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84e9020eed
Add new skin flag SF_NOSHIELDABILITY See merge request STJr/SRB2!1331
5459 lines
124 KiB
C
5459 lines
124 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file deh_tables.c
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/// \brief Define DeHackEd tables.
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#include "doomdef.h" // Constants
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#include "s_sound.h" // Sound constants
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#include "info.h" // Mobj, state, sprite, etc constants
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#include "m_menu.h" // Menu constants
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#include "y_inter.h" // Intermission constants
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#include "p_local.h" // some more constants
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#include "r_draw.h" // Colormap constants
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#include "lua_script.h" // Lua stuff
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#include "m_cond.h" // Emblem constants
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#include "v_video.h" // video flags (for lua)
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#include "i_sound.h" // musictype_t (for lua)
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#include "g_state.h" // gamestate_t (for lua)
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#include "deh_tables.h"
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char *FREE_STATES[NUMSTATEFREESLOTS];
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char *FREE_MOBJS[NUMMOBJFREESLOTS];
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char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
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UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
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const char NIGHTSGRADE_LIST[] = {
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'F', // GRADE_F
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'E', // GRADE_E
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'D', // GRADE_D
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'C', // GRADE_C
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'B', // GRADE_B
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'A', // GRADE_A
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'S', // GRADE_S
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'\0'
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};
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struct flickytypes_s FLICKYTYPES[] = {
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{"BLUEBIRD", MT_FLICKY_01}, // Flicky (Flicky)
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{"RABBIT", MT_FLICKY_02}, // Pocky (1)
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{"CHICKEN", MT_FLICKY_03}, // Cucky (1)
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{"SEAL", MT_FLICKY_04}, // Rocky (1)
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{"PIG", MT_FLICKY_05}, // Picky (1)
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{"CHIPMUNK", MT_FLICKY_06}, // Ricky (1)
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{"PENGUIN", MT_FLICKY_07}, // Pecky (1)
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{"FISH", MT_FLICKY_08}, // Nicky (CD)
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{"RAM", MT_FLICKY_09}, // Flocky (CD)
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{"PUFFIN", MT_FLICKY_10}, // Wicky (CD)
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{"COW", MT_FLICKY_11}, // Macky (SRB2)
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{"RAT", MT_FLICKY_12}, // Micky (2)
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{"BEAR", MT_FLICKY_13}, // Becky (2)
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{"DOVE", MT_FLICKY_14}, // Docky (CD)
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{"CAT", MT_FLICKY_15}, // Nyannyan (Flicky)
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{"CANARY", MT_FLICKY_16}, // Lucky (CD)
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{"a", 0}, // End of normal flickies - a lower case character so will never fastcmp valid with uppercase tmp
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//{"FLICKER", MT_FLICKER}, // Flacky (SRB2)
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{"SPIDER", MT_SECRETFLICKY_01}, // Sticky (SRB2)
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{"BAT", MT_SECRETFLICKY_02}, // Backy (SRB2)
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{"SEED", MT_SEED}, // Seed (CD)
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{NULL, 0}
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};
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// IMPORTANT!
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// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
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actionpointer_t actionpointers[] =
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{
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{{A_Explode}, "A_EXPLODE"},
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{{A_Pain}, "A_PAIN"},
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{{A_Fall}, "A_FALL"},
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{{A_MonitorPop}, "A_MONITORPOP"},
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{{A_GoldMonitorPop}, "A_GOLDMONITORPOP"},
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{{A_GoldMonitorRestore}, "A_GOLDMONITORRESTORE"},
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{{A_GoldMonitorSparkle}, "A_GOLDMONITORSPARKLE"},
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{{A_Look}, "A_LOOK"},
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{{A_Chase}, "A_CHASE"},
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{{A_FaceStabChase}, "A_FACESTABCHASE"},
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{{A_FaceStabRev}, "A_FACESTABREV"},
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{{A_FaceStabHurl}, "A_FACESTABHURL"},
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{{A_FaceStabMiss}, "A_FACESTABMISS"},
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{{A_StatueBurst}, "A_STATUEBURST"},
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{{A_FaceTarget}, "A_FACETARGET"},
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{{A_FaceTracer}, "A_FACETRACER"},
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{{A_Scream}, "A_SCREAM"},
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{{A_BossDeath}, "A_BOSSDEATH"},
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{{A_CustomPower}, "A_CUSTOMPOWER"},
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{{A_GiveWeapon}, "A_GIVEWEAPON"},
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{{A_RingBox}, "A_RINGBOX"},
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{{A_Invincibility}, "A_INVINCIBILITY"},
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{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
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{{A_BunnyHop}, "A_BUNNYHOP"},
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{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
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{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
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{{A_BubbleRise}, "A_BUBBLERISE"},
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{{A_BubbleCheck}, "A_BUBBLECHECK"},
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{{A_AwardScore}, "A_AWARDSCORE"},
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{{A_ExtraLife}, "A_EXTRALIFE"},
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{{A_GiveShield}, "A_GIVESHIELD"},
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{{A_GravityBox}, "A_GRAVITYBOX"},
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{{A_ScoreRise}, "A_SCORERISE"},
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{{A_AttractChase}, "A_ATTRACTCHASE"},
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{{A_DropMine}, "A_DROPMINE"},
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{{A_FishJump}, "A_FISHJUMP"},
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{{A_ThrownRing}, "A_THROWNRING"},
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{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
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{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
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{{A_SignSpin}, "A_SIGNSPIN"},
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{{A_SignPlayer}, "A_SIGNPLAYER"},
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{{A_OverlayThink}, "A_OVERLAYTHINK"},
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{{A_JetChase}, "A_JETCHASE"},
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{{A_JetbThink}, "A_JETBTHINK"},
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{{A_JetgThink}, "A_JETGTHINK"},
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{{A_JetgShoot}, "A_JETGSHOOT"},
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{{A_ShootBullet}, "A_SHOOTBULLET"},
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{{A_MinusDigging}, "A_MINUSDIGGING"},
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{{A_MinusPopup}, "A_MINUSPOPUP"},
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{{A_MinusCheck}, "A_MINUSCHECK"},
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{{A_ChickenCheck}, "A_CHICKENCHECK"},
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{{A_MouseThink}, "A_MOUSETHINK"},
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{{A_DetonChase}, "A_DETONCHASE"},
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{{A_CapeChase}, "A_CAPECHASE"},
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{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
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{{A_SlingAppear}, "A_SLINGAPPEAR"},
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{{A_UnidusBall}, "A_UNIDUSBALL"},
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{{A_RockSpawn}, "A_ROCKSPAWN"},
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{{A_SetFuse}, "A_SETFUSE"},
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{{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"},
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{{A_SmokeTrailer}, "A_SMOKETRAILER"},
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{{A_RingExplode}, "A_RINGEXPLODE"},
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{{A_OldRingExplode}, "A_OLDRINGEXPLODE"},
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{{A_MixUp}, "A_MIXUP"},
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{{A_RecyclePowers}, "A_RECYCLEPOWERS"},
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{{A_Boss1Chase}, "A_BOSS1CHASE"},
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{{A_FocusTarget}, "A_FOCUSTARGET"},
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{{A_Boss2Chase}, "A_BOSS2CHASE"},
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{{A_Boss2Pogo}, "A_BOSS2POGO"},
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{{A_BossZoom}, "A_BOSSZOOM"},
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{{A_BossScream}, "A_BOSSSCREAM"},
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{{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"},
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{{A_Boss7Chase}, "A_BOSS7CHASE"},
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{{A_GoopSplat}, "A_GOOPSPLAT"},
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{{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"},
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{{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"},
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{{A_BossJetFume}, "A_BOSSJETFUME"},
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{{A_EggmanBox}, "A_EGGMANBOX"},
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{{A_TurretFire}, "A_TURRETFIRE"},
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{{A_SuperTurretFire}, "A_SUPERTURRETFIRE"},
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{{A_TurretStop}, "A_TURRETSTOP"},
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{{A_JetJawRoam}, "A_JETJAWROAM"},
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{{A_JetJawChomp}, "A_JETJAWCHOMP"},
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{{A_PointyThink}, "A_POINTYTHINK"},
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{{A_CheckBuddy}, "A_CHECKBUDDY"},
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{{A_HoodFire}, "A_HOODFIRE"},
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{{A_HoodThink}, "A_HOODTHINK"},
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{{A_HoodFall}, "A_HOODFALL"},
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{{A_ArrowBonks}, "A_ARROWBONKS"},
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{{A_SnailerThink}, "A_SNAILERTHINK"},
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{{A_SharpChase}, "A_SHARPCHASE"},
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{{A_SharpSpin}, "A_SHARPSPIN"},
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{{A_SharpDecel}, "A_SHARPDECEL"},
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{{A_CrushstaceanWalk}, "A_CRUSHSTACEANWALK"},
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{{A_CrushstaceanPunch}, "A_CRUSHSTACEANPUNCH"},
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{{A_CrushclawAim}, "A_CRUSHCLAWAIM"},
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{{A_CrushclawLaunch}, "A_CRUSHCLAWLAUNCH"},
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{{A_VultureVtol}, "A_VULTUREVTOL"},
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{{A_VultureCheck}, "A_VULTURECHECK"},
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{{A_VultureHover}, "A_VULTUREHOVER"},
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{{A_VultureBlast}, "A_VULTUREBLAST"},
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{{A_VultureFly}, "A_VULTUREFLY"},
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{{A_SkimChase}, "A_SKIMCHASE"},
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{{A_1upThinker}, "A_1UPTHINKER"},
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{{A_SkullAttack}, "A_SKULLATTACK"},
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{{A_LobShot}, "A_LOBSHOT"},
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{{A_FireShot}, "A_FIRESHOT"},
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{{A_SuperFireShot}, "A_SUPERFIRESHOT"},
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{{A_BossFireShot}, "A_BOSSFIRESHOT"},
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{{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"},
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{{A_Boss1Laser}, "A_BOSS1LASER"},
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{{A_Boss4Reverse}, "A_BOSS4REVERSE"},
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{{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"},
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{{A_Boss4Raise}, "A_BOSS4RAISE"},
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{{A_SparkFollow}, "A_SPARKFOLLOW"},
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{{A_BuzzFly}, "A_BUZZFLY"},
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{{A_GuardChase}, "A_GUARDCHASE"},
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{{A_EggShield}, "A_EGGSHIELD"},
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{{A_SetReactionTime}, "A_SETREACTIONTIME"},
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{{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"},
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{{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"},
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{{A_Boss3Path}, "A_BOSS3PATH"},
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{{A_Boss3ShockThink}, "A_BOSS3SHOCKTHINK"},
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{{A_LinedefExecute}, "A_LINEDEFEXECUTE"},
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{{A_PlaySeeSound}, "A_PLAYSEESOUND"},
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{{A_PlayAttackSound}, "A_PLAYATTACKSOUND"},
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{{A_PlayActiveSound}, "A_PLAYACTIVESOUND"},
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{{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"},
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{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
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{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
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{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
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{{A_RollAngle}, "A_ROLLANGLE"},
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{{A_ChangeRollAngleRelative},"A_CHANGEROLLANGLERELATIVE"},
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{{A_ChangeRollAngleAbsolute},"A_CHANGEROLLANGLEABSOLUTE"},
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{{A_PlaySound}, "A_PLAYSOUND"},
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{{A_FindTarget}, "A_FINDTARGET"},
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{{A_FindTracer}, "A_FINDTRACER"},
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{{A_SetTics}, "A_SETTICS"},
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{{A_SetRandomTics}, "A_SETRANDOMTICS"},
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{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
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{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
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{{A_Dye}, "A_DYE"},
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{{A_MoveRelative}, "A_MOVERELATIVE"},
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{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
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{{A_Thrust}, "A_THRUST"},
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{{A_ZThrust}, "A_ZTHRUST"},
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{{A_SetTargetsTarget}, "A_SETTARGETSTARGET"},
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{{A_SetObjectFlags}, "A_SETOBJECTFLAGS"},
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{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
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{{A_RandomState}, "A_RANDOMSTATE"},
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{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
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{{A_DualAction}, "A_DUALACTION"},
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{{A_RemoteAction}, "A_REMOTEACTION"},
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{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
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{{A_OrbitNights}, "A_ORBITNIGHTS"},
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{{A_GhostMe}, "A_GHOSTME"},
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{{A_SetObjectState}, "A_SETOBJECTSTATE"},
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{{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"},
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{{A_KnockBack}, "A_KNOCKBACK"},
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{{A_PushAway}, "A_PUSHAWAY"},
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{{A_RingDrain}, "A_RINGDRAIN"},
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{{A_SplitShot}, "A_SPLITSHOT"},
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{{A_MissileSplit}, "A_MISSILESPLIT"},
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{{A_MultiShot}, "A_MULTISHOT"},
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{{A_InstaLoop}, "A_INSTALOOP"},
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{{A_Custom3DRotate}, "A_CUSTOM3DROTATE"},
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{{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"},
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{{A_CheckRandom}, "A_CHECKRANDOM"},
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{{A_CheckTargetRings}, "A_CHECKTARGETRINGS"},
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{{A_CheckRings}, "A_CHECKRINGS"},
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{{A_CheckTotalRings}, "A_CHECKTOTALRINGS"},
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{{A_CheckHealth}, "A_CHECKHEALTH"},
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{{A_CheckRange}, "A_CHECKRANGE"},
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{{A_CheckHeight}, "A_CHECKHEIGHT"},
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{{A_CheckTrueRange}, "A_CHECKTRUERANGE"},
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{{A_CheckThingCount}, "A_CHECKTHINGCOUNT"},
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{{A_CheckAmbush}, "A_CHECKAMBUSH"},
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{{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"},
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{{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"},
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{{A_SetCustomValue}, "A_SETCUSTOMVALUE"},
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{{A_UseCusValMemo}, "A_USECUSVALMEMO"},
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{{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"},
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{{A_CusValAction}, "A_CUSVALACTION"},
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{{A_ForceStop}, "A_FORCESTOP"},
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{{A_ForceWin}, "A_FORCEWIN"},
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{{A_SpikeRetract}, "A_SPIKERETRACT"},
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{{A_InfoState}, "A_INFOSTATE"},
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{{A_Repeat}, "A_REPEAT"},
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{{A_SetScale}, "A_SETSCALE"},
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{{A_RemoteDamage}, "A_REMOTEDAMAGE"},
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{{A_HomingChase}, "A_HOMINGCHASE"},
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{{A_TrapShot}, "A_TRAPSHOT"},
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{{A_VileTarget}, "A_VILETARGET"},
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{{A_VileAttack}, "A_VILEATTACK"},
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{{A_VileFire}, "A_VILEFIRE"},
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{{A_BrakChase}, "A_BRAKCHASE"},
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{{A_BrakFireShot}, "A_BRAKFIRESHOT"},
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{{A_BrakLobShot}, "A_BRAKLOBSHOT"},
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{{A_NapalmScatter}, "A_NAPALMSCATTER"},
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{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
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{{A_FlickySpawn}, "A_FLICKYSPAWN"},
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{{A_FlickyCenter}, "A_FLICKYCENTER"},
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{{A_FlickyAim}, "A_FLICKYAIM"},
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{{A_FlickyFly}, "A_FLICKYFLY"},
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{{A_FlickySoar}, "A_FLICKYSOAR"},
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{{A_FlickyCoast}, "A_FLICKYCOAST"},
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{{A_FlickyHop}, "A_FLICKYHOP"},
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{{A_FlickyFlounder}, "A_FLICKYFLOUNDER"},
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{{A_FlickyCheck}, "A_FLICKYCHECK"},
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{{A_FlickyHeightCheck}, "A_FLICKYHEIGHTCHECK"},
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{{A_FlickyFlutter}, "A_FLICKYFLUTTER"},
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{{A_FlameParticle}, "A_FLAMEPARTICLE"},
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{{A_FadeOverlay}, "A_FADEOVERLAY"},
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{{A_Boss5Jump}, "A_BOSS5JUMP"},
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{{A_LightBeamReset}, "A_LIGHTBEAMRESET"},
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{{A_MineExplode}, "A_MINEEXPLODE"},
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{{A_MineRange}, "A_MINERANGE"},
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{{A_ConnectToGround}, "A_CONNECTTOGROUND"},
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{{A_SpawnParticleRelative}, "A_SPAWNPARTICLERELATIVE"},
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{{A_MultiShotDist}, "A_MULTISHOTDIST"},
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{{A_WhoCaresIfYourSonIsABee},"A_WHOCARESIFYOURSONISABEE"},
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{{A_ParentTriesToSleep}, "A_PARENTTRIESTOSLEEP"},
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{{A_CryingToMomma}, "A_CRYINGTOMOMMA"},
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{{A_CheckFlags2}, "A_CHECKFLAGS2"},
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{{A_Boss5FindWaypoint}, "A_BOSS5FINDWAYPOINT"},
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{{A_DoNPCSkid}, "A_DONPCSKID"},
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{{A_DoNPCPain}, "A_DONPCPAIN"},
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{{A_PrepareRepeat}, "A_PREPAREREPEAT"},
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{{A_Boss5ExtraRepeat}, "A_BOSS5EXTRAREPEAT"},
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{{A_Boss5Calm}, "A_BOSS5CALM"},
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{{A_Boss5CheckOnGround}, "A_BOSS5CHECKONGROUND"},
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{{A_Boss5CheckFalling}, "A_BOSS5CHECKFALLING"},
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{{A_Boss5PinchShot}, "A_BOSS5PINCHSHOT"},
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{{A_Boss5MakeItRain}, "A_BOSS5MAKEITRAIN"},
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{{A_Boss5MakeJunk}, "A_BOSS5MAKEJUNK"},
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{{A_LookForBetter}, "A_LOOKFORBETTER"},
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{{A_Boss5BombExplode}, "A_BOSS5BOMBEXPLODE"},
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{{A_DustDevilThink}, "A_DUSTDEVILTHINK"},
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{{A_TNTExplode}, "A_TNTEXPLODE"},
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{{A_DebrisRandom}, "A_DEBRISRANDOM"},
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{{A_TrainCameo}, "A_TRAINCAMEO"},
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{{A_TrainCameo2}, "A_TRAINCAMEO2"},
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{{A_CanarivoreGas}, "A_CANARIVOREGAS"},
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{{A_KillSegments}, "A_KILLSEGMENTS"},
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{{A_SnapperSpawn}, "A_SNAPPERSPAWN"},
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{{A_SnapperThinker}, "A_SNAPPERTHINKER"},
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{{A_SaloonDoorSpawn}, "A_SALOONDOORSPAWN"},
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{{A_MinecartSparkThink}, "A_MINECARTSPARKTHINK"},
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{{A_ModuloToState}, "A_MODULOTOSTATE"},
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{{A_LavafallRocks}, "A_LAVAFALLROCKS"},
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{{A_LavafallLava}, "A_LAVAFALLLAVA"},
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{{A_FallingLavaCheck}, "A_FALLINGLAVACHECK"},
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{{A_FireShrink}, "A_FIRESHRINK"},
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{{A_SpawnPterabytes}, "A_SPAWNPTERABYTES"},
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{{A_PterabyteHover}, "A_PTERABYTEHOVER"},
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{{A_RolloutSpawn}, "A_ROLLOUTSPAWN"},
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{{A_RolloutRock}, "A_ROLLOUTROCK"},
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{{A_DragonbomberSpawn}, "A_DRAGONBOMBERSPAWN"},
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{{A_DragonWing}, "A_DRAGONWING"},
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{{A_DragonSegment}, "A_DRAGONSEGMENT"},
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{{A_ChangeHeight}, "A_CHANGEHEIGHT"},
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{{NULL}, "NONE"},
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// This NULL entry must be the last in the list
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{{NULL}, NULL},
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};
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////////////////////////////////////////////////////////////////////////////////
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// CRAZY LIST OF STATE NAMES AND ALL FROM HERE DOWN
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// TODO: Make this all a seperate file or something, like part of info.c??
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// TODO: Read the list from a text lump in a WAD as necessary instead
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// or something, don't just keep it all in memory like this.
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// TODO: Make the lists public so we can start using actual mobj
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// and state names in warning and error messages! :D
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// RegEx to generate this from info.h: ^\tS_([^,]+), --> \t"S_\1",
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// I am leaving the prefixes solely for clarity to programmers,
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// because sadly no one remembers this place while searching for full state names.
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const char *const STATE_LIST[] = { // array length left dynamic for sanity testing later.
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"S_NULL",
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"S_UNKNOWN",
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"S_INVISIBLE", // state for invisible sprite
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"S_SPAWNSTATE",
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"S_SEESTATE",
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"S_MELEESTATE",
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"S_MISSILESTATE",
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"S_DEATHSTATE",
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"S_XDEATHSTATE",
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"S_RAISESTATE",
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// Thok
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"S_THOK",
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// Player
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"S_PLAY_STND",
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"S_PLAY_WAIT",
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"S_PLAY_WALK",
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"S_PLAY_SKID",
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"S_PLAY_RUN",
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"S_PLAY_DASH",
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"S_PLAY_PAIN",
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"S_PLAY_STUN",
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"S_PLAY_DEAD",
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"S_PLAY_DRWN",
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"S_PLAY_ROLL",
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"S_PLAY_GASP",
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"S_PLAY_JUMP",
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"S_PLAY_SPRING",
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"S_PLAY_FALL",
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"S_PLAY_EDGE",
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"S_PLAY_RIDE",
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// CA2_SPINDASH
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"S_PLAY_SPINDASH",
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// CA_FLY/SWIM
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"S_PLAY_FLY",
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"S_PLAY_SWIM",
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"S_PLAY_FLY_TIRED",
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// CA_GLIDEANDCLIMB
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"S_PLAY_GLIDE",
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"S_PLAY_GLIDE_LANDING",
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"S_PLAY_CLING",
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"S_PLAY_CLIMB",
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// CA_FLOAT/CA_SLOWFALL
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"S_PLAY_FLOAT",
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"S_PLAY_FLOAT_RUN",
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// CA_BOUNCE
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"S_PLAY_BOUNCE",
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"S_PLAY_BOUNCE_LANDING",
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// CA2_GUNSLINGER
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"S_PLAY_FIRE",
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"S_PLAY_FIRE_FINISH",
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// CA_TWINSPIN
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"S_PLAY_TWINSPIN",
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// CA2_MELEE
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"S_PLAY_MELEE",
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"S_PLAY_MELEE_FINISH",
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"S_PLAY_MELEE_LANDING",
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// SF_SUPER
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"S_PLAY_SUPER_TRANS1",
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"S_PLAY_SUPER_TRANS2",
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"S_PLAY_SUPER_TRANS3",
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"S_PLAY_SUPER_TRANS4",
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"S_PLAY_SUPER_TRANS5",
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"S_PLAY_SUPER_TRANS6",
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// technically the player goes here but it's an infinite tic state
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"S_OBJPLACE_DUMMY",
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// 1-Up Box Sprites overlay (uses player sprite)
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"S_PLAY_BOX1",
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"S_PLAY_BOX2",
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"S_PLAY_ICON1",
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"S_PLAY_ICON2",
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"S_PLAY_ICON3",
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// Level end sign overlay (uses player sprite)
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"S_PLAY_SIGN",
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// NiGHTS character (uses player sprite)
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"S_PLAY_NIGHTS_TRANS1",
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"S_PLAY_NIGHTS_TRANS2",
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"S_PLAY_NIGHTS_TRANS3",
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"S_PLAY_NIGHTS_TRANS4",
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"S_PLAY_NIGHTS_TRANS5",
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"S_PLAY_NIGHTS_TRANS6",
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"S_PLAY_NIGHTS_STAND",
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"S_PLAY_NIGHTS_FLOAT",
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"S_PLAY_NIGHTS_FLY",
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"S_PLAY_NIGHTS_DRILL",
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"S_PLAY_NIGHTS_STUN",
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"S_PLAY_NIGHTS_PULL",
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"S_PLAY_NIGHTS_ATTACK",
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// c:
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"S_TAILSOVERLAY_STAND",
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"S_TAILSOVERLAY_0DEGREES",
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"S_TAILSOVERLAY_PLUS30DEGREES",
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"S_TAILSOVERLAY_PLUS60DEGREES",
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"S_TAILSOVERLAY_MINUS30DEGREES",
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"S_TAILSOVERLAY_MINUS60DEGREES",
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"S_TAILSOVERLAY_RUN",
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"S_TAILSOVERLAY_FLY",
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"S_TAILSOVERLAY_TIRE",
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"S_TAILSOVERLAY_PAIN",
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"S_TAILSOVERLAY_GASP",
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"S_TAILSOVERLAY_EDGE",
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"S_TAILSOVERLAY_DASH",
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// [:
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"S_JETFUMEFLASH",
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// Blue Crawla
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"S_POSS_STND",
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"S_POSS_RUN1",
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"S_POSS_RUN2",
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"S_POSS_RUN3",
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"S_POSS_RUN4",
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"S_POSS_RUN5",
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"S_POSS_RUN6",
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// Red Crawla
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"S_SPOS_STND",
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"S_SPOS_RUN1",
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"S_SPOS_RUN2",
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"S_SPOS_RUN3",
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"S_SPOS_RUN4",
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"S_SPOS_RUN5",
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"S_SPOS_RUN6",
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// Greenflower Fish
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"S_FISH1",
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"S_FISH2",
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"S_FISH3",
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"S_FISH4",
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// Buzz (Gold)
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"S_BUZZLOOK1",
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"S_BUZZLOOK2",
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"S_BUZZFLY1",
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"S_BUZZFLY2",
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// Buzz (Red)
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"S_RBUZZLOOK1",
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"S_RBUZZLOOK2",
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"S_RBUZZFLY1",
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"S_RBUZZFLY2",
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// Jetty-Syn Bomber
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"S_JETBLOOK1",
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"S_JETBLOOK2",
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"S_JETBZOOM1",
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"S_JETBZOOM2",
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// Jetty-Syn Gunner
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"S_JETGLOOK1",
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"S_JETGLOOK2",
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"S_JETGZOOM1",
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"S_JETGZOOM2",
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"S_JETGSHOOT1",
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"S_JETGSHOOT2",
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// Crawla Commander
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"S_CCOMMAND1",
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"S_CCOMMAND2",
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"S_CCOMMAND3",
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"S_CCOMMAND4",
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// Deton
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"S_DETON1",
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"S_DETON2",
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"S_DETON3",
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"S_DETON4",
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"S_DETON5",
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"S_DETON6",
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"S_DETON7",
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"S_DETON8",
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"S_DETON9",
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"S_DETON10",
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"S_DETON11",
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"S_DETON12",
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"S_DETON13",
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"S_DETON14",
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"S_DETON15",
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// Skim Mine Dropper
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"S_SKIM1",
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"S_SKIM2",
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"S_SKIM3",
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"S_SKIM4",
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// THZ Turret
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"S_TURRET",
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"S_TURRETFIRE",
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"S_TURRETSHOCK1",
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"S_TURRETSHOCK2",
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"S_TURRETSHOCK3",
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"S_TURRETSHOCK4",
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"S_TURRETSHOCK5",
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"S_TURRETSHOCK6",
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"S_TURRETSHOCK7",
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"S_TURRETSHOCK8",
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"S_TURRETSHOCK9",
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// Popup Turret
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"S_TURRETLOOK",
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"S_TURRETSEE",
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"S_TURRETPOPUP1",
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"S_TURRETPOPUP2",
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"S_TURRETPOPUP3",
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"S_TURRETPOPUP4",
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"S_TURRETPOPUP5",
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"S_TURRETPOPUP6",
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"S_TURRETPOPUP7",
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"S_TURRETPOPUP8",
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"S_TURRETSHOOT",
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"S_TURRETPOPDOWN1",
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"S_TURRETPOPDOWN2",
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"S_TURRETPOPDOWN3",
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"S_TURRETPOPDOWN4",
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"S_TURRETPOPDOWN5",
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"S_TURRETPOPDOWN6",
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"S_TURRETPOPDOWN7",
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"S_TURRETPOPDOWN8",
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// Spincushion
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"S_SPINCUSHION_LOOK",
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"S_SPINCUSHION_CHASE1",
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"S_SPINCUSHION_CHASE2",
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"S_SPINCUSHION_CHASE3",
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"S_SPINCUSHION_CHASE4",
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"S_SPINCUSHION_AIM1",
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"S_SPINCUSHION_AIM2",
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"S_SPINCUSHION_AIM3",
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"S_SPINCUSHION_AIM4",
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"S_SPINCUSHION_AIM5",
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"S_SPINCUSHION_SPIN1",
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"S_SPINCUSHION_SPIN2",
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"S_SPINCUSHION_SPIN3",
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"S_SPINCUSHION_SPIN4",
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"S_SPINCUSHION_STOP1",
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"S_SPINCUSHION_STOP2",
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"S_SPINCUSHION_STOP3",
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"S_SPINCUSHION_STOP4",
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// Crushstacean
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"S_CRUSHSTACEAN_ROAM1",
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"S_CRUSHSTACEAN_ROAM2",
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"S_CRUSHSTACEAN_ROAM3",
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"S_CRUSHSTACEAN_ROAM4",
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"S_CRUSHSTACEAN_ROAMPAUSE",
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"S_CRUSHSTACEAN_PUNCH1",
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"S_CRUSHSTACEAN_PUNCH2",
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"S_CRUSHCLAW_AIM",
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"S_CRUSHCLAW_OUT",
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"S_CRUSHCLAW_STAY",
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"S_CRUSHCLAW_IN",
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"S_CRUSHCLAW_WAIT",
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"S_CRUSHCHAIN",
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// Banpyura
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"S_BANPYURA_ROAM1",
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"S_BANPYURA_ROAM2",
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"S_BANPYURA_ROAM3",
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"S_BANPYURA_ROAM4",
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"S_BANPYURA_ROAMPAUSE",
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"S_CDIAG1",
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"S_CDIAG2",
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"S_CDIAG3",
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"S_CDIAG4",
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"S_CDIAG5",
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"S_CDIAG6",
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"S_CDIAG7",
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"S_CDIAG8",
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// Jet Jaw
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"S_JETJAW_ROAM1",
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"S_JETJAW_ROAM2",
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"S_JETJAW_ROAM3",
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"S_JETJAW_ROAM4",
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"S_JETJAW_ROAM5",
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"S_JETJAW_ROAM6",
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"S_JETJAW_ROAM7",
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"S_JETJAW_ROAM8",
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"S_JETJAW_CHOMP1",
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"S_JETJAW_CHOMP2",
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"S_JETJAW_CHOMP3",
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"S_JETJAW_CHOMP4",
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"S_JETJAW_CHOMP5",
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"S_JETJAW_CHOMP6",
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"S_JETJAW_CHOMP7",
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"S_JETJAW_CHOMP8",
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"S_JETJAW_CHOMP9",
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"S_JETJAW_CHOMP10",
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"S_JETJAW_CHOMP11",
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"S_JETJAW_CHOMP12",
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"S_JETJAW_CHOMP13",
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"S_JETJAW_CHOMP14",
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"S_JETJAW_CHOMP15",
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"S_JETJAW_CHOMP16",
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"S_JETJAW_SOUND",
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// Snailer
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"S_SNAILER1",
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"S_SNAILER_FLICKY",
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// Vulture
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"S_VULTURE_STND",
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"S_VULTURE_DRIFT",
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"S_VULTURE_ZOOM1",
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"S_VULTURE_ZOOM2",
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"S_VULTURE_STUNNED",
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// Pointy
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"S_POINTY1",
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"S_POINTYBALL1",
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// Robo-Hood
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"S_ROBOHOOD_LOOK",
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"S_ROBOHOOD_STAND",
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"S_ROBOHOOD_FIRE1",
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"S_ROBOHOOD_FIRE2",
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"S_ROBOHOOD_JUMP1",
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"S_ROBOHOOD_JUMP2",
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"S_ROBOHOOD_JUMP3",
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// Castlebot Facestabber
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"S_FACESTABBER_STND1",
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"S_FACESTABBER_STND2",
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"S_FACESTABBER_STND3",
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"S_FACESTABBER_STND4",
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"S_FACESTABBER_STND5",
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"S_FACESTABBER_STND6",
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"S_FACESTABBER_CHARGE1",
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"S_FACESTABBER_CHARGE2",
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"S_FACESTABBER_CHARGE3",
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"S_FACESTABBER_CHARGE4",
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"S_FACESTABBER_PAIN",
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"S_FACESTABBER_DIE1",
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"S_FACESTABBER_DIE2",
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"S_FACESTABBER_DIE3",
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"S_FACESTABBERSPEAR",
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// Egg Guard
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"S_EGGGUARD_STND",
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"S_EGGGUARD_WALK1",
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"S_EGGGUARD_WALK2",
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"S_EGGGUARD_WALK3",
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"S_EGGGUARD_WALK4",
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"S_EGGGUARD_MAD1",
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"S_EGGGUARD_MAD2",
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"S_EGGGUARD_MAD3",
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"S_EGGGUARD_RUN1",
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"S_EGGGUARD_RUN2",
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"S_EGGGUARD_RUN3",
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"S_EGGGUARD_RUN4",
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// Egg Shield for Egg Guard
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"S_EGGSHIELD",
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"S_EGGSHIELDBREAK",
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// Green Snapper
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"S_SNAPPER_SPAWN",
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"S_SNAPPER_SPAWN2",
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"S_GSNAPPER_STND",
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"S_GSNAPPER1",
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"S_GSNAPPER2",
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"S_GSNAPPER3",
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"S_GSNAPPER4",
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"S_SNAPPER_XPLD",
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"S_SNAPPER_LEG",
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"S_SNAPPER_LEGRAISE",
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"S_SNAPPER_HEAD",
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// Minus
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"S_MINUS_INIT",
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"S_MINUS_STND",
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"S_MINUS_DIGGING1",
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"S_MINUS_DIGGING2",
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"S_MINUS_DIGGING3",
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"S_MINUS_DIGGING4",
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"S_MINUS_BURST0",
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"S_MINUS_BURST1",
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"S_MINUS_BURST2",
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"S_MINUS_BURST3",
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"S_MINUS_BURST4",
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"S_MINUS_BURST5",
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"S_MINUS_POPUP",
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"S_MINUS_AERIAL1",
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"S_MINUS_AERIAL2",
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"S_MINUS_AERIAL3",
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"S_MINUS_AERIAL4",
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// Minus dirt
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"S_MINUSDIRT1",
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"S_MINUSDIRT2",
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"S_MINUSDIRT3",
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"S_MINUSDIRT4",
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"S_MINUSDIRT5",
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"S_MINUSDIRT6",
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"S_MINUSDIRT7",
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// Spring Shell
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"S_SSHELL_STND",
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"S_SSHELL_RUN1",
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"S_SSHELL_RUN2",
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"S_SSHELL_RUN3",
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"S_SSHELL_RUN4",
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"S_SSHELL_SPRING1",
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"S_SSHELL_SPRING2",
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"S_SSHELL_SPRING3",
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"S_SSHELL_SPRING4",
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// Spring Shell (yellow)
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"S_YSHELL_STND",
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"S_YSHELL_RUN1",
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"S_YSHELL_RUN2",
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"S_YSHELL_RUN3",
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"S_YSHELL_RUN4",
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"S_YSHELL_SPRING1",
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"S_YSHELL_SPRING2",
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"S_YSHELL_SPRING3",
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"S_YSHELL_SPRING4",
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// Unidus
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"S_UNIDUS_STND",
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"S_UNIDUS_RUN",
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"S_UNIDUS_BALL",
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// Canarivore
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"S_CANARIVORE_LOOK",
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"S_CANARIVORE_AWAKEN1",
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"S_CANARIVORE_AWAKEN2",
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"S_CANARIVORE_AWAKEN3",
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"S_CANARIVORE_GAS1",
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"S_CANARIVORE_GAS2",
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"S_CANARIVORE_GAS3",
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"S_CANARIVORE_GAS4",
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"S_CANARIVORE_GAS5",
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"S_CANARIVORE_GASREPEAT",
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"S_CANARIVORE_CLOSE1",
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"S_CANARIVORE_CLOSE2",
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"S_CANARIVOREGAS_1",
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"S_CANARIVOREGAS_2",
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"S_CANARIVOREGAS_3",
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"S_CANARIVOREGAS_4",
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"S_CANARIVOREGAS_5",
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"S_CANARIVOREGAS_6",
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"S_CANARIVOREGAS_7",
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"S_CANARIVOREGAS_8",
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// Pyre Fly
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"S_PYREFLY_FLY",
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"S_PYREFLY_BURN",
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"S_PYREFIRE1",
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"S_PYREFIRE2",
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// Pterabyte
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"S_PTERABYTESPAWNER",
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"S_PTERABYTEWAYPOINT",
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"S_PTERABYTE_FLY1",
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"S_PTERABYTE_FLY2",
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"S_PTERABYTE_FLY3",
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"S_PTERABYTE_FLY4",
|
|
"S_PTERABYTE_SWOOPDOWN",
|
|
"S_PTERABYTE_SWOOPUP",
|
|
|
|
// Dragonbomber
|
|
"S_DRAGONBOMBER",
|
|
"S_DRAGONWING1",
|
|
"S_DRAGONWING2",
|
|
"S_DRAGONWING3",
|
|
"S_DRAGONWING4",
|
|
"S_DRAGONTAIL_LOADED",
|
|
"S_DRAGONTAIL_EMPTY",
|
|
"S_DRAGONTAIL_EMPTYLOOP",
|
|
"S_DRAGONTAIL_RELOAD",
|
|
"S_DRAGONMINE",
|
|
"S_DRAGONMINE_LAND1",
|
|
"S_DRAGONMINE_LAND2",
|
|
"S_DRAGONMINE_SLOWFLASH1",
|
|
"S_DRAGONMINE_SLOWFLASH2",
|
|
"S_DRAGONMINE_SLOWLOOP",
|
|
"S_DRAGONMINE_FASTFLASH1",
|
|
"S_DRAGONMINE_FASTFLASH2",
|
|
"S_DRAGONMINE_FASTLOOP",
|
|
|
|
// Boss Explosion
|
|
"S_BOSSEXPLODE",
|
|
|
|
// S3&K Boss Explosion
|
|
"S_SONIC3KBOSSEXPLOSION1",
|
|
"S_SONIC3KBOSSEXPLOSION2",
|
|
"S_SONIC3KBOSSEXPLOSION3",
|
|
"S_SONIC3KBOSSEXPLOSION4",
|
|
"S_SONIC3KBOSSEXPLOSION5",
|
|
"S_SONIC3KBOSSEXPLOSION6",
|
|
|
|
"S_JETFUME1",
|
|
|
|
// Boss 1
|
|
"S_EGGMOBILE_STND",
|
|
"S_EGGMOBILE_ROFL",
|
|
"S_EGGMOBILE_LATK1",
|
|
"S_EGGMOBILE_LATK2",
|
|
"S_EGGMOBILE_LATK3",
|
|
"S_EGGMOBILE_LATK4",
|
|
"S_EGGMOBILE_LATK5",
|
|
"S_EGGMOBILE_LATK6",
|
|
"S_EGGMOBILE_LATK7",
|
|
"S_EGGMOBILE_LATK8",
|
|
"S_EGGMOBILE_LATK9",
|
|
"S_EGGMOBILE_RATK1",
|
|
"S_EGGMOBILE_RATK2",
|
|
"S_EGGMOBILE_RATK3",
|
|
"S_EGGMOBILE_RATK4",
|
|
"S_EGGMOBILE_RATK5",
|
|
"S_EGGMOBILE_RATK6",
|
|
"S_EGGMOBILE_RATK7",
|
|
"S_EGGMOBILE_RATK8",
|
|
"S_EGGMOBILE_RATK9",
|
|
"S_EGGMOBILE_PANIC1",
|
|
"S_EGGMOBILE_PANIC2",
|
|
"S_EGGMOBILE_PANIC3",
|
|
"S_EGGMOBILE_PANIC4",
|
|
"S_EGGMOBILE_PANIC5",
|
|
"S_EGGMOBILE_PANIC6",
|
|
"S_EGGMOBILE_PANIC7",
|
|
"S_EGGMOBILE_PANIC8",
|
|
"S_EGGMOBILE_PANIC9",
|
|
"S_EGGMOBILE_PANIC10",
|
|
"S_EGGMOBILE_PANIC11",
|
|
"S_EGGMOBILE_PANIC12",
|
|
"S_EGGMOBILE_PANIC13",
|
|
"S_EGGMOBILE_PANIC14",
|
|
"S_EGGMOBILE_PANIC15",
|
|
"S_EGGMOBILE_PAIN",
|
|
"S_EGGMOBILE_PAIN2",
|
|
"S_EGGMOBILE_DIE1",
|
|
"S_EGGMOBILE_DIE2",
|
|
"S_EGGMOBILE_DIE3",
|
|
"S_EGGMOBILE_DIE4",
|
|
"S_EGGMOBILE_FLEE1",
|
|
"S_EGGMOBILE_FLEE2",
|
|
"S_EGGMOBILE_BALL",
|
|
"S_EGGMOBILE_TARGET",
|
|
|
|
"S_BOSSEGLZ1",
|
|
"S_BOSSEGLZ2",
|
|
|
|
// Boss 2
|
|
"S_EGGMOBILE2_STND",
|
|
"S_EGGMOBILE2_POGO1",
|
|
"S_EGGMOBILE2_POGO2",
|
|
"S_EGGMOBILE2_POGO3",
|
|
"S_EGGMOBILE2_POGO4",
|
|
"S_EGGMOBILE2_POGO5",
|
|
"S_EGGMOBILE2_POGO6",
|
|
"S_EGGMOBILE2_POGO7",
|
|
"S_EGGMOBILE2_PAIN",
|
|
"S_EGGMOBILE2_PAIN2",
|
|
"S_EGGMOBILE2_DIE1",
|
|
"S_EGGMOBILE2_DIE2",
|
|
"S_EGGMOBILE2_DIE3",
|
|
"S_EGGMOBILE2_DIE4",
|
|
"S_EGGMOBILE2_FLEE1",
|
|
"S_EGGMOBILE2_FLEE2",
|
|
|
|
"S_BOSSTANK1",
|
|
"S_BOSSTANK2",
|
|
"S_BOSSSPIGOT",
|
|
|
|
// Boss 2 Goop
|
|
"S_GOOP1",
|
|
"S_GOOP2",
|
|
"S_GOOP3",
|
|
"S_GOOPTRAIL",
|
|
|
|
// Boss 3
|
|
"S_EGGMOBILE3_STND",
|
|
"S_EGGMOBILE3_SHOCK",
|
|
"S_EGGMOBILE3_ATK1",
|
|
"S_EGGMOBILE3_ATK2",
|
|
"S_EGGMOBILE3_ATK3A",
|
|
"S_EGGMOBILE3_ATK3B",
|
|
"S_EGGMOBILE3_ATK3C",
|
|
"S_EGGMOBILE3_ATK3D",
|
|
"S_EGGMOBILE3_ATK4",
|
|
"S_EGGMOBILE3_ATK5",
|
|
"S_EGGMOBILE3_ROFL",
|
|
"S_EGGMOBILE3_PAIN",
|
|
"S_EGGMOBILE3_PAIN2",
|
|
"S_EGGMOBILE3_DIE1",
|
|
"S_EGGMOBILE3_DIE2",
|
|
"S_EGGMOBILE3_DIE3",
|
|
"S_EGGMOBILE3_DIE4",
|
|
"S_EGGMOBILE3_FLEE1",
|
|
"S_EGGMOBILE3_FLEE2",
|
|
|
|
// Boss 3 Pinch
|
|
"S_FAKEMOBILE_INIT",
|
|
"S_FAKEMOBILE",
|
|
"S_FAKEMOBILE_ATK1",
|
|
"S_FAKEMOBILE_ATK2",
|
|
"S_FAKEMOBILE_ATK3A",
|
|
"S_FAKEMOBILE_ATK3B",
|
|
"S_FAKEMOBILE_ATK3C",
|
|
"S_FAKEMOBILE_ATK3D",
|
|
"S_FAKEMOBILE_DIE1",
|
|
"S_FAKEMOBILE_DIE2",
|
|
|
|
"S_BOSSSEBH1",
|
|
"S_BOSSSEBH2",
|
|
|
|
// Boss 3 Shockwave
|
|
"S_SHOCKWAVE1",
|
|
"S_SHOCKWAVE2",
|
|
|
|
// Boss 4
|
|
"S_EGGMOBILE4_STND",
|
|
"S_EGGMOBILE4_LATK1",
|
|
"S_EGGMOBILE4_LATK2",
|
|
"S_EGGMOBILE4_LATK3",
|
|
"S_EGGMOBILE4_LATK4",
|
|
"S_EGGMOBILE4_LATK5",
|
|
"S_EGGMOBILE4_LATK6",
|
|
"S_EGGMOBILE4_RATK1",
|
|
"S_EGGMOBILE4_RATK2",
|
|
"S_EGGMOBILE4_RATK3",
|
|
"S_EGGMOBILE4_RATK4",
|
|
"S_EGGMOBILE4_RATK5",
|
|
"S_EGGMOBILE4_RATK6",
|
|
"S_EGGMOBILE4_RAISE1",
|
|
"S_EGGMOBILE4_RAISE2",
|
|
"S_EGGMOBILE4_PAIN1",
|
|
"S_EGGMOBILE4_PAIN2",
|
|
"S_EGGMOBILE4_DIE1",
|
|
"S_EGGMOBILE4_DIE2",
|
|
"S_EGGMOBILE4_DIE3",
|
|
"S_EGGMOBILE4_DIE4",
|
|
"S_EGGMOBILE4_FLEE1",
|
|
"S_EGGMOBILE4_FLEE2",
|
|
"S_EGGMOBILE4_MACE",
|
|
"S_EGGMOBILE4_MACE_DIE1",
|
|
"S_EGGMOBILE4_MACE_DIE2",
|
|
"S_EGGMOBILE4_MACE_DIE3",
|
|
|
|
// Boss 4 jet flame
|
|
"S_JETFLAME",
|
|
|
|
// Boss 4 Spectator Eggrobo
|
|
"S_EGGROBO1_STND",
|
|
"S_EGGROBO1_BSLAP1",
|
|
"S_EGGROBO1_BSLAP2",
|
|
"S_EGGROBO1_PISSED",
|
|
|
|
// Boss 4 Spectator Eggrobo jet flame
|
|
"S_EGGROBOJET",
|
|
|
|
// Boss 5
|
|
"S_FANG_SETUP",
|
|
"S_FANG_INTRO0",
|
|
"S_FANG_INTRO1",
|
|
"S_FANG_INTRO2",
|
|
"S_FANG_INTRO3",
|
|
"S_FANG_INTRO4",
|
|
"S_FANG_INTRO5",
|
|
"S_FANG_INTRO6",
|
|
"S_FANG_INTRO7",
|
|
"S_FANG_INTRO8",
|
|
"S_FANG_INTRO9",
|
|
"S_FANG_INTRO10",
|
|
"S_FANG_INTRO11",
|
|
"S_FANG_INTRO12",
|
|
"S_FANG_CLONE1",
|
|
"S_FANG_CLONE2",
|
|
"S_FANG_CLONE3",
|
|
"S_FANG_CLONE4",
|
|
"S_FANG_IDLE0",
|
|
"S_FANG_IDLE1",
|
|
"S_FANG_IDLE2",
|
|
"S_FANG_IDLE3",
|
|
"S_FANG_IDLE4",
|
|
"S_FANG_IDLE5",
|
|
"S_FANG_IDLE6",
|
|
"S_FANG_IDLE7",
|
|
"S_FANG_IDLE8",
|
|
"S_FANG_PAIN1",
|
|
"S_FANG_PAIN2",
|
|
"S_FANG_PATHINGSTART1",
|
|
"S_FANG_PATHINGSTART2",
|
|
"S_FANG_PATHING",
|
|
"S_FANG_BOUNCE1",
|
|
"S_FANG_BOUNCE2",
|
|
"S_FANG_BOUNCE3",
|
|
"S_FANG_BOUNCE4",
|
|
"S_FANG_FALL1",
|
|
"S_FANG_FALL2",
|
|
"S_FANG_CHECKPATH1",
|
|
"S_FANG_CHECKPATH2",
|
|
"S_FANG_PATHINGCONT1",
|
|
"S_FANG_PATHINGCONT2",
|
|
"S_FANG_PATHINGCONT3",
|
|
"S_FANG_SKID1",
|
|
"S_FANG_SKID2",
|
|
"S_FANG_SKID3",
|
|
"S_FANG_CHOOSEATTACK",
|
|
"S_FANG_FIRESTART1",
|
|
"S_FANG_FIRESTART2",
|
|
"S_FANG_FIRE1",
|
|
"S_FANG_FIRE2",
|
|
"S_FANG_FIRE3",
|
|
"S_FANG_FIRE4",
|
|
"S_FANG_FIREREPEAT",
|
|
"S_FANG_LOBSHOT0",
|
|
"S_FANG_LOBSHOT1",
|
|
"S_FANG_LOBSHOT2",
|
|
"S_FANG_WAIT1",
|
|
"S_FANG_WAIT2",
|
|
"S_FANG_WALLHIT",
|
|
"S_FANG_PINCHPATHINGSTART1",
|
|
"S_FANG_PINCHPATHINGSTART2",
|
|
"S_FANG_PINCHPATHING",
|
|
"S_FANG_PINCHBOUNCE0",
|
|
"S_FANG_PINCHBOUNCE1",
|
|
"S_FANG_PINCHBOUNCE2",
|
|
"S_FANG_PINCHBOUNCE3",
|
|
"S_FANG_PINCHBOUNCE4",
|
|
"S_FANG_PINCHFALL0",
|
|
"S_FANG_PINCHFALL1",
|
|
"S_FANG_PINCHFALL2",
|
|
"S_FANG_PINCHSKID1",
|
|
"S_FANG_PINCHSKID2",
|
|
"S_FANG_PINCHLOBSHOT0",
|
|
"S_FANG_PINCHLOBSHOT1",
|
|
"S_FANG_PINCHLOBSHOT2",
|
|
"S_FANG_PINCHLOBSHOT3",
|
|
"S_FANG_PINCHLOBSHOT4",
|
|
"S_FANG_DIE1",
|
|
"S_FANG_DIE2",
|
|
"S_FANG_DIE3",
|
|
"S_FANG_DIE4",
|
|
"S_FANG_DIE5",
|
|
"S_FANG_DIE6",
|
|
"S_FANG_DIE7",
|
|
"S_FANG_DIE8",
|
|
"S_FANG_FLEEPATHING1",
|
|
"S_FANG_FLEEPATHING2",
|
|
"S_FANG_FLEEBOUNCE1",
|
|
"S_FANG_FLEEBOUNCE2",
|
|
"S_FANG_KO",
|
|
|
|
"S_BROKENROBOTRANDOM",
|
|
"S_BROKENROBOTA",
|
|
"S_BROKENROBOTB",
|
|
"S_BROKENROBOTC",
|
|
"S_BROKENROBOTD",
|
|
"S_BROKENROBOTE",
|
|
"S_BROKENROBOTF",
|
|
|
|
"S_ALART1",
|
|
"S_ALART2",
|
|
|
|
"S_VWREF",
|
|
"S_VWREB",
|
|
|
|
"S_PROJECTORLIGHT1",
|
|
"S_PROJECTORLIGHT2",
|
|
"S_PROJECTORLIGHT3",
|
|
"S_PROJECTORLIGHT4",
|
|
"S_PROJECTORLIGHT5",
|
|
|
|
"S_FBOMB1",
|
|
"S_FBOMB2",
|
|
"S_FBOMB_EXPL1",
|
|
"S_FBOMB_EXPL2",
|
|
"S_FBOMB_EXPL3",
|
|
"S_FBOMB_EXPL4",
|
|
"S_FBOMB_EXPL5",
|
|
"S_FBOMB_EXPL6",
|
|
"S_TNTDUST_1",
|
|
"S_TNTDUST_2",
|
|
"S_TNTDUST_3",
|
|
"S_TNTDUST_4",
|
|
"S_TNTDUST_5",
|
|
"S_TNTDUST_6",
|
|
"S_TNTDUST_7",
|
|
"S_TNTDUST_8",
|
|
"S_FSGNA",
|
|
"S_FSGNB",
|
|
"S_FSGNC",
|
|
"S_FSGND",
|
|
|
|
// Black Eggman (Boss 7)
|
|
"S_BLACKEGG_STND",
|
|
"S_BLACKEGG_STND2",
|
|
"S_BLACKEGG_WALK1",
|
|
"S_BLACKEGG_WALK2",
|
|
"S_BLACKEGG_WALK3",
|
|
"S_BLACKEGG_WALK4",
|
|
"S_BLACKEGG_WALK5",
|
|
"S_BLACKEGG_WALK6",
|
|
"S_BLACKEGG_SHOOT1",
|
|
"S_BLACKEGG_SHOOT2",
|
|
"S_BLACKEGG_PAIN1",
|
|
"S_BLACKEGG_PAIN2",
|
|
"S_BLACKEGG_PAIN3",
|
|
"S_BLACKEGG_PAIN4",
|
|
"S_BLACKEGG_PAIN5",
|
|
"S_BLACKEGG_PAIN6",
|
|
"S_BLACKEGG_PAIN7",
|
|
"S_BLACKEGG_PAIN8",
|
|
"S_BLACKEGG_PAIN9",
|
|
"S_BLACKEGG_PAIN10",
|
|
"S_BLACKEGG_PAIN11",
|
|
"S_BLACKEGG_PAIN12",
|
|
"S_BLACKEGG_PAIN13",
|
|
"S_BLACKEGG_PAIN14",
|
|
"S_BLACKEGG_PAIN15",
|
|
"S_BLACKEGG_PAIN16",
|
|
"S_BLACKEGG_PAIN17",
|
|
"S_BLACKEGG_PAIN18",
|
|
"S_BLACKEGG_PAIN19",
|
|
"S_BLACKEGG_PAIN20",
|
|
"S_BLACKEGG_PAIN21",
|
|
"S_BLACKEGG_PAIN22",
|
|
"S_BLACKEGG_PAIN23",
|
|
"S_BLACKEGG_PAIN24",
|
|
"S_BLACKEGG_PAIN25",
|
|
"S_BLACKEGG_PAIN26",
|
|
"S_BLACKEGG_PAIN27",
|
|
"S_BLACKEGG_PAIN28",
|
|
"S_BLACKEGG_PAIN29",
|
|
"S_BLACKEGG_PAIN30",
|
|
"S_BLACKEGG_PAIN31",
|
|
"S_BLACKEGG_PAIN32",
|
|
"S_BLACKEGG_PAIN33",
|
|
"S_BLACKEGG_PAIN34",
|
|
"S_BLACKEGG_PAIN35",
|
|
"S_BLACKEGG_HITFACE1",
|
|
"S_BLACKEGG_HITFACE2",
|
|
"S_BLACKEGG_HITFACE3",
|
|
"S_BLACKEGG_HITFACE4",
|
|
"S_BLACKEGG_DIE1",
|
|
"S_BLACKEGG_DIE2",
|
|
"S_BLACKEGG_DIE3",
|
|
"S_BLACKEGG_DIE4",
|
|
"S_BLACKEGG_DIE5",
|
|
"S_BLACKEGG_MISSILE1",
|
|
"S_BLACKEGG_MISSILE2",
|
|
"S_BLACKEGG_MISSILE3",
|
|
"S_BLACKEGG_GOOP",
|
|
"S_BLACKEGG_JUMP1",
|
|
"S_BLACKEGG_JUMP2",
|
|
"S_BLACKEGG_DESTROYPLAT1",
|
|
"S_BLACKEGG_DESTROYPLAT2",
|
|
"S_BLACKEGG_DESTROYPLAT3",
|
|
|
|
"S_BLACKEGG_HELPER", // Collision helper
|
|
|
|
"S_BLACKEGG_GOOP1",
|
|
"S_BLACKEGG_GOOP2",
|
|
"S_BLACKEGG_GOOP3",
|
|
"S_BLACKEGG_GOOP4",
|
|
"S_BLACKEGG_GOOP5",
|
|
"S_BLACKEGG_GOOP6",
|
|
"S_BLACKEGG_GOOP7",
|
|
|
|
"S_BLACKEGG_MISSILE",
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
"S_CYBRAKDEMON_IDLE",
|
|
"S_CYBRAKDEMON_WALK1",
|
|
"S_CYBRAKDEMON_WALK2",
|
|
"S_CYBRAKDEMON_WALK3",
|
|
"S_CYBRAKDEMON_WALK4",
|
|
"S_CYBRAKDEMON_WALK5",
|
|
"S_CYBRAKDEMON_WALK6",
|
|
"S_CYBRAKDEMON_CHOOSE_ATTACK1",
|
|
"S_CYBRAKDEMON_MISSILE_ATTACK1", // Aim
|
|
"S_CYBRAKDEMON_MISSILE_ATTACK2", // Fire
|
|
"S_CYBRAKDEMON_MISSILE_ATTACK3", // Aim
|
|
"S_CYBRAKDEMON_MISSILE_ATTACK4", // Fire
|
|
"S_CYBRAKDEMON_MISSILE_ATTACK5", // Aim
|
|
"S_CYBRAKDEMON_MISSILE_ATTACK6", // Fire
|
|
"S_CYBRAKDEMON_FLAME_ATTACK1", // Reset
|
|
"S_CYBRAKDEMON_FLAME_ATTACK2", // Aim
|
|
"S_CYBRAKDEMON_FLAME_ATTACK3", // Fire
|
|
"S_CYBRAKDEMON_FLAME_ATTACK4", // Loop
|
|
"S_CYBRAKDEMON_CHOOSE_ATTACK2",
|
|
"S_CYBRAKDEMON_VILE_ATTACK1",
|
|
"S_CYBRAKDEMON_VILE_ATTACK2",
|
|
"S_CYBRAKDEMON_VILE_ATTACK3",
|
|
"S_CYBRAKDEMON_VILE_ATTACK4",
|
|
"S_CYBRAKDEMON_VILE_ATTACK5",
|
|
"S_CYBRAKDEMON_VILE_ATTACK6",
|
|
"S_CYBRAKDEMON_NAPALM_ATTACK1",
|
|
"S_CYBRAKDEMON_NAPALM_ATTACK2",
|
|
"S_CYBRAKDEMON_NAPALM_ATTACK3",
|
|
"S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
|
"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
|
|
"S_CYBRAKDEMON_PAIN1",
|
|
"S_CYBRAKDEMON_PAIN2",
|
|
"S_CYBRAKDEMON_PAIN3",
|
|
"S_CYBRAKDEMON_DIE1",
|
|
"S_CYBRAKDEMON_DIE2",
|
|
"S_CYBRAKDEMON_DIE3",
|
|
"S_CYBRAKDEMON_DIE4",
|
|
"S_CYBRAKDEMON_DIE5",
|
|
"S_CYBRAKDEMON_DIE6",
|
|
"S_CYBRAKDEMON_DIE7",
|
|
"S_CYBRAKDEMON_DIE8",
|
|
"S_CYBRAKDEMON_DEINVINCIBLERIZE",
|
|
"S_CYBRAKDEMON_INVINCIBLERIZE",
|
|
|
|
"S_CYBRAKDEMONMISSILE",
|
|
"S_CYBRAKDEMONMISSILE_EXPLODE1",
|
|
"S_CYBRAKDEMONMISSILE_EXPLODE2",
|
|
"S_CYBRAKDEMONMISSILE_EXPLODE3",
|
|
|
|
"S_CYBRAKDEMONFLAMESHOT_FLY1",
|
|
"S_CYBRAKDEMONFLAMESHOT_FLY2",
|
|
"S_CYBRAKDEMONFLAMESHOT_FLY3",
|
|
"S_CYBRAKDEMONFLAMESHOT_DIE",
|
|
|
|
"S_CYBRAKDEMONFLAMEREST",
|
|
|
|
"S_CYBRAKDEMONELECTRICBARRIER_INIT1",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_INIT2",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND",
|
|
"S_CYBRAKDEMONELECTRICBARRIER1",
|
|
"S_CYBRAKDEMONELECTRICBARRIER2",
|
|
"S_CYBRAKDEMONELECTRICBARRIER3",
|
|
"S_CYBRAKDEMONELECTRICBARRIER4",
|
|
"S_CYBRAKDEMONELECTRICBARRIER5",
|
|
"S_CYBRAKDEMONELECTRICBARRIER6",
|
|
"S_CYBRAKDEMONELECTRICBARRIER7",
|
|
"S_CYBRAKDEMONELECTRICBARRIER8",
|
|
"S_CYBRAKDEMONELECTRICBARRIER9",
|
|
"S_CYBRAKDEMONELECTRICBARRIER10",
|
|
"S_CYBRAKDEMONELECTRICBARRIER11",
|
|
"S_CYBRAKDEMONELECTRICBARRIER12",
|
|
"S_CYBRAKDEMONELECTRICBARRIER13",
|
|
"S_CYBRAKDEMONELECTRICBARRIER14",
|
|
"S_CYBRAKDEMONELECTRICBARRIER15",
|
|
"S_CYBRAKDEMONELECTRICBARRIER16",
|
|
"S_CYBRAKDEMONELECTRICBARRIER17",
|
|
"S_CYBRAKDEMONELECTRICBARRIER18",
|
|
"S_CYBRAKDEMONELECTRICBARRIER19",
|
|
"S_CYBRAKDEMONELECTRICBARRIER20",
|
|
"S_CYBRAKDEMONELECTRICBARRIER21",
|
|
"S_CYBRAKDEMONELECTRICBARRIER22",
|
|
"S_CYBRAKDEMONELECTRICBARRIER23",
|
|
"S_CYBRAKDEMONELECTRICBARRIER24",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_DIE1",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_DIE2",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_DIE3",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_REVIVE1",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_REVIVE2",
|
|
"S_CYBRAKDEMONELECTRICBARRIER_REVIVE3",
|
|
|
|
"S_CYBRAKDEMONTARGETRETICULE1",
|
|
"S_CYBRAKDEMONTARGETRETICULE2",
|
|
"S_CYBRAKDEMONTARGETRETICULE3",
|
|
"S_CYBRAKDEMONTARGETRETICULE4",
|
|
"S_CYBRAKDEMONTARGETRETICULE5",
|
|
"S_CYBRAKDEMONTARGETRETICULE6",
|
|
"S_CYBRAKDEMONTARGETRETICULE7",
|
|
"S_CYBRAKDEMONTARGETRETICULE8",
|
|
"S_CYBRAKDEMONTARGETRETICULE9",
|
|
"S_CYBRAKDEMONTARGETRETICULE10",
|
|
"S_CYBRAKDEMONTARGETRETICULE11",
|
|
"S_CYBRAKDEMONTARGETRETICULE12",
|
|
"S_CYBRAKDEMONTARGETRETICULE13",
|
|
"S_CYBRAKDEMONTARGETRETICULE14",
|
|
|
|
"S_CYBRAKDEMONTARGETDOT",
|
|
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1",
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2",
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3",
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4",
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1", // Explode
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2", // Outer ring
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3", // Center
|
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4", // Sound
|
|
|
|
"S_CYBRAKDEMONNAPALMBOMBSMALL",
|
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1", // Explode
|
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2", // Outer ring
|
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3", // Inner ring
|
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4", // Center
|
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5", // Sound
|
|
|
|
"S_CYBRAKDEMONNAPALMFLAME_FLY1",
|
|
"S_CYBRAKDEMONNAPALMFLAME_FLY2",
|
|
"S_CYBRAKDEMONNAPALMFLAME_FLY3",
|
|
"S_CYBRAKDEMONNAPALMFLAME_FLY4",
|
|
"S_CYBRAKDEMONNAPALMFLAME_FLY5",
|
|
"S_CYBRAKDEMONNAPALMFLAME_FLY6",
|
|
"S_CYBRAKDEMONNAPALMFLAME_DIE",
|
|
|
|
"S_CYBRAKDEMONVILEEXPLOSION1",
|
|
"S_CYBRAKDEMONVILEEXPLOSION2",
|
|
"S_CYBRAKDEMONVILEEXPLOSION3",
|
|
|
|
// Metal Sonic (Race)
|
|
"S_METALSONIC_RACE",
|
|
// Metal Sonic (Battle)
|
|
"S_METALSONIC_FLOAT",
|
|
"S_METALSONIC_VECTOR",
|
|
"S_METALSONIC_STUN",
|
|
"S_METALSONIC_RAISE",
|
|
"S_METALSONIC_GATHER",
|
|
"S_METALSONIC_DASH",
|
|
"S_METALSONIC_BOUNCE",
|
|
"S_METALSONIC_BADBOUNCE",
|
|
"S_METALSONIC_SHOOT",
|
|
"S_METALSONIC_PAIN",
|
|
"S_METALSONIC_DEATH1",
|
|
"S_METALSONIC_DEATH2",
|
|
"S_METALSONIC_DEATH3",
|
|
"S_METALSONIC_DEATH4",
|
|
"S_METALSONIC_FLEE1",
|
|
"S_METALSONIC_FLEE2",
|
|
|
|
"S_MSSHIELD_F1",
|
|
"S_MSSHIELD_F2",
|
|
|
|
// Ring
|
|
"S_RING",
|
|
|
|
// Blue Sphere for special stages
|
|
"S_BLUESPHERE",
|
|
"S_BLUESPHEREBONUS",
|
|
"S_BLUESPHERESPARK",
|
|
|
|
// Bomb Sphere
|
|
"S_BOMBSPHERE1",
|
|
"S_BOMBSPHERE2",
|
|
"S_BOMBSPHERE3",
|
|
"S_BOMBSPHERE4",
|
|
|
|
// NiGHTS Chip
|
|
"S_NIGHTSCHIP",
|
|
"S_NIGHTSCHIPBONUS",
|
|
|
|
// NiGHTS Star
|
|
"S_NIGHTSSTAR",
|
|
"S_NIGHTSSTARXMAS",
|
|
|
|
// Gravity Wells for special stages
|
|
"S_GRAVWELLGREEN",
|
|
"S_GRAVWELLRED",
|
|
|
|
// Individual Team Rings
|
|
"S_TEAMRING",
|
|
|
|
// Special Stage Token
|
|
"S_TOKEN",
|
|
|
|
// CTF Flags
|
|
"S_REDFLAG",
|
|
"S_BLUEFLAG",
|
|
|
|
// Emblem
|
|
"S_EMBLEM1",
|
|
"S_EMBLEM2",
|
|
"S_EMBLEM3",
|
|
"S_EMBLEM4",
|
|
"S_EMBLEM5",
|
|
"S_EMBLEM6",
|
|
"S_EMBLEM7",
|
|
"S_EMBLEM8",
|
|
"S_EMBLEM9",
|
|
"S_EMBLEM10",
|
|
"S_EMBLEM11",
|
|
"S_EMBLEM12",
|
|
"S_EMBLEM13",
|
|
"S_EMBLEM14",
|
|
"S_EMBLEM15",
|
|
"S_EMBLEM16",
|
|
"S_EMBLEM17",
|
|
"S_EMBLEM18",
|
|
"S_EMBLEM19",
|
|
"S_EMBLEM20",
|
|
"S_EMBLEM21",
|
|
"S_EMBLEM22",
|
|
"S_EMBLEM23",
|
|
"S_EMBLEM24",
|
|
"S_EMBLEM25",
|
|
"S_EMBLEM26",
|
|
|
|
// Chaos Emeralds
|
|
"S_CEMG1",
|
|
"S_CEMG2",
|
|
"S_CEMG3",
|
|
"S_CEMG4",
|
|
"S_CEMG5",
|
|
"S_CEMG6",
|
|
"S_CEMG7",
|
|
|
|
// Emerald hunt shards
|
|
"S_SHRD1",
|
|
"S_SHRD2",
|
|
"S_SHRD3",
|
|
|
|
// Bubble Source
|
|
"S_BUBBLES1",
|
|
"S_BUBBLES2",
|
|
"S_BUBBLES3",
|
|
"S_BUBBLES4",
|
|
|
|
// Level End Sign
|
|
"S_SIGN",
|
|
"S_SIGNSPIN1",
|
|
"S_SIGNSPIN2",
|
|
"S_SIGNSPIN3",
|
|
"S_SIGNSPIN4",
|
|
"S_SIGNSPIN5",
|
|
"S_SIGNSPIN6",
|
|
"S_SIGNPLAYER",
|
|
"S_SIGNSLOW",
|
|
"S_SIGNSTOP",
|
|
"S_SIGNBOARD",
|
|
"S_EGGMANSIGN",
|
|
"S_CLEARSIGN",
|
|
|
|
// Spike Ball
|
|
"S_SPIKEBALL1",
|
|
"S_SPIKEBALL2",
|
|
"S_SPIKEBALL3",
|
|
"S_SPIKEBALL4",
|
|
"S_SPIKEBALL5",
|
|
"S_SPIKEBALL6",
|
|
"S_SPIKEBALL7",
|
|
"S_SPIKEBALL8",
|
|
|
|
// Elemental Shield's Spawn
|
|
"S_SPINFIRE1",
|
|
"S_SPINFIRE2",
|
|
"S_SPINFIRE3",
|
|
"S_SPINFIRE4",
|
|
"S_SPINFIRE5",
|
|
"S_SPINFIRE6",
|
|
|
|
"S_TEAM_SPINFIRE1",
|
|
"S_TEAM_SPINFIRE2",
|
|
"S_TEAM_SPINFIRE3",
|
|
"S_TEAM_SPINFIRE4",
|
|
"S_TEAM_SPINFIRE5",
|
|
"S_TEAM_SPINFIRE6",
|
|
|
|
// Spikes
|
|
"S_SPIKE1",
|
|
"S_SPIKE2",
|
|
"S_SPIKE3",
|
|
"S_SPIKE4",
|
|
"S_SPIKE5",
|
|
"S_SPIKE6",
|
|
"S_SPIKED1",
|
|
"S_SPIKED2",
|
|
|
|
// Wall spikes
|
|
"S_WALLSPIKE1",
|
|
"S_WALLSPIKE2",
|
|
"S_WALLSPIKE3",
|
|
"S_WALLSPIKE4",
|
|
"S_WALLSPIKE5",
|
|
"S_WALLSPIKE6",
|
|
"S_WALLSPIKEBASE",
|
|
"S_WALLSPIKED1",
|
|
"S_WALLSPIKED2",
|
|
|
|
// Starpost
|
|
"S_STARPOST_IDLE",
|
|
"S_STARPOST_FLASH",
|
|
"S_STARPOST_STARTSPIN",
|
|
"S_STARPOST_SPIN",
|
|
"S_STARPOST_ENDSPIN",
|
|
|
|
// Big floating mine
|
|
"S_BIGMINE_IDLE",
|
|
"S_BIGMINE_ALERT1",
|
|
"S_BIGMINE_ALERT2",
|
|
"S_BIGMINE_ALERT3",
|
|
"S_BIGMINE_SET1",
|
|
"S_BIGMINE_SET2",
|
|
"S_BIGMINE_SET3",
|
|
"S_BIGMINE_BLAST1",
|
|
"S_BIGMINE_BLAST2",
|
|
"S_BIGMINE_BLAST3",
|
|
"S_BIGMINE_BLAST4",
|
|
"S_BIGMINE_BLAST5",
|
|
|
|
// Cannon Launcher
|
|
"S_CANNONLAUNCHER1",
|
|
"S_CANNONLAUNCHER2",
|
|
"S_CANNONLAUNCHER3",
|
|
|
|
// Monitor Miscellany
|
|
"S_BOXSPARKLE1",
|
|
"S_BOXSPARKLE2",
|
|
"S_BOXSPARKLE3",
|
|
"S_BOXSPARKLE4",
|
|
|
|
"S_BOX_FLICKER",
|
|
"S_BOX_POP1",
|
|
"S_BOX_POP2",
|
|
|
|
"S_GOLDBOX_FLICKER",
|
|
"S_GOLDBOX_OFF1",
|
|
"S_GOLDBOX_OFF2",
|
|
"S_GOLDBOX_OFF3",
|
|
"S_GOLDBOX_OFF4",
|
|
"S_GOLDBOX_OFF5",
|
|
"S_GOLDBOX_OFF6",
|
|
"S_GOLDBOX_OFF7",
|
|
|
|
// Monitor States (one per box)
|
|
"S_MYSTERY_BOX",
|
|
"S_RING_BOX",
|
|
"S_PITY_BOX",
|
|
"S_ATTRACT_BOX",
|
|
"S_FORCE_BOX",
|
|
"S_ARMAGEDDON_BOX",
|
|
"S_WHIRLWIND_BOX",
|
|
"S_ELEMENTAL_BOX",
|
|
"S_SNEAKERS_BOX",
|
|
"S_INVULN_BOX",
|
|
"S_1UP_BOX",
|
|
"S_EGGMAN_BOX",
|
|
"S_MIXUP_BOX",
|
|
"S_GRAVITY_BOX",
|
|
"S_RECYCLER_BOX",
|
|
"S_SCORE1K_BOX",
|
|
"S_SCORE10K_BOX",
|
|
"S_FLAMEAURA_BOX",
|
|
"S_BUBBLEWRAP_BOX",
|
|
"S_THUNDERCOIN_BOX",
|
|
|
|
// Gold Repeat Monitor States (one per box)
|
|
"S_PITY_GOLDBOX",
|
|
"S_ATTRACT_GOLDBOX",
|
|
"S_FORCE_GOLDBOX",
|
|
"S_ARMAGEDDON_GOLDBOX",
|
|
"S_WHIRLWIND_GOLDBOX",
|
|
"S_ELEMENTAL_GOLDBOX",
|
|
"S_SNEAKERS_GOLDBOX",
|
|
"S_INVULN_GOLDBOX",
|
|
"S_EGGMAN_GOLDBOX",
|
|
"S_GRAVITY_GOLDBOX",
|
|
"S_FLAMEAURA_GOLDBOX",
|
|
"S_BUBBLEWRAP_GOLDBOX",
|
|
"S_THUNDERCOIN_GOLDBOX",
|
|
|
|
// Team Ring Boxes (these are special)
|
|
"S_RING_REDBOX1",
|
|
"S_RING_REDBOX2",
|
|
"S_REDBOX_POP1",
|
|
"S_REDBOX_POP2",
|
|
|
|
"S_RING_BLUEBOX1",
|
|
"S_RING_BLUEBOX2",
|
|
"S_BLUEBOX_POP1",
|
|
"S_BLUEBOX_POP2",
|
|
|
|
// Box Icons -- 2 states each, animation and action
|
|
"S_RING_ICON1",
|
|
"S_RING_ICON2",
|
|
|
|
"S_PITY_ICON1",
|
|
"S_PITY_ICON2",
|
|
|
|
"S_ATTRACT_ICON1",
|
|
"S_ATTRACT_ICON2",
|
|
|
|
"S_FORCE_ICON1",
|
|
"S_FORCE_ICON2",
|
|
|
|
"S_ARMAGEDDON_ICON1",
|
|
"S_ARMAGEDDON_ICON2",
|
|
|
|
"S_WHIRLWIND_ICON1",
|
|
"S_WHIRLWIND_ICON2",
|
|
|
|
"S_ELEMENTAL_ICON1",
|
|
"S_ELEMENTAL_ICON2",
|
|
|
|
"S_SNEAKERS_ICON1",
|
|
"S_SNEAKERS_ICON2",
|
|
|
|
"S_INVULN_ICON1",
|
|
"S_INVULN_ICON2",
|
|
|
|
"S_1UP_ICON1",
|
|
"S_1UP_ICON2",
|
|
|
|
"S_EGGMAN_ICON1",
|
|
"S_EGGMAN_ICON2",
|
|
|
|
"S_MIXUP_ICON1",
|
|
"S_MIXUP_ICON2",
|
|
|
|
"S_GRAVITY_ICON1",
|
|
"S_GRAVITY_ICON2",
|
|
|
|
"S_RECYCLER_ICON1",
|
|
"S_RECYCLER_ICON2",
|
|
|
|
"S_SCORE1K_ICON1",
|
|
"S_SCORE1K_ICON2",
|
|
|
|
"S_SCORE10K_ICON1",
|
|
"S_SCORE10K_ICON2",
|
|
|
|
"S_FLAMEAURA_ICON1",
|
|
"S_FLAMEAURA_ICON2",
|
|
|
|
"S_BUBBLEWRAP_ICON1",
|
|
"S_BUBBLEWRAP_ICON2",
|
|
|
|
"S_THUNDERCOIN_ICON1",
|
|
"S_THUNDERCOIN_ICON2",
|
|
|
|
// ---
|
|
|
|
"S_ROCKET",
|
|
|
|
"S_LASER",
|
|
"S_LASER2",
|
|
"S_LASERFLASH",
|
|
|
|
"S_LASERFLAME1",
|
|
"S_LASERFLAME2",
|
|
"S_LASERFLAME3",
|
|
"S_LASERFLAME4",
|
|
"S_LASERFLAME5",
|
|
|
|
"S_TORPEDO",
|
|
|
|
"S_ENERGYBALL1",
|
|
"S_ENERGYBALL2",
|
|
|
|
// Skim Mine, also used by Jetty-Syn bomber
|
|
"S_MINE1",
|
|
"S_MINE_BOOM1",
|
|
"S_MINE_BOOM2",
|
|
"S_MINE_BOOM3",
|
|
"S_MINE_BOOM4",
|
|
|
|
// Jetty-Syn Bullet
|
|
"S_JETBULLET1",
|
|
"S_JETBULLET2",
|
|
|
|
"S_TURRETLASER",
|
|
"S_TURRETLASEREXPLODE1",
|
|
"S_TURRETLASEREXPLODE2",
|
|
|
|
// Cannonball
|
|
"S_CANNONBALL1",
|
|
|
|
// Arrow
|
|
"S_ARROW",
|
|
"S_ARROWBONK",
|
|
|
|
// Glaregoyle Demon fire
|
|
"S_DEMONFIRE",
|
|
|
|
// The letter
|
|
"S_LETTER",
|
|
|
|
// GFZ flowers
|
|
"S_GFZFLOWERA",
|
|
"S_GFZFLOWERB",
|
|
"S_GFZFLOWERC",
|
|
|
|
"S_BLUEBERRYBUSH",
|
|
"S_BERRYBUSH",
|
|
"S_BUSH",
|
|
|
|
// Trees (both GFZ and misc)
|
|
"S_GFZTREE",
|
|
"S_GFZBERRYTREE",
|
|
"S_GFZCHERRYTREE",
|
|
"S_CHECKERTREE",
|
|
"S_CHECKERSUNSETTREE",
|
|
"S_FHZTREE", // Frozen Hillside
|
|
"S_FHZPINKTREE",
|
|
"S_POLYGONTREE",
|
|
"S_BUSHTREE",
|
|
"S_BUSHREDTREE",
|
|
"S_SPRINGTREE",
|
|
|
|
// THZ flowers
|
|
"S_THZFLOWERA", // THZ1 Steam flower
|
|
"S_THZFLOWERB", // THZ1 Spin flower (red)
|
|
"S_THZFLOWERC", // THZ1 Spin flower (yellow)
|
|
|
|
// THZ Steam Whistle tree/bush
|
|
"S_THZTREE",
|
|
"S_THZTREEBRANCH1",
|
|
"S_THZTREEBRANCH2",
|
|
"S_THZTREEBRANCH3",
|
|
"S_THZTREEBRANCH4",
|
|
"S_THZTREEBRANCH5",
|
|
"S_THZTREEBRANCH6",
|
|
"S_THZTREEBRANCH7",
|
|
"S_THZTREEBRANCH8",
|
|
"S_THZTREEBRANCH9",
|
|
"S_THZTREEBRANCH10",
|
|
"S_THZTREEBRANCH11",
|
|
"S_THZTREEBRANCH12",
|
|
"S_THZTREEBRANCH13",
|
|
|
|
// THZ Alarm
|
|
"S_ALARM1",
|
|
|
|
// Deep Sea Gargoyle
|
|
"S_GARGOYLE",
|
|
"S_BIGGARGOYLE",
|
|
|
|
// DSZ Seaweed
|
|
"S_SEAWEED1",
|
|
"S_SEAWEED2",
|
|
"S_SEAWEED3",
|
|
"S_SEAWEED4",
|
|
"S_SEAWEED5",
|
|
"S_SEAWEED6",
|
|
|
|
// Dripping Water
|
|
"S_DRIPA1",
|
|
"S_DRIPA2",
|
|
"S_DRIPA3",
|
|
"S_DRIPA4",
|
|
"S_DRIPB1",
|
|
"S_DRIPC1",
|
|
"S_DRIPC2",
|
|
|
|
// Coral
|
|
"S_CORAL1",
|
|
"S_CORAL2",
|
|
"S_CORAL3",
|
|
"S_CORAL4",
|
|
"S_CORAL5",
|
|
|
|
// Blue Crystal
|
|
"S_BLUECRYSTAL1",
|
|
|
|
// Kelp,
|
|
"S_KELP",
|
|
|
|
// Animated algae
|
|
"S_ANIMALGAETOP1",
|
|
"S_ANIMALGAETOP2",
|
|
"S_ANIMALGAESEG",
|
|
|
|
// DSZ Stalagmites
|
|
"S_DSZSTALAGMITE",
|
|
"S_DSZ2STALAGMITE",
|
|
|
|
// DSZ Light beam
|
|
"S_LIGHTBEAM1",
|
|
"S_LIGHTBEAM2",
|
|
"S_LIGHTBEAM3",
|
|
"S_LIGHTBEAM4",
|
|
"S_LIGHTBEAM5",
|
|
"S_LIGHTBEAM6",
|
|
"S_LIGHTBEAM7",
|
|
"S_LIGHTBEAM8",
|
|
"S_LIGHTBEAM9",
|
|
"S_LIGHTBEAM10",
|
|
"S_LIGHTBEAM11",
|
|
"S_LIGHTBEAM12",
|
|
|
|
// CEZ Chain
|
|
"S_CEZCHAIN",
|
|
|
|
// Flame
|
|
"S_FLAME",
|
|
"S_FLAMEPARTICLE",
|
|
"S_FLAMEREST",
|
|
|
|
// Eggman Statue
|
|
"S_EGGSTATUE1",
|
|
|
|
// CEZ hidden sling
|
|
"S_SLING1",
|
|
"S_SLING2",
|
|
|
|
// CEZ maces and chains
|
|
"S_SMALLMACECHAIN",
|
|
"S_BIGMACECHAIN",
|
|
"S_SMALLMACE",
|
|
"S_BIGMACE",
|
|
"S_SMALLGRABCHAIN",
|
|
"S_BIGGRABCHAIN",
|
|
|
|
// Yellow spring on a ball
|
|
"S_YELLOWSPRINGBALL",
|
|
"S_YELLOWSPRINGBALL2",
|
|
"S_YELLOWSPRINGBALL3",
|
|
"S_YELLOWSPRINGBALL4",
|
|
"S_YELLOWSPRINGBALL5",
|
|
|
|
// Red spring on a ball
|
|
"S_REDSPRINGBALL",
|
|
"S_REDSPRINGBALL2",
|
|
"S_REDSPRINGBALL3",
|
|
"S_REDSPRINGBALL4",
|
|
"S_REDSPRINGBALL5",
|
|
|
|
// Small Firebar
|
|
"S_SMALLFIREBAR1",
|
|
"S_SMALLFIREBAR2",
|
|
"S_SMALLFIREBAR3",
|
|
"S_SMALLFIREBAR4",
|
|
"S_SMALLFIREBAR5",
|
|
"S_SMALLFIREBAR6",
|
|
"S_SMALLFIREBAR7",
|
|
"S_SMALLFIREBAR8",
|
|
"S_SMALLFIREBAR9",
|
|
"S_SMALLFIREBAR10",
|
|
"S_SMALLFIREBAR11",
|
|
"S_SMALLFIREBAR12",
|
|
"S_SMALLFIREBAR13",
|
|
"S_SMALLFIREBAR14",
|
|
"S_SMALLFIREBAR15",
|
|
"S_SMALLFIREBAR16",
|
|
|
|
// Big Firebar
|
|
"S_BIGFIREBAR1",
|
|
"S_BIGFIREBAR2",
|
|
"S_BIGFIREBAR3",
|
|
"S_BIGFIREBAR4",
|
|
"S_BIGFIREBAR5",
|
|
"S_BIGFIREBAR6",
|
|
"S_BIGFIREBAR7",
|
|
"S_BIGFIREBAR8",
|
|
"S_BIGFIREBAR9",
|
|
"S_BIGFIREBAR10",
|
|
"S_BIGFIREBAR11",
|
|
"S_BIGFIREBAR12",
|
|
"S_BIGFIREBAR13",
|
|
"S_BIGFIREBAR14",
|
|
"S_BIGFIREBAR15",
|
|
"S_BIGFIREBAR16",
|
|
|
|
"S_CEZFLOWER",
|
|
"S_CEZPOLE",
|
|
"S_CEZBANNER1",
|
|
"S_CEZBANNER2",
|
|
"S_PINETREE",
|
|
"S_CEZBUSH1",
|
|
"S_CEZBUSH2",
|
|
"S_CANDLE",
|
|
"S_CANDLEPRICKET",
|
|
"S_FLAMEHOLDER",
|
|
"S_FIRETORCH",
|
|
"S_WAVINGFLAG",
|
|
"S_WAVINGFLAGSEG1",
|
|
"S_WAVINGFLAGSEG2",
|
|
"S_CRAWLASTATUE",
|
|
"S_FACESTABBERSTATUE",
|
|
"S_SUSPICIOUSFACESTABBERSTATUE_WAIT",
|
|
"S_SUSPICIOUSFACESTABBERSTATUE_BURST1",
|
|
"S_SUSPICIOUSFACESTABBERSTATUE_BURST2",
|
|
"S_BRAMBLES",
|
|
|
|
// Big Tumbleweed
|
|
"S_BIGTUMBLEWEED",
|
|
"S_BIGTUMBLEWEED_ROLL1",
|
|
"S_BIGTUMBLEWEED_ROLL2",
|
|
"S_BIGTUMBLEWEED_ROLL3",
|
|
"S_BIGTUMBLEWEED_ROLL4",
|
|
"S_BIGTUMBLEWEED_ROLL5",
|
|
"S_BIGTUMBLEWEED_ROLL6",
|
|
"S_BIGTUMBLEWEED_ROLL7",
|
|
"S_BIGTUMBLEWEED_ROLL8",
|
|
|
|
// Little Tumbleweed
|
|
"S_LITTLETUMBLEWEED",
|
|
"S_LITTLETUMBLEWEED_ROLL1",
|
|
"S_LITTLETUMBLEWEED_ROLL2",
|
|
"S_LITTLETUMBLEWEED_ROLL3",
|
|
"S_LITTLETUMBLEWEED_ROLL4",
|
|
"S_LITTLETUMBLEWEED_ROLL5",
|
|
"S_LITTLETUMBLEWEED_ROLL6",
|
|
"S_LITTLETUMBLEWEED_ROLL7",
|
|
"S_LITTLETUMBLEWEED_ROLL8",
|
|
|
|
// Cacti
|
|
"S_CACTI1",
|
|
"S_CACTI2",
|
|
"S_CACTI3",
|
|
"S_CACTI4",
|
|
"S_CACTI5",
|
|
"S_CACTI6",
|
|
"S_CACTI7",
|
|
"S_CACTI8",
|
|
"S_CACTI9",
|
|
"S_CACTI10",
|
|
"S_CACTI11",
|
|
"S_CACTITINYSEG",
|
|
"S_CACTISMALLSEG",
|
|
|
|
// Warning signs
|
|
"S_ARIDSIGN_CAUTION",
|
|
"S_ARIDSIGN_CACTI",
|
|
"S_ARIDSIGN_SHARPTURN",
|
|
|
|
// Oil lamp
|
|
"S_OILLAMP",
|
|
"S_OILLAMPFLARE",
|
|
|
|
// TNT barrel
|
|
"S_TNTBARREL_STND1",
|
|
"S_TNTBARREL_EXPL1",
|
|
"S_TNTBARREL_EXPL2",
|
|
"S_TNTBARREL_EXPL3",
|
|
"S_TNTBARREL_EXPL4",
|
|
"S_TNTBARREL_EXPL5",
|
|
"S_TNTBARREL_EXPL6",
|
|
"S_TNTBARREL_EXPL7",
|
|
"S_TNTBARREL_FLYING",
|
|
|
|
// TNT proximity shell
|
|
"S_PROXIMITY_TNT",
|
|
"S_PROXIMITY_TNT_TRIGGER1",
|
|
"S_PROXIMITY_TNT_TRIGGER2",
|
|
"S_PROXIMITY_TNT_TRIGGER3",
|
|
"S_PROXIMITY_TNT_TRIGGER4",
|
|
"S_PROXIMITY_TNT_TRIGGER5",
|
|
"S_PROXIMITY_TNT_TRIGGER6",
|
|
"S_PROXIMITY_TNT_TRIGGER7",
|
|
"S_PROXIMITY_TNT_TRIGGER8",
|
|
"S_PROXIMITY_TNT_TRIGGER9",
|
|
"S_PROXIMITY_TNT_TRIGGER10",
|
|
"S_PROXIMITY_TNT_TRIGGER11",
|
|
"S_PROXIMITY_TNT_TRIGGER12",
|
|
"S_PROXIMITY_TNT_TRIGGER13",
|
|
"S_PROXIMITY_TNT_TRIGGER14",
|
|
"S_PROXIMITY_TNT_TRIGGER15",
|
|
"S_PROXIMITY_TNT_TRIGGER16",
|
|
"S_PROXIMITY_TNT_TRIGGER17",
|
|
"S_PROXIMITY_TNT_TRIGGER18",
|
|
"S_PROXIMITY_TNT_TRIGGER19",
|
|
"S_PROXIMITY_TNT_TRIGGER20",
|
|
"S_PROXIMITY_TNT_TRIGGER21",
|
|
"S_PROXIMITY_TNT_TRIGGER22",
|
|
"S_PROXIMITY_TNT_TRIGGER23",
|
|
|
|
// Dust devil
|
|
"S_DUSTDEVIL",
|
|
"S_DUSTLAYER1",
|
|
"S_DUSTLAYER2",
|
|
"S_DUSTLAYER3",
|
|
"S_DUSTLAYER4",
|
|
"S_DUSTLAYER5",
|
|
"S_ARIDDUST1",
|
|
"S_ARIDDUST2",
|
|
"S_ARIDDUST3",
|
|
|
|
// Minecart
|
|
"S_MINECART_IDLE",
|
|
"S_MINECART_DTH1",
|
|
"S_MINECARTEND",
|
|
"S_MINECARTSEG_FRONT",
|
|
"S_MINECARTSEG_BACK",
|
|
"S_MINECARTSEG_LEFT",
|
|
"S_MINECARTSEG_RIGHT",
|
|
"S_MINECARTSIDEMARK1",
|
|
"S_MINECARTSIDEMARK2",
|
|
"S_MINECARTSPARK",
|
|
|
|
// Saloon door
|
|
"S_SALOONDOOR",
|
|
"S_SALOONDOORCENTER",
|
|
|
|
// Train cameo
|
|
"S_TRAINCAMEOSPAWNER_1",
|
|
"S_TRAINCAMEOSPAWNER_2",
|
|
"S_TRAINCAMEOSPAWNER_3",
|
|
"S_TRAINCAMEOSPAWNER_4",
|
|
"S_TRAINCAMEOSPAWNER_5",
|
|
"S_TRAINPUFFMAKER",
|
|
|
|
// Train
|
|
"S_TRAINDUST",
|
|
"S_TRAINSTEAM",
|
|
|
|
// Flame jet
|
|
"S_FLAMEJETSTND",
|
|
"S_FLAMEJETSTART",
|
|
"S_FLAMEJETSTOP",
|
|
"S_FLAMEJETFLAME1",
|
|
"S_FLAMEJETFLAME2",
|
|
"S_FLAMEJETFLAME3",
|
|
"S_FLAMEJETFLAME4",
|
|
"S_FLAMEJETFLAME5",
|
|
"S_FLAMEJETFLAME6",
|
|
"S_FLAMEJETFLAME7",
|
|
"S_FLAMEJETFLAME8",
|
|
"S_FLAMEJETFLAME9",
|
|
|
|
// Spinning flame jets
|
|
"S_FJSPINAXISA1", // Counter-clockwise
|
|
"S_FJSPINAXISA2",
|
|
"S_FJSPINAXISB1", // Clockwise
|
|
"S_FJSPINAXISB2",
|
|
|
|
// Blade's flame
|
|
"S_FLAMEJETFLAMEB1",
|
|
"S_FLAMEJETFLAMEB2",
|
|
"S_FLAMEJETFLAMEB3",
|
|
|
|
// Lavafall
|
|
"S_LAVAFALL_DORMANT",
|
|
"S_LAVAFALL_TELL",
|
|
"S_LAVAFALL_SHOOT",
|
|
"S_LAVAFALL_LAVA1",
|
|
"S_LAVAFALL_LAVA2",
|
|
"S_LAVAFALL_LAVA3",
|
|
"S_LAVAFALLROCK",
|
|
|
|
// Rollout Rock
|
|
"S_ROLLOUTSPAWN",
|
|
"S_ROLLOUTROCK",
|
|
|
|
// RVZ scenery
|
|
"S_BIGFERNLEAF",
|
|
"S_BIGFERN1",
|
|
"S_BIGFERN2",
|
|
"S_JUNGLEPALM",
|
|
"S_TORCHFLOWER",
|
|
"S_WALLVINE_LONG",
|
|
"S_WALLVINE_SHORT",
|
|
|
|
// Glaregoyles
|
|
"S_GLAREGOYLE",
|
|
"S_GLAREGOYLE_CHARGE",
|
|
"S_GLAREGOYLE_BLINK",
|
|
"S_GLAREGOYLE_HOLD",
|
|
"S_GLAREGOYLE_FIRE",
|
|
"S_GLAREGOYLE_LOOP",
|
|
"S_GLAREGOYLE_COOLDOWN",
|
|
"S_GLAREGOYLEUP",
|
|
"S_GLAREGOYLEUP_CHARGE",
|
|
"S_GLAREGOYLEUP_BLINK",
|
|
"S_GLAREGOYLEUP_HOLD",
|
|
"S_GLAREGOYLEUP_FIRE",
|
|
"S_GLAREGOYLEUP_LOOP",
|
|
"S_GLAREGOYLEUP_COOLDOWN",
|
|
"S_GLAREGOYLEDOWN",
|
|
"S_GLAREGOYLEDOWN_CHARGE",
|
|
"S_GLAREGOYLEDOWN_BLINK",
|
|
"S_GLAREGOYLEDOWN_HOLD",
|
|
"S_GLAREGOYLEDOWN_FIRE",
|
|
"S_GLAREGOYLEDOWN_LOOP",
|
|
"S_GLAREGOYLEDOWN_COOLDOWN",
|
|
"S_GLAREGOYLELONG",
|
|
"S_GLAREGOYLELONG_CHARGE",
|
|
"S_GLAREGOYLELONG_BLINK",
|
|
"S_GLAREGOYLELONG_HOLD",
|
|
"S_GLAREGOYLELONG_FIRE",
|
|
"S_GLAREGOYLELONG_LOOP",
|
|
"S_GLAREGOYLELONG_COOLDOWN",
|
|
|
|
// ATZ's Red Crystal/Target
|
|
"S_TARGET_IDLE",
|
|
"S_TARGET_HIT1",
|
|
"S_TARGET_HIT2",
|
|
"S_TARGET_RESPAWN",
|
|
"S_TARGET_ALLDONE",
|
|
|
|
// ATZ's green flame
|
|
"S_GREENFLAME",
|
|
|
|
// ATZ Blue Gargoyle
|
|
"S_BLUEGARGOYLE",
|
|
|
|
// Stalagmites
|
|
"S_STG0",
|
|
"S_STG1",
|
|
"S_STG2",
|
|
"S_STG3",
|
|
"S_STG4",
|
|
"S_STG5",
|
|
"S_STG6",
|
|
"S_STG7",
|
|
"S_STG8",
|
|
"S_STG9",
|
|
|
|
// Xmas-specific stuff
|
|
"S_XMASPOLE",
|
|
"S_CANDYCANE",
|
|
"S_SNOWMAN", // normal
|
|
"S_SNOWMANHAT", // with hat + scarf
|
|
"S_LAMPPOST1", // normal
|
|
"S_LAMPPOST2", // with snow
|
|
"S_HANGSTAR",
|
|
"S_MISTLETOE",
|
|
// Xmas GFZ bushes
|
|
"S_XMASBLUEBERRYBUSH",
|
|
"S_XMASBERRYBUSH",
|
|
"S_XMASBUSH",
|
|
// FHZ
|
|
"S_FHZICE1",
|
|
"S_FHZICE2",
|
|
"S_ROSY_IDLE1",
|
|
"S_ROSY_IDLE2",
|
|
"S_ROSY_IDLE3",
|
|
"S_ROSY_IDLE4",
|
|
"S_ROSY_JUMP",
|
|
"S_ROSY_WALK",
|
|
"S_ROSY_HUG",
|
|
"S_ROSY_PAIN",
|
|
"S_ROSY_STND",
|
|
"S_ROSY_UNHAPPY",
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
"S_JACKO1",
|
|
"S_JACKO1OVERLAY_1",
|
|
"S_JACKO1OVERLAY_2",
|
|
"S_JACKO1OVERLAY_3",
|
|
"S_JACKO1OVERLAY_4",
|
|
"S_JACKO2",
|
|
"S_JACKO2OVERLAY_1",
|
|
"S_JACKO2OVERLAY_2",
|
|
"S_JACKO2OVERLAY_3",
|
|
"S_JACKO2OVERLAY_4",
|
|
"S_JACKO3",
|
|
"S_JACKO3OVERLAY_1",
|
|
"S_JACKO3OVERLAY_2",
|
|
"S_JACKO3OVERLAY_3",
|
|
"S_JACKO3OVERLAY_4",
|
|
// Dr Seuss Trees
|
|
"S_HHZTREE_TOP",
|
|
"S_HHZTREE_TRUNK",
|
|
"S_HHZTREE_LEAF",
|
|
// Mushroom
|
|
"S_HHZSHROOM_1",
|
|
"S_HHZSHROOM_2",
|
|
"S_HHZSHROOM_3",
|
|
"S_HHZSHROOM_4",
|
|
"S_HHZSHROOM_5",
|
|
"S_HHZSHROOM_6",
|
|
"S_HHZSHROOM_7",
|
|
"S_HHZSHROOM_8",
|
|
"S_HHZSHROOM_9",
|
|
"S_HHZSHROOM_10",
|
|
"S_HHZSHROOM_11",
|
|
"S_HHZSHROOM_12",
|
|
"S_HHZSHROOM_13",
|
|
"S_HHZSHROOM_14",
|
|
"S_HHZSHROOM_15",
|
|
"S_HHZSHROOM_16",
|
|
// Misc
|
|
"S_HHZGRASS",
|
|
"S_HHZTENT1",
|
|
"S_HHZTENT2",
|
|
"S_HHZSTALAGMITE_TALL",
|
|
"S_HHZSTALAGMITE_SHORT",
|
|
|
|
// Botanic Serenity's loads of scenery states
|
|
"S_BSZTALLFLOWER_RED",
|
|
"S_BSZTALLFLOWER_PURPLE",
|
|
"S_BSZTALLFLOWER_BLUE",
|
|
"S_BSZTALLFLOWER_CYAN",
|
|
"S_BSZTALLFLOWER_YELLOW",
|
|
"S_BSZTALLFLOWER_ORANGE",
|
|
"S_BSZFLOWER_RED",
|
|
"S_BSZFLOWER_PURPLE",
|
|
"S_BSZFLOWER_BLUE",
|
|
"S_BSZFLOWER_CYAN",
|
|
"S_BSZFLOWER_YELLOW",
|
|
"S_BSZFLOWER_ORANGE",
|
|
"S_BSZSHORTFLOWER_RED",
|
|
"S_BSZSHORTFLOWER_PURPLE",
|
|
"S_BSZSHORTFLOWER_BLUE",
|
|
"S_BSZSHORTFLOWER_CYAN",
|
|
"S_BSZSHORTFLOWER_YELLOW",
|
|
"S_BSZSHORTFLOWER_ORANGE",
|
|
"S_BSZTULIP_RED",
|
|
"S_BSZTULIP_PURPLE",
|
|
"S_BSZTULIP_BLUE",
|
|
"S_BSZTULIP_CYAN",
|
|
"S_BSZTULIP_YELLOW",
|
|
"S_BSZTULIP_ORANGE",
|
|
"S_BSZCLUSTER_RED",
|
|
"S_BSZCLUSTER_PURPLE",
|
|
"S_BSZCLUSTER_BLUE",
|
|
"S_BSZCLUSTER_CYAN",
|
|
"S_BSZCLUSTER_YELLOW",
|
|
"S_BSZCLUSTER_ORANGE",
|
|
"S_BSZBUSH_RED",
|
|
"S_BSZBUSH_PURPLE",
|
|
"S_BSZBUSH_BLUE",
|
|
"S_BSZBUSH_CYAN",
|
|
"S_BSZBUSH_YELLOW",
|
|
"S_BSZBUSH_ORANGE",
|
|
"S_BSZVINE_RED",
|
|
"S_BSZVINE_PURPLE",
|
|
"S_BSZVINE_BLUE",
|
|
"S_BSZVINE_CYAN",
|
|
"S_BSZVINE_YELLOW",
|
|
"S_BSZVINE_ORANGE",
|
|
"S_BSZSHRUB",
|
|
"S_BSZCLOVER",
|
|
"S_BIG_PALMTREE_TRUNK",
|
|
"S_BIG_PALMTREE_TOP",
|
|
"S_PALMTREE_TRUNK",
|
|
"S_PALMTREE_TOP",
|
|
|
|
"S_DBALL1",
|
|
"S_DBALL2",
|
|
"S_DBALL3",
|
|
"S_DBALL4",
|
|
"S_DBALL5",
|
|
"S_DBALL6",
|
|
"S_EGGSTATUE2",
|
|
|
|
// Shield Orb
|
|
"S_ARMA1",
|
|
"S_ARMA2",
|
|
"S_ARMA3",
|
|
"S_ARMA4",
|
|
"S_ARMA5",
|
|
"S_ARMA6",
|
|
"S_ARMA7",
|
|
"S_ARMA8",
|
|
"S_ARMA9",
|
|
"S_ARMA10",
|
|
"S_ARMA11",
|
|
"S_ARMA12",
|
|
"S_ARMA13",
|
|
"S_ARMA14",
|
|
"S_ARMA15",
|
|
"S_ARMA16",
|
|
|
|
"S_ARMF1",
|
|
"S_ARMF2",
|
|
"S_ARMF3",
|
|
"S_ARMF4",
|
|
"S_ARMF5",
|
|
"S_ARMF6",
|
|
"S_ARMF7",
|
|
"S_ARMF8",
|
|
"S_ARMF9",
|
|
"S_ARMF10",
|
|
"S_ARMF11",
|
|
"S_ARMF12",
|
|
"S_ARMF13",
|
|
"S_ARMF14",
|
|
"S_ARMF15",
|
|
"S_ARMF16",
|
|
"S_ARMF17",
|
|
"S_ARMF18",
|
|
"S_ARMF19",
|
|
"S_ARMF20",
|
|
"S_ARMF21",
|
|
"S_ARMF22",
|
|
"S_ARMF23",
|
|
"S_ARMF24",
|
|
"S_ARMF25",
|
|
"S_ARMF26",
|
|
"S_ARMF27",
|
|
"S_ARMF28",
|
|
"S_ARMF29",
|
|
"S_ARMF30",
|
|
"S_ARMF31",
|
|
"S_ARMF32",
|
|
|
|
"S_ARMB1",
|
|
"S_ARMB2",
|
|
"S_ARMB3",
|
|
"S_ARMB4",
|
|
"S_ARMB5",
|
|
"S_ARMB6",
|
|
"S_ARMB7",
|
|
"S_ARMB8",
|
|
"S_ARMB9",
|
|
"S_ARMB10",
|
|
"S_ARMB11",
|
|
"S_ARMB12",
|
|
"S_ARMB13",
|
|
"S_ARMB14",
|
|
"S_ARMB15",
|
|
"S_ARMB16",
|
|
"S_ARMB17",
|
|
"S_ARMB18",
|
|
"S_ARMB19",
|
|
"S_ARMB20",
|
|
"S_ARMB21",
|
|
"S_ARMB22",
|
|
"S_ARMB23",
|
|
"S_ARMB24",
|
|
"S_ARMB25",
|
|
"S_ARMB26",
|
|
"S_ARMB27",
|
|
"S_ARMB28",
|
|
"S_ARMB29",
|
|
"S_ARMB30",
|
|
"S_ARMB31",
|
|
"S_ARMB32",
|
|
|
|
"S_WIND1",
|
|
"S_WIND2",
|
|
"S_WIND3",
|
|
"S_WIND4",
|
|
"S_WIND5",
|
|
"S_WIND6",
|
|
"S_WIND7",
|
|
"S_WIND8",
|
|
|
|
"S_MAGN1",
|
|
"S_MAGN2",
|
|
"S_MAGN3",
|
|
"S_MAGN4",
|
|
"S_MAGN5",
|
|
"S_MAGN6",
|
|
"S_MAGN7",
|
|
"S_MAGN8",
|
|
"S_MAGN9",
|
|
"S_MAGN10",
|
|
"S_MAGN11",
|
|
"S_MAGN12",
|
|
"S_MAGN13",
|
|
|
|
"S_FORC1",
|
|
"S_FORC2",
|
|
"S_FORC3",
|
|
"S_FORC4",
|
|
"S_FORC5",
|
|
"S_FORC6",
|
|
"S_FORC7",
|
|
"S_FORC8",
|
|
"S_FORC9",
|
|
"S_FORC10",
|
|
|
|
"S_FORC11",
|
|
"S_FORC12",
|
|
"S_FORC13",
|
|
"S_FORC14",
|
|
"S_FORC15",
|
|
"S_FORC16",
|
|
"S_FORC17",
|
|
"S_FORC18",
|
|
"S_FORC19",
|
|
"S_FORC20",
|
|
|
|
"S_FORC21",
|
|
|
|
"S_ELEM1",
|
|
"S_ELEM2",
|
|
"S_ELEM3",
|
|
"S_ELEM4",
|
|
"S_ELEM5",
|
|
"S_ELEM6",
|
|
"S_ELEM7",
|
|
"S_ELEM8",
|
|
"S_ELEM9",
|
|
"S_ELEM10",
|
|
"S_ELEM11",
|
|
"S_ELEM12",
|
|
|
|
"S_ELEM13",
|
|
"S_ELEM14",
|
|
|
|
"S_ELEMF1",
|
|
"S_ELEMF2",
|
|
"S_ELEMF3",
|
|
"S_ELEMF4",
|
|
"S_ELEMF5",
|
|
"S_ELEMF6",
|
|
"S_ELEMF7",
|
|
"S_ELEMF8",
|
|
"S_ELEMF9",
|
|
"S_ELEMF10",
|
|
|
|
"S_PITY1",
|
|
"S_PITY2",
|
|
"S_PITY3",
|
|
"S_PITY4",
|
|
"S_PITY5",
|
|
"S_PITY6",
|
|
"S_PITY7",
|
|
"S_PITY8",
|
|
"S_PITY9",
|
|
"S_PITY10",
|
|
"S_PITY11",
|
|
"S_PITY12",
|
|
|
|
"S_FIRS1",
|
|
"S_FIRS2",
|
|
"S_FIRS3",
|
|
"S_FIRS4",
|
|
"S_FIRS5",
|
|
"S_FIRS6",
|
|
"S_FIRS7",
|
|
"S_FIRS8",
|
|
"S_FIRS9",
|
|
|
|
"S_FIRS10",
|
|
"S_FIRS11",
|
|
|
|
"S_FIRSB1",
|
|
"S_FIRSB2",
|
|
"S_FIRSB3",
|
|
"S_FIRSB4",
|
|
"S_FIRSB5",
|
|
"S_FIRSB6",
|
|
"S_FIRSB7",
|
|
"S_FIRSB8",
|
|
"S_FIRSB9",
|
|
|
|
"S_FIRSB10",
|
|
|
|
"S_BUBS1",
|
|
"S_BUBS2",
|
|
"S_BUBS3",
|
|
"S_BUBS4",
|
|
"S_BUBS5",
|
|
"S_BUBS6",
|
|
"S_BUBS7",
|
|
"S_BUBS8",
|
|
"S_BUBS9",
|
|
|
|
"S_BUBS10",
|
|
"S_BUBS11",
|
|
|
|
"S_BUBSB1",
|
|
"S_BUBSB2",
|
|
"S_BUBSB3",
|
|
"S_BUBSB4",
|
|
|
|
"S_BUBSB5",
|
|
"S_BUBSB6",
|
|
|
|
"S_ZAPS1",
|
|
"S_ZAPS2",
|
|
"S_ZAPS3",
|
|
"S_ZAPS4",
|
|
"S_ZAPS5",
|
|
"S_ZAPS6",
|
|
"S_ZAPS7",
|
|
"S_ZAPS8",
|
|
"S_ZAPS9",
|
|
"S_ZAPS10",
|
|
"S_ZAPS11",
|
|
"S_ZAPS12",
|
|
"S_ZAPS13", // blank frame
|
|
"S_ZAPS14",
|
|
"S_ZAPS15",
|
|
"S_ZAPS16",
|
|
|
|
"S_ZAPSB1", // blank frame
|
|
"S_ZAPSB2",
|
|
"S_ZAPSB3",
|
|
"S_ZAPSB4",
|
|
"S_ZAPSB5",
|
|
"S_ZAPSB6",
|
|
"S_ZAPSB7",
|
|
"S_ZAPSB8",
|
|
"S_ZAPSB9",
|
|
"S_ZAPSB10",
|
|
"S_ZAPSB11", // blank frame
|
|
|
|
//Thunder spark
|
|
"S_THUNDERCOIN_SPARK",
|
|
|
|
// Invincibility Sparkles
|
|
"S_IVSP",
|
|
|
|
// Super Sonic Spark
|
|
"S_SSPK1",
|
|
"S_SSPK2",
|
|
"S_SSPK3",
|
|
"S_SSPK4",
|
|
"S_SSPK5",
|
|
|
|
// Flicky-sized bubble
|
|
"S_FLICKY_BUBBLE",
|
|
|
|
// Bluebird
|
|
"S_FLICKY_01_OUT",
|
|
"S_FLICKY_01_FLAP1",
|
|
"S_FLICKY_01_FLAP2",
|
|
"S_FLICKY_01_FLAP3",
|
|
"S_FLICKY_01_STAND",
|
|
"S_FLICKY_01_CENTER",
|
|
|
|
// Rabbit
|
|
"S_FLICKY_02_OUT",
|
|
"S_FLICKY_02_AIM",
|
|
"S_FLICKY_02_HOP",
|
|
"S_FLICKY_02_UP",
|
|
"S_FLICKY_02_DOWN",
|
|
"S_FLICKY_02_STAND",
|
|
"S_FLICKY_02_CENTER",
|
|
|
|
// Chicken
|
|
"S_FLICKY_03_OUT",
|
|
"S_FLICKY_03_AIM",
|
|
"S_FLICKY_03_HOP",
|
|
"S_FLICKY_03_UP",
|
|
"S_FLICKY_03_FLAP1",
|
|
"S_FLICKY_03_FLAP2",
|
|
"S_FLICKY_03_STAND",
|
|
"S_FLICKY_03_CENTER",
|
|
|
|
// Seal
|
|
"S_FLICKY_04_OUT",
|
|
"S_FLICKY_04_AIM",
|
|
"S_FLICKY_04_HOP",
|
|
"S_FLICKY_04_UP",
|
|
"S_FLICKY_04_DOWN",
|
|
"S_FLICKY_04_SWIM1",
|
|
"S_FLICKY_04_SWIM2",
|
|
"S_FLICKY_04_SWIM3",
|
|
"S_FLICKY_04_SWIM4",
|
|
"S_FLICKY_04_STAND",
|
|
"S_FLICKY_04_CENTER",
|
|
|
|
// Pig
|
|
"S_FLICKY_05_OUT",
|
|
"S_FLICKY_05_AIM",
|
|
"S_FLICKY_05_HOP",
|
|
"S_FLICKY_05_UP",
|
|
"S_FLICKY_05_DOWN",
|
|
"S_FLICKY_05_STAND",
|
|
"S_FLICKY_05_CENTER",
|
|
|
|
// Chipmunk
|
|
"S_FLICKY_06_OUT",
|
|
"S_FLICKY_06_AIM",
|
|
"S_FLICKY_06_HOP",
|
|
"S_FLICKY_06_UP",
|
|
"S_FLICKY_06_DOWN",
|
|
"S_FLICKY_06_STAND",
|
|
"S_FLICKY_06_CENTER",
|
|
|
|
// Penguin
|
|
"S_FLICKY_07_OUT",
|
|
"S_FLICKY_07_AIML",
|
|
"S_FLICKY_07_HOPL",
|
|
"S_FLICKY_07_UPL",
|
|
"S_FLICKY_07_DOWNL",
|
|
"S_FLICKY_07_AIMR",
|
|
"S_FLICKY_07_HOPR",
|
|
"S_FLICKY_07_UPR",
|
|
"S_FLICKY_07_DOWNR",
|
|
"S_FLICKY_07_SWIM1",
|
|
"S_FLICKY_07_SWIM2",
|
|
"S_FLICKY_07_SWIM3",
|
|
"S_FLICKY_07_STAND",
|
|
"S_FLICKY_07_CENTER",
|
|
|
|
// Fish
|
|
"S_FLICKY_08_OUT",
|
|
"S_FLICKY_08_AIM",
|
|
"S_FLICKY_08_HOP",
|
|
"S_FLICKY_08_FLAP1",
|
|
"S_FLICKY_08_FLAP2",
|
|
"S_FLICKY_08_FLAP3",
|
|
"S_FLICKY_08_FLAP4",
|
|
"S_FLICKY_08_SWIM1",
|
|
"S_FLICKY_08_SWIM2",
|
|
"S_FLICKY_08_SWIM3",
|
|
"S_FLICKY_08_SWIM4",
|
|
"S_FLICKY_08_STAND",
|
|
"S_FLICKY_08_CENTER",
|
|
|
|
// Ram
|
|
"S_FLICKY_09_OUT",
|
|
"S_FLICKY_09_AIM",
|
|
"S_FLICKY_09_HOP",
|
|
"S_FLICKY_09_UP",
|
|
"S_FLICKY_09_DOWN",
|
|
"S_FLICKY_09_STAND",
|
|
"S_FLICKY_09_CENTER",
|
|
|
|
// Puffin
|
|
"S_FLICKY_10_OUT",
|
|
"S_FLICKY_10_FLAP1",
|
|
"S_FLICKY_10_FLAP2",
|
|
"S_FLICKY_10_STAND",
|
|
"S_FLICKY_10_CENTER",
|
|
|
|
// Cow
|
|
"S_FLICKY_11_OUT",
|
|
"S_FLICKY_11_AIM",
|
|
"S_FLICKY_11_RUN1",
|
|
"S_FLICKY_11_RUN2",
|
|
"S_FLICKY_11_RUN3",
|
|
"S_FLICKY_11_STAND",
|
|
"S_FLICKY_11_CENTER",
|
|
|
|
// Rat
|
|
"S_FLICKY_12_OUT",
|
|
"S_FLICKY_12_AIM",
|
|
"S_FLICKY_12_RUN1",
|
|
"S_FLICKY_12_RUN2",
|
|
"S_FLICKY_12_RUN3",
|
|
"S_FLICKY_12_STAND",
|
|
"S_FLICKY_12_CENTER",
|
|
|
|
// Bear
|
|
"S_FLICKY_13_OUT",
|
|
"S_FLICKY_13_AIM",
|
|
"S_FLICKY_13_HOP",
|
|
"S_FLICKY_13_UP",
|
|
"S_FLICKY_13_DOWN",
|
|
"S_FLICKY_13_STAND",
|
|
"S_FLICKY_13_CENTER",
|
|
|
|
// Dove
|
|
"S_FLICKY_14_OUT",
|
|
"S_FLICKY_14_FLAP1",
|
|
"S_FLICKY_14_FLAP2",
|
|
"S_FLICKY_14_FLAP3",
|
|
"S_FLICKY_14_STAND",
|
|
"S_FLICKY_14_CENTER",
|
|
|
|
// Cat
|
|
"S_FLICKY_15_OUT",
|
|
"S_FLICKY_15_AIM",
|
|
"S_FLICKY_15_HOP",
|
|
"S_FLICKY_15_UP",
|
|
"S_FLICKY_15_DOWN",
|
|
"S_FLICKY_15_STAND",
|
|
"S_FLICKY_15_CENTER",
|
|
|
|
// Canary
|
|
"S_FLICKY_16_OUT",
|
|
"S_FLICKY_16_FLAP1",
|
|
"S_FLICKY_16_FLAP2",
|
|
"S_FLICKY_16_FLAP3",
|
|
"S_FLICKY_16_STAND",
|
|
"S_FLICKY_16_CENTER",
|
|
|
|
// Spider
|
|
"S_SECRETFLICKY_01_OUT",
|
|
"S_SECRETFLICKY_01_AIM",
|
|
"S_SECRETFLICKY_01_HOP",
|
|
"S_SECRETFLICKY_01_UP",
|
|
"S_SECRETFLICKY_01_DOWN",
|
|
"S_SECRETFLICKY_01_STAND",
|
|
"S_SECRETFLICKY_01_CENTER",
|
|
|
|
// Bat
|
|
"S_SECRETFLICKY_02_OUT",
|
|
"S_SECRETFLICKY_02_FLAP1",
|
|
"S_SECRETFLICKY_02_FLAP2",
|
|
"S_SECRETFLICKY_02_FLAP3",
|
|
"S_SECRETFLICKY_02_STAND",
|
|
"S_SECRETFLICKY_02_CENTER",
|
|
|
|
// Fan
|
|
"S_FAN",
|
|
"S_FAN2",
|
|
"S_FAN3",
|
|
"S_FAN4",
|
|
"S_FAN5",
|
|
|
|
// Steam Riser
|
|
"S_STEAM1",
|
|
"S_STEAM2",
|
|
"S_STEAM3",
|
|
"S_STEAM4",
|
|
"S_STEAM5",
|
|
"S_STEAM6",
|
|
"S_STEAM7",
|
|
"S_STEAM8",
|
|
|
|
// Bumpers
|
|
"S_BUMPER",
|
|
"S_BUMPERHIT",
|
|
|
|
// Balloons
|
|
"S_BALLOON",
|
|
"S_BALLOONPOP1",
|
|
"S_BALLOONPOP2",
|
|
"S_BALLOONPOP3",
|
|
"S_BALLOONPOP4",
|
|
"S_BALLOONPOP5",
|
|
"S_BALLOONPOP6",
|
|
|
|
// Yellow Spring
|
|
"S_YELLOWSPRING",
|
|
"S_YELLOWSPRING2",
|
|
"S_YELLOWSPRING3",
|
|
"S_YELLOWSPRING4",
|
|
"S_YELLOWSPRING5",
|
|
|
|
// Red Spring
|
|
"S_REDSPRING",
|
|
"S_REDSPRING2",
|
|
"S_REDSPRING3",
|
|
"S_REDSPRING4",
|
|
"S_REDSPRING5",
|
|
|
|
// Blue Spring
|
|
"S_BLUESPRING",
|
|
"S_BLUESPRING2",
|
|
"S_BLUESPRING3",
|
|
"S_BLUESPRING4",
|
|
"S_BLUESPRING5",
|
|
|
|
// Yellow Diagonal Spring
|
|
"S_YDIAG1",
|
|
"S_YDIAG2",
|
|
"S_YDIAG3",
|
|
"S_YDIAG4",
|
|
"S_YDIAG5",
|
|
"S_YDIAG6",
|
|
"S_YDIAG7",
|
|
"S_YDIAG8",
|
|
|
|
// Red Diagonal Spring
|
|
"S_RDIAG1",
|
|
"S_RDIAG2",
|
|
"S_RDIAG3",
|
|
"S_RDIAG4",
|
|
"S_RDIAG5",
|
|
"S_RDIAG6",
|
|
"S_RDIAG7",
|
|
"S_RDIAG8",
|
|
|
|
// Blue Diagonal Spring
|
|
"S_BDIAG1",
|
|
"S_BDIAG2",
|
|
"S_BDIAG3",
|
|
"S_BDIAG4",
|
|
"S_BDIAG5",
|
|
"S_BDIAG6",
|
|
"S_BDIAG7",
|
|
"S_BDIAG8",
|
|
|
|
// Yellow Side Spring
|
|
"S_YHORIZ1",
|
|
"S_YHORIZ2",
|
|
"S_YHORIZ3",
|
|
"S_YHORIZ4",
|
|
"S_YHORIZ5",
|
|
"S_YHORIZ6",
|
|
"S_YHORIZ7",
|
|
"S_YHORIZ8",
|
|
|
|
// Red Side Spring
|
|
"S_RHORIZ1",
|
|
"S_RHORIZ2",
|
|
"S_RHORIZ3",
|
|
"S_RHORIZ4",
|
|
"S_RHORIZ5",
|
|
"S_RHORIZ6",
|
|
"S_RHORIZ7",
|
|
"S_RHORIZ8",
|
|
|
|
// Blue Side Spring
|
|
"S_BHORIZ1",
|
|
"S_BHORIZ2",
|
|
"S_BHORIZ3",
|
|
"S_BHORIZ4",
|
|
"S_BHORIZ5",
|
|
"S_BHORIZ6",
|
|
"S_BHORIZ7",
|
|
"S_BHORIZ8",
|
|
|
|
// Booster
|
|
"S_BOOSTERSOUND",
|
|
"S_YELLOWBOOSTERROLLER",
|
|
"S_YELLOWBOOSTERSEG_LEFT",
|
|
"S_YELLOWBOOSTERSEG_RIGHT",
|
|
"S_YELLOWBOOSTERSEG_FACE",
|
|
"S_REDBOOSTERROLLER",
|
|
"S_REDBOOSTERSEG_LEFT",
|
|
"S_REDBOOSTERSEG_RIGHT",
|
|
"S_REDBOOSTERSEG_FACE",
|
|
|
|
// Rain
|
|
"S_RAIN1",
|
|
"S_RAINRETURN",
|
|
|
|
// Snowflake
|
|
"S_SNOW1",
|
|
"S_SNOW2",
|
|
"S_SNOW3",
|
|
|
|
// Water Splish
|
|
"S_SPLISH1",
|
|
"S_SPLISH2",
|
|
"S_SPLISH3",
|
|
"S_SPLISH4",
|
|
"S_SPLISH5",
|
|
"S_SPLISH6",
|
|
"S_SPLISH7",
|
|
"S_SPLISH8",
|
|
"S_SPLISH9",
|
|
|
|
// Lava Splish
|
|
"S_LAVASPLISH",
|
|
|
|
// added water splash
|
|
"S_SPLASH1",
|
|
"S_SPLASH2",
|
|
"S_SPLASH3",
|
|
|
|
// lava/slime damage burn smoke
|
|
"S_SMOKE1",
|
|
"S_SMOKE2",
|
|
"S_SMOKE3",
|
|
"S_SMOKE4",
|
|
"S_SMOKE5",
|
|
|
|
// Bubbles
|
|
"S_SMALLBUBBLE",
|
|
"S_MEDIUMBUBBLE",
|
|
"S_LARGEBUBBLE1",
|
|
"S_LARGEBUBBLE2",
|
|
"S_EXTRALARGEBUBBLE", // breathable
|
|
|
|
"S_POP1", // Extra Large bubble goes POP!
|
|
|
|
"S_WATERZAP",
|
|
|
|
// Spindash dust
|
|
"S_SPINDUST1",
|
|
"S_SPINDUST2",
|
|
"S_SPINDUST3",
|
|
"S_SPINDUST4",
|
|
"S_SPINDUST_BUBBLE1",
|
|
"S_SPINDUST_BUBBLE2",
|
|
"S_SPINDUST_BUBBLE3",
|
|
"S_SPINDUST_BUBBLE4",
|
|
"S_SPINDUST_FIRE1",
|
|
"S_SPINDUST_FIRE2",
|
|
"S_SPINDUST_FIRE3",
|
|
"S_SPINDUST_FIRE4",
|
|
|
|
"S_FOG1",
|
|
"S_FOG2",
|
|
"S_FOG3",
|
|
"S_FOG4",
|
|
"S_FOG5",
|
|
"S_FOG6",
|
|
"S_FOG7",
|
|
"S_FOG8",
|
|
"S_FOG9",
|
|
"S_FOG10",
|
|
"S_FOG11",
|
|
"S_FOG12",
|
|
"S_FOG13",
|
|
"S_FOG14",
|
|
|
|
"S_SEED",
|
|
|
|
"S_PARTICLE",
|
|
|
|
// Score Logos
|
|
"S_SCRA", // 100
|
|
"S_SCRB", // 200
|
|
"S_SCRC", // 500
|
|
"S_SCRD", // 1000
|
|
"S_SCRE", // 10000
|
|
"S_SCRF", // 400 (mario)
|
|
"S_SCRG", // 800 (mario)
|
|
"S_SCRH", // 2000 (mario)
|
|
"S_SCRI", // 4000 (mario)
|
|
"S_SCRJ", // 8000 (mario)
|
|
"S_SCRK", // 1UP (mario)
|
|
"S_SCRL", // 10
|
|
|
|
// Drowning Timer Numbers
|
|
"S_ZERO1",
|
|
"S_ONE1",
|
|
"S_TWO1",
|
|
"S_THREE1",
|
|
"S_FOUR1",
|
|
"S_FIVE1",
|
|
|
|
"S_ZERO2",
|
|
"S_ONE2",
|
|
"S_TWO2",
|
|
"S_THREE2",
|
|
"S_FOUR2",
|
|
"S_FIVE2",
|
|
|
|
"S_FLIGHTINDICATOR",
|
|
|
|
"S_LOCKON1",
|
|
"S_LOCKON2",
|
|
"S_LOCKON3",
|
|
"S_LOCKON4",
|
|
"S_LOCKONINF1",
|
|
"S_LOCKONINF2",
|
|
"S_LOCKONINF3",
|
|
"S_LOCKONINF4",
|
|
|
|
// Tag Sign
|
|
"S_TTAG",
|
|
|
|
// Got Flag Sign
|
|
"S_GOTFLAG",
|
|
|
|
// Finish flag
|
|
"S_FINISHFLAG",
|
|
|
|
"S_CORK",
|
|
"S_LHRT",
|
|
|
|
// Red Ring
|
|
"S_RRNG1",
|
|
"S_RRNG2",
|
|
"S_RRNG3",
|
|
"S_RRNG4",
|
|
"S_RRNG5",
|
|
"S_RRNG6",
|
|
"S_RRNG7",
|
|
|
|
// Weapon Ring Ammo
|
|
"S_BOUNCERINGAMMO",
|
|
"S_RAILRINGAMMO",
|
|
"S_INFINITYRINGAMMO",
|
|
"S_AUTOMATICRINGAMMO",
|
|
"S_EXPLOSIONRINGAMMO",
|
|
"S_SCATTERRINGAMMO",
|
|
"S_GRENADERINGAMMO",
|
|
|
|
// Weapon pickup
|
|
"S_BOUNCEPICKUP",
|
|
"S_BOUNCEPICKUPFADE1",
|
|
"S_BOUNCEPICKUPFADE2",
|
|
"S_BOUNCEPICKUPFADE3",
|
|
"S_BOUNCEPICKUPFADE4",
|
|
"S_BOUNCEPICKUPFADE5",
|
|
"S_BOUNCEPICKUPFADE6",
|
|
"S_BOUNCEPICKUPFADE7",
|
|
"S_BOUNCEPICKUPFADE8",
|
|
|
|
"S_RAILPICKUP",
|
|
"S_RAILPICKUPFADE1",
|
|
"S_RAILPICKUPFADE2",
|
|
"S_RAILPICKUPFADE3",
|
|
"S_RAILPICKUPFADE4",
|
|
"S_RAILPICKUPFADE5",
|
|
"S_RAILPICKUPFADE6",
|
|
"S_RAILPICKUPFADE7",
|
|
"S_RAILPICKUPFADE8",
|
|
|
|
"S_AUTOPICKUP",
|
|
"S_AUTOPICKUPFADE1",
|
|
"S_AUTOPICKUPFADE2",
|
|
"S_AUTOPICKUPFADE3",
|
|
"S_AUTOPICKUPFADE4",
|
|
"S_AUTOPICKUPFADE5",
|
|
"S_AUTOPICKUPFADE6",
|
|
"S_AUTOPICKUPFADE7",
|
|
"S_AUTOPICKUPFADE8",
|
|
|
|
"S_EXPLODEPICKUP",
|
|
"S_EXPLODEPICKUPFADE1",
|
|
"S_EXPLODEPICKUPFADE2",
|
|
"S_EXPLODEPICKUPFADE3",
|
|
"S_EXPLODEPICKUPFADE4",
|
|
"S_EXPLODEPICKUPFADE5",
|
|
"S_EXPLODEPICKUPFADE6",
|
|
"S_EXPLODEPICKUPFADE7",
|
|
"S_EXPLODEPICKUPFADE8",
|
|
|
|
"S_SCATTERPICKUP",
|
|
"S_SCATTERPICKUPFADE1",
|
|
"S_SCATTERPICKUPFADE2",
|
|
"S_SCATTERPICKUPFADE3",
|
|
"S_SCATTERPICKUPFADE4",
|
|
"S_SCATTERPICKUPFADE5",
|
|
"S_SCATTERPICKUPFADE6",
|
|
"S_SCATTERPICKUPFADE7",
|
|
"S_SCATTERPICKUPFADE8",
|
|
|
|
"S_GRENADEPICKUP",
|
|
"S_GRENADEPICKUPFADE1",
|
|
"S_GRENADEPICKUPFADE2",
|
|
"S_GRENADEPICKUPFADE3",
|
|
"S_GRENADEPICKUPFADE4",
|
|
"S_GRENADEPICKUPFADE5",
|
|
"S_GRENADEPICKUPFADE6",
|
|
"S_GRENADEPICKUPFADE7",
|
|
"S_GRENADEPICKUPFADE8",
|
|
|
|
// Thrown Weapon Rings
|
|
"S_THROWNBOUNCE1",
|
|
"S_THROWNBOUNCE2",
|
|
"S_THROWNBOUNCE3",
|
|
"S_THROWNBOUNCE4",
|
|
"S_THROWNBOUNCE5",
|
|
"S_THROWNBOUNCE6",
|
|
"S_THROWNBOUNCE7",
|
|
"S_THROWNINFINITY1",
|
|
"S_THROWNINFINITY2",
|
|
"S_THROWNINFINITY3",
|
|
"S_THROWNINFINITY4",
|
|
"S_THROWNINFINITY5",
|
|
"S_THROWNINFINITY6",
|
|
"S_THROWNINFINITY7",
|
|
"S_THROWNAUTOMATIC1",
|
|
"S_THROWNAUTOMATIC2",
|
|
"S_THROWNAUTOMATIC3",
|
|
"S_THROWNAUTOMATIC4",
|
|
"S_THROWNAUTOMATIC5",
|
|
"S_THROWNAUTOMATIC6",
|
|
"S_THROWNAUTOMATIC7",
|
|
"S_THROWNEXPLOSION1",
|
|
"S_THROWNEXPLOSION2",
|
|
"S_THROWNEXPLOSION3",
|
|
"S_THROWNEXPLOSION4",
|
|
"S_THROWNEXPLOSION5",
|
|
"S_THROWNEXPLOSION6",
|
|
"S_THROWNEXPLOSION7",
|
|
"S_THROWNGRENADE1",
|
|
"S_THROWNGRENADE2",
|
|
"S_THROWNGRENADE3",
|
|
"S_THROWNGRENADE4",
|
|
"S_THROWNGRENADE5",
|
|
"S_THROWNGRENADE6",
|
|
"S_THROWNGRENADE7",
|
|
"S_THROWNGRENADE8",
|
|
"S_THROWNGRENADE9",
|
|
"S_THROWNGRENADE10",
|
|
"S_THROWNGRENADE11",
|
|
"S_THROWNGRENADE12",
|
|
"S_THROWNGRENADE13",
|
|
"S_THROWNGRENADE14",
|
|
"S_THROWNGRENADE15",
|
|
"S_THROWNGRENADE16",
|
|
"S_THROWNGRENADE17",
|
|
"S_THROWNGRENADE18",
|
|
"S_THROWNSCATTER",
|
|
|
|
"S_RINGEXPLODE",
|
|
|
|
"S_COIN1",
|
|
"S_COIN2",
|
|
"S_COIN3",
|
|
"S_COINSPARKLE1",
|
|
"S_COINSPARKLE2",
|
|
"S_COINSPARKLE3",
|
|
"S_COINSPARKLE4",
|
|
"S_GOOMBA1",
|
|
"S_GOOMBA1B",
|
|
"S_GOOMBA2",
|
|
"S_GOOMBA3",
|
|
"S_GOOMBA4",
|
|
"S_GOOMBA5",
|
|
"S_GOOMBA6",
|
|
"S_GOOMBA7",
|
|
"S_GOOMBA8",
|
|
"S_GOOMBA9",
|
|
"S_GOOMBA_DEAD",
|
|
"S_BLUEGOOMBA1",
|
|
"S_BLUEGOOMBA1B",
|
|
"S_BLUEGOOMBA2",
|
|
"S_BLUEGOOMBA3",
|
|
"S_BLUEGOOMBA4",
|
|
"S_BLUEGOOMBA5",
|
|
"S_BLUEGOOMBA6",
|
|
"S_BLUEGOOMBA7",
|
|
"S_BLUEGOOMBA8",
|
|
"S_BLUEGOOMBA9",
|
|
"S_BLUEGOOMBA_DEAD",
|
|
|
|
// Mario-specific stuff
|
|
"S_FIREFLOWER1",
|
|
"S_FIREFLOWER2",
|
|
"S_FIREFLOWER3",
|
|
"S_FIREFLOWER4",
|
|
"S_FIREBALL",
|
|
"S_FIREBALLTRAIL1",
|
|
"S_FIREBALLTRAIL2",
|
|
"S_SHELL",
|
|
"S_PUMA_START1",
|
|
"S_PUMA_START2",
|
|
"S_PUMA_UP1",
|
|
"S_PUMA_UP2",
|
|
"S_PUMA_UP3",
|
|
"S_PUMA_DOWN1",
|
|
"S_PUMA_DOWN2",
|
|
"S_PUMA_DOWN3",
|
|
"S_PUMATRAIL1",
|
|
"S_PUMATRAIL2",
|
|
"S_PUMATRAIL3",
|
|
"S_PUMATRAIL4",
|
|
"S_HAMMER",
|
|
"S_KOOPA1",
|
|
"S_KOOPA2",
|
|
"S_KOOPAFLAME1",
|
|
"S_KOOPAFLAME2",
|
|
"S_KOOPAFLAME3",
|
|
"S_AXE1",
|
|
"S_AXE2",
|
|
"S_AXE3",
|
|
"S_MARIOBUSH1",
|
|
"S_MARIOBUSH2",
|
|
"S_TOAD",
|
|
|
|
// Nights-specific stuff
|
|
"S_NIGHTSDRONE_MAN1",
|
|
"S_NIGHTSDRONE_MAN2",
|
|
"S_NIGHTSDRONE_SPARKLING1",
|
|
"S_NIGHTSDRONE_SPARKLING2",
|
|
"S_NIGHTSDRONE_SPARKLING3",
|
|
"S_NIGHTSDRONE_SPARKLING4",
|
|
"S_NIGHTSDRONE_SPARKLING5",
|
|
"S_NIGHTSDRONE_SPARKLING6",
|
|
"S_NIGHTSDRONE_SPARKLING7",
|
|
"S_NIGHTSDRONE_SPARKLING8",
|
|
"S_NIGHTSDRONE_SPARKLING9",
|
|
"S_NIGHTSDRONE_SPARKLING10",
|
|
"S_NIGHTSDRONE_SPARKLING11",
|
|
"S_NIGHTSDRONE_SPARKLING12",
|
|
"S_NIGHTSDRONE_SPARKLING13",
|
|
"S_NIGHTSDRONE_SPARKLING14",
|
|
"S_NIGHTSDRONE_SPARKLING15",
|
|
"S_NIGHTSDRONE_SPARKLING16",
|
|
"S_NIGHTSDRONE_GOAL1",
|
|
"S_NIGHTSDRONE_GOAL2",
|
|
"S_NIGHTSDRONE_GOAL3",
|
|
"S_NIGHTSDRONE_GOAL4",
|
|
|
|
"S_NIGHTSPARKLE1",
|
|
"S_NIGHTSPARKLE2",
|
|
"S_NIGHTSPARKLE3",
|
|
"S_NIGHTSPARKLE4",
|
|
"S_NIGHTSPARKLESUPER1",
|
|
"S_NIGHTSPARKLESUPER2",
|
|
"S_NIGHTSPARKLESUPER3",
|
|
"S_NIGHTSPARKLESUPER4",
|
|
"S_NIGHTSLOOPHELPER",
|
|
|
|
// NiGHTS bumper
|
|
"S_NIGHTSBUMPER1",
|
|
"S_NIGHTSBUMPER2",
|
|
"S_NIGHTSBUMPER3",
|
|
"S_NIGHTSBUMPER4",
|
|
"S_NIGHTSBUMPER5",
|
|
"S_NIGHTSBUMPER6",
|
|
"S_NIGHTSBUMPER7",
|
|
"S_NIGHTSBUMPER8",
|
|
"S_NIGHTSBUMPER9",
|
|
"S_NIGHTSBUMPER10",
|
|
"S_NIGHTSBUMPER11",
|
|
"S_NIGHTSBUMPER12",
|
|
|
|
"S_HOOP",
|
|
"S_HOOP_XMASA",
|
|
"S_HOOP_XMASB",
|
|
|
|
"S_NIGHTSCORE10",
|
|
"S_NIGHTSCORE20",
|
|
"S_NIGHTSCORE30",
|
|
"S_NIGHTSCORE40",
|
|
"S_NIGHTSCORE50",
|
|
"S_NIGHTSCORE60",
|
|
"S_NIGHTSCORE70",
|
|
"S_NIGHTSCORE80",
|
|
"S_NIGHTSCORE90",
|
|
"S_NIGHTSCORE100",
|
|
"S_NIGHTSCORE10_2",
|
|
"S_NIGHTSCORE20_2",
|
|
"S_NIGHTSCORE30_2",
|
|
"S_NIGHTSCORE40_2",
|
|
"S_NIGHTSCORE50_2",
|
|
"S_NIGHTSCORE60_2",
|
|
"S_NIGHTSCORE70_2",
|
|
"S_NIGHTSCORE80_2",
|
|
"S_NIGHTSCORE90_2",
|
|
"S_NIGHTSCORE100_2",
|
|
|
|
// NiGHTS Paraloop Powerups
|
|
"S_NIGHTSSUPERLOOP",
|
|
"S_NIGHTSDRILLREFILL",
|
|
"S_NIGHTSHELPER",
|
|
"S_NIGHTSEXTRATIME",
|
|
"S_NIGHTSLINKFREEZE",
|
|
"S_EGGCAPSULE",
|
|
|
|
// Orbiting Chaos Emeralds
|
|
"S_ORBITEM1",
|
|
"S_ORBITEM2",
|
|
"S_ORBITEM3",
|
|
"S_ORBITEM4",
|
|
"S_ORBITEM5",
|
|
"S_ORBITEM6",
|
|
"S_ORBITEM7",
|
|
"S_ORBITEM8",
|
|
"S_ORBIDYA1",
|
|
"S_ORBIDYA2",
|
|
"S_ORBIDYA3",
|
|
"S_ORBIDYA4",
|
|
"S_ORBIDYA5",
|
|
|
|
// "Flicky" helper
|
|
"S_NIGHTOPIANHELPER1",
|
|
"S_NIGHTOPIANHELPER2",
|
|
"S_NIGHTOPIANHELPER3",
|
|
"S_NIGHTOPIANHELPER4",
|
|
"S_NIGHTOPIANHELPER5",
|
|
"S_NIGHTOPIANHELPER6",
|
|
"S_NIGHTOPIANHELPER7",
|
|
"S_NIGHTOPIANHELPER8",
|
|
"S_NIGHTOPIANHELPER9",
|
|
|
|
// Nightopian
|
|
"S_PIAN0",
|
|
"S_PIAN1",
|
|
"S_PIAN2",
|
|
"S_PIAN3",
|
|
"S_PIAN4",
|
|
"S_PIAN5",
|
|
"S_PIAN6",
|
|
"S_PIANSING",
|
|
|
|
// Shleep
|
|
"S_SHLEEP1",
|
|
"S_SHLEEP2",
|
|
"S_SHLEEP3",
|
|
"S_SHLEEP4",
|
|
"S_SHLEEPBOUNCE1",
|
|
"S_SHLEEPBOUNCE2",
|
|
"S_SHLEEPBOUNCE3",
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
"S_PENGUINATOR_LOOK",
|
|
"S_PENGUINATOR_WADDLE1",
|
|
"S_PENGUINATOR_WADDLE2",
|
|
"S_PENGUINATOR_WADDLE3",
|
|
"S_PENGUINATOR_WADDLE4",
|
|
"S_PENGUINATOR_SLIDE1",
|
|
"S_PENGUINATOR_SLIDE2",
|
|
"S_PENGUINATOR_SLIDE3",
|
|
"S_PENGUINATOR_SLIDE4",
|
|
"S_PENGUINATOR_SLIDE5",
|
|
|
|
"S_POPHAT_LOOK",
|
|
"S_POPHAT_SHOOT1",
|
|
"S_POPHAT_SHOOT2",
|
|
"S_POPHAT_SHOOT3",
|
|
"S_POPHAT_SHOOT4",
|
|
"S_POPSHOT",
|
|
"S_POPSHOT_TRAIL",
|
|
|
|
"S_HIVEELEMENTAL_LOOK",
|
|
"S_HIVEELEMENTAL_PREPARE1",
|
|
"S_HIVEELEMENTAL_PREPARE2",
|
|
"S_HIVEELEMENTAL_SHOOT1",
|
|
"S_HIVEELEMENTAL_SHOOT2",
|
|
"S_HIVEELEMENTAL_DORMANT",
|
|
"S_HIVEELEMENTAL_PAIN",
|
|
"S_HIVEELEMENTAL_DIE1",
|
|
"S_HIVEELEMENTAL_DIE2",
|
|
"S_HIVEELEMENTAL_DIE3",
|
|
|
|
"S_BUMBLEBORE_SPAWN",
|
|
"S_BUMBLEBORE_LOOK1",
|
|
"S_BUMBLEBORE_LOOK2",
|
|
"S_BUMBLEBORE_FLY1",
|
|
"S_BUMBLEBORE_FLY2",
|
|
"S_BUMBLEBORE_RAISE",
|
|
"S_BUMBLEBORE_FALL1",
|
|
"S_BUMBLEBORE_FALL2",
|
|
"S_BUMBLEBORE_STUCK1",
|
|
"S_BUMBLEBORE_STUCK2",
|
|
"S_BUMBLEBORE_DIE",
|
|
|
|
"S_BUGGLEIDLE",
|
|
"S_BUGGLEFLY",
|
|
|
|
"S_SMASHSPIKE_FLOAT",
|
|
"S_SMASHSPIKE_EASE1",
|
|
"S_SMASHSPIKE_EASE2",
|
|
"S_SMASHSPIKE_FALL",
|
|
"S_SMASHSPIKE_STOMP1",
|
|
"S_SMASHSPIKE_STOMP2",
|
|
"S_SMASHSPIKE_RISE1",
|
|
"S_SMASHSPIKE_RISE2",
|
|
|
|
"S_CACO_LOOK",
|
|
"S_CACO_WAKE1",
|
|
"S_CACO_WAKE2",
|
|
"S_CACO_WAKE3",
|
|
"S_CACO_WAKE4",
|
|
"S_CACO_ROAR",
|
|
"S_CACO_CHASE",
|
|
"S_CACO_CHASE_REPEAT",
|
|
"S_CACO_RANDOM",
|
|
"S_CACO_PREPARE_SOUND",
|
|
"S_CACO_PREPARE1",
|
|
"S_CACO_PREPARE2",
|
|
"S_CACO_PREPARE3",
|
|
"S_CACO_SHOOT_SOUND",
|
|
"S_CACO_SHOOT1",
|
|
"S_CACO_SHOOT2",
|
|
"S_CACO_CLOSE",
|
|
"S_CACO_DIE_FLAGS",
|
|
"S_CACO_DIE_GIB1",
|
|
"S_CACO_DIE_GIB2",
|
|
"S_CACO_DIE_SCREAM",
|
|
"S_CACO_DIE_SHATTER",
|
|
"S_CACO_DIE_FALL",
|
|
"S_CACOSHARD_RANDOMIZE",
|
|
"S_CACOSHARD1_1",
|
|
"S_CACOSHARD1_2",
|
|
"S_CACOSHARD2_1",
|
|
"S_CACOSHARD2_2",
|
|
"S_CACOFIRE1",
|
|
"S_CACOFIRE2",
|
|
"S_CACOFIRE3",
|
|
"S_CACOFIRE_EXPLODE1",
|
|
"S_CACOFIRE_EXPLODE2",
|
|
"S_CACOFIRE_EXPLODE3",
|
|
"S_CACOFIRE_EXPLODE4",
|
|
|
|
"S_SPINBOBERT_MOVE_FLIPUP",
|
|
"S_SPINBOBERT_MOVE_UP",
|
|
"S_SPINBOBERT_MOVE_FLIPDOWN",
|
|
"S_SPINBOBERT_MOVE_DOWN",
|
|
"S_SPINBOBERT_FIRE_MOVE",
|
|
"S_SPINBOBERT_FIRE_GHOST",
|
|
"S_SPINBOBERT_FIRE_TRAIL1",
|
|
"S_SPINBOBERT_FIRE_TRAIL2",
|
|
"S_SPINBOBERT_FIRE_TRAIL3",
|
|
|
|
"S_HANGSTER_LOOK",
|
|
"S_HANGSTER_SWOOP1",
|
|
"S_HANGSTER_SWOOP2",
|
|
"S_HANGSTER_ARC1",
|
|
"S_HANGSTER_ARC2",
|
|
"S_HANGSTER_ARC3",
|
|
"S_HANGSTER_FLY1",
|
|
"S_HANGSTER_FLY2",
|
|
"S_HANGSTER_FLY3",
|
|
"S_HANGSTER_FLY4",
|
|
"S_HANGSTER_FLYREPEAT",
|
|
"S_HANGSTER_ARCUP1",
|
|
"S_HANGSTER_ARCUP2",
|
|
"S_HANGSTER_ARCUP3",
|
|
"S_HANGSTER_RETURN1",
|
|
"S_HANGSTER_RETURN2",
|
|
"S_HANGSTER_RETURN3",
|
|
|
|
"S_CRUMBLE1",
|
|
"S_CRUMBLE2",
|
|
|
|
// Spark
|
|
"S_SPRK1",
|
|
"S_SPRK2",
|
|
"S_SPRK3",
|
|
|
|
// Robot Explosion
|
|
"S_XPLD_FLICKY",
|
|
"S_XPLD1",
|
|
"S_XPLD2",
|
|
"S_XPLD3",
|
|
"S_XPLD4",
|
|
"S_XPLD5",
|
|
"S_XPLD6",
|
|
"S_XPLD_EGGTRAP",
|
|
|
|
// Underwater Explosion
|
|
"S_WPLD1",
|
|
"S_WPLD2",
|
|
"S_WPLD3",
|
|
"S_WPLD4",
|
|
"S_WPLD5",
|
|
"S_WPLD6",
|
|
|
|
"S_DUST1",
|
|
"S_DUST2",
|
|
"S_DUST3",
|
|
"S_DUST4",
|
|
|
|
"S_ROCKSPAWN",
|
|
|
|
"S_ROCKCRUMBLEA",
|
|
"S_ROCKCRUMBLEB",
|
|
"S_ROCKCRUMBLEC",
|
|
"S_ROCKCRUMBLED",
|
|
"S_ROCKCRUMBLEE",
|
|
"S_ROCKCRUMBLEF",
|
|
"S_ROCKCRUMBLEG",
|
|
"S_ROCKCRUMBLEH",
|
|
"S_ROCKCRUMBLEI",
|
|
"S_ROCKCRUMBLEJ",
|
|
"S_ROCKCRUMBLEK",
|
|
"S_ROCKCRUMBLEL",
|
|
"S_ROCKCRUMBLEM",
|
|
"S_ROCKCRUMBLEN",
|
|
"S_ROCKCRUMBLEO",
|
|
"S_ROCKCRUMBLEP",
|
|
|
|
// Level debris
|
|
"S_GFZDEBRIS",
|
|
"S_BRICKDEBRIS",
|
|
"S_WOODDEBRIS",
|
|
"S_REDBRICKDEBRIS",
|
|
"S_BLUEBRICKDEBRIS",
|
|
"S_YELLOWBRICKDEBRIS",
|
|
|
|
"S_NAMECHECK",
|
|
};
|
|
|
|
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
|
|
// I am leaving the prefixes solely for clarity to programmers,
|
|
// because sadly no one remembers this place while searching for full state names.
|
|
const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later.
|
|
"MT_NULL",
|
|
"MT_UNKNOWN",
|
|
|
|
"MT_THOK", // Thok! mobj
|
|
"MT_PLAYER",
|
|
"MT_TAILSOVERLAY", // c:
|
|
"MT_METALJETFUME",
|
|
|
|
// Enemies
|
|
"MT_BLUECRAWLA", // Crawla (Blue)
|
|
"MT_REDCRAWLA", // Crawla (Red)
|
|
"MT_GFZFISH", // SDURF
|
|
"MT_GOLDBUZZ", // Buzz (Gold)
|
|
"MT_REDBUZZ", // Buzz (Red)
|
|
"MT_JETTBOMBER", // Jetty-Syn Bomber
|
|
"MT_JETTGUNNER", // Jetty-Syn Gunner
|
|
"MT_CRAWLACOMMANDER", // Crawla Commander
|
|
"MT_DETON", // Deton
|
|
"MT_SKIM", // Skim mine dropper
|
|
"MT_TURRET", // Industrial Turret
|
|
"MT_POPUPTURRET", // Pop-Up Turret
|
|
"MT_SPINCUSHION", // Spincushion
|
|
"MT_CRUSHSTACEAN", // Crushstacean
|
|
"MT_CRUSHCLAW", // Big meaty claw
|
|
"MT_CRUSHCHAIN", // Chain
|
|
"MT_BANPYURA", // Banpyura
|
|
"MT_BANPSPRING", // Banpyura spring
|
|
"MT_JETJAW", // Jet Jaw
|
|
"MT_SNAILER", // Snailer
|
|
"MT_VULTURE", // BASH
|
|
"MT_POINTY", // Pointy
|
|
"MT_POINTYBALL", // Pointy Ball
|
|
"MT_ROBOHOOD", // Robo-Hood
|
|
"MT_FACESTABBER", // Castlebot Facestabber
|
|
"MT_FACESTABBERSPEAR", // Castlebot Facestabber spear aura
|
|
"MT_EGGGUARD", // Egg Guard
|
|
"MT_EGGSHIELD", // Egg Guard's shield
|
|
"MT_GSNAPPER", // Green Snapper
|
|
"MT_SNAPPER_LEG", // Green Snapper leg
|
|
"MT_SNAPPER_HEAD", // Green Snapper head
|
|
"MT_MINUS", // Minus
|
|
"MT_MINUSDIRT", // Minus dirt
|
|
"MT_SPRINGSHELL", // Spring Shell
|
|
"MT_YELLOWSHELL", // Spring Shell (yellow)
|
|
"MT_UNIDUS", // Unidus
|
|
"MT_UNIBALL", // Unidus Ball
|
|
"MT_CANARIVORE", // Canarivore
|
|
"MT_CANARIVORE_GAS", // Canarivore gas
|
|
"MT_PYREFLY", // Pyre Fly
|
|
"MT_PYREFLY_FIRE", // Pyre Fly fire
|
|
"MT_PTERABYTESPAWNER", // Pterabyte spawner
|
|
"MT_PTERABYTEWAYPOINT", // Pterabyte waypoint
|
|
"MT_PTERABYTE", // Pterabyte
|
|
"MT_DRAGONBOMBER", // Dragonbomber
|
|
"MT_DRAGONWING", // Dragonbomber wing
|
|
"MT_DRAGONTAIL", // Dragonbomber tail segment
|
|
"MT_DRAGONMINE", // Dragonbomber mine
|
|
|
|
// Generic Boss Items
|
|
"MT_BOSSEXPLODE",
|
|
"MT_SONIC3KBOSSEXPLODE",
|
|
"MT_BOSSFLYPOINT",
|
|
"MT_EGGTRAP",
|
|
"MT_BOSS3WAYPOINT",
|
|
"MT_BOSS9GATHERPOINT",
|
|
"MT_BOSSJUNK",
|
|
|
|
// Boss 1
|
|
"MT_EGGMOBILE",
|
|
"MT_JETFUME1",
|
|
"MT_EGGMOBILE_BALL",
|
|
"MT_EGGMOBILE_TARGET",
|
|
"MT_EGGMOBILE_FIRE",
|
|
|
|
// Boss 2
|
|
"MT_EGGMOBILE2",
|
|
"MT_EGGMOBILE2_POGO",
|
|
"MT_GOOP",
|
|
"MT_GOOPTRAIL",
|
|
|
|
// Boss 3
|
|
"MT_EGGMOBILE3",
|
|
"MT_FAKEMOBILE",
|
|
"MT_SHOCKWAVE",
|
|
|
|
// Boss 4
|
|
"MT_EGGMOBILE4",
|
|
"MT_EGGMOBILE4_MACE",
|
|
"MT_JETFLAME",
|
|
"MT_EGGROBO1",
|
|
"MT_EGGROBO1JET",
|
|
|
|
// Boss 5
|
|
"MT_FANG",
|
|
"MT_BROKENROBOT",
|
|
"MT_VWREF",
|
|
"MT_VWREB",
|
|
"MT_PROJECTORLIGHT",
|
|
"MT_FBOMB",
|
|
"MT_TNTDUST", // also used by barrel
|
|
"MT_FSGNA",
|
|
"MT_FSGNB",
|
|
"MT_FANGWAYPOINT",
|
|
|
|
// Black Eggman (Boss 7)
|
|
"MT_BLACKEGGMAN",
|
|
"MT_BLACKEGGMAN_HELPER",
|
|
"MT_BLACKEGGMAN_GOOPFIRE",
|
|
"MT_BLACKEGGMAN_MISSILE",
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
"MT_CYBRAKDEMON",
|
|
"MT_CYBRAKDEMON_ELECTRIC_BARRIER",
|
|
"MT_CYBRAKDEMON_MISSILE",
|
|
"MT_CYBRAKDEMON_FLAMESHOT",
|
|
"MT_CYBRAKDEMON_FLAMEREST",
|
|
"MT_CYBRAKDEMON_TARGET_RETICULE",
|
|
"MT_CYBRAKDEMON_TARGET_DOT",
|
|
"MT_CYBRAKDEMON_NAPALM_BOMB_LARGE",
|
|
"MT_CYBRAKDEMON_NAPALM_BOMB_SMALL",
|
|
"MT_CYBRAKDEMON_NAPALM_FLAMES",
|
|
"MT_CYBRAKDEMON_VILE_EXPLOSION",
|
|
|
|
// Metal Sonic (Boss 9)
|
|
"MT_METALSONIC_RACE",
|
|
"MT_METALSONIC_BATTLE",
|
|
"MT_MSSHIELD_FRONT",
|
|
"MT_MSGATHER",
|
|
|
|
// Collectible Items
|
|
"MT_RING",
|
|
"MT_FLINGRING", // Lost ring
|
|
"MT_BLUESPHERE", // Blue sphere for special stages
|
|
"MT_FLINGBLUESPHERE", // Lost blue sphere
|
|
"MT_BOMBSPHERE",
|
|
"MT_REDTEAMRING", //Rings collectable by red team.
|
|
"MT_BLUETEAMRING", //Rings collectable by blue team.
|
|
"MT_TOKEN", // Special Stage token for special stage
|
|
"MT_REDFLAG", // Red CTF Flag
|
|
"MT_BLUEFLAG", // Blue CTF Flag
|
|
"MT_EMBLEM",
|
|
"MT_EMERALD1",
|
|
"MT_EMERALD2",
|
|
"MT_EMERALD3",
|
|
"MT_EMERALD4",
|
|
"MT_EMERALD5",
|
|
"MT_EMERALD6",
|
|
"MT_EMERALD7",
|
|
"MT_EMERHUNT", // Emerald Hunt
|
|
"MT_EMERALDSPAWN", // Emerald spawner w/ delay
|
|
"MT_FLINGEMERALD", // Lost emerald
|
|
|
|
// Springs and others
|
|
"MT_FAN",
|
|
"MT_STEAM",
|
|
"MT_BUMPER",
|
|
"MT_BALLOON",
|
|
|
|
"MT_YELLOWSPRING",
|
|
"MT_REDSPRING",
|
|
"MT_BLUESPRING",
|
|
"MT_YELLOWDIAG",
|
|
"MT_REDDIAG",
|
|
"MT_BLUEDIAG",
|
|
"MT_YELLOWHORIZ",
|
|
"MT_REDHORIZ",
|
|
"MT_BLUEHORIZ",
|
|
|
|
"MT_BOOSTERSEG",
|
|
"MT_BOOSTERROLLER",
|
|
"MT_YELLOWBOOSTER",
|
|
"MT_REDBOOSTER",
|
|
|
|
// Interactive Objects
|
|
"MT_BUBBLES", // Bubble source
|
|
"MT_SIGN", // Level end sign
|
|
"MT_SPIKEBALL", // Spike Ball
|
|
"MT_SPINFIRE",
|
|
"MT_SPIKE",
|
|
"MT_WALLSPIKE",
|
|
"MT_WALLSPIKEBASE",
|
|
"MT_STARPOST",
|
|
"MT_BIGMINE",
|
|
"MT_BLASTEXECUTOR",
|
|
"MT_CANNONLAUNCHER",
|
|
|
|
// Monitor miscellany
|
|
"MT_BOXSPARKLE",
|
|
|
|
// Monitor boxes -- regular
|
|
"MT_RING_BOX",
|
|
"MT_PITY_BOX",
|
|
"MT_ATTRACT_BOX",
|
|
"MT_FORCE_BOX",
|
|
"MT_ARMAGEDDON_BOX",
|
|
"MT_WHIRLWIND_BOX",
|
|
"MT_ELEMENTAL_BOX",
|
|
"MT_SNEAKERS_BOX",
|
|
"MT_INVULN_BOX",
|
|
"MT_1UP_BOX",
|
|
"MT_EGGMAN_BOX",
|
|
"MT_MIXUP_BOX",
|
|
"MT_MYSTERY_BOX",
|
|
"MT_GRAVITY_BOX",
|
|
"MT_RECYCLER_BOX",
|
|
"MT_SCORE1K_BOX",
|
|
"MT_SCORE10K_BOX",
|
|
"MT_FLAMEAURA_BOX",
|
|
"MT_BUBBLEWRAP_BOX",
|
|
"MT_THUNDERCOIN_BOX",
|
|
|
|
// Monitor boxes -- repeating (big) boxes
|
|
"MT_PITY_GOLDBOX",
|
|
"MT_ATTRACT_GOLDBOX",
|
|
"MT_FORCE_GOLDBOX",
|
|
"MT_ARMAGEDDON_GOLDBOX",
|
|
"MT_WHIRLWIND_GOLDBOX",
|
|
"MT_ELEMENTAL_GOLDBOX",
|
|
"MT_SNEAKERS_GOLDBOX",
|
|
"MT_INVULN_GOLDBOX",
|
|
"MT_EGGMAN_GOLDBOX",
|
|
"MT_GRAVITY_GOLDBOX",
|
|
"MT_FLAMEAURA_GOLDBOX",
|
|
"MT_BUBBLEWRAP_GOLDBOX",
|
|
"MT_THUNDERCOIN_GOLDBOX",
|
|
|
|
// Monitor boxes -- special
|
|
"MT_RING_REDBOX",
|
|
"MT_RING_BLUEBOX",
|
|
|
|
// Monitor icons
|
|
"MT_RING_ICON",
|
|
"MT_PITY_ICON",
|
|
"MT_ATTRACT_ICON",
|
|
"MT_FORCE_ICON",
|
|
"MT_ARMAGEDDON_ICON",
|
|
"MT_WHIRLWIND_ICON",
|
|
"MT_ELEMENTAL_ICON",
|
|
"MT_SNEAKERS_ICON",
|
|
"MT_INVULN_ICON",
|
|
"MT_1UP_ICON",
|
|
"MT_EGGMAN_ICON",
|
|
"MT_MIXUP_ICON",
|
|
"MT_GRAVITY_ICON",
|
|
"MT_RECYCLER_ICON",
|
|
"MT_SCORE1K_ICON",
|
|
"MT_SCORE10K_ICON",
|
|
"MT_FLAMEAURA_ICON",
|
|
"MT_BUBBLEWRAP_ICON",
|
|
"MT_THUNDERCOIN_ICON",
|
|
|
|
// Projectiles
|
|
"MT_ROCKET",
|
|
"MT_LASER",
|
|
"MT_TORPEDO",
|
|
"MT_TORPEDO2", // silent
|
|
"MT_ENERGYBALL",
|
|
"MT_MINE", // Skim/Jetty-Syn mine
|
|
"MT_JETTBULLET", // Jetty-Syn Bullet
|
|
"MT_TURRETLASER",
|
|
"MT_CANNONBALL", // Cannonball
|
|
"MT_CANNONBALLDECOR", // Decorative/still cannonball
|
|
"MT_ARROW", // Arrow
|
|
"MT_DEMONFIRE", // Glaregoyle fire
|
|
|
|
// The letter
|
|
"MT_LETTER",
|
|
|
|
// Greenflower Scenery
|
|
"MT_GFZFLOWER1",
|
|
"MT_GFZFLOWER2",
|
|
"MT_GFZFLOWER3",
|
|
|
|
"MT_BLUEBERRYBUSH",
|
|
"MT_BERRYBUSH",
|
|
"MT_BUSH",
|
|
|
|
// Trees (both GFZ and misc)
|
|
"MT_GFZTREE",
|
|
"MT_GFZBERRYTREE",
|
|
"MT_GFZCHERRYTREE",
|
|
"MT_CHECKERTREE",
|
|
"MT_CHECKERSUNSETTREE",
|
|
"MT_FHZTREE", // Frozen Hillside
|
|
"MT_FHZPINKTREE",
|
|
"MT_POLYGONTREE",
|
|
"MT_BUSHTREE",
|
|
"MT_BUSHREDTREE",
|
|
"MT_SPRINGTREE",
|
|
|
|
// Techno Hill Scenery
|
|
"MT_THZFLOWER1",
|
|
"MT_THZFLOWER2",
|
|
"MT_THZFLOWER3",
|
|
"MT_THZTREE", // Steam whistle tree/bush
|
|
"MT_THZTREEBRANCH", // branch of said tree
|
|
"MT_ALARM",
|
|
|
|
// Deep Sea Scenery
|
|
"MT_GARGOYLE", // Deep Sea Gargoyle
|
|
"MT_BIGGARGOYLE", // Deep Sea Gargoyle (Big)
|
|
"MT_SEAWEED", // DSZ Seaweed
|
|
"MT_WATERDRIP", // Dripping Water source
|
|
"MT_WATERDROP", // Water drop from dripping water
|
|
"MT_CORAL1", // Coral
|
|
"MT_CORAL2",
|
|
"MT_CORAL3",
|
|
"MT_CORAL4",
|
|
"MT_CORAL5",
|
|
"MT_BLUECRYSTAL", // Blue Crystal
|
|
"MT_KELP", // Kelp
|
|
"MT_ANIMALGAETOP", // Animated algae top
|
|
"MT_ANIMALGAESEG", // Animated algae segment
|
|
"MT_DSZSTALAGMITE", // Deep Sea 1 Stalagmite
|
|
"MT_DSZ2STALAGMITE", // Deep Sea 2 Stalagmite
|
|
"MT_LIGHTBEAM", // DSZ Light beam
|
|
|
|
// Castle Eggman Scenery
|
|
"MT_CHAIN", // CEZ Chain
|
|
"MT_FLAME", // Flame (has corona)
|
|
"MT_FLAMEPARTICLE",
|
|
"MT_EGGSTATUE", // Eggman Statue
|
|
"MT_MACEPOINT", // Mace rotation point
|
|
"MT_CHAINMACEPOINT", // Combination of chains and maces point
|
|
"MT_SPRINGBALLPOINT", // Spring ball point
|
|
"MT_CHAINPOINT", // Mace chain
|
|
"MT_HIDDEN_SLING", // Spin mace chain (activatable)
|
|
"MT_FIREBARPOINT", // Firebar
|
|
"MT_CUSTOMMACEPOINT", // Custom mace
|
|
"MT_SMALLMACECHAIN", // Small Mace Chain
|
|
"MT_BIGMACECHAIN", // Big Mace Chain
|
|
"MT_SMALLMACE", // Small Mace
|
|
"MT_BIGMACE", // Big Mace
|
|
"MT_SMALLGRABCHAIN", // Small Grab Chain
|
|
"MT_BIGGRABCHAIN", // Big Grab Chain
|
|
"MT_YELLOWSPRINGBALL", // Yellow spring on a ball
|
|
"MT_REDSPRINGBALL", // Red spring on a ball
|
|
"MT_SMALLFIREBAR", // Small Firebar
|
|
"MT_BIGFIREBAR", // Big Firebar
|
|
"MT_CEZFLOWER", // Flower
|
|
"MT_CEZPOLE1", // Pole (with red banner)
|
|
"MT_CEZPOLE2", // Pole (with blue banner)
|
|
"MT_CEZBANNER1", // Banner (red)
|
|
"MT_CEZBANNER2", // Banner (blue)
|
|
"MT_PINETREE", // Pine Tree
|
|
"MT_CEZBUSH1", // Bush 1
|
|
"MT_CEZBUSH2", // Bush 2
|
|
"MT_CANDLE", // Candle
|
|
"MT_CANDLEPRICKET", // Candle pricket
|
|
"MT_FLAMEHOLDER", // Flame holder
|
|
"MT_FIRETORCH", // Fire torch
|
|
"MT_WAVINGFLAG1", // Waving flag (red)
|
|
"MT_WAVINGFLAG2", // Waving flag (blue)
|
|
"MT_WAVINGFLAGSEG1", // Waving flag segment (red)
|
|
"MT_WAVINGFLAGSEG2", // Waving flag segment (blue)
|
|
"MT_CRAWLASTATUE", // Crawla statue
|
|
"MT_FACESTABBERSTATUE", // Facestabber statue
|
|
"MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking:
|
|
"MT_BRAMBLES", // Brambles
|
|
|
|
// Arid Canyon Scenery
|
|
"MT_BIGTUMBLEWEED",
|
|
"MT_LITTLETUMBLEWEED",
|
|
"MT_CACTI1", // Tiny Red Flower Cactus
|
|
"MT_CACTI2", // Small Red Flower Cactus
|
|
"MT_CACTI3", // Tiny Blue Flower Cactus
|
|
"MT_CACTI4", // Small Blue Flower Cactus
|
|
"MT_CACTI5", // Prickly Pear
|
|
"MT_CACTI6", // Barrel Cactus
|
|
"MT_CACTI7", // Tall Barrel Cactus
|
|
"MT_CACTI8", // Armed Cactus
|
|
"MT_CACTI9", // Ball Cactus
|
|
"MT_CACTI10", // Tiny Cactus
|
|
"MT_CACTI11", // Small Cactus
|
|
"MT_CACTITINYSEG", // Tiny Cactus Segment
|
|
"MT_CACTISMALLSEG", // Small Cactus Segment
|
|
"MT_ARIDSIGN_CAUTION", // Caution Sign
|
|
"MT_ARIDSIGN_CACTI", // Cacti Sign
|
|
"MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign
|
|
"MT_OILLAMP",
|
|
"MT_TNTBARREL",
|
|
"MT_PROXIMITYTNT",
|
|
"MT_DUSTDEVIL",
|
|
"MT_DUSTLAYER",
|
|
"MT_ARIDDUST",
|
|
"MT_MINECART",
|
|
"MT_MINECARTSEG",
|
|
"MT_MINECARTSPAWNER",
|
|
"MT_MINECARTEND",
|
|
"MT_MINECARTENDSOLID",
|
|
"MT_MINECARTSIDEMARK",
|
|
"MT_MINECARTSPARK",
|
|
"MT_SALOONDOOR",
|
|
"MT_SALOONDOORCENTER",
|
|
"MT_TRAINCAMEOSPAWNER",
|
|
"MT_TRAINSEG",
|
|
"MT_TRAINDUSTSPAWNER",
|
|
"MT_TRAINSTEAMSPAWNER",
|
|
"MT_MINECARTSWITCHPOINT",
|
|
|
|
// Red Volcano Scenery
|
|
"MT_FLAMEJET",
|
|
"MT_VERTICALFLAMEJET",
|
|
"MT_FLAMEJETFLAME",
|
|
|
|
"MT_FJSPINAXISA", // Counter-clockwise
|
|
"MT_FJSPINAXISB", // Clockwise
|
|
|
|
"MT_FLAMEJETFLAMEB", // Blade's flame
|
|
|
|
"MT_LAVAFALL",
|
|
"MT_LAVAFALL_LAVA",
|
|
"MT_LAVAFALLROCK",
|
|
|
|
"MT_ROLLOUTSPAWN",
|
|
"MT_ROLLOUTROCK",
|
|
|
|
"MT_BIGFERNLEAF",
|
|
"MT_BIGFERN",
|
|
"MT_JUNGLEPALM",
|
|
"MT_TORCHFLOWER",
|
|
"MT_WALLVINE_LONG",
|
|
"MT_WALLVINE_SHORT",
|
|
|
|
// Dark City Scenery
|
|
|
|
// Egg Rock Scenery
|
|
|
|
// Azure Temple Scenery
|
|
"MT_GLAREGOYLE",
|
|
"MT_GLAREGOYLEUP",
|
|
"MT_GLAREGOYLEDOWN",
|
|
"MT_GLAREGOYLELONG",
|
|
"MT_TARGET", // AKA Red Crystal
|
|
"MT_GREENFLAME",
|
|
"MT_BLUEGARGOYLE",
|
|
|
|
// Stalagmites
|
|
"MT_STALAGMITE0",
|
|
"MT_STALAGMITE1",
|
|
"MT_STALAGMITE2",
|
|
"MT_STALAGMITE3",
|
|
"MT_STALAGMITE4",
|
|
"MT_STALAGMITE5",
|
|
"MT_STALAGMITE6",
|
|
"MT_STALAGMITE7",
|
|
"MT_STALAGMITE8",
|
|
"MT_STALAGMITE9",
|
|
|
|
// Christmas Scenery
|
|
"MT_XMASPOLE",
|
|
"MT_CANDYCANE",
|
|
"MT_SNOWMAN", // normal
|
|
"MT_SNOWMANHAT", // with hat + scarf
|
|
"MT_LAMPPOST1", // normal
|
|
"MT_LAMPPOST2", // with snow
|
|
"MT_HANGSTAR",
|
|
"MT_MISTLETOE",
|
|
// Xmas GFZ bushes
|
|
"MT_XMASBLUEBERRYBUSH",
|
|
"MT_XMASBERRYBUSH",
|
|
"MT_XMASBUSH",
|
|
// FHZ
|
|
"MT_FHZICE1",
|
|
"MT_FHZICE2",
|
|
"MT_ROSY",
|
|
"MT_CDLHRT",
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
"MT_JACKO1",
|
|
"MT_JACKO2",
|
|
"MT_JACKO3",
|
|
// Dr Seuss Trees
|
|
"MT_HHZTREE_TOP",
|
|
"MT_HHZTREE_PART",
|
|
// Misc
|
|
"MT_HHZSHROOM",
|
|
"MT_HHZGRASS",
|
|
"MT_HHZTENTACLE1",
|
|
"MT_HHZTENTACLE2",
|
|
"MT_HHZSTALAGMITE_TALL",
|
|
"MT_HHZSTALAGMITE_SHORT",
|
|
|
|
// Botanic Serenity scenery
|
|
"MT_BSZTALLFLOWER_RED",
|
|
"MT_BSZTALLFLOWER_PURPLE",
|
|
"MT_BSZTALLFLOWER_BLUE",
|
|
"MT_BSZTALLFLOWER_CYAN",
|
|
"MT_BSZTALLFLOWER_YELLOW",
|
|
"MT_BSZTALLFLOWER_ORANGE",
|
|
"MT_BSZFLOWER_RED",
|
|
"MT_BSZFLOWER_PURPLE",
|
|
"MT_BSZFLOWER_BLUE",
|
|
"MT_BSZFLOWER_CYAN",
|
|
"MT_BSZFLOWER_YELLOW",
|
|
"MT_BSZFLOWER_ORANGE",
|
|
"MT_BSZSHORTFLOWER_RED",
|
|
"MT_BSZSHORTFLOWER_PURPLE",
|
|
"MT_BSZSHORTFLOWER_BLUE",
|
|
"MT_BSZSHORTFLOWER_CYAN",
|
|
"MT_BSZSHORTFLOWER_YELLOW",
|
|
"MT_BSZSHORTFLOWER_ORANGE",
|
|
"MT_BSZTULIP_RED",
|
|
"MT_BSZTULIP_PURPLE",
|
|
"MT_BSZTULIP_BLUE",
|
|
"MT_BSZTULIP_CYAN",
|
|
"MT_BSZTULIP_YELLOW",
|
|
"MT_BSZTULIP_ORANGE",
|
|
"MT_BSZCLUSTER_RED",
|
|
"MT_BSZCLUSTER_PURPLE",
|
|
"MT_BSZCLUSTER_BLUE",
|
|
"MT_BSZCLUSTER_CYAN",
|
|
"MT_BSZCLUSTER_YELLOW",
|
|
"MT_BSZCLUSTER_ORANGE",
|
|
"MT_BSZBUSH_RED",
|
|
"MT_BSZBUSH_PURPLE",
|
|
"MT_BSZBUSH_BLUE",
|
|
"MT_BSZBUSH_CYAN",
|
|
"MT_BSZBUSH_YELLOW",
|
|
"MT_BSZBUSH_ORANGE",
|
|
"MT_BSZVINE_RED",
|
|
"MT_BSZVINE_PURPLE",
|
|
"MT_BSZVINE_BLUE",
|
|
"MT_BSZVINE_CYAN",
|
|
"MT_BSZVINE_YELLOW",
|
|
"MT_BSZVINE_ORANGE",
|
|
"MT_BSZSHRUB",
|
|
"MT_BSZCLOVER",
|
|
"MT_BIG_PALMTREE_TRUNK",
|
|
"MT_BIG_PALMTREE_TOP",
|
|
"MT_PALMTREE_TRUNK",
|
|
"MT_PALMTREE_TOP",
|
|
|
|
// Misc scenery
|
|
"MT_DBALL",
|
|
"MT_EGGSTATUE2",
|
|
|
|
// Powerup Indicators
|
|
"MT_ELEMENTAL_ORB", // Elemental shield mobj
|
|
"MT_ATTRACT_ORB", // Attract shield mobj
|
|
"MT_FORCE_ORB", // Force shield mobj
|
|
"MT_ARMAGEDDON_ORB", // Armageddon shield mobj
|
|
"MT_WHIRLWIND_ORB", // Whirlwind shield mobj
|
|
"MT_PITY_ORB", // Pity shield mobj
|
|
"MT_FLAMEAURA_ORB", // Flame shield mobj
|
|
"MT_BUBBLEWRAP_ORB", // Bubble shield mobj
|
|
"MT_THUNDERCOIN_ORB", // Thunder shield mobj
|
|
"MT_THUNDERCOIN_SPARK", // Thunder spark
|
|
"MT_IVSP", // Invincibility sparkles
|
|
"MT_SUPERSPARK", // Super Sonic Spark
|
|
|
|
// Flickies
|
|
"MT_FLICKY_01", // Bluebird
|
|
"MT_FLICKY_01_CENTER",
|
|
"MT_FLICKY_02", // Rabbit
|
|
"MT_FLICKY_02_CENTER",
|
|
"MT_FLICKY_03", // Chicken
|
|
"MT_FLICKY_03_CENTER",
|
|
"MT_FLICKY_04", // Seal
|
|
"MT_FLICKY_04_CENTER",
|
|
"MT_FLICKY_05", // Pig
|
|
"MT_FLICKY_05_CENTER",
|
|
"MT_FLICKY_06", // Chipmunk
|
|
"MT_FLICKY_06_CENTER",
|
|
"MT_FLICKY_07", // Penguin
|
|
"MT_FLICKY_07_CENTER",
|
|
"MT_FLICKY_08", // Fish
|
|
"MT_FLICKY_08_CENTER",
|
|
"MT_FLICKY_09", // Ram
|
|
"MT_FLICKY_09_CENTER",
|
|
"MT_FLICKY_10", // Puffin
|
|
"MT_FLICKY_10_CENTER",
|
|
"MT_FLICKY_11", // Cow
|
|
"MT_FLICKY_11_CENTER",
|
|
"MT_FLICKY_12", // Rat
|
|
"MT_FLICKY_12_CENTER",
|
|
"MT_FLICKY_13", // Bear
|
|
"MT_FLICKY_13_CENTER",
|
|
"MT_FLICKY_14", // Dove
|
|
"MT_FLICKY_14_CENTER",
|
|
"MT_FLICKY_15", // Cat
|
|
"MT_FLICKY_15_CENTER",
|
|
"MT_FLICKY_16", // Canary
|
|
"MT_FLICKY_16_CENTER",
|
|
"MT_SECRETFLICKY_01", // Spider
|
|
"MT_SECRETFLICKY_01_CENTER",
|
|
"MT_SECRETFLICKY_02", // Bat
|
|
"MT_SECRETFLICKY_02_CENTER",
|
|
"MT_SEED",
|
|
|
|
// Environmental Effects
|
|
"MT_RAIN", // Rain
|
|
"MT_SNOWFLAKE", // Snowflake
|
|
"MT_SPLISH", // Water splish!
|
|
"MT_LAVASPLISH", // Lava splish!
|
|
"MT_SMOKE",
|
|
"MT_SMALLBUBBLE", // small bubble
|
|
"MT_MEDIUMBUBBLE", // medium bubble
|
|
"MT_EXTRALARGEBUBBLE", // extra large bubble
|
|
"MT_WATERZAP",
|
|
"MT_SPINDUST", // Spindash dust
|
|
"MT_TFOG",
|
|
"MT_PARTICLE",
|
|
"MT_PARTICLEGEN", // For fans, etc.
|
|
|
|
// Game Indicators
|
|
"MT_SCORE", // score logo
|
|
"MT_DROWNNUMBERS", // Drowning Timer
|
|
"MT_GOTEMERALD", // Chaos Emerald (intangible)
|
|
"MT_LOCKON", // Target
|
|
"MT_LOCKONINF", // In-level Target
|
|
"MT_TAG", // Tag Sign
|
|
"MT_GOTFLAG", // Got Flag sign
|
|
"MT_FINISHFLAG", // Finish flag
|
|
|
|
// Ambient Sounds
|
|
"MT_AWATERA", // Ambient Water Sound 1
|
|
"MT_AWATERB", // Ambient Water Sound 2
|
|
"MT_AWATERC", // Ambient Water Sound 3
|
|
"MT_AWATERD", // Ambient Water Sound 4
|
|
"MT_AWATERE", // Ambient Water Sound 5
|
|
"MT_AWATERF", // Ambient Water Sound 6
|
|
"MT_AWATERG", // Ambient Water Sound 7
|
|
"MT_AWATERH", // Ambient Water Sound 8
|
|
"MT_RANDOMAMBIENT",
|
|
"MT_RANDOMAMBIENT2",
|
|
"MT_MACHINEAMBIENCE",
|
|
|
|
"MT_CORK",
|
|
"MT_LHRT",
|
|
|
|
// Ring Weapons
|
|
"MT_REDRING",
|
|
"MT_BOUNCERING",
|
|
"MT_RAILRING",
|
|
"MT_INFINITYRING",
|
|
"MT_AUTOMATICRING",
|
|
"MT_EXPLOSIONRING",
|
|
"MT_SCATTERRING",
|
|
"MT_GRENADERING",
|
|
|
|
"MT_BOUNCEPICKUP",
|
|
"MT_RAILPICKUP",
|
|
"MT_AUTOPICKUP",
|
|
"MT_EXPLODEPICKUP",
|
|
"MT_SCATTERPICKUP",
|
|
"MT_GRENADEPICKUP",
|
|
|
|
"MT_THROWNBOUNCE",
|
|
"MT_THROWNINFINITY",
|
|
"MT_THROWNAUTOMATIC",
|
|
"MT_THROWNSCATTER",
|
|
"MT_THROWNEXPLOSION",
|
|
"MT_THROWNGRENADE",
|
|
|
|
// Mario-specific stuff
|
|
"MT_COIN",
|
|
"MT_FLINGCOIN",
|
|
"MT_GOOMBA",
|
|
"MT_BLUEGOOMBA",
|
|
"MT_FIREFLOWER",
|
|
"MT_FIREBALL",
|
|
"MT_FIREBALLTRAIL",
|
|
"MT_SHELL",
|
|
"MT_PUMA",
|
|
"MT_PUMATRAIL",
|
|
"MT_HAMMER",
|
|
"MT_KOOPA",
|
|
"MT_KOOPAFLAME",
|
|
"MT_AXE",
|
|
"MT_MARIOBUSH1",
|
|
"MT_MARIOBUSH2",
|
|
"MT_TOAD",
|
|
|
|
// NiGHTS Stuff
|
|
"MT_AXIS",
|
|
"MT_AXISTRANSFER",
|
|
"MT_AXISTRANSFERLINE",
|
|
"MT_NIGHTSDRONE",
|
|
"MT_NIGHTSDRONE_MAN",
|
|
"MT_NIGHTSDRONE_SPARKLING",
|
|
"MT_NIGHTSDRONE_GOAL",
|
|
"MT_NIGHTSPARKLE",
|
|
"MT_NIGHTSLOOPHELPER",
|
|
"MT_NIGHTSBUMPER", // NiGHTS Bumper
|
|
"MT_HOOP",
|
|
"MT_HOOPCOLLIDE", // Collision detection for NiGHTS hoops
|
|
"MT_HOOPCENTER", // Center of a hoop
|
|
"MT_NIGHTSCORE",
|
|
"MT_NIGHTSCHIP", // NiGHTS Chip
|
|
"MT_FLINGNIGHTSCHIP", // Lost NiGHTS Chip
|
|
"MT_NIGHTSSTAR", // NiGHTS Star
|
|
"MT_FLINGNIGHTSSTAR", // Lost NiGHTS Star
|
|
"MT_NIGHTSSUPERLOOP",
|
|
"MT_NIGHTSDRILLREFILL",
|
|
"MT_NIGHTSHELPER",
|
|
"MT_NIGHTSEXTRATIME",
|
|
"MT_NIGHTSLINKFREEZE",
|
|
"MT_EGGCAPSULE",
|
|
"MT_IDEYAANCHOR",
|
|
"MT_NIGHTOPIANHELPER", // the actual helper object that orbits you
|
|
"MT_PIAN", // decorative singing friend
|
|
"MT_SHLEEP", // almost-decorative sleeping enemy
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
"MT_PENGUINATOR",
|
|
"MT_POPHAT",
|
|
"MT_POPSHOT",
|
|
"MT_POPSHOT_TRAIL",
|
|
|
|
"MT_HIVEELEMENTAL",
|
|
"MT_BUMBLEBORE",
|
|
|
|
"MT_BUGGLE",
|
|
|
|
"MT_SMASHINGSPIKEBALL",
|
|
"MT_CACOLANTERN",
|
|
"MT_CACOSHARD",
|
|
"MT_CACOFIRE",
|
|
"MT_SPINBOBERT",
|
|
"MT_SPINBOBERT_FIRE1",
|
|
"MT_SPINBOBERT_FIRE2",
|
|
"MT_HANGSTER",
|
|
|
|
// Utility Objects
|
|
"MT_TELEPORTMAN",
|
|
"MT_ALTVIEWMAN",
|
|
"MT_CRUMBLEOBJ", // Sound generator for crumbling platform
|
|
"MT_TUBEWAYPOINT",
|
|
"MT_PUSH",
|
|
"MT_PULL",
|
|
"MT_GHOST",
|
|
"MT_OVERLAY",
|
|
"MT_ANGLEMAN",
|
|
"MT_POLYANCHOR",
|
|
"MT_POLYSPAWN",
|
|
|
|
// Skybox objects
|
|
"MT_SKYBOX",
|
|
|
|
// Debris
|
|
"MT_SPARK", //spark
|
|
"MT_EXPLODE", // Robot Explosion
|
|
"MT_UWEXPLODE", // Underwater Explosion
|
|
"MT_DUST",
|
|
"MT_ROCKSPAWNER",
|
|
"MT_FALLINGROCK",
|
|
"MT_ROCKCRUMBLE1",
|
|
"MT_ROCKCRUMBLE2",
|
|
"MT_ROCKCRUMBLE3",
|
|
"MT_ROCKCRUMBLE4",
|
|
"MT_ROCKCRUMBLE5",
|
|
"MT_ROCKCRUMBLE6",
|
|
"MT_ROCKCRUMBLE7",
|
|
"MT_ROCKCRUMBLE8",
|
|
"MT_ROCKCRUMBLE9",
|
|
"MT_ROCKCRUMBLE10",
|
|
"MT_ROCKCRUMBLE11",
|
|
"MT_ROCKCRUMBLE12",
|
|
"MT_ROCKCRUMBLE13",
|
|
"MT_ROCKCRUMBLE14",
|
|
"MT_ROCKCRUMBLE15",
|
|
"MT_ROCKCRUMBLE16",
|
|
|
|
// Level debris
|
|
"MT_GFZDEBRIS",
|
|
"MT_BRICKDEBRIS",
|
|
"MT_WOODDEBRIS",
|
|
"MT_REDBRICKDEBRIS",
|
|
"MT_BLUEBRICKDEBRIS",
|
|
"MT_YELLOWBRICKDEBRIS",
|
|
|
|
"MT_NAMECHECK",
|
|
};
|
|
|
|
const char *const MOBJFLAG_LIST[] = {
|
|
"SPECIAL",
|
|
"SOLID",
|
|
"SHOOTABLE",
|
|
"NOSECTOR",
|
|
"NOBLOCKMAP",
|
|
"PAPERCOLLISION",
|
|
"PUSHABLE",
|
|
"BOSS",
|
|
"SPAWNCEILING",
|
|
"NOGRAVITY",
|
|
"AMBIENT",
|
|
"SLIDEME",
|
|
"NOCLIP",
|
|
"FLOAT",
|
|
"BOXICON",
|
|
"MISSILE",
|
|
"SPRING",
|
|
"BOUNCE",
|
|
"MONITOR",
|
|
"NOTHINK",
|
|
"FIRE",
|
|
"NOCLIPHEIGHT",
|
|
"ENEMY",
|
|
"SCENERY",
|
|
"PAIN",
|
|
"STICKY",
|
|
"NIGHTSITEM",
|
|
"NOCLIPTHING",
|
|
"GRENADEBOUNCE",
|
|
"RUNSPAWNFUNC",
|
|
NULL
|
|
};
|
|
|
|
// \tMF2_(\S+).*// (.+) --> \t"\1", // \2
|
|
const char *const MOBJFLAG2_LIST[] = {
|
|
"AXIS", // It's a NiGHTS axis! (For faster checking)
|
|
"TWOD", // Moves like it's in a 2D level
|
|
"DONTRESPAWN", // Don't respawn this object!
|
|
"DONTDRAW", // Don't generate a vissprite
|
|
"AUTOMATIC", // Thrown ring has automatic properties
|
|
"RAILRING", // Thrown ring has rail properties
|
|
"BOUNCERING", // Thrown ring has bounce properties
|
|
"EXPLOSION", // Thrown ring has explosive properties
|
|
"SCATTER", // Thrown ring has scatter properties
|
|
"BEYONDTHEGRAVE", // Source of this missile has died and has since respawned.
|
|
"SLIDEPUSH", // MF_PUSHABLE that pushes continuously.
|
|
"CLASSICPUSH", // Drops straight down when object has negative momz.
|
|
"INVERTAIMABLE", // Flips whether it's targetable by A_LookForEnemies (enemies no, decoys yes)
|
|
"INFLOAT", // Floating to a height for a move, don't auto float to target's height.
|
|
"DEBRIS", // Splash ring from explosion ring
|
|
"NIGHTSPULL", // Attracted from a paraloop
|
|
"JUSTATTACKED", // can be pushed by other moving mobjs
|
|
"FIRING", // turret fire
|
|
"SUPERFIRE", // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
|
"SHADOW", // Fuzzy draw, makes targeting harder.
|
|
"STRONGBOX", // Flag used for "strong" random monitors.
|
|
"OBJECTFLIP", // Flag for objects that always have flipped gravity.
|
|
"SKULLFLY", // Special handling: skull in flight.
|
|
"FRET", // Flashing from a previous hit
|
|
"BOSSNOTRAP", // No Egg Trap after boss
|
|
"BOSSFLEE", // Boss is fleeing!
|
|
"BOSSDEAD", // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
|
"AMBUSH", // Alternate behaviour typically set by MTF_AMBUSH
|
|
"LINKDRAW", // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position)
|
|
"SHIELD", // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use)
|
|
"SPLAT", // Object is a splat
|
|
NULL
|
|
};
|
|
|
|
const char *const MOBJEFLAG_LIST[] = {
|
|
"ONGROUND", // The mobj stands on solid floor (not on another mobj or in air)
|
|
"JUSTHITFLOOR", // The mobj just hit the floor while falling, this is cleared on next frame
|
|
"TOUCHWATER", // The mobj stands in a sector with water, and touches the surface
|
|
"UNDERWATER", // The mobj stands in a sector with water, and his waist is BELOW the water surface
|
|
"JUSTSTEPPEDDOWN", // used for ramp sectors
|
|
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
|
|
"GOOWATER", // Goo water
|
|
"TOUCHLAVA", // The mobj is touching a lava block
|
|
"PUSHED", // Mobj was already pushed this tic
|
|
"SPRUNG", // Mobj was already sprung this tic
|
|
"APPLYPMOMZ", // Platform movement
|
|
"TRACERANGLE", // Compute and trigger on mobj angle relative to tracer
|
|
NULL
|
|
};
|
|
|
|
const char *const MAPTHINGFLAG_LIST[4] = {
|
|
"EXTRA", // Extra flag for objects.
|
|
"OBJECTFLIP", // Reverse gravity flag for objects.
|
|
"OBJECTSPECIAL", // Special flag used with certain objects.
|
|
"AMBUSH" // Deaf monsters/do not react to sound.
|
|
};
|
|
|
|
const char *const PLAYERFLAG_LIST[] = {
|
|
|
|
// Cvars
|
|
"FLIPCAM", // Flip camera angle with gravity flip prefrence.
|
|
"ANALOGMODE", // Analog mode?
|
|
"DIRECTIONCHAR", // Directional character sprites?
|
|
"AUTOBRAKE", // Autobrake?
|
|
|
|
// Cheats
|
|
"GODMODE",
|
|
"NOCLIP",
|
|
"INVIS",
|
|
|
|
// True if button down last tic.
|
|
"ATTACKDOWN",
|
|
"SPINDOWN",
|
|
"JUMPDOWN",
|
|
"WPNDOWN",
|
|
|
|
// Unmoving states
|
|
"STASIS", // Player is not allowed to move
|
|
"JUMPSTASIS", // and that includes jumping.
|
|
// (we don't include FULLSTASIS here I guess because it's just those two together...?)
|
|
|
|
// Applying autobrake?
|
|
"APPLYAUTOBRAKE",
|
|
|
|
// Character action status
|
|
"STARTJUMP",
|
|
"JUMPED",
|
|
"NOJUMPDAMAGE",
|
|
|
|
"SPINNING",
|
|
"STARTDASH",
|
|
|
|
"THOKKED",
|
|
"SHIELDABILITY",
|
|
"GLIDING",
|
|
"BOUNCING",
|
|
|
|
// Sliding (usually in water) like Labyrinth/Oil Ocean
|
|
"SLIDING",
|
|
|
|
// NiGHTS stuff
|
|
"TRANSFERTOCLOSEST",
|
|
"DRILLING",
|
|
|
|
// Gametype-specific stuff
|
|
"GAMETYPEOVER", // Race time over, or H&S out-of-game
|
|
"TAGIT", // The player is it! For Tag Mode
|
|
|
|
/*** misc ***/
|
|
"FORCESTRAFE", // Translate turn inputs into strafe inputs
|
|
"CANCARRY", // Can carry?
|
|
"FINISHED",
|
|
|
|
NULL // stop loop here.
|
|
};
|
|
|
|
const char *const GAMETYPERULE_LIST[] = {
|
|
"CAMPAIGN",
|
|
"RINGSLINGER",
|
|
"SPECTATORS",
|
|
"LIVES",
|
|
"TEAMS",
|
|
"FIRSTPERSON",
|
|
"POWERSTONES",
|
|
"TEAMFLAGS",
|
|
"FRIENDLY",
|
|
"SPECIALSTAGES",
|
|
"EMERALDTOKENS",
|
|
"EMERALDHUNT",
|
|
"RACE",
|
|
"TAG",
|
|
"POINTLIMIT",
|
|
"TIMELIMIT",
|
|
"OVERTIME",
|
|
"HURTMESSAGES",
|
|
"FRIENDLYFIRE",
|
|
"STARTCOUNTDOWN",
|
|
"HIDEFROZEN",
|
|
"BLINDFOLDED",
|
|
"RESPAWNDELAY",
|
|
"PITYSHIELD",
|
|
"DEATHPENALTY",
|
|
"NOSPECTATORSPAWN",
|
|
"DEATHMATCHSTARTS",
|
|
"SPAWNINVUL",
|
|
"SPAWNENEMIES",
|
|
"ALLOWEXIT",
|
|
"NOTITLECARD",
|
|
"CUTSCENES",
|
|
NULL
|
|
};
|
|
|
|
// Linedef flags
|
|
const char *const ML_LIST[16] = {
|
|
"IMPASSIBLE",
|
|
"BLOCKMONSTERS",
|
|
"TWOSIDED",
|
|
"DONTPEGTOP",
|
|
"DONTPEGBOTTOM",
|
|
"EFFECT1",
|
|
"NOCLIMB",
|
|
"EFFECT2",
|
|
"EFFECT3",
|
|
"EFFECT4",
|
|
"EFFECT5",
|
|
"NOSONIC",
|
|
"NOTAILS",
|
|
"NOKNUX",
|
|
"BOUNCY",
|
|
"TFERLINE"
|
|
};
|
|
|
|
const char *COLOR_ENUMS[] = {
|
|
"NONE", // SKINCOLOR_NONE,
|
|
|
|
// Greyscale ranges
|
|
"WHITE", // SKINCOLOR_WHITE,
|
|
"BONE", // SKINCOLOR_BONE,
|
|
"CLOUDY", // SKINCOLOR_CLOUDY,
|
|
"GREY", // SKINCOLOR_GREY,
|
|
"SILVER", // SKINCOLOR_SILVER,
|
|
"CARBON", // SKINCOLOR_CARBON,
|
|
"JET", // SKINCOLOR_JET,
|
|
"BLACK", // SKINCOLOR_BLACK,
|
|
|
|
// Desaturated
|
|
"AETHER", // SKINCOLOR_AETHER,
|
|
"SLATE", // SKINCOLOR_SLATE,
|
|
"BLUEBELL", // SKINCOLOR_BLUEBELL,
|
|
"PINK", // SKINCOLOR_PINK,
|
|
"YOGURT", // SKINCOLOR_YOGURT,
|
|
"BROWN", // SKINCOLOR_BROWN,
|
|
"BRONZE", // SKINCOLOR_BRONZE,
|
|
"TAN", // SKINCOLOR_TAN,
|
|
"BEIGE", // SKINCOLOR_BEIGE,
|
|
"MOSS", // SKINCOLOR_MOSS,
|
|
"AZURE", // SKINCOLOR_AZURE,
|
|
"LAVENDER", // SKINCOLOR_LAVENDER,
|
|
|
|
// Viv's vivid colours (toast 21/07/17)
|
|
"RUBY", // SKINCOLOR_RUBY,
|
|
"SALMON", // SKINCOLOR_SALMON,
|
|
"RED", // SKINCOLOR_RED,
|
|
"CRIMSON", // SKINCOLOR_CRIMSON,
|
|
"FLAME", // SKINCOLOR_FLAME,
|
|
"KETCHUP", // SKINCOLOR_KETCHUP,
|
|
"PEACHY", // SKINCOLOR_PEACHY,
|
|
"QUAIL", // SKINCOLOR_QUAIL,
|
|
"SUNSET", // SKINCOLOR_SUNSET,
|
|
"COPPER", // SKINCOLOR_COPPER,
|
|
"APRICOT", // SKINCOLOR_APRICOT,
|
|
"ORANGE", // SKINCOLOR_ORANGE,
|
|
"RUST", // SKINCOLOR_RUST,
|
|
"GOLD", // SKINCOLOR_GOLD,
|
|
"SANDY", // SKINCOLOR_SANDY,
|
|
"YELLOW", // SKINCOLOR_YELLOW,
|
|
"OLIVE", // SKINCOLOR_OLIVE,
|
|
"LIME", // SKINCOLOR_LIME,
|
|
"PERIDOT", // SKINCOLOR_PERIDOT,
|
|
"APPLE", // SKINCOLOR_APPLE,
|
|
"GREEN", // SKINCOLOR_GREEN,
|
|
"FOREST", // SKINCOLOR_FOREST,
|
|
"EMERALD", // SKINCOLOR_EMERALD,
|
|
"MINT", // SKINCOLOR_MINT,
|
|
"SEAFOAM", // SKINCOLOR_SEAFOAM,
|
|
"AQUA", // SKINCOLOR_AQUA,
|
|
"TEAL", // SKINCOLOR_TEAL,
|
|
"WAVE", // SKINCOLOR_WAVE,
|
|
"CYAN", // SKINCOLOR_CYAN,
|
|
"SKY", // SKINCOLOR_SKY,
|
|
"CERULEAN", // SKINCOLOR_CERULEAN,
|
|
"ICY", // SKINCOLOR_ICY,
|
|
"SAPPHIRE", // SKINCOLOR_SAPPHIRE,
|
|
"CORNFLOWER", // SKINCOLOR_CORNFLOWER,
|
|
"BLUE", // SKINCOLOR_BLUE,
|
|
"COBALT", // SKINCOLOR_COBALT,
|
|
"VAPOR", // SKINCOLOR_VAPOR,
|
|
"DUSK", // SKINCOLOR_DUSK,
|
|
"PASTEL", // SKINCOLOR_PASTEL,
|
|
"PURPLE", // SKINCOLOR_PURPLE,
|
|
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM,
|
|
"MAGENTA", // SKINCOLOR_MAGENTA,
|
|
"NEON", // SKINCOLOR_NEON,
|
|
"VIOLET", // SKINCOLOR_VIOLET,
|
|
"LILAC", // SKINCOLOR_LILAC,
|
|
"PLUM", // SKINCOLOR_PLUM,
|
|
"RASPBERRY", // SKINCOLOR_RASPBERRY,
|
|
"ROSY", // SKINCOLOR_ROSY,
|
|
|
|
// Super special awesome Super flashing colors!
|
|
"SUPERSILVER1", // SKINCOLOR_SUPERSILVER1
|
|
"SUPERSILVER2", // SKINCOLOR_SUPERSILVER2,
|
|
"SUPERSILVER3", // SKINCOLOR_SUPERSILVER3,
|
|
"SUPERSILVER4", // SKINCOLOR_SUPERSILVER4,
|
|
"SUPERSILVER5", // SKINCOLOR_SUPERSILVER5,
|
|
|
|
"SUPERRED1", // SKINCOLOR_SUPERRED1
|
|
"SUPERRED2", // SKINCOLOR_SUPERRED2,
|
|
"SUPERRED3", // SKINCOLOR_SUPERRED3,
|
|
"SUPERRED4", // SKINCOLOR_SUPERRED4,
|
|
"SUPERRED5", // SKINCOLOR_SUPERRED5,
|
|
|
|
"SUPERORANGE1", // SKINCOLOR_SUPERORANGE1
|
|
"SUPERORANGE2", // SKINCOLOR_SUPERORANGE2,
|
|
"SUPERORANGE3", // SKINCOLOR_SUPERORANGE3,
|
|
"SUPERORANGE4", // SKINCOLOR_SUPERORANGE4,
|
|
"SUPERORANGE5", // SKINCOLOR_SUPERORANGE5,
|
|
|
|
"SUPERGOLD1", // SKINCOLOR_SUPERGOLD1
|
|
"SUPERGOLD2", // SKINCOLOR_SUPERGOLD2,
|
|
"SUPERGOLD3", // SKINCOLOR_SUPERGOLD3,
|
|
"SUPERGOLD4", // SKINCOLOR_SUPERGOLD4,
|
|
"SUPERGOLD5", // SKINCOLOR_SUPERGOLD5,
|
|
|
|
"SUPERPERIDOT1", // SKINCOLOR_SUPERPERIDOT1
|
|
"SUPERPERIDOT2", // SKINCOLOR_SUPERPERIDOT2,
|
|
"SUPERPERIDOT3", // SKINCOLOR_SUPERPERIDOT3,
|
|
"SUPERPERIDOT4", // SKINCOLOR_SUPERPERIDOT4,
|
|
"SUPERPERIDOT5", // SKINCOLOR_SUPERPERIDOT5,
|
|
|
|
"SUPERSKY1", // SKINCOLOR_SUPERSKY1
|
|
"SUPERSKY2", // SKINCOLOR_SUPERSKY2,
|
|
"SUPERSKY3", // SKINCOLOR_SUPERSKY3,
|
|
"SUPERSKY4", // SKINCOLOR_SUPERSKY4,
|
|
"SUPERSKY5", // SKINCOLOR_SUPERSKY5,
|
|
|
|
"SUPERPURPLE1", // SKINCOLOR_SUPERPURPLE1,
|
|
"SUPERPURPLE2", // SKINCOLOR_SUPERPURPLE2,
|
|
"SUPERPURPLE3", // SKINCOLOR_SUPERPURPLE3,
|
|
"SUPERPURPLE4", // SKINCOLOR_SUPERPURPLE4,
|
|
"SUPERPURPLE5", // SKINCOLOR_SUPERPURPLE5,
|
|
|
|
"SUPERRUST1", // SKINCOLOR_SUPERRUST1
|
|
"SUPERRUST2", // SKINCOLOR_SUPERRUST2,
|
|
"SUPERRUST3", // SKINCOLOR_SUPERRUST3,
|
|
"SUPERRUST4", // SKINCOLOR_SUPERRUST4,
|
|
"SUPERRUST5", // SKINCOLOR_SUPERRUST5,
|
|
|
|
"SUPERTAN1", // SKINCOLOR_SUPERTAN1
|
|
"SUPERTAN2", // SKINCOLOR_SUPERTAN2,
|
|
"SUPERTAN3", // SKINCOLOR_SUPERTAN3,
|
|
"SUPERTAN4", // SKINCOLOR_SUPERTAN4,
|
|
"SUPERTAN5" // SKINCOLOR_SUPERTAN5,
|
|
};
|
|
|
|
const char *const POWERS_LIST[] = {
|
|
"INVULNERABILITY",
|
|
"SNEAKERS",
|
|
"FLASHING",
|
|
"SHIELD",
|
|
"CARRY",
|
|
"TAILSFLY", // tails flying
|
|
"UNDERWATER", // underwater timer
|
|
"SPACETIME", // In space, no one can hear you spin!
|
|
"EXTRALIFE", // Extra Life timer
|
|
"PUSHING",
|
|
"JUSTSPRUNG",
|
|
"NOAUTOBRAKE",
|
|
|
|
"SUPER", // Are you super?
|
|
"GRAVITYBOOTS", // gravity boots
|
|
|
|
// Weapon ammunition
|
|
"INFINITYRING",
|
|
"AUTOMATICRING",
|
|
"BOUNCERING",
|
|
"SCATTERRING",
|
|
"GRENADERING",
|
|
"EXPLOSIONRING",
|
|
"RAILRING",
|
|
|
|
// Power Stones
|
|
"EMERALDS", // stored like global 'emeralds' variable
|
|
|
|
// NiGHTS powerups
|
|
"NIGHTS_SUPERLOOP",
|
|
"NIGHTS_HELPER",
|
|
"NIGHTS_LINKFREEZE",
|
|
|
|
//for linedef exec 427
|
|
"NOCONTROL",
|
|
|
|
//for dyes
|
|
"DYE",
|
|
|
|
"JUSTLAUNCHED",
|
|
|
|
"IGNORELATCH"
|
|
};
|
|
|
|
const char *const HUDITEMS_LIST[] = {
|
|
"LIVES",
|
|
|
|
"RINGS",
|
|
"RINGSNUM",
|
|
"RINGSNUMTICS",
|
|
|
|
"SCORE",
|
|
"SCORENUM",
|
|
|
|
"TIME",
|
|
"MINUTES",
|
|
"TIMECOLON",
|
|
"SECONDS",
|
|
"TIMETICCOLON",
|
|
"TICS",
|
|
|
|
"SS_TOTALRINGS",
|
|
|
|
"GETRINGS",
|
|
"GETRINGSNUM",
|
|
"TIMELEFT",
|
|
"TIMELEFTNUM",
|
|
"TIMEUP",
|
|
"HUNTPICS",
|
|
"POWERUPS"
|
|
};
|
|
|
|
const char *const MENUTYPES_LIST[] = {
|
|
"NONE",
|
|
|
|
"MAIN",
|
|
|
|
// Single Player
|
|
"SP_MAIN",
|
|
|
|
"SP_LOAD",
|
|
"SP_PLAYER",
|
|
|
|
"SP_LEVELSELECT",
|
|
"SP_LEVELSTATS",
|
|
|
|
"SP_TIMEATTACK",
|
|
"SP_TIMEATTACK_LEVELSELECT",
|
|
"SP_GUESTREPLAY",
|
|
"SP_REPLAY",
|
|
"SP_GHOST",
|
|
|
|
"SP_NIGHTSATTACK",
|
|
"SP_NIGHTS_LEVELSELECT",
|
|
"SP_NIGHTS_GUESTREPLAY",
|
|
"SP_NIGHTS_REPLAY",
|
|
"SP_NIGHTS_GHOST",
|
|
|
|
// Multiplayer
|
|
"MP_MAIN",
|
|
"MP_SPLITSCREEN", // SplitServer
|
|
"MP_SERVER",
|
|
"MP_CONNECT",
|
|
"MP_ROOM",
|
|
"MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET
|
|
"MP_SERVER_OPTIONS",
|
|
|
|
// Options
|
|
"OP_MAIN",
|
|
|
|
"OP_P1CONTROLS",
|
|
"OP_CHANGECONTROLS", // OP_ChangeControlsDef shared with P2
|
|
"OP_P1MOUSE",
|
|
"OP_P1JOYSTICK",
|
|
"OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2
|
|
"OP_P1CAMERA",
|
|
|
|
"OP_P2CONTROLS",
|
|
"OP_P2MOUSE",
|
|
"OP_P2JOYSTICK",
|
|
"OP_P2CAMERA",
|
|
|
|
"OP_PLAYSTYLE",
|
|
|
|
"OP_VIDEO",
|
|
"OP_VIDEOMODE",
|
|
"OP_COLOR",
|
|
"OP_OPENGL",
|
|
"OP_OPENGL_LIGHTING",
|
|
|
|
"OP_SOUND",
|
|
|
|
"OP_SERVER",
|
|
"OP_MONITORTOGGLE",
|
|
|
|
"OP_DATA",
|
|
"OP_ADDONS",
|
|
"OP_SCREENSHOTS",
|
|
"OP_ERASEDATA",
|
|
|
|
// Extras
|
|
"SR_MAIN",
|
|
"SR_PANDORA",
|
|
"SR_LEVELSELECT",
|
|
"SR_UNLOCKCHECKLIST",
|
|
"SR_EMBLEMHINT",
|
|
"SR_PLAYER",
|
|
"SR_SOUNDTEST",
|
|
|
|
// Addons (Part of MISC, but let's make it our own)
|
|
"AD_MAIN",
|
|
|
|
// MISC
|
|
// "MESSAGE",
|
|
// "SPAUSE",
|
|
|
|
// "MPAUSE",
|
|
// "SCRAMBLETEAM",
|
|
// "CHANGETEAM",
|
|
// "CHANGELEVEL",
|
|
|
|
// "MAPAUSE",
|
|
// "HELP",
|
|
|
|
"SPECIAL"
|
|
};
|
|
|
|
struct int_const_s const INT_CONST[] = {
|
|
// If a mod removes some variables here,
|
|
// please leave the names in-tact and just set
|
|
// the value to 0 or something.
|
|
|
|
// integer type limits, from doomtype.h
|
|
// INT64 and UINT64 limits not included, they're too big for most purposes anyway
|
|
// signed
|
|
{"INT8_MIN",INT8_MIN},
|
|
{"INT16_MIN",INT16_MIN},
|
|
{"INT32_MIN",INT32_MIN},
|
|
{"INT8_MAX",INT8_MAX},
|
|
{"INT16_MAX",INT16_MAX},
|
|
{"INT32_MAX",INT32_MAX},
|
|
// unsigned
|
|
{"UINT8_MAX",UINT8_MAX},
|
|
{"UINT16_MAX",UINT16_MAX},
|
|
{"UINT32_MAX",UINT32_MAX},
|
|
|
|
// fixed_t constants, from m_fixed.h
|
|
{"FRACUNIT",FRACUNIT},
|
|
{"FU" ,FRACUNIT},
|
|
{"FRACBITS",FRACBITS},
|
|
|
|
// doomdef.h constants
|
|
{"TICRATE",TICRATE},
|
|
{"MUSICRATE",MUSICRATE},
|
|
{"RING_DIST",RING_DIST},
|
|
{"PUSHACCEL",PUSHACCEL},
|
|
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
|
{"MODVERSION",MODVERSION}, // or what version of the mod this is.
|
|
{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
|
|
{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
|
|
{"NEWTICRATERATIO",NEWTICRATERATIO},
|
|
|
|
// Special linedef executor tag numbers!
|
|
{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
|
|
{"LE_ALLBOSSESDEAD",LE_ALLBOSSESDEAD}, // All bosses in the map are dead (Egg capsule raise)
|
|
{"LE_BOSSDEAD",LE_BOSSDEAD}, // A boss in the map died (Chaos mode boss tally)
|
|
{"LE_BOSS4DROP",LE_BOSS4DROP}, // CEZ boss dropped its cage
|
|
{"LE_BRAKVILEATACK",LE_BRAKVILEATACK}, // Brak's doing his LOS attack, oh noes
|
|
{"LE_TURRET",LE_TURRET}, // THZ turret
|
|
{"LE_BRAKPLATFORM",LE_BRAKPLATFORM}, // v2.0 Black Eggman destroys platform
|
|
{"LE_CAPSULE2",LE_CAPSULE2}, // Egg Capsule
|
|
{"LE_CAPSULE1",LE_CAPSULE1}, // Egg Capsule
|
|
{"LE_CAPSULE0",LE_CAPSULE0}, // Egg Capsule
|
|
{"LE_KOOPA",LE_KOOPA}, // Distant cousin to Gay Bowser
|
|
{"LE_AXE",LE_AXE}, // MKB Axe object
|
|
{"LE_PARAMWIDTH",LE_PARAMWIDTH}, // If an object that calls LinedefExecute has a nonzero parameter value, this times the parameter will be subtracted. (Mostly for the purpose of coexisting bosses...)
|
|
|
|
/// \todo Get all this stuff into its own sections, maybe. Maybe.
|
|
|
|
// Frame settings
|
|
{"FF_FRAMEMASK",FF_FRAMEMASK},
|
|
{"FF_SPR2SUPER",FF_SPR2SUPER},
|
|
{"FF_SPR2ENDSTATE",FF_SPR2ENDSTATE},
|
|
{"FF_SPR2MIDSTART",FF_SPR2MIDSTART},
|
|
{"FF_ANIMATE",FF_ANIMATE},
|
|
{"FF_RANDOMANIM",FF_RANDOMANIM},
|
|
{"FF_GLOBALANIM",FF_GLOBALANIM},
|
|
{"FF_FULLBRIGHT",FF_FULLBRIGHT},
|
|
{"FF_VERTICALFLIP",FF_VERTICALFLIP},
|
|
{"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP},
|
|
{"FF_PAPERSPRITE",FF_PAPERSPRITE},
|
|
{"FF_TRANSMASK",FF_TRANSMASK},
|
|
{"FF_TRANSSHIFT",FF_TRANSSHIFT},
|
|
// new preshifted translucency (used in source)
|
|
{"FF_TRANS10",FF_TRANS10},
|
|
{"FF_TRANS20",FF_TRANS20},
|
|
{"FF_TRANS30",FF_TRANS30},
|
|
{"FF_TRANS40",FF_TRANS40},
|
|
{"FF_TRANS50",FF_TRANS50},
|
|
{"FF_TRANS60",FF_TRANS60},
|
|
{"FF_TRANS70",FF_TRANS70},
|
|
{"FF_TRANS80",FF_TRANS80},
|
|
{"FF_TRANS90",FF_TRANS90},
|
|
// compatibility
|
|
// Transparency for SOCs is pre-shifted
|
|
{"TR_TRANS10",tr_trans10<<FF_TRANSSHIFT},
|
|
{"TR_TRANS20",tr_trans20<<FF_TRANSSHIFT},
|
|
{"TR_TRANS30",tr_trans30<<FF_TRANSSHIFT},
|
|
{"TR_TRANS40",tr_trans40<<FF_TRANSSHIFT},
|
|
{"TR_TRANS50",tr_trans50<<FF_TRANSSHIFT},
|
|
{"TR_TRANS60",tr_trans60<<FF_TRANSSHIFT},
|
|
{"TR_TRANS70",tr_trans70<<FF_TRANSSHIFT},
|
|
{"TR_TRANS80",tr_trans80<<FF_TRANSSHIFT},
|
|
{"TR_TRANS90",tr_trans90<<FF_TRANSSHIFT},
|
|
// Transparency for Lua is not, unless capitalized as above.
|
|
{"tr_trans10",tr_trans10},
|
|
{"tr_trans20",tr_trans20},
|
|
{"tr_trans30",tr_trans30},
|
|
{"tr_trans40",tr_trans40},
|
|
{"tr_trans50",tr_trans50},
|
|
{"tr_trans60",tr_trans60},
|
|
{"tr_trans70",tr_trans70},
|
|
{"tr_trans80",tr_trans80},
|
|
{"tr_trans90",tr_trans90},
|
|
{"NUMTRANSMAPS",NUMTRANSMAPS},
|
|
|
|
// Alpha styles (blend modes)
|
|
{"AST_COPY",AST_COPY},
|
|
{"AST_TRANSLUCENT",AST_TRANSLUCENT},
|
|
{"AST_ADD",AST_ADD},
|
|
{"AST_SUBTRACT",AST_SUBTRACT},
|
|
{"AST_REVERSESUBTRACT",AST_REVERSESUBTRACT},
|
|
{"AST_MODULATE",AST_MODULATE},
|
|
{"AST_OVERLAY",AST_OVERLAY},
|
|
|
|
// Render flags
|
|
{"RF_HORIZONTALFLIP",RF_HORIZONTALFLIP},
|
|
{"RF_VERTICALFLIP",RF_VERTICALFLIP},
|
|
{"RF_ABSOLUTEOFFSETS",RF_ABSOLUTEOFFSETS},
|
|
{"RF_FLIPOFFSETS",RF_FLIPOFFSETS},
|
|
{"RF_SPLATMASK",RF_SPLATMASK},
|
|
{"RF_SLOPESPLAT",RF_SLOPESPLAT},
|
|
{"RF_OBJECTSLOPESPLAT",RF_OBJECTSLOPESPLAT},
|
|
{"RF_NOSPLATBILLBOARD",RF_NOSPLATBILLBOARD},
|
|
{"RF_NOSPLATROLLANGLE",RF_NOSPLATROLLANGLE},
|
|
{"RF_BLENDMASK",RF_BLENDMASK},
|
|
{"RF_FULLBRIGHT",RF_FULLBRIGHT},
|
|
{"RF_FULLDARK",RF_FULLDARK},
|
|
{"RF_NOCOLORMAPS",RF_NOCOLORMAPS},
|
|
{"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK},
|
|
{"RF_PAPERSPRITE",RF_PAPERSPRITE},
|
|
{"RF_FLOORSPRITE",RF_FLOORSPRITE},
|
|
{"RF_SHADOWDRAW",RF_SHADOWDRAW},
|
|
{"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS},
|
|
{"RF_DROPSHADOW",RF_DROPSHADOW},
|
|
|
|
// Level flags
|
|
{"LF_SCRIPTISFILE",LF_SCRIPTISFILE},
|
|
{"LF_SPEEDMUSIC",LF_SPEEDMUSIC},
|
|
{"LF_NOSSMUSIC",LF_NOSSMUSIC},
|
|
{"LF_NORELOAD",LF_NORELOAD},
|
|
{"LF_NOZONE",LF_NOZONE},
|
|
{"LF_SAVEGAME",LF_SAVEGAME},
|
|
{"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
|
|
{"LF_NOTITLECARDFIRST",LF_NOTITLECARDFIRST},
|
|
{"LF_NOTITLECARDRESPAWN",LF_NOTITLECARDRESPAWN},
|
|
{"LF_NOTITLECARDRECORDATTACK",LF_NOTITLECARDRECORDATTACK},
|
|
{"LF_NOTITLECARD",LF_NOTITLECARD},
|
|
{"LF_WARNINGTITLE",LF_WARNINGTITLE},
|
|
// And map flags
|
|
{"LF2_HIDEINMENU",LF2_HIDEINMENU},
|
|
{"LF2_HIDEINSTATS",LF2_HIDEINSTATS},
|
|
{"LF2_RECORDATTACK",LF2_RECORDATTACK},
|
|
{"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK},
|
|
{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
|
|
{"LF2_WIDEICON",LF2_WIDEICON},
|
|
|
|
// Emeralds
|
|
{"EMERALD1",EMERALD1},
|
|
{"EMERALD2",EMERALD2},
|
|
{"EMERALD3",EMERALD3},
|
|
{"EMERALD4",EMERALD4},
|
|
{"EMERALD5",EMERALD5},
|
|
{"EMERALD6",EMERALD6},
|
|
{"EMERALD7",EMERALD7},
|
|
|
|
// SKINCOLOR_ doesn't include these..!
|
|
{"MAXSKINCOLORS",MAXSKINCOLORS},
|
|
{"FIRSTSUPERCOLOR",FIRSTSUPERCOLOR},
|
|
{"NUMSUPERCOLORS",NUMSUPERCOLORS},
|
|
|
|
// Precipitation
|
|
{"PRECIP_NONE",PRECIP_NONE},
|
|
{"PRECIP_STORM",PRECIP_STORM},
|
|
{"PRECIP_SNOW",PRECIP_SNOW},
|
|
{"PRECIP_RAIN",PRECIP_RAIN},
|
|
{"PRECIP_BLANK",PRECIP_BLANK},
|
|
{"PRECIP_STORM_NORAIN",PRECIP_STORM_NORAIN},
|
|
{"PRECIP_STORM_NOSTRIKES",PRECIP_STORM_NOSTRIKES},
|
|
|
|
// Shields
|
|
{"SH_NONE",SH_NONE},
|
|
// Shield flags
|
|
{"SH_PROTECTFIRE",SH_PROTECTFIRE},
|
|
{"SH_PROTECTWATER",SH_PROTECTWATER},
|
|
{"SH_PROTECTELECTRIC",SH_PROTECTELECTRIC},
|
|
{"SH_PROTECTSPIKE",SH_PROTECTSPIKE},
|
|
// Indivisible shields
|
|
{"SH_PITY",SH_PITY},
|
|
{"SH_WHIRLWIND",SH_WHIRLWIND},
|
|
{"SH_ARMAGEDDON",SH_ARMAGEDDON},
|
|
{"SH_PINK",SH_PINK},
|
|
// normal shields that use flags
|
|
{"SH_ATTRACT",SH_ATTRACT},
|
|
{"SH_ELEMENTAL",SH_ELEMENTAL},
|
|
// Sonic 3 shields
|
|
{"SH_FLAMEAURA",SH_FLAMEAURA},
|
|
{"SH_BUBBLEWRAP",SH_BUBBLEWRAP},
|
|
{"SH_THUNDERCOIN",SH_THUNDERCOIN},
|
|
// The force shield uses the lower 8 bits to count how many extra hits are left.
|
|
{"SH_FORCE",SH_FORCE},
|
|
{"SH_FORCEHP",SH_FORCEHP}, // to be used as a bitmask only
|
|
// Mostly for use with Mario mode.
|
|
{"SH_FIREFLOWER",SH_FIREFLOWER},
|
|
{"SH_STACK",SH_STACK},
|
|
{"SH_NOSTACK",SH_NOSTACK},
|
|
|
|
// Carrying
|
|
{"CR_NONE",CR_NONE},
|
|
{"CR_GENERIC",CR_GENERIC},
|
|
{"CR_PLAYER",CR_PLAYER},
|
|
{"CR_NIGHTSMODE",CR_NIGHTSMODE},
|
|
{"CR_NIGHTSFALL",CR_NIGHTSFALL},
|
|
{"CR_BRAKGOOP",CR_BRAKGOOP},
|
|
{"CR_ZOOMTUBE",CR_ZOOMTUBE},
|
|
{"CR_ROPEHANG",CR_ROPEHANG},
|
|
{"CR_MACESPIN",CR_MACESPIN},
|
|
{"CR_MINECART",CR_MINECART},
|
|
{"CR_ROLLOUT",CR_ROLLOUT},
|
|
{"CR_PTERABYTE",CR_PTERABYTE},
|
|
{"CR_DUSTDEVIL",CR_DUSTDEVIL},
|
|
|
|
// Ring weapons (ringweapons_t)
|
|
// Useful for A_GiveWeapon
|
|
{"RW_AUTO",RW_AUTO},
|
|
{"RW_BOUNCE",RW_BOUNCE},
|
|
{"RW_SCATTER",RW_SCATTER},
|
|
{"RW_GRENADE",RW_GRENADE},
|
|
{"RW_EXPLODE",RW_EXPLODE},
|
|
{"RW_RAIL",RW_RAIL},
|
|
|
|
// Character flags (skinflags_t)
|
|
{"SF_SUPER",SF_SUPER},
|
|
{"SF_NOSUPERSPIN",SF_NOSUPERSPIN},
|
|
{"SF_NOSPINDASHDUST",SF_NOSPINDASHDUST},
|
|
{"SF_HIRES",SF_HIRES},
|
|
{"SF_NOSKID",SF_NOSKID},
|
|
{"SF_NOSPEEDADJUST",SF_NOSPEEDADJUST},
|
|
{"SF_RUNONWATER",SF_RUNONWATER},
|
|
{"SF_NOJUMPSPIN",SF_NOJUMPSPIN},
|
|
{"SF_NOJUMPDAMAGE",SF_NOJUMPDAMAGE},
|
|
{"SF_STOMPDAMAGE",SF_STOMPDAMAGE},
|
|
{"SF_MARIODAMAGE",SF_MARIODAMAGE},
|
|
{"SF_MACHINE",SF_MACHINE},
|
|
{"SF_DASHMODE",SF_DASHMODE},
|
|
{"SF_FASTEDGE",SF_FASTEDGE},
|
|
{"SF_MULTIABILITY",SF_MULTIABILITY},
|
|
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
|
|
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
|
|
{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
|
|
{"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST},
|
|
{"SF_CANBUSTWALLS",SF_CANBUSTWALLS},
|
|
{"SF_NOSHIELDABILITY",SF_NOSHIELDABILITY},
|
|
|
|
// Dashmode constants
|
|
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
|
|
{"DASHMODE_MAX",DASHMODE_MAX},
|
|
|
|
// Character abilities!
|
|
// Primary
|
|
{"CA_NONE",CA_NONE}, // now slot 0!
|
|
{"CA_THOK",CA_THOK},
|
|
{"CA_FLY",CA_FLY},
|
|
{"CA_GLIDEANDCLIMB",CA_GLIDEANDCLIMB},
|
|
{"CA_HOMINGTHOK",CA_HOMINGTHOK},
|
|
{"CA_DOUBLEJUMP",CA_DOUBLEJUMP},
|
|
{"CA_FLOAT",CA_FLOAT},
|
|
{"CA_SLOWFALL",CA_SLOWFALL},
|
|
{"CA_SWIM",CA_SWIM},
|
|
{"CA_TELEKINESIS",CA_TELEKINESIS},
|
|
{"CA_FALLSWITCH",CA_FALLSWITCH},
|
|
{"CA_JUMPBOOST",CA_JUMPBOOST},
|
|
{"CA_AIRDRILL",CA_AIRDRILL},
|
|
{"CA_JUMPTHOK",CA_JUMPTHOK},
|
|
{"CA_BOUNCE",CA_BOUNCE},
|
|
{"CA_TWINSPIN",CA_TWINSPIN},
|
|
// Secondary
|
|
{"CA2_NONE",CA2_NONE}, // now slot 0!
|
|
{"CA2_SPINDASH",CA2_SPINDASH},
|
|
{"CA2_GUNSLINGER",CA2_GUNSLINGER},
|
|
{"CA2_MELEE",CA2_MELEE},
|
|
|
|
// Sound flags
|
|
{"SF_TOTALLYSINGLE",SF_TOTALLYSINGLE},
|
|
{"SF_NOMULTIPLESOUND",SF_NOMULTIPLESOUND},
|
|
{"SF_OUTSIDESOUND",SF_OUTSIDESOUND},
|
|
{"SF_X4AWAYSOUND",SF_X4AWAYSOUND},
|
|
{"SF_X8AWAYSOUND",SF_X8AWAYSOUND},
|
|
{"SF_NOINTERRUPT",SF_NOINTERRUPT},
|
|
{"SF_X2AWAYSOUND",SF_X2AWAYSOUND},
|
|
|
|
// Global emblem var flags
|
|
{"GE_NIGHTSPULL",GE_NIGHTSPULL},
|
|
{"GE_NIGHTSITEM",GE_NIGHTSITEM},
|
|
|
|
// Map emblem var flags
|
|
{"ME_ALLEMERALDS",ME_ALLEMERALDS},
|
|
{"ME_ULTIMATE",ME_ULTIMATE},
|
|
{"ME_PERFECT",ME_PERFECT},
|
|
|
|
// p_local.h constants
|
|
{"FLOATSPEED",FLOATSPEED},
|
|
{"MAXSTEPMOVE",MAXSTEPMOVE},
|
|
{"USERANGE",USERANGE},
|
|
{"MELEERANGE",MELEERANGE},
|
|
{"MISSILERANGE",MISSILERANGE},
|
|
{"ONFLOORZ",ONFLOORZ}, // INT32_MIN
|
|
{"ONCEILINGZ",ONCEILINGZ}, //INT32_MAX
|
|
// for P_FlashPal
|
|
{"PAL_WHITE",PAL_WHITE},
|
|
{"PAL_MIXUP",PAL_MIXUP},
|
|
{"PAL_RECYCLE",PAL_RECYCLE},
|
|
{"PAL_NUKE",PAL_NUKE},
|
|
// for P_DamageMobj
|
|
//// Damage types
|
|
{"DMG_WATER",DMG_WATER},
|
|
{"DMG_FIRE",DMG_FIRE},
|
|
{"DMG_ELECTRIC",DMG_ELECTRIC},
|
|
{"DMG_SPIKE",DMG_SPIKE},
|
|
{"DMG_NUKE",DMG_NUKE},
|
|
//// Death types
|
|
{"DMG_INSTAKILL",DMG_INSTAKILL},
|
|
{"DMG_DROWNED",DMG_DROWNED},
|
|
{"DMG_SPACEDROWN",DMG_SPACEDROWN},
|
|
{"DMG_DEATHPIT",DMG_DEATHPIT},
|
|
{"DMG_CRUSHED",DMG_CRUSHED},
|
|
{"DMG_SPECTATOR",DMG_SPECTATOR},
|
|
//// Masks
|
|
{"DMG_CANHURTSELF",DMG_CANHURTSELF},
|
|
{"DMG_DEATHMASK",DMG_DEATHMASK},
|
|
|
|
// Intermission types
|
|
{"int_none",int_none},
|
|
{"int_coop",int_coop},
|
|
{"int_match",int_match},
|
|
{"int_teammatch",int_teammatch},
|
|
//{"int_tag",int_tag},
|
|
{"int_ctf",int_ctf},
|
|
{"int_spec",int_spec},
|
|
{"int_race",int_race},
|
|
{"int_comp",int_comp},
|
|
|
|
// Jingles (jingletype_t)
|
|
{"JT_NONE",JT_NONE},
|
|
{"JT_OTHER",JT_OTHER},
|
|
{"JT_MASTER",JT_MASTER},
|
|
{"JT_1UP",JT_1UP},
|
|
{"JT_SHOES",JT_SHOES},
|
|
{"JT_INV",JT_INV},
|
|
{"JT_MINV",JT_MINV},
|
|
{"JT_DROWN",JT_DROWN},
|
|
{"JT_SUPER",JT_SUPER},
|
|
{"JT_GOVER",JT_GOVER},
|
|
{"JT_NIGHTSTIMEOUT",JT_NIGHTSTIMEOUT},
|
|
{"JT_SSTIMEOUT",JT_SSTIMEOUT},
|
|
// {"JT_LCLEAR",JT_LCLEAR},
|
|
// {"JT_RACENT",JT_RACENT},
|
|
// {"JT_CONTSC",JT_CONTSC},
|
|
|
|
// Player state (playerstate_t)
|
|
{"PST_LIVE",PST_LIVE}, // Playing or camping.
|
|
{"PST_DEAD",PST_DEAD}, // Dead on the ground, view follows killer.
|
|
{"PST_REBORN",PST_REBORN}, // Ready to restart/respawn???
|
|
|
|
// Player animation (panim_t)
|
|
{"PA_ETC",PA_ETC},
|
|
{"PA_IDLE",PA_IDLE},
|
|
{"PA_EDGE",PA_EDGE},
|
|
{"PA_WALK",PA_WALK},
|
|
{"PA_RUN",PA_RUN},
|
|
{"PA_DASH",PA_DASH},
|
|
{"PA_PAIN",PA_PAIN},
|
|
{"PA_ROLL",PA_ROLL},
|
|
{"PA_JUMP",PA_JUMP},
|
|
{"PA_SPRING",PA_SPRING},
|
|
{"PA_FALL",PA_FALL},
|
|
{"PA_ABILITY",PA_ABILITY},
|
|
{"PA_ABILITY2",PA_ABILITY2},
|
|
{"PA_RIDE",PA_RIDE},
|
|
|
|
// Current weapon
|
|
{"WEP_AUTO",WEP_AUTO},
|
|
{"WEP_BOUNCE",WEP_BOUNCE},
|
|
{"WEP_SCATTER",WEP_SCATTER},
|
|
{"WEP_GRENADE",WEP_GRENADE},
|
|
{"WEP_EXPLODE",WEP_EXPLODE},
|
|
{"WEP_RAIL",WEP_RAIL},
|
|
{"NUM_WEAPONS",NUM_WEAPONS},
|
|
|
|
// Value for infinite lives
|
|
{"INFLIVES",INFLIVES},
|
|
|
|
// Got Flags, for player->gotflag!
|
|
// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
|
|
{"GF_REDFLAG",GF_REDFLAG},
|
|
{"GF_BLUEFLAG",GF_BLUEFLAG},
|
|
|
|
// Customisable sounds for Skins, from sounds.h
|
|
{"SKSSPIN",SKSSPIN},
|
|
{"SKSPUTPUT",SKSPUTPUT},
|
|
{"SKSPUDPUD",SKSPUDPUD},
|
|
{"SKSPLPAN1",SKSPLPAN1}, // Ouchies
|
|
{"SKSPLPAN2",SKSPLPAN2},
|
|
{"SKSPLPAN3",SKSPLPAN3},
|
|
{"SKSPLPAN4",SKSPLPAN4},
|
|
{"SKSPLDET1",SKSPLDET1}, // Deaths
|
|
{"SKSPLDET2",SKSPLDET2},
|
|
{"SKSPLDET3",SKSPLDET3},
|
|
{"SKSPLDET4",SKSPLDET4},
|
|
{"SKSPLVCT1",SKSPLVCT1}, // Victories
|
|
{"SKSPLVCT2",SKSPLVCT2},
|
|
{"SKSPLVCT3",SKSPLVCT3},
|
|
{"SKSPLVCT4",SKSPLVCT4},
|
|
{"SKSTHOK",SKSTHOK},
|
|
{"SKSSPNDSH",SKSSPNDSH},
|
|
{"SKSZOOM",SKSZOOM},
|
|
{"SKSSKID",SKSSKID},
|
|
{"SKSGASP",SKSGASP},
|
|
{"SKSJUMP",SKSJUMP},
|
|
|
|
// 3D Floor/Fake Floor/FOF/whatever flags
|
|
{"FF_EXISTS",FF_EXISTS}, ///< Always set, to check for validity.
|
|
{"FF_BLOCKPLAYER",FF_BLOCKPLAYER}, ///< Solid to player, but nothing else
|
|
{"FF_BLOCKOTHERS",FF_BLOCKOTHERS}, ///< Solid to everything but player
|
|
{"FF_SOLID",FF_SOLID}, ///< Clips things.
|
|
{"FF_RENDERSIDES",FF_RENDERSIDES}, ///< Renders the sides.
|
|
{"FF_RENDERPLANES",FF_RENDERPLANES}, ///< Renders the floor/ceiling.
|
|
{"FF_RENDERALL",FF_RENDERALL}, ///< Renders everything.
|
|
{"FF_SWIMMABLE",FF_SWIMMABLE}, ///< Is a water block.
|
|
{"FF_NOSHADE",FF_NOSHADE}, ///< Messes with the lighting?
|
|
{"FF_CUTSOLIDS",FF_CUTSOLIDS}, ///< Cuts out hidden solid pixels.
|
|
{"FF_CUTEXTRA",FF_CUTEXTRA}, ///< Cuts out hidden translucent pixels.
|
|
{"FF_CUTLEVEL",FF_CUTLEVEL}, ///< Cuts out all hidden pixels.
|
|
{"FF_CUTSPRITES",FF_CUTSPRITES}, ///< Final step in making 3D water.
|
|
{"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Render inside and outside planes.
|
|
{"FF_EXTRA",FF_EXTRA}, ///< Gets cut by ::FF_CUTEXTRA.
|
|
{"FF_TRANSLUCENT",FF_TRANSLUCENT}, ///< See through!
|
|
{"FF_FOG",FF_FOG}, ///< Fog "brush."
|
|
{"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Only render inside planes.
|
|
{"FF_ALLSIDES",FF_ALLSIDES}, ///< Render inside and outside sides.
|
|
{"FF_INVERTSIDES",FF_INVERTSIDES}, ///< Only render inside sides.
|
|
{"FF_DOUBLESHADOW",FF_DOUBLESHADOW}, ///< Make two lightlist entries to reset light?
|
|
{"FF_FLOATBOB",FF_FLOATBOB}, ///< Floats on water and bobs if you step on it.
|
|
{"FF_NORETURN",FF_NORETURN}, ///< Used with ::FF_CRUMBLE. Will not return to its original position after falling.
|
|
{"FF_CRUMBLE",FF_CRUMBLE}, ///< Falls 2 seconds after being stepped on, and randomly brings all touching crumbling 3dfloors down with it, providing their master sectors share the same tag (allows crumble platforms above or below, to also exist).
|
|
{"FF_SHATTERBOTTOM",FF_SHATTERBOTTOM}, ///< Used with ::FF_BUSTUP. Like FF_SHATTER, but only breaks from the bottom. Good for springing up through rubble.
|
|
{"FF_MARIO",FF_MARIO}, ///< Acts like a question block when hit from underneath. Goodie spawned at top is determined by master sector.
|
|
{"FF_BUSTUP",FF_BUSTUP}, ///< You can spin through/punch this block and it will crumble!
|
|
{"FF_QUICKSAND",FF_QUICKSAND}, ///< Quicksand!
|
|
{"FF_PLATFORM",FF_PLATFORM}, ///< You can jump up through this to the top.
|
|
{"FF_REVERSEPLATFORM",FF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity.
|
|
{"FF_INTANGIBLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangible, but the sides are still solid.
|
|
{"FF_INTANGABLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangable, but the sides are still solid.
|
|
{"FF_SHATTER",FF_SHATTER}, ///< Used with ::FF_BUSTUP. Bustable on mere touch.
|
|
{"FF_SPINBUST",FF_SPINBUST}, ///< Used with ::FF_BUSTUP. Also bustable if you're in your spinning frames.
|
|
{"FF_STRONGBUST",FF_STRONGBUST}, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee).
|
|
{"FF_RIPPLE",FF_RIPPLE}, ///< Ripple the flats
|
|
{"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
|
|
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
|
|
|
|
// PolyObject flags
|
|
{"POF_CLIPLINES",POF_CLIPLINES}, ///< Test against lines for collision
|
|
{"POF_CLIPPLANES",POF_CLIPPLANES}, ///< Test against tops and bottoms for collision
|
|
{"POF_SOLID",POF_SOLID}, ///< Clips things.
|
|
{"POF_TESTHEIGHT",POF_TESTHEIGHT}, ///< Test line collision with heights
|
|
{"POF_RENDERSIDES",POF_RENDERSIDES}, ///< Renders the sides.
|
|
{"POF_RENDERTOP",POF_RENDERTOP}, ///< Renders the top.
|
|
{"POF_RENDERBOTTOM",POF_RENDERBOTTOM}, ///< Renders the bottom.
|
|
{"POF_RENDERPLANES",POF_RENDERPLANES}, ///< Renders top and bottom.
|
|
{"POF_RENDERALL",POF_RENDERALL}, ///< Renders everything.
|
|
{"POF_INVERT",POF_INVERT}, ///< Inverts collision (like a cage).
|
|
{"POF_INVERTPLANES",POF_INVERTPLANES}, ///< Render inside planes.
|
|
{"POF_INVERTPLANESONLY",POF_INVERTPLANESONLY}, ///< Only render inside planes.
|
|
{"POF_PUSHABLESTOP",POF_PUSHABLESTOP}, ///< Pushables will stop movement.
|
|
{"POF_LDEXEC",POF_LDEXEC}, ///< This PO triggers a linedef executor.
|
|
{"POF_ONESIDE",POF_ONESIDE}, ///< Only use the first side of the linedef.
|
|
{"POF_NOSPECIALS",POF_NOSPECIALS}, ///< Don't apply sector specials.
|
|
{"POF_SPLAT",POF_SPLAT}, ///< Use splat flat renderer (treat cyan pixels as invisible).
|
|
|
|
#ifdef HAVE_LUA_SEGS
|
|
// Node flags
|
|
{"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf.
|
|
#endif
|
|
|
|
// Slope flags
|
|
{"SL_NOPHYSICS",SL_NOPHYSICS},
|
|
{"SL_DYNAMIC",SL_DYNAMIC},
|
|
|
|
// Angles
|
|
{"ANG1",ANG1},
|
|
{"ANG2",ANG2},
|
|
{"ANG10",ANG10},
|
|
{"ANG15",ANG15},
|
|
{"ANG20",ANG20},
|
|
{"ANG30",ANG30},
|
|
{"ANG60",ANG60},
|
|
{"ANG64h",ANG64h},
|
|
{"ANG105",ANG105},
|
|
{"ANG210",ANG210},
|
|
{"ANG255",ANG255},
|
|
{"ANG340",ANG340},
|
|
{"ANG350",ANG350},
|
|
{"ANGLE_11hh",ANGLE_11hh},
|
|
{"ANGLE_22h",ANGLE_22h},
|
|
{"ANGLE_45",ANGLE_45},
|
|
{"ANGLE_67h",ANGLE_67h},
|
|
{"ANGLE_90",ANGLE_90},
|
|
{"ANGLE_112h",ANGLE_112h},
|
|
{"ANGLE_135",ANGLE_135},
|
|
{"ANGLE_157h",ANGLE_157h},
|
|
{"ANGLE_180",ANGLE_180},
|
|
{"ANGLE_202h",ANGLE_202h},
|
|
{"ANGLE_225",ANGLE_225},
|
|
{"ANGLE_247h",ANGLE_247h},
|
|
{"ANGLE_270",ANGLE_270},
|
|
{"ANGLE_292h",ANGLE_292h},
|
|
{"ANGLE_315",ANGLE_315},
|
|
{"ANGLE_337h",ANGLE_337h},
|
|
{"ANGLE_MAX",ANGLE_MAX},
|
|
|
|
// P_Chase directions (dirtype_t)
|
|
{"DI_NODIR",DI_NODIR},
|
|
{"DI_EAST",DI_EAST},
|
|
{"DI_NORTHEAST",DI_NORTHEAST},
|
|
{"DI_NORTH",DI_NORTH},
|
|
{"DI_NORTHWEST",DI_NORTHWEST},
|
|
{"DI_WEST",DI_WEST},
|
|
{"DI_SOUTHWEST",DI_SOUTHWEST},
|
|
{"DI_SOUTH",DI_SOUTH},
|
|
{"DI_SOUTHEAST",DI_SOUTHEAST},
|
|
{"NUMDIRS",NUMDIRS},
|
|
|
|
// Sprite rotation axis (rotaxis_t)
|
|
{"ROTAXIS_X",ROTAXIS_X},
|
|
{"ROTAXIS_Y",ROTAXIS_Y},
|
|
{"ROTAXIS_Z",ROTAXIS_Z},
|
|
|
|
// Buttons (ticcmd_t)
|
|
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
|
|
{"BT_WEAPONNEXT",BT_WEAPONNEXT},
|
|
{"BT_WEAPONPREV",BT_WEAPONPREV},
|
|
{"BT_ATTACK",BT_ATTACK}, // shoot rings
|
|
{"BT_SPIN",BT_SPIN},
|
|
{"BT_CAMLEFT",BT_CAMLEFT}, // turn camera left
|
|
{"BT_CAMRIGHT",BT_CAMRIGHT}, // turn camera right
|
|
{"BT_TOSSFLAG",BT_TOSSFLAG},
|
|
{"BT_JUMP",BT_JUMP},
|
|
{"BT_FIRENORMAL",BT_FIRENORMAL}, // Fire a normal ring no matter what
|
|
{"BT_CUSTOM1",BT_CUSTOM1}, // Lua customizable
|
|
{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
|
|
{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
|
|
|
|
// Lua command registration flags
|
|
{"COM_ADMIN",COM_ADMIN},
|
|
{"COM_SPLITSCREEN",COM_SPLITSCREEN},
|
|
{"COM_LOCAL",COM_LOCAL},
|
|
|
|
// cvflags_t
|
|
{"CV_SAVE",CV_SAVE},
|
|
{"CV_CALL",CV_CALL},
|
|
{"CV_NETVAR",CV_NETVAR},
|
|
{"CV_NOINIT",CV_NOINIT},
|
|
{"CV_FLOAT",CV_FLOAT},
|
|
{"CV_NOTINNET",CV_NOTINNET},
|
|
{"CV_MODIFIED",CV_MODIFIED},
|
|
{"CV_SHOWMODIF",CV_SHOWMODIF},
|
|
{"CV_SHOWMODIFONETIME",CV_SHOWMODIFONETIME},
|
|
{"CV_NOSHOWHELP",CV_NOSHOWHELP},
|
|
{"CV_HIDEN",CV_HIDEN},
|
|
{"CV_HIDDEN",CV_HIDEN},
|
|
{"CV_CHEAT",CV_CHEAT},
|
|
{"CV_NOLUA",CV_NOLUA},
|
|
|
|
// v_video flags
|
|
{"V_NOSCALEPATCH",V_NOSCALEPATCH},
|
|
{"V_SMALLSCALEPATCH",V_SMALLSCALEPATCH},
|
|
{"V_MEDSCALEPATCH",V_MEDSCALEPATCH},
|
|
{"V_6WIDTHSPACE",V_6WIDTHSPACE},
|
|
{"V_OLDSPACING",V_OLDSPACING},
|
|
{"V_MONOSPACE",V_MONOSPACE},
|
|
|
|
{"V_MAGENTAMAP",V_MAGENTAMAP},
|
|
{"V_YELLOWMAP",V_YELLOWMAP},
|
|
{"V_GREENMAP",V_GREENMAP},
|
|
{"V_BLUEMAP",V_BLUEMAP},
|
|
{"V_REDMAP",V_REDMAP},
|
|
{"V_GRAYMAP",V_GRAYMAP},
|
|
{"V_ORANGEMAP",V_ORANGEMAP},
|
|
{"V_SKYMAP",V_SKYMAP},
|
|
{"V_PURPLEMAP",V_PURPLEMAP},
|
|
{"V_AQUAMAP",V_AQUAMAP},
|
|
{"V_PERIDOTMAP",V_PERIDOTMAP},
|
|
{"V_AZUREMAP",V_AZUREMAP},
|
|
{"V_BROWNMAP",V_BROWNMAP},
|
|
{"V_ROSYMAP",V_ROSYMAP},
|
|
{"V_INVERTMAP",V_INVERTMAP},
|
|
|
|
{"V_TRANSLUCENT",V_TRANSLUCENT},
|
|
{"V_10TRANS",V_10TRANS},
|
|
{"V_20TRANS",V_20TRANS},
|
|
{"V_30TRANS",V_30TRANS},
|
|
{"V_40TRANS",V_40TRANS},
|
|
{"V_50TRANS",V_TRANSLUCENT}, // alias
|
|
{"V_60TRANS",V_60TRANS},
|
|
{"V_70TRANS",V_70TRANS},
|
|
{"V_80TRANS",V_80TRANS},
|
|
{"V_90TRANS",V_90TRANS},
|
|
{"V_HUDTRANSHALF",V_HUDTRANSHALF},
|
|
{"V_HUDTRANS",V_HUDTRANS},
|
|
{"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE},
|
|
{"V_AUTOFADEOUT",V_AUTOFADEOUT},
|
|
{"V_RETURN8",V_RETURN8},
|
|
{"V_OFFSET",V_OFFSET},
|
|
{"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE},
|
|
{"V_FLIP",V_FLIP},
|
|
{"V_CENTERNAMETAG",V_CENTERNAMETAG},
|
|
{"V_SNAPTOTOP",V_SNAPTOTOP},
|
|
{"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM},
|
|
{"V_SNAPTOLEFT",V_SNAPTOLEFT},
|
|
{"V_SNAPTORIGHT",V_SNAPTORIGHT},
|
|
{"V_WRAPX",V_WRAPX},
|
|
{"V_WRAPY",V_WRAPY},
|
|
{"V_NOSCALESTART",V_NOSCALESTART},
|
|
{"V_PERPLAYER",V_PERPLAYER},
|
|
|
|
{"V_PARAMMASK",V_PARAMMASK},
|
|
{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},
|
|
{"V_SPACINGMASK",V_SPACINGMASK},
|
|
{"V_CHARCOLORMASK",V_CHARCOLORMASK},
|
|
{"V_ALPHAMASK",V_ALPHAMASK},
|
|
|
|
{"V_CHARCOLORSHIFT",V_CHARCOLORSHIFT},
|
|
{"V_ALPHASHIFT",V_ALPHASHIFT},
|
|
|
|
//Kick Reasons
|
|
{"KR_KICK",KR_KICK},
|
|
{"KR_PINGLIMIT",KR_PINGLIMIT},
|
|
{"KR_SYNCH",KR_SYNCH},
|
|
{"KR_TIMEOUT",KR_TIMEOUT},
|
|
{"KR_BAN",KR_BAN},
|
|
{"KR_LEAVE",KR_LEAVE},
|
|
|
|
// translation colormaps
|
|
{"TC_DEFAULT",TC_DEFAULT},
|
|
{"TC_BOSS",TC_BOSS},
|
|
{"TC_METALSONIC",TC_METALSONIC},
|
|
{"TC_ALLWHITE",TC_ALLWHITE},
|
|
{"TC_RAINBOW",TC_RAINBOW},
|
|
{"TC_BLINK",TC_BLINK},
|
|
{"TC_DASHMODE",TC_DASHMODE},
|
|
|
|
// marathonmode flags
|
|
{"MA_INIT",MA_INIT},
|
|
{"MA_RUNNING",MA_RUNNING},
|
|
{"MA_NOCUTSCENES",MA_NOCUTSCENES},
|
|
{"MA_INGAME",MA_INGAME},
|
|
|
|
// music types
|
|
{"MU_NONE", MU_NONE},
|
|
{"MU_WAV", MU_WAV},
|
|
{"MU_MOD", MU_MOD},
|
|
{"MU_MID", MU_MID},
|
|
{"MU_OGG", MU_OGG},
|
|
{"MU_MP3", MU_MP3},
|
|
{"MU_FLAC", MU_FLAC},
|
|
{"MU_GME", MU_GME},
|
|
{"MU_MOD_EX", MU_MOD_EX},
|
|
{"MU_MID_EX", MU_MID_EX},
|
|
|
|
// gamestates
|
|
{"GS_NULL",GS_NULL},
|
|
{"GS_LEVEL",GS_LEVEL},
|
|
{"GS_INTERMISSION",GS_INTERMISSION},
|
|
{"GS_CONTINUING",GS_CONTINUING},
|
|
{"GS_TITLESCREEN",GS_TITLESCREEN},
|
|
{"GS_TIMEATTACK",GS_TIMEATTACK},
|
|
{"GS_CREDITS",GS_CREDITS},
|
|
{"GS_EVALUATION",GS_EVALUATION},
|
|
{"GS_GAMEEND",GS_GAMEEND},
|
|
{"GS_INTRO",GS_INTRO},
|
|
{"GS_ENDING",GS_ENDING},
|
|
{"GS_CUTSCENE",GS_CUTSCENE},
|
|
{"GS_DEDICATEDSERVER",GS_DEDICATEDSERVER},
|
|
{"GS_WAITINGPLAYERS",GS_WAITINGPLAYERS},
|
|
|
|
{NULL,0}
|
|
};
|