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131 lines
2.8 KiB
C
131 lines
2.8 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file st_stuff.h
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/// \brief Status bar header
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#ifndef __STSTUFF_H__
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#define __STSTUFF_H__
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#include "doomtype.h"
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#include "d_event.h"
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#include "d_player.h"
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#include "r_defs.h"
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//
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// STATUS BAR
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//
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// Called by main loop.
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void ST_Ticker(boolean run);
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// Called by main loop.
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void ST_Drawer(void);
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// Called when the console player is spawned on each level.
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void ST_Start(void);
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// Called by startup code.
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void ST_Init(void);
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// Called by G_Responder() when pressing F12 while viewing a demo.
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void ST_changeDemoView(void);
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void ST_UnloadGraphics(void);
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void ST_LoadGraphics(void);
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// face load graphics, called when skin changes
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void ST_LoadFaceGraphics(INT32 skinnum);
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void ST_ReloadSkinFaceGraphics(void);
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void ST_doPaletteStuff(void);
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// title card
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void ST_startTitleCard(void);
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void ST_runTitleCard(void);
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void ST_drawTitleCard(void);
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void ST_preDrawTitleCard(void);
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void ST_preLevelTitleCardDrawer(void);
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void ST_drawWipeTitleCard(void);
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extern tic_t lt_ticker, lt_lasttic;
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extern tic_t lt_exitticker, lt_endtime;
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// return if player a is in the same team as player b
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boolean ST_SameTeam(player_t *a, player_t *b);
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//--------------------
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// status bar overlay
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//--------------------
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extern boolean st_overlay; // sb overlay on or off when fullscreen
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extern INT32 st_palette; // 0 is default, any others are special palettes.
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extern INT32 st_translucency;
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extern lumpnum_t st_borderpatchnum;
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// patches, also used in intermission
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extern patch_t *tallnum[10];
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extern patch_t *sboscore;
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extern patch_t *sbotime;
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extern patch_t *sbocolon;
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extern patch_t *sboperiod;
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extern patch_t **faceprefix; // face status patches
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extern patch_t **superprefix; // super face status patches
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extern patch_t *livesback;
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extern patch_t *stlivex;
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extern patch_t *ngradeletters[7];
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/** HUD location information (don't move this comment)
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*/
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typedef struct
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{
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INT32 x, y, f;
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} hudinfo_t;
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typedef enum
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{
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HUD_LIVES,
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HUD_INPUT,
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HUD_RINGS,
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HUD_RINGSNUM,
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HUD_RINGSNUMTICS,
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HUD_SCORE,
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HUD_SCORENUM,
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HUD_TIME,
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HUD_MINUTES,
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HUD_TIMECOLON,
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HUD_SECONDS,
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HUD_TIMETICCOLON,
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HUD_TICS,
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HUD_SS_TOTALRINGS,
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HUD_GETRINGS,
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HUD_GETRINGSNUM,
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HUD_TIMELEFT,
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HUD_TIMELEFTNUM,
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HUD_TIMEUP,
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HUD_HUNTPICS,
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HUD_POWERUPS,
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NUMHUDITEMS
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} hudnum_t;
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extern hudinfo_t hudinfo[NUMHUDITEMS];
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extern UINT16 objectsdrawn;
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#define NUMLINKCOLORS 12
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extern skincolornum_t linkColor[3][NUMLINKCOLORS];
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#endif
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