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677 lines
18 KiB
C
677 lines
18 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief faB's DirectX library v1.0
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/// - converted to C for Doom Legacy
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#include "../doomdef.h"
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#ifdef _WINDOWS
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//#define WIN32_LEAN_AND_MEAN
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#define RPC_NO_WINDOWS_H
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#include <windows.h>
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#include <windowsx.h>
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#include "../i_system.h"
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#include "dx_error.h"
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#include "fabdxlib.h"
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#define NT4COMPAT //always defined, always compatible
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// globals
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IDirectDraw2* DDr2 = NULL;
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IDirectDrawSurface* ScreenReal = NULL; // DirectDraw primary surface
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IDirectDrawSurface* ScreenVirtual = NULL; // DirectDraw back surface
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IDirectDrawPalette* DDPalette = NULL; // The primary surface palette
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static IDirectDrawClipper *windclip = NULL; // clipper for windowed mode
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BOOL bAppFullScreen; // true for fullscreen exclusive mode,
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int windowPosX = 0; // current position in windowed mode
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int windowPosY = 0;
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int ScreenWidth;
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int ScreenHeight;
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BOOL ScreenLocked; // Screen surface is being locked
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int ScreenPitch; // offset from one line to the next
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LPBYTE ScreenPtr; // memory of the surface
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//
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// CreateNewSurface
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//
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static inline IDirectDrawSurface* CreateNewSurface(int dwWidth,
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int dwHeight,
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int dwSurfaceCaps)
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{
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DDSURFACEDESC ddsd;
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HRESULT hr;
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LPDIRECTDRAWSURFACE psurf;
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ZeroMemory(&ddsd, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT |DDSD_WIDTH;
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ddsd.ddsCaps.dwCaps = dwSurfaceCaps;
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ddsd.dwHeight = dwHeight;
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ddsd.dwWidth = dwWidth;
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hr = IDirectDraw2_CreateSurface (DDr2, &ddsd, &psurf, NULL);
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if (hr == DD_OK)
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{
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//DDCOLORKEY ddck;
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IDirectDrawSurface_Restore(psurf);
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//hr = IDirectDrawSurface_GetColorKey(DDCKEY_SRCBLT, &ddck);
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//psurf->SetColorKey(DDCKEY_SRCBLT, &ddck);
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}
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else
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psurf = NULL;
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return psurf;
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}
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//
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// wow! from 320x200x8 up to 1600x1200x32 thanks Banshee! :)
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//
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static HRESULT WINAPI myEnumModesCallback (LPDDSURFACEDESC surf, LPVOID lpContext)
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{
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APPENUMMODESCALLBACK pfnContext = lpContext;
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if (pfnContext) pfnContext(surf->dwWidth,
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surf->dwHeight,surf->ddpfPixelFormat.
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#ifdef DUMMYUNIONNAMEN
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DUMMYUNIONNAMEN(1).
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#endif
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dwRGBBitCount
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);
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/*I_OutputMsg("%dx%dx%d bpp %d refresh\n",
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surf->dwWidth,
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surf->dwHeight,
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surf->ddpfPixelFormat.dwRGBBitCount,
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surf->dwRefreshRate);*/
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return DDENUMRET_OK;
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}
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//
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// Application call here to enumerate display modes
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//
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BOOL EnumDirectDrawDisplayModes (APPENUMMODESCALLBACK appFunc)
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{
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LPVOID lpappFunc = appFunc;
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if (DDr2 == NULL)
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return FALSE;
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// enumerate display modes
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// Carl: DirectX 3.x apparently does not support VGA modes. Who cares. :)
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// faB: removed DDEDM_REFRESHRATES, detects too many modes, plus we don't care of refresh rate.
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if (bDX0300)
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IDirectDraw2_EnumDisplayModes (DDr2, 0 /*| DDEDM_REFRESHRATES*/,
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NULL, lpappFunc, myEnumModesCallback);
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else
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IDirectDraw2_EnumDisplayModes (DDr2, DDEDM_STANDARDVGAMODES /*| DDEDM_REFRESHRATES*/,
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NULL, lpappFunc, myEnumModesCallback);
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return TRUE;
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}
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static HINSTANCE DDrawDLL = NULL;
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typedef HRESULT(WINAPI *DDCreate)(GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter);
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static DDCreate pfnDirectDrawCreate = NULL;
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static inline BOOL LoadDirectDraw(VOID)
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{
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// load ddraw.dll
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DDrawDLL = LoadLibraryA("DDRAW.DLL");
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if (DDrawDLL == NULL)
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return false;
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pfnDirectDrawCreate = (DDCreate)(LPVOID)GetProcAddress(DDrawDLL, "DirectDrawCreate");
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if (pfnDirectDrawCreate == NULL)
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return false;
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return true;
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}
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static inline VOID UnLoadDirectDraw(VOID)
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{
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if (!DDrawDLL)
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return;
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FreeLibrary(DDrawDLL);
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pfnDirectDrawCreate = NULL;
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DDrawDLL = NULL;
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}
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//
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// Create the DirectDraw object for later
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//
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BOOL CreateDirectDrawInstance (VOID)
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{
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HRESULT hr;
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IDirectDraw* DDr;
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IDirectDraw** rp = &DDr;
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IDirectDraw2** rp2 = &DDr2;
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LPVOID *tp = (LPVOID *)rp2;
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if (!LoadDirectDraw())
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return FALSE;
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//
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// create an instance of DirectDraw object
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//
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if (FAILED(hr = pfnDirectDrawCreate(NULL, rp, NULL)))
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I_Error("DirectDrawCreate FAILED: %s", DXErrorToString(hr));
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// change interface to IDirectDraw2
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if (FAILED(hr = IDirectDraw_QueryInterface(DDr, &IID_IDirectDraw2, tp)))
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I_Error("Failed to query DirectDraw2 interface: %s", DXErrorToString(hr));
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// release the interface we don't need
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IDirectDraw_Release (DDr);
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return TRUE;
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}
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//
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// - returns true if DirectDraw was initialized properly
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//
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int InitDirectDrawe (HWND appWin, int width, int height, int bpp, int fullScr)
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{
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DDSURFACEDESC ddsd; // DirectDraw surface description for allocating
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DDSCAPS ddscaps;
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HRESULT ddrval;
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DWORD dwStyle;
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RECT rect;
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// enumerate directdraw devices
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//if (FAILED(DirectDrawEnumerate (myEnumDDDevicesCallback, NULL)))
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// I_Error("Error with DirectDrawEnumerate");
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if (!DDr2)
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CreateDirectDrawInstance();
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// remember what screen mode we are in
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bAppFullScreen = fullScr;
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ScreenHeight = height;
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ScreenWidth = width;
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if (bAppFullScreen)
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{
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// Change window attributes
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dwStyle = WS_POPUP | WS_VISIBLE;
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SetWindowLong (appWin, GWL_STYLE, dwStyle);
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SetWindowPos(appWin, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOACTIVATE |
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
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// Get exclusive mode
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ddrval = IDirectDraw2_SetCooperativeLevel(DDr2, appWin, DDSCL_EXCLUSIVE |
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DDSCL_FULLSCREEN |
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DDSCL_ALLOWREBOOT);
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if (ddrval != DD_OK)
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I_Error("SetCooperativeLevel FAILED: %s\n", DXErrorToString(ddrval));
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// Switch from windows desktop to fullscreen
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#ifdef NT4COMPAT
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ddrval = IDirectDraw2_SetDisplayMode(DDr2, width, height, bpp, 0, 0);
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#else
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ddrval = IDirectDraw2_SetDisplayMode(DDr2, width, height, bpp, 0, DDSDM_STANDARDVGAMODE);
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#endif
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if (ddrval != DD_OK)
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I_Error("SetDisplayMode FAILED: %s\n", DXErrorToString(ddrval));
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// This is not really needed, except in certain cases. One case
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// is while using MFC. When the desktop is initally at 16bpp, a mode
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// switch to 8bpp somehow causes the MFC window to not fully initialize
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// and a CreateSurface will fail with DDERR_NOEXCLUSIVEMODE. This will
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// ensure that the window is initialized properly after a mode switch.
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ShowWindow(appWin, SW_SHOW);
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// Create the primary surface with 1 back buffer. Always zero the
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// DDSURFACEDESC structure and set the dwSize member!
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ZeroMemory(&ddsd, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
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// for fullscreen we use page flipping, for windowed mode, we blit the hidden surface to
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// the visible surface, in both cases we have a visible (or 'real') surface, and a hidden
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// (or 'virtual', or 'backbuffer') surface.
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ddsd.dwBackBufferCount = 2;
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ddrval = IDirectDraw2_CreateSurface(DDr2,&ddsd, &ScreenReal, NULL);
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if (ddrval != DD_OK)
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I_Error("CreateSurface Primary Screen FAILED");
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// Get a pointer to the back buffer
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ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
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ddrval = IDirectDrawSurface_GetAttachedSurface(ScreenReal,&ddscaps, &ScreenVirtual);
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if (ddrval != DD_OK)
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I_Error("GetAttachedSurface FAILED");
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}
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else
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{
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rect.top = 0;
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rect.left = 0;
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rect.bottom = height;
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rect.right = width;
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// Change window attributes
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dwStyle = GetWindowStyle(appWin);
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dwStyle &= ~WS_POPUP;
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dwStyle |= WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION;
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SetWindowLong(appWin, GWL_STYLE, dwStyle);
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// Resize the window so that the client area is the requested width/height
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AdjustWindowRectEx(&rect, GetWindowStyle(appWin), GetMenu(appWin) != NULL,
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GetWindowExStyle(appWin));
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// Just in case the window was moved off the visible area of the
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// screen.
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SetWindowPos(appWin, NULL, 0, 0, rect.right-rect.left,
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rect.bottom-rect.top, SWP_NOMOVE | SWP_NOZORDER |
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SWP_NOACTIVATE);
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SetWindowPos(appWin, HWND_NOTOPMOST, 0, 0, 0, 0,
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SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
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// Exclusive mode is normal since it's in windowed mode and needs
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// to cooperate with GDI
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ddrval = IDirectDraw2_SetCooperativeLevel(DDr2,appWin, DDSCL_NORMAL);
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if (ddrval != DD_OK)
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I_Error("SetCooperativeLevel FAILED");
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// Always zero the DDSURFACEDESC structure and set the dwSize member!
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ZeroMemory(&ddsd, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
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// Create the primary surface
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ddrval = IDirectDraw2_CreateSurface(DDr2,&ddsd, &ScreenReal, NULL);
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if (ddrval != DD_OK)
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I_Error("CreateSurface Primary Screen FAILED");
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// Create a back buffer for offscreen rendering, this will be used to
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// blt to the primary
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ScreenVirtual = CreateNewSurface(width, height, DDSCAPS_OFFSCREENPLAIN |
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DDSCAPS_SYSTEMMEMORY);
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if (ScreenVirtual == NULL)
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I_Error("CreateSurface Secondary Screen FAILED");
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/// \todo get the desktop bit depth, and build a lookup table
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/// for quick conversions of 8bit color indexes 0-255 to desktop colors
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/// eg: 256 entries of equivalent of palette colors 0-255 in 15,16,24,32 bit format
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/// when blit virtual to real, convert pixels through lookup table..
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// Use a clipper object for clipping when in windowed mode
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// (make sure our drawing doesn't affect other windows)
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ddrval = IDirectDraw2_CreateClipper (DDr2, 0, &windclip, 0);
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if (ddrval != DD_OK)
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I_Error("CreateClipper FAILED");
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// Associate the clipper with the window.
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ddrval = IDirectDrawClipper_SetHWnd (windclip,0, appWin);
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if (ddrval != DD_OK)
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I_Error("Clipper -> SetHWnd FAILED");
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// Attach the clipper to the surface.
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ddrval = IDirectDrawSurface_SetClipper (ScreenReal,windclip);
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if (ddrval != DD_OK)
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I_Error("PrimaryScreen -> SetClipperClipper FAILED");
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}
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return TRUE;
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}
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//
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// Free all memory
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//
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VOID CloseDirectDraw (VOID)
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{
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ReleaseChtuff();
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if (DDr2)
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{
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IDirectDraw2_Release(DDr2);
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DDr2 = NULL;
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}
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UnLoadDirectDraw();
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}
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//
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// Release DirectDraw stuff before display mode change
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//
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VOID ReleaseChtuff (VOID)
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{
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if (!DDr2)
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return;
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if (windclip)
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{
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IDirectDrawClipper_Release(windclip);
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windclip = NULL;
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}
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if (DDPalette)
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{
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IDirectDrawPalette_Release(DDPalette);
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DDPalette = NULL;
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}
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// If the app is fullscreen, the back buffer is attached to the
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// primary. Releasing the primary buffer will also release any
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// attached buffers, so explicitly releasing the back buffer is not
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// necessary.
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if (!bAppFullScreen && ScreenVirtual)
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{
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IDirectDrawSurface_Release(ScreenVirtual); // release hidden surface
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ScreenVirtual = NULL;
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}
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if (ScreenReal)
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{
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IDirectDrawSurface_Release(ScreenReal); // and attached backbuffers for bAppFullScreen mode
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ScreenReal = NULL;
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}
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}
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//
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// Clear the surface to color
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//
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VOID ClearSurface(IDirectDrawSurface* surface, int color)
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{
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DDBLTFX ddbltfx;
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// Use the blter to do a color fill to clear the back buffer
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ddbltfx.dwSize = sizeof (ddbltfx);
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ddbltfx.
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#ifdef DUMMYUNIONNAMEN
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DUMMYUNIONNAMEN(5).
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#endif
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dwFillColor = color;
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IDirectDrawSurface_Blt(surface,NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
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}
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//
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// Flip the real page with virtual page
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// - in bAppFullScreen mode, do page flipping
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// - in windowed mode, copy the hidden surface to the visible surface
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//
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// waitflip : if not 0, wait for page flip to end
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BOOL ScreenFlip(int waitflip)
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{
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HRESULT hr;
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RECT rect;
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if (bAppFullScreen)
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{
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//hr = IDirectDrawSurface_GetFlipStatus (ScreenReal, DDGFS_);
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// In full-screen exclusive mode, do a hardware flip.
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hr = IDirectDrawSurface_Flip(ScreenReal, NULL, DDFLIP_WAIT | (waitflip ? 0 : DDFLIP_NOVSYNC)); //return immediately
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// If the surface was lost, restore it.
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if (hr == DDERR_SURFACELOST)
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{
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IDirectDrawSurface_Restore(ScreenReal);
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// The restore worked, so try the flip again.
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hr = IDirectDrawSurface_Flip(ScreenReal, 0, DDFLIP_WAIT | (waitflip ? 0 : DDFLIP_NOVSYNC));
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}
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}
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else
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{
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rect.left = windowPosX;
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rect.top = windowPosY;
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rect.right = windowPosX + ScreenWidth - 1;
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rect.bottom = windowPosY + ScreenHeight - 1;
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// Copy the back buffer to front.
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hr = IDirectDrawSurface_Blt(ScreenReal, &rect, ScreenVirtual, 0, DDBLT_WAIT, 0);
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if (hr != DD_OK)
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{
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// If the surfaces were lost, restore them.
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if (IDirectDrawSurface_IsLost(ScreenReal) == DDERR_SURFACELOST)
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IDirectDrawSurface_Restore(ScreenReal);
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if (IDirectDrawSurface_IsLost(ScreenVirtual) == DDERR_SURFACELOST)
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IDirectDrawSurface_Restore(ScreenVirtual);
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// Retry the copy.
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hr = IDirectDrawSurface_Blt(ScreenReal,&rect, ScreenVirtual, 0, DDBLT_WAIT, 0);
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}
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}
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if (hr != DD_OK)
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I_Error("ScreenFlip() : couldn't Flip surfaces because %s", DXErrorToString(hr));
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return FALSE;
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}
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//
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// Print a text to the surface
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//
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VOID TextPrint(int x, int y, LPCSTR message)
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{
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HRESULT hr;
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HDC hdc = NULL;
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// Get the device context handle.
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hr = IDirectDrawSurface_GetDC(ScreenVirtual,&hdc);
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if (hr != DD_OK)
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return;
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// Write the message.
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SetBkMode(hdc, TRANSPARENT);
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SetTextColor(hdc, RGB(255, 255, 255));
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TextOutA(hdc, x, y, message, (int)strlen(message));
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// Release the device context.
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hr = IDirectDrawSurface_ReleaseDC(ScreenVirtual,hdc);
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}
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//
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// Lock surface before multiple drawings by hand, for speed
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//
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boolean LockScreen(VOID)
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{
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DDSURFACEDESC ddsd;
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HRESULT ddrval;
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ZeroMemory(&ddsd, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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// attempt to Lock the surface
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ddrval = IDirectDrawSurface_Lock(ScreenVirtual, NULL, &ddsd, DDLOCK_WAIT, NULL);
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|
|
|
// Always, always check for errors with DirectX!
|
|
// If the surface was lost, restore it.
|
|
if (ddrval == DDERR_SURFACELOST)
|
|
{
|
|
ddrval = IDirectDrawSurface_Restore(ScreenReal);
|
|
|
|
// now retry to get the lock
|
|
ddrval = IDirectDrawSurface_Lock(ScreenVirtual, NULL, &ddsd, DDLOCK_WAIT, NULL);
|
|
}
|
|
|
|
if (ddrval == DD_OK)
|
|
{
|
|
ScreenLocked = TRUE;
|
|
ScreenPtr = (LPBYTE)ddsd.lpSurface;
|
|
ScreenPitch = ddsd.
|
|
#ifdef DUMMYUNIONNAMEN
|
|
DUMMYUNIONNAMEN(1).
|
|
#endif
|
|
lPitch;
|
|
}
|
|
else
|
|
{
|
|
ScreenLocked = FALSE;
|
|
ScreenPtr = NULL;
|
|
ScreenPitch = 0;
|
|
//I_Error("LockScreen() : couldn't restore the surface.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// Unlock surface
|
|
//
|
|
VOID UnlockScreen(VOID)
|
|
{
|
|
if (DD_OK != IDirectDrawSurface_Unlock(ScreenVirtual,NULL))
|
|
I_Error("Couldn't UnLock the renderer!");
|
|
|
|
ScreenLocked = FALSE;
|
|
ScreenPtr = NULL;
|
|
ScreenPitch = 0;
|
|
}
|
|
|
|
// Blit virtual screen to real screen
|
|
//faB: note: testing 14/03/1999, see if it is faster than memcopy of virtual to
|
|
/*
|
|
static LPDIRECTDRAWSURFACE lpDDS = NULL;
|
|
VOID BlitScreen(VOID)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (!lpDDS)
|
|
I_Error("lpDDS NULL");
|
|
|
|
hr = IDirectDrawSurface_BltFast(ScreenVirtual,
|
|
0, 0, // Upper left xy of destination
|
|
lpDDS, // Source surface
|
|
NULL, // Source rectangle = entire surface
|
|
DDBLTFAST_WAIT | DDBLTFAST_NOCOLORKEY);
|
|
if (FAILED(hr))
|
|
I_Error("BltFast FAILED");
|
|
}
|
|
|
|
VOID MakeScreen(int width, int height, BYTE* lpSurface)
|
|
{
|
|
HRESULT hr;
|
|
DDSURFACEDESC ddsd;
|
|
|
|
// Initialize the surface description.
|
|
ZeroMemory (&ddsd, sizeof ddsd);
|
|
ZeroMemory (&ddsd.ddpfPixelFormat, sizeof (DDPIXELFORMAT));
|
|
ddsd.dwSize = sizeof ddsd;
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | //DDSD_LPSURFACE |
|
|
DDSD_PITCH | DDSD_PIXELFORMAT | DDSD_CAPS;
|
|
ddsd.dwWidth = width;
|
|
ddsd.dwHeight= height;
|
|
ddsd.lPitch = width;
|
|
ddsd.lpSurface = lpSurface;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
|
|
|
|
// Set up the pixel format for 8-bit
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof (DDPIXELFORMAT);
|
|
ddsd.ddpfPixelFormat.dwFlags= DDPF_RGB | DDPF_PALETTEINDEXED8;
|
|
ddsd.ddpfPixelFormat.dwRGBBitCount = 8;
|
|
|
|
//
|
|
ddsd.ddpfPixelFormat.dwRGBBitCount = (DWORD)DEPTH*8;
|
|
ddsd.ddpfPixelFormat.dwRBitMask = 0x00FF0000;
|
|
ddsd.ddpfPixelFormat.dwGBitMask = 0x0000FF00;
|
|
ddsd.ddpfPixelFormat.dwBBitMask = 0x000000FF;
|
|
|
|
// Create the surface
|
|
hr = IDirectDraw2_CreateSurface(DDr2, &ddsd, &lpDDS, NULL);
|
|
if (FAILED(hr))
|
|
I_Error("MakeScreen FAILED: %s",DDError(hr));
|
|
//ddsd.lpSurface = lpSurface;
|
|
}
|
|
*/
|
|
|
|
//
|
|
// Create a palette object
|
|
//
|
|
VOID CreateDDPalette (PALETTEENTRY* colorTable)
|
|
{
|
|
HRESULT ddrval;
|
|
ddrval = IDirectDraw2_CreatePalette(DDr2,DDPCAPS_8BIT|DDPCAPS_ALLOW256, colorTable, &DDPalette, NULL);
|
|
if (ddrval != DD_OK)
|
|
I_Error("couldn't CreatePalette");
|
|
};
|
|
|
|
|
|
//
|
|
// Free the palette object
|
|
//
|
|
VOID DestroyDDPalette (VOID)
|
|
{
|
|
if (DDPalette)
|
|
{
|
|
IDirectDrawPalette_Release(DDPalette);
|
|
DDPalette = NULL;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Set a a full palette of 256 PALETTEENTRY entries
|
|
//
|
|
VOID SetDDPalette(PALETTEENTRY* pal)
|
|
{
|
|
// create palette first time
|
|
if (DDPalette == NULL)
|
|
CreateDDPalette(pal);
|
|
else
|
|
IDirectDrawPalette_SetEntries(DDPalette, 0, 0, 256, pal);
|
|
// setting the same palette to the same surface again does not increase
|
|
// the reference count
|
|
IDirectDrawSurface_SetPalette(ScreenReal, DDPalette);
|
|
}
|
|
|
|
//
|
|
// Wait for vsync, gross
|
|
//
|
|
VOID WaitVbl(VOID)
|
|
{
|
|
IDirectDraw2_WaitForVerticalBlank(DDr2, DDWAITVB_BLOCKBEGIN, NULL);
|
|
}
|
|
|
|
|
|
//
|
|
// Restore the palette. Useful when we regain focus.
|
|
//
|
|
VOID RestoreDDPalette(VOID)
|
|
{
|
|
if (DDPalette)
|
|
IDirectDrawSurface_SetPalette(ScreenReal, DDPalette);
|
|
}
|
|
#endif
|