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69f556d40a
Also updated any relevant project files that I can think of to include the new files, as well as the makefile of course. Some of the other project files haven't been touched in years so I'll leave those alone ...unless someone objects
167 lines
3.9 KiB
C
167 lines
3.9 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_aatree.h
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/// \brief AA trees code
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#include "m_aatree.h"
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#include "z_zone.h"
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// A partial implementation of AA trees,
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// according to the algorithms given on Wikipedia.
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// http://en.wikipedia.org/wiki/AA_tree
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typedef struct aatree_node_s
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{
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INT32 level;
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INT32 key;
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void* value;
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struct aatree_node_s *left, *right;
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} aatree_node_t;
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struct aatree_s
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{
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aatree_node_t *root;
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UINT32 flags;
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};
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aatree_t *M_AATreeAlloc(UINT32 flags)
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{
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aatree_t *aatree = Z_Malloc(sizeof (aatree_t), PU_STATIC, NULL);
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aatree->root = NULL;
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aatree->flags = flags;
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return aatree;
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}
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static void M_AATreeFree_Node(aatree_node_t *node)
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{
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if (node->left) M_AATreeFree_Node(node->left);
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if (node->right) M_AATreeFree_Node(node->right);
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Z_Free(node);
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}
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void M_AATreeFree(aatree_t *aatree)
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{
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if (aatree->root)
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M_AATreeFree_Node(aatree->root);
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Z_Free(aatree);
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}
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static aatree_node_t *M_AATreeSkew(aatree_node_t *node)
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{
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if (node && node->left && node->left->level == node->level)
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{
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// Not allowed: horizontal left-link. Reverse the
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// horizontal link and hook the orphan back in.
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aatree_node_t *oldleft = node->left;
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node->left = oldleft->right;
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oldleft->right = node;
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return oldleft;
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}
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// No change needed.
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return node;
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}
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static aatree_node_t *M_AATreeSplit(aatree_node_t *node)
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{
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if (node && node->right && node->right->right && node->level == node->right->right->level)
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{
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// Not allowed: two consecutive horizontal right-links.
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// The middle one becomes the new root at this point,
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// with suitable adjustments below.
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aatree_node_t *oldright = node->right;
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node->right = oldright->left;
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oldright->left = node;
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oldright->level++;
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return oldright;
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}
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// No change needed.
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return node;
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}
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static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32 key, void* value)
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{
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if (!node)
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{
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// Nothing here, so just add where we are
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node = Z_Malloc(sizeof (aatree_node_t), PU_STATIC, NULL);
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node->level = 1;
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node->key = key;
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if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value);
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else node->value = value;
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node->left = node->right = NULL;
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}
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else
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{
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if (key < node->key)
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node->left = M_AATreeSet_Node(node->left, flags, key, value);
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else if (key > node->key)
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node->right = M_AATreeSet_Node(node->right, flags, key, value);
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else
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{
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if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value);
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else node->value = value;
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}
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node = M_AATreeSkew(node);
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node = M_AATreeSplit(node);
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}
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return node;
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}
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void M_AATreeSet(aatree_t *aatree, INT32 key, void* value)
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{
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aatree->root = M_AATreeSet_Node(aatree->root, aatree->flags, key, value);
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}
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// Caveat: we don't distinguish between nodes that don't exists
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// and nodes with value == NULL.
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static void *M_AATreeGet_Node(aatree_node_t *node, INT32 key)
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{
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if (node)
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{
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if (node->key == key)
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return node->value;
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else if(node->key < key)
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return M_AATreeGet_Node(node->right, key);
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else
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return M_AATreeGet_Node(node->left, key);
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}
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return NULL;
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}
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void *M_AATreeGet(aatree_t *aatree, INT32 key)
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{
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return M_AATreeGet_Node(aatree->root, key);
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}
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static void M_AATreeIterate_Node(aatree_node_t *node, aatree_iter_t callback)
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{
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if (node->left) M_AATreeIterate_Node(node->left, callback);
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callback(node->key, node->value);
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if (node->right) M_AATreeIterate_Node(node->right, callback);
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}
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void M_AATreeIterate(aatree_t *aatree, aatree_iter_t callback)
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{
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if (aatree->root)
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M_AATreeIterate_Node(aatree->root, callback);
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}
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