SRB2/src/sdl/ogl_sdl.c
2023-03-31 14:53:31 +02:00

250 lines
6.3 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2023 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL specific part of the OpenGL API for SRB2
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
#endif
#ifdef HAVE_SDL
#define _MATH_DEFINES_DEFINED
#include "SDL.h"
#include "sdlmain.h"
#ifdef _MSC_VER
#pragma warning(default : 4214 4244)
#endif
#include "../doomdef.h"
#ifdef HWRENDER
#include "../hardware/r_opengl/r_opengl.h"
#include "../hardware/hw_main.h"
#include "ogl_sdl.h"
#include "../i_system.h"
#include "hwsym_sdl.h"
#include "../m_argv.h"
#ifdef DEBUG_TO_FILE
#include <stdarg.h>
#if defined (_WIN32) && !defined (__CYGWIN__)
#include <direct.h>
#else
#include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#endif
#ifdef USE_WGL_SWAP
PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;
#else
typedef int (*PFNGLXSWAPINTERVALPROC) (int);
PFNGLXSWAPINTERVALPROC glXSwapIntervalSGIEXT = NULL;
#endif
#ifndef STATIC_OPENGL
PFNglClear pglClear;
PFNglGetIntegerv pglGetIntegerv;
PFNglGetString pglGetString;
#endif
/** \brief SDL video display surface
*/
INT32 oglflags = 0;
void *GLUhandle = NULL;
SDL_GLContext sdlglcontext = 0;
void *GetGLFunc(const char *proc)
{
if (strncmp(proc, "glu", 3) == 0)
{
if (GLUhandle)
return hwSym(proc, GLUhandle);
else
return NULL;
}
return SDL_GL_GetProcAddress(proc);
}
boolean LoadGL(void)
{
#ifndef STATIC_OPENGL
const char *OGLLibname = NULL;
const char *GLULibname = NULL;
if (M_CheckParm("-OGLlib") && M_IsNextParm())
OGLLibname = M_GetNextParm();
if (SDL_GL_LoadLibrary(OGLLibname) != 0)
{
CONS_Alert(CONS_ERROR, "Could not load OpenGL Library: %s\n"
"Falling back to Software mode.\n", SDL_GetError());
if (!M_CheckParm("-OGLlib"))
CONS_Printf("If you know what is the OpenGL library's name, use -OGLlib\n");
return 0;
}
#if 0
GLULibname = "/proc/self/exe";
#elif defined (_WIN32)
GLULibname = "GLU32.DLL";
#elif defined (__MACH__)
GLULibname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
#elif defined (macintos)
GLULibname = "OpenGLLibrary";
#elif defined (__unix__)
GLULibname = "libGLU.so.1";
#elif defined (__HAIKU__)
GLULibname = "libGLU.so";
#else
GLULibname = NULL;
#endif
if (M_CheckParm("-GLUlib") && M_IsNextParm())
GLULibname = M_GetNextParm();
if (GLULibname)
{
GLUhandle = hwOpen(GLULibname);
if (GLUhandle)
return SetupGLfunc();
else
{
CONS_Alert(CONS_ERROR, "Could not load GLU Library: %s\n", GLULibname);
if (!M_CheckParm ("-GLUlib"))
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
}
}
else
{
CONS_Alert(CONS_ERROR, "Could not load GLU Library\n");
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
}
#endif
return SetupGLfunc();
}
/** \brief The OglSdlSurface function
\param w width
\param h height
\param isFullscreen if true, go fullscreen
\return if true, changed video mode
*/
boolean OglSdlSurface(INT32 w, INT32 h)
{
INT32 cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
static boolean first_init = false;
oglflags = 0;
if (!first_init)
{
gl_version = pglGetString(GL_VERSION);
gl_renderer = pglGetString(GL_RENDERER);
gl_extensions = pglGetString(GL_EXTENSIONS);
GL_DBG_Printf("OpenGL %s\n", gl_version);
GL_DBG_Printf("GPU: %s\n", gl_renderer);
GL_DBG_Printf("Extensions: %s\n", gl_extensions);
if (strcmp((const char*)gl_renderer, "GDI Generic") == 0 &&
strcmp((const char*)gl_version, "1.1.0") == 0)
{
// Oh no... Windows gave us the GDI Generic rasterizer, so something is wrong...
// The game will crash later on when unsupported OpenGL commands are encountered.
// Instead of a nondescript crash, show a more informative error message.
// Also set the renderer variable back to software so the next launch won't
// repeat this error.
CV_StealthSet(&cv_renderer, "Software");
I_Error("OpenGL Error: Failed to access the GPU. Possible reasons include:\n"
"- GPU vendor has dropped OpenGL support on your GPU and OS. (Old GPU?)\n"
"- GPU drivers are missing or broken. You may need to update your drivers.");
}
}
first_init = true;
if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
else
maximumAnisotropy = 1;
SetupGLFunc4();
glanisotropicmode_cons_t[1].value = maximumAnisotropy;
SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0);
SetModelView(w, h);
SetStates();
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
HWR_Startup();
textureformatGL = cbpp > 16 ? GL_RGBA : GL_RGB5_A1;
return true;
}
/** \brief The OglSdlFinishUpdate function
\param vidwait wait for video sync
\return void
*/
void OglSdlFinishUpdate(boolean waitvbl)
{
static boolean oldwaitvbl = false;
int sdlw, sdlh;
if (oldwaitvbl != waitvbl)
{
SDL_GL_SetSwapInterval(waitvbl ? 1 : 0);
}
oldwaitvbl = waitvbl;
SDL_GetWindowSize(window, &sdlw, &sdlh);
HWR_MakeScreenFinalTexture();
HWR_DrawScreenFinalTexture(sdlw, sdlh);
SDL_GL_SwapWindow(window);
GClipRect(0, 0, realwidth, realheight, NZCLIP_PLANE);
// Sryder: We need to draw the final screen texture again into the other buffer in the original position so that
// effects that want to take the old screen can do so after this
HWR_DrawScreenFinalTexture(realwidth, realheight);
}
EXPORT void HWRAPI(OglSdlSetPalette) (RGBA_t *palette)
{
size_t palsize = (sizeof(RGBA_t) * 256);
// on a palette change, you have to reload all of the textures
if (memcmp(&myPaletteData, palette, palsize))
{
memcpy(&myPaletteData, palette, palsize);
Flush();
}
}
#endif //HWRENDER
#endif //SDL