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98e67871f5
Fix vibing slope planes See merge request STJr/SRB2!1335
1177 lines
30 KiB
C
1177 lines
30 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_plane.c
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/// \brief Here is a core component: drawing the floors and ceilings,
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/// while maintaining a per column clipping list only.
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/// Moreover, the sky areas have to be determined.
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#include "doomdef.h"
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#include "console.h"
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#include "g_game.h"
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#include "p_setup.h" // levelflats
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#include "p_slopes.h"
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#include "r_data.h"
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#include "r_textures.h"
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#include "r_local.h"
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#include "r_state.h"
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#include "r_splats.h" // faB(21jan):testing
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#include "r_sky.h"
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#include "r_portal.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "p_tick.h"
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#ifdef TIMING
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#include "p5prof.h"
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INT64 mycount;
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INT64 mytotal = 0;
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UINT32 nombre = 100000;
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#endif
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//
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// opening
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//
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// Quincunx antialiasing of flats!
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//#define QUINCUNX
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//SoM: 3/23/2000: Use Boom visplane hashing.
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visplane_t *visplanes[MAXVISPLANES];
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static visplane_t *freetail;
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static visplane_t **freehead = &freetail;
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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static visplane_t *currentplane;
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visffloor_t ffloor[MAXFFLOORS];
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INT32 numffloors;
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//SoM: 3/23/2000: Boom visplane hashing routine.
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
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//SoM: 3/23/2000: Use boom opening limit removal
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size_t maxopenings;
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INT16 *openings, *lastopening; /// \todo free leak
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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// ceilingclip starts out -1
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//
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INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
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fixed_t frontscale[MAXVIDWIDTH];
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//
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// spanstart holds the start of a plane span
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// initialized to 0 at start
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//
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static INT32 spanstart[MAXVIDHEIGHT];
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//
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// texture mapping
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//
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lighttable_t **planezlight;
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static fixed_t planeheight;
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//added : 10-02-98: yslopetab is what yslope used to be,
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// yslope points somewhere into yslopetab,
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// now (viewheight/2) slopes are calculated above and
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// below the original viewheight for mouselook
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// (this is to calculate yslopes only when really needed)
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// (when mouselookin', yslope is moving into yslopetab)
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// Check R_SetupFrame, R_SetViewSize for more...
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fixed_t yslopetab[MAXVIDHEIGHT*16];
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fixed_t *yslope;
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fixed_t basexscale, baseyscale;
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fixed_t cachedheight[MAXVIDHEIGHT];
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fixed_t cacheddistance[MAXVIDHEIGHT];
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fixed_t cachedxstep[MAXVIDHEIGHT];
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fixed_t cachedystep[MAXVIDHEIGHT];
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static fixed_t xoffs, yoffs;
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//
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// R_InitPlanes
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// Only at game startup.
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//
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void R_InitPlanes(void)
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{
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// FIXME: unused
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}
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//
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// Water ripple effect
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// Needs the height of the plane, and the vertical position of the span.
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// Sets planeripple.xfrac and planeripple.yfrac, added to ds_xfrac and ds_yfrac, if the span is not tilted.
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//
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struct
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{
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INT32 offset;
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fixed_t xfrac, yfrac;
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boolean active;
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} planeripple;
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static void R_CalculatePlaneRipple(visplane_t *plane, INT32 y, fixed_t plheight, boolean calcfrac)
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{
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fixed_t distance = FixedMul(plheight, yslope[y]);
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const INT32 yay = (planeripple.offset + (distance>>9)) & 8191;
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// ripples da water texture
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ds_bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
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if (calcfrac)
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{
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angle_t angle = (plane->viewangle + plane->plangle)>>ANGLETOFINESHIFT;
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angle = (angle + 2048) & 8191; // 90 degrees
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planeripple.xfrac = FixedMul(FINECOSINE(angle), (ds_bgofs<<FRACBITS));
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planeripple.yfrac = FixedMul(FINESINE(angle), (ds_bgofs<<FRACBITS));
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}
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}
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static void R_UpdatePlaneRipple(void)
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{
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ds_waterofs = (leveltime & 1)*16384;
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planeripple.offset = (leveltime * 140);
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}
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//
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// R_MapPlane
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//
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// Uses global vars:
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// basexscale
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// baseyscale
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// centerx
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// viewx
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// viewy
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// viewsin
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// viewcos
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// viewheight
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void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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{
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angle_t angle, planecos, planesin;
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fixed_t distance = 0, span;
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size_t pindex;
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#ifdef RANGECHECK
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if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight)
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I_Error("R_MapPlane: %d, %d at %d", x1, x2, y);
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#endif
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if (x1 >= vid.width)
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x1 = vid.width - 1;
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if (!currentplane->slope)
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{
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angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
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planecos = FINECOSINE(angle);
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planesin = FINESINE(angle);
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if (planeheight != cachedheight[y])
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{
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cachedheight[y] = planeheight;
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cacheddistance[y] = distance = FixedMul(planeheight, yslope[y]);
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span = abs(centery - y);
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if (span) // don't divide by zero
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{
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ds_xstep = FixedMul(planesin, planeheight) / span;
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ds_ystep = FixedMul(planecos, planeheight) / span;
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}
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else
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{
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ds_xstep = FixedMul(distance, basexscale);
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ds_ystep = FixedMul(distance, baseyscale);
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}
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cachedxstep[y] = ds_xstep;
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cachedystep[y] = ds_ystep;
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}
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else
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{
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distance = cacheddistance[y];
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ds_xstep = cachedxstep[y];
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ds_ystep = cachedystep[y];
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}
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ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
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ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
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}
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// Water ripple effect
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if (planeripple.active)
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{
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// Needed for ds_bgofs
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R_CalculatePlaneRipple(currentplane, y, planeheight, (!currentplane->slope));
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if (currentplane->slope)
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{
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ds_sup = &ds_su[y];
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ds_svp = &ds_sv[y];
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ds_szp = &ds_sz[y];
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}
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else
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{
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ds_xfrac += planeripple.xfrac;
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ds_yfrac += planeripple.yfrac;
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}
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if ((y + ds_bgofs) >= viewheight)
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ds_bgofs = viewheight-y-1;
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if ((y + ds_bgofs) < 0)
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ds_bgofs = -y;
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}
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if (currentplane->slope)
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ds_colormap = colormaps;
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else
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{
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pindex = distance >> LIGHTZSHIFT;
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if (pindex >= MAXLIGHTZ)
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pindex = MAXLIGHTZ - 1;
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ds_colormap = planezlight[pindex];
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}
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if (currentplane->extra_colormap)
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ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps);
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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// profile drawer
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#ifdef TIMING
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ProfZeroTimer();
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#endif
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spanfunc();
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#ifdef TIMING
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RDMSR(0x10, &mycount);
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mytotal += mycount; // 64bit add
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if (!(nombre--))
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I_Error("spanfunc() CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1), (INT32)mytotal);
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#endif
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}
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void R_ClearFFloorClips (void)
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{
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INT32 i, p;
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// opening / clipping determination
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for (i = 0; i < viewwidth; i++)
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{
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for (p = 0; p < MAXFFLOORS; p++)
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{
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ffloor[p].f_clip[i] = (INT16)viewheight;
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ffloor[p].c_clip[i] = -1;
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}
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}
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numffloors = 0;
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}
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//
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// R_ClearPlanes
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// At begining of frame.
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//
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void R_ClearPlanes(void)
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{
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INT32 i, p;
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angle_t angle;
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// opening / clipping determination
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for (i = 0; i < viewwidth; i++)
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{
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floorclip[i] = (INT16)viewheight;
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ceilingclip[i] = -1;
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frontscale[i] = INT32_MAX;
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for (p = 0; p < MAXFFLOORS; p++)
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{
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ffloor[p].f_clip[i] = (INT16)viewheight;
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ffloor[p].c_clip[i] = -1;
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}
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}
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for (i = 0; i < MAXVISPLANES; i++)
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for (*freehead = visplanes[i], visplanes[i] = NULL;
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freehead && *freehead ;)
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{
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freehead = &(*freehead)->next;
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}
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lastopening = openings;
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// texture calculation
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memset(cachedheight, 0, sizeof (cachedheight));
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// left to right mapping
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angle = (viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
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// scale will be unit scale at SCREENWIDTH/2 distance
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basexscale = FixedDiv (FINECOSINE(angle),centerxfrac);
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baseyscale = -FixedDiv (FINESINE(angle),centerxfrac);
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}
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static visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (!check)
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{
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check = calloc(2, sizeof (*check));
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if (check == NULL) I_Error("%s: Out of memory", "new_visplane"); // FIXME: ugly
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}
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else
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{
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freetail = freetail->next;
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if (!freetail)
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freehead = &freetail;
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}
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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//
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// R_FindPlane: Seek a visplane having the identical values:
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// Same height, same flattexture, same lightlevel.
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// If not, allocates another of them.
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//
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visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
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ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope)
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{
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visplane_t *check;
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unsigned hash;
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if (!slope) // Don't mess with this right now if a slope is involved
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{
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xoff += viewx;
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yoff -= viewy;
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if (plangle != 0)
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{
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// Add the view offset, rotated by the plane angle.
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fixed_t cosinecomponent = FINECOSINE(plangle>>ANGLETOFINESHIFT);
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fixed_t sinecomponent = FINESINE(plangle>>ANGLETOFINESHIFT);
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fixed_t oldxoff = xoff;
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xoff = FixedMul(xoff,cosinecomponent)+FixedMul(yoff,sinecomponent);
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yoff = -FixedMul(oldxoff,sinecomponent)+FixedMul(yoff,cosinecomponent);
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}
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}
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if (polyobj)
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{
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if (polyobj->angle != 0)
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{
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angle_t fineshift = polyobj->angle >> ANGLETOFINESHIFT;
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xoff -= FixedMul(FINECOSINE(fineshift), polyobj->centerPt.x)+FixedMul(FINESINE(fineshift), polyobj->centerPt.y);
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yoff -= FixedMul(FINESINE(fineshift), polyobj->centerPt.x)-FixedMul(FINECOSINE(fineshift), polyobj->centerPt.y);
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}
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else
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{
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xoff -= polyobj->centerPt.x;
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yoff += polyobj->centerPt.y;
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}
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}
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// This appears to fix the Nimbus Ruins sky bug.
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if (picnum == skyflatnum && pfloor)
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{
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height = 0; // all skies map together
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lightlevel = 0;
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}
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if (!pfloor)
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{
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hash = visplane_hash(picnum, lightlevel, height);
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for (check = visplanes[hash]; check; check = check->next)
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{
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if (polyobj != check->polyobj)
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continue;
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if (height == check->height && picnum == check->picnum
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&& lightlevel == check->lightlevel
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&& xoff == check->xoffs && yoff == check->yoffs
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&& planecolormap == check->extra_colormap
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&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
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&& check->viewangle == viewangle
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&& check->plangle == plangle
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&& check->slope == slope)
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{
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return check;
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}
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}
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}
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else
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{
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hash = MAXVISPLANES - 1;
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}
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check = new_visplane(hash);
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check->height = height;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->minx = vid.width;
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check->maxx = -1;
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check->xoffs = xoff;
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check->yoffs = yoff;
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check->extra_colormap = planecolormap;
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check->ffloor = pfloor;
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check->viewx = viewx;
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check->viewy = viewy;
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check->viewz = viewz;
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check->viewangle = viewangle;
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check->plangle = plangle;
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check->polyobj = polyobj;
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check->slope = slope;
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memset(check->top, 0xff, sizeof (check->top));
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memset(check->bottom, 0x00, sizeof (check->bottom));
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return check;
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}
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//
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// R_CheckPlane: return same visplane or alloc a new one if needed
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//
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visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
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{
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INT32 intrl, intrh;
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INT32 unionl, unionh;
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INT32 x;
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if (start < pl->minx)
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{
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intrl = pl->minx;
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unionl = start;
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}
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else
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{
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unionl = pl->minx;
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intrl = start;
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}
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if (stop > pl->maxx)
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{
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intrh = pl->maxx;
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unionh = stop;
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}
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else
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{
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unionh = pl->maxx;
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intrh = stop;
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}
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// 0xff is not equal to -1 with shorts...
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for (x = intrl; x <= intrh; x++)
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if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000)
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break;
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if (x > intrh) /* Can use existing plane; extend range */
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{
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pl->minx = unionl;
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pl->maxx = unionh;
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}
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else /* Cannot use existing plane; create a new one */
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{
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visplane_t *new_pl;
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if (pl->ffloor)
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{
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new_pl = new_visplane(MAXVISPLANES - 1);
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}
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else
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{
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unsigned hash =
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visplane_hash(pl->picnum, pl->lightlevel, pl->height);
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new_pl = new_visplane(hash);
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}
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new_pl->height = pl->height;
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new_pl->picnum = pl->picnum;
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new_pl->lightlevel = pl->lightlevel;
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new_pl->xoffs = pl->xoffs;
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new_pl->yoffs = pl->yoffs;
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new_pl->extra_colormap = pl->extra_colormap;
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new_pl->ffloor = pl->ffloor;
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new_pl->viewx = pl->viewx;
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new_pl->viewy = pl->viewy;
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new_pl->viewz = pl->viewz;
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new_pl->viewangle = pl->viewangle;
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new_pl->plangle = pl->plangle;
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new_pl->polyobj = pl->polyobj;
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new_pl->slope = pl->slope;
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pl = new_pl;
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pl->minx = start;
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pl->maxx = stop;
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memset(pl->top, 0xff, sizeof pl->top);
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memset(pl->bottom, 0x00, sizeof pl->bottom);
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}
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return pl;
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}
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//
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// R_ExpandPlane
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//
|
|
// This function basically expands the visplane or I_Errors.
|
|
// The reason for this is that when creating 3D floor planes, there is no
|
|
// need to create new ones with R_CheckPlane, because 3D floor planes
|
|
// are created by subsector and there is no way a subsector can graphically
|
|
// overlap.
|
|
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|
{
|
|
// INT32 unionl, unionh;
|
|
// INT32 x;
|
|
|
|
// Don't expand polyobject planes here - we do that on our own.
|
|
if (pl->polyobj)
|
|
return;
|
|
|
|
if (pl->minx > start) pl->minx = start;
|
|
if (pl->maxx < stop) pl->maxx = stop;
|
|
/*
|
|
if (start < pl->minx)
|
|
{
|
|
unionl = start;
|
|
}
|
|
else
|
|
{
|
|
unionl = pl->minx;
|
|
}
|
|
|
|
if (stop > pl->maxx)
|
|
{
|
|
unionh = stop;
|
|
}
|
|
else
|
|
{
|
|
unionh = pl->maxx;
|
|
}
|
|
for (x = start; x <= stop; x++)
|
|
if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000)
|
|
break;
|
|
|
|
if (x <= stop)
|
|
I_Error("R_ExpandPlane: planes in same subsector overlap?!\nminx: %d, maxx: %d, start: %d, stop: %d\n", pl->minx, pl->maxx, start, stop);
|
|
|
|
pl->minx = unionl, pl->maxx = unionh;
|
|
*/
|
|
|
|
}
|
|
|
|
//
|
|
// R_MakeSpans
|
|
//
|
|
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
|
{
|
|
// Alam: from r_splats's R_RenderFloorSplat
|
|
if (t1 >= vid.height) t1 = vid.height-1;
|
|
if (b1 >= vid.height) b1 = vid.height-1;
|
|
if (t2 >= vid.height) t2 = vid.height-1;
|
|
if (b2 >= vid.height) b2 = vid.height-1;
|
|
if (x-1 >= vid.width) x = vid.width;
|
|
|
|
while (t1 < t2 && t1 <= b1)
|
|
{
|
|
R_MapPlane(t1, spanstart[t1], x - 1);
|
|
t1++;
|
|
}
|
|
while (b1 > b2 && b1 >= t1)
|
|
{
|
|
R_MapPlane(b1, spanstart[b1], x - 1);
|
|
b1--;
|
|
}
|
|
|
|
while (t2 < t1 && t2 <= b2)
|
|
spanstart[t2++] = x;
|
|
while (b2 > b1 && b2 >= t2)
|
|
spanstart[b2--] = x;
|
|
}
|
|
|
|
void R_DrawPlanes(void)
|
|
{
|
|
visplane_t *pl;
|
|
angle_t va = viewangle;
|
|
INT32 i;
|
|
|
|
R_UpdatePlaneRipple();
|
|
|
|
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
|
{
|
|
for (pl = visplanes[i]; pl; pl = pl->next)
|
|
{
|
|
if (pl->ffloor != NULL || pl->polyobj != NULL)
|
|
continue;
|
|
|
|
R_DrawSinglePlane(pl);
|
|
}
|
|
}
|
|
|
|
viewangle = va;
|
|
}
|
|
|
|
// R_DrawSkyPlane
|
|
//
|
|
// Draws the sky within the plane's top/bottom bounds
|
|
// Note: this uses column drawers instead of span drawers, since the sky is always a texture
|
|
//
|
|
static void R_DrawSkyPlane(visplane_t *pl)
|
|
{
|
|
INT32 x;
|
|
INT32 angle;
|
|
|
|
// Reset column drawer function (note: couldn't we just call walldrawerfunc directly?)
|
|
// (that is, unless we'll need to switch drawers in future for some reason)
|
|
colfunc = colfuncs[BASEDRAWFUNC];
|
|
|
|
// use correct aspect ratio scale
|
|
dc_iscale = skyscale;
|
|
|
|
// Sky is always drawn full bright,
|
|
// i.e. colormaps[0] is used.
|
|
// Because of this hack, sky is not affected
|
|
// by sector colormaps (INVUL inverse mapping is not implemented in SRB2 so is irrelevant).
|
|
dc_colormap = colormaps;
|
|
dc_texturemid = skytexturemid;
|
|
dc_texheight = textureheight[skytexture]
|
|
>>FRACBITS;
|
|
for (x = pl->minx; x <= pl->maxx; x++)
|
|
{
|
|
dc_yl = pl->top[x];
|
|
dc_yh = pl->bottom[x];
|
|
|
|
if (dc_yl <= dc_yh)
|
|
{
|
|
angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
|
|
dc_iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
|
dc_x = x;
|
|
dc_source =
|
|
R_GetColumn(texturetranslation[skytexture],
|
|
-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
|
colfunc();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
|
// I copied ZDoom's code and adapted it to SRB2... -Red
|
|
void R_CalculateSlopeVectors(pslope_t *slope, fixed_t planeviewx, fixed_t planeviewy, fixed_t planeviewz, fixed_t planexscale, fixed_t planeyscale, fixed_t planexoffset, fixed_t planeyoffset, angle_t planeviewangle, angle_t planeangle, float fudge)
|
|
{
|
|
floatv3_t p, m, n;
|
|
float ang;
|
|
float vx, vy, vz;
|
|
float xscale = FIXED_TO_FLOAT(planexscale);
|
|
float yscale = FIXED_TO_FLOAT(planeyscale);
|
|
// compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly
|
|
// use this as a temp var to store P_GetSlopeZAt's return value each time
|
|
fixed_t temp;
|
|
|
|
vx = FIXED_TO_FLOAT(planeviewx+planexoffset);
|
|
vy = FIXED_TO_FLOAT(planeviewy-planeyoffset);
|
|
vz = FIXED_TO_FLOAT(planeviewz);
|
|
|
|
temp = P_GetSlopeZAt(slope, planeviewx, planeviewy);
|
|
zeroheight = FIXED_TO_FLOAT(temp);
|
|
|
|
// p is the texture origin in view space
|
|
// Don't add in the offsets at this stage, because doing so can result in
|
|
// errors if the flat is rotated.
|
|
ang = ANG2RAD(ANGLE_270 - planeviewangle);
|
|
p.x = vx * cos(ang) - vy * sin(ang);
|
|
p.z = vx * sin(ang) + vy * cos(ang);
|
|
temp = P_GetSlopeZAt(slope, -planexoffset, planeyoffset);
|
|
p.y = FIXED_TO_FLOAT(temp) - vz;
|
|
|
|
// m is the v direction vector in view space
|
|
ang = ANG2RAD(ANGLE_180 - (planeviewangle + planeangle));
|
|
m.x = yscale * cos(ang);
|
|
m.z = yscale * sin(ang);
|
|
|
|
// n is the u direction vector in view space
|
|
n.x = xscale * sin(ang);
|
|
n.z = -xscale * cos(ang);
|
|
|
|
ang = ANG2RAD(planeangle);
|
|
temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(yscale * sin(ang)), planeviewy + FLOAT_TO_FIXED(yscale * cos(ang)));
|
|
m.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
|
temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(xscale * cos(ang)), planeviewy - FLOAT_TO_FIXED(xscale * sin(ang)));
|
|
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
|
|
|
if (ds_powersoftwo)
|
|
{
|
|
m.x /= fudge;
|
|
m.y /= fudge;
|
|
m.z /= fudge;
|
|
|
|
n.x *= fudge;
|
|
n.y *= fudge;
|
|
n.z *= fudge;
|
|
}
|
|
|
|
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
|
#define CROSS(d, v1, v2) \
|
|
d->x = (v1.y * v2.z) - (v1.z * v2.y);\
|
|
d->y = (v1.z * v2.x) - (v1.x * v2.z);\
|
|
d->z = (v1.x * v2.y) - (v1.y * v2.x)
|
|
CROSS(ds_sup, p, m);
|
|
CROSS(ds_svp, p, n);
|
|
CROSS(ds_szp, m, n);
|
|
#undef CROSS
|
|
|
|
ds_sup->z *= focallengthf;
|
|
ds_svp->z *= focallengthf;
|
|
ds_szp->z *= focallengthf;
|
|
|
|
// Premultiply the texture vectors with the scale factors
|
|
#define SFMULT 65536.f
|
|
if (ds_powersoftwo)
|
|
{
|
|
ds_sup->x *= (SFMULT * (1<<nflatshiftup));
|
|
ds_sup->y *= (SFMULT * (1<<nflatshiftup));
|
|
ds_sup->z *= (SFMULT * (1<<nflatshiftup));
|
|
ds_svp->x *= (SFMULT * (1<<nflatshiftup));
|
|
ds_svp->y *= (SFMULT * (1<<nflatshiftup));
|
|
ds_svp->z *= (SFMULT * (1<<nflatshiftup));
|
|
}
|
|
else
|
|
{
|
|
// Lactozilla: I'm essentially multiplying the vectors by FRACUNIT...
|
|
ds_sup->x *= SFMULT;
|
|
ds_sup->y *= SFMULT;
|
|
ds_sup->z *= SFMULT;
|
|
ds_svp->x *= SFMULT;
|
|
ds_svp->y *= SFMULT;
|
|
ds_svp->z *= SFMULT;
|
|
}
|
|
#undef SFMULT
|
|
}
|
|
|
|
void R_SetTiltedSpan(INT32 span)
|
|
{
|
|
if (ds_su == NULL)
|
|
ds_su = Z_Malloc(sizeof(*ds_su) * vid.height, PU_STATIC, NULL);
|
|
if (ds_sv == NULL)
|
|
ds_sv = Z_Malloc(sizeof(*ds_sv) * vid.height, PU_STATIC, NULL);
|
|
if (ds_sz == NULL)
|
|
ds_sz = Z_Malloc(sizeof(*ds_sz) * vid.height, PU_STATIC, NULL);
|
|
|
|
ds_sup = &ds_su[span];
|
|
ds_svp = &ds_sv[span];
|
|
ds_szp = &ds_sz[span];
|
|
}
|
|
|
|
static void R_SetSlopePlaneVectors(visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff, float fudge)
|
|
{
|
|
R_SetTiltedSpan(y);
|
|
R_CalculateSlopeVectors(pl->slope, pl->viewx, pl->viewy, pl->viewz, FRACUNIT, FRACUNIT, xoff, yoff, pl->viewangle, pl->plangle, fudge);
|
|
}
|
|
|
|
void R_DrawSinglePlane(visplane_t *pl)
|
|
{
|
|
levelflat_t *levelflat;
|
|
INT32 light = 0;
|
|
INT32 x;
|
|
INT32 stop, angle;
|
|
ffloor_t *rover;
|
|
int type;
|
|
int spanfunctype = BASEDRAWFUNC;
|
|
|
|
if (!(pl->minx <= pl->maxx))
|
|
return;
|
|
|
|
// sky flat
|
|
if (pl->picnum == skyflatnum)
|
|
{
|
|
R_DrawSkyPlane(pl);
|
|
return;
|
|
}
|
|
|
|
planeripple.active = false;
|
|
spanfunc = spanfuncs[BASEDRAWFUNC];
|
|
|
|
if (pl->polyobj)
|
|
{
|
|
// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
|
|
if (pl->polyobj->translucency >= 10)
|
|
return; // Don't even draw it
|
|
else if (pl->polyobj->translucency > 0)
|
|
{
|
|
spanfunctype = (pl->polyobj->flags & POF_SPLAT) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
|
ds_transmap = R_GetTranslucencyTable(pl->polyobj->translucency);
|
|
}
|
|
else if (pl->polyobj->flags & POF_SPLAT) // Opaque, but allow transparent flat pixels
|
|
spanfunctype = SPANDRAWFUNC_SPLAT;
|
|
|
|
if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
else
|
|
light = LIGHTLEVELS-1;
|
|
}
|
|
else
|
|
{
|
|
if (pl->ffloor)
|
|
{
|
|
// Don't draw planes that shouldn't be drawn.
|
|
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
|
|
{
|
|
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
|
|
{
|
|
if (pl->ffloor->flags & FF_EXTRA)
|
|
{
|
|
// The plane is from an extra 3D floor... Check the flags so
|
|
// there are no undesired cuts.
|
|
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
|
|
&& pl->height < *rover->topheight
|
|
&& pl->height > *rover->bottomheight)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pl->ffloor->flags & FF_TRANSLUCENT)
|
|
{
|
|
spanfunctype = (pl->ffloor->master->flags & ML_EFFECT6) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
|
|
|
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
|
if (pl->ffloor->alpha < 12)
|
|
return; // Don't even draw it
|
|
else if (pl->ffloor->alpha < 38)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans90);
|
|
else if (pl->ffloor->alpha < 64)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans80);
|
|
else if (pl->ffloor->alpha < 89)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans70);
|
|
else if (pl->ffloor->alpha < 115)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans60);
|
|
else if (pl->ffloor->alpha < 140)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans50);
|
|
else if (pl->ffloor->alpha < 166)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans40);
|
|
else if (pl->ffloor->alpha < 192)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans30);
|
|
else if (pl->ffloor->alpha < 217)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans20);
|
|
else if (pl->ffloor->alpha < 243)
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans10);
|
|
else // Opaque, but allow transparent flat pixels
|
|
spanfunctype = SPANDRAWFUNC_SPLAT;
|
|
|
|
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
else
|
|
light = LIGHTLEVELS-1;
|
|
}
|
|
else if (pl->ffloor->flags & FF_FOG)
|
|
{
|
|
spanfunctype = SPANDRAWFUNC_FOG;
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
}
|
|
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
|
|
if (pl->ffloor->flags & FF_RIPPLE)
|
|
{
|
|
INT32 top, bottom;
|
|
|
|
planeripple.active = true;
|
|
|
|
if (spanfunctype == SPANDRAWFUNC_TRANS)
|
|
{
|
|
spanfunctype = SPANDRAWFUNC_WATER;
|
|
|
|
// Copy the current scene, ugh
|
|
top = pl->high-8;
|
|
bottom = pl->low+8;
|
|
|
|
if (top < 0)
|
|
top = 0;
|
|
if (bottom > vid.height)
|
|
bottom = vid.height;
|
|
|
|
// Only copy the part of the screen we need
|
|
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
|
|
vid.width, bottom-top,
|
|
vid.width, vid.width);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
}
|
|
|
|
currentplane = pl;
|
|
levelflat = &levelflats[pl->picnum];
|
|
|
|
/* :james: */
|
|
type = levelflat->type;
|
|
switch (type)
|
|
{
|
|
case LEVELFLAT_NONE:
|
|
return;
|
|
case LEVELFLAT_FLAT:
|
|
ds_source = (UINT8 *)R_GetFlat(levelflat->u.flat.lumpnum);
|
|
R_CheckFlatLength(W_LumpLength(levelflat->u.flat.lumpnum));
|
|
// Raw flats always have dimensions that are powers-of-two numbers.
|
|
ds_powersoftwo = true;
|
|
break;
|
|
default:
|
|
ds_source = (UINT8 *)R_GetLevelFlat(levelflat);
|
|
if (!ds_source)
|
|
return;
|
|
// Check if this texture or patch has power-of-two dimensions.
|
|
if (R_CheckPowersOfTwo())
|
|
R_CheckFlatLength(ds_flatwidth * ds_flatheight);
|
|
}
|
|
|
|
if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later
|
|
&& viewangle != pl->viewangle+pl->plangle)
|
|
{
|
|
memset(cachedheight, 0, sizeof (cachedheight));
|
|
angle = (pl->viewangle+pl->plangle-ANGLE_90)>>ANGLETOFINESHIFT;
|
|
basexscale = FixedDiv(FINECOSINE(angle),centerxfrac);
|
|
baseyscale = -FixedDiv(FINESINE(angle),centerxfrac);
|
|
viewangle = pl->viewangle+pl->plangle;
|
|
}
|
|
|
|
xoffs = pl->xoffs;
|
|
yoffs = pl->yoffs;
|
|
planeheight = abs(pl->height - pl->viewz);
|
|
|
|
if (light >= LIGHTLEVELS)
|
|
light = LIGHTLEVELS-1;
|
|
|
|
if (light < 0)
|
|
light = 0;
|
|
|
|
if (pl->slope)
|
|
{
|
|
float fudgecanyon = 0;
|
|
angle_t hack = (pl->plangle & (ANGLE_90-1));
|
|
|
|
yoffs *= 1;
|
|
|
|
if (ds_powersoftwo)
|
|
{
|
|
fixed_t temp;
|
|
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
|
fudgecanyon = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
|
if (hack)
|
|
{
|
|
/*
|
|
Essentially: We can't & the components along the regular axes when the plane is rotated.
|
|
This is because the distance on each regular axis in order to loop is different.
|
|
We rotate them, & the components, add them together, & them again, and then rotate them back.
|
|
These three seperate & operations are done per axis in order to prevent overflows.
|
|
toast 10/04/17
|
|
*/
|
|
const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT);
|
|
const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT);
|
|
|
|
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
|
|
|
|
fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask);
|
|
fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask);
|
|
|
|
temp = ox & modmask;
|
|
oy &= modmask;
|
|
ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction
|
|
oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent);
|
|
|
|
temp = xoffs;
|
|
xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask);
|
|
yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask);
|
|
|
|
temp = xoffs & modmask;
|
|
yoffs &= modmask;
|
|
xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto
|
|
yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent);
|
|
|
|
xoffs -= (pl->slope->o.x - ox);
|
|
yoffs += (pl->slope->o.y + oy);
|
|
}
|
|
else
|
|
{
|
|
xoffs &= ((1 << (32-nflatshiftup))-1);
|
|
yoffs &= ((1 << (32-nflatshiftup))-1);
|
|
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
|
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
|
}
|
|
|
|
xoffs = (fixed_t)(xoffs*fudgecanyon);
|
|
yoffs = (fixed_t)(yoffs/fudgecanyon);
|
|
}
|
|
|
|
if (planeripple.active)
|
|
{
|
|
fixed_t plheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
|
|
|
R_PlaneBounds(pl);
|
|
|
|
for (x = pl->high; x < pl->low; x++)
|
|
{
|
|
R_CalculatePlaneRipple(pl, x, plheight, true);
|
|
R_SetSlopePlaneVectors(pl, x, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac), fudgecanyon);
|
|
}
|
|
}
|
|
else
|
|
R_SetSlopePlaneVectors(pl, 0, xoffs, yoffs, fudgecanyon);
|
|
|
|
switch (spanfunctype)
|
|
{
|
|
case SPANDRAWFUNC_WATER:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDWATER;
|
|
break;
|
|
case SPANDRAWFUNC_TRANS:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDTRANS;
|
|
break;
|
|
case SPANDRAWFUNC_SPLAT:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDSPLAT;
|
|
break;
|
|
default:
|
|
spanfunctype = SPANDRAWFUNC_TILTED;
|
|
break;
|
|
}
|
|
|
|
planezlight = scalelight[light];
|
|
}
|
|
else
|
|
planezlight = zlight[light];
|
|
|
|
// Use the correct span drawer depending on the powers-of-twoness
|
|
if (!ds_powersoftwo)
|
|
{
|
|
if (spanfuncs_npo2[spanfunctype])
|
|
spanfunc = spanfuncs_npo2[spanfunctype];
|
|
else
|
|
spanfunc = spanfuncs[spanfunctype];
|
|
}
|
|
else
|
|
spanfunc = spanfuncs[spanfunctype];
|
|
|
|
// set the maximum value for unsigned
|
|
pl->top[pl->maxx+1] = 0xffff;
|
|
pl->top[pl->minx-1] = 0xffff;
|
|
pl->bottom[pl->maxx+1] = 0x0000;
|
|
pl->bottom[pl->minx-1] = 0x0000;
|
|
|
|
stop = pl->maxx + 1;
|
|
|
|
if (viewx != pl->viewx || viewy != pl->viewy)
|
|
{
|
|
viewx = pl->viewx;
|
|
viewy = pl->viewy;
|
|
}
|
|
if (viewz != pl->viewz)
|
|
viewz = pl->viewz;
|
|
|
|
for (x = pl->minx; x <= stop; x++)
|
|
{
|
|
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
|
|
pl->top[x], pl->bottom[x]);
|
|
}
|
|
|
|
/*
|
|
QUINCUNX anti-aliasing technique (sort of)
|
|
|
|
Normally, Quincunx antialiasing staggers pixels
|
|
in a 5-die pattern like so:
|
|
|
|
o o
|
|
o
|
|
o o
|
|
|
|
To simulate this, we offset the plane by
|
|
FRACUNIT/4 in each direction, and draw
|
|
at 50% translucency. The result is
|
|
a 'smoothing' of the texture while
|
|
using the palette colors.
|
|
*/
|
|
#ifdef QUINCUNX
|
|
if (spanfunc == spanfuncs[BASEDRAWFUNC])
|
|
{
|
|
INT32 i;
|
|
ds_transmap = R_GetTranslucencyTable(tr_trans50);
|
|
spanfunc = spanfuncs[SPANDRAWFUNC_TRANS];
|
|
for (i=0; i<4; i++)
|
|
{
|
|
xoffs = pl->xoffs;
|
|
yoffs = pl->yoffs;
|
|
|
|
switch(i)
|
|
{
|
|
case 0:
|
|
xoffs -= FRACUNIT/4;
|
|
yoffs -= FRACUNIT/4;
|
|
break;
|
|
case 1:
|
|
xoffs -= FRACUNIT/4;
|
|
yoffs += FRACUNIT/4;
|
|
break;
|
|
case 2:
|
|
xoffs += FRACUNIT/4;
|
|
yoffs -= FRACUNIT/4;
|
|
break;
|
|
case 3:
|
|
xoffs += FRACUNIT/4;
|
|
yoffs += FRACUNIT/4;
|
|
break;
|
|
}
|
|
planeheight = abs(pl->height - pl->viewz);
|
|
|
|
if (light >= LIGHTLEVELS)
|
|
light = LIGHTLEVELS-1;
|
|
|
|
if (light < 0)
|
|
light = 0;
|
|
|
|
planezlight = zlight[light];
|
|
|
|
// set the maximum value for unsigned
|
|
pl->top[pl->maxx+1] = 0xffff;
|
|
pl->top[pl->minx-1] = 0xffff;
|
|
pl->bottom[pl->maxx+1] = 0x0000;
|
|
pl->bottom[pl->minx-1] = 0x0000;
|
|
|
|
stop = pl->maxx + 1;
|
|
|
|
for (x = pl->minx; x <= stop; x++)
|
|
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
|
|
pl->top[x], pl->bottom[x]);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void R_PlaneBounds(visplane_t *plane)
|
|
{
|
|
INT32 i;
|
|
INT32 hi, low;
|
|
|
|
hi = plane->top[plane->minx];
|
|
low = plane->bottom[plane->minx];
|
|
|
|
for (i = plane->minx + 1; i <= plane->maxx; i++)
|
|
{
|
|
if (plane->top[i] < hi)
|
|
hi = plane->top[i];
|
|
if (plane->bottom[i] > low)
|
|
low = plane->bottom[i];
|
|
}
|
|
plane->high = hi;
|
|
plane->low = low;
|
|
}
|