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https://git.do.srb2.org/STJr/SRB2.git
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482 lines
14 KiB
C
482 lines
14 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2014 by John "JTE" Muniz.
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// Copyright (C) 2012-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_consolelib.c
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/// \brief console modifying/etc library for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "fastcmp.h"
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#include "p_local.h"
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#include "g_game.h"
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#include "byteptr.h"
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#include "z_zone.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h" // hud_running errors
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#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
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static const char *cvname = NULL;
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void Got_Luacmd(UINT8 **cp, INT32 playernum)
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{
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UINT8 i, argc, flags;
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char buf[256];
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I_Assert(gL != NULL);
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lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
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I_Assert(lua_istable(gL, -1));
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argc = READUINT8(*cp);
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READSTRINGN(*cp, buf, 255);
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lua_getfield(gL, -1, buf); // push command info table
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I_Assert(lua_istable(gL, -1));
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lua_remove(gL, -2); // pop COM_Command
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lua_rawgeti(gL, -1, 2); // push flags from command info table
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if (lua_isboolean(gL, -1))
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flags = (lua_toboolean(gL, -1) ? 1 : 0);
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else
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flags = (UINT8)lua_tointeger(gL, -1);
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lua_pop(gL, 1); // pop flags
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if (flags & 1 && playernum != serverplayer && playernum != adminplayer)
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{
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// not from server or remote admin, must be hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
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lua_pop(gL, 1); // pop command info table
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if (server)
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{
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XBOXSTATIC UINT8 bufn[2];
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bufn[0] = (UINT8)playernum;
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bufn[1] = KICK_MSG_CON_FAIL;
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SendNetXCmd(XD_KICK, &bufn, 2);
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}
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return;
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}
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lua_rawgeti(gL, -1, 1); // push function from command info table
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I_Assert(lua_isfunction(gL, -1));
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lua_remove(gL, -2); // pop command info table
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LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
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for (i = 1; i < argc; i++)
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{
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READSTRINGN(*cp, buf, 255);
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lua_pushstring(gL, buf);
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}
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LUA_Call(gL, (int)argc); // argc is 1-based, so this will cover the player we passed too.
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}
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// Wrapper for COM_AddCommand commands
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static void COM_Lua_f(void)
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{
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char *buf, *p;
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UINT8 i, flags;
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UINT16 len;
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INT32 playernum = consoleplayer;
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I_Assert(gL != NULL);
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lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
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I_Assert(lua_istable(gL, -1));
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lua_getfield(gL, -1, COM_Argv(0)); // push command info table
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I_Assert(lua_istable(gL, -1));
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lua_remove(gL, -2); // pop COM_Command
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lua_rawgeti(gL, -1, 2); // push flags from command info table
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if (lua_isboolean(gL, -1))
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flags = (lua_toboolean(gL, -1) ? 1 : 0);
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else
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flags = (UINT8)lua_tointeger(gL, -1);
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lua_pop(gL, 1); // pop flags
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if (flags & 2) // flag 2: splitscreen player command.
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{
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if (!splitscreen)
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{
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lua_pop(gL, 1); // pop command info table
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return; // can't execute splitscreen command without player 2!
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}
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playernum = secondarydisplayplayer;
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}
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if (netgame)
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{ // Send the command through the network
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UINT8 argc;
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lua_pop(gL, 1); // pop command info table
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if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command.
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{
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CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
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return;
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}
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if (COM_Argc() > UINT8_MAX)
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argc = UINT8_MAX;
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else
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argc = (UINT8)COM_Argc();
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if (argc == UINT8_MAX)
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len = UINT16_MAX;
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else
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len = (argc+1)*256;
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buf = malloc(len);
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p = buf;
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WRITEUINT8(p, argc);
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for (i = 0; i < argc; i++)
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WRITESTRINGN(p, COM_Argv(i), 255);
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if (flags & 2)
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SendNetXCmd2(XD_LUACMD, buf, p-buf);
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else
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SendNetXCmd(XD_LUACMD, buf, p-buf);
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free(buf);
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return;
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}
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// Do the command locally, NetXCmds don't go through outside of GS_LEVEL || GS_INTERMISSION
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lua_rawgeti(gL, -1, 1); // push function from command info table
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I_Assert(lua_isfunction(gL, -1));
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lua_remove(gL, -2); // pop command info table
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LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
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for (i = 1; i < COM_Argc(); i++)
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lua_pushstring(gL, COM_Argv(i));
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LUA_Call(gL, (int)COM_Argc()); // COM_Argc is 1-based, so this will cover the player we passed too.
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}
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// Wrapper for COM_AddCommand
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static int lib_comAddCommand(lua_State *L)
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{
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boolean exists = false;
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const char *name = luaL_checkstring(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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NOHUD
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if (lua_gettop(L) >= 3)
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{ // For the third argument, only take a boolean or a number.
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lua_settop(L, 3);
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if (lua_type(L, 3) != LUA_TBOOLEAN)
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luaL_checktype(L, 3, LUA_TNUMBER);
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}
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else
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{ // No third argument? Default to 0.
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lua_settop(L, 2);
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lua_pushinteger(L, 0);
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}
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lua_getfield(L, LUA_REGISTRYINDEX, "COM_Command");
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I_Assert(lua_istable(L, -1));
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lua_getfield(L, -1, name);
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if (!lua_isnil(L, -1))
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exists = true;
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lua_pop(L, 1);
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lua_createtable(L, 2, 0);
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lua_pushvalue(L, 2);
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lua_rawseti(L, -2, 1);
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lua_pushvalue(L, 3);
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lua_rawseti(L, -2, 2);
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lua_setfield(L, -2, name);
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// This makes it only add a new command if another
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// Lua command by the same name doesn't already exist.
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//
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// UNFORTUNATELY COM_AddCommand will still cause I_Errors
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// if you attempt to override an existing hardcoded command.
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//
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if (!exists)
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COM_AddCommand(name, COM_Lua_f);
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return 0;
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}
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static int lib_comBufAddText(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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player_t *plr;
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if (n < 2)
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return luaL_error(L, "COM_BufAddText requires two arguments: player and text.");
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NOHUD
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lua_settop(L, 2);
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plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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if (!plr)
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return LUA_ErrInvalid(L, "player_t");
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if (plr != &players[consoleplayer])
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return 0;
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COM_BufAddText(va("%s\n", luaL_checkstring(L, 2)));
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return 0;
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}
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static int lib_comBufInsertText(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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player_t *plr;
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if (n < 2)
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return luaL_error(L, "COM_BufInsertText requires two arguments: player and text.");
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NOHUD
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lua_settop(L, 2);
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plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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if (!plr)
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return LUA_ErrInvalid(L, "player_t");
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if (plr != &players[consoleplayer])
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return 0;
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COM_BufInsertText(va("%s\n", luaL_checkstring(L, 2)));
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return 0;
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}
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void LUA_CVarChanged(const char *name)
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{
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cvname = name;
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}
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static void Lua_OnChange(void)
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{
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I_Assert(gL != NULL);
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I_Assert(cvname != NULL);
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/// \todo Network this! XD_LUAVAR
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// From CV_OnChange registry field, get the function for this cvar by name.
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lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
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I_Assert(lua_istable(gL, -1));
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lua_getfield(gL, -1, cvname); // get function
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// From the CV_Vars registry field, get the cvar's userdata by name.
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lua_getfield(gL, LUA_REGISTRYINDEX, "CV_Vars");
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I_Assert(lua_istable(gL, -1));
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lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
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lua_remove(gL, -2); // pop the CV_Vars table.
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LUA_Call(gL, 1); // call function(cvar)
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lua_pop(gL, 1); // pop CV_OnChange table
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}
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static int lib_cvRegisterVar(lua_State *L)
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{
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const char *k;
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lua_Integer i;
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consvar_t *cvar;
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
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NOHUD
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cvar = lua_newuserdata(L, sizeof(consvar_t));
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luaL_getmetatable(L, META_CVAR);
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lua_setmetatable(L, -2);
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#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("CV_RegisterVar") " (%s)", e);
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#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
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lua_pushnil(L);
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while (lua_next(L, 1)) {
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// stack: cvar table, cvar userdata, key/index, value
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// 1 2 3 4
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i = 0;
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k = NULL;
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if (lua_isnumber(L, 3))
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i = lua_tointeger(L, 3);
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else if (lua_isstring(L, 3))
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k = lua_tostring(L, 3);
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if (i == 1 || (k && fasticmp(k, "name"))) {
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if (!lua_isstring(L, 4))
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TYPEERROR("name", LUA_TSTRING)
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cvar->name = Z_StrDup(lua_tostring(L, 4));
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} else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) {
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if (!lua_isstring(L, 4))
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TYPEERROR("defaultvalue", LUA_TSTRING)
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cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4));
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} else if (i == 3 || (k && fasticmp(k, "flags"))) {
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if (!lua_isnumber(L, 4))
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TYPEERROR("flags", LUA_TNUMBER)
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cvar->flags = (INT32)lua_tointeger(L, 4);
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} else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) {
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if (lua_islightuserdata(L, 4)) {
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CV_PossibleValue_t *pv = lua_touserdata(L, 4);
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if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural)
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cvar->PossibleValue = pv;
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else
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FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer")
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} else if (lua_istable(L, 4)) {
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// Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2}
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// and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}}
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//
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// I don't really like the way this does it because a single PossibleValue table
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// being used for multiple cvars will be converted and stored multiple times.
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// So maybe instead it should be a seperate function which must be run beforehand or something.
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size_t count = 0;
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CV_PossibleValue_t *cvpv;
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lua_pushnil(L);
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while (lua_next(L, 4)) {
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count++;
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lua_pop(L, 1);
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}
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lua_getfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
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I_Assert(lua_istable(L, 5));
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lua_pushvalue(L, 2); // cvar userdata
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cvpv = lua_newuserdata(L, sizeof(CV_PossibleValue_t) * (count+1));
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lua_rawset(L, 5);
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lua_pop(L, 1); // pop CV_PossibleValue registry table
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i = 0;
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lua_pushnil(L);
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while (lua_next(L, 4)) {
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// stack: [...] PossibleValue table, index, value
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// 4 5 6
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if (lua_type(L, 5) != LUA_TSTRING
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|| lua_type(L, 6) != LUA_TNUMBER)
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FIELDERROR("PossibleValue", "custom PossibleValue table requires a format of string=integer, i.e. {MIN=0, MAX=9999}");
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cvpv[i].strvalue = Z_StrDup(lua_tostring(L, 5));
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cvpv[i].value = (INT32)lua_tonumber(L, 6);
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i++;
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lua_pop(L, 1);
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}
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cvpv[i].value = 0;
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cvpv[i].strvalue = NULL;
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cvar->PossibleValue = cvpv;
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} else
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FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
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} else if (cvar->flags & CV_CALL && (i == 5 || (k && fasticmp(k, "func")))) {
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if (!lua_isfunction(L, 4))
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TYPEERROR("func", LUA_TFUNCTION)
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lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
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I_Assert(lua_istable(L, 5));
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lua_pushvalue(L, 4);
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lua_setfield(L, 5, cvar->name);
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lua_pop(L, 1);
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cvar->func = Lua_OnChange;
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}
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lua_pop(L, 1);
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}
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#undef FIELDERROR
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#undef TYPEERROR
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// stack: cvar table, cvar userdata
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lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars");
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I_Assert(lua_istable(L, 3));
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lua_pushvalue(L, 2);
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lua_setfield(L, 3, cvar->name);
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lua_pop(L, 1);
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// actually time to register it to the console now! Finally!
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CV_RegisterVar(cvar);
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// return cvar userdata
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return 1;
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}
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// CONS_Printf for a single player
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// Use 'print' in baselib for a global message.
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static int lib_consPrintf(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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player_t *plr;
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if (n < 2)
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return luaL_error(L, "CONS_Printf requires at least two arguments: player and text.");
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//HUDSAFE
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plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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if (!plr)
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return LUA_ErrInvalid(L, "player_t");
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if (plr != &players[consoleplayer])
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return 0;
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lua_getglobal(L, "tostring");
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for (i=2; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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s = lua_tostring(L, -1); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("CONS_Printf"));
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if (i>2) CONS_Printf("\n");
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CONS_Printf("%s", s);
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lua_pop(L, 1); /* pop result */
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}
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CONS_Printf("\n");
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return 0;
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}
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static luaL_Reg lib[] = {
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{"COM_AddCommand", lib_comAddCommand},
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{"COM_BufAddText", lib_comBufAddText},
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{"COM_BufInsertText", lib_comBufInsertText},
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{"CV_RegisterVar", lib_cvRegisterVar},
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{"CONS_Printf", lib_consPrintf},
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{NULL, NULL}
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};
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static int cvar_get(lua_State *L)
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{
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consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
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const char *field = luaL_checkstring(L, 2);
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if(fastcmp(field,"name"))
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lua_pushstring(L, cvar->name);
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else if(fastcmp(field,"defaultvalue"))
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lua_pushstring(L, cvar->defaultvalue);
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else if(fastcmp(field,"flags"))
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lua_pushinteger(L, cvar->flags);
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else if(fastcmp(field,"value"))
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lua_pushinteger(L, cvar->value);
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else if(fastcmp(field,"string"))
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lua_pushstring(L, cvar->string);
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else if(fastcmp(field,"changed"))
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lua_pushboolean(L, cvar->changed);
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else if (devparm)
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return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
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else
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return 0;
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return 1;
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}
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int LUA_ConsoleLib(lua_State *L)
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{
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// Metatable for consvar_t
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luaL_newmetatable(L, META_CVAR);
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lua_pushcfunction(L, cvar_get);
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lua_setfield(L, -2, "__index");
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lua_pop(L,1);
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// Set empty registry tables
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lua_newtable(L);
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|
lua_setfield(L, LUA_REGISTRYINDEX, "COM_Command");
|
|
lua_newtable(L);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "CV_Vars");
|
|
lua_newtable(L);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
|
|
lua_newtable(L);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
|
|
|
|
// Push opaque CV_PossibleValue pointers
|
|
// Because I don't care enough to bother.
|
|
lua_pushlightuserdata(L, CV_OnOff);
|
|
lua_setglobal(L, "CV_OnOff");
|
|
lua_pushlightuserdata(L, CV_YesNo);
|
|
lua_setglobal(L, "CV_YesNo");
|
|
lua_pushlightuserdata(L, CV_Unsigned);
|
|
lua_setglobal(L, "CV_Unsigned");
|
|
lua_pushlightuserdata(L, CV_Natural);
|
|
lua_setglobal(L, "CV_Natural");
|
|
|
|
// Set global functions
|
|
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
|
luaL_register(L, NULL, lib);
|
|
return 0;
|
|
}
|
|
|
|
#endif
|