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https://git.do.srb2.org/STJr/SRB2.git
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3696 lines
98 KiB
C
3696 lines
98 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief win32 system i/o
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///
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/// Startup & Shutdown routines for music,sound,timer,keyboard,...
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/// Signal handler to trap errors and exit cleanly.
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#include "../doomdef.h"
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#ifdef _WINDOWS
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#include <stdlib.h>
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#include <signal.h>
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#include <stdio.h>
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#include <string.h>
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#include <fcntl.h>
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#include <io.h>
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#include <stdarg.h>
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#include <direct.h>
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#include <mmsystem.h>
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#include "../m_misc.h"
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#include "../i_video.h"
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#include "../i_sound.h"
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#include "../i_system.h"
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#include "../d_net.h"
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#include "../g_game.h"
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#include "../d_main.h"
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#include "../m_argv.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../g_input.h"
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#include "../keys.h"
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#include "../screen.h"
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// Wheel support for Win95/WinNT3.51
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#include <zmouse.h>
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// Taken from Win98/NT4.0
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#ifndef SM_MOUSEWHEELPRESENT
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#define SM_MOUSEWHEELPRESENT 75
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#endif
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#ifndef MSH_MOUSEWHEEL
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#ifdef UNICODE
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#define MSH_MOUSEWHEEL L"MSWHEEL_ROLLMSG"
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#else
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#define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG"
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#endif
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#endif
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#include "win_main.h"
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#include "win_dbg.h"
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#include "../i_joy.h"
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#ifndef NOMUMBLE
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// Mumble context string
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#include "../d_clisrv.h"
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#include "../byteptr.h"
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#endif
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#define DIRECTINPUT_VERSION 0x0500
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// Force dinput.h to generate old DX3 headers.
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#define DXVERSION_NTCOMPATIBLE 0x0300
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#include <dinput.h>
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#ifndef IDirectInputEffect_Stop
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#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
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#endif
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#ifndef IDirectInputEffect_SetParameters
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#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
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#endif
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#ifndef IDirectInputEffect_Release
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#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
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#endif
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#include "fabdxlib.h"
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/// \brief max number of joystick buttons
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#define JOYBUTTONS_MAX 32 // rgbButtons[32]
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/// \brief max number of joystick button events
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#define JOYBUTTONS_MIN min((JOYBUTTONS),(JOYBUTTONS_MAX))
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/// \brief max number of joysick axies
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#define JOYAXISSET_MAX 4 // (lX, lY), (lZ,lRx), (lRy, lRz), rglSlider[2] is very diff
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/// \brief max number ofjoystick axis events
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#define JOYAXISSET_MIN min((JOYAXISSET),(JOYAXISSET_MAX))
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/// \brief max number of joystick hats
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#define JOYHATS_MAX 4 // rgdwPOV[4];
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/// \brief max number of joystick hat events
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#define JOYHATS_MIN min((JOYHATS),(JOYHATS_MAX))
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/// \brief max number of mouse buttons
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#define MOUSEBUTTONS_MAX 8 // 8 bit of BYTE and DIMOFS_BUTTON7
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/// \brief max number of muse button events
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#define MOUSEBUTTONS_MIN min((MOUSEBUTTONS),(MOUSEBUTTONS_MAX))
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// ==================
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// DIRECT INPUT STUFF
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// ==================
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BOOL bDX0300; // if true, we created a DirectInput 0x0300 version
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static LPDIRECTINPUTA lpDI = NULL;
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static LPDIRECTINPUTDEVICEA lpDIK = NULL; // Keyboard
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static LPDIRECTINPUTDEVICEA lpDIM = NULL; // mice
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static LPDIRECTINPUTDEVICEA lpDIJ = NULL; // joystick 1P
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static LPDIRECTINPUTEFFECT lpDIE[NumberofForces]; // joystick 1Es
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static LPDIRECTINPUTDEVICE2A lpDIJA = NULL; // joystick 1I
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static LPDIRECTINPUTDEVICEA lpDIJ2 = NULL; // joystick 2P
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static LPDIRECTINPUTEFFECT lpDIE2[NumberofForces]; // joystick 1Es
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static LPDIRECTINPUTDEVICE2A lpDIJ2A = NULL;// joystick 2I
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// Do not execute cleanup code more than once. See Shutdown_xxx() routines.
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UINT8 graphics_started = 0;
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UINT8 keyboard_started = 0;
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UINT8 sound_started = 0;
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static boolean mouse_enabled = false;
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static boolean joystick_detected = false;
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static boolean joystick2_detected = false;
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static VOID I_ShutdownKeyboard(VOID);
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static VOID I_GetKeyboardEvents(VOID);
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static VOID I_ShutdownJoystick(VOID);
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static VOID I_ShutdownJoystick2(VOID);
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static boolean entering_con_command = false;
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//
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// Why would this be system specific?? hmmmm....
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//
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// it is for virtual reality system, next incoming feature :)
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static ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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static ticcmd_t emptycmd2;
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ticcmd_t *I_BaseTiccmd2(void)
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{
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return &emptycmd2;
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}
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// Allocates the base zone memory,
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// this function returns a valid pointer and size,
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// else it should interrupt the program immediately.
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//
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// now checks if mem could be allocated, this is still
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// prehistoric... there's a lot to do here: memory locking, detection
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// of win95 etc...
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//
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// return free and total memory in the system
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UINT32 I_GetFreeMem(UINT32* total)
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{
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MEMORYSTATUS info;
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info.dwLength = sizeof (MEMORYSTATUS);
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GlobalMemoryStatus(&info);
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if (total)
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*total = (UINT32)info.dwTotalPhys;
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return (UINT32)info.dwAvailPhys;
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}
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// ---------
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// I_Profile
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// Two little functions to profile our code using the high resolution timer
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// ---------
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static LARGE_INTEGER ProfileCount;
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VOID I_BeginProfile(VOID)
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{
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if (!QueryPerformanceCounter(&ProfileCount))
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I_Error("I_BeginProfile failed"); // can't profile without the high res timer
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}
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// we're supposed to use this to measure very small amounts of time,
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// that's why we return a DWORD and not a 64bit value
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DWORD I_EndProfile(VOID)
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{
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LARGE_INTEGER CurrTime;
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DWORD ret;
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if (!QueryPerformanceCounter (&CurrTime))
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I_Error("I_EndProfile failed");
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if (CurrTime.QuadPart - ProfileCount.QuadPart > (LONGLONG)0xFFFFFFFFUL)
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I_Error("I_EndProfile overflow");
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ret = (DWORD)(CurrTime.QuadPart - ProfileCount.QuadPart);
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// we can call I_EndProfile() several time, I_BeginProfile() need be called just once
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ProfileCount = CurrTime;
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return ret;
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}
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// ---------
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// I_GetTime
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// Use the High Resolution Timer if available,
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// else use the multimedia timer which has 1 millisecond precision on Windowz 95,
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// but lower precision on Windows NT
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// ---------
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static long hacktics = 0; // used locally for keyboard repeat keys
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static DWORD starttickcount = 0; // hack for win2k time bug
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tic_t I_GetTime(void)
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{
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tic_t newtics = 0;
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if (!starttickcount) // high precision timer
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{
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LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available
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static LARGE_INTEGER basetime = {{0, 0}};
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// use this if High Resolution timer is found
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static LARGE_INTEGER frequency;
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if (!basetime.LowPart)
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{
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if (!QueryPerformanceFrequency(&frequency))
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frequency.QuadPart = 0;
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else
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QueryPerformanceCounter(&basetime);
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}
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if (frequency.LowPart && QueryPerformanceCounter(&currtime))
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{
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newtics = (int)((currtime.QuadPart - basetime.QuadPart) * NEWTICRATE
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/ frequency.QuadPart);
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}
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else
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{
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currtime.LowPart = timeGetTime();
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if (!basetime.LowPart)
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basetime.LowPart = currtime.LowPart;
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newtics = ((currtime.LowPart - basetime.LowPart)/(1000/NEWTICRATE));
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}
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}
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else
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newtics = (GetTickCount() - starttickcount)/(1000/NEWTICRATE);
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hacktics = newtics; // a local counter for keyboard repeat key
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return newtics;
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}
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void I_Sleep(void)
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{
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if (cv_sleep.value != -1)
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Sleep(cv_sleep.value);
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}
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// should move to i_video
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void I_WaitVBL(INT32 count)
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{
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UNREFERENCED_PARAMETER(count);
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}
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// this is probably to activate the 'loading' disc icon
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// it should set a flag, that I_FinishUpdate uses to know
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// whether it draws a small 'loading' disc icon on the screen or not
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//
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// also it should explicitly draw the disc because the screen is
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// possibly not refreshed while loading
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//
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void I_BeginRead(void) {}
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// see above, end the 'loading' disc icon, set the flag false
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//
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void I_EndRead(void) {}
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// ===========================================================================================
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// EVENTS
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// ===========================================================================================
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static BOOL I_ReadyConsole(HANDLE ci)
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{
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DWORD gotinput;
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if (ci == INVALID_HANDLE_VALUE) return FALSE;
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if (WaitForSingleObject(ci,0) != WAIT_OBJECT_0) return FALSE;
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if (GetFileType(ci) != FILE_TYPE_CHAR) return FALSE;
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if (!GetConsoleMode(ci, &gotinput)) return FALSE;
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return (GetNumberOfConsoleInputEvents(ci, &gotinput) && gotinput);
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}
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static inline VOID I_GetConsoleEvents(VOID)
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{
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event_t ev = {0,0,0,0};
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HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
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HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_SCREEN_BUFFER_INFO CSBI;
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INPUT_RECORD input;
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DWORD t;
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while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t)
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{
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ZeroMemory(&ev, sizeof(ev));
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switch (input.EventType)
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{
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case KEY_EVENT:
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if (input.Event.KeyEvent.bKeyDown)
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{
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ev.type = ev_console;
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entering_con_command = true;
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switch (input.Event.KeyEvent.wVirtualKeyCode)
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{
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case VK_ESCAPE:
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case VK_TAB:
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ev.data1 = KEY_NULL;
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break;
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case VK_SHIFT:
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ev.data1 = KEY_LSHIFT;
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break;
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case VK_RETURN:
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entering_con_command = false;
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// Fall through.
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default:
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ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
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}
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if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
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{
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if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT)
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{
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#ifdef UNICODE
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WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL);
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#else
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WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1, &t, NULL);
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#endif
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}
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if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK
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&& GetConsoleScreenBufferInfo(co,&CSBI))
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{
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WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t);
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}
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}
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}
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else
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{
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ev.type = ev_keyup;
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switch (input.Event.KeyEvent.wVirtualKeyCode)
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{
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case VK_SHIFT:
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ev.data1 = KEY_LSHIFT;
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break;
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default:
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break;
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}
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}
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if (ev.data1) D_PostEvent(&ev);
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break;
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case MOUSE_EVENT:
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case WINDOW_BUFFER_SIZE_EVENT:
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case MENU_EVENT:
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case FOCUS_EVENT:
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break;
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}
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}
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}
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// ----------
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// I_GetEvent
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// Post new events for all sorts of user-input
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// ----------
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void I_GetEvent(void)
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{
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I_GetConsoleEvents();
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I_GetKeyboardEvents();
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I_GetMouseEvents();
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I_GetJoystickEvents();
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I_GetJoystick2Events();
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}
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// ----------
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// I_OsPolling
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// ----------
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void I_OsPolling(void)
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{
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MSG msg;
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HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
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// we need to dispatch messages to the window
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// so the window procedure can respond to messages and PostEvent() for keys
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// during D_SRB2Main startup.
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// this one replaces the main loop of windows since I_OsPolling is called in the main loop
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do
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{
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while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (GetMessage(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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else // winspec : this is quit message
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I_Quit();
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}
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if (!appActive && !netgame && !I_ReadyConsole(ci))
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WaitMessage();
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} while (!appActive && !netgame && !I_ReadyConsole(ci));
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// this is called by the network synchronization,
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// check keys and allow escaping
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I_GetEvent();
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// reset "emulated keys"
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gamekeydown[KEY_MOUSEWHEELUP] = 0;
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gamekeydown[KEY_MOUSEWHEELDOWN] = 0;
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}
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// ===========================================================================================
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// TIMER
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// ===========================================================================================
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static VOID I_ShutdownTimer(VOID)
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{
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timeEndPeriod(1);
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}
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//
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// Installs the timer interrupt handler with timer speed as TICRATE.
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//
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#define TIMER_ID 1
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#define TIMER_RATE (1000/TICRATE)
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void I_StartupTimer(void)
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{
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// for win2k time bug
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if (M_CheckParm("-gettickcount"))
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{
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starttickcount = GetTickCount();
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CONS_Printf("Using GetTickCount()\n");
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}
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timeBeginPeriod(1);
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I_AddExitFunc(I_ShutdownTimer);
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}
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// ===========================================================================================
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// EXIT CODE, ERROR HANDLING
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// ===========================================================================================
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static int errorcount = 0; // phuck recursive errors
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static int shutdowning = false;
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//
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// Used to trap various signals, to make sure things get shut down cleanly.
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//
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#ifdef NDEBUG
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static void signal_handler(int num)
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{
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//static char msg[] = "oh no! back to reality!\r\n";
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const char *sigmsg;
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char sigdef[64];
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D_QuitNetGame(); // Fix server freezes
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I_ShutdownSystem();
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switch (num)
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{
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case SIGINT:
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sigmsg = "interrupt";
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break;
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case SIGILL:
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sigmsg = "illegal instruction - invalid function image";
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break;
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case SIGFPE:
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sigmsg = "floating point exception";
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break;
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case SIGSEGV:
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sigmsg = "segment violation";
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break;
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case SIGTERM:
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sigmsg = "software termination signal from kill";
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break;
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case SIGBREAK:
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sigmsg = "Ctrl-Break sequence";
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break;
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case SIGABRT:
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sigmsg = "abnormal termination triggered by abort call";
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break;
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default:
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sprintf(sigdef, "signal number %d", num);
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sigmsg = sigdef;
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}
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#ifdef LOGMESSAGES
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if (logstream)
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{
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I_OutputMsg("signal_handler() error: %s\r\n", sigmsg);
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fclose(logstream);
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logstream = NULL;
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}
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#endif
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MessageBoxA(hWndMain, va("signal_handler(): %s", sigmsg), "SRB2 error", MB_OK|MB_ICONERROR);
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signal(num, SIG_DFL); // default signal action
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raise(num);
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}
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#endif
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//
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// put an error message (with format) on stderr
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//
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void I_OutputMsg(const char *fmt, ...)
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{
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HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD bytesWritten;
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va_list argptr;
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char txt[8192];
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va_start(argptr,fmt);
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vsprintf(txt, fmt, argptr);
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va_end(argptr);
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#ifdef _MSC_VER
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OutputDebugStringA(txt);
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#endif
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#ifdef LOGMESSAGES
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if (logstream)
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{
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fwrite(txt, strlen(txt), 1, logstream);
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fflush(logstream);
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}
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#endif
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if (co == INVALID_HANDLE_VALUE)
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return;
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|
|
|
if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten))
|
|
{
|
|
static COORD coordNextWrite = {0,0};
|
|
LPVOID oldLines = NULL;
|
|
INT oldLength;
|
|
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
|
|
|
// Save the lines that we're going to obliterate.
|
|
GetConsoleScreenBufferInfo(co, &csbi);
|
|
oldLength = csbi.dwSize.X * (csbi.dwCursorPosition.Y - coordNextWrite.Y) + csbi.dwCursorPosition.X - coordNextWrite.X;
|
|
|
|
if (oldLength > 0)
|
|
{
|
|
LPVOID blank = malloc(oldLength);
|
|
if (!blank) return;
|
|
memset(blank, ' ', oldLength); // Blank out.
|
|
oldLines = malloc(oldLength*sizeof(TCHAR));
|
|
if (!oldLines)
|
|
{
|
|
free(blank);
|
|
return;
|
|
}
|
|
|
|
ReadConsoleOutputCharacter(co, oldLines, oldLength, coordNextWrite, &bytesWritten);
|
|
|
|
// Move to where we what to print - which is where we would've been,
|
|
// had console input not been in the way,
|
|
SetConsoleCursorPosition(co, coordNextWrite);
|
|
|
|
WriteConsoleA(co, blank, oldLength, &bytesWritten, NULL);
|
|
free(blank);
|
|
|
|
// And back to where we want to print again.
|
|
SetConsoleCursorPosition(co, coordNextWrite);
|
|
}
|
|
|
|
// Actually write the string now!
|
|
WriteConsoleA(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL);
|
|
|
|
// Next time, output where we left off.
|
|
GetConsoleScreenBufferInfo(co, &csbi);
|
|
coordNextWrite = csbi.dwCursorPosition;
|
|
|
|
// Restore what was overwritten.
|
|
if (oldLines && entering_con_command)
|
|
WriteConsole(co, oldLines, oldLength, &bytesWritten, NULL);
|
|
if (oldLines) free(oldLines);
|
|
}
|
|
else // Redirected to a file.
|
|
WriteFile(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL);
|
|
}
|
|
|
|
// display error messy after shutdowngfx
|
|
//
|
|
void I_Error(const char *error, ...)
|
|
{
|
|
va_list argptr;
|
|
char txt[8192];
|
|
|
|
// added 11-2-98 recursive error detecting
|
|
if (shutdowning)
|
|
{
|
|
errorcount++;
|
|
// try to shutdown each subsystem separately
|
|
if (errorcount == 5)
|
|
I_ShutdownGraphics();
|
|
if (errorcount == 6)
|
|
I_ShutdownSystem();
|
|
if (errorcount == 7)
|
|
{
|
|
M_SaveConfig(NULL);
|
|
G_SaveGameData();
|
|
}
|
|
if (errorcount > 20)
|
|
{
|
|
// Don't print garbage
|
|
va_start(argptr,error);
|
|
vsprintf(txt, error, argptr);
|
|
va_end(argptr);
|
|
|
|
OutputDebugStringA(txt);
|
|
MessageBoxA(hWndMain, txt, "SRB2 Recursive Error", MB_OK|MB_ICONERROR);
|
|
W_Shutdown();
|
|
exit(-1); // recursive errors detected
|
|
}
|
|
}
|
|
shutdowning = true;
|
|
|
|
// put message to stderr
|
|
va_start(argptr, error);
|
|
wvsprintfA(txt, error, argptr);
|
|
va_end(argptr);
|
|
|
|
CONS_Printf("I_Error(): %s\n", txt); //don't change from CONS_Printf.
|
|
|
|
// saving one time is enough!
|
|
if (!errorcount)
|
|
{
|
|
M_SaveConfig(NULL); // save game config, cvars..
|
|
#ifndef NONET
|
|
D_SaveBan(); // save the ban list
|
|
#endif
|
|
G_SaveGameData();
|
|
}
|
|
|
|
// save demo, could be useful for debug
|
|
// NOTE: demos are normally not saved here.
|
|
if (demorecording)
|
|
G_CheckDemoStatus();
|
|
if (metalrecording)
|
|
G_StopMetalRecording();
|
|
|
|
D_QuitNetGame();
|
|
|
|
// shutdown everything that was started
|
|
I_ShutdownSystem();
|
|
|
|
#ifdef LOGMESSAGES
|
|
if (logstream)
|
|
{
|
|
fclose(logstream);
|
|
logstream = NULL;
|
|
}
|
|
#endif
|
|
|
|
MessageBoxA(hWndMain, txt, "SRB2 Error", MB_OK|MB_ICONERROR);
|
|
|
|
W_Shutdown();
|
|
exit(-1);
|
|
}
|
|
|
|
static inline VOID ShowEndTxt(HANDLE co)
|
|
{
|
|
int i;
|
|
UINT16 j, att = 0;
|
|
int nlflag = 1;
|
|
CONSOLE_SCREEN_BUFFER_INFO backupcon;
|
|
COORD resizewin = {80,-1};
|
|
DWORD bytesWritten;
|
|
CHAR let = 0;
|
|
UINT16 *ptext;
|
|
LPVOID data;
|
|
lumpnum_t endoomnum = W_GetNumForName("ENDOOM");
|
|
//HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
|
|
|
|
/* get the lump with the text */
|
|
data = ptext = W_CacheLumpNum(endoomnum, PU_CACHE);
|
|
|
|
backupcon.wAttributes = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // Just in case
|
|
GetConsoleScreenBufferInfo(co, &backupcon); //Store old state
|
|
resizewin.Y = backupcon.dwSize.Y;
|
|
if (backupcon.dwSize.X < resizewin.X)
|
|
SetConsoleScreenBufferSize(co, resizewin);
|
|
|
|
for (i = 1; i <= 80*25; i++) // print 80x25 text and deal with the attributes too
|
|
{
|
|
j = (UINT16)(*ptext >> 8); // attribute first
|
|
let = (char)(*ptext & 0xff); // text senond
|
|
if (j != att) // attribute changed?
|
|
{
|
|
att = j; // save current attribute
|
|
SetConsoleTextAttribute(co, j); //set fg and bg color for buffer
|
|
}
|
|
|
|
WriteConsoleA(co, &let, 1, &bytesWritten, NULL); // now the text
|
|
|
|
if (nlflag && !(i % 80) && backupcon.dwSize.X > resizewin.X) // do we need a nl?
|
|
{
|
|
att = backupcon.wAttributes;
|
|
SetConsoleTextAttribute(co, att); // all attributes off
|
|
WriteConsoleA(co, "\n", 1, &bytesWritten, NULL); // newline to console
|
|
}
|
|
ptext++;
|
|
}
|
|
SetConsoleTextAttribute(co, backupcon.wAttributes); // all attributes off
|
|
//if (nlflag)
|
|
// WriteConsoleA(co, "\n", 1, &bytesWritten, NULL);
|
|
|
|
getchar(); //pause!
|
|
|
|
Z_Free(data);
|
|
}
|
|
|
|
|
|
//
|
|
// I_Quit: shutdown everything cleanly, in reverse order of Startup.
|
|
//
|
|
void I_Quit(void)
|
|
{
|
|
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
DWORD mode;
|
|
// when recording a demo, should exit using 'q',
|
|
// but sometimes we forget and use Alt+F4, so save here too.
|
|
if (demorecording)
|
|
G_CheckDemoStatus();
|
|
if (metalrecording)
|
|
G_StopMetalRecording();
|
|
|
|
M_SaveConfig(NULL); // save game config, cvars..
|
|
#ifndef NONET
|
|
D_SaveBan(); // save the ban list
|
|
#endif
|
|
G_SaveGameData();
|
|
|
|
// maybe it needs that the ticcount continues,
|
|
// or something else that will be finished by I_ShutdownSystem(),
|
|
// so do it before.
|
|
D_QuitNetGame();
|
|
|
|
// shutdown everything that was started
|
|
I_ShutdownSystem();
|
|
|
|
if (shutdowning || errorcount)
|
|
I_Error("Error detected (%d)", errorcount);
|
|
|
|
#ifdef LOGMESSAGES
|
|
if (logstream)
|
|
{
|
|
I_OutputMsg("I_Quit(): end of logstream.\n");
|
|
fclose(logstream);
|
|
logstream = NULL;
|
|
}
|
|
#endif
|
|
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM")!=LUMPERROR
|
|
&& co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR
|
|
&& GetConsoleMode(co, &mode))
|
|
{
|
|
printf("\r");
|
|
ShowEndTxt(co);
|
|
}
|
|
fflush(stderr);
|
|
W_Shutdown();
|
|
exit(0);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// I_ShowLastError
|
|
// Print a GetLastError() error message, and if MB is TRUE, also display it in a MessageBox
|
|
// --------------------------------------------------------------------------
|
|
VOID I_ShowLastError(BOOL MB)
|
|
{
|
|
LPSTR lpMsgBuf = NULL;
|
|
const DWORD LE = GetLastError();
|
|
|
|
if (LE == 0xdeadbeef) return; // Not a real error
|
|
|
|
FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, LE, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
|
(LPVOID)&lpMsgBuf, 0, NULL);
|
|
|
|
if (!lpMsgBuf)
|
|
{
|
|
I_OutputMsg("GetLastError: Unknown\n");
|
|
return;
|
|
}
|
|
|
|
// Display the string
|
|
if (MB && LE) MessageBoxA(NULL, lpMsgBuf, "GetLastError", MB_OK|MB_ICONINFORMATION);
|
|
|
|
// put it in text console and log if any
|
|
I_OutputMsg("GetLastError: %s", lpMsgBuf);
|
|
|
|
// Free the buffer.
|
|
LocalFree(lpMsgBuf);
|
|
}
|
|
|
|
// ===========================================================================================
|
|
// CLEAN STARTUP & SHUTDOWN HANDLING, JUST CLOSE EVERYTHING YOU OPENED.
|
|
// ===========================================================================================
|
|
//
|
|
//
|
|
static quitfuncptr quit_funcs[MAX_QUIT_FUNCS] =
|
|
{
|
|
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
|
|
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
|
};
|
|
|
|
// Adds a function to the list that need to be called by I_SystemShutdown().
|
|
//
|
|
void I_AddExitFunc(void (*func)())
|
|
{
|
|
int c;
|
|
|
|
for (c = 0; c < MAX_QUIT_FUNCS; c++)
|
|
{
|
|
if (!quit_funcs[c])
|
|
{
|
|
quit_funcs[c] = func;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Removes a function from the list that need to be called by I_SystemShutdown().
|
|
//
|
|
void I_RemoveExitFunc(void (*func)())
|
|
{
|
|
int c;
|
|
|
|
for (c = 0; c < MAX_QUIT_FUNCS; c++)
|
|
{
|
|
if (quit_funcs[c] == func)
|
|
{
|
|
while (c < MAX_QUIT_FUNCS - 1)
|
|
{
|
|
quit_funcs[c] = quit_funcs[c+1];
|
|
c++;
|
|
}
|
|
quit_funcs[MAX_QUIT_FUNCS-1] = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================================
|
|
// DIRECT INPUT HELPER CODE
|
|
// ===========================================================================================
|
|
|
|
// Create a DirectInputDevice interface,
|
|
// create a DirectInputDevice2 interface if possible
|
|
static VOID CreateDevice2A(LPDIRECTINPUTA di, REFGUID pguid, LPDIRECTINPUTDEVICEA* lpDEV,
|
|
LPDIRECTINPUTDEVICE2A* lpDEV2)
|
|
{
|
|
HRESULT hr, hr2;
|
|
LPDIRECTINPUTDEVICEA lpdid1;
|
|
LPDIRECTINPUTDEVICE2A lpdid2 = NULL;
|
|
|
|
hr = IDirectInput_CreateDevice(di, pguid, &lpdid1, NULL);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
// get Device2 but only if we are not in DirectInput version 3
|
|
if (!bDX0300 && lpDEV2)
|
|
{
|
|
LPDIRECTINPUTDEVICE2A *rp = &lpdid2;
|
|
LPVOID *tp = (LPVOID *)rp;
|
|
hr2 = IDirectInputDevice_QueryInterface(lpdid1, &IID_IDirectInputDevice2, tp);
|
|
if (FAILED(hr2))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Could not create IDirectInput device 2"));
|
|
lpdid2 = NULL;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
I_Error("Could not create IDirectInput device");
|
|
|
|
*lpDEV = lpdid1;
|
|
if (lpDEV2) // only if we requested it
|
|
*lpDEV2 = lpdid2;
|
|
}
|
|
|
|
// ===========================================================================================
|
|
// DIRECT INPUT MOUSE
|
|
// ===========================================================================================
|
|
|
|
#define DI_MOUSE_BUFFERSIZE 16 // number of data elements in mouse buffer
|
|
|
|
//
|
|
// Initialise the mouse.
|
|
//
|
|
static void I_ShutdownMouse(VOID);
|
|
|
|
void I_StartupMouse(VOID)
|
|
{
|
|
// this gets called when cv_usemouse is initted
|
|
// for the win32 version, we want to startup the mouse later
|
|
if (menuactive)
|
|
{
|
|
if (cv_usemouse.value)
|
|
I_DoStartupMouse();
|
|
else
|
|
I_ShutdownMouse();
|
|
}
|
|
}
|
|
|
|
static HANDLE mouse2filehandle = INVALID_HANDLE_VALUE;
|
|
|
|
static void I_ShutdownMouse2(VOID)
|
|
{
|
|
if (mouse2filehandle != INVALID_HANDLE_VALUE)
|
|
{
|
|
event_t event;
|
|
UINT i;
|
|
|
|
SetCommMask(mouse2filehandle, 0);
|
|
|
|
EscapeCommFunction(mouse2filehandle, CLRDTR);
|
|
EscapeCommFunction(mouse2filehandle, CLRRTS);
|
|
|
|
PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR);
|
|
|
|
CloseHandle(mouse2filehandle);
|
|
|
|
// emulate the up of all mouse buttons
|
|
for (i = 0; i < MOUSEBUTTONS; i++)
|
|
{
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_2MOUSE1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
mouse2filehandle = INVALID_HANDLE_VALUE;
|
|
}
|
|
}
|
|
|
|
#define MOUSECOMBUFFERSIZE 256
|
|
static int handlermouse2x, handlermouse2y, handlermouse2buttons;
|
|
|
|
static VOID I_PoolMouse2(VOID)
|
|
{
|
|
BYTE buffer[MOUSECOMBUFFERSIZE];
|
|
COMSTAT ComStat;
|
|
DWORD dwErrorFlags, dwLength, i;
|
|
CHAR dx, dy;
|
|
static BYTE bytenum, combytes[4];
|
|
|
|
ClearCommError(mouse2filehandle, &dwErrorFlags, &ComStat);
|
|
dwLength = min(MOUSECOMBUFFERSIZE, ComStat.cbInQue);
|
|
|
|
if (dwLength > 0)
|
|
{
|
|
if (!ReadFile(mouse2filehandle, buffer, dwLength, &dwLength, NULL))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Read Error on secondary mouse port\n"));
|
|
return;
|
|
}
|
|
|
|
// parse the mouse packets
|
|
for (i = 0; i < dwLength; i++)
|
|
{
|
|
if ((buffer[i] & 64) == 64)
|
|
bytenum = 0;
|
|
|
|
if (bytenum < 4)
|
|
combytes[bytenum] = buffer[i];
|
|
bytenum++;
|
|
|
|
if (bytenum == 1)
|
|
{
|
|
handlermouse2buttons &= ~3;
|
|
handlermouse2buttons |= ((combytes[0] & (32+16)) >>4);
|
|
}
|
|
else if (bytenum == 3)
|
|
{
|
|
dx = (CHAR)((combytes[0] & 3) << 6);
|
|
dy = (CHAR)((combytes[0] & 12) << 4);
|
|
dx = (CHAR)(dx + combytes[1]);
|
|
dy = (CHAR)(dy + combytes[2]);
|
|
handlermouse2x += dx;
|
|
handlermouse2y += dy;
|
|
}
|
|
else if (bytenum == 4) // fourth byte (logitech mouses)
|
|
{
|
|
if (buffer[i] & 32)
|
|
handlermouse2buttons |= 4;
|
|
else
|
|
handlermouse2buttons &= ~4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// secondary mouse doesn't use DirectX, therefore forget all about grabbing, acquire, etc.
|
|
void I_StartupMouse2(void)
|
|
{
|
|
DCB dcb;
|
|
|
|
if (mouse2filehandle != INVALID_HANDLE_VALUE)
|
|
I_ShutdownMouse2();
|
|
|
|
if (!cv_usemouse2.value)
|
|
return;
|
|
|
|
if (mouse2filehandle != INVALID_HANDLE_VALUE)
|
|
{
|
|
// COM file handle
|
|
mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ|GENERIC_WRITE,
|
|
0, // exclusive access
|
|
NULL, // no security attrs
|
|
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (mouse2filehandle == INVALID_HANDLE_VALUE)
|
|
{
|
|
int e = GetLastError();
|
|
if (e == 5)
|
|
CONS_Alert(CONS_ERROR, M_GetText("Error opening %s!\n"), cv_mouse2port.string);
|
|
else
|
|
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: error %d\n"), cv_mouse2port.string, e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// buffers
|
|
SetupComm(mouse2filehandle, MOUSECOMBUFFERSIZE, MOUSECOMBUFFERSIZE);
|
|
|
|
// purge buffers
|
|
PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR);
|
|
|
|
// setup port to 1200 7N1
|
|
dcb.DCBlength = sizeof (DCB);
|
|
|
|
GetCommState(mouse2filehandle, &dcb);
|
|
|
|
dcb.BaudRate = CBR_1200;
|
|
dcb.ByteSize = 7;
|
|
dcb.Parity = NOPARITY;
|
|
dcb.StopBits = ONESTOPBIT;
|
|
|
|
dcb.fDtrControl = DTR_CONTROL_ENABLE;
|
|
dcb.fRtsControl = RTS_CONTROL_ENABLE;
|
|
|
|
dcb.fBinary = dcb.fParity = TRUE;
|
|
|
|
SetCommState(mouse2filehandle, &dcb);
|
|
|
|
I_AddExitFunc(I_ShutdownMouse2);
|
|
}
|
|
|
|
#define MAX_MOUSE_BTNS 5
|
|
static int center_x, center_y;
|
|
static INT old_mparms[3], new_mparms[3] = {0, 0, 1};
|
|
static BOOL restore_mouse = FALSE;
|
|
static INT old_mouse_state = 0;
|
|
UINT MSHWheelMessage = 0;
|
|
|
|
static VOID I_DoStartupSysMouse(VOID)
|
|
{
|
|
boolean valid;
|
|
RECT w_rect;
|
|
|
|
valid = SystemParametersInfo(SPI_GETMOUSE, 0, old_mparms, 0);
|
|
if (valid)
|
|
{
|
|
new_mparms[2] = old_mparms[2];
|
|
restore_mouse = SystemParametersInfo(SPI_SETMOUSE, 0, new_mparms, 0);
|
|
}
|
|
|
|
if (bAppFullScreen)
|
|
{
|
|
w_rect.top = 0;
|
|
w_rect.left = 0;
|
|
}
|
|
else
|
|
{
|
|
w_rect.top = windowPosY;
|
|
w_rect.left = windowPosX;
|
|
}
|
|
|
|
w_rect.bottom = w_rect.top + VIDHEIGHT;
|
|
w_rect.right = w_rect.left + VIDWIDTH;
|
|
center_x = w_rect.left + (VIDWIDTH >> 1);
|
|
center_y = w_rect.top + (VIDHEIGHT >> 1);
|
|
SetCursor(NULL);
|
|
SetCursorPos(center_x, center_y);
|
|
SetCapture(hWndMain);
|
|
ClipCursor(&w_rect);
|
|
}
|
|
|
|
static VOID I_ShutdownSysMouse(VOID)
|
|
{
|
|
if (restore_mouse)
|
|
SystemParametersInfo(SPI_SETMOUSE, 0, old_mparms, 0);
|
|
ClipCursor(NULL);
|
|
ReleaseCapture();
|
|
}
|
|
|
|
VOID I_RestartSysMouse(VOID)
|
|
{
|
|
if (nodinput)
|
|
{
|
|
I_ShutdownSysMouse();
|
|
I_DoStartupSysMouse();
|
|
}
|
|
}
|
|
|
|
VOID I_GetSysMouseEvents(INT mouse_state)
|
|
{
|
|
UINT i;
|
|
event_t event;
|
|
int xmickeys = 0, ymickeys = 0;
|
|
POINT c_pos;
|
|
|
|
for (i = 0; i < MAX_MOUSE_BTNS; i++)
|
|
{
|
|
// check if button pressed
|
|
if ((mouse_state & (1 << i)) && !(old_mouse_state & (1 << i)))
|
|
{
|
|
event.type = ev_keydown;
|
|
event.data1 = KEY_MOUSE1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
// check if button released
|
|
if (!(mouse_state & (1 << i)) && (old_mouse_state & (1 << i)))
|
|
{
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_MOUSE1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
old_mouse_state = mouse_state;
|
|
|
|
// proceed mouse movements
|
|
GetCursorPos(&c_pos);
|
|
xmickeys = c_pos.x - center_x;
|
|
ymickeys = c_pos.y - center_y;
|
|
|
|
if (xmickeys || ymickeys)
|
|
{
|
|
event.type = ev_mouse;
|
|
event.data1 = 0;
|
|
event.data2 = xmickeys;
|
|
event.data3 = -ymickeys;
|
|
D_PostEvent(&event);
|
|
SetCursorPos(center_x, center_y);
|
|
}
|
|
}
|
|
|
|
// This is called just before entering the main game loop,
|
|
// when we are going fullscreen and the loading screen has finished.
|
|
VOID I_DoStartupMouse(VOID)
|
|
{
|
|
DIPROPDWORD dip;
|
|
|
|
// mouse detection may be skipped by setting usemouse false
|
|
if (!cv_usemouse.value || M_CheckParm("-nomouse"))
|
|
{
|
|
mouse_enabled = false;
|
|
return;
|
|
}
|
|
|
|
if (nodinput)
|
|
{
|
|
CONS_Printf(M_GetText("\tMouse will not use DirectInput.\n"));
|
|
// System mouse input will be initiated by VID_SetMode
|
|
I_AddExitFunc(I_ShutdownMouse);
|
|
|
|
MSHWheelMessage = RegisterWindowMessage(MSH_MOUSEWHEEL);
|
|
}
|
|
else if (!lpDIM) // acquire the mouse only once
|
|
{
|
|
CreateDevice2A(lpDI, &GUID_SysMouse, &lpDIM, NULL);
|
|
|
|
if (lpDIM)
|
|
{
|
|
if (FAILED(IDirectInputDevice_SetDataFormat(lpDIM, &c_dfDIMouse)))
|
|
I_Error("Couldn't set mouse data format");
|
|
|
|
// create buffer for buffered data
|
|
dip.diph.dwSize = sizeof (dip);
|
|
dip.diph.dwHeaderSize = sizeof (dip.diph);
|
|
dip.diph.dwObj = 0;
|
|
dip.diph.dwHow = DIPH_DEVICE;
|
|
dip.dwData = DI_MOUSE_BUFFERSIZE;
|
|
if (FAILED(IDirectInputDevice_SetProperty(lpDIM, DIPROP_BUFFERSIZE, &dip.diph)))
|
|
I_Error("Couldn't set mouse buffer size");
|
|
|
|
if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIM, hWndMain,
|
|
DISCL_EXCLUSIVE|DISCL_FOREGROUND)))
|
|
{
|
|
I_Error("Couldn't set mouse coop level");
|
|
}
|
|
I_AddExitFunc(I_ShutdownMouse);
|
|
}
|
|
else
|
|
I_Error("Couldn't create mouse input");
|
|
}
|
|
|
|
// if re-enabled while running, just set mouse_enabled true again,
|
|
// do not acquire the mouse more than once
|
|
mouse_enabled = true;
|
|
}
|
|
|
|
//
|
|
// Shutdown Mouse DirectInput device
|
|
//
|
|
static void I_ShutdownMouse(void)
|
|
{
|
|
int i;
|
|
event_t event;
|
|
|
|
CONS_Printf("I_ShutdownMouse()\n");
|
|
|
|
if (lpDIM)
|
|
{
|
|
IDirectInputDevice_Unacquire(lpDIM);
|
|
IDirectInputDevice_Release(lpDIM);
|
|
lpDIM = NULL;
|
|
}
|
|
|
|
// emulate the up of all mouse buttons
|
|
for (i = 0; i < MOUSEBUTTONS; i++)
|
|
{
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_MOUSE1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
if (nodinput)
|
|
I_ShutdownSysMouse();
|
|
|
|
mouse_enabled = false;
|
|
}
|
|
|
|
//
|
|
// Get buffered data from the mouse
|
|
//
|
|
void I_GetMouseEvents(void)
|
|
{
|
|
DIDEVICEOBJECTDATA rgdod[DI_MOUSE_BUFFERSIZE];
|
|
DWORD dwItems, d;
|
|
HRESULT hr;
|
|
|
|
event_t event;
|
|
int xmickeys, ymickeys;
|
|
|
|
if (mouse2filehandle != INVALID_HANDLE_VALUE)
|
|
{
|
|
//mouse movement
|
|
static UINT8 lastbuttons2 = 0;
|
|
|
|
I_PoolMouse2();
|
|
// post key event for buttons
|
|
if (handlermouse2buttons != lastbuttons2)
|
|
{
|
|
int i, j = 1, k;
|
|
k = handlermouse2buttons ^ lastbuttons2; // only changed bit to 1
|
|
lastbuttons2 = (UINT8)handlermouse2buttons;
|
|
|
|
for (i = 0; i < MOUSEBUTTONS; i++, j <<= 1)
|
|
if (k & j)
|
|
{
|
|
if (handlermouse2buttons & j)
|
|
event.type = ev_keydown;
|
|
else
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_2MOUSE1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
if (handlermouse2x || handlermouse2y)
|
|
{
|
|
event.type = ev_mouse2;
|
|
event.data1 = 0;
|
|
event.data2 = handlermouse2x<<1;
|
|
event.data3 = -handlermouse2y<<1;
|
|
handlermouse2x = 0;
|
|
handlermouse2y = 0;
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
if (!mouse_enabled || nodinput)
|
|
return;
|
|
|
|
getBufferedData:
|
|
dwItems = DI_MOUSE_BUFFERSIZE;
|
|
hr = IDirectInputDevice_GetDeviceData(lpDIM, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0);
|
|
|
|
// If data stream was interrupted, reacquire the device and try again.
|
|
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
|
|
{
|
|
hr = IDirectInputDevice_Acquire(lpDIM);
|
|
if (SUCCEEDED(hr))
|
|
goto getBufferedData;
|
|
}
|
|
|
|
// We got buffered input, act on it
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
xmickeys = ymickeys = 0;
|
|
|
|
// dwItems contains number of elements read (could be 0)
|
|
for (d = 0; d < dwItems; d++)
|
|
{
|
|
if (rgdod[d].dwOfs >= DIMOFS_BUTTON0 &&
|
|
rgdod[d].dwOfs < DIMOFS_BUTTON0 + MOUSEBUTTONS)
|
|
{
|
|
if (rgdod[d].dwData & 0x80) // Button down
|
|
event.type = ev_keydown;
|
|
else
|
|
event.type = ev_keyup; // Button up
|
|
|
|
event.data1 = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1;
|
|
D_PostEvent(&event);
|
|
}
|
|
else if (rgdod[d].dwOfs == DIMOFS_X)
|
|
xmickeys += rgdod[d].dwData;
|
|
else if (rgdod[d].dwOfs == DIMOFS_Y)
|
|
ymickeys += rgdod[d].dwData;
|
|
|
|
else if (rgdod[d].dwOfs == DIMOFS_Z)
|
|
{
|
|
// z-axes the wheel
|
|
if ((int)rgdod[d].dwData > 0)
|
|
event.data1 = KEY_MOUSEWHEELUP;
|
|
else
|
|
event.data1 = KEY_MOUSEWHEELDOWN;
|
|
event.type = ev_keydown;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
}
|
|
|
|
if (xmickeys || ymickeys)
|
|
{
|
|
event.type = ev_mouse;
|
|
event.data1 = 0;
|
|
event.data2 = xmickeys;
|
|
event.data3 = -ymickeys;
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================================
|
|
// DIRECT INPUT JOYSTICK
|
|
// ===========================================================================================
|
|
|
|
struct DIJoyInfo_s
|
|
{
|
|
BYTE X,Y,Z,Rx,Ry,Rz,U,V;
|
|
LONG ForceAxises;
|
|
};
|
|
typedef struct DIJoyInfo_s DIJoyInfo_t;
|
|
|
|
// private info
|
|
static BYTE iJoyNum; // used by enumeration
|
|
static DIJoyInfo_t JoyInfo;
|
|
static BYTE iJoy2Num;
|
|
static DIJoyInfo_t JoyInfo2;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: EnumAxesCallback()
|
|
// Desc: Callback function for enumerating the axes on a joystick and counting
|
|
// each force feedback enabled axis
|
|
//-----------------------------------------------------------------------------
|
|
static BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCEA* pdidoi,
|
|
VOID* pContext)
|
|
{
|
|
DWORD* pdwNumForceFeedbackAxis = (DWORD*) pContext;
|
|
|
|
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
|
(*pdwNumForceFeedbackAxis)++;
|
|
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
|
|
static HRESULT SetupForceTacile(LPDIRECTINPUTDEVICE2A DJI, LPDIRECTINPUTEFFECT *DJE, DWORD FFAXIS, FFType EffectType,REFGUID EffectGUID)
|
|
{
|
|
HRESULT hr;
|
|
DIEFFECT eff;
|
|
DWORD rgdwAxes[2] = { DIJOFS_X, DIJOFS_Y };
|
|
LONG rglDirection[2] = { 0, 0 };
|
|
DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude
|
|
DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd;
|
|
DIPERIODIC pf = {0,0,0,0};
|
|
ZeroMemory(&eff, sizeof (eff));
|
|
if (FFAXIS > 2)
|
|
FFAXIS = 2; //up to 2 FFAXIS
|
|
eff.dwSize = sizeof (DIEFFECT);
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets
|
|
eff.dwDuration = INFINITE;
|
|
eff.dwSamplePeriod = 0;
|
|
eff.dwGain = DI_FFNOMINALMAX;
|
|
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
|
eff.dwTriggerRepeatInterval = 0;
|
|
eff.cAxes = FFAXIS;
|
|
eff.rgdwAxes = rgdwAxes;
|
|
eff.rglDirection = rglDirection;
|
|
eff.lpEnvelope = NULL;
|
|
eff.lpvTypeSpecificParams = NULL;
|
|
if (EffectType == ConstantForce)
|
|
{
|
|
eff.cbTypeSpecificParams = sizeof (cf);
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
}
|
|
else if (EffectType == RampForce)
|
|
{
|
|
eff.cbTypeSpecificParams = sizeof (rf);
|
|
eff.lpvTypeSpecificParams = &rf;
|
|
}
|
|
else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType)
|
|
{
|
|
eff.cbTypeSpecificParams = sizeof (pf);
|
|
eff.lpvTypeSpecificParams = &pf;
|
|
}
|
|
|
|
// Create the prepared effect
|
|
if (FAILED(hr = IDirectInputDevice2_CreateEffect(DJI, EffectGUID,
|
|
&eff, DJE, NULL)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if (NULL == *DJE)
|
|
return E_FAIL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static BOOL CALLBACK DIEnumEffectsCallback1(LPCDIEFFECTINFOA pdei, LPVOID pvRef)
|
|
{
|
|
LPDIRECTINPUTEFFECT *DJE = pvRef;
|
|
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE)
|
|
{
|
|
if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, ConstantForce, &pdei->guid)))
|
|
return DIENUM_STOP;
|
|
}
|
|
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE)
|
|
{
|
|
if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, RampForce, &pdei->guid)))
|
|
return DIENUM_STOP;
|
|
}
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
static BOOL CALLBACK DIEnumEffectsCallback2(LPCDIEFFECTINFOA pdei, LPVOID pvRef)
|
|
{
|
|
LPDIRECTINPUTEFFECT *DJE = pvRef;
|
|
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE)
|
|
{
|
|
if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, ConstantForce, &pdei->guid)))
|
|
return DIENUM_STOP;
|
|
}
|
|
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE)
|
|
{
|
|
if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, RampForce, &pdei->guid)))
|
|
return DIENUM_STOP;
|
|
}
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
static REFGUID DIETable[] =
|
|
{
|
|
&GUID_ConstantForce, //ConstantForce
|
|
&GUID_RampForce, //RampForce
|
|
&GUID_Square, //SquareForce
|
|
&GUID_Sine, //SineForce
|
|
&GUID_Triangle, //TriangleForce
|
|
&GUID_SawtoothUp, //SawtoothUpForce
|
|
&GUID_SawtoothDown, //SawtoothDownForce
|
|
(REFGUID)-1, //NumberofForces
|
|
};
|
|
|
|
static HRESULT SetupAllForces(LPDIRECTINPUTDEVICE2A DJI, LPDIRECTINPUTEFFECT DJE[], DWORD FFAXIS)
|
|
{
|
|
FFType ForceType = EvilForce;
|
|
if (DJI == lpDIJA)
|
|
{
|
|
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[ConstantForce],DIEFT_CONSTANTFORCE);
|
|
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[RampForce],DIEFT_RAMPFORCE);
|
|
}
|
|
else if (DJI == lpDIJA)
|
|
{
|
|
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[ConstantForce],DIEFT_CONSTANTFORCE);
|
|
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[RampForce],DIEFT_RAMPFORCE);
|
|
}
|
|
for (ForceType = SquareForce; ForceType > NumberofForces && DIETable[ForceType] != (REFGUID)-1; ForceType++)
|
|
if (DIETable[ForceType])
|
|
SetupForceTacile(DJI,&DJE[ForceType], FFAXIS, ForceType, DIETable[ForceType]);
|
|
return S_OK;
|
|
}
|
|
|
|
static inline VOID LimitEffect(LPDIEFFECT eff, FFType EffectType)
|
|
{
|
|
LPDICONSTANTFORCE pCF = eff->lpvTypeSpecificParams;
|
|
LPDIPERIODIC pDP= eff->lpvTypeSpecificParams;
|
|
if (eff->rglDirection)
|
|
{
|
|
}
|
|
/* if (eff->dwDuration != INFINITE && eff->dwDuration < 0)
|
|
{
|
|
eff->dwDuration = 0;
|
|
}*/
|
|
if (eff->dwGain != 0)
|
|
{
|
|
if (eff->dwGain > DI_FFNOMINALMAX)
|
|
eff->dwGain = DI_FFNOMINALMAX;
|
|
//else if (eff->dwGain < -DI_FFNOMINALMAX)
|
|
// eff->dwGain = DI_FFNOMINALMAX;
|
|
}
|
|
if (EffectType == ConstantForce && pCF->lMagnitude)
|
|
{
|
|
}
|
|
else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType && pDP)
|
|
{
|
|
}
|
|
|
|
}
|
|
|
|
static HRESULT SetForceTacile(LPDIRECTINPUTEFFECT SDIE, const JoyFF_t *FF,DWORD FFAXIS, FFType EffectType)
|
|
{
|
|
DIEFFECT eff;
|
|
HRESULT hr;
|
|
LONG Magnitude;
|
|
LONG rglDirection[2] = { 0, 0 };
|
|
DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude
|
|
DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd;
|
|
DIPERIODIC pf = {0,0,0,0};
|
|
if (!FF)
|
|
IDirectInputEffect_Stop(SDIE);
|
|
Magnitude = FF->Magnitude;
|
|
ZeroMemory(&eff, sizeof (eff));
|
|
eff.dwSize = sizeof (eff);
|
|
//DIEP_START
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets
|
|
//DIEP_DURATION
|
|
eff.dwDuration = FF->Duration;
|
|
//DIEP_GAIN
|
|
eff.dwGain = FF->Gain;
|
|
//DIEP_DIRECTION
|
|
eff.rglDirection = rglDirection;
|
|
//DIEP_TYPESPECIFICPARAMS
|
|
if (FFAXIS > 1)
|
|
{
|
|
double dMagnitude;
|
|
dMagnitude = (double)Magnitude;
|
|
dMagnitude = hypot(dMagnitude, dMagnitude);
|
|
Magnitude = (DWORD)dMagnitude;
|
|
rglDirection[0] = FF->ForceX;
|
|
rglDirection[1] = FF->ForceY;
|
|
}
|
|
if (EffectType == ConstantForce)
|
|
{
|
|
cf.lMagnitude = Magnitude;
|
|
eff.cbTypeSpecificParams = sizeof (cf);
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
}
|
|
else if (EffectType == RampForce)
|
|
{
|
|
rf.lStart = FF->Start;
|
|
rf.lEnd = FF->End;
|
|
eff.cbTypeSpecificParams = sizeof (rf);
|
|
eff.lpvTypeSpecificParams = &rf;
|
|
}
|
|
else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType)
|
|
{
|
|
pf.dwMagnitude = Magnitude;
|
|
pf.lOffset = FF->Offset;
|
|
pf.dwPhase = FF->Phase;
|
|
pf.dwPeriod = FF->Period;
|
|
eff.cbTypeSpecificParams = sizeof (pf);
|
|
eff.lpvTypeSpecificParams = &pf;
|
|
}
|
|
|
|
LimitEffect(&eff, EffectType);
|
|
|
|
hr = IDirectInputEffect_SetParameters(SDIE, &eff,
|
|
DIEP_START|DIEP_DURATION|DIEP_GAIN|DIEP_DIRECTION|DIEP_TYPESPECIFICPARAMS);
|
|
return hr;
|
|
}
|
|
|
|
void I_Tactile(FFType Type, const JoyFF_t *Effect)
|
|
{
|
|
if (!lpDIJA) return;
|
|
if (FAILED(IDirectInputDevice2_Acquire(lpDIJA)))
|
|
return;
|
|
if (Type == EvilForce)
|
|
IDirectInputDevice2_SendForceFeedbackCommand(lpDIJA,DISFFC_STOPALL);
|
|
if (Type <= EvilForce || Type > NumberofForces || !lpDIE[Type])
|
|
return;
|
|
SetForceTacile(lpDIE[Type], Effect, JoyInfo.ForceAxises, Type);
|
|
}
|
|
|
|
void I_Tactile2(FFType Type, const JoyFF_t *Effect)
|
|
{
|
|
if (!lpDIJ2A) return;
|
|
if (FAILED(IDirectInputDevice2_Acquire(lpDIJ2A)))
|
|
return;
|
|
if (Type == EvilForce)
|
|
IDirectInputDevice2_SendForceFeedbackCommand(lpDIJ2A,DISFFC_STOPALL);
|
|
if (Type <= EvilForce || Type > NumberofForces || !lpDIE2[Type])
|
|
return;
|
|
SetForceTacile(lpDIE2[Type],Effect, JoyInfo2.ForceAxises, Type);
|
|
}
|
|
|
|
// ------------------
|
|
// SetDIDwordProperty (HELPER)
|
|
// Set a DWORD property on a DirectInputDevice.
|
|
// ------------------
|
|
static HRESULT SetDIDwordProperty(LPDIRECTINPUTDEVICEA pdev,
|
|
REFGUID guidProperty,
|
|
DWORD dwObject,
|
|
DWORD dwHow,
|
|
DWORD dwValue)
|
|
{
|
|
DIPROPDWORD dipdw;
|
|
|
|
dipdw.diph.dwSize = sizeof (dipdw);
|
|
dipdw.diph.dwHeaderSize = sizeof (dipdw.diph);
|
|
dipdw.diph.dwObj = dwObject;
|
|
dipdw.diph.dwHow = dwHow;
|
|
dipdw.dwData = dwValue;
|
|
|
|
return IDirectInputDevice_SetProperty(pdev, guidProperty, &dipdw.diph);
|
|
}
|
|
|
|
#define DIDEADZONE 0000 //2500
|
|
|
|
// ---------------
|
|
// DIEnumJoysticks
|
|
// There is no such thing as a 'system' joystick, contrary to mouse,
|
|
// we must enumerate and choose one joystick device to use
|
|
// ---------------
|
|
static BOOL CALLBACK DIEnumJoysticks (LPCDIDEVICEINSTANCEA lpddi,
|
|
LPVOID pvRef) //cv_usejoystick
|
|
{
|
|
LPDIRECTINPUTDEVICEA pdev;
|
|
DIPROPRANGE diprg;
|
|
DIDEVCAPS caps;
|
|
BOOL bUseThisOne = FALSE;
|
|
|
|
iJoyNum++;
|
|
|
|
//faB: if cv holds a string description of joystick, the value from atoi() is 0
|
|
// else, the value was probably set by user at console to one of the previously
|
|
// enumerated joysticks
|
|
if (((consvar_t *)pvRef)->value == iJoyNum || !strcmp(((consvar_t *)pvRef)->string, lpddi->tszProductName))
|
|
bUseThisOne = TRUE;
|
|
|
|
//I_OutputMsg(" cv joy is %s\n", ((consvar_t *)pvRef)->string);
|
|
|
|
// print out device name
|
|
CONS_Printf("%c%d: %s\n",
|
|
(bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use
|
|
iJoyNum,
|
|
//(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick",
|
|
lpddi->tszProductName); //, lpddi->tszInstanceName);
|
|
|
|
// use specified joystick (cv_usejoystick.value in pvRef)
|
|
if (!bUseThisOne)
|
|
return DIENUM_CONTINUE;
|
|
|
|
((consvar_t *)pvRef)->value = iJoyNum;
|
|
if (IDirectInput_CreateDevice(lpDI, &lpddi->guidInstance,
|
|
&pdev, NULL) != DI_OK)
|
|
{
|
|
// if it failed, then we can't use this joystick for some
|
|
// bizarre reason. (Maybe the user unplugged it while we
|
|
// were in the middle of enumerating it.) So continue enumerating
|
|
I_OutputMsg("DIEnumJoysticks(): CreateDevice FAILED\n");
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
// get the Device capabilities
|
|
//
|
|
caps.dwSize = sizeof (DIDEVCAPS_DX3);
|
|
if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): GetCapabilities FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices
|
|
return DIENUM_CONTINUE;
|
|
|
|
Joystick.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0);
|
|
|
|
if (caps.dwFlags & DIDC_FORCEFEEDBACK)
|
|
JoyInfo.ForceAxises = 0;
|
|
else
|
|
JoyInfo.ForceAxises = -1;
|
|
|
|
Joystick.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD);
|
|
//I_OutputMsg("Gamepad: %d\n", Joystick.bGamepadStyle);
|
|
|
|
|
|
CONS_Printf(M_GetText("Capabilities: %lu axes, %lu buttons, %lu POVs, poll %u, Gamepad %d\n"), caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick.bJoyNeedPoll, Joystick.bGamepadStyle);
|
|
|
|
// Set the data format to "simple joystick" - a predefined data format
|
|
//
|
|
// A data format specifies which controls on a device we
|
|
// are interested in, and how they should be reported.
|
|
//
|
|
// This tells DirectInput that we will be passing a
|
|
// DIJOYSTATE structure to IDirectInputDevice::GetDeviceState.
|
|
if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK)
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): SetDataFormat FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
// Set the cooperativity level to let DirectInput know how
|
|
// this device should interact with the system and with other
|
|
// DirectInput applications.
|
|
if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain,
|
|
DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK)
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): SetCooperativeLevel FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
// set the range of the joystick axis
|
|
diprg.diph.dwSize = sizeof (DIPROPRANGE);
|
|
diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER);
|
|
diprg.diph.dwHow = DIPH_BYOFFSET;
|
|
diprg.lMin = -JOYAXISRANGE; // value for extreme left
|
|
diprg.lMax = +JOYAXISRANGE; // value for extreme right
|
|
|
|
diprg.diph.dwObj = DIJOFS_X; // set the x-axis range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//goto SetPropFail;
|
|
JoyInfo.X = FALSE;
|
|
}
|
|
else JoyInfo.X = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//SetPropFail:
|
|
// I_OutputMsg("DIEnumJoysticks(): SetProperty FAILED\n");
|
|
// IDirectInputDevice_Release (pdev);
|
|
// return DIENUM_CONTINUE;
|
|
JoyInfo.Y = FALSE;
|
|
}
|
|
else JoyInfo.Y = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_Z not found\n");
|
|
JoyInfo.Z = FALSE;
|
|
}
|
|
else JoyInfo.Z = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RX (x-rudder) not found\n");
|
|
JoyInfo.Rx = FALSE;
|
|
}
|
|
else JoyInfo.Rx = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RY (y-rudder) not found\n");
|
|
JoyInfo.Ry = FALSE;
|
|
}
|
|
else JoyInfo.Ry = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RZ (z-rudder) not found\n");
|
|
JoyInfo.Rz = FALSE;
|
|
}
|
|
else JoyInfo.Rz = TRUE;
|
|
diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RZ (x-misc) not found\n");
|
|
JoyInfo.U = FALSE;
|
|
}
|
|
else JoyInfo.U = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RZ (y-misc) not found\n");
|
|
JoyInfo.V = FALSE;
|
|
}
|
|
else JoyInfo.V = TRUE;
|
|
|
|
// set X axis dead zone to 25% (to avoid accidental turning)
|
|
if (!Joystick.bGamepadStyle)
|
|
{
|
|
if (JoyInfo.X)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_X,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for X DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo.Y)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Y,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for Y DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo.Z)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Z,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for Z DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo.Rx)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RX,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RX DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo.Ry)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RY,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RY DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo.Rz)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RZ,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RZ DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo.U)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0),
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for U DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo.V)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1),
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for V DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
}
|
|
|
|
// query for IDirectInputDevice2 - we need this to poll the joystick
|
|
if (bDX0300)
|
|
{
|
|
FFType i = EvilForce;
|
|
// we won't use the poll
|
|
lpDIJA = NULL;
|
|
for (i = 0; i > NumberofForces; i++)
|
|
lpDIE[i] = NULL;
|
|
}
|
|
else
|
|
{
|
|
LPDIRECTINPUTDEVICE2A *rp = &lpDIJA;
|
|
LPVOID *tp = (LPVOID *)rp;
|
|
if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks(): QueryInterface FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
if (lpDIJA && JoyInfo.ForceAxises != -1)
|
|
{
|
|
// Since we will be playing force feedback effects, we should disable the
|
|
// auto-centering spring.
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE)))
|
|
{
|
|
//NOP
|
|
}
|
|
|
|
// Enumerate and count the axes of the joystick
|
|
if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback,
|
|
(LPVOID)&JoyInfo.ForceAxises, DIDFT_AXIS)))
|
|
{
|
|
JoyInfo.ForceAxises = -1;
|
|
}
|
|
else
|
|
{
|
|
SetupAllForces(lpDIJA,lpDIE,JoyInfo.ForceAxises);
|
|
}
|
|
}
|
|
}
|
|
|
|
// we successfully created an IDirectInputDevice. So stop looking
|
|
// for another one.
|
|
lpDIJ = pdev;
|
|
return DIENUM_STOP;
|
|
}
|
|
|
|
// --------------
|
|
// I_InitJoystick
|
|
// This is called everytime the 'use_joystick' variable changes
|
|
// It is normally called at least once at startup when the config is loaded
|
|
// --------------
|
|
void I_InitJoystick(void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
// cleanup
|
|
I_ShutdownJoystick();
|
|
|
|
//joystick detection can be skipped by setting use_joystick to 0
|
|
if (!lpDI || M_CheckParm("-nojoy"))
|
|
{
|
|
CONS_Printf(M_GetText("Joystick disabled\n"));
|
|
return;
|
|
}
|
|
else
|
|
// don't do anything at the registration of the joystick cvar,
|
|
// until config is loaded
|
|
if (!strcmp(cv_usejoystick.string, "0"))
|
|
return;
|
|
|
|
// acquire the joystick only once
|
|
if (!lpDIJ)
|
|
{
|
|
joystick_detected = false;
|
|
|
|
CONS_Printf(M_GetText("Looking for joystick devices:\n"));
|
|
iJoyNum = 0;
|
|
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, DIEnumJoysticks,
|
|
(void *)&cv_usejoystick, // our user parameter is joystick number
|
|
DIEDFL_ATTACHEDONLY);
|
|
if (FAILED(hr))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Joystick initialize failed.\n"));
|
|
cv_usejoystick.value = 0;
|
|
return;
|
|
}
|
|
|
|
if (!lpDIJ)
|
|
{
|
|
if (!iJoyNum)
|
|
CONS_Printf(M_GetText("none found\n"));
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("none used\n"));
|
|
if (cv_usejoystick.value > 0 && cv_usejoystick.value > iJoyNum)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Set the use_joystick variable to one of the enumerated joystick numbers\n"));
|
|
}
|
|
}
|
|
cv_usejoystick.value = 0;
|
|
return;
|
|
}
|
|
|
|
I_AddExitFunc(I_ShutdownJoystick);
|
|
|
|
// set coop level
|
|
if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIJ, hWndMain,
|
|
DISCL_NONEXCLUSIVE|DISCL_FOREGROUND)))
|
|
{
|
|
I_Error("I_InitJoystick: SetCooperativeLevel FAILED");
|
|
}
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("Joystick already initialized\n"));
|
|
|
|
// we don't unacquire joystick, so let's just pretend we re-acquired it
|
|
joystick_detected = true;
|
|
}
|
|
//Joystick 2
|
|
|
|
// ---------------
|
|
// DIEnumJoysticks2
|
|
// There is no such thing as a 'system' joystick, contrary to mouse,
|
|
// we must enumerate and choose one joystick device to use
|
|
// ---------------
|
|
static BOOL CALLBACK DIEnumJoysticks2 (LPCDIDEVICEINSTANCEA lpddi,
|
|
LPVOID pvRef) //cv_usejoystick
|
|
{
|
|
LPDIRECTINPUTDEVICEA pdev;
|
|
DIPROPRANGE diprg;
|
|
DIDEVCAPS caps;
|
|
BOOL bUseThisOne = FALSE;
|
|
|
|
iJoy2Num++;
|
|
|
|
//faB: if cv holds a string description of joystick, the value from atoi() is 0
|
|
// else, the value was probably set by user at console to one of the previsouly
|
|
// enumerated joysticks
|
|
if (((consvar_t *)pvRef)->value == iJoy2Num || !strcmp(((consvar_t *)pvRef)->string, lpddi->tszProductName))
|
|
bUseThisOne = TRUE;
|
|
|
|
//I_OutputMsg(" cv joy2 is %s\n", ((consvar_t *)pvRef)->string);
|
|
|
|
// print out device name
|
|
CONS_Printf("%c%d: %s\n",
|
|
(bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use
|
|
iJoy2Num,
|
|
//(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick",
|
|
lpddi->tszProductName); //, lpddi->tszInstanceName);
|
|
|
|
// use specified joystick (cv_usejoystick.value in pvRef)
|
|
if (!bUseThisOne)
|
|
return DIENUM_CONTINUE;
|
|
|
|
((consvar_t *)pvRef)->value = iJoy2Num;
|
|
if (IDirectInput_CreateDevice (lpDI, &lpddi->guidInstance,
|
|
&pdev, NULL) != DI_OK)
|
|
{
|
|
// if it failed, then we can't use this joystick for some
|
|
// bizarre reason. (Maybe the user unplugged it while we
|
|
// were in the middle of enumerating it.) So continue enumerating
|
|
I_OutputMsg("DIEnumJoysticks2(): CreateDevice FAILED\n");
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
|
|
// get the Device capabilities
|
|
//
|
|
caps.dwSize = sizeof (DIDEVCAPS_DX3);
|
|
if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): GetCapabilities FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices
|
|
return DIENUM_CONTINUE;
|
|
|
|
Joystick2.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0);
|
|
|
|
if (caps.dwFlags & DIDC_FORCEFEEDBACK)
|
|
JoyInfo2.ForceAxises = 0;
|
|
else
|
|
JoyInfo2.ForceAxises = -1;
|
|
|
|
Joystick2.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD);
|
|
//I_OutputMsg("Gamepad: %d\n", Joystick2.bGamepadStyle);
|
|
|
|
CONS_Printf(M_GetText("Capabilities: %lu axes, %lu buttons, %lu POVs, poll %u, Gamepad %d\n"), caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick2.bJoyNeedPoll, Joystick2.bGamepadStyle);
|
|
|
|
// Set the data format to "simple joystick" - a predefined data format
|
|
//
|
|
// A data format specifies which controls on a device we
|
|
// are interested in, and how they should be reported.
|
|
//
|
|
// This tells DirectInput that we will be passing a
|
|
// DIJOYSTATE structure to IDirectInputDevice::GetDeviceState.
|
|
if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK)
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): SetDataFormat FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
// Set the cooperativity level to let DirectInput know how
|
|
// this device should interact with the system and with other
|
|
// DirectInput applications.
|
|
if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain,
|
|
DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK)
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): SetCooperativeLevel FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
// set the range of the joystick axis
|
|
diprg.diph.dwSize = sizeof (DIPROPRANGE);
|
|
diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER);
|
|
diprg.diph.dwHow = DIPH_BYOFFSET;
|
|
diprg.lMin = -JOYAXISRANGE; // value for extreme left
|
|
diprg.lMax = +JOYAXISRANGE; // value for extreme right
|
|
|
|
diprg.diph.dwObj = DIJOFS_X; // set the x-axis range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//goto SetPropFail;
|
|
JoyInfo2.X = FALSE;
|
|
}
|
|
else JoyInfo2.X = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//SetPropFail:
|
|
// I_OutputMsg("DIEnumJoysticks(): SetProperty FAILED\n");
|
|
// IDirectInputDevice_Release (pdev);
|
|
// return DIENUM_CONTINUE;
|
|
JoyInfo2.Y = FALSE;
|
|
}
|
|
else JoyInfo2.Y = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_Z not found\n");
|
|
JoyInfo2.Z = FALSE;
|
|
}
|
|
else JoyInfo2.Z = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RX (x-rudder) not found\n");
|
|
JoyInfo2.Rx = FALSE;
|
|
}
|
|
else JoyInfo2.Rx = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RY (y-rudder) not found\n");
|
|
JoyInfo2.Ry = FALSE;
|
|
}
|
|
else JoyInfo2.Ry = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RZ (z-rudder) not found\n");
|
|
JoyInfo2.Rz = FALSE;
|
|
}
|
|
else JoyInfo2.Rz = TRUE;
|
|
diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RZ (x-misc) not found\n");
|
|
JoyInfo2.U = FALSE;
|
|
}
|
|
else JoyInfo2.U = TRUE;
|
|
|
|
diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range
|
|
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
|
|
{
|
|
//I_OutputMsg("DIJOFS_RZ (y-misc) not found\n");
|
|
JoyInfo2.V = FALSE;
|
|
}
|
|
else JoyInfo2.V = TRUE;
|
|
|
|
// set X axis dead zone to 25% (to avoid accidental turning)
|
|
if (!Joystick2.bGamepadStyle)
|
|
{
|
|
if (JoyInfo2.X)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_X,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for X DEAD ZONE");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo2.Y)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Y,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for Y DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo2.Z)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Z,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for Z DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo2.Rx)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RX,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RX DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo2.Ry)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RY,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RY DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo2.Rz)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RZ,
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RZ DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo2.U)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0),
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for U DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
if (JoyInfo2.V)
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1),
|
|
DIPH_BYOFFSET, DIDEADZONE)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for V DEAD ZONE\n");
|
|
//IDirectInputDevice_Release (pdev);
|
|
//return DIENUM_CONTINUE;
|
|
}
|
|
}
|
|
|
|
// query for IDirectInputDevice2 - we need this to poll the joystick
|
|
if (bDX0300)
|
|
{
|
|
FFType i = EvilForce;
|
|
// we won't use the poll
|
|
lpDIJA = NULL;
|
|
for (i = 0; i > NumberofForces; i++)
|
|
lpDIE[i] = NULL;
|
|
}
|
|
else
|
|
{
|
|
LPDIRECTINPUTDEVICE2A *rp = &lpDIJ2A;
|
|
LPVOID *tp = (LPVOID *)rp;
|
|
if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp)))
|
|
{
|
|
I_OutputMsg("DIEnumJoysticks2(): QueryInterface FAILED\n");
|
|
IDirectInputDevice_Release (pdev);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
if (lpDIJ2A && JoyInfo2.ForceAxises != -1)
|
|
{
|
|
// Since we will be playing force feedback effects, we should disable the
|
|
// auto-centering spring.
|
|
if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE)))
|
|
{
|
|
//NOP
|
|
}
|
|
|
|
// Enumerate and count the axes of the joystick
|
|
if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback,
|
|
(LPVOID)&JoyInfo2.ForceAxises, DIDFT_AXIS)))
|
|
{
|
|
JoyInfo2.ForceAxises = -1;
|
|
}
|
|
else
|
|
{
|
|
SetupAllForces(lpDIJ2A,lpDIE2,JoyInfo2.ForceAxises);
|
|
}
|
|
}
|
|
}
|
|
|
|
// we successfully created an IDirectInputDevice. So stop looking
|
|
// for another one.
|
|
lpDIJ2 = pdev;
|
|
return DIENUM_STOP;
|
|
}
|
|
|
|
|
|
// --------------
|
|
// I_InitJoystick2
|
|
// This is called everytime the 'use_joystick2' variable changes
|
|
// It is normally called at least once at startup when the config is loaded
|
|
// --------------
|
|
void I_InitJoystick2 (void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
// cleanup
|
|
I_ShutdownJoystick2 ();
|
|
|
|
joystick2_detected = false;
|
|
|
|
// joystick detection can be skipped by setting use_joystick to 0
|
|
if (!lpDI || M_CheckParm("-nojoy"))
|
|
{
|
|
CONS_Printf(M_GetText("Joystick2 disabled\n"));
|
|
return;
|
|
}
|
|
else
|
|
// don't do anything at the registration of the joystick cvar,
|
|
// until config is loaded
|
|
if (!strcmp(cv_usejoystick2.string, "0"))
|
|
return;
|
|
|
|
// acquire the joystick only once
|
|
if (!lpDIJ2)
|
|
{
|
|
joystick2_detected = false;
|
|
|
|
CONS_Printf(M_GetText("Looking for joystick devices:\n"));
|
|
iJoy2Num = 0;
|
|
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK,
|
|
DIEnumJoysticks2,
|
|
(LPVOID)&cv_usejoystick2, // our user parameter is joystick number
|
|
DIEDFL_ATTACHEDONLY);
|
|
if (FAILED(hr))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Joystick initialize failed.\n"));
|
|
cv_usejoystick2.value = 0;
|
|
return;
|
|
}
|
|
|
|
if (!lpDIJ2)
|
|
{
|
|
if (iJoy2Num == 0)
|
|
CONS_Printf(M_GetText("none found\n"));
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("none used\n"));
|
|
if (cv_usejoystick2.value > 0 &&
|
|
cv_usejoystick2.value > iJoy2Num)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Set the use_joystick2 variable to one of the enumerated joysticks number\n"));
|
|
}
|
|
}
|
|
cv_usejoystick2.value = 0;
|
|
return;
|
|
}
|
|
|
|
I_AddExitFunc (I_ShutdownJoystick2);
|
|
|
|
// set coop level
|
|
if (FAILED(IDirectInputDevice_SetCooperativeLevel (lpDIJ2, hWndMain, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND)))
|
|
I_Error("I_InitJoystick2: SetCooperativeLevel FAILED");
|
|
|
|
// later
|
|
//if (FAILED(IDirectInputDevice_Acquire (lpDIJ2)))
|
|
// I_Error("Couldn't acquire Joystick2");
|
|
|
|
joystick2_detected = true;
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("Joystick already initialized\n"));
|
|
|
|
//faB: we don't unacquire joystick, so let's just pretend we re-acquired it
|
|
joystick2_detected = true;
|
|
}
|
|
|
|
/** \brief Joystick 1 buttons states
|
|
*/
|
|
static UINT64 lastjoybuttons = 0;
|
|
|
|
/** \brief Joystick 1 hats state
|
|
*/
|
|
static UINT64 lastjoyhats = 0;
|
|
|
|
static VOID I_ShutdownJoystick(VOID)
|
|
{
|
|
int i;
|
|
event_t event;
|
|
|
|
lastjoybuttons = lastjoyhats = 0;
|
|
|
|
event.type = ev_keyup;
|
|
|
|
// emulate the up of all joystick buttons
|
|
for (i = 0;i < JOYBUTTONS;i++)
|
|
{
|
|
event.data1 = KEY_JOY1+i;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
// emulate the up of all joystick hats
|
|
for (i = 0;i < JOYHATS*4;i++)
|
|
{
|
|
event.data1 = KEY_HAT1+i;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
// reset joystick position
|
|
event.type = ev_joystick;
|
|
for (i = 0;i < JOYAXISSET; i++)
|
|
{
|
|
event.data1 = i;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
if (joystick_detected)
|
|
CONS_Printf("I_ShutdownJoystick()\n");
|
|
|
|
for (i = 0; i > NumberofForces; i++)
|
|
{
|
|
if (lpDIE[i])
|
|
{
|
|
IDirectInputEffect_Release(lpDIE[i]);
|
|
lpDIE[i] = NULL;
|
|
|
|
}
|
|
}
|
|
if (lpDIJ)
|
|
{
|
|
IDirectInputDevice_Unacquire(lpDIJ);
|
|
IDirectInputDevice_Release(lpDIJ);
|
|
lpDIJ = NULL;
|
|
}
|
|
if (lpDIJA)
|
|
{
|
|
IDirectInputDevice2_Release(lpDIJA);
|
|
lpDIJA = NULL;
|
|
}
|
|
joystick_detected = false;
|
|
}
|
|
|
|
/** \brief Joystick 2 buttons states
|
|
*/
|
|
static UINT64 lastjoy2buttons = 0;
|
|
|
|
/** \brief Joystick 2 hats state
|
|
*/
|
|
static UINT64 lastjoy2hats = 0;
|
|
|
|
static VOID I_ShutdownJoystick2(VOID)
|
|
{
|
|
int i;
|
|
event_t event;
|
|
|
|
lastjoy2buttons = lastjoy2hats = 0;
|
|
|
|
event.type = ev_keyup;
|
|
|
|
// emulate the up of all joystick buttons
|
|
for (i = 0;i < JOYBUTTONS;i++)
|
|
{
|
|
event.data1 = KEY_2JOY1+i;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
// emulate the up of all joystick hats
|
|
for (i = 0;i < JOYHATS*4;i++)
|
|
{
|
|
event.data1 = KEY_2HAT1+i;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
// reset joystick position
|
|
event.type = ev_joystick2;
|
|
for (i = 0;i < JOYAXISSET; i++)
|
|
{
|
|
event.data1 = i;
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
if (joystick2_detected)
|
|
CONS_Printf("I_ShutdownJoystick2()\n");
|
|
|
|
for (i = 0; i > NumberofForces; i++)
|
|
{
|
|
if (lpDIE2[i])
|
|
{
|
|
IDirectInputEffect_Release(lpDIE2[i]);
|
|
lpDIE2[i] = NULL;
|
|
}
|
|
}
|
|
if (lpDIJ2)
|
|
{
|
|
IDirectInputDevice_Unacquire(lpDIJ2);
|
|
IDirectInputDevice_Release(lpDIJ2);
|
|
lpDIJ2 = NULL;
|
|
}
|
|
if (lpDIJ2A)
|
|
{
|
|
IDirectInputDevice2_Release(lpDIJ2A);
|
|
lpDIJ2A = NULL;
|
|
}
|
|
joystick2_detected = false;
|
|
}
|
|
|
|
// -------------------
|
|
// I_GetJoystickEvents
|
|
// Get current joystick axis and button states
|
|
// -------------------
|
|
void I_GetJoystickEvents(void)
|
|
{
|
|
HRESULT hr;
|
|
DIJOYSTATE js; // DirectInput joystick state
|
|
int i;
|
|
UINT64 joybuttons = 0;
|
|
UINT64 joyhats = 0;
|
|
event_t event;
|
|
|
|
if (!lpDIJ)
|
|
return;
|
|
|
|
// if input is lost then acquire and keep trying
|
|
for (;;)
|
|
{
|
|
// poll the joystick to read the current state
|
|
// if the device doesn't require polling, this function returns almost instantly
|
|
if (lpDIJA)
|
|
{
|
|
hr = IDirectInputDevice2_Poll(lpDIJA);
|
|
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
|
|
goto acquire;
|
|
else if (FAILED(hr))
|
|
{
|
|
I_OutputMsg("I_GetJoystickEvents(): Poll FAILED\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// get the input's device state, and put the state in dims
|
|
hr = IDirectInputDevice_GetDeviceState(lpDIJ, sizeof (DIJOYSTATE), &js);
|
|
|
|
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
|
|
{
|
|
// DirectInput is telling us that the input stream has
|
|
// been interrupted. We aren't tracking any state
|
|
// between polls, so we don't have any special reset
|
|
// that needs to be done. We just re-acquire and
|
|
// try again.
|
|
goto acquire;
|
|
}
|
|
else if (FAILED(hr))
|
|
{
|
|
I_OutputMsg("I_GetJoystickEvents(): GetDeviceState FAILED\n");
|
|
return;
|
|
}
|
|
|
|
break;
|
|
acquire:
|
|
if (FAILED(IDirectInputDevice_Acquire(lpDIJ)))
|
|
return;
|
|
}
|
|
|
|
// look for as many buttons as g_input code supports, we don't use the others
|
|
for (i = JOYBUTTONS_MIN - 1; i >= 0; i--)
|
|
{
|
|
joybuttons <<= 1;
|
|
if (js.rgbButtons[i])
|
|
joybuttons |= 1;
|
|
}
|
|
|
|
for (i = JOYHATS_MIN -1; i >=0; i--)
|
|
{
|
|
if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff)
|
|
{
|
|
if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(0 + 4*(UINT64)i); // UP
|
|
else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(1 + 4*(UINT64)i); // DOWN
|
|
if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(3 + 4*(UINT64)i); // LEFT
|
|
else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(2 + 4*(UINT64)i); // RIGHT
|
|
}
|
|
}
|
|
|
|
if (joybuttons != lastjoybuttons)
|
|
{
|
|
UINT64 j = 1; // keep only bits that changed since last time
|
|
UINT64 newbuttons = joybuttons ^ lastjoybuttons;
|
|
lastjoybuttons = joybuttons;
|
|
|
|
for (i = 0; i < JOYBUTTONS && i < JOYBUTTONS_MAX; i++, j <<= 1)
|
|
{
|
|
if (newbuttons & j) // button changed state?
|
|
{
|
|
if (joybuttons & j)
|
|
event.type = ev_keydown;
|
|
else
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_JOY1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (joyhats != lastjoyhats)
|
|
{
|
|
UINT64 j = 1; // keep only bits that changed since last time
|
|
UINT64 newhats = joyhats ^ lastjoyhats;
|
|
lastjoyhats = joyhats;
|
|
|
|
for (i = 0; i < JOYHATS*4 && i < JOYHATS_MAX*4; i++, j <<= 1)
|
|
{
|
|
if (newhats & j) // button changed state?
|
|
{
|
|
if (joyhats & j)
|
|
event.type = ev_keydown;
|
|
else
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_HAT1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// send joystick axis positions
|
|
event.type = ev_joystick;
|
|
event.data1 = event.data2 = event.data3 = 0;
|
|
|
|
if (Joystick.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo.X)
|
|
{
|
|
if (js.lX < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.lX > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo.Y)
|
|
{
|
|
if (js.lY < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.lY > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo.X) event.data2 = js.lX; // x axis
|
|
if (JoyInfo.Y) event.data3 = js.lY; // y axis
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
#if JOYAXISSET > 1
|
|
event.data1 = 1;
|
|
event.data2 = event.data3 = 0;
|
|
|
|
if (Joystick.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo.Z)
|
|
{
|
|
if (js.lZ < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.lZ > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo.Rx)
|
|
{
|
|
if (js.lRx < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.lRx > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo.Z) event.data2 = js.lZ; // z axis
|
|
if (JoyInfo.Rx) event.data3 = js.lRx; // rx axis
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
#endif
|
|
#if JOYAXISSET > 2
|
|
event.data1 = 2;
|
|
event.data2 = event.data3 = 0;
|
|
|
|
if (Joystick.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo.Rx)
|
|
{
|
|
if (js.lRy < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.lRy > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo.Rz)
|
|
{
|
|
if (js.lRz < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.lRz > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo.Ry) event.data2 = js.lRy; // ry axis
|
|
if (JoyInfo.Rz) event.data3 = js.lRz; // rz axis
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
#endif
|
|
#if JOYAXISSET > 3
|
|
event.data1 = 3;
|
|
event.data2 = event.data3 = 0;
|
|
if (Joystick.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo.U)
|
|
{
|
|
if (js.rglSlider[0] < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.rglSlider[0] > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo.V)
|
|
{
|
|
if (js.rglSlider[1] < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.rglSlider[1] > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo.U) event.data2 = js.rglSlider[0]; // U axis
|
|
if (JoyInfo.V) event.data3 = js.rglSlider[1]; // V axis
|
|
}
|
|
D_PostEvent(&event);
|
|
#endif
|
|
}
|
|
|
|
// -------------------
|
|
// I_GetJoystickEvents
|
|
// Get current joystick axis and button states
|
|
// -------------------
|
|
void I_GetJoystick2Events(void)
|
|
{
|
|
HRESULT hr;
|
|
DIJOYSTATE js; // DirectInput joystick state
|
|
int i;
|
|
UINT64 joybuttons = 0;
|
|
UINT64 joyhats = 0;
|
|
event_t event;
|
|
|
|
if (!lpDIJ2)
|
|
return;
|
|
|
|
// if input is lost then acquire and keep trying
|
|
for (;;)
|
|
{
|
|
// poll the joystick to read the current state
|
|
// if the device doesn't require polling, this function returns almost instantly
|
|
if (lpDIJ2A)
|
|
{
|
|
hr = IDirectInputDevice2_Poll(lpDIJ2A);
|
|
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
|
|
goto acquire;
|
|
else if (FAILED(hr))
|
|
{
|
|
I_OutputMsg("I_GetJoystick2Events(): Poll FAILED\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// get the input's device state, and put the state in dims
|
|
hr = IDirectInputDevice_GetDeviceState(lpDIJ2, sizeof (DIJOYSTATE), &js);
|
|
|
|
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
|
|
{
|
|
// DirectInput is telling us that the input stream has
|
|
// been interrupted. We aren't tracking any state
|
|
// between polls, so we don't have any special reset
|
|
// that needs to be done. We just re-acquire and
|
|
// try again.
|
|
goto acquire;
|
|
}
|
|
else if (FAILED(hr))
|
|
{
|
|
I_OutputMsg("I_GetJoystickEvents2(): GetDeviceState FAILED\n");
|
|
return;
|
|
}
|
|
|
|
break;
|
|
acquire:
|
|
if (FAILED(IDirectInputDevice_Acquire(lpDIJ2)))
|
|
return;
|
|
}
|
|
|
|
// look for as many buttons as g_input code supports, we don't use the others
|
|
for (i = JOYBUTTONS_MIN - 1; i >= 0; i--)
|
|
{
|
|
joybuttons <<= 1;
|
|
if (js.rgbButtons[i])
|
|
joybuttons |= 1;
|
|
}
|
|
|
|
for (i = JOYHATS_MIN -1; i >=0; i--)
|
|
{
|
|
if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff)
|
|
{
|
|
if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(0 + 4*(UINT64)i); // UP
|
|
else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(1 + 4*(UINT64)i); // DOWN
|
|
if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(3 + 4*(UINT64)i); // LEFT
|
|
else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES)
|
|
joyhats |= (UINT64)1<<(2 + 4*(UINT64)i); // RIGHT
|
|
}
|
|
}
|
|
|
|
if (joybuttons != lastjoy2buttons)
|
|
{
|
|
UINT64 j = 1; // keep only bits that changed since last time
|
|
UINT64 newbuttons = joybuttons ^ lastjoy2buttons;
|
|
lastjoy2buttons = joybuttons;
|
|
|
|
for (i = 0; i < JOYBUTTONS && i < JOYBUTTONS_MAX; i++, j <<= 1)
|
|
{
|
|
if (newbuttons & j) // button changed state?
|
|
{
|
|
if (joybuttons & j)
|
|
event.type = ev_keydown;
|
|
else
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_2JOY1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (joyhats != lastjoy2hats)
|
|
{
|
|
UINT64 j = 1; // keep only bits that changed since last time
|
|
UINT64 newhats = joyhats ^ lastjoy2hats;
|
|
lastjoy2hats = joyhats;
|
|
|
|
for (i = 0; i < JOYHATS*4 && i < JOYHATS_MAX*4; i++, j <<= 1)
|
|
{
|
|
if (newhats & j) // button changed state?
|
|
{
|
|
if (joyhats & j)
|
|
event.type = ev_keydown;
|
|
else
|
|
event.type = ev_keyup;
|
|
event.data1 = KEY_2HAT1 + i;
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// send joystick axis positions
|
|
event.type = ev_joystick2;
|
|
event.data1 = event.data2 = event.data3 = 0;
|
|
|
|
if (Joystick2.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo2.X)
|
|
{
|
|
if (js.lX < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.lX > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo2.Y)
|
|
{
|
|
if (js.lY < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.lY > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo2.X) event.data2 = js.lX; // x axis
|
|
if (JoyInfo2.Y) event.data3 = js.lY; // y axis
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
#if JOYAXISSET > 1
|
|
event.data1 = 1;
|
|
event.data2 = event.data3 = 0;
|
|
|
|
if (Joystick2.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo2.Z)
|
|
{
|
|
if (js.lZ < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.lZ > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo2.Rx)
|
|
{
|
|
if (js.lRx < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.lRx > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo2.Z) event.data2 = js.lZ; // z axis
|
|
if (JoyInfo2.Rx) event.data3 = js.lRx; // rx axis
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
#endif
|
|
#if JOYAXISSET > 2
|
|
event.data1 = 2;
|
|
event.data2 = event.data3 = 0;
|
|
|
|
if (Joystick2.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo2.Rx)
|
|
{
|
|
if (js.lRy < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.lRy > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo2.Rz)
|
|
{
|
|
if (js.lRz < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.lRz > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo2.Ry) event.data2 = js.lRy; // ry axis
|
|
if (JoyInfo2.Rz) event.data3 = js.lRz; // rz axis
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
#endif
|
|
#if JOYAXISSET > 3
|
|
event.data1 = 3;
|
|
event.data2 = event.data3 = 0;
|
|
if (Joystick2.bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (JoyInfo2.U)
|
|
{
|
|
if (js.rglSlider[0] < -(JOYAXISRANGE/2))
|
|
event.data2 = -1;
|
|
else if (js.rglSlider[0] > JOYAXISRANGE/2)
|
|
event.data2 = 1;
|
|
}
|
|
if (JoyInfo2.V)
|
|
{
|
|
if (js.rglSlider[1] < -(JOYAXISRANGE/2))
|
|
event.data3 = -1;
|
|
else if (js.rglSlider[1] > JOYAXISRANGE/2)
|
|
event.data3 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// analog control style, just send the raw data
|
|
if (JoyInfo2.U) event.data2 = js.rglSlider[0]; // U axis
|
|
if (JoyInfo2.V) event.data3 = js.rglSlider[1]; // V axis
|
|
}
|
|
D_PostEvent(&event);
|
|
#endif
|
|
}
|
|
|
|
static int numofjoy = 0;
|
|
static char joyname[MAX_PATH];
|
|
static int needjoy = -1;
|
|
|
|
static BOOL CALLBACK DIEnumJoysticksCount (LPCDIDEVICEINSTANCEA lpddi,
|
|
LPVOID pvRef) //joyname
|
|
{
|
|
numofjoy++;
|
|
if (needjoy == numofjoy && pvRef && pvRef == (void *)joyname && lpddi
|
|
&& lpddi->tszProductName)
|
|
{
|
|
sprintf(joyname,"%s",lpddi->tszProductName);
|
|
return DIENUM_STOP;
|
|
}
|
|
//else I_OutputMsg("DIEnumJoysticksCount need help!\n");
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
INT32 I_NumJoys(void)
|
|
{
|
|
HRESULT hr;
|
|
needjoy = -1;
|
|
numofjoy = 0;
|
|
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK,
|
|
DIEnumJoysticksCount, (LPVOID)&numofjoy, DIEDFL_ATTACHEDONLY);
|
|
if (FAILED(hr))
|
|
{
|
|
I_OutputMsg("\nI_NumJoys(): EnumDevices FAILED\n");
|
|
}
|
|
return numofjoy;
|
|
|
|
}
|
|
|
|
const char *I_GetJoyName(INT32 joyindex)
|
|
{
|
|
HRESULT hr;
|
|
needjoy = joyindex;
|
|
numofjoy = 0;
|
|
ZeroMemory(joyname,sizeof (joyname));
|
|
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK,
|
|
DIEnumJoysticksCount, (LPVOID)joyname, DIEDFL_ATTACHEDONLY);
|
|
if (FAILED(hr))
|
|
{
|
|
I_OutputMsg("\nI_GetJoyName(): EnumDevices FAILED\n");
|
|
}
|
|
if (joyname[0] == 0) return NULL;
|
|
return joyname;
|
|
}
|
|
|
|
#ifndef NOMUMBLE
|
|
// Best Mumble positional audio settings:
|
|
// Minimum distance 3.0 m
|
|
// Bloom 175%
|
|
// Maximum distance 80.0 m
|
|
// Minimum volume 50%
|
|
#define DEG2RAD (0.017453292519943295769236907684883l) // TAU/360 or PI/180
|
|
#define MUMBLEUNIT (64.0f) // FRACUNITS in a Meter
|
|
|
|
static struct {
|
|
UINT32 uiVersion;
|
|
DWORD uiTick;
|
|
float fAvatarPosition[3];
|
|
float fAvatarFront[3];
|
|
float fAvatarTop[3]; // defaults to Y-is-up (only used for leaning)
|
|
wchar_t name[256]; // game name
|
|
float fCameraPosition[3];
|
|
float fCameraFront[3];
|
|
float fCameraTop[3]; // defaults to Y-is-up (only used for leaning)
|
|
wchar_t identity[256]; // player id
|
|
UINT32 context_len;
|
|
unsigned char context[256]; // server/team
|
|
wchar_t description[2048]; // game description
|
|
} *mumble = NULL;
|
|
|
|
static inline void I_SetupMumble(void)
|
|
{
|
|
HANDLE hMap = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink");
|
|
if (!hMap)
|
|
return;
|
|
|
|
mumble = MapViewOfFile(hMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(*mumble));
|
|
if (!mumble)
|
|
CloseHandle(hMap);
|
|
}
|
|
|
|
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
|
{
|
|
double angle;
|
|
fixed_t anglef;
|
|
|
|
if (!mumble)
|
|
return;
|
|
|
|
if(mumble->uiVersion != 2) {
|
|
wcsncpy(mumble->name, L"SRB2 "VERSIONSTRINGW, 256);
|
|
wcsncpy(mumble->description, L"Sonic Robo Blast 2 with integrated Mumble Link support.", 2048);
|
|
mumble->uiVersion = 2;
|
|
}
|
|
mumble->uiTick++;
|
|
|
|
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
|
|
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
|
mumble->fAvatarFront[0] = 1.0f;
|
|
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
|
mumble->fCameraPosition[0] = mumble->fCameraPosition[1] = mumble->fCameraPosition[2] = 0.0f;
|
|
mumble->fCameraFront[0] = 1.0f;
|
|
mumble->fCameraFront[1] = mumble->fCameraFront[2] = 0.0f;
|
|
return;
|
|
}
|
|
|
|
{
|
|
UINT8 *p = mumble->context;
|
|
WRITEMEM(p, server_context, 8);
|
|
WRITEINT16(p, gamemap);
|
|
mumble->context_len = p - mumble->context;
|
|
}
|
|
|
|
if (mobj) {
|
|
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
|
|
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
|
|
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
|
|
|
|
anglef = AngleFixed(mobj->angle);
|
|
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
|
mumble->fAvatarFront[0] = (float)cos(angle);
|
|
mumble->fAvatarFront[1] = 0.0f;
|
|
mumble->fAvatarFront[2] = (float)sin(angle);
|
|
} else {
|
|
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
|
mumble->fAvatarFront[0] = 1.0f;
|
|
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
|
}
|
|
|
|
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
|
|
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
|
|
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
|
|
|
|
anglef = AngleFixed(listener.angle);
|
|
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
|
mumble->fCameraFront[0] = (float)cos(angle);
|
|
mumble->fCameraFront[1] = 0.0f;
|
|
mumble->fCameraFront[2] = (float)sin(angle);
|
|
}
|
|
#endif
|
|
|
|
// ===========================================================================================
|
|
// DIRECT INPUT KEYBOARD
|
|
// ===========================================================================================
|
|
|
|
static UINT8 ASCIINames[256] =
|
|
{
|
|
// 0 1 2 3 4 5 6 7
|
|
// 8 9 A B C D E F
|
|
0, 27, '1', '2', '3', '4', '5', '6',
|
|
'7', '8', '9', '0', KEY_MINUS,KEY_EQUALS,KEY_BACKSPACE, KEY_TAB,
|
|
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
|
|
'o', 'p', '[', ']',KEY_ENTER,KEY_LCTRL,'a', 's',
|
|
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
|
|
'\'', '`', KEY_LSHIFT,'\\', 'z', 'x', 'c', 'v',
|
|
'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,'*',
|
|
KEY_LALT,KEY_SPACE,KEY_CAPSLOCK,KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,
|
|
KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,KEY_NUMLOCK,KEY_SCROLLLOCK,KEY_KEYPAD7,
|
|
KEY_KEYPAD8,KEY_KEYPAD9,KEY_MINUSPAD,KEY_KEYPAD4,KEY_KEYPAD5,KEY_KEYPAD6,KEY_PLUSPAD,KEY_KEYPAD1,
|
|
KEY_KEYPAD2,KEY_KEYPAD3,KEY_KEYPAD0,KEY_KPADDEL,0,0,0, KEY_F11,
|
|
KEY_F12,0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
// 8 9 A B C D E F
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, // 0x80
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, KEY_ENTER,KEY_RCTRL,0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, // 0xa0
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, KEY_KPADDEL, 0,KEY_KPADSLASH,0, 0,
|
|
KEY_RALT, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, KEY_HOME, // 0xc0
|
|
KEY_UPARROW,KEY_PGUP,0,KEY_LEFTARROW,0,KEY_RIGHTARROW,0,KEY_END,
|
|
KEY_DOWNARROW,KEY_PGDN, KEY_INS,KEY_DEL,0,0,0,0,
|
|
0, 0, 0,KEY_LEFTWIN,KEY_RIGHTWIN,KEY_MENU, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, // 0xe0
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0
|
|
};
|
|
|
|
// Return a key that has been pushed, or 0 (replace getchar() at game startup)
|
|
//
|
|
INT32 I_GetKey(void)
|
|
{
|
|
event_t *ev;
|
|
|
|
if (eventtail != eventhead)
|
|
{
|
|
ev = &events[eventtail];
|
|
eventtail = (eventtail+1) & (MAXEVENTS-1);
|
|
if (ev->type == ev_keydown || ev->type == ev_console)
|
|
return ev->data1;
|
|
else
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// -----------------
|
|
// I_StartupKeyboard
|
|
// Installs DirectInput keyboard
|
|
// -----------------
|
|
#define DI_KEYBOARD_BUFFERSIZE 32 // number of data elements in keyboard buffer
|
|
|
|
void I_StartupKeyboard(void)
|
|
{
|
|
DIPROPDWORD dip;
|
|
|
|
if (dedicated || !lpDI)
|
|
return;
|
|
|
|
// make sure the app window has the focus or DirectInput acquire keyboard won't work
|
|
if (hWndMain)
|
|
{
|
|
SetFocus(hWndMain);
|
|
ShowWindow(hWndMain, SW_SHOW);
|
|
UpdateWindow(hWndMain);
|
|
}
|
|
|
|
// detect error
|
|
if (lpDIK)
|
|
{
|
|
I_OutputMsg("I_StartupKeyboard(): called twice\n");
|
|
return;
|
|
}
|
|
|
|
CreateDevice2A(lpDI, &GUID_SysKeyboard, &lpDIK, NULL);
|
|
|
|
if (lpDIK)
|
|
{
|
|
if (FAILED(IDirectInputDevice_SetDataFormat(lpDIK, &c_dfDIKeyboard)))
|
|
I_Error("Couldn't set keyboard data format");
|
|
|
|
// create buffer for buffered data
|
|
dip.diph.dwSize = sizeof (dip);
|
|
dip.diph.dwHeaderSize = sizeof (dip.diph);
|
|
dip.diph.dwObj = 0;
|
|
dip.diph.dwHow = DIPH_DEVICE;
|
|
dip.dwData = DI_KEYBOARD_BUFFERSIZE;
|
|
if (FAILED(IDirectInputDevice_SetProperty(lpDIK, DIPROP_BUFFERSIZE, &dip.diph)))
|
|
I_Error("Couldn't set keyboard buffer size");
|
|
|
|
if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIK, hWndMain,
|
|
DISCL_NONEXCLUSIVE|DISCL_FOREGROUND)))
|
|
{
|
|
I_Error("Couldn't set keyboard coop level");
|
|
}
|
|
}
|
|
else
|
|
I_Error("Couldn't create keyboard input");
|
|
|
|
I_AddExitFunc(I_ShutdownKeyboard);
|
|
hacktics = 0; // see definition
|
|
keyboard_started = true;
|
|
}
|
|
|
|
// ------------------
|
|
// I_ShutdownKeyboard
|
|
// Release DirectInput keyboard.
|
|
// ------------------
|
|
static VOID I_ShutdownKeyboard(VOID)
|
|
{
|
|
if (!keyboard_started)
|
|
return;
|
|
|
|
CONS_Printf("I_ShutdownKeyboard()\n");
|
|
|
|
if (lpDIK)
|
|
{
|
|
IDirectInputDevice_Unacquire(lpDIK);
|
|
IDirectInputDevice_Release(lpDIK);
|
|
lpDIK = NULL;
|
|
}
|
|
|
|
keyboard_started = false;
|
|
}
|
|
|
|
// -------------------
|
|
// I_GetKeyboardEvents
|
|
// Get buffered data from the keyboard
|
|
// -------------------
|
|
static VOID I_GetKeyboardEvents(VOID)
|
|
{
|
|
static BOOL KeyboardLost = false;
|
|
|
|
// simply repeat the last pushed key every xx tics,
|
|
// make more user friendly input for Console and game Menus
|
|
#define KEY_REPEAT_DELAY (NEWTICRATE/17) // TICRATE tics, repeat every 1/3 second
|
|
static LONG RepeatKeyTics = 0;
|
|
static int RepeatKeyCode = 0;
|
|
|
|
DIDEVICEOBJECTDATA rgdod[DI_KEYBOARD_BUFFERSIZE];
|
|
DWORD dwItems, d;
|
|
HRESULT hr;
|
|
int ch;
|
|
|
|
event_t event;
|
|
ZeroMemory(&event,sizeof (event));
|
|
|
|
if (!keyboard_started)
|
|
return;
|
|
|
|
if (!appActive && RepeatKeyCode) // Stop when lost focus
|
|
{
|
|
event.type = ev_keyup;
|
|
event.data1 = RepeatKeyCode;
|
|
D_PostEvent(&event);
|
|
RepeatKeyCode = 0;
|
|
}
|
|
getBufferedData:
|
|
dwItems = DI_KEYBOARD_BUFFERSIZE;
|
|
hr = IDirectInputDevice_GetDeviceData(lpDIK, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0);
|
|
|
|
// If data stream was interrupted, reacquire the device and try again.
|
|
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
|
|
{
|
|
// why it succeeds to acquire just after I don't understand.. so I set the flag BEFORE
|
|
KeyboardLost = true;
|
|
|
|
hr = IDirectInputDevice_Acquire(lpDIK);
|
|
if (SUCCEEDED(hr))
|
|
goto getBufferedData;
|
|
return;
|
|
}
|
|
|
|
// we lost data, get device actual state to recover lost information
|
|
if (hr == DI_BUFFEROVERFLOW)
|
|
{
|
|
/// \note either uncomment or delete block
|
|
//I_Error("DI buffer overflow (keyboard)");
|
|
//I_RecoverKeyboardState ();
|
|
|
|
//hr = IDirectInputDevice_GetDeviceState (lpDIM, sizeof (keys), &diMouseState);
|
|
}
|
|
|
|
// We got buffered input, act on it
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
// if we previously lost keyboard data, recover its current state
|
|
if (KeyboardLost)
|
|
{
|
|
/// \bug hack simply clears the keys so we don't have the last pressed keys
|
|
/// still active.. to have to re-trigger it is not much trouble for the user.
|
|
ZeroMemory(gamekeydown, NUMKEYS);
|
|
KeyboardLost = false;
|
|
}
|
|
|
|
// dwItems contains number of elements read (could be 0)
|
|
for (d = 0; d < dwItems; d++)
|
|
{
|
|
// dwOfs member is DIK_* value
|
|
// dwData member 0x80 bit set press down, clear is release
|
|
|
|
if (rgdod[d].dwData & 0x80)
|
|
event.type = ev_keydown;
|
|
else
|
|
event.type = ev_keyup;
|
|
|
|
ch = rgdod[d].dwOfs & 0xFF;
|
|
if (ASCIINames[ch])
|
|
event.data1 = ASCIINames[ch];
|
|
else
|
|
event.data1 = 0x80;
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
// Key Repeat
|
|
if (dwItems)
|
|
{
|
|
// new key events, so stop repeating key
|
|
RepeatKeyCode = 0;
|
|
// delay is tripled for first repeating key
|
|
RepeatKeyTics = hacktics + (KEY_REPEAT_DELAY*3);
|
|
if (event.type == ev_keydown) // use the last event!
|
|
RepeatKeyCode = event.data1;
|
|
}
|
|
else
|
|
{
|
|
// no new keys, repeat last pushed key after some time
|
|
if (RepeatKeyCode && hacktics - RepeatKeyTics > KEY_REPEAT_DELAY)
|
|
{
|
|
event.type = ev_keydown;
|
|
event.data1 = RepeatKeyCode;
|
|
D_PostEvent(&event);
|
|
|
|
RepeatKeyTics = hacktics;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static HINSTANCE DInputDLL = NULL;
|
|
typedef HRESULT (WINAPI *DICreateA)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
|
|
static DICreateA pfnDirectInputCreateA = NULL;
|
|
|
|
BOOL LoadDirectInput(VOID)
|
|
{
|
|
// load dinput.dll
|
|
DInputDLL = LoadLibraryA("DINPUT.DLL");
|
|
if (DInputDLL == NULL)
|
|
return false;
|
|
pfnDirectInputCreateA = (DICreateA)GetProcAddress(DInputDLL, "DirectInputCreateA");
|
|
if (pfnDirectInputCreateA == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static inline VOID UnLoadDirectInput(VOID)
|
|
{
|
|
if (!DInputDLL)
|
|
return;
|
|
FreeLibrary(DInputDLL);
|
|
pfnDirectInputCreateA = NULL;
|
|
DInputDLL = NULL;
|
|
}
|
|
|
|
|
|
//
|
|
// Closes DirectInput
|
|
//
|
|
static VOID I_ShutdownDirectInput(VOID)
|
|
{
|
|
if (lpDI)
|
|
IDirectInput_Release(lpDI);
|
|
lpDI = NULL;
|
|
UnLoadDirectInput();
|
|
}
|
|
|
|
// This stuff should get rid of the exception and page faults when
|
|
// SRB2 bugs out with an error. Now it should exit cleanly.
|
|
//
|
|
INT32 I_StartupSystem(void)
|
|
{
|
|
HRESULT hr;
|
|
HINSTANCE myInstance = GetModuleHandle(NULL);
|
|
|
|
// some 'more global than globals' things to initialize here ?
|
|
graphics_started = keyboard_started = sound_started = cdaudio_started = false;
|
|
|
|
#ifdef NDEBUG
|
|
|
|
#ifdef BUGTRAP
|
|
if(!IsBugTrapLoaded())
|
|
{
|
|
#endif
|
|
signal(SIGABRT, signal_handler);
|
|
signal(SIGFPE, signal_handler);
|
|
signal(SIGILL, signal_handler);
|
|
signal(SIGSEGV, signal_handler);
|
|
signal(SIGTERM, signal_handler);
|
|
signal(SIGINT, signal_handler);
|
|
#ifdef BUGTRAP
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifndef NOMUMBLE
|
|
I_SetupMumble();
|
|
#endif
|
|
|
|
if (!pfnDirectInputCreateA)
|
|
return 1;
|
|
// create DirectInput - so that I_StartupKeyboard/Mouse can be called later on
|
|
// from D_SRB2Main just like DOS version
|
|
hr = pfnDirectInputCreateA(myInstance, DIRECTINPUT_VERSION, &lpDI, NULL);
|
|
|
|
if (SUCCEEDED(hr))
|
|
bDX0300 = FALSE;
|
|
else
|
|
{
|
|
// try opening DirectX3 interface for NT compatibility
|
|
hr = pfnDirectInputCreateA(myInstance, DXVERSION_NTCOMPATIBLE, &lpDI, NULL);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
const char *sErr;
|
|
switch (hr)
|
|
{
|
|
case DIERR_BETADIRECTINPUTVERSION:
|
|
sErr = "DIERR_BETADIRECTINPUTVERSION";
|
|
break;
|
|
case DIERR_INVALIDPARAM:
|
|
sErr = "DIERR_INVALIDPARAM";
|
|
break;
|
|
case DIERR_OLDDIRECTINPUTVERSION :
|
|
sErr = "DIERR_OLDDIRECTINPUTVERSION";
|
|
break;
|
|
case DIERR_OUTOFMEMORY:
|
|
sErr = "DIERR_OUTOFMEMORY";
|
|
break;
|
|
default:
|
|
sErr = "UNKNOWN";
|
|
break;
|
|
}
|
|
I_Error("Couldn't create DirectInput (reason: %s)", sErr);
|
|
}
|
|
else
|
|
CONS_Printf("\x82%s", M_GetText("Using DirectX3 interface\n"));
|
|
|
|
// only use DirectInput3 compatible structures and calls
|
|
bDX0300 = TRUE;
|
|
}
|
|
I_AddExitFunc(I_ShutdownDirectInput);
|
|
return 0;
|
|
}
|
|
|
|
// Closes down everything. This includes restoring the initial
|
|
// palette and video mode, and removing whatever mouse, keyboard, and
|
|
// timer routines have been installed.
|
|
//
|
|
/// \bug doesn't restore wave/midi device volume
|
|
//
|
|
// Shutdown user funcs are effectively called in reverse order.
|
|
//
|
|
void I_ShutdownSystem(void)
|
|
{
|
|
int c;
|
|
|
|
for (c = MAX_QUIT_FUNCS - 1; c >= 0; c--)
|
|
if (quit_funcs[c])
|
|
(*quit_funcs[c])();
|
|
}
|
|
|
|
// my god how win32 suck
|
|
typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER);
|
|
|
|
void I_GetDiskFreeSpace(INT64* freespace)
|
|
{
|
|
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
|
|
static boolean testwin95 = false;
|
|
ULARGE_INTEGER usedbytes, lfreespace;
|
|
|
|
if (!testwin95)
|
|
{
|
|
pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA");
|
|
testwin95 = true;
|
|
}
|
|
if (pfnGetDiskFreeSpaceEx)
|
|
{
|
|
if (pfnGetDiskFreeSpaceEx(NULL, &lfreespace, &usedbytes, NULL))
|
|
*freespace = lfreespace.QuadPart;
|
|
else
|
|
*freespace = INT32_MAX;
|
|
}
|
|
else
|
|
{
|
|
DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters;
|
|
GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector,
|
|
&NumberOfFreeClusters, &TotalNumberOfClusters);
|
|
*freespace = BytesPerSector * SectorsPerCluster * NumberOfFreeClusters;
|
|
}
|
|
}
|
|
|
|
char *I_GetUserName(void)
|
|
{
|
|
static char username[MAXPLAYERNAME+1];
|
|
char *p;
|
|
DWORD i = MAXPLAYERNAME;
|
|
|
|
if (!GetUserNameA(username, &i))
|
|
{
|
|
p = getenv("USER");
|
|
if (!p)
|
|
{
|
|
p = getenv("user");
|
|
if (!p)
|
|
{
|
|
p = getenv("USERNAME");
|
|
if (!p)
|
|
{
|
|
p = getenv("username");
|
|
if (!p)
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
strlcpy(username, p, sizeof (username));
|
|
}
|
|
|
|
if (!strlen(username))
|
|
return NULL;
|
|
return username;
|
|
}
|
|
|
|
INT32 I_mkdir(const char *dirname, INT32 unixright)
|
|
{
|
|
UNREFERENCED_PARAMETER(unixright); /// \todo should implement ntright under nt...
|
|
return CreateDirectoryA(dirname, NULL);
|
|
}
|
|
|
|
char * I_GetEnv(const char *name)
|
|
{
|
|
return getenv(name);
|
|
}
|
|
|
|
INT32 I_PutEnv(char *variable)
|
|
{
|
|
return putenv(variable);
|
|
}
|
|
|
|
INT32 I_ClipboardCopy(const char *data, size_t size)
|
|
{
|
|
(void)data;
|
|
(void)size;
|
|
return -1;
|
|
}
|
|
|
|
const char *I_ClipboardPaste(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
|
|
|
|
const CPUInfoFlags *I_CPUInfo(void)
|
|
{
|
|
static CPUInfoFlags WIN_CPUInfo;
|
|
SYSTEM_INFO SI;
|
|
p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent");
|
|
|
|
ZeroMemory(&WIN_CPUInfo,sizeof (WIN_CPUInfo));
|
|
if (pfnCPUID)
|
|
{
|
|
WIN_CPUInfo.FPPE = pfnCPUID( 0); //PF_FLOATING_POINT_PRECISION_ERRATA
|
|
WIN_CPUInfo.FPE = pfnCPUID( 1); //PF_FLOATING_POINT_EMULATED
|
|
WIN_CPUInfo.cmpxchg = pfnCPUID( 2); //PF_COMPARE_EXCHANGE_DOUBLE
|
|
WIN_CPUInfo.MMX = pfnCPUID( 3); //PF_MMX_INSTRUCTIONS_AVAILABLE
|
|
WIN_CPUInfo.PPCMM64 = pfnCPUID( 4); //PF_PPC_MOVEMEM_64BIT_OK
|
|
WIN_CPUInfo.ALPHAbyte = pfnCPUID( 5); //PF_ALPHA_BYTE_INSTRUCTIONS
|
|
WIN_CPUInfo.SSE = pfnCPUID( 6); //PF_XMMI_INSTRUCTIONS_AVAILABLE
|
|
WIN_CPUInfo.AMD3DNow = pfnCPUID( 7); //PF_3DNOW_INSTRUCTIONS_AVAILABLE
|
|
WIN_CPUInfo.RDTSC = pfnCPUID( 8); //PF_RDTSC_INSTRUCTION_AVAILABLE
|
|
WIN_CPUInfo.PAE = pfnCPUID( 9); //PF_PAE_ENABLED
|
|
WIN_CPUInfo.SSE2 = pfnCPUID(10); //PF_XMMI64_INSTRUCTIONS_AVAILABLE
|
|
//WIN_CPUInfo.blank = pfnCPUID(11); //PF_SSE_DAZ_MODE_AVAILABLE
|
|
WIN_CPUInfo.DEP = pfnCPUID(12); //PF_NX_ENABLED
|
|
WIN_CPUInfo.SSE3 = pfnCPUID(13); //PF_SSE3_INSTRUCTIONS_AVAILABLE
|
|
WIN_CPUInfo.cmpxchg16b = pfnCPUID(14); //PF_COMPARE_EXCHANGE128
|
|
WIN_CPUInfo.cmp8xchg16 = pfnCPUID(15); //PF_COMPARE64_EXCHANGE128
|
|
WIN_CPUInfo.PFC = pfnCPUID(16); //PF_CHANNELS_ENABLED
|
|
}
|
|
GetSystemInfo(&SI);
|
|
WIN_CPUInfo.CPUs = SI.dwNumberOfProcessors;
|
|
WIN_CPUInfo.IA64 = (SI.dwProcessorType == 2200); // PROCESSOR_INTEL_IA64
|
|
WIN_CPUInfo.AMD64 = (SI.dwProcessorType == 8664); // PROCESSOR_AMD_X8664
|
|
return &WIN_CPUInfo;
|
|
}
|
|
|
|
static void CPUAffinity_OnChange(void);
|
|
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
|
|
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
|
|
typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
|
|
static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
|
|
typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
|
|
static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
|
|
|
|
static inline VOID GetAffinityFuncs(VOID)
|
|
{
|
|
HMODULE h = GetModuleHandleA("kernel32.dll");
|
|
pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess");
|
|
pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask");
|
|
pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask");
|
|
}
|
|
|
|
static void CPUAffinity_OnChange(void)
|
|
{
|
|
DWORD_PTR dwProcMask, dwSysMask;
|
|
HANDLE selfpid;
|
|
|
|
if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
|
|
return;
|
|
else
|
|
selfpid = pfnGetCurrentProcess();
|
|
|
|
pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
|
|
|
|
/* If resulting mask is zero, don't change anything and fall back to
|
|
* actual mask.
|
|
*/
|
|
if(dwSysMask & cv_cpuaffinity.value)
|
|
{
|
|
pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
|
|
CV_StealthSetValue(&cv_cpuaffinity, (int)(dwSysMask & cv_cpuaffinity.value));
|
|
}
|
|
else
|
|
CV_StealthSetValue(&cv_cpuaffinity, (int)dwProcMask);
|
|
}
|
|
|
|
void I_RegisterSysCommands(void)
|
|
{
|
|
GetAffinityFuncs();
|
|
CV_RegisterVar(&cv_cpuaffinity);
|
|
}
|
|
#endif
|