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72 lines
2 KiB
CMake
72 lines
2 KiB
CMake
## Assets Target Configuration ##
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# For prepending the current source path, later
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FUNCTION(PREPEND var prefix)
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SET(listVar "")
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FOREACH(f ${ARGN})
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LIST(APPEND listVar "${prefix}/${f}")
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ENDFOREACH(f)
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SET(${var} "${listVar}" PARENT_SCOPE)
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ENDFUNCTION(PREPEND)
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set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
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CACHE STRING "Path to directory that contains all asset files for the installer.")
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set(SRB2_ASSET_INSTALL ON
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CACHE BOOL "Insert asset files into the install directory or package.")
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####################
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# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
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####################
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set(SRB2_ASSET_HASHED
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"srb2.pk3;\
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player.dta;\
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zones.pk3;\
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patch.pk3"
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CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
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)
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set(SRB2_ASSET_DOCS
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"README.txt;\
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LICENSE.txt;\
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LICENSE-3RD-PARTY.txt;\
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README-SDL.txt"
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CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
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)
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PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS})
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foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
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file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
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set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
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endforeach()
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# Installation
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if(${CMAKE_SYSTEM} MATCHES Darwin)
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get_target_property(outname SRB2SDL2 OUTPUT_NAME)
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if(${SRB2_ASSET_INSTALL})
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install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
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DESTINATION "${outname}.app/Contents/Resources"
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)
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endif()
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# Always install the doc files, even in non-asset packages.
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install(FILES ${SRB2_ASSET_DOCS}
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DESTINATION .
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OPTIONAL
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)
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else()
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if(${SRB2_ASSET_INSTALL})
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install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
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DESTINATION .
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)
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# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install them in their own call.
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else()
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# Always install the doc files, even in non-asset packages.
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install(FILES ${SRB2_ASSET_DOCS}
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DESTINATION .
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OPTIONAL
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)
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endif()
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endif()
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