SRB2/src/hardware/r_opengl
Sean Ryder 0eb41b4450 Flip fade mask Y coordinates
For some reason every texture and flat loaded into GL is vertically flipped
2016-04-30 13:40:00 +01:00
..
ogl_win.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_opengl-vc9.vcproj SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl-vc10.vcxproj SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl.c Flip fade mask Y coordinates 2016-04-30 13:40:00 +01:00
r_opengl.dev SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl.dsp SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00