;
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m.spc_time = 0;
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m.dsp_time = 0;
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#if SPC_LESS_ACCURATE
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m.dsp_time = clocks_per_sample + 1;
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#endif
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for ( int i = 0; i < timer_count; i++ )
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{
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Timer* t = &m.timers [i];
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t->next_time = 1;
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t->divider = 0;
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}
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regs_loaded();
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m.extra_clocks = 0;
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reset_buf();
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}
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void Snes_Spc::reset_common( int timer_counter_init )
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{
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int i;
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for ( i = 0; i < timer_count; i++ )
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REGS_IN [r_t0out + i] = timer_counter_init;
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// Run IPL ROM
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memset( &m.cpu_regs, 0, sizeof m.cpu_regs );
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m.cpu_regs.pc = rom_addr;
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REGS [r_test ] = 0x0A;
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REGS [r_control] = 0xB0; // ROM enabled, clear ports
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for ( i = 0; i < port_count; i++ )
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REGS_IN [r_cpuio0 + i] = 0;
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reset_time_regs();
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}
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void Snes_Spc::soft_reset()
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{
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reset_common( 0 );
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dsp.soft_reset();
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}
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void Snes_Spc::reset()
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{
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memset( RAM, 0xFF, 0x10000 );
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ram_loaded();
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reset_common( 0x0F );
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dsp.reset();
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}
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char const Snes_Spc::signature [signature_size + 1] =
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"SNES-SPC700 Sound File Data v0.30\x1A\x1A";
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blargg_err_t Snes_Spc::load_spc( void const* data, long size )
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{
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spc_file_t const* const spc = (spc_file_t const*) data;
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// be sure compiler didn't insert any padding into fle_t
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assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 );
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// Check signature and file size
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if ( size < signature_size || memcmp( spc, signature, 27 ) )
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return "Not an SPC file";
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if ( size < spc_min_file_size )
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return "Corrupt SPC file";
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// CPU registers
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m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl;
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m.cpu_regs.a = spc->a;
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m.cpu_regs.x = spc->x;
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m.cpu_regs.y = spc->y;
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m.cpu_regs.psw = spc->psw;
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m.cpu_regs.sp = spc->sp;
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// RAM and registers
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memcpy( RAM, spc->ram, 0x10000 );
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ram_loaded();
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// DSP registers
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dsp.load( spc->dsp );
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reset_time_regs();
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return 0;
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}
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void Snes_Spc::clear_echo()
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{
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if ( !(dsp.read( Spc_Dsp::r_flg ) & 0x20) )
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{
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int addr = 0x100 * dsp.read( Spc_Dsp::r_esa );
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int end = addr + 0x800 * (dsp.read( Spc_Dsp::r_edl ) & 0x0F);
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if ( end > 0x10000 )
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end = 0x10000;
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memset( &RAM [addr], 0xFF, end - addr );
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}
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}
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//// Sample output
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void Snes_Spc::reset_buf()
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{
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// Start with half extra buffer of silence
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sample_t* out = m.extra_buf;
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while ( out < &m.extra_buf [extra_size / 2] )
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*out++ = 0;
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m.extra_pos = out;
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m.buf_begin = 0;
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dsp.set_output( 0, 0 );
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}
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void Snes_Spc::set_output( sample_t* out, int size )
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{
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require( (size & 1) == 0 ); // size must be even
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m.extra_clocks &= clocks_per_sample - 1;
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if ( out )
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{
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sample_t const* out_end = out + size;
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m.buf_begin = out;
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m.buf_end = out_end;
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// Copy extra to output
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sample_t const* in = m.extra_buf;
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while ( in < m.extra_pos && out < out_end )
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*out++ = *in++;
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// Handle output being full already
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if ( out >= out_end )
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{
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// Have DSP write to remaining extra space
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out = dsp.extra();
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out_end = &dsp.extra() [extra_size];
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// Copy any remaining extra samples as if DSP wrote them
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while ( in < m.extra_pos )
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*out++ = *in++;
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assert( out <= out_end );
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}
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dsp.set_output( out, out_end - out );
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}
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else
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{
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reset_buf();
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}
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}
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void Snes_Spc::save_extra()
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{
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// Get end pointers
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sample_t const* main_end = m.buf_end; // end of data written to buf
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sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra()
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if ( m.buf_begin <= dsp_end && dsp_end <= main_end )
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{
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main_end = dsp_end;
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dsp_end = dsp.extra(); // nothing in DSP's extra
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}
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// Copy any extra samples at these ends into extra_buf
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sample_t* out = m.extra_buf;
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sample_t const* in;
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for ( in = m.buf_begin + sample_count(); in < main_end; in++ )
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*out++ = *in;
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for ( in = dsp.extra(); in < dsp_end ; in++ )
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*out++ = *in;
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m.extra_pos = out;
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assert( out <= &m.extra_buf [extra_size] );
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}
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blargg_err_t Snes_Spc::play( int count, sample_t* out )
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{
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require( (count & 1) == 0 ); // must be even
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if ( count )
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{
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set_output( out, count );
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end_frame( count * (clocks_per_sample / 2) );
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}
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const char* err = m.cpu_error;
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m.cpu_error = 0;
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return err;
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}
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blargg_err_t Snes_Spc::skip( int count )
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{
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#if SPC_LESS_ACCURATE
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if ( count > 2 * sample_rate * 2 )
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{
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set_output( 0, 0 );
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// Skip a multiple of 4 samples
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time_t end = count;
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count = (count & 3) + 1 * sample_rate * 2;
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end = (end - count) * (clocks_per_sample / 2);
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m.skipped_kon = 0;
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m.skipped_koff = 0;
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// Preserve DSP and timer synchronization
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// TODO: verify that this really preserves it
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int old_dsp_time = m.dsp_time + m.spc_time;
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m.dsp_time = end - m.spc_time + skipping_time;
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end_frame( end );
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m.dsp_time = m.dsp_time - skipping_time + old_dsp_time;
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dsp.write( Spc_Dsp::r_koff, m.skipped_koff & ~m.skipped_kon );
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dsp.write( Spc_Dsp::r_kon , m.skipped_kon );
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clear_echo();
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}
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#endif
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return play( count, 0 );
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}
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