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18650 lines
654 KiB
C
18650 lines
654 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file info.c
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/// \brief Thing frame/state LUT
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// Data.
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#include "doomdef.h"
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#include "doomstat.h"
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#include "sounds.h"
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#include "p_mobj.h"
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#include "p_local.h" // DMG_ constants
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#include "m_misc.h"
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#include "z_zone.h"
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#include "d_player.h"
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#include "lzf.h"
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#ifdef HWRENDER
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#include "hardware/hw_light.h"
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#endif
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// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
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// For the sake of constant merge conflicts, let's spread this out
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char sprnames[NUMSPRITES + 1][5] =
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{
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"NULL", // invisible object
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"UNKN",
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"THOK", // Thok! mobj
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"PLAY",
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// Enemies
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"POSS", // Crawla (Blue)
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"SPOS", // Crawla (Red)
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"FISH", // SDURF
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"BUZZ", // Buzz (Gold)
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"RBUZ", // Buzz (Red)
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"JETB", // Jetty-Syn Bomber
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"JETG", // Jetty-Syn Gunner
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"CCOM", // Crawla Commander
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"DETN", // Deton
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"SKIM", // Skim mine dropper
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"TRET", // Industrial Turret
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"TURR", // Pop-Up Turret
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"SHRP", // Sharp
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"CRAB", // Crushstacean
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"JJAW", // Jet Jaw
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"SNLR", // Snailer
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"VLTR", // BASH
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"PNTY", // Pointy
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"ARCH", // Robo-Hood
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"CBFS", // Castlebot Facestabber
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"STAB", // Castlebot Facestabber spear aura
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"SPSH", // Egg Guard
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"ESHI", // Egg Guard's shield
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"GSNP", // Green Snapper
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"MNUS", // Minus
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"SSHL", // Spring Shell
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"UNID", // Unidus
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// Generic Boss Items
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"JETF", // Boss jet fumes
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// Boss 1 (Greenflower)
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"EGGM",
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// Boss 2 (Techno Hill)
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"EGGN", // Boss 2
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"TNKA", // Boss 2 Tank 1
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"TNKB", // Boss 2 Tank 2
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"SPNK", // Boss 2 Spigot
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"GOOP", // Boss 2 Goop
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// Boss 3 (Deep Sea)
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"EGGO", // Boss 3
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"PRPL", // Boss 3 Propeller
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"FAKE", // Boss 3 Fakemobile
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// Boss 4 (Castle Eggman)
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"EGGP",
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"EFIR", // Boss 4 jet flame
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// Boss 5 (Arid Canyon)
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"EGGQ",
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// Boss 6 (Red Volcano)
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"EGGR",
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// Boss 7 (Dark City)
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"BRAK",
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"BGOO", // Goop
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"BMSL",
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// Boss 8 (Egg Rock)
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"EGGT",
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// Cy-Brak-Demon; uses "BRAK" as well, but has some extras
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"RCKT", // Rockets!
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"ELEC", // Electricity!
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"TARG", // Targeting reticules!
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"NPLM", // Big napalm bombs!
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"MNPL", // Mini napalm bombs!
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// Metal Sonic
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"METL",
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"MSCF",
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"MSCB",
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// Collectible Items
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"RING",
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"TRNG", // Team Rings
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"TOKE", // Special Stage Token
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"RFLG", // Red CTF Flag
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"BFLG", // Blue CTF Flag
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"SPHR", // Sphere
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"NCHP", // NiGHTS chip
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"NSTR", // NiGHTS star
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"EMBM", // Emblem
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"CEMG", // Chaos Emeralds
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"SHRD", // Emerald hunt shards
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// Interactive Objects
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"BBLS", // water bubble source
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"SIGN", // Level end sign
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"SPIK", // Spike Ball
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"SFLM", // Spin fire
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"USPK", // Floor spike
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"WSPK", // Wall spike
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"WSPB", // Wall spike base
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"STPT", // Starpost
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"BMNE", // Big floating mine
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// Monitor Boxes
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"MSTV", // MiSc TV sprites
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"XLTV", // eXtra Large TV sprites
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"TRRI", // Red team: 10 RIngs
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"TBRI", // Blue team: 10 RIngs
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"TVRI", // 10 RIng
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"TVPI", // PIty shield
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"TVAT", // ATtraction shield
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"TVFO", // FOrce shield
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"TVAR", // ARmageddon shield
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"TVWW", // WhirlWind shield
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"TVEL", // ELemental shield
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"TVSS", // Super Sneakers
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"TVIV", // InVincibility
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"TV1U", // 1Up
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"TV1P", // 1uP (textless)
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"TVEG", // EGgman
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"TVMX", // MiXup
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"TVMY", // MYstery
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"TVGV", // GraVity boots
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"TVRC", // ReCycler
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"TV1K", // 1,000 points (1 K)
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"TVTK", // 10,000 points (Ten K)
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"TVFL", // FLame shield
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"TVBB", // BuBble shield
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"TVZP", // Thunder shield (ZaP)
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// Projectiles
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"MISL",
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"TORP", // Torpedo
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"ENRG", // Energy ball
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"MINE", // Skim mine
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"JBUL", // Jetty-Syn Bullet
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"TRLS",
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"CBLL", // Cannonball
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"AROW", // Arrow
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"CFIR", // Colored fire of various sorts
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// Greenflower Scenery
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"FWR1",
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"FWR2", // GFZ Sunflower
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"FWR3", // GFZ budding flower
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"FWR4",
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"BUS1", // GFZ Bush w/ berries
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"BUS2", // GFZ Bush w/o berries
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"BUS3", // GFZ Bush w/ BLUE berries
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// Trees (both GFZ and misc)
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"TRE1", // GFZ
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"TRE2", // Checker
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"TRE3", // Frozen Hillside
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"TRE4", // Polygon
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"TRE5", // Bush tree
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"TRE6", // Spring tree
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// Techno Hill Scenery
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"THZP", // THZ1 Steam Flower
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"FWR5", // THZ1 Spin flower (red)
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"FWR6", // THZ1 Spin flower (yellow)
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"THZT", // Steam Whistle tree/bush
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"ALRM", // THZ2 Alarm
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// Deep Sea Scenery
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"GARG", // Deep Sea Gargoyle
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"SEWE", // Deep Sea Seaweed
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"DRIP", // Dripping water
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"CRL1", // Coral 1
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"CRL2", // Coral 2
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"CRL3", // Coral 3
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"BCRY", // Blue Crystal
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"KELP", // Kelp
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"DSTG", // DSZ Stalagmites
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"LIBE", // DSZ Light beam
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// Castle Eggman Scenery
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"CHAN", // CEZ Chain
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"FLAM", // Flame
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"ESTA", // Eggman esta una estatua!
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"SMCH", // Small Mace Chain
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"BMCH", // Big Mace Chain
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"SMCE", // Small Mace
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"BMCE", // Big Mace
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"YSPB", // Yellow spring on a ball
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"RSPB", // Red spring on a ball
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"SFBR", // Small Firebar
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"BFBR", // Big Firebar
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"BANR", // Banner
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"PINE", // Pine Tree
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"CEZB", // Bush
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"CNDL", // Candle/pricket
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"FLMH", // Flame holder
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"CTRC", // Fire torch
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"CFLG", // Waving flag/segment
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"CSTA", // Crawla statue
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"CBBS", // Facestabber statue
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"CABR", // Brambles
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// Arid Canyon Scenery
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"BTBL", // Big tumbleweed
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"STBL", // Small tumbleweed
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"CACT", // Cacti sprites
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// Red Volcano Scenery
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"FLME", // Flame jet
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"DFLM", // Blade's flame
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// Dark City Scenery
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// Egg Rock Scenery
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// Christmas Scenery
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"XMS1", // Christmas Pole
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"XMS2", // Candy Cane
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"XMS3", // Snowman
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"XMS4", // Lamppost
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"XMS5", // Hanging Star
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"FHZI", // FHZ ice
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// Halloween Scenery
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"PUMK", // Pumpkins
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"HHPL", // Dr Seuss Trees
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"SHRM", // Mushroom
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"HHZM", // Misc
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// Botanic Serenity Scenery
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"BSZ1", // Tall flowers
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"BSZ2", // Medium flowers
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"BSZ3", // Small flowers
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//"BSZ4", -- Tulips
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"BST1", // Red tulip
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"BST2", // Purple tulip
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"BST3", // Blue tulip
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"BST4", // Cyan tulip
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"BST5", // Yellow tulip
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"BST6", // Orange tulip
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"BSZ5", // Cluster of Tulips
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"BSZ6", // Bush
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"BSZ7", // Vine
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"BSZ8", // Misc things
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// Misc Scenery
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"STLG", // Stalagmites
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"DBAL", // Disco
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"RCRY", // ATZ Red Crystal (Target)
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// Powerup Indicators
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"ARMA", // Armageddon Shield Orb
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"ARMF", // Armageddon Shield Ring, Front
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"ARMB", // Armageddon Shield Ring, Back
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"WIND", // Whirlwind Shield Orb
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"MAGN", // Attract Shield Orb
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"ELEM", // Elemental Shield Orb and Fire
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"FORC", // Force Shield Orb
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"PITY", // Pity Shield Orb
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"FIRS", // Flame Shield Orb
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"BUBS", // Bubble Shield Orb
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"ZAPS", // Thunder Shield Orb
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"IVSP", // invincibility sparkles
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"SSPK", // Super Sonic Spark
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"GOAL", // Special Stage goal (here because lol NiGHTS)
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// Flickies
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"FBUB", // Flicky-sized bubble
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"FL01", // Bluebird
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"FL02", // Rabbit
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"FL03", // Chicken
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"FL04", // Seal
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"FL05", // Pig
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"FL06", // Chipmunk
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"FL07", // Penguin
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"FL08", // Fish
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"FL09", // Ram
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"FL10", // Puffin
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"FL11", // Cow
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"FL12", // Rat
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"FL13", // Bear
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"FL14", // Dove
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"FL15", // Cat
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"FL16", // Canary
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"FS01", // Spider
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"FS02", // Bat
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// Springs
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"FANS", // Fan
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"STEM", // Steam riser
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"BUMP", // Bumpers
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"BLON", // Balloons
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"SPRY", // Yellow spring
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"SPRR", // Red spring
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"SPRB", // Blue spring
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"YSPR", // Yellow Diagonal Spring
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"RSPR", // Red Diagonal Spring
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"BSPR", // Blue Diagonal Spring
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"SSWY", // Yellow Side Spring
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"SSWR", // Red Side Spring
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"SSWB", // Blue Side Spring
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// Environmental Effects
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"RAIN", // Rain
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"SNO1", // Snowflake
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"SPLH", // Water Splish
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"SPLA", // Water Splash
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"SMOK",
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"BUBL", // Bubble
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"WZAP",
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"DUST", // Spindash dust
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"FPRT", // Spindash dust (flame)
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"TFOG", // Teleport Fog
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"SEED", // Sonic CD flower seed
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"PRTL", // Particle (for fans, etc.)
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// Game Indicators
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"SCOR", // Score logo
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"DRWN", // Drowning Timer
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"LCKN", // Target
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"TTAG", // Tag Sign
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"GFLG", // Got Flag sign
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"CORK",
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// Ring Weapons
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"RRNG", // Red Ring
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"RNGB", // Bounce Ring
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"RNGR", // Rail Ring
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"RNGI", // Infinity Ring
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"RNGA", // Automatic Ring
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"RNGE", // Explosion Ring
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"RNGS", // Scatter Ring
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"RNGG", // Grenade Ring
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"PIKB", // Bounce Ring Pickup
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"PIKR", // Rail Ring Pickup
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"PIKA", // Automatic Ring Pickup
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"PIKE", // Explosion Ring Pickup
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"PIKS", // Scatter Ring Pickup
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"PIKG", // Grenade Ring Pickup
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"TAUT", // Thrown Automatic Ring
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"TGRE", // Thrown Grenade Ring
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"TSCR", // Thrown Scatter Ring
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// Mario-specific stuff
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"COIN",
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"CPRK",
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"GOOM",
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"BGOM",
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"FFWR",
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"FBLL",
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"SHLL",
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"PUMA",
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"HAMM",
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"KOOP",
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"BFLM",
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"MAXE",
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"MUS1",
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"MUS2",
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"TOAD",
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// NiGHTS Stuff
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"NDRN", // NiGHTS drone
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"NSPK", // NiGHTS sparkle
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"NBMP", // NiGHTS Bumper
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"HOOP", // NiGHTS hoop sprite
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"NSCR", // NiGHTS score sprite
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"NPRU", // Nights Powerups
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"CAPS", // Capsule thingy for NiGHTS
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"IDYA", // Ideya
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"NTPN", // Nightopian
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"SHLP", // Shleep
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// Secret badniks and hazards, shhhh
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"PENG",
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"POPH",
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"HIVE",
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"BUMB",
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"BBUZ",
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"FMCE",
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"HMCE",
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"CACO",
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"BAL2",
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"SBOB",
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"SBFL",
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"SBSK",
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"HBAT",
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// Debris
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"SPRK", // Sparkle
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"BOM1", // Robot Explosion
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"BOM2", // Boss Explosion 1
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"BOM3", // Boss Explosion 2
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"BOM4", // Underwater Explosion
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"BMNB", // Mine Explosion
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// Crumbly rocks
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"ROIA",
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"ROIB",
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"ROIC",
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"ROID",
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"ROIE",
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"ROIF",
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"ROIG",
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"ROIH",
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"ROII",
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"ROIJ",
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"ROIK",
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"ROIL",
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"ROIM",
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"ROIN",
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"ROIO",
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"ROIP",
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// Gravity Well Objects
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"GWLG",
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"GWLR",
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};
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char spr2names[NUMPLAYERSPRITES][5] =
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{
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"STND",
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"WAIT",
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"WALK",
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"SKID",
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"RUN_",
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"DASH",
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"PAIN",
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"STUN",
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"DEAD",
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"DRWN",
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"ROLL",
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"GASP",
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"JUMP",
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"SPNG",
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"FALL",
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"EDGE",
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"RIDE",
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"SPIN",
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"FLY_",
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"SWIM",
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"TIRE",
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"GLID",
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"CLNG",
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"CLMB",
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"FLT_",
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"FRUN",
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"BNCE",
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"BLND",
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"FIRE",
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"TWIN",
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"MLEE",
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"MLEL",
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"TRNS",
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"NSTD",
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"NFLT",
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"NSTN",
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"NPUL",
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"NATK",
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"NGT0",
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"NGT1",
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"NGT2",
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"NGT3",
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"NGT4",
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"NGT5",
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"NGT6",
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"NGT7",
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"NGT8",
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"NGT9",
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"NGTA",
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"NGTB",
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"NGTC",
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"DRL0",
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"DRL1",
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"DRL2",
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"DRL3",
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"DRL4",
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"DRL5",
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"DRL6",
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"DRL7",
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"DRL8",
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"DRL9",
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"DRLA",
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"DRLB",
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"DRLC",
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"TAL0",
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"TAL1",
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"TAL2",
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"TAL3",
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"TAL4",
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"TAL5",
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"TAL6",
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"TAL7",
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"TAL8",
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"TAL9",
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"TALA",
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"TALB",
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"SIGN",
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"LIFE"
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};
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playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;
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|
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playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
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0, // SPR2_STND,
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0, // SPR2_WAIT,
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0, // SPR2_WALK,
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SPR2_WALK, // SPR2_SKID,
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SPR2_WALK, // SPR2_RUN ,
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SPR2_FRUN, // SPR2_DASH,
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0, // SPR2_PAIN,
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SPR2_PAIN, // SPR2_STUN,
|
|
SPR2_PAIN, // SPR2_DEAD,
|
|
SPR2_DEAD, // SPR2_DRWN,
|
|
0, // SPR2_ROLL,
|
|
SPR2_SPNG, // SPR2_GASP,
|
|
0, // SPR2_JUMP, (conditional)
|
|
SPR2_FALL, // SPR2_SPNG,
|
|
SPR2_WALK, // SPR2_FALL,
|
|
0, // SPR2_EDGE,
|
|
SPR2_FALL, // SPR2_RIDE,
|
|
|
|
SPR2_ROLL, // SPR2_SPIN,
|
|
|
|
SPR2_SPNG, // SPR2_FLY ,
|
|
SPR2_FLY , // SPR2_SWIM,
|
|
0, // SPR2_TIRE, (conditional)
|
|
|
|
SPR2_FLY , // SPR2_GLID,
|
|
SPR2_CLMB, // SPR2_CLNG,
|
|
SPR2_ROLL, // SPR2_CLMB,
|
|
|
|
SPR2_WALK, // SPR2_FLT ,
|
|
SPR2_RUN , // SPR2_FRUN,
|
|
|
|
SPR2_FALL, // SPR2_BNCE,
|
|
SPR2_ROLL, // SPR2_BLND,
|
|
|
|
0, // SPR2_FIRE,
|
|
|
|
SPR2_ROLL, // SPR2_TWIN,
|
|
|
|
SPR2_TWIN, // SPR2_MLEE,
|
|
0, // SPR2_MLEL,
|
|
|
|
0, // SPR2_TRNS,
|
|
|
|
FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
|
|
FF_SPR2SUPER|SPR2_FLT , // SPR2_NFLT,
|
|
FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,
|
|
SPR2_NSTN, // SPR2_NPUL,
|
|
FF_SPR2SUPER|SPR2_ROLL, // SPR2_NATK,
|
|
|
|
0, // SPR2_NGT0, (should never be referenced)
|
|
SPR2_NGT0, // SPR2_NGT1,
|
|
SPR2_NGT1, // SPR2_NGT2,
|
|
SPR2_NGT2, // SPR2_NGT3,
|
|
SPR2_NGT3, // SPR2_NGT4,
|
|
SPR2_NGT4, // SPR2_NGT5,
|
|
SPR2_NGT5, // SPR2_NGT6,
|
|
SPR2_NGT0, // SPR2_NGT7,
|
|
SPR2_NGT7, // SPR2_NGT8,
|
|
SPR2_NGT8, // SPR2_NGT9,
|
|
SPR2_NGT9, // SPR2_NGTA,
|
|
SPR2_NGTA, // SPR2_NGTB,
|
|
SPR2_NGTB, // SPR2_NGTC,
|
|
|
|
SPR2_NGT0, // SPR2_DRL0,
|
|
SPR2_NGT1, // SPR2_DRL1,
|
|
SPR2_NGT2, // SPR2_DRL2,
|
|
SPR2_NGT3, // SPR2_DRL3,
|
|
SPR2_NGT4, // SPR2_DRL4,
|
|
SPR2_NGT5, // SPR2_DRL5,
|
|
SPR2_NGT6, // SPR2_DRL6,
|
|
SPR2_NGT7, // SPR2_DRL7,
|
|
SPR2_NGT8, // SPR2_DRL8,
|
|
SPR2_NGT9, // SPR2_DRL9,
|
|
SPR2_NGTA, // SPR2_DRLA,
|
|
SPR2_NGTB, // SPR2_DRLB,
|
|
SPR2_NGTC, // SPR2_DRLC,
|
|
|
|
0, // SPR2_TAL0,
|
|
SPR2_TAL0, // SPR2_TAL1,
|
|
SPR2_TAL1, // SPR2_TAL2,
|
|
SPR2_TAL2, // SPR2_TAL3,
|
|
SPR2_TAL1, // SPR2_TAL4,
|
|
SPR2_TAL4, // SPR2_TAL5,
|
|
SPR2_TAL0, // SPR2_TAL6,
|
|
SPR2_TAL3, // SPR2_TAL7,
|
|
SPR2_TAL7, // SPR2_TAL8,
|
|
SPR2_TAL0, // SPR2_TAL9,
|
|
SPR2_TAL9, // SPR2_TALA,
|
|
SPR2_TAL0, // SPR2_TALB,
|
|
|
|
0, // SPR2_SIGN,
|
|
0, // SPR2_LIFE,
|
|
};
|
|
|
|
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
|
state_t states[NUMSTATES] =
|
|
{
|
|
// frame is masked through FF_FRAMEMASK
|
|
// FF_ANIMATE makes simple state animations (var1 #frames, var2 tic delay)
|
|
// FF_FULLBRIGHT activates the fullbright colormap
|
|
// use FF_TRANS10 - FF_TRANS90 for easy translucency
|
|
// (or tr_trans10<<FF_TRANSSHIFT if you want to make it hard on yourself)
|
|
|
|
// Keep this comment directly above S_NULL.
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NULL
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_UNKNOWN
|
|
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_INVISIBLE
|
|
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 0, 0, S_NULL}, // S_SPAWNSTATE
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 1, 0, S_NULL}, // S_SEESTATE
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 2, 0, S_NULL}, // S_MELEESTATE
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 3, 0, S_NULL}, // S_MISSILESTATE
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 4, 0, S_NULL}, // S_DEATHSTATE
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
|
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
|
|
|
|
// Thok
|
|
{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
|
|
|
|
// Player
|
|
{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
|
|
{SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL}, // S_PLAY_WAIT
|
|
{SPR_PLAY, SPR2_WALK, 4, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_WALK
|
|
{SPR_PLAY, SPR2_SKID, 1, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_SKID
|
|
{SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN}, // S_PLAY_RUN
|
|
{SPR_PLAY, SPR2_DASH, 2, {NULL}, 0, 0, S_PLAY_DASH}, // S_PLAY_DASH
|
|
{SPR_PLAY, SPR2_PAIN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL}, // S_PLAY_PAIN
|
|
{SPR_PLAY, SPR2_STUN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL}, // S_PLAY_STUN
|
|
{SPR_PLAY, SPR2_DEAD|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL}, // S_PLAY_DEAD
|
|
{SPR_PLAY, SPR2_DRWN|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL}, // S_PLAY_DRWN
|
|
{SPR_PLAY, SPR2_ROLL, 1, {NULL}, 0, 0, S_PLAY_ROLL}, // S_PLAY_ROLL
|
|
{SPR_PLAY, SPR2_GASP|FF_ANIMATE, 14, {NULL}, 0, 4, S_PLAY_WALK}, // S_PLAY_GASP
|
|
{SPR_PLAY, SPR2_JUMP, 1, {NULL}, 0, 0, S_PLAY_JUMP}, // S_PLAY_JUMP
|
|
{SPR_PLAY, SPR2_SPNG, 2, {NULL}, 0, 0, S_PLAY_SPRING}, // S_PLAY_SPRING
|
|
{SPR_PLAY, SPR2_FALL, 2, {NULL}, 0, 0, S_PLAY_FALL}, // S_PLAY_FALL
|
|
{SPR_PLAY, SPR2_EDGE, 12, {NULL}, 0, 0, S_PLAY_EDGE}, // S_PLAY_EDGE
|
|
{SPR_PLAY, SPR2_RIDE, 4, {NULL}, 0, 0, S_PLAY_RIDE}, // S_PLAY_RIDE
|
|
|
|
// CA2_SPINDASH
|
|
{SPR_PLAY, SPR2_SPIN, 2, {NULL}, 0, 0, S_PLAY_SPINDASH}, // S_PLAY_SPINDASH
|
|
|
|
// CA_FLY/CA_SWIM
|
|
{SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY
|
|
{SPR_PLAY, SPR2_SWIM, 2, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM
|
|
{SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED}, // S_PLAY_FLY_TIRED
|
|
|
|
// CA_GLIDEANDCLIMB
|
|
{SPR_PLAY, SPR2_GLID, 2, {NULL}, 0, 0, S_PLAY_GLIDE}, // S_PLAY_GLIDE
|
|
{SPR_PLAY, SPR2_CLNG|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL}, // S_PLAY_CLING
|
|
{SPR_PLAY, SPR2_CLMB, 5, {NULL}, 0, 0, S_PLAY_CLIMB}, // S_PLAY_CLIMB
|
|
|
|
// CA_FLOAT/CA_SLOWFALL
|
|
{SPR_PLAY, SPR2_FLT , 7, {NULL}, 0, 0, S_PLAY_FLOAT}, // S_PLAY_FLOAT
|
|
{SPR_PLAY, SPR2_FRUN, 7, {NULL}, 0, 0, S_PLAY_FLOAT_RUN}, // S_PLAY_FLOAT_RUN
|
|
|
|
// CA_BOUNCE
|
|
{SPR_PLAY, SPR2_BNCE|FF_ANIMATE, -1, {NULL}, 0, 0, S_NULL}, // S_PLAY_BOUNCE
|
|
{SPR_PLAY, SPR2_BLND|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_BOUNCE, 0, S_PLAY_BOUNCE_LANDING}, // S_PLAY_BOUNCE_LANDING
|
|
|
|
// CA2_GUNSLINGER
|
|
{SPR_PLAY, SPR2_FIRE|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_FIRE_FINISH, 0, S_PLAY_FIRE}, // S_PLAY_FIRE
|
|
{SPR_PLAY, SPR2_FIRE, 15, {NULL}, S_PLAY_STND, 0, S_PLAY_STND}, // S_PLAY_FIRE_FINISH
|
|
|
|
// CA_TWINSPIN
|
|
{SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 1, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN}, // S_PLAY_TWINSPIN
|
|
|
|
// CA2_MELEE
|
|
{SPR_PLAY, SPR2_MLEE|FF_SPR2ENDSTATE, 1, {NULL}, S_PLAY_MELEE_FINISH, 0, S_PLAY_MELEE}, // S_PLAY_MELEE
|
|
{SPR_PLAY, SPR2_MLEE, 70, {NULL}, 0, 0, S_PLAY_FALL}, // S_PLAY_MELEE_FINISH
|
|
{SPR_PLAY, SPR2_MLEL, 35, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_MELEE_LANDING
|
|
|
|
// SF_SUPER
|
|
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2}, // S_PLAY_SUPER_TRANS1
|
|
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3}, // S_PLAY_SUPER_TRANS2
|
|
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4}, // S_PLAY_SUPER_TRANS3
|
|
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5}, // S_PLAY_SUPER_TRANS4
|
|
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6}, // S_PLAY_SUPER_TRANS5
|
|
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL}, // S_PLAY_SUPER_TRANS6
|
|
|
|
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY
|
|
|
|
// 1-Up box sprites (uses player sprite)
|
|
{SPR_PLAY, SPR2_LIFE, 2, {NULL}, 0, 18, S_PLAY_BOX2}, // S_PLAY_BOX1
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_PLAY_BOX1}, // S_PLAY_BOX2
|
|
{SPR_PLAY, SPR2_LIFE, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
|
|
{SPR_NULL, 0, 12, {NULL}, 0, 0, S_PLAY_ICON3}, // S_PLAY_ICON2
|
|
{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
|
|
|
|
// Level end sign (uses player sprite)
|
|
{SPR_PLAY, SPR2_SIGN, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN
|
|
|
|
// NiGHTS Player, transforming
|
|
{SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1
|
|
{SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS3}, // S_PLAY_NIGHTS_TRANS2
|
|
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS4}, // S_PLAY_NIGHTS_TRANS3
|
|
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS5}, // S_PLAY_NIGHTS_TRANS4
|
|
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS6}, // S_PLAY_NIGHTS_TRANS5
|
|
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 21, {A_FadeOverlay}, 2, 0, S_PLAY_NIGHTS_FLOAT}, // S_PLAY_NIGHTS_TRANS5
|
|
|
|
// NiGHTS Player, stand, float, pain, pull and attack
|
|
{SPR_PLAY, SPR2_NSTD, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_STAND}, // S_PLAY_NIGHTS_STAND
|
|
{SPR_PLAY, SPR2_NFLT, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_FLOAT}, // S_PLAY_NIGHTS_FLOAT
|
|
{SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN}, // S_PLAY_NIGHTS_STUN
|
|
{SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL}, // S_PLAY_NIGHTS_PULL
|
|
{SPR_PLAY, SPR2_NATK, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_ATTACK}, // S_PLAY_NIGHTS_ATTACK
|
|
|
|
// NiGHTS Player, flying and drilling
|
|
{SPR_PLAY, SPR2_NGT0, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY0}, // S_PLAY_NIGHTS_FLY0
|
|
{SPR_PLAY, SPR2_DRL0, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL0}, // S_PLAY_NIGHTS_DRILL0
|
|
{SPR_PLAY, SPR2_NGT1, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY1}, // S_PLAY_NIGHTS_FLY1
|
|
{SPR_PLAY, SPR2_DRL1, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL1}, // S_PLAY_NIGHTS_DRILL1
|
|
{SPR_PLAY, SPR2_NGT2, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY2}, // S_PLAY_NIGHTS_FLY2
|
|
{SPR_PLAY, SPR2_DRL2, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL2}, // S_PLAY_NIGHTS_DRILL2
|
|
{SPR_PLAY, SPR2_NGT3, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY3}, // S_PLAY_NIGHTS_FLY3
|
|
{SPR_PLAY, SPR2_DRL3, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL3}, // S_PLAY_NIGHTS_DRILL3
|
|
{SPR_PLAY, SPR2_NGT4, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY4}, // S_PLAY_NIGHTS_FLY4
|
|
{SPR_PLAY, SPR2_DRL4, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL4}, // S_PLAY_NIGHTS_DRILL4
|
|
{SPR_PLAY, SPR2_NGT5, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY5}, // S_PLAY_NIGHTS_FLY5
|
|
{SPR_PLAY, SPR2_DRL5, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL5}, // S_PLAY_NIGHTS_DRILL5
|
|
{SPR_PLAY, SPR2_NGT6, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY6}, // S_PLAY_NIGHTS_FLY6
|
|
{SPR_PLAY, SPR2_DRL6, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL6}, // S_PLAY_NIGHTS_DRILL6
|
|
{SPR_PLAY, SPR2_NGT7, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY7}, // S_PLAY_NIGHTS_FLY7
|
|
{SPR_PLAY, SPR2_DRL7, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL7}, // S_PLAY_NIGHTS_DRILL7
|
|
{SPR_PLAY, SPR2_NGT8, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY8}, // S_PLAY_NIGHTS_FLY8
|
|
{SPR_PLAY, SPR2_DRL8, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL8}, // S_PLAY_NIGHTS_DRILL8
|
|
{SPR_PLAY, SPR2_NGT9, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY9}, // S_PLAY_NIGHTS_FLY9
|
|
{SPR_PLAY, SPR2_DRL9, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL9}, // S_PLAY_NIGHTS_DRILL9
|
|
{SPR_PLAY, SPR2_NGTA, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLYA}, // S_PLAY_NIGHTS_FLYA
|
|
{SPR_PLAY, SPR2_DRLA, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILLA}, // S_PLAY_NIGHTS_DRILLA
|
|
{SPR_PLAY, SPR2_NGTB, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLYB}, // S_PLAY_NIGHTS_FLYB
|
|
{SPR_PLAY, SPR2_DRLB, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILLB}, // S_PLAY_NIGHTS_DRILLB
|
|
{SPR_PLAY, SPR2_NGTC, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLYC}, // S_PLAY_NIGHTS_FLYC
|
|
{SPR_PLAY, SPR2_DRLC, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILLC}, // S_PLAY_NIGHTS_DRILLC
|
|
|
|
// c:
|
|
{SPR_PLAY, SPR2_TAL0|FF_SPR2MIDSTART, 5, {NULL}, 0, 0, S_TAILSOVERLAY_STAND}, // S_TAILSOVERLAY_STAND
|
|
{SPR_PLAY, SPR2_TAL1|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_0DEGREES}, // S_TAILSOVERLAY_0DEGREES
|
|
{SPR_PLAY, SPR2_TAL2|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS30DEGREES}, // S_TAILSOVERLAY_PLUS30DEGREES
|
|
{SPR_PLAY, SPR2_TAL3|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS60DEGREES}, // S_TAILSOVERLAY_PLUS60DEGREES
|
|
{SPR_PLAY, SPR2_TAL4|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS30DEGREES}, // S_TAILSOVERLAY_MINUS30DEGREES
|
|
{SPR_PLAY, SPR2_TAL5|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS60DEGREES}, // S_TAILSOVERLAY_MINUS60DEGREES
|
|
{SPR_PLAY, SPR2_TAL6|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_RUN}, // S_TAILSOVERLAY_RUN
|
|
{SPR_PLAY, SPR2_TAL7|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_FLY}, // S_TAILSOVERLAY_FLY
|
|
{SPR_PLAY, SPR2_TAL8|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_TIRE}, // S_TAILSOVERLAY_TIRE
|
|
{SPR_PLAY, SPR2_TAL9|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PAIN}, // S_TAILSOVERLAY_PAIN
|
|
{SPR_PLAY, SPR2_TALA|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_GASP}, // S_TAILSOVERLAY_GASP
|
|
{SPR_PLAY, SPR2_TALB , 35, {NULL}, 0, 0, S_TAILSOVERLAY_EDGE}, // S_TAILSOVERLAY_EDGE
|
|
|
|
// Blue Crawla
|
|
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND
|
|
{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2}, // S_POSS_RUN1
|
|
{SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3}, // S_POSS_RUN2
|
|
{SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4}, // S_POSS_RUN3
|
|
{SPR_POSS, 3, 3, {A_Chase}, 0, 0, S_POSS_RUN5}, // S_POSS_RUN4
|
|
{SPR_POSS, 4, 3, {A_Chase}, 0, 0, S_POSS_RUN6}, // S_POSS_RUN5
|
|
{SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1}, // S_POSS_RUN6
|
|
|
|
// Red Crawla
|
|
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND}, // S_SPOS_STND
|
|
{SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2}, // S_SPOS_RUN1
|
|
{SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3}, // S_SPOS_RUN2
|
|
{SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4}, // S_SPOS_RUN3
|
|
{SPR_SPOS, 3, 1, {A_Chase}, 0, 0, S_SPOS_RUN5}, // S_SPOS_RUN4
|
|
{SPR_SPOS, 4, 1, {A_Chase}, 0, 0, S_SPOS_RUN6}, // S_SPOS_RUN5
|
|
{SPR_SPOS, 5, 1, {A_Chase}, 0, 0, S_SPOS_RUN1}, // S_SPOS_RUN6
|
|
|
|
// Greenflower Fish
|
|
{SPR_FISH, 1, 1, {NULL}, 0, 0, S_FISH2}, // S_FISH1
|
|
{SPR_FISH, 1, 1, {A_FishJump}, 0, 0, S_FISH1}, // S_FISH2
|
|
{SPR_FISH, 0, 1, {NULL}, 0, 0, S_FISH4}, // S_FISH3
|
|
{SPR_FISH, 0, 1, {A_FishJump}, 0, 0, S_FISH3}, // S_FISH4
|
|
|
|
// Gold Buzz
|
|
{SPR_BUZZ, 0, 2, {A_Look}, 0, 0, S_BUZZLOOK2}, // S_BUZZLOOK1
|
|
{SPR_BUZZ, 1, 2, {A_Look}, 0, 0, S_BUZZLOOK1}, // S_BUZZLOOK2
|
|
{SPR_BUZZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_BUZZFLY2}, // S_BUZZFLY1
|
|
{SPR_BUZZ, 1, 2, {A_BuzzFly}, 0, 0, S_BUZZFLY1}, // S_BUZZFLY2
|
|
|
|
// Red Buzz
|
|
{SPR_RBUZ, 0, 2, {A_Look}, 0, 0, S_RBUZZLOOK2}, // S_RBUZZLOOK1
|
|
{SPR_RBUZ, 1, 2, {A_Look}, 0, 0, S_RBUZZLOOK1}, // S_RBUZZLOOK2
|
|
{SPR_RBUZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_RBUZZFLY2}, // S_RBUZZFLY1
|
|
{SPR_RBUZ, 1, 2, {A_BuzzFly}, 0, 0, S_RBUZZFLY1}, // S_RBUZZFLY2
|
|
|
|
// Jetty-Syn Bomber
|
|
{SPR_JETB, 0, 4, {A_Look}, 0, 0, S_JETBLOOK2}, // S_JETBLOOK1
|
|
{SPR_JETB, 1, 4, {A_Look}, 0, 0, S_JETBLOOK1}, // S_JETBLOOK2
|
|
{SPR_JETB, 0, 1, {A_JetbThink}, 0, 0, S_JETBZOOM2}, // S_JETBZOOM1
|
|
{SPR_JETB, 1, 1, {A_JetbThink}, 0, 0, S_JETBZOOM1}, // S_JETBZOOM2
|
|
|
|
// Jetty-Syn Gunner
|
|
{SPR_JETG, 0, 4, {A_Look}, 0, 0, S_JETGLOOK2}, // S_JETGLOOK1
|
|
{SPR_JETG, 1, 4, {A_Look}, 0, 0, S_JETGLOOK1}, // S_JETGLOOK2
|
|
{SPR_JETG, 0, 1, {A_JetgThink}, 0, 0, S_JETGZOOM2}, // S_JETGZOOM1
|
|
{SPR_JETG, 1, 1, {A_JetgThink}, 0, 0, S_JETGZOOM1}, // S_JETGZOOM2
|
|
{SPR_JETG, 2, 1, {A_JetgShoot}, 0, 0, S_JETGSHOOT2}, // S_JETGSHOOT1
|
|
{SPR_JETG, 3, 1, {NULL}, 0, 0, S_JETGZOOM1}, // S_JETGSHOOT2
|
|
|
|
// Crawla Commander
|
|
{SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND2}, // S_CCOMMAND1
|
|
{SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND1}, // S_CCOMMAND2
|
|
{SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND4}, // S_CCOMMAND3
|
|
{SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND3}, // S_CCOMMAND4
|
|
|
|
// Deton
|
|
{SPR_DETN, 0, 35, {A_Look}, 0, 0, S_DETON1}, // S_DETON1
|
|
{SPR_DETN, 0, 1, {A_DetonChase}, 0, 0, S_DETON3}, // S_DETON2
|
|
{SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON4}, // S_DETON3
|
|
{SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON5}, // S_DETON4
|
|
{SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON6}, // S_DETON5
|
|
{SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON7}, // S_DETON6
|
|
{SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON8}, // S_DETON7
|
|
{SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON9}, // S_DETON8
|
|
{SPR_DETN, 7, 1, {A_DetonChase}, 0, 0, S_DETON10}, // S_DETON9
|
|
{SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON11}, // S_DETON10
|
|
{SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON12}, // S_DETON11
|
|
{SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON13}, // S_DETON12
|
|
{SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON14}, // S_DETON13
|
|
{SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON15}, // S_DETON14
|
|
{SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON2}, // S_DETON15
|
|
|
|
// Skim Mine Dropper
|
|
{SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM2}, // S_SKIM1
|
|
{SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM1}, // S_SKIM2
|
|
{SPR_SKIM, 0, 14, {NULL}, 0, 0, S_SKIM4}, // S_SKIM3
|
|
{SPR_SKIM, 0, 14, {A_DropMine}, 0, 0, S_SKIM1}, // S_SKIM4
|
|
|
|
// THZ Turret
|
|
{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretStop}, 0, 0, S_TURRETFIRE}, // S_TURRET
|
|
{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretFire}, 0, 0, S_TURRET}, // S_TURRETFIRE
|
|
{SPR_TRET, FF_FULLBRIGHT|1, 7, {A_Pain}, 0, 0, S_TURRETSHOCK2}, // S_TURRETSHOCK1
|
|
{SPR_TRET, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_TURRETSHOCK3}, // S_TURRETSHOCK2
|
|
{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK4}, // S_TURRETSHOCK3
|
|
{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK5}, // S_TURRETSHOCK4
|
|
{SPR_TRET, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_TURRETSHOCK6}, // S_TURRETSHOCK5
|
|
{SPR_TRET, FF_FULLBRIGHT|2, 7, {A_Pain}, 0, 0, S_TURRETSHOCK7}, // S_TURRETSHOCK6
|
|
{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK8}, // S_TURRETSHOCK7
|
|
{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK9}, // S_TURRETSHOCK8
|
|
{SPR_TRET, FF_FULLBRIGHT|4, 7, {A_LinedefExecute}, 32000, 0, S_XPLD1}, // S_TURRETSHOCK9
|
|
|
|
{SPR_TURR, 0, 1, {A_Look}, 1, 0, S_TURRETPOPDOWN8}, // S_TURRETLOOK
|
|
{SPR_TURR, 0, 0, {A_FaceTarget}, 0, 0, S_TURRETPOPUP1}, // S_TURRETSEE
|
|
{SPR_TURR, 1, 2, {A_Pain}, 0, 0, S_TURRETPOPUP2}, // S_TURRETPOPUP1
|
|
{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPUP3}, // S_TURRETPOPUP2
|
|
{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPUP4}, // S_TURRETPOPUP3
|
|
{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPUP5}, // S_TURRETPOPUP4
|
|
{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPUP6}, // S_TURRETPOPUP5
|
|
{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPUP7}, // S_TURRETPOPUP6
|
|
{SPR_TURR, 7, 2, {NULL}, 0, 0, S_TURRETPOPUP8}, // S_TURRETPOPUP7
|
|
{SPR_TURR, 8, 14,{NULL}, 0, 0, S_TURRETSHOOT}, // S_TURRETPOPUP8
|
|
{SPR_TURR, 8, 14,{A_JetgShoot}, 0, 0, S_TURRETPOPDOWN1}, // S_TURRETSHOOT
|
|
{SPR_TURR, 7, 2, {A_Pain}, 0, 0, S_TURRETPOPDOWN2}, // S_TURRETPOPDOWN1
|
|
{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPDOWN3}, // S_TURRETPOPDOWN2
|
|
{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPDOWN4}, // S_TURRETPOPDOWN3
|
|
{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPDOWN5}, // S_TURRETPOPDOWN4
|
|
{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPDOWN6}, // S_TURRETPOPDOWN5
|
|
{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPDOWN7}, // S_TURRETPOPDOWN6
|
|
{SPR_TURR, 1, 2, {NULL}, 0, 0, S_TURRETPOPDOWN8}, // S_TURRETPOPDOWN7
|
|
{SPR_TURR, 0, 69,{A_SetTics}, 0, 1, S_TURRETLOOK}, // S_TURRETPOPDOWN8
|
|
|
|
// Spincushion
|
|
{SPR_SHRP, 0, 2, {A_Look}, 0, 0, S_SPINCUSHION_LOOK}, // S_SPINCUSHION_LOOK
|
|
{SPR_SHRP, 1, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE2}, // S_SPINCUSHION_CHASE1
|
|
{SPR_SHRP, 2, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE3}, // S_SPINCUSHION_CHASE2
|
|
{SPR_SHRP, 3, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE4}, // S_SPINCUSHION_CHASE3
|
|
{SPR_SHRP, 0, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE1}, // S_SPINCUSHION_CHASE4
|
|
{SPR_SHRP, 0, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM2}, // S_SPINCUSHION_AIM1
|
|
{SPR_SHRP, 4, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM3}, // S_SPINCUSHION_AIM2
|
|
{SPR_SHRP, 5, 2, {A_SetObjectFlags}, MF_PAIN, 2, S_SPINCUSHION_AIM4}, // S_SPINCUSHION_AIM3
|
|
{SPR_SHRP, 6, 16, {A_MultiShotDist}, (MT_DUST<<16)|6, -32, S_SPINCUSHION_AIM5}, // S_SPINCUSHION_AIM4
|
|
{SPR_SHRP, 6, 0, {A_PlaySound}, sfx_shrpgo, 1, S_SPINCUSHION_SPIN1}, // S_SPINCUSHION_AIM5
|
|
{SPR_SHRP, 6, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN2}, // S_SPINCUSHION_SPIN1
|
|
{SPR_SHRP, 8, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN3}, // S_SPINCUSHION_SPIN2
|
|
{SPR_SHRP, 7, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN4}, // S_SPINCUSHION_SPIN3
|
|
{SPR_SHRP, 8, 1, {A_SharpSpin}, MT_SPINDUST, 0, S_SPINCUSHION_SPIN1}, // S_SPINCUSHION_SPIN4
|
|
{SPR_SHRP, 6, 1, {A_PlaySound}, sfx_s3k69, 1, S_SPINCUSHION_STOP2}, // S_SPINCUSHION_STOP1
|
|
{SPR_SHRP, 6, 4, {A_SharpDecel}, 0, 0, S_SPINCUSHION_STOP2}, // S_SPINCUSHION_STOP2
|
|
{SPR_SHRP, 5, 4, {A_FaceTarget}, 0, 0, S_SPINCUSHION_STOP4}, // S_SPINCUSHION_STOP3
|
|
{SPR_SHRP, 4, 4, {A_SetObjectFlags}, MF_PAIN, 1, S_SPINCUSHION_LOOK}, // S_SPINCUSHION_STOP4
|
|
|
|
// Crushstacean
|
|
{SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM2}, // S_CRUSHSTACEAN_ROAM1
|
|
{SPR_CRAB, 1, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM3}, // S_CRUSHSTACEAN_ROAM2
|
|
{SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM4}, // S_CRUSHSTACEAN_ROAM3
|
|
{SPR_CRAB, 2, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM1}, // S_CRUSHSTACEAN_ROAM4
|
|
{SPR_CRAB, 0, 40, {NULL}, 0, 0, S_CRUSHSTACEAN_ROAM1}, // S_CRUSHSTACEAN_ROAMPAUSE
|
|
{SPR_CRAB, 0, 10, {NULL}, 0, 0, S_CRUSHSTACEAN_PUNCH2}, // S_CRUSHSTACEAN_PUNCH1
|
|
{SPR_CRAB, 0, -1, {A_CrushstaceanPunch}, 0, 0, S_CRUSHSTACEAN_ROAMPAUSE}, // S_CRUSHSTACEAN_PUNCH2
|
|
{SPR_CRAB, 3, 1, {A_CrushclawAim}, 40, 20, S_CRUSHCLAW_AIM}, // S_CRUSHCLAW_AIM
|
|
{SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 0, S_CRUSHCLAW_STAY, S_CRUSHCLAW_OUT}, // S_CRUSHCLAW_OUT
|
|
{SPR_CRAB, 3, 10, {NULL}, 0, 0, S_CRUSHCLAW_IN}, // S_CRUSHCLAW_STAY
|
|
{SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 1, S_CRUSHCLAW_WAIT, S_CRUSHCLAW_IN}, // S_CRUSHCLAW_IN
|
|
{SPR_CRAB, 3, 37, {NULL}, 0, 0, S_CRUSHCLAW_AIM}, // S_CRUSHCLAW_WAIT
|
|
{SPR_CRAB, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CRUSHCHAIN
|
|
|
|
// Jet Jaw
|
|
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM2}, // S_JETJAW_ROAM1
|
|
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM3}, // S_JETJAW_ROAM2
|
|
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM4}, // S_JETJAW_ROAM3
|
|
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM5}, // S_JETJAW_ROAM4
|
|
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM6}, // S_JETJAW_ROAM5
|
|
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM7}, // S_JETJAW_ROAM6
|
|
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM8}, // S_JETJAW_ROAM7
|
|
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM1}, // S_JETJAW_ROAM8
|
|
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP2}, // S_JETJAW_CHOMP1
|
|
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3}, // S_JETJAW_CHOMP2
|
|
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4}, // S_JETJAW_CHOMP3
|
|
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5}, // S_JETJAW_CHOMP4
|
|
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6}, // S_JETJAW_CHOMP5
|
|
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7}, // S_JETJAW_CHOMP6
|
|
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8}, // S_JETJAW_CHOMP7
|
|
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9}, // S_JETJAW_CHOMP8
|
|
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10}, // S_JETJAW_CHOMP9
|
|
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11}, // S_JETJAW_CHOMP10
|
|
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12}, // S_JETJAW_CHOMP11
|
|
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13}, // S_JETJAW_CHOMP12
|
|
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14}, // S_JETJAW_CHOMP13
|
|
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15}, // S_JETJAW_CHOMP14
|
|
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16}, // S_JETJAW_CHOMP15
|
|
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1}, // S_JETJAW_CHOMP16
|
|
|
|
// Snailer
|
|
{SPR_SNLR, 0, 1, {A_SnailerThink}, 0, 0, S_SNAILER1}, // S_SNAILER1
|
|
|
|
// Vulture
|
|
{SPR_VLTR, 4, 35, {A_Look}, 1, 0, S_VULTURE_STND}, // S_VULTURE_STND
|
|
{SPR_VLTR, 4, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL2}, // S_VULTURE_VTOL1
|
|
{SPR_VLTR, 5, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL3}, // S_VULTURE_VTOL2
|
|
{SPR_VLTR, 6, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL4}, // S_VULTURE_VTOL3
|
|
{SPR_VLTR, 7, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL1}, // S_VULTURE_VTOL4
|
|
{SPR_VLTR, 0, 1, {A_Thrust}, 30, 1, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM1
|
|
{SPR_VLTR, 0, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM3}, // S_VULTURE_ZOOM2
|
|
{SPR_VLTR, 1, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM4}, // S_VULTURE_ZOOM3
|
|
{SPR_VLTR, 2, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM5}, // S_VULTURE_ZOOM4
|
|
{SPR_VLTR, 3, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM5
|
|
|
|
// Pointy
|
|
{SPR_PNTY, 0, 1, {A_PointyThink}, 0, 0, S_POINTY1}, // S_POINTY1
|
|
|
|
// Pointy Ball
|
|
{SPR_PNTY, 1, 1, {A_CheckBuddy}, 0, 0, S_POINTYBALL1}, // S_POINTYBALL1
|
|
|
|
// Robo-Hood
|
|
{SPR_ARCH, 0, 4, {A_Look}, 2048<<FRACBITS, 0, S_ROBOHOOD_LOOK}, // S_ROBOHOOD_LOOK
|
|
{SPR_ARCH, 0, 1, {A_HoodThink}, 0, 0, S_ROBOHOOD_STAND}, // S_ROBOHOOD_STAND
|
|
{SPR_ARCH, 2, TICRATE, {A_PlayActiveSound}, 0, 0, S_ROBOHOOD_FIRE2}, // S_ROBOHOOD_FIRE1
|
|
{SPR_ARCH, 2, 20, {A_HoodFire}, MT_ARROW, 0, S_ROBOHOOD_STAND}, // S_ROBOHOOD_FIRE2
|
|
{SPR_ARCH, 1, 1, {A_FaceTarget}, 0, 0, S_ROBOHOOD_JUMP2}, // S_ROBOHOOD_JUMP1
|
|
{SPR_ARCH, 1, 1, {A_BunnyHop}, 4, -10, S_ROBOHOOD_JUMP3}, // S_ROBOHOOD_JUMP2
|
|
{SPR_ARCH, 1, 1, {A_HoodFall}, 0, 0, S_ROBOHOOD_JUMP3}, // S_ROBOHOOD_JUMP3
|
|
|
|
// Castlebot Facestabber
|
|
{SPR_CBFS, 0, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND2}, // S_FACESTABBER_STND1
|
|
{SPR_CBFS, 1, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND3}, // S_FACESTABBER_STND2
|
|
{SPR_CBFS, 2, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND4}, // S_FACESTABBER_STND3
|
|
{SPR_CBFS, 3, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND5}, // S_FACESTABBER_STND4
|
|
{SPR_CBFS, 4, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND6}, // S_FACESTABBER_STND5
|
|
{SPR_CBFS, 5, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND1}, // S_FACESTABBER_STND6
|
|
{SPR_CBFS, 0, 1, {A_FaceStabRev}, 20, S_FACESTABBER_CHARGE2, S_FACESTABBER_CHARGE1}, // S_FACESTABBER_CHARGE1
|
|
{SPR_CBFS, 0, 0, {A_FaceTarget}, 0, 0, S_FACESTABBER_CHARGE3}, // S_FACESTABBER_CHARGE2
|
|
{SPR_CBFS, 7, 1, {A_FaceStabHurl}, 6, S_FACESTABBER_CHARGE4, S_FACESTABBER_CHARGE3}, // S_FACESTABBER_CHARGE3
|
|
{SPR_CBFS, 7, 1, {A_FaceStabMiss}, 0, S_FACESTABBER_STND1, S_FACESTABBER_CHARGE4}, // S_FACESTABBER_CHARGE4
|
|
{SPR_CBFS, 0, 35, {A_Pain}, 0, 0, S_FACESTABBER_STND1}, // S_FACESTABBER_PAIN
|
|
{SPR_CBFS, 0, 2, {A_BossScream}, 1, MT_SONIC3KBOSSEXPLODE, S_FACESTABBER_DIE2}, // S_FACESTABBER_DIE1
|
|
{SPR_NULL, 0, 2, {A_BossScream}, 1, MT_SONIC3KBOSSEXPLODE, S_FACESTABBER_DIE3}, // S_FACESTABBER_DIE2
|
|
{SPR_NULL, 0, 0, {A_Repeat}, 7, S_FACESTABBER_DIE1, S_XPLD_FLICKY}, // S_FACESTABBER_DIE3
|
|
|
|
{SPR_STAB, FF_PAPERSPRITE|FF_TRANS50|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_FACESTABBERSPEAR
|
|
|
|
// Egg Guard
|
|
{SPR_SPSH, 0, 1, {A_Look}, 0, 0, S_EGGGUARD_STND}, // S_EGGGUARD_STND
|
|
{SPR_SPSH, 1, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK2}, // S_EGGGUARD_WALK1
|
|
{SPR_SPSH, 2, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK3}, // S_EGGGUARD_WALK2
|
|
{SPR_SPSH, 3, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK4}, // S_EGGGUARD_WALK3
|
|
{SPR_SPSH, 4, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK1}, // S_EGGGUARD_WALK4
|
|
{SPR_SPSH, 5, 5, {NULL}, 0, 0, S_EGGGUARD_MAD2}, // S_EGGGUARD_MAD1
|
|
{SPR_SPSH, 6, 5, {NULL}, 0, 0, S_EGGGUARD_MAD3}, // S_EGGGUARD_MAD2
|
|
{SPR_SPSH, 7, 15, {NULL}, 0, 0, S_EGGGUARD_RUN1}, // S_EGGGUARD_MAD3
|
|
{SPR_SPSH, 8, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN2}, // S_EGGGUARD_RUN1
|
|
{SPR_SPSH, 9, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN3}, // S_EGGGUARD_RUN2
|
|
{SPR_SPSH, 10, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN4}, // S_EGGGUARD_RUN3
|
|
{SPR_SPSH, 11, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN1}, // S_EGGGUARD_RUN4
|
|
|
|
{SPR_ESHI, 0, 8, {A_EggShield}, 0, 0, S_EGGSHIELD}, // S_EGGSHIELD
|
|
{SPR_ESHI, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_EGGSHIELDBREAK
|
|
|
|
// Green Snapper
|
|
{SPR_GSNP, 0, 1, {A_Look}, 0, 0, S_GSNAPPER_STND}, // S_GSNAPPER_STND
|
|
{SPR_GSNP, 0, 2, {A_Chase}, 0, 0, S_GSNAPPER2}, // S_GSNAPPER1
|
|
{SPR_GSNP, 1, 2, {A_Chase}, 0, 0, S_GSNAPPER3}, // S_GSNAPPER2
|
|
{SPR_GSNP, 2, 2, {A_Chase}, 0, 0, S_GSNAPPER4}, // S_GSNAPPER3
|
|
{SPR_GSNP, 3, 2, {A_Chase}, 0, 0, S_GSNAPPER1}, // S_GSNAPPER4
|
|
|
|
// Minus
|
|
{SPR_NULL, 0, 1, {A_Look}, 0, 0, S_MINUS_STND}, // S_MINUS_STND
|
|
{SPR_MNUS, 16, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING}, // S_MINUS_DIGGING
|
|
{SPR_MNUS, 0, 1, {A_MinusPopup}, 0, 0, S_MINUS_UPWARD1}, // S_MINUS_POPUP
|
|
{SPR_MNUS, 0, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD2}, // S_MINUS_UPWARD1
|
|
{SPR_MNUS, 1, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD3}, // S_MINUS_UPWARD2
|
|
{SPR_MNUS, 2, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD4}, // S_MINUS_UPWARD3
|
|
{SPR_MNUS, 3, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD5}, // S_MINUS_UPWARD4
|
|
{SPR_MNUS, 4, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD6}, // S_MINUS_UPWARD5
|
|
{SPR_MNUS, 5, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD7}, // S_MINUS_UPWARD6
|
|
{SPR_MNUS, 6, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD8}, // S_MINUS_UPWARD7
|
|
{SPR_MNUS, 7, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD1}, // S_MINUS_UPWARD8
|
|
{SPR_MNUS, 8, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD2}, // S_MINUS_DOWNWARD1
|
|
{SPR_MNUS, 9, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD3}, // S_MINUS_DOWNWARD2
|
|
{SPR_MNUS, 10, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD4}, // S_MINUS_DOWNWARD3
|
|
{SPR_MNUS, 11, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD5}, // S_MINUS_DOWNWARD4
|
|
{SPR_MNUS, 12, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD6}, // S_MINUS_DOWNWARD5
|
|
{SPR_MNUS, 13, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD7}, // S_MINUS_DOWNWARD6
|
|
{SPR_MNUS, 14, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD8}, // S_MINUS_DOWNWARD7
|
|
{SPR_MNUS, 15, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD1}, // S_MINUS_DOWNWARD8
|
|
|
|
// Spring Shell
|
|
{SPR_SSHL, 0, 4, {A_Look}, 0, 0, S_SSHELL_STND}, // S_SSHELL_STND
|
|
{SPR_SSHL, 0, 4, {A_Chase}, 0, 0, S_SSHELL_RUN2}, // S_SSHELL_RUN1
|
|
{SPR_SSHL, 1, 4, {A_Chase}, 0, 0, S_SSHELL_RUN3}, // S_SSHELL_RUN2
|
|
{SPR_SSHL, 2, 4, {A_Chase}, 0, 0, S_SSHELL_RUN4}, // S_SSHELL_RUN3
|
|
{SPR_SSHL, 3, 4, {A_Chase}, 0, 0, S_SSHELL_RUN1}, // S_SSHELL_RUN4
|
|
{SPR_SSHL, 7, 4, {A_Pain}, 0, 0, S_SSHELL_SPRING2}, // S_SSHELL_SPRING1
|
|
{SPR_SSHL, 6, 1, {NULL}, 0, 0, S_SSHELL_SPRING3}, // S_SSHELL_SPRING2
|
|
{SPR_SSHL, 5, 1, {NULL}, 0, 0, S_SSHELL_SPRING4}, // S_SSHELL_SPRING3
|
|
{SPR_SSHL, 4, 1, {NULL}, 0, 0, S_SSHELL_RUN1}, // S_SSHELL_SPRING4
|
|
|
|
// Spring Shell (yellow)
|
|
{SPR_SSHL, 8, 4, {A_Look}, 0, 0, S_YSHELL_STND}, // S_YSHELL_STND
|
|
{SPR_SSHL, 8, 4, {A_Chase}, 0, 0, S_YSHELL_RUN2}, // S_YSHELL_RUN1
|
|
{SPR_SSHL, 9, 4, {A_Chase}, 0, 0, S_YSHELL_RUN3}, // S_YSHELL_RUN2
|
|
{SPR_SSHL, 10, 4, {A_Chase}, 0, 0, S_YSHELL_RUN4}, // S_YSHELL_RUN3
|
|
{SPR_SSHL, 11, 4, {A_Chase}, 0, 0, S_YSHELL_RUN1}, // S_YSHELL_RUN4
|
|
{SPR_SSHL, 15, 4, {A_Pain}, 0, 0, S_YSHELL_SPRING2}, // S_YSHELL_SPRING1
|
|
{SPR_SSHL, 14, 1, {NULL}, 0, 0, S_YSHELL_SPRING3}, // S_YSHELL_SPRING2
|
|
{SPR_SSHL, 13, 1, {NULL}, 0, 0, S_YSHELL_SPRING4}, // S_YSHELL_SPRING3
|
|
{SPR_SSHL, 12, 1, {NULL}, 0, 0, S_YSHELL_RUN1}, // S_YSHELL_SPRING4
|
|
|
|
// Unidus
|
|
{SPR_UNID, 0, 4, {A_Look}, 0, 0, S_UNIDUS_STND}, // S_UNIDUS_STND
|
|
{SPR_UNID, 0, 1, {A_Chase}, 0, 0, S_UNIDUS_RUN }, // S_UNIDUS_RUN
|
|
{SPR_UNID, 1, 1, {A_UnidusBall}, 1, 0, S_UNIDUS_BALL}, // S_UNIDUS_BALL
|
|
|
|
// Boss Explosion
|
|
{SPR_BOM2, FF_FULLBRIGHT|FF_ANIMATE, (5*7), {NULL}, 6, 5, S_NULL}, // S_BOSSEXPLODE
|
|
|
|
// S3&K Boss Explosion
|
|
{SPR_BOM3, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION2}, // S_SONIC3KBOSSEXPLOSION1
|
|
{SPR_BOM3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION3}, // S_SONIC3KBOSSEXPLOSION2
|
|
{SPR_BOM3, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION4}, // S_SONIC3KBOSSEXPLOSION3
|
|
{SPR_BOM3, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION5}, // S_SONIC3KBOSSEXPLOSION4
|
|
{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5
|
|
{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6
|
|
|
|
{SPR_JETF, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFUME2}, // S_JETFUME1
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_JETFUME1}, // S_JETFUME2
|
|
|
|
// Boss 1
|
|
{SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_STND
|
|
{SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2}, // S_EGGMOBILE_LATK1
|
|
{SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3}, // S_EGGMOBILE_LATK2
|
|
{SPR_EGGM, 3, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
|
|
{SPR_EGGM, 4, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
|
|
{SPR_EGGM, 5, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
|
|
{SPR_EGGM, 6, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
|
|
{SPR_EGGM, 7, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
|
|
{SPR_EGGM, 8, 45, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
|
|
{SPR_EGGM, 9, 10, {NULL}, 0, 0, S_EGGMOBILE_LATK10}, // S_EGGMOBILE_LATK9
|
|
{SPR_EGGM, 10, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_LATK10
|
|
{SPR_EGGM, 11, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
|
|
{SPR_EGGM, 12, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
|
|
{SPR_EGGM, 13, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
|
|
{SPR_EGGM, 14, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
|
|
{SPR_EGGM, 15, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
|
|
{SPR_EGGM, 16, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
|
|
{SPR_EGGM, 17, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
|
|
{SPR_EGGM, 18, 45, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
|
|
{SPR_EGGM, 19, 10, {NULL}, 0, 0, S_EGGMOBILE_RATK10}, // S_EGGMOBILE_RATK9
|
|
{SPR_EGGM, 20, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_RATK10
|
|
{SPR_EGGM, 3, 12, {NULL}, 0, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
|
|
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 0, 4, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
|
|
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
|
|
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 1, 4, S_EGGMOBILE_PANIC5}, // S_EGGMOBILE_PANIC4
|
|
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
|
|
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 2, 4, S_EGGMOBILE_PANIC7}, // S_EGGMOBILE_PANIC6
|
|
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC8}, // S_EGGMOBILE_PANIC7
|
|
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 3, 4, S_EGGMOBILE_PANIC9}, // S_EGGMOBILE_PANIC8
|
|
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC10},// S_EGGMOBILE_PANIC9
|
|
{SPR_EGGM, 0, 35, {A_SkullAttack}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_PANIC10
|
|
{SPR_EGGM, 21, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
|
|
{SPR_EGGM, 21, 16, {A_SkullAttack}, 1, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
|
|
{SPR_EGGM, 22, 8, {A_Fall}, 0, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE5}, // S_EGGMOBILE_DIE4
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE6}, // S_EGGMOBILE_DIE5
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE7}, // S_EGGMOBILE_DIE6
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE8}, // S_EGGMOBILE_DIE7
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE9}, // S_EGGMOBILE_DIE8
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE10}, // S_EGGMOBILE_DIE9
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE11}, // S_EGGMOBILE_DIE10
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE12}, // S_EGGMOBILE_DIE11
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE13}, // S_EGGMOBILE_DIE12
|
|
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE14}, // S_EGGMOBILE_DIE13
|
|
{SPR_EGGM, 22, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE14
|
|
{SPR_EGGM, 23, 5, {NULL}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
|
|
{SPR_EGGM, 24, 5, {NULL}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
|
|
{SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL}, // S_EGGMOBILE_BALL
|
|
{SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET}, // S_EGGMOBILE_TARGET
|
|
|
|
// Boss 2
|
|
{SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_STND
|
|
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2}, // S_EGGMOBILE2_POGO1
|
|
{SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 9*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO3}, // S_EGGMOBILE2_POGO2
|
|
{SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO3
|
|
{SPR_EGGN, 2, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_POGO4
|
|
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO6}, // S_EGGMOBILE2_POGO5
|
|
{SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 7*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO7}, // S_EGGMOBILE2_POGO6
|
|
{SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO7
|
|
{SPR_EGGN, 3, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_STND}, // S_EGGMOBILE2_PAIN
|
|
{SPR_EGGN, 4, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_PAIN2
|
|
{SPR_EGGN, 5, 8, {A_Fall}, 0, 0, S_EGGMOBILE2_DIE2}, // S_EGGMOBILE2_DIE1
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE3}, // S_EGGMOBILE2_DIE2
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE4}, // S_EGGMOBILE2_DIE3
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE5}, // S_EGGMOBILE2_DIE4
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE6}, // S_EGGMOBILE2_DIE5
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE7}, // S_EGGMOBILE2_DIE6
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE8}, // S_EGGMOBILE2_DIE7
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE9}, // S_EGGMOBILE2_DIE8
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE10}, // S_EGGMOBILE2_DIE9
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE11}, // S_EGGMOBILE2_DIE10
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE12}, // S_EGGMOBILE2_DIE11
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE13}, // S_EGGMOBILE2_DIE12
|
|
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE14}, // S_EGGMOBILE2_DIE13
|
|
{SPR_EGGN, 5, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE2_DIE14
|
|
{SPR_EGGN, 6, 5, {NULL}, 0, 0, S_EGGMOBILE2_FLEE2}, // S_EGGMOBILE2_FLEE1
|
|
{SPR_EGGN, 7, 5, {NULL}, 0, 0, S_EGGMOBILE2_FLEE1}, // S_EGGMOBILE2_FLEE2
|
|
|
|
{SPR_TNKA, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
|
|
{SPR_TNKB, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
|
|
{SPR_SPNK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
|
|
|
|
// Boss 2 Goop
|
|
{SPR_GOOP, 0, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2}, // S_GOOP1
|
|
{SPR_GOOP, 1, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP1}, // S_GOOP2
|
|
{SPR_GOOP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_GOOP3
|
|
{SPR_GOOP, FF_ANIMATE|3, 11, {NULL}, 2, 6, S_NULL}, // S_GOOPTRAIL
|
|
|
|
// Boss 3
|
|
{SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_STND
|
|
{SPR_EGGO, 1, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
|
|
{SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A}, // S_EGGMOBILE3_ATK2
|
|
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B}, // S_EGGMOBILE3_ATK3A
|
|
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C}, // S_EGGMOBILE3_ATK3B
|
|
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D}, // S_EGGMOBILE3_ATK3C
|
|
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4}, // S_EGGMOBILE3_ATK3D
|
|
{SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5}, // S_EGGMOBILE3_ATK4
|
|
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH1}, // S_EGGMOBILE3_ATK5
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH2}, // S_EGGMOBILE3_LAUGH1
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH3}, // S_EGGMOBILE3_LAUGH2
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH4}, // S_EGGMOBILE3_LAUGH3
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH5}, // S_EGGMOBILE3_LAUGH4
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH6}, // S_EGGMOBILE3_LAUGH5
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH7}, // S_EGGMOBILE3_LAUGH6
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH8}, // S_EGGMOBILE3_LAUGH7
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH9}, // S_EGGMOBILE3_LAUGH8
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH10}, // S_EGGMOBILE3_LAUGH9
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH11}, // S_EGGMOBILE3_LAUGH10
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH12}, // S_EGGMOBILE3_LAUGH11
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH13}, // S_EGGMOBILE3_LAUGH12
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH14}, // S_EGGMOBILE3_LAUGH13
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH15}, // S_EGGMOBILE3_LAUGH14
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH16}, // S_EGGMOBILE3_LAUGH15
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH17}, // S_EGGMOBILE3_LAUGH16
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH18}, // S_EGGMOBILE3_LAUGH17
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH19}, // S_EGGMOBILE3_LAUGH18
|
|
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH20}, // S_EGGMOBILE3_LAUGH19
|
|
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_LAUGH20
|
|
{SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2}, // S_EGGMOBILE3_PAIN
|
|
{SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_PAIN2
|
|
{SPR_EGGO, 9, 8, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2}, // S_EGGMOBILE3_DIE1
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE3}, // S_EGGMOBILE3_DIE2
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE4}, // S_EGGMOBILE3_DIE3
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE5}, // S_EGGMOBILE3_DIE4
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE6}, // S_EGGMOBILE3_DIE5
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE7}, // S_EGGMOBILE3_DIE6
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE8}, // S_EGGMOBILE3_DIE7
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE9}, // S_EGGMOBILE3_DIE8
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE10}, // S_EGGMOBILE3_DIE9
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE11}, // S_EGGMOBILE3_DIE10
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE12}, // S_EGGMOBILE3_DIE11
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE13}, // S_EGGMOBILE3_DIE12
|
|
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE14}, // S_EGGMOBILE3_DIE13
|
|
{SPR_EGGO, 9, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE3_DIE14
|
|
{SPR_EGGO, 10, 5, {NULL}, 0, 0, S_EGGMOBILE3_FLEE2}, // S_EGGMOBILE3_FLEE1
|
|
{SPR_EGGO, 11, 5, {NULL}, 0, 0, S_EGGMOBILE3_FLEE1}, // S_EGGMOBILE3_FLEE2
|
|
|
|
// Boss 3 Propeller
|
|
{SPR_PRPL, 0, 1, {NULL}, 0, 0, S_PROPELLER2}, // S_PROPELLER1
|
|
{SPR_PRPL, 1, 1, {NULL}, 0, 0, S_PROPELLER3}, // S_PROPELLER2
|
|
{SPR_PRPL, 2, 1, {NULL}, 0, 0, S_PROPELLER4}, // S_PROPELLER3
|
|
{SPR_PRPL, 3, 1, {NULL}, 0, 0, S_PROPELLER5}, // S_PROPELLER4
|
|
{SPR_PRPL, 4, 1, {NULL}, 0, 0, S_PROPELLER6}, // S_PROPELLER5
|
|
{SPR_PRPL, 5, 1, {NULL}, 0, 0, S_PROPELLER7}, // S_PROPELLER6
|
|
{SPR_PRPL, 6, 1, {NULL}, 0, 0, S_PROPELLER1}, // S_PROPELLER7
|
|
|
|
// Boss 3 Pinch
|
|
{SPR_FAKE, 0, 1, {A_BossJetFume}, 1, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
|
|
{SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE
|
|
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK2}, // S_FAKEMOBILE_ATK1
|
|
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A}, // S_FAKEMOBILE_ATK2
|
|
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 2, S_FAKEMOBILE_ATK3B}, // S_FAKEMOBILE_ATK3A
|
|
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C}, // S_FAKEMOBILE_ATK3B
|
|
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D}, // S_FAKEMOBILE_ATK3C
|
|
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE_ATK4}, // S_FAKEMOBILE_ATK3D
|
|
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK5}, // S_FAKEMOBILE_ATK4
|
|
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_ATK5
|
|
|
|
// Boss 4
|
|
{SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_STND
|
|
{SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2}, // S_EGGMOBILE4_LATK1
|
|
{SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3}, // S_EGGMOBILE4_LATK2
|
|
{SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4}, // S_EGGMOBILE4_LATK3
|
|
{SPR_EGGP, 4, 4, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
|
|
{SPR_EGGP, 4, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
|
|
{SPR_EGGP, 5, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
|
|
{SPR_EGGP, 6, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
|
|
{SPR_EGGP, 7, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
|
|
{SPR_EGGP, 8, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
|
|
{SPR_EGGP, 9, 4, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
|
|
{SPR_EGGP, 9,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
|
|
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
|
|
{SPR_EGGP, 0, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
|
|
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE3}, // S_EGGMOBILE4_RAISE2
|
|
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE4}, // S_EGGMOBILE4_RAISE3
|
|
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE5}, // S_EGGMOBILE4_RAISE4
|
|
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE6}, // S_EGGMOBILE4_RAISE5
|
|
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE7}, // S_EGGMOBILE4_RAISE6
|
|
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE8}, // S_EGGMOBILE4_RAISE7
|
|
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE9}, // S_EGGMOBILE4_RAISE8
|
|
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE10},// S_EGGMOBILE4_RAISE9
|
|
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RAISE10
|
|
{SPR_EGGP,11, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN
|
|
{SPR_EGGP,12, 8, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE5}, // S_EGGMOBILE4_DIE4
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE6}, // S_EGGMOBILE4_DIE5
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE7}, // S_EGGMOBILE4_DIE6
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE8}, // S_EGGMOBILE4_DIE7
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE9}, // S_EGGMOBILE4_DIE8
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE10}, // S_EGGMOBILE4_DIE9
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE11}, // S_EGGMOBILE4_DIE10
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE12}, // S_EGGMOBILE4_DIE11
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE13}, // S_EGGMOBILE4_DIE12
|
|
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE14}, // S_EGGMOBILE4_DIE13
|
|
{SPR_EGGP,12, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE14
|
|
{SPR_EGGP,13, 5, {NULL}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
|
|
{SPR_EGGP,14, 5, {NULL}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
|
|
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_MACE
|
|
|
|
// Boss 4 Jet flame
|
|
{SPR_EFIR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFLAME2}, // S_JETFLAME1
|
|
{SPR_EFIR, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETFLAME1}, // S_JETFLAME2
|
|
|
|
{SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND
|
|
{SPR_BRAK, 0, 7, {A_Look}, 1, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND2
|
|
{SPR_BRAK, 1, 7, {NULL}, 0, 0, S_BLACKEGG_WALK2}, // S_BLACKEGG_WALK1
|
|
{SPR_BRAK, 2, 7, {NULL}, 0, 0, S_BLACKEGG_WALK3}, // S_BLACKEGG_WALK2
|
|
{SPR_BRAK, 3, 7, {A_PlaySound}, sfx_bestep, 0, S_BLACKEGG_WALK4}, // S_BLACKEGG_WALK3
|
|
{SPR_BRAK, 4, 7, {NULL}, 0, 0, S_BLACKEGG_WALK5}, // S_BLACKEGG_WALK4
|
|
{SPR_BRAK, 5, 7, {NULL}, 0, 0, S_BLACKEGG_WALK6}, // S_BLACKEGG_WALK5
|
|
{SPR_BRAK, 6, 7, {A_PlaySound}, sfx_bestp2, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_WALK6
|
|
{SPR_BRAK, 7, 3, {NULL}, 0, 0, S_BLACKEGG_SHOOT2}, // S_BLACKEGG_SHOOT1
|
|
{SPR_BRAK, 24, 1, {A_PlaySound}, sfx_befire, 0, S_BLACKEGG_SHOOT1}, // S_BLACKEGG_SHOOT2
|
|
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN2}, // S_BLACKEGG_PAIN1
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN3}, // S_BLACKEGG_PAIN2
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN4}, // S_BLACKEGG_PAIN3
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN5}, // S_BLACKEGG_PAIN4
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN6}, // S_BLACKEGG_PAIN5
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN7}, // S_BLACKEGG_PAIN6
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN8}, // S_BLACKEGG_PAIN7
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN9}, // S_BLACKEGG_PAIN8
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN10}, // S_BLACKEGG_PAIN9
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN11}, // S_BLACKEGG_PAIN10
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN12}, // S_BLACKEGG_PAIN11
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN13}, // S_BLACKEGG_PAIN12
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN14}, // S_BLACKEGG_PAIN13
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN15}, // S_BLACKEGG_PAIN14
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN16}, // S_BLACKEGG_PAIN15
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN17}, // S_BLACKEGG_PAIN16
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN18}, // S_BLACKEGG_PAIN17
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN19}, // S_BLACKEGG_PAIN18
|
|
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN20}, // S_BLACKEGG_PAIN19
|
|
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN21}, // S_BLACKEGG_PAIN20
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN22}, // S_BLACKEGG_PAIN21
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{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN23}, // S_BLACKEGG_PAIN22
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN24}, // S_BLACKEGG_PAIN23
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{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN25}, // S_BLACKEGG_PAIN24
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN26}, // S_BLACKEGG_PAIN25
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{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN27}, // S_BLACKEGG_PAIN26
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN28}, // S_BLACKEGG_PAIN27
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{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN29}, // S_BLACKEGG_PAIN28
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN30}, // S_BLACKEGG_PAIN29
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{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN31}, // S_BLACKEGG_PAIN30
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN32}, // S_BLACKEGG_PAIN31
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{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN33}, // S_BLACKEGG_PAIN32
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN34}, // S_BLACKEGG_PAIN33
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{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN35}, // S_BLACKEGG_PAIN34
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{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_PAIN35
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{SPR_BRAK, 9, 20, {NULL}, 0, 0, S_BLACKEGG_HITFACE2}, // S_BLACKEGG_HITFACE1
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{SPR_BRAK, 10, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE3}, // S_BLACKEGG_HITFACE2
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{SPR_BRAK, 11, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE4}, // S_BLACKEGG_HITFACE3
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{SPR_BRAK, 12,14, {NULL}, 0, 0, S_BLACKEGG_PAIN1}, // S_BLACKEGG_HITFACE4
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{SPR_BRAK, 13, 14, {NULL}, 0, 0, S_BLACKEGG_DIE2}, // S_BLACKEGG_DIE1
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{SPR_BRAK, 14, 7, {NULL}, 0, 0, S_BLACKEGG_DIE3}, // S_BLACKEGG_DIE2
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{SPR_BRAK, 15, 5, {NULL}, 0, 0, S_BLACKEGG_DIE4}, // S_BLACKEGG_DIE3
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{SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE4
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{SPR_BRAK, 17, -1, {NULL}, 0, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE5
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{SPR_BRAK, 18, 14, {NULL}, 0, 0, S_BLACKEGG_MISSILE2}, // S_BLACKEGG_MISSILE1
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{SPR_BRAK, 19, 5, {NULL}, 0, 0, S_BLACKEGG_MISSILE3}, // S_BLACKEGG_MISSILE2
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{SPR_BRAK, 20, 35, {A_Boss7FireMissiles}, MT_BLACKEGGMAN_MISSILE, sfx_beshot, S_BLACKEGG_JUMP1}, // S_BLACKEGG_MISSILE3
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{SPR_BRAK, 21, -1, {NULL}, 0, 0, S_BLACKEGG_STND}, // S_BLACKEGG_GOOP
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{SPR_BRAK, 22, 14, {A_PlaySound}, sfx_belnch, 0, S_BLACKEGG_JUMP2}, // S_BLACKEGG_JUMP1
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{SPR_BRAK, 23, -1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_JUMP2
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{SPR_BRAK, 21, 3*TICRATE, {NULL}, 0, 0, S_BLACKEGG_DESTROYPLAT2}, // S_BLACKEGG_DESTROYPLAT1
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{SPR_BRAK, 21, 1, {A_PlaySound}, sfx_s3k54, 0, S_BLACKEGG_DESTROYPLAT3}, // S_BLACKEGG_DESTROYPLAT2
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{SPR_BRAK, 21, 14, {A_LinedefExecute}, 4200, 0, S_BLACKEGG_STND}, // S_BLACKEGG_DESTROYPLAT3
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{SPR_NULL, 0, 1, {A_CapeChase}, (160 - 20) << 16, 0, S_BLACKEGG_HELPER}, // S_BLACKEGG_HELPER
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{SPR_BGOO, FF_TRANS50 , 2, {NULL}, 0, 0, S_BLACKEGG_GOOP2}, // S_BLACKEGG_GOOP1
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{SPR_BGOO, FF_TRANS50|1, 2, {NULL}, 0, 0, S_BLACKEGG_GOOP1}, // S_BLACKEGG_GOOP2
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{SPR_BGOO, FF_TRANS50|2, 6*TICRATE, {A_GoopSplat}, 0, 0, S_BLACKEGG_GOOP4}, // S_BLACKEGG_GOOP3
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{SPR_BGOO, FF_TRANS60|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP5}, // S_BLACKEGG_GOOP4
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{SPR_BGOO, FF_TRANS70|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP6}, // S_BLACKEGG_GOOP5
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{SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7}, // S_BLACKEGG_GOOP6
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{SPR_BGOO, FF_TRANS90|2, 4, {NULL}, 0, 0, S_NULL}, // S_BLACKEGG_GOOP7
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{SPR_BMSL, 0, 1, {NULL}, 0, 0, S_BLACKEGG_MISSILE}, // S_BLACKEGG_MISSILE
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// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
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{SPR_BRAK, 0, 10, {A_Look}, 0, 0, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_IDLE
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{SPR_BRAK, 1, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK2}, // S_CYBRAKDEMON_WALK1
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{SPR_BRAK, 2, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK3}, // S_CYBRAKDEMON_WALK2
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{SPR_BRAK, 3, 8, {A_BrakChase}, 3, sfx_bestep, S_CYBRAKDEMON_WALK4}, // S_CYBRAKDEMON_WALK3
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{SPR_BRAK, 4, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK5}, // S_CYBRAKDEMON_WALK4
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{SPR_BRAK, 5, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK6}, // S_CYBRAKDEMON_WALK5
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{SPR_BRAK, 6, 8, {A_BrakChase}, 3, sfx_bestp2, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_WALK6
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|
{SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK1
|
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{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK2}, // S_CYBRAKDEMON_MISSILE_ATTACK1 // Aim
|
|
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK3}, // S_CYBRAKDEMON_MISSILE_ATTACK2 // Fire
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{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK4}, // S_CYBRAKDEMON_MISSILE_ATTACK3 // Aim
|
|
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK5}, // S_CYBRAKDEMON_MISSILE_ATTACK4 // Fire
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|
{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK6}, // S_CYBRAKDEMON_MISSILE_ATTACK5 // Aim
|
|
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_MISSILE_ATTACK6 // Fire
|
|
{SPR_BRAK, 7, 1, {A_Repeat}, 1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK2}, // S_CYBRAKDEMON_FLAME_ATTACK1 // Reset
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|
{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FLAME_ATTACK3}, // S_CYBRAKDEMON_FLAME_ATTACK2 // Aim
|
|
{SPR_BRAK, 26 + FF_FULLBRIGHT, 2, {A_BrakFireShot}, MT_CYBRAKDEMON_FLAMESHOT, 128, S_CYBRAKDEMON_FLAME_ATTACK4}, // S_CYBRAKDEMON_FLAME_ATTACK3 // Fire
|
|
{SPR_BRAK, 7, 1, {A_Repeat}, 30, S_CYBRAKDEMON_FLAME_ATTACK3, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_FLAME_ATTACK4 // Loop
|
|
{SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, S_CYBRAKDEMON_NAPALM_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK2
|
|
{SPR_BRAK, 20, 0, {A_LinedefExecute}, LE_BRAKVILEATACK, 0, S_CYBRAKDEMON_VILE_ATTACK2}, // S_CYBRAKDEMON_VILE_ATTACK1
|
|
{SPR_BRAK, 20, 24, {A_VileTarget}, MT_CYBRAKDEMON_TARGET_RETICULE, 1, S_CYBRAKDEMON_VILE_ATTACK3}, // S_CYBRAKDEMON_VILE_ATTACK2
|
|
{SPR_BRAK, 19, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK4}, // S_CYBRAKDEMON_VILE_ATTACK3
|
|
{SPR_BRAK, 18, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK5}, // S_CYBRAKDEMON_VILE_ATTACK4
|
|
{SPR_BRAK, 8, 32, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK6}, // S_CYBRAKDEMON_VILE_ATTACK5
|
|
{SPR_BRAK, 20 + FF_FULLBRIGHT, 28, {A_VileAttack}, sfx_brakrx, MT_CYBRAKDEMON_VILE_EXPLOSION + (1<<16), S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_VILE_ATTACK6
|
|
{SPR_BRAK, 0, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_NAPALM_ATTACK2}, // S_CYBRAKDEMON_NAPALM_ATTACK1
|
|
{SPR_BRAK, 21 + FF_FULLBRIGHT, 8, {A_BrakLobShot}, MT_CYBRAKDEMON_NAPALM_BOMB_LARGE, 96, S_CYBRAKDEMON_NAPALM_ATTACK3}, // S_CYBRAKDEMON_NAPALM_ATTACK2
|
|
{SPR_BRAK, 0, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_NAPALM_ATTACK3
|
|
{SPR_BRAK, 0, 0, {A_SetObjectFlags2}, MF2_FRET, 1, S_CYBRAKDEMON_FINISH_ATTACK2}, // S_CYBRAKDEMON_FINISH_ATTACK1 // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
|
{SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_FINISH_ATTACK2 // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
|
{SPR_BRAK, 18, 24, {A_Pain}, 0, 0, S_CYBRAKDEMON_PAIN2}, // S_CYBRAKDEMON_PAIN1
|
|
{SPR_BRAK, 18, 0, {A_CheckHealth}, 3, S_CYBRAKDEMON_PAIN3, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN2
|
|
{SPR_BRAK, 18, 0, {A_LinedefExecute}, LE_PINCHPHASE, 0, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN3
|
|
{SPR_BRAK, 18, 1, {A_Repeat}, 1, S_CYBRAKDEMON_DIE1, S_CYBRAKDEMON_DIE2}, // S_CYBRAKDEMON_DIE1
|
|
{SPR_BRAK, 18, 2, {A_BossScream}, 0, MT_SONIC3KBOSSEXPLODE, S_CYBRAKDEMON_DIE3}, // S_CYBRAKDEMON_DIE2
|
|
{SPR_BRAK, 18, 0, {A_Repeat}, 52, S_CYBRAKDEMON_DIE2, S_CYBRAKDEMON_DIE4}, // S_CYBRAKDEMON_DIE3
|
|
{SPR_BRAK, 13, 14, {A_PlaySound}, sfx_bedie2, 0, S_CYBRAKDEMON_DIE5}, // S_CYBRAKDEMON_DIE4
|
|
{SPR_BRAK, 14, 7, {NULL}, 0, 0, S_CYBRAKDEMON_DIE6}, // S_CYBRAKDEMON_DIE5
|
|
{SPR_BRAK, 15, 5, {NULL}, 0, 0, S_CYBRAKDEMON_DIE7}, // S_CYBRAKDEMON_DIE6
|
|
{SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_CYBRAKDEMON_DIE8}, // S_CYBRAKDEMON_DIE7
|
|
{SPR_BRAK, 17, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_CYBRAKDEMON_DIE8
|
|
{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 2, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_DEINVINCIBLERIZE
|
|
{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 1, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_INVINCIBLERIZE
|
|
|
|
{SPR_RCKT, 0 + FF_FULLBRIGHT, 1, {A_SetObjectFlags2}, MF2_RAILRING, 2, S_CYBRAKDEMONMISSILE}, // S_CYBRAKDEMONMISSILE
|
|
{SPR_RCKT, 1 + FF_FULLBRIGHT, 8, {A_Explode}, 0, 0, S_CYBRAKDEMONMISSILE_EXPLODE2}, // S_CYBRAKDEMONMISSILE_EXPLODE1 //TODO: set missile mobj's "damage" to an appropriate radius
|
|
{SPR_RCKT, 2 + FF_FULLBRIGHT, 6, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (6<<16), 32 + (16<<16), S_CYBRAKDEMONMISSILE_EXPLODE3}, // S_CYBRAKDEMONMISSILE_EXPLODE2
|
|
{SPR_RCKT, 3 + FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONMISSILE_EXPLODE3
|
|
|
|
{SPR_FLME, FF_FULLBRIGHT , 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY2}, // S_CYBRAKDEMONFLAMESHOT_FLY1
|
|
{SPR_FLME, FF_FULLBRIGHT|1, 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY2
|
|
{SPR_FLME, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY3
|
|
{SPR_FLME, FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, // S_CYBRAKDEMONFLAMESHOT_DIE
|
|
|
|
{SPR_FLAM, FF_FULLBRIGHT, 0, {A_SetFuse}, 10*TICRATE, 0, S_FLAMEREST}, // S_CYBRAKDEMONFLAMEREST
|
|
|
|
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1
|
|
{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2
|
|
{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER1}, // S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND
|
|
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER2}, // S_CYBRAKDEMONELECTRICBARRIER1
|
|
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER3}, // S_CYBRAKDEMONELECTRICBARRIER2
|
|
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER4}, // S_CYBRAKDEMONELECTRICBARRIER3
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|
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER5}, // S_CYBRAKDEMONELECTRICBARRIER4
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|
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER6}, // S_CYBRAKDEMONELECTRICBARRIER5
|
|
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER7}, // S_CYBRAKDEMONELECTRICBARRIER6
|
|
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER8}, // S_CYBRAKDEMONELECTRICBARRIER7
|
|
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER9}, // S_CYBRAKDEMONELECTRICBARRIER8
|
|
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER10}, // S_CYBRAKDEMONELECTRICBARRIER9
|
|
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER11}, // S_CYBRAKDEMONELECTRICBARRIER10
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|
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER12}, // S_CYBRAKDEMONELECTRICBARRIER11
|
|
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER13}, // S_CYBRAKDEMONELECTRICBARRIER12
|
|
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER14}, // S_CYBRAKDEMONELECTRICBARRIER13
|
|
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER15}, // S_CYBRAKDEMONELECTRICBARRIER14
|
|
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER16}, // S_CYBRAKDEMONELECTRICBARRIER15
|
|
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER17}, // S_CYBRAKDEMONELECTRICBARRIER16
|
|
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER18}, // S_CYBRAKDEMONELECTRICBARRIER17
|
|
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER19}, // S_CYBRAKDEMONELECTRICBARRIER18
|
|
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER20}, // S_CYBRAKDEMONELECTRICBARRIER19
|
|
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER21}, // S_CYBRAKDEMONELECTRICBARRIER20
|
|
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER22}, // S_CYBRAKDEMONELECTRICBARRIER21
|
|
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER23}, // S_CYBRAKDEMONELECTRICBARRIER22
|
|
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER24}, // S_CYBRAKDEMONELECTRICBARRIER23
|
|
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER24
|
|
{SPR_NULL, 0, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_DEINVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_DIE2}, // S_CYBRAKDEMONELECTRICBARRIER_DIE1
|
|
{SPR_NULL, 0, 0, {A_SetObjectFlags}, MF_PUSHABLE|MF_FIRE|MF_PAIN, 1, S_CYBRAKDEMONELECTRICBARRIER_DIE3}, // S_CYBRAKDEMONELECTRICBARRIER_DIE2
|
|
{SPR_NULL, 0, 20*TICRATE, {A_Scream}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS}, // S_CYBRAKDEMONELECTRICBARRIER_DIE3
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{SPR_NULL, 0, 0, {A_CheckRandom}, 10, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK,
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{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS,
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{SPR_NULL, 0, 0, {A_RandomStateRange}, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE,
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{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1,
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{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2,
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{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3,
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{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4,
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{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5,
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{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6,
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{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7,
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{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8,
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{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9,
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{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10,
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{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11,
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{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12,
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL,
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{SPR_NULL, 0, 0, {A_Repeat}, 5*TICRATE, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, S_CYBRAKDEMONELECTRICBARRIER_REVIVE1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP,
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{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE2}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE1
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{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE3}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE2
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{SPR_NULL, 0, TICRATE, {A_PlaySound}, sfx_s3k79, 0, S_NULL}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE3
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, sfx_s3k9d, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE2}, // S_CYBRAKDEMONTARGETRETICULE1
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE3}, // S_CYBRAKDEMONTARGETRETICULE2
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|1, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE4}, // S_CYBRAKDEMONTARGETRETICULE3
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE5}, // S_CYBRAKDEMONTARGETRETICULE4
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|2, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE6}, // S_CYBRAKDEMONTARGETRETICULE5
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE7}, // S_CYBRAKDEMONTARGETRETICULE6
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|3, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE8}, // S_CYBRAKDEMONTARGETRETICULE7
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE9}, // S_CYBRAKDEMONTARGETRETICULE8
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|4, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE10}, // S_CYBRAKDEMONTARGETRETICULE9
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE11}, // S_CYBRAKDEMONTARGETRETICULE10
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|5, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE12}, // S_CYBRAKDEMONTARGETRETICULE11
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE13}, // S_CYBRAKDEMONTARGETRETICULE12
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE14}, // S_CYBRAKDEMONTARGETRETICULE13
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{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_Repeat}, 6, S_CYBRAKDEMONTARGETRETICULE2, S_NULL}, // S_CYBRAKDEMONTARGETRETICULE14
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{SPR_HOOP, FF_TRANS50|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONTARGETDOT
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{SPR_NPLM, 0, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1,
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{SPR_NPLM, 1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2,
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{SPR_NPLM, 2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3,
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{SPR_NPLM, 3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4,
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{SPR_NPLM, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode
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{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (6<<16), 256 + (48<<16), S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring
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{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (1<<16), 32<<16, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center
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{SPR_NULL, 0, 81, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound
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{SPR_MNPL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL}, //S_CYBRAKDEMONNAPALMBOMBSMALL,
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{SPR_MNPL, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode
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{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (12<<16), 128 + (40<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring
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{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (8<<16), 64 + (32<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring
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{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (1<<16), 24<<16, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center
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{SPR_NULL, 0, 24, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound
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{SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY2}, //S_CYBRAKDEMONNAPALMFLAME_FLY1,
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{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY3}, //S_CYBRAKDEMONNAPALMFLAME_FLY2,
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{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY4}, //S_CYBRAKDEMONNAPALMFLAME_FLY3,
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{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY5}, //S_CYBRAKDEMONNAPALMFLAME_FLY4,
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{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY6}, //S_CYBRAKDEMONNAPALMFLAME_FLY5,
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{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY1}, //S_CYBRAKDEMONNAPALMFLAME_FLY6,
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{SPR_SFLM, FF_FULLBRIGHT, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, //S_CYBRAKDEMONNAPALMFLAME_DIE,
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{SPR_NULL, 0, 1, {A_SetFuse}, TICRATE, 0, S_CYBRAKDEMONVILEEXPLOSION2}, //S_CYBRAKDEMONVILEEXPLOSION1,
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{SPR_NULL, 0, 0, {A_ScoreRise}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION3}, //S_CYBRAKDEMONVILEEXPLOSION2,
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{SPR_NULL, 0, 1, {A_BossScream}, 0, MT_SONIC3KBOSSEXPLODE, S_CYBRAKDEMONVILEEXPLOSION1}, //S_CYBRAKDEMONVILEEXPLOSION3,
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// Metal Sonic
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{SPR_METL, 0, 35, {NULL}, 0, 0, S_METALSONIC_WAIT1}, // S_METALSONIC_STAND
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{SPR_METL, 1, 8, {NULL}, 0, 0, S_METALSONIC_WAIT2}, // S_METALSONIC_WAIT1
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{SPR_METL, 2, 8, {NULL}, 0, 0, S_METALSONIC_WAIT1}, // S_METALSONIC_WAIT2
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{SPR_METL, 3, 4, {NULL}, 0, 0, S_METALSONIC_WALK2}, // S_METALSONIC_WALK1
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{SPR_METL, 4, 4, {NULL}, 0, 0, S_METALSONIC_WALK3}, // S_METALSONIC_WALK2
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{SPR_METL, 5, 4, {NULL}, 0, 0, S_METALSONIC_WALK4}, // S_METALSONIC_WALK3
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{SPR_METL, 6, 4, {NULL}, 0, 0, S_METALSONIC_WALK5}, // S_METALSONIC_WALK4
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{SPR_METL, 7, 4, {NULL}, 0, 0, S_METALSONIC_WALK6}, // S_METALSONIC_WALK5
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{SPR_METL, 6, 4, {NULL}, 0, 0, S_METALSONIC_WALK7}, // S_METALSONIC_WALK6
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{SPR_METL, 5, 4, {NULL}, 0, 0, S_METALSONIC_WALK8}, // S_METALSONIC_WALK7
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{SPR_METL, 4, 4, {NULL}, 0, 0, S_METALSONIC_WALK1}, // S_METALSONIC_WALK8
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{SPR_METL, 8, 2, {NULL}, 0, 0, S_METALSONIC_RUN2}, // S_METALSONIC_RUN1
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{SPR_METL, 9, 2, {NULL}, 0, 0, S_METALSONIC_RUN3}, // S_METALSONIC_RUN2
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{SPR_METL, 10, 2, {NULL}, 0, 0, S_METALSONIC_RUN4}, // S_METALSONIC_RUN3
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{SPR_METL, 9, 2, {NULL}, 0, 0, S_METALSONIC_RUN1}, // S_METALSONIC_RUN4
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{SPR_METL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_FLOAT
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{SPR_METL, 12, -1, {NULL}, 0, 0, S_METALSONIC_STUN}, // S_METALSONIC_VECTOR
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{SPR_METL, 0, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_STUN
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{SPR_METL, 13, 40, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_RAISE
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{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_GATHER
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{SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH
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{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BOUNCE
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{SPR_METL, 16, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BADBOUNCE
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{SPR_METL, 13, -1, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_SHOOT
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{SPR_METL, 11, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_PAIN
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{SPR_METL, 11, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_METALSONIC_DEATH
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{SPR_METL, 3, 4, {NULL}, 0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1
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{SPR_METL, 4, 4, {A_BossScream}, 0, 0, S_METALSONIC_FLEE3}, // S_METALSONIC_FLEE2
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{SPR_METL, 5, 4, {NULL}, 0, 0, S_METALSONIC_FLEE4}, // S_METALSONIC_FLEE3
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{SPR_METL, 4, 4, {NULL}, 0, 0, S_METALSONIC_FLEE1}, // S_METALSONIC_FLEE4
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 0, 1, {NULL}, 0, 0, S_MSSHIELD_F2}, // S_MSSHIELD_F1
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 1, 1, {NULL}, 0, 0, S_MSSHIELD_F3}, // S_MSSHIELD_F2
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 2, 1, {NULL}, 0, 0, S_MSSHIELD_F4}, // S_MSSHIELD_F3
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 3, 1, {NULL}, 0, 0, S_MSSHIELD_F5}, // S_MSSHIELD_F4
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 4, 1, {NULL}, 0, 0, S_MSSHIELD_F6}, // S_MSSHIELD_F5
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 5, 1, {NULL}, 0, 0, S_MSSHIELD_F7}, // S_MSSHIELD_F6
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 6, 1, {NULL}, 0, 0, S_MSSHIELD_F8}, // S_MSSHIELD_F7
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 7, 1, {NULL}, 0, 0, S_MSSHIELD_F9}, // S_MSSHIELD_F8
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 8, 1, {NULL}, 0, 0, S_MSSHIELD_F10}, // S_MSSHIELD_F9
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 9, 1, {NULL}, 0, 0, S_MSSHIELD_F11}, // S_MSSHIELD_F10
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|10, 1, {NULL}, 0, 0, S_MSSHIELD_F12}, // S_MSSHIELD_F11
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{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|11, 1, {NULL}, 0, 0, S_MSSHIELD_F1}, // S_MSSHIELD_F12
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// Ring
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{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING}, // S_RING
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// Blue Sphere for special stages
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{SPR_SPHR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPHERE
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{SPR_SPHR, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 1, 4, S_NULL}, // S_BLUESPHEREBONUS
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{SPR_SPHR, 0, 20, {NULL}, 0, 0, S_NULL}, // S_BLUESPHERESPARK
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// Bomb Sphere
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{SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2}, // S_BOMBSPHERE1
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{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3}, // S_BOMBSPHERE2
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{SPR_SPHR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4}, // S_BOMBSPHERE3
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{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1}, // S_BOMBSPHERE4
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// NiGHTS Chip
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{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL}, // S_NIGHTSCHIP
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{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL}, // S_NIGHTSCHIPBONUS
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// NiGHTS Star
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{SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_NIGHTSSTAR
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{SPR_NSTR, 15, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSTARXMAS
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// Gravity Well sprites for Egg Rock's Special Stage
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{SPR_GWLG, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_GRAVWELLGREEN
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{SPR_GWLR, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_GRAVWELLRED
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// Individual Team Rings (now with shield attracting action! =P)
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{SPR_TRNG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_TEAMRING}, // S_TEAMRING
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// Special Stage Token
|
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{SPR_TOKE, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 19, 1, S_TOKEN}, // S_TOKEN
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// CTF Flags
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{SPR_RFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFLAG
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{SPR_BFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFLAG
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// Emblem
|
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{SPR_EMBM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM1
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{SPR_EMBM, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM2
|
|
{SPR_EMBM, 2, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM3
|
|
{SPR_EMBM, 3, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM4
|
|
{SPR_EMBM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM5
|
|
{SPR_EMBM, 5, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM6
|
|
{SPR_EMBM, 6, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM7
|
|
{SPR_EMBM, 7, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM8
|
|
{SPR_EMBM, 8, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM9
|
|
{SPR_EMBM, 9, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM10
|
|
{SPR_EMBM, 10, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM11
|
|
{SPR_EMBM, 11, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM12
|
|
{SPR_EMBM, 12, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM13
|
|
{SPR_EMBM, 13, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM14
|
|
{SPR_EMBM, 14, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM15
|
|
{SPR_EMBM, 15, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM16
|
|
{SPR_EMBM, 16, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM17
|
|
{SPR_EMBM, 17, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM18
|
|
{SPR_EMBM, 18, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM19
|
|
{SPR_EMBM, 19, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM20
|
|
{SPR_EMBM, 20, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM21
|
|
{SPR_EMBM, 21, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM22
|
|
{SPR_EMBM, 22, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM23
|
|
{SPR_EMBM, 23, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM24
|
|
{SPR_EMBM, 24, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM25
|
|
{SPR_EMBM, 25, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM26
|
|
|
|
// Chaos Emeralds
|
|
{SPR_CEMG, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG1
|
|
{SPR_CEMG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG2
|
|
{SPR_CEMG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG3
|
|
{SPR_CEMG, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG4
|
|
{SPR_CEMG, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG5
|
|
{SPR_CEMG, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG6
|
|
{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG7
|
|
|
|
// Emerald hunt shards
|
|
{SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD1
|
|
{SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD2
|
|
{SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD3
|
|
|
|
// Bubble Source
|
|
{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2}, // S_BUBBLES1
|
|
{SPR_BBLS, 1, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES3}, // S_BUBBLES2
|
|
{SPR_BBLS, 2, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES4}, // S_BUBBLES3
|
|
{SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES4
|
|
|
|
// Level End Sign
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN2}, // S_SIGN1
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN3}, // S_SIGN2
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN4}, // S_SIGN3
|
|
{SPR_SIGN, 5, 1, {NULL}, 0, 0, S_SIGN5}, // S_SIGN4
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN6}, // S_SIGN5
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN7}, // S_SIGN6
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN8}, // S_SIGN7
|
|
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN9}, // S_SIGN8
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN10}, // S_SIGN9
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN11}, // S_SIGN10
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN12}, // S_SIGN11
|
|
{SPR_SIGN, 4, 1, {NULL}, 0, 0, S_SIGN13}, // S_SIGN12
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN14}, // S_SIGN13
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN15}, // S_SIGN14
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN16}, // S_SIGN15
|
|
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN17}, // S_SIGN16
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN18}, // S_SIGN17
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN19}, // S_SIGN18
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN20}, // S_SIGN19
|
|
{SPR_SIGN, 6, 1, {NULL}, 0, 0, S_SIGN21}, // S_SIGN20
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN22}, // S_SIGN21
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN23}, // S_SIGN22
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN24}, // S_SIGN23
|
|
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN25}, // S_SIGN24
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN26}, // S_SIGN25
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN27}, // S_SIGN26
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN28}, // S_SIGN27
|
|
{SPR_SIGN, 5, 1, {NULL}, 0, 0, S_SIGN29}, // S_SIGN28
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN30}, // S_SIGN29
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN31}, // S_SIGN30
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN32}, // S_SIGN31
|
|
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN33}, // S_SIGN32
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN34}, // S_SIGN33
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN35}, // S_SIGN34
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN36}, // S_SIGN35
|
|
{SPR_SIGN, 4, 1, {NULL}, 0, 0, S_SIGN37}, // S_SIGN36
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN38}, // S_SIGN37
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN39}, // S_SIGN38
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN40}, // S_SIGN39
|
|
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN41}, // S_SIGN40
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN42}, // S_SIGN41
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN43}, // S_SIGN42
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN44}, // S_SIGN43
|
|
{SPR_SIGN, 6, 1, {NULL}, 0, 0, S_SIGN45}, // S_SIGN44
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN46}, // S_SIGN45
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN47}, // S_SIGN46
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN48}, // S_SIGN47
|
|
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN49}, // S_SIGN48
|
|
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN50}, // S_SIGN49
|
|
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN51}, // S_SIGN50
|
|
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN53}, // S_SIGN51
|
|
{SPR_SIGN, 3, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN52 Eggman
|
|
{SPR_SIGN, 7, -1, {A_SignPlayer}, 0, 0, S_NULL}, // S_SIGN53 Blank
|
|
|
|
// Spike Ball
|
|
{SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
|
|
{SPR_SPIK, 1, 1, {NULL}, 0, 0, S_SPIKEBALL3}, // S_SPIKEBALL2
|
|
{SPR_SPIK, 2, 1, {NULL}, 0, 0, S_SPIKEBALL4}, // S_SPIKEBALL3
|
|
{SPR_SPIK, 3, 1, {NULL}, 0, 0, S_SPIKEBALL5}, // S_SPIKEBALL4
|
|
{SPR_SPIK, 4, 1, {NULL}, 0, 0, S_SPIKEBALL6}, // S_SPIKEBALL5
|
|
{SPR_SPIK, 5, 1, {NULL}, 0, 0, S_SPIKEBALL7}, // S_SPIKEBALL6
|
|
{SPR_SPIK, 6, 1, {NULL}, 0, 0, S_SPIKEBALL8}, // S_SPIKEBALL7
|
|
{SPR_SPIK, 7, 1, {NULL}, 0, 0, S_SPIKEBALL1}, // S_SPIKEBALL8
|
|
|
|
// Elemental Shield's Spawn
|
|
{SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINFIRE2}, // S_SPINFIRE1
|
|
{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_SPINFIRE3}, // S_SPINFIRE2
|
|
{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SPINFIRE4}, // S_SPINFIRE3
|
|
{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SPINFIRE5}, // S_SPINFIRE4
|
|
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
|
|
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6
|
|
|
|
// Floor Spike
|
|
{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
|
|
{SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2
|
|
{SPR_USPK, 2, 2, {NULL}, 0, 0, S_SPIKE4}, // S_SPIKE3
|
|
{SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted
|
|
{SPR_USPK, 2, 2, {A_Pain}, 0, 0, S_SPIKE6}, // S_SPIKE5
|
|
{SPR_USPK, 1, 2, {NULL}, 0, 0, S_SPIKE1}, // S_SPIKE6
|
|
{SPR_USPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
|
|
{SPR_USPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2
|
|
|
|
// Wall Spike
|
|
{SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully extended
|
|
{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE3}, // S_WALLSPIKE2
|
|
{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE4}, // S_WALLSPIKE3
|
|
{SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully retracted
|
|
{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE6}, // S_WALLSPIKE5
|
|
{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE1}, // S_WALLSPIKE6
|
|
{SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKEBASE -- Base
|
|
{SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED1 -- Busted spike particles
|
|
{SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED2
|
|
|
|
// Starpost
|
|
{SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL}, // S_STARPOST_IDLE
|
|
{SPR_STPT, FF_ANIMATE|17, -1, {NULL}, 5, 1, S_NULL}, // S_STARPOST_FLASH
|
|
{SPR_STPT, FF_ANIMATE|13, 2, {NULL}, 1, 1, S_STARPOST_SPIN}, // S_STARPOST_STARTSPIN
|
|
{SPR_STPT, FF_ANIMATE|1 , 23, {NULL}, 11, 1, S_STARPOST_ENDSPIN}, // S_STARPOST_SPIN
|
|
{SPR_STPT, FF_ANIMATE|15, 2, {NULL}, 1, 1, S_STARPOST_FLASH}, // S_STARPOST_ENDSPIN
|
|
|
|
// Big floating mine
|
|
{SPR_BMNE, 0, 2, {A_Look}, ((224<<FRACBITS)|1), 0, S_BIGMINE_IDLE}, // S_BIGMINE_IDLE
|
|
{SPR_BMNE, 1, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT2}, // S_BIGMINE_ALERT1
|
|
{SPR_BMNE, 2, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT3}, // S_BIGMINE_ALERT2
|
|
{SPR_BMNE, 0, 1, {A_Look}, ((224<<FRACBITS)|1), 1, S_BIGMINE_IDLE}, // S_BIGMINE_ALERT3
|
|
{SPR_BMNE, 3, 25, {A_Pain}, 0, 0, S_BIGMINE_SET2}, // S_BIGMINE_SET1
|
|
{SPR_BMNE, 3, 10, {A_SetObjectFlags}, MF_SHOOTABLE, 1, S_BIGMINE_SET3}, // S_BIGMINE_SET1
|
|
{SPR_BMNE, 3, 1, {A_MineExplode}, 0, 0, S_BIGMINE_BLAST1}, // S_BIGMINE_SET3
|
|
{SPR_BMNB, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST2}, // S_BIGMINE_BLAST1
|
|
{SPR_BMNB, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST3}, // S_BIGMINE_BLAST2
|
|
{SPR_BMNB, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST4}, // S_BIGMINE_BLAST3
|
|
{SPR_BMNB, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST5}, // S_BIGMINE_BLAST4
|
|
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BIGMINE_BLAST5
|
|
|
|
// Cannon launcher
|
|
{SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_CANNONLAUNCHER2}, // S_CANNONLAUNCHER1
|
|
{SPR_NULL, 0, 1, {A_LobShot}, MT_CANNONBALL, 4*TICRATE, S_CANNONLAUNCHER3}, // S_CANNONLAUNCHER2
|
|
{SPR_NULL, 0, 2, {A_SetRandomTics}, TICRATE/2, 3*TICRATE, S_CANNONLAUNCHER1}, // S_CANNONLAUNCHER3
|
|
|
|
// Monitor Miscellany
|
|
{SPR_NSPK, 0, 16, {NULL}, 0, 0, S_BOXSPARKLE2}, // S_BOXSPARKLE1
|
|
{SPR_NSPK, 1, 12, {NULL}, 0, 0, S_BOXSPARKLE3}, // S_BOXSPARKLE2
|
|
{SPR_NSPK, 2, 8, {NULL}, 0, 0, S_BOXSPARKLE4}, // S_BOXSPARKLE3
|
|
{SPR_NSPK, 3, 4, {NULL}, 0, 0, S_NULL}, // S_BOXSPARKLE4
|
|
|
|
{SPR_MSTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE}, // S_BOX_FLICKER
|
|
{SPR_MSTV, 0, 4, {A_MonitorPop}, 0, 0, S_BOX_POP2}, // S_BOX_POP1
|
|
{SPR_MSTV, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BOX_POP2
|
|
|
|
{SPR_XLTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE}, // S_GOLDBOX_FLICKER
|
|
{SPR_XLTV, 1, 89, {A_GoldMonitorPop}, 0, 0, S_GOLDBOX_OFF2}, // S_GOLDBOX_OFF1
|
|
{SPR_XLTV, 2, 4, {A_PlayAttackSound}, 0, 0, S_GOLDBOX_OFF3}, // S_GOLDBOX_OFF2
|
|
{SPR_XLTV, 3, 4, {NULL}, 0, 0, S_GOLDBOX_OFF4}, // S_GOLDBOX_OFF3
|
|
{SPR_XLTV, 4, 4, {NULL}, 0, 0, S_GOLDBOX_OFF5}, // S_GOLDBOX_OFF4
|
|
{SPR_XLTV, 5, 2, {NULL}, 0, 0, S_GOLDBOX_OFF6}, // S_GOLDBOX_OFF5
|
|
{SPR_XLTV, 6, 2, {NULL}, 0, 0, S_GOLDBOX_OFF7}, // S_GOLDBOX_OFF6
|
|
{SPR_XLTV, 6, 0, {A_GoldMonitorRestore}, 0, 0, S_SPAWNSTATE}, // S_GOLDBOX_OFF7
|
|
|
|
// Monitor States (one per box)
|
|
{SPR_TVMY, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_MYSTERY_BOX
|
|
{SPR_TVRI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_RING_BOX
|
|
{SPR_TVPI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_PITY_BOX
|
|
{SPR_TVAT, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ATTRACT_BOX
|
|
{SPR_TVFO, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_FORCE_BOX
|
|
{SPR_TVAR, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ARMAGEDDON_BOX
|
|
{SPR_TVWW, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_WHIRLWIND_BOX
|
|
{SPR_TVEL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ELEMENTAL_BOX
|
|
{SPR_TVSS, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SNEAKERS_BOX
|
|
{SPR_TVIV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_INVULN_BOX
|
|
{SPR_TV1U, 0, 2, {A_1upThinker}, 0, 0, S_BOX_FLICKER}, // S_1UP_BOX
|
|
{SPR_TVEG, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_EGGMAN_BOX
|
|
{SPR_TVMX, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_MIXUP_BOX
|
|
{SPR_TVGV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_GRAVITY_BOX
|
|
{SPR_TVRC, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_RECYCLER_BOX
|
|
{SPR_TV1K, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE1K_BOX
|
|
{SPR_TVTK, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE10K_BOX
|
|
{SPR_TVFL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_FLAMEAURA_BOX
|
|
{SPR_TVBB, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_BUBBLEWRAP_BOX
|
|
{SPR_TVZP, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_THUNDERCOIN_BOX
|
|
|
|
// Gold Repeat Monitor States (one per box)
|
|
{SPR_TVPI, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_PITY_GOLDBOX
|
|
{SPR_TVAT, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ATTRACT_GOLDBOX
|
|
{SPR_TVFO, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_FORCE_GOLDBOX
|
|
{SPR_TVAR, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ARMAGEDDON_GOLDBOX
|
|
{SPR_TVWW, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_WHIRLWIND_GOLDBOX
|
|
{SPR_TVEL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ELEMENTAL_GOLDBOX
|
|
{SPR_TVSS, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_SNEAKERS_GOLDBOX
|
|
{SPR_TVIV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_INVULN_GOLDBOX
|
|
{SPR_TVEG, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_EGGMAN_GOLDBOX
|
|
{SPR_TVGV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_GRAVITY_GOLDBOX
|
|
{SPR_TVFL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_FLAMEAURA_GOLDBOX
|
|
{SPR_TVBB, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_BUBBLEWRAP_GOLDBOX
|
|
{SPR_TVZP, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_THUNDERCOIN_GOLDBOX
|
|
|
|
// Team Ring Boxes (these are special)
|
|
{SPR_TRRI, 0, 2, {NULL}, 0, 0, S_RING_REDBOX2}, // S_RING_REDBOX1
|
|
{SPR_TRRI, 1, 1, {NULL}, 0, 0, S_RING_REDBOX1}, // S_RING_REDBOX2
|
|
{SPR_TRRI, 1, 4, {A_MonitorPop}, 0, 0, S_REDBOX_POP2}, // S_REDBOX_POP1
|
|
{SPR_TRRI, 2, -1, {NULL}, 0, 0, S_NULL}, // S_REDBOX_POP2
|
|
|
|
{SPR_TBRI, 0, 2, {NULL}, 0, 0, S_RING_BLUEBOX2}, // S_RING_BLUEBOX1
|
|
{SPR_TBRI, 1, 1, {NULL}, 0, 0, S_RING_BLUEBOX1}, // S_RING_BLUEBOX2
|
|
{SPR_TBRI, 1, 4, {A_MonitorPop}, 0, 0, S_BLUEBOX_POP2}, // S_BLUEBOX_POP1
|
|
{SPR_TBRI, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEBOX_POP2
|
|
|
|
// Box Icons -- 2 states each, animation and action
|
|
{SPR_TVRI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RING_ICON2}, // S_RING_ICON1
|
|
{SPR_TVRI, 2, 18, {A_RingBox}, 0, 0, S_NULL}, // S_RING_ICON2
|
|
|
|
{SPR_TVPI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_PITY_ICON2}, // S_PITY_ICON1
|
|
{SPR_TVPI, 2, 18, {A_GiveShield}, SH_PITY, 0, S_NULL}, // S_PITY_ICON2
|
|
|
|
{SPR_TVAT, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ATTRACT_ICON2}, // S_ATTRACT_ICON1
|
|
{SPR_TVAT, 2, 18, {A_GiveShield}, SH_ATTRACT, 0, S_NULL}, // S_ATTRACT_ICON2
|
|
|
|
{SPR_TVFO, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FORCE_ICON2}, // S_FORCE_ICON1
|
|
{SPR_TVFO, 2, 18, {A_GiveShield}, SH_FORCE|1, 0, S_NULL}, // S_FORCE_ICON2
|
|
|
|
{SPR_TVAR, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ARMAGEDDON_ICON2}, // S_ARMAGEDDON_ICON1
|
|
{SPR_TVAR, 2, 18, {A_GiveShield}, SH_ARMAGEDDON, 0, S_NULL}, // S_ARMAGEDDON_ICON2
|
|
|
|
{SPR_TVWW, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_WHIRLWIND_ICON2}, // S_WHIRLWIND_ICON1
|
|
{SPR_TVWW, 2, 18, {A_GiveShield}, SH_WHIRLWIND, 0, S_NULL}, // S_WHIRLWIND_ICON2
|
|
|
|
{SPR_TVEL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ELEMENTAL_ICON2}, // S_ELEMENTAL_ICON1
|
|
{SPR_TVEL, 2, 18, {A_GiveShield}, SH_ELEMENTAL, 0, S_NULL}, // S_ELEMENTAL_ICON2
|
|
|
|
{SPR_TVSS, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SNEAKERS_ICON2}, // S_SNEAKERS_ICON1
|
|
{SPR_TVSS, 2, 18, {A_SuperSneakers}, 0, 0, S_NULL}, // S_SNEAKERS_ICON2
|
|
|
|
{SPR_TVIV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_INVULN_ICON2}, // S_INVULN_ICON1
|
|
{SPR_TVIV, 2, 18, {A_Invincibility}, 0, 0, S_NULL}, // S_INVULN_ICON2
|
|
|
|
{SPR_TV1U, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_1UP_ICON2}, // S_1UP_ICON1
|
|
{SPR_TV1U, 2, 18, {A_ExtraLife}, 0, 0, S_NULL}, // S_1UP_ICON2
|
|
|
|
{SPR_TVEG, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_EGGMAN_ICON2}, // S_EGGMAN_ICON1
|
|
{SPR_TVEG, 2, 18, {A_EggmanBox}, 0, 0, S_NULL}, // S_EGGMAN_ICON2
|
|
|
|
{SPR_TVMX, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_MIXUP_ICON2}, // S_MIXUP_ICON1
|
|
{SPR_TVMX, 2, 18, {A_MixUp}, 0, 0, S_NULL}, // S_MIXUP_ICON2
|
|
|
|
{SPR_TVGV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_GRAVITY_ICON2}, // S_GRAVITY_ICON1
|
|
{SPR_TVGV, 2, 18, {A_GravityBox}, 0, 0, S_NULL}, // S_GRAVITY_ICON2
|
|
|
|
{SPR_TVRC, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RECYCLER_ICON2}, // S_RECYCLER_ICON1
|
|
{SPR_TVRC, 2, 18, {A_RecyclePowers}, 0, 0, S_NULL}, // S_RECYCLER_ICON2
|
|
|
|
{SPR_TV1K, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE1K_ICON2}, // S_SCORE1K_ICON1
|
|
{SPR_TV1K, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE1K_ICON2
|
|
|
|
{SPR_TVTK, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE10K_ICON2}, // S_SCORE10K_ICON1
|
|
{SPR_TVTK, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE10K_ICON2
|
|
|
|
{SPR_TVFL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FLAMEAURA_ICON2}, // S_FLAMEAURA_ICON1
|
|
{SPR_TVFL, 2, 18, {A_GiveShield}, SH_FLAMEAURA, 0, S_NULL}, // S_FLAMEAURA_ICON2
|
|
|
|
{SPR_TVBB, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_BUBBLEWRAP_ICON2}, // S_BUBBLEWRAP_ICON1
|
|
{SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL}, // S_BUBBLERWAP_ICON2
|
|
|
|
{SPR_TVZP, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_THUNDERCOIN_ICON2}, // S_THUNDERCOIN_ICON1
|
|
{SPR_TVZP, 2, 18, {A_GiveShield}, SH_THUNDERCOIN, 0, S_NULL}, // S_THUNDERCOIN_ICON2
|
|
|
|
// ---
|
|
|
|
{SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET
|
|
|
|
{SPR_MISL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LASER
|
|
|
|
{SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO
|
|
|
|
{SPR_ENRG, FF_FULLBRIGHT|FF_TRANS30, 1, {NULL}, 0, 0, S_ENERGYBALL2}, // S_ENERGYBALL1
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ENERGYBALL1}, // S_ENERGYBALL2
|
|
|
|
// Skim Mine (also dropped by Jetty-Syn bomber)
|
|
{SPR_MINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MINE1
|
|
{SPR_MINE, 1, 1, {A_Fall}, 0, 0, S_MINE_BOOM2}, // S_MINE_BOOM1
|
|
{SPR_MINE, 2, 3, {A_Scream}, 0, 0, S_MINE_BOOM3}, // S_MINE_BOOM2
|
|
{SPR_MINE, 3, 3, {A_Explode}, 0, 0, S_MINE_BOOM4}, // S_MINE_BOOM3
|
|
{SPR_MINE, 4, 3, {NULL}, 0, 0, S_NULL}, // S_MINE_BOOM4
|
|
|
|
// Jetty-Syn Bullet
|
|
{SPR_JBUL, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETBULLET2}, // S_JETBULLET1
|
|
{SPR_JBUL, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETBULLET1}, // S_JETBULLET2
|
|
|
|
{SPR_TRLS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TURRETLASER}, // S_TURRETLASER
|
|
{SPR_TRLS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TURRETLASEREXPLODE2}, // S_TURRETLASEREXPLODE1
|
|
{SPR_TRLS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_TURRETLASEREXPLODE2
|
|
|
|
{SPR_CBLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANNONBALL1
|
|
|
|
{SPR_AROW, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARROW
|
|
{SPR_AROW, FF_ANIMATE, TICRATE, {A_ArrowBonks}, 7, 2, S_NULL}, // S_ARROWBONK
|
|
|
|
{SPR_CFIR, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 5, 2, S_NULL}, // S_DEMONFIRE
|
|
|
|
// GFZ flowers
|
|
{SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA
|
|
{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB
|
|
{SPR_FWR3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_GFZFLOWERC
|
|
|
|
{SPR_BUS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEBERRYBUSH
|
|
{SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH
|
|
{SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH
|
|
|
|
// Trees
|
|
{SPR_TRE1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GFZTREE
|
|
{SPR_TRE1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_GFZBERRYTREE
|
|
{SPR_TRE1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_GFZCHERRYTREE
|
|
{SPR_TRE2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERTREE
|
|
{SPR_TRE2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERSUNSETTREE
|
|
{SPR_TRE3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZTREE
|
|
{SPR_TRE3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZPINKTREE
|
|
{SPR_TRE4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_POLYGONTREE
|
|
{SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHTREE
|
|
{SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHREDTREE
|
|
{SPR_TRE6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPRINGTREE
|
|
|
|
// THZ flowers
|
|
{SPR_THZP, FF_ANIMATE, -1, {NULL}, 7, 4, S_NULL}, // S_THZFLOWERA
|
|
{SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERB
|
|
{SPR_FWR6, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERC
|
|
|
|
// THZ Steam Whistle tree/bush
|
|
{SPR_THZT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_THZTREE
|
|
{SPR_THZT, 1|FF_PAPERSPRITE, 40, {NULL}, 0, 0, S_THZTREEBRANCH2}, // S_THZTREEBRANCH1
|
|
{SPR_THZT, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH3}, // S_THZTREEBRANCH2
|
|
{SPR_THZT, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH4}, // S_THZTREEBRANCH3
|
|
{SPR_THZT, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH5}, // S_THZTREEBRANCH4
|
|
{SPR_THZT, 5|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH6}, // S_THZTREEBRANCH5
|
|
{SPR_THZT, 6|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH7}, // S_THZTREEBRANCH6
|
|
{SPR_THZT, 7|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH8}, // S_THZTREEBRANCH7
|
|
{SPR_THZT, 8|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH9}, // S_THZTREEBRANCH8
|
|
{SPR_THZT, 9|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH10}, // S_THZTREEBRANCH9
|
|
{SPR_THZT, 10|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH11}, // S_THZTREEBRANCH10
|
|
{SPR_THZT, 11|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH12}, // S_THZTREEBRANCH11
|
|
{SPR_THZT, 12|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH13}, // S_THZTREEBRANCH12
|
|
{SPR_THZT, 13|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH1}, // S_THZTREEBRANCH13
|
|
|
|
// THZ Alarm
|
|
{SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1}, // S_ALARM1
|
|
|
|
// Deep Sea Gargoyle
|
|
{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GARGOYLE
|
|
{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
|
|
|
|
// DSZ Seaweed
|
|
{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
|
|
{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
|
|
{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
|
|
{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
|
|
{SPR_SEWE, 4, 5, {NULL}, 0, 0, S_SEAWEED6}, // S_SEAWEED5
|
|
{SPR_SEWE, 5, 5, {NULL}, 0, 0, S_SEAWEED1}, // S_SEAWEED6
|
|
|
|
// Dripping water
|
|
{SPR_NULL, FF_TRANS30 , 3*TICRATE, {NULL}, 0, 0, S_DRIPA2}, // S_DRIPA1
|
|
{SPR_DRIP, FF_TRANS30 , 2, {NULL}, 0, 0, S_DRIPA3}, // S_DRIPA2
|
|
{SPR_DRIP, FF_TRANS30|1, 2, {NULL}, 0, 0, S_DRIPA4}, // S_DRIPA3
|
|
{SPR_DRIP, FF_TRANS30|2, 2, {A_SpawnObjectRelative}, 0, MT_WATERDROP, S_DRIPA1}, // S_DRIPA4
|
|
{SPR_DRIP, FF_TRANS30|3, -1, {NULL}, 0, 0, S_DRIPB1}, // S_DRIPB1
|
|
{SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2}, // S_DRIPC1
|
|
{SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL}, // S_DRIPC2
|
|
|
|
// Coral 1
|
|
{SPR_CRL1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
|
|
|
|
// Coral 2
|
|
{SPR_CRL2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
|
|
|
|
// Coral 3
|
|
{SPR_CRL3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
|
|
|
|
// Blue Crystal
|
|
{SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1
|
|
|
|
// Kelp
|
|
{SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KELP
|
|
|
|
// DSZ Stalagmites
|
|
{SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DSZSTALAGMITE
|
|
{SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DSZ2STALAGMITE
|
|
|
|
// DSZ Light beam
|
|
{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {A_LightBeamReset}, 0, 0, S_LIGHTBEAM2}, // S_LIGHTBEAM1
|
|
{SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM3}, // S_LIGHTBEAM2
|
|
{SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM4}, // S_LIGHTBEAM3
|
|
{SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM5}, // S_LIGHTBEAM4
|
|
{SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM6}, // S_LIGHTBEAM5
|
|
{SPR_LIBE, 0|FF_TRANS30|FF_FULLBRIGHT|FF_PAPERSPRITE, 9, {NULL}, 0, 0, S_LIGHTBEAM7}, // S_LIGHTBEAM6
|
|
{SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM8}, // S_LIGHTBEAM7
|
|
{SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM9}, // S_LIGHTBEAM8
|
|
{SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM10}, // S_LIGHTBEAM9
|
|
{SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM11}, // S_LIGHTBEAM10
|
|
{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM12}, // S_LIGHTBEAM11
|
|
{SPR_NULL, 0, 2, {A_SetRandomTics}, 4, 35, S_LIGHTBEAM1}, // S_LIGHTBEAM12
|
|
|
|
// CEZ Chain
|
|
{SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZCHAIN
|
|
|
|
// Flame
|
|
{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, 3*8, {A_FlameParticle}, 7, 3, S_FLAME}, // S_FLAME
|
|
{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE|8, TICRATE, {NULL}, 3, 3, S_NULL}, // S_FLAMEPARTICLE
|
|
{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_FLAMEREST
|
|
|
|
// Eggman statue
|
|
{SPR_ESTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE1
|
|
|
|
// Hidden sling appears
|
|
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_SLING2}, // S_SLING1
|
|
{SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL}, // S_SLING2
|
|
|
|
// CEZ maces and chains
|
|
{SPR_SMCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLMACECHAIN
|
|
{SPR_BMCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGMACECHAIN
|
|
{SPR_SMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLMACE
|
|
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGMACE
|
|
{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN
|
|
{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN
|
|
|
|
// Yellow spring on a ball
|
|
{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL
|
|
{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
|
|
{SPR_YSPB, 3, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL4}, // S_YELLOWSPRINGBALL3
|
|
{SPR_YSPB, 2, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL5}, // S_YELLOWSPRINGBALL4
|
|
{SPR_YSPB, 1, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL}, // S_YELLOWSPRINGBALL5
|
|
|
|
// Red spring on a ball
|
|
{SPR_RSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRINGBALL
|
|
{SPR_RSPB, 4, 4, {A_Pain}, 0, 0, S_REDSPRINGBALL3}, // S_REDSPRINGBALL2
|
|
{SPR_RSPB, 3, 1, {NULL}, 0, 0, S_REDSPRINGBALL4}, // S_REDSPRINGBALL3
|
|
{SPR_RSPB, 2, 1, {NULL}, 0, 0, S_REDSPRINGBALL5}, // S_REDSPRINGBALL4
|
|
{SPR_RSPB, 1, 1, {NULL}, 0, 0, S_REDSPRINGBALL}, // S_REDSPRINGBALL5
|
|
|
|
// Small Firebar
|
|
{SPR_SFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SMALLFIREBAR2}, // S_SMALLFIREBAR1
|
|
{SPR_SFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_SMALLFIREBAR3}, // S_SMALLFIREBAR2
|
|
{SPR_SFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR4}, // S_SMALLFIREBAR3
|
|
{SPR_SFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_SMALLFIREBAR5}, // S_SMALLFIREBAR4
|
|
{SPR_SFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_SMALLFIREBAR6}, // S_SMALLFIREBAR5
|
|
{SPR_SFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_SMALLFIREBAR7}, // S_SMALLFIREBAR6
|
|
{SPR_SFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR8}, // S_SMALLFIREBAR7
|
|
{SPR_SFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_SMALLFIREBAR9}, // S_SMALLFIREBAR8
|
|
{SPR_SFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_SMALLFIREBAR10}, // S_SMALLFIREBAR9
|
|
{SPR_SFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_SMALLFIREBAR11}, // S_SMALLFIREBAR10
|
|
{SPR_SFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR12}, // S_SMALLFIREBAR11
|
|
{SPR_SFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_SMALLFIREBAR13}, // S_SMALLFIREBAR12
|
|
{SPR_SFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_SMALLFIREBAR14}, // S_SMALLFIREBAR13
|
|
{SPR_SFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_SMALLFIREBAR15}, // S_SMALLFIREBAR14
|
|
{SPR_SFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR16}, // S_SMALLFIREBAR15
|
|
{SPR_SFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_SMALLFIREBAR1}, // S_SMALLFIREBAR16
|
|
|
|
// Big Firebar
|
|
{SPR_BFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGFIREBAR2}, // S_BIGFIREBAR1
|
|
{SPR_BFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_BIGFIREBAR3}, // S_BIGFIREBAR2
|
|
{SPR_BFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR4}, // S_BIGFIREBAR3
|
|
{SPR_BFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_BIGFIREBAR5}, // S_BIGFIREBAR4
|
|
{SPR_BFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_BIGFIREBAR6}, // S_BIGFIREBAR5
|
|
{SPR_BFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_BIGFIREBAR7}, // S_BIGFIREBAR6
|
|
{SPR_BFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR8}, // S_BIGFIREBAR7
|
|
{SPR_BFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_BIGFIREBAR9}, // S_BIGFIREBAR8
|
|
{SPR_BFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_BIGFIREBAR10}, // S_BIGFIREBAR9
|
|
{SPR_BFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_BIGFIREBAR11}, // S_BIGFIREBAR10
|
|
{SPR_BFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR12}, // S_BIGFIREBAR11
|
|
{SPR_BFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_BIGFIREBAR13}, // S_BIGFIREBAR12
|
|
{SPR_BFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_BIGFIREBAR14}, // S_BIGFIREBAR13
|
|
{SPR_BFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_BIGFIREBAR15}, // S_BIGFIREBAR14
|
|
{SPR_BFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR16}, // S_BIGFIREBAR15
|
|
{SPR_BFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1}, // S_BIGFIREBAR16
|
|
|
|
{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER
|
|
{SPR_BANR, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
|
|
|
|
{SPR_BANR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER
|
|
|
|
{SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE
|
|
{SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH1
|
|
{SPR_CEZB, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH2
|
|
|
|
{SPR_CNDL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CANDLE
|
|
{SPR_CNDL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_CANDLEPRICKET
|
|
|
|
{SPR_FLMH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLAMEHOLDER
|
|
|
|
{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH
|
|
|
|
{SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG
|
|
{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG
|
|
|
|
{SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CRAWLASTATUE
|
|
|
|
{SPR_CBBS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FACESTABBERSTATUE
|
|
|
|
{SPR_CBBS, 0, 5, {A_Look}, 768*FRACUNIT, 0, S_SUSPICIOUSFACESTABBERSTATUE_WAIT}, // S_SUSPICIOUSFACESTABBERSTATUE_WAIT
|
|
{SPR_CBBS, FF_ANIMATE, 23, {NULL}, 6, 1, S_SUSPICIOUSFACESTABBERSTATUE_BURST2}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST1
|
|
{SPR_NULL, 0, 40, {A_StatueBurst}, MT_FACESTABBER, S_FACESTABBER_CHARGE2, S_NULL}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST2
|
|
|
|
{SPR_CABR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BRAMBLES
|
|
|
|
// Big Tumbleweed
|
|
{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED
|
|
{SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
|
|
{SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2
|
|
{SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3
|
|
{SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4
|
|
{SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5
|
|
{SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6
|
|
{SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7
|
|
{SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8
|
|
|
|
// Little Tumbleweed
|
|
{SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LITTLETUMBLEWEED
|
|
{SPR_STBL, 0, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL2}, // S_LITTLETUMBLEWEED_ROLL1
|
|
{SPR_STBL, 1, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL3}, // S_LITTLETUMBLEWEED_ROLL2
|
|
{SPR_STBL, 2, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL4}, // S_LITTLETUMBLEWEED_ROLL3
|
|
{SPR_STBL, 3, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL5}, // S_LITTLETUMBLEWEED_ROLL4
|
|
{SPR_STBL, 4, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL6}, // S_LITTLETUMBLEWEED_ROLL5
|
|
{SPR_STBL, 5, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL7}, // S_LITTLETUMBLEWEED_ROLL6
|
|
{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7
|
|
{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8
|
|
|
|
// Cacti Sprites
|
|
{SPR_CACT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI1
|
|
{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
|
|
{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
|
|
{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4
|
|
|
|
// Flame jet
|
|
{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
|
|
{SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTOP}, // S_FLAMEJETSTART
|
|
{SPR_NULL, 0, 1, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTND}, // S_FLAMEJETSTOP
|
|
{SPR_FLME, FF_FULLBRIGHT , 4, {NULL}, 0, 0, S_FLAMEJETFLAME2}, // S_FLAMEJETFLAME1
|
|
{SPR_FLME, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_FLAMEJETFLAME3}, // S_FLAMEJETFLAME2
|
|
{SPR_FLME, FF_FULLBRIGHT|2, 11, {NULL}, 0, 0, S_NULL}, // S_FLAMEJETFLAME3
|
|
|
|
// Spinning flame jets
|
|
// A: Counter-clockwise
|
|
{SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISA2}, // S_FJSPINAXISA1
|
|
{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, 6, 6, S_FJSPINAXISA1}, // S_FJSPINAXISA2
|
|
|
|
// B: Clockwise
|
|
{SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISB2}, // S_FJSPINAXISB1
|
|
{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, -6, -6, S_FJSPINAXISB1}, // S_FJSPINAXISB2
|
|
|
|
// Blade's flame
|
|
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 5, S_FLAMEJETFLAMEB2}, // S_FLAMEJETFLAMEB1
|
|
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3}, // S_FLAMEJETFLAMEB2
|
|
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL}, // S_FLAMEJETFLAMEB3
|
|
|
|
// Trapgoyles
|
|
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE
|
|
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3
|
|
|
|
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP
|
|
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3
|
|
|
|
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN
|
|
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3
|
|
|
|
{SPR_GARG, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG
|
|
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4
|
|
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5
|
|
|
|
// Target/Red Crystal
|
|
{SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE
|
|
{SPR_RCRY, FF_FULLBRIGHT|1, 0, {A_PlaySound}, sfx_ding, 1, S_TARGET_HIT2}, // S_TARGET_HIT1
|
|
{SPR_RCRY, FF_FULLBRIGHT|1, 45, {A_SetObjectFlags}, MF_PUSHABLE, 2, S_TARGET_RESPAWN}, // S_TARGET_HIT2
|
|
{SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL}, // S_TARGET_RESPAWN
|
|
{SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE}, // S_TARGET_ALLDONE
|
|
|
|
// Stalagmites
|
|
{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0
|
|
{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1
|
|
{SPR_STLG, 2, -1, {NULL}, 0, 0, S_NULL}, // S_STG2
|
|
{SPR_STLG, 3, -1, {NULL}, 0, 0, S_NULL}, // S_STG3
|
|
{SPR_STLG, 4, -1, {NULL}, 0, 0, S_NULL}, // S_STG4
|
|
{SPR_STLG, 5, -1, {NULL}, 0, 0, S_NULL}, // S_STG5
|
|
{SPR_STLG, 6, -1, {NULL}, 0, 0, S_NULL}, // S_STG6
|
|
{SPR_STLG, 7, -1, {NULL}, 0, 0, S_NULL}, // S_STG7
|
|
{SPR_STLG, 8, -1, {NULL}, 0, 0, S_NULL}, // S_STG8
|
|
{SPR_STLG, 9, -1, {NULL}, 0, 0, S_NULL}, // S_STG9
|
|
|
|
// Xmas-specific stuff
|
|
{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE
|
|
{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE
|
|
{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN
|
|
{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT
|
|
{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1
|
|
{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2
|
|
{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR
|
|
// Xmas GFZ bushes
|
|
{SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBLUEBERRYBUSH
|
|
{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBERRYBUSH
|
|
{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBUSH
|
|
// FHZ
|
|
{SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZICE1
|
|
{SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZICE2
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
{SPR_PUMK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO1
|
|
{SPR_PUMK, 3|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_2}, // S_JACKO1OVERLAY_1
|
|
{SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_3}, // S_JACKO1OVERLAY_2
|
|
{SPR_PUMK, 5|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_4}, // S_JACKO1OVERLAY_3
|
|
{SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_1}, // S_JACKO1OVERLAY_4
|
|
{SPR_PUMK, 1, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO2
|
|
{SPR_PUMK, 6|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_2}, // S_JACKO2OVERLAY_1
|
|
{SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_3}, // S_JACKO2OVERLAY_2
|
|
{SPR_PUMK, 8|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_4}, // S_JACKO2OVERLAY_3
|
|
{SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_1}, // S_JACKO2OVERLAY_4
|
|
{SPR_PUMK, 2, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO3
|
|
{SPR_PUMK, 9|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_2}, // S_JACKO3OVERLAY_1
|
|
{SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_3}, // S_JACKO3OVERLAY_2
|
|
{SPR_PUMK, 11|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_4}, // S_JACKO3OVERLAY_3
|
|
{SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_1}, // S_JACKO3OVERLAY_4
|
|
// Dr Seuss Trees
|
|
{SPR_HHPL, 2, -1, {A_ConnectToGround}, MT_HHZTREE_PART, 0, S_NULL}, // S_HHZTREE_TOP,
|
|
{SPR_HHPL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTREE_TRUNK,
|
|
{SPR_HHPL, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTREE_LEAF,
|
|
// Mushroom
|
|
{SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_2}, // S_HHZSHROOM_1,
|
|
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_3}, // S_HHZSHROOM_2,
|
|
{SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_4}, // S_HHZSHROOM_3,
|
|
{SPR_SHRM, 1, 1, {NULL}, 0, 0, S_HHZSHROOM_5}, // S_HHZSHROOM_4,
|
|
{SPR_SHRM, 0, 1, {NULL}, 0, 0, S_HHZSHROOM_6}, // S_HHZSHROOM_5,
|
|
{SPR_SHRM, 1, 4, {NULL}, 0, 0, S_HHZSHROOM_7}, // S_HHZSHROOM_6,
|
|
{SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_8}, // S_HHZSHROOM_7,
|
|
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_9}, // S_HHZSHROOM_8,
|
|
{SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_10}, // S_HHZSHROOM_9,
|
|
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_11}, // S_HHZSHROOM_10,
|
|
{SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_12}, // S_HHZSHROOM_11,
|
|
{SPR_SHRM, 6, 1, {NULL}, 0, 0, S_HHZSHROOM_13}, // S_HHZSHROOM_12,
|
|
{SPR_SHRM, 7, 1, {NULL}, 0, 0, S_HHZSHROOM_14}, // S_HHZSHROOM_13,
|
|
{SPR_SHRM, 6, 4, {NULL}, 0, 0, S_HHZSHROOM_15}, // S_HHZSHROOM_14,
|
|
{SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_16}, // S_HHZSHROOM_15,
|
|
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_1}, // S_HHZSHROOM_16,
|
|
// Misc
|
|
{SPR_HHZM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HHZGRASS,
|
|
{SPR_HHZM, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTENT1,
|
|
{SPR_HHZM, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTENT2,
|
|
{SPR_HHZM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_HHZSTALAGMITE_TALL,
|
|
{SPR_HHZM, 5, -1, {NULL}, 0, 0, S_NULL}, // S_HHZSTALAGMITE_SHORT,
|
|
|
|
// Loads of Botanic Serenity bullshit
|
|
{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED
|
|
{SPR_BSZ1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_PURPLE
|
|
{SPR_BSZ1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_BLUE
|
|
{SPR_BSZ1, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_CYAN
|
|
{SPR_BSZ1, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_YELLOW
|
|
{SPR_BSZ1, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_ORANGE
|
|
{SPR_BSZ2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_RED
|
|
{SPR_BSZ2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_PURPLE
|
|
{SPR_BSZ2, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_BLUE
|
|
{SPR_BSZ2, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_CYAN
|
|
{SPR_BSZ2, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_YELLOW
|
|
{SPR_BSZ2, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_ORANGE
|
|
{SPR_BSZ3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_RED
|
|
{SPR_BSZ3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_PURPLE
|
|
{SPR_BSZ3, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_BLUE
|
|
{SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_CYAN
|
|
{SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_YELLOW
|
|
{SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_ORANGE
|
|
{SPR_BST1, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_RED
|
|
{SPR_BST2, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_PURPLE
|
|
{SPR_BST3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_BLUE
|
|
{SPR_BST4, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_CYAN
|
|
{SPR_BST5, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_YELLOW
|
|
{SPR_BST6, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_ORANGE
|
|
{SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_RED
|
|
{SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_PURPLE
|
|
{SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_BLUE
|
|
{SPR_BSZ5, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_CYAN
|
|
{SPR_BSZ5, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_YELLOW
|
|
{SPR_BSZ5, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_ORANGE
|
|
{SPR_BSZ6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_RED
|
|
{SPR_BSZ6, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_PURPLE
|
|
{SPR_BSZ6, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_BLUE
|
|
{SPR_BSZ6, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_CYAN
|
|
{SPR_BSZ6, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_YELLOW
|
|
{SPR_BSZ6, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_ORANGE
|
|
{SPR_BSZ7, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_RED
|
|
{SPR_BSZ7, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_PURPLE
|
|
{SPR_BSZ7, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_BLUE
|
|
{SPR_BSZ7, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_CYAN
|
|
{SPR_BSZ7, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_YELLOW
|
|
{SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_ORANGE
|
|
{SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHRUB
|
|
{SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLOVER
|
|
{SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BIG_PALMTREE_TRUNK
|
|
{SPR_BSZ8, 3, -1, {A_ConnectToGround}, MT_BIG_PALMTREE_TRUNK, 0, S_NULL}, // S_BIG_PALMTREE_TOP
|
|
{SPR_BSZ8, 4, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE_TRUNK
|
|
{SPR_BSZ8, 5, -1, {A_ConnectToGround}, MT_PALMTREE_TRUNK, 0, S_NULL}, // S_PALMTREE_TOP
|
|
|
|
// Disco ball
|
|
{SPR_DBAL, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_DBALL2}, // S_DBALL1
|
|
{SPR_DBAL, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_DBALL3}, // S_DBALL2
|
|
{SPR_DBAL, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_DBALL4}, // S_DBALL3
|
|
{SPR_DBAL, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_DBALL5}, // S_DBALL4
|
|
{SPR_DBAL, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_DBALL6}, // S_DBALL5
|
|
{SPR_DBAL, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_DBALL1}, // S_DBALL6
|
|
|
|
{SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE2
|
|
|
|
// Shield Orb
|
|
{SPR_ARMA, FF_TRANS40 , 2, {NULL}, 0, 0, S_ARMA2 }, // S_ARMA1
|
|
{SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 }, // S_ARMA2
|
|
{SPR_ARMA, FF_TRANS40| 2, 2, {NULL}, 0, 0, S_ARMA4 }, // S_ARMA3
|
|
{SPR_ARMA, FF_TRANS40| 3, 2, {NULL}, 0, 0, S_ARMA5 }, // S_ARMA4
|
|
{SPR_ARMA, FF_TRANS40| 4, 2, {NULL}, 0, 0, S_ARMA6 }, // S_ARMA5
|
|
{SPR_ARMA, FF_TRANS40| 5, 2, {NULL}, 0, 0, S_ARMA7 }, // S_ARMA6
|
|
{SPR_ARMA, FF_TRANS40| 6, 2, {NULL}, 0, 0, S_ARMA8 }, // S_ARMA7
|
|
{SPR_ARMA, FF_TRANS40| 7, 2, {NULL}, 0, 0, S_ARMA9 }, // S_ARMA8
|
|
{SPR_ARMA, FF_TRANS40| 8, 2, {NULL}, 0, 0, S_ARMA10}, // S_ARMA9
|
|
{SPR_ARMA, FF_TRANS40| 9, 2, {NULL}, 0, 0, S_ARMA11}, // S_ARMA10
|
|
{SPR_ARMA, FF_TRANS40|10, 2, {NULL}, 0, 0, S_ARMA12}, // S_ARMA11
|
|
{SPR_ARMA, FF_TRANS40|11, 2, {NULL}, 0, 0, S_ARMA13}, // S_ARMA12
|
|
{SPR_ARMA, FF_TRANS40|12, 2, {NULL}, 0, 0, S_ARMA14}, // S_ARMA13
|
|
{SPR_ARMA, FF_TRANS40|13, 2, {NULL}, 0, 0, S_ARMA15}, // S_ARMA14
|
|
{SPR_ARMA, FF_TRANS40|14, 2, {NULL}, 0, 0, S_ARMA16}, // S_ARMA15
|
|
{SPR_ARMA, FF_TRANS40|15, 2, {NULL}, 0, 0, S_ARMA1 }, // S_ARMA16
|
|
|
|
{SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF2 }, // S_ARMF1
|
|
{SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF3 }, // S_ARMF2
|
|
{SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF4 }, // S_ARMF3
|
|
{SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF5 }, // S_ARMF4
|
|
{SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF6 }, // S_ARMF5
|
|
{SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF7 }, // S_ARMF6
|
|
{SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF8 }, // S_ARMF7
|
|
{SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF9 }, // S_ARMF8
|
|
{SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF10}, // S_ARMF9
|
|
{SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF11}, // S_ARMF10
|
|
{SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF12}, // S_ARMF11
|
|
{SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF13}, // S_ARMF12
|
|
{SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF14}, // S_ARMF13
|
|
{SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF15}, // S_ARMF14
|
|
{SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF16}, // S_ARMF15
|
|
{SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF17}, // S_ARMF16
|
|
{SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF18}, // S_ARMF17
|
|
{SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF19}, // S_ARMF18
|
|
{SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF20}, // S_ARMF19
|
|
{SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF21}, // S_ARMF20
|
|
{SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF22}, // S_ARMF21
|
|
{SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF23}, // S_ARMF22
|
|
{SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF24}, // S_ARMF23
|
|
{SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF25}, // S_ARMF24
|
|
{SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF26}, // S_ARMF25
|
|
{SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF27}, // S_ARMF26
|
|
{SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF28}, // S_ARMF27
|
|
{SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF29}, // S_ARMF28
|
|
{SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF30}, // S_ARMF29
|
|
{SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF31}, // S_ARMF30
|
|
{SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF32}, // S_ARMF31
|
|
{SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF1 }, // S_ARMF32
|
|
|
|
{SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB2 }, // S_ARMB1
|
|
{SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB3 }, // S_ARMB2
|
|
{SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB4 }, // S_ARMB3
|
|
{SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB5 }, // S_ARMB4
|
|
{SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB6 }, // S_ARMB5
|
|
{SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB7 }, // S_ARMB6
|
|
{SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB8 }, // S_ARMB7
|
|
{SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB9 }, // S_ARMB8
|
|
{SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB10}, // S_ARMB9
|
|
{SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB11}, // S_ARMB10
|
|
{SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB12}, // S_ARMB11
|
|
{SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB13}, // S_ARMB12
|
|
{SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB14}, // S_ARMB13
|
|
{SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB15}, // S_ARMB14
|
|
{SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB16}, // S_ARMB15
|
|
{SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB17}, // S_ARMB16
|
|
{SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB18}, // S_ARMB17
|
|
{SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB19}, // S_ARMB18
|
|
{SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB20}, // S_ARMB19
|
|
{SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB21}, // S_ARMB20
|
|
{SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB22}, // S_ARMB21
|
|
{SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB23}, // S_ARMB22
|
|
{SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB24}, // S_ARMB23
|
|
{SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB25}, // S_ARMB24
|
|
{SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB26}, // S_ARMB25
|
|
{SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB27}, // S_ARMB26
|
|
{SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB28}, // S_ARMB27
|
|
{SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB29}, // S_ARMB28
|
|
{SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB30}, // S_ARMB29
|
|
{SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB31}, // S_ARMB30
|
|
{SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB32}, // S_ARMB31
|
|
{SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB1 }, // S_ARMB32
|
|
|
|
{SPR_WIND, FF_TRANS70 , 2, {NULL}, 0, 0, S_WIND2}, // S_WIND1
|
|
{SPR_WIND, FF_TRANS70|1, 2, {NULL}, 0, 0, S_WIND3}, // S_WIND2
|
|
{SPR_WIND, FF_TRANS70|2, 2, {NULL}, 0, 0, S_WIND4}, // S_WIND3
|
|
{SPR_WIND, FF_TRANS70|3, 2, {NULL}, 0, 0, S_WIND5}, // S_WIND4
|
|
{SPR_WIND, FF_TRANS70|4, 2, {NULL}, 0, 0, S_WIND6}, // S_WIND5
|
|
{SPR_WIND, FF_TRANS70|5, 2, {NULL}, 0, 0, S_WIND7}, // S_WIND6
|
|
{SPR_WIND, FF_TRANS70|6, 2, {NULL}, 0, 0, S_WIND8}, // S_WIND7
|
|
{SPR_WIND, FF_TRANS70|7, 2, {NULL}, 0, 0, S_WIND1}, // S_WIND8
|
|
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_MAGN2 }, // S_MAGN1
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 1, 2, {NULL}, 0, 0, S_MAGN3 }, // S_MAGN2
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 2, 2, {NULL}, 0, 0, S_MAGN4 }, // S_MAGN3
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 3, 2, {NULL}, 0, 0, S_MAGN5 }, // S_MAGN4
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 4, 2, {NULL}, 0, 0, S_MAGN6 }, // S_MAGN5
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 5, 2, {NULL}, 0, 0, S_MAGN7 }, // S_MAGN6
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 6, 2, {NULL}, 0, 0, S_MAGN8 }, // S_MAGN7
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 7, 2, {NULL}, 0, 0, S_MAGN9 }, // S_MAGN8
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 8, 2, {NULL}, 0, 0, S_MAGN10}, // S_MAGN9
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_MAGN11}, // S_MAGN10
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_MAGN12}, // S_MAGN11
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN12
|
|
|
|
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS10|12, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN13
|
|
|
|
{SPR_FORC, FF_TRANS50 , 3, {NULL}, 0, 0, S_FORC2 }, // S_FORC1
|
|
{SPR_FORC, FF_TRANS50|1, 3, {NULL}, 0, 0, S_FORC3 }, // S_FORC2
|
|
{SPR_FORC, FF_TRANS50|2, 3, {NULL}, 0, 0, S_FORC4 }, // S_FORC3
|
|
{SPR_FORC, FF_TRANS50|3, 3, {NULL}, 0, 0, S_FORC5 }, // S_FORC4
|
|
{SPR_FORC, FF_TRANS50|4, 3, {NULL}, 0, 0, S_FORC6 }, // S_FORC5
|
|
{SPR_FORC, FF_TRANS50|5, 3, {NULL}, 0, 0, S_FORC7 }, // S_FORC6
|
|
{SPR_FORC, FF_TRANS50|6, 3, {NULL}, 0, 0, S_FORC8 }, // S_FORC7
|
|
{SPR_FORC, FF_TRANS50|7, 3, {NULL}, 0, 0, S_FORC9 }, // S_FORC8
|
|
{SPR_FORC, FF_TRANS50|8, 3, {NULL}, 0, 0, S_FORC10}, // S_FORC9
|
|
{SPR_FORC, FF_TRANS50|9, 3, {NULL}, 0, 0, S_FORC1 }, // S_FORC10
|
|
|
|
{SPR_FORC, FF_TRANS50|10, 3, {NULL}, 0, 0, S_FORC12}, // S_FORC11
|
|
{SPR_FORC, FF_TRANS50|11, 3, {NULL}, 0, 0, S_FORC13}, // S_FORC12
|
|
{SPR_FORC, FF_TRANS50|12, 3, {NULL}, 0, 0, S_FORC14}, // S_FORC13
|
|
{SPR_FORC, FF_TRANS50|13, 3, {NULL}, 0, 0, S_FORC15}, // S_FORC14
|
|
{SPR_FORC, FF_TRANS50|14, 3, {NULL}, 0, 0, S_FORC16}, // S_FORC15
|
|
{SPR_FORC, FF_TRANS50|15, 3, {NULL}, 0, 0, S_FORC17}, // S_FORC16
|
|
{SPR_FORC, FF_TRANS50|16, 3, {NULL}, 0, 0, S_FORC18}, // S_FORC17
|
|
{SPR_FORC, FF_TRANS50|17, 3, {NULL}, 0, 0, S_FORC19}, // S_FORC18
|
|
{SPR_FORC, FF_TRANS50|18, 3, {NULL}, 0, 0, S_FORC20}, // S_FORC19
|
|
{SPR_FORC, FF_TRANS50|19, 3, {NULL}, 0, 0, S_FORC11}, // S_FORC20
|
|
|
|
{SPR_FORC, FF_TRANS50|20, -1, {NULL}, 0, 0, S_NULL}, // S_FORC21
|
|
|
|
{SPR_ELEM, FF_TRANS50 , 4, {NULL}, 0, 0, S_ELEM2 }, // S_ELEM1
|
|
{SPR_ELEM, FF_TRANS50| 1, 4, {NULL}, 0, 0, S_ELEM3 }, // S_ELEM2
|
|
{SPR_ELEM, FF_TRANS50| 2, 4, {NULL}, 0, 0, S_ELEM4 }, // S_ELEM3
|
|
{SPR_ELEM, FF_TRANS50| 3, 4, {NULL}, 0, 0, S_ELEM5 }, // S_ELEM4
|
|
{SPR_ELEM, FF_TRANS50| 4, 4, {NULL}, 0, 0, S_ELEM6 }, // S_ELEM5
|
|
{SPR_ELEM, FF_TRANS50| 5, 4, {NULL}, 0, 0, S_ELEM7 }, // S_ELEM6
|
|
{SPR_ELEM, FF_TRANS50| 6, 4, {NULL}, 0, 0, S_ELEM8 }, // S_ELEM7
|
|
{SPR_ELEM, FF_TRANS50| 7, 4, {NULL}, 0, 0, S_ELEM9 }, // S_ELEM8
|
|
{SPR_ELEM, FF_TRANS50| 8, 4, {NULL}, 0, 0, S_ELEM10}, // S_ELEM9
|
|
{SPR_ELEM, FF_TRANS50| 9, 4, {NULL}, 0, 0, S_ELEM11}, // S_ELEM10
|
|
{SPR_ELEM, FF_TRANS50|10, 4, {NULL}, 0, 0, S_ELEM12}, // S_ELEM11
|
|
{SPR_ELEM, FF_TRANS50|11, 4, {NULL}, 0, 0, S_ELEM1 }, // S_ELEM12
|
|
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEM14}, // S_ELEM13
|
|
{SPR_ELEM, FF_TRANS50|11, 1, {NULL}, 0, 0, S_ELEM1 }, // S_ELEM14
|
|
|
|
{SPR_ELEM, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ELEMF2 }, // S_ELEMF1
|
|
{SPR_ELEM, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ELEMF3 }, // S_ELEMF2
|
|
{SPR_ELEM, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ELEMF4 }, // S_ELEMF3
|
|
{SPR_ELEM, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ELEMF5 }, // S_ELEMF4
|
|
{SPR_ELEM, FF_FULLBRIGHT|16, 3, {NULL}, 0, 0, S_ELEMF6 }, // S_ELEMF5
|
|
{SPR_ELEM, FF_FULLBRIGHT|17, 3, {NULL}, 0, 0, S_ELEMF7 }, // S_ELEMF6
|
|
{SPR_ELEM, FF_FULLBRIGHT|18, 3, {NULL}, 0, 0, S_ELEMF8 }, // S_ELEMF7
|
|
{SPR_ELEM, FF_FULLBRIGHT|19, 3, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF8
|
|
|
|
{SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10}, // S_ELEMF9
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF10
|
|
|
|
{SPR_PITY, FF_TRANS30 , 2, {NULL}, 0, 0, S_PITY2}, // S_PITY1
|
|
{SPR_PITY, FF_TRANS30|1, 2, {NULL}, 0, 0, S_PITY3}, // S_PITY2
|
|
{SPR_PITY, FF_TRANS30|2, 2, {NULL}, 0, 0, S_PITY4}, // S_PITY3
|
|
{SPR_PITY, FF_TRANS20|3, 2, {NULL}, 0, 0, S_PITY5}, // S_PITY4
|
|
{SPR_PITY, FF_TRANS30|4, 2, {NULL}, 0, 0, S_PITY6}, // S_PITY5
|
|
{SPR_PITY, FF_TRANS20|5, 2, {NULL}, 0, 0, S_PITY1}, // S_PITY6
|
|
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_FIRS2}, // S_FIRS1
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|1, 2, {NULL}, 0, 0, S_FIRS3}, // S_FIRS2
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|2, 2, {NULL}, 0, 0, S_FIRS4}, // S_FIRS3
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|3, 2, {NULL}, 0, 0, S_FIRS5}, // S_FIRS4
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|4, 2, {NULL}, 0, 0, S_FIRS6}, // S_FIRS5
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|5, 2, {NULL}, 0, 0, S_FIRS7}, // S_FIRS6
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|6, 2, {NULL}, 0, 0, S_FIRS8}, // S_FIRS7
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|7, 2, {NULL}, 0, 0, S_FIRS9}, // S_FIRS8
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|8, 2, {NULL}, 0, 0, S_FIRS1}, // S_FIRS9
|
|
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|18, 1, {NULL}, 0, 0, S_FIRS11}, // S_FIRS10
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FIRS1 }, // S_FIRS11
|
|
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_FIRSB2}, // S_FIRSB1
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_FIRSB3}, // S_FIRSB2
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_FIRSB4}, // S_FIRSB3
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|12, 2, {NULL}, 0, 0, S_FIRSB5}, // S_FIRSB4
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|13, 2, {NULL}, 0, 0, S_FIRSB6}, // S_FIRSB5
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|14, 2, {NULL}, 0, 0, S_FIRSB7}, // S_FIRSB6
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|15, 2, {NULL}, 0, 0, S_FIRSB8}, // S_FIRSB7
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|16, 2, {NULL}, 0, 0, S_FIRSB9}, // S_FIRSB8
|
|
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|17, 2, {NULL}, 0, 0, S_FIRSB1}, // S_FIRSB9
|
|
|
|
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FIRSB1 }, // S_FIRSB10
|
|
|
|
{SPR_BUBS, FF_TRANS30 , 3, {NULL}, 0, 0, S_BUBS2}, // S_BUBS1
|
|
{SPR_BUBS, FF_TRANS30|1, 3, {NULL}, 0, 0, S_BUBS3}, // S_BUBS2
|
|
{SPR_BUBS, FF_TRANS30|2, 3, {NULL}, 0, 0, S_BUBS4}, // S_BUBS3
|
|
{SPR_BUBS, FF_TRANS30|3, 3, {NULL}, 0, 0, S_BUBS5}, // S_BUBS4
|
|
{SPR_BUBS, FF_TRANS30|4, 3, {NULL}, 0, 0, S_BUBS6}, // S_BUBS5
|
|
{SPR_BUBS, FF_TRANS30|5, 3, {NULL}, 0, 0, S_BUBS7}, // S_BUBS6
|
|
{SPR_BUBS, FF_TRANS30|6, 3, {NULL}, 0, 0, S_BUBS8}, // S_BUBS7
|
|
{SPR_BUBS, FF_TRANS30|7, 3, {NULL}, 0, 0, S_BUBS9}, // S_BUBS8
|
|
{SPR_BUBS, FF_TRANS30|8, 3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS9
|
|
|
|
{SPR_NULL, 0, 3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS10
|
|
{SPR_NULL, 0, 4*3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS11
|
|
|
|
{SPR_BUBS, FF_TRANS30| 9, 3, {NULL}, 0, 0, S_BUBSB2}, // S_BUBSB1
|
|
{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB2
|
|
{SPR_BUBS, FF_TRANS30|11, 3, {NULL}, 0, 0, S_BUBSB4}, // S_BUBSB3
|
|
{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB1}, // S_BUBSB4
|
|
|
|
{SPR_BUBS, FF_TRANS30|12, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB5
|
|
{SPR_BUBS, FF_TRANS30|13, 3, {NULL}, 0, 0, S_BUBSB5}, // S_BUBSB6
|
|
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPS2 }, // S_ZAPS1
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPS3 }, // S_ZAPS2
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPS4 }, // S_ZAPS3
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPS5 }, // S_ZAPS4
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPS6 }, // S_ZAPS5
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPS7 }, // S_ZAPS6
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPS8 }, // S_ZAPS7
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPS9 }, // S_ZAPS8
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPS10}, // S_ZAPS9
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS11}, // S_ZAPS10
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS12}, // S_ZAPS11
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS13}, // S_ZAPS12
|
|
{SPR_NULL, 0, 9*2, {NULL}, 0, 0, S_ZAPS14}, // S_ZAPS13
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS15}, // S_ZAPS14
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS16}, // S_ZAPS15
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS1 }, // S_ZAPS16
|
|
|
|
{SPR_NULL, 0, 12*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB1
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPSB3 }, // S_ZAPSB2
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPSB4 }, // S_ZAPSB3
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPSB5 }, // S_ZAPSB4
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPSB6 }, // S_ZAPSB5
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPSB7 }, // S_ZAPSB6
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPSB8 }, // S_ZAPSB7
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPSB9 }, // S_ZAPSB8
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPSB10}, // S_ZAPSB9
|
|
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPSB11}, // S_ZAPSB10
|
|
{SPR_NULL, 0, 15*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB11
|
|
|
|
// Thunder spark
|
|
{SPR_SSPK, FF_ANIMATE, 18, {NULL}, 1, 2, S_NULL}, // S_THUNDERCOIN_SPARK
|
|
|
|
// Invincibility Sparkles
|
|
{SPR_IVSP, FF_ANIMATE, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP
|
|
|
|
// Super Sonic Spark
|
|
{SPR_SSPK, 0, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
|
|
{SPR_SSPK, 1, 2, {NULL}, 0, 0, S_SSPK3}, // S_SSPK2
|
|
{SPR_SSPK, 2, 2, {NULL}, 0, 0, S_SSPK4}, // S_SSPK3
|
|
{SPR_SSPK, 1, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4
|
|
{SPR_SSPK, 0, 2, {NULL}, 0, 0, S_NULL}, // S_SSPK5
|
|
|
|
// Flicky-sized bubble
|
|
{SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLICKY_BUBBLE
|
|
|
|
// Bluebird
|
|
{SPR_FL01, 0, 2, {A_FlickyCheck}, S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1, S_FLICKY_01_OUT}, // S_FLICKY_01_OUT
|
|
{SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1
|
|
{SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
|
|
{SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3
|
|
{SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_01_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 384*FRACUNIT, S_FLICKY_01_CENTER}, // S_FLICKY_01_CENTER
|
|
|
|
// Rabbit
|
|
{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT
|
|
{SPR_FL02, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_02_HOP}, // S_FLICKY_02_AIM
|
|
{SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP}, // S_FLICKY_02_HOP
|
|
{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP
|
|
{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN
|
|
{SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_02_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 384*FRACUNIT, S_FLICKY_02_CENTER}, // S_FLICKY_02_CENTER
|
|
|
|
// Chicken
|
|
{SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT
|
|
{SPR_FL03, 1, 1, {A_FlickyAim}, ANGLE_45, 32*FRACUNIT, S_FLICKY_03_HOP}, // S_FLICKY_03_AIM
|
|
{SPR_FL03, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_03_UP}, // S_FLICKY_03_HOP
|
|
{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP}, // S_FLICKY_03_UP
|
|
{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
|
|
{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2
|
|
{SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_03_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 384*FRACUNIT, S_FLICKY_03_CENTER}, // S_FLICKY_03_CENTER
|
|
|
|
// Seal
|
|
{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT
|
|
{SPR_FL04, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_04_HOP}, // S_FLICKY_04_AIM
|
|
{SPR_FL04, 1, 1, {A_FlickyHop}, 3*FRACUNIT, 2*FRACUNIT, S_FLICKY_04_UP}, // S_FLICKY_04_HOP
|
|
{SPR_FL04, 2, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, S_FLICKY_04_DOWN, S_FLICKY_04_UP}, // S_FLICKY_04_UP
|
|
{SPR_FL04, 3, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_DOWN}, // S_FLICKY_04_DOWN
|
|
{SPR_FL04, 3, 4, {A_FlickyFly}, 2*FRACUNIT, 48*FRACUNIT, S_FLICKY_04_SWIM2}, // S_FLICKY_04_SWIM1
|
|
{SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2
|
|
{SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
|
|
{SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4
|
|
{SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_04_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 384*FRACUNIT, S_FLICKY_04_CENTER}, // S_FLICKY_04_CENTER
|
|
|
|
// Pig
|
|
{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT
|
|
{SPR_FL05, 1, 1, {A_FlickyAim}, ANG20, 32*FRACUNIT, S_FLICKY_05_HOP}, // S_FLICKY_05_AIM
|
|
{SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP}, // S_FLICKY_05_HOP
|
|
{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP
|
|
{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN
|
|
{SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_05_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 384*FRACUNIT, S_FLICKY_05_CENTER}, // S_FLICKY_05_CENTER
|
|
|
|
// Chipmunk
|
|
{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT
|
|
{SPR_FL06, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_06_HOP}, // S_FLICKY_06_AIM
|
|
{SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP}, // S_FLICKY_06_HOP
|
|
{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP
|
|
{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN
|
|
{SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_06_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 384*FRACUNIT, S_FLICKY_06_CENTER}, // S_FLICKY_06_CENTER
|
|
|
|
// Penguin
|
|
{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT
|
|
{SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPL}, // S_FLICKY_07_AIML
|
|
{SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPL}, // S_FLICKY_07_HOPL
|
|
{SPR_FL07, 2, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, S_FLICKY_07_DOWNL, S_FLICKY_07_UPL}, // S_FLICKY_07_UPL
|
|
{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, 0, S_FLICKY_07_DOWNL}, // S_FLICKY_07_DOWNL
|
|
{SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPR}, // S_FLICKY_07_AIMR
|
|
{SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPR}, // S_FLICKY_07_HOPR
|
|
{SPR_FL07, 3, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, S_FLICKY_07_DOWNR, S_FLICKY_07_UPR}, // S_FLICKY_07_UPR
|
|
{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_DOWNR}, // S_FLICKY_07_DOWNR
|
|
{SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1
|
|
{SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
|
|
{SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3
|
|
{SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_07_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 384*FRACUNIT, S_FLICKY_07_CENTER}, // S_FLICKY_07_CENTER
|
|
|
|
// Fish
|
|
{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT
|
|
{SPR_FL08, 2, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_08_HOP}, // S_FLICKY_08_AIM
|
|
{SPR_FL08, 2, 1, {A_FlickyFlounder}, 2*FRACUNIT, 1*FRACUNIT, S_FLICKY_08_FLAP1}, // S_FLICKY_08_HOP
|
|
{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP2}, // S_FLICKY_08_FLAP1
|
|
{SPR_FL08, 1, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP3}, // S_FLICKY_08_FLAP2
|
|
{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP4}, // S_FLICKY_08_FLAP3
|
|
{SPR_FL08, 2, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP1}, // S_FLICKY_08_FLAP4
|
|
{SPR_FL08, 0, 4, {A_FlickyFly}, 3*FRACUNIT, 64*FRACUNIT, S_FLICKY_08_SWIM2}, // S_FLICKY_08_SWIM1
|
|
{SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2
|
|
{SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
|
|
{SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4
|
|
{SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_08_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 384*FRACUNIT, S_FLICKY_08_CENTER}, // S_FLICKY_08_CENTER
|
|
|
|
// Ram
|
|
{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT
|
|
{SPR_FL09, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_09_HOP}, // S_FLICKY_09_AIM
|
|
{SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP}, // S_FLICKY_09_HOP
|
|
{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP
|
|
{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN
|
|
{SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_09_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 384*FRACUNIT, S_FLICKY_09_CENTER}, // S_FLICKY_09_CENTER
|
|
|
|
// Puffin
|
|
{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT
|
|
{SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
|
|
{SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2
|
|
{SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL}, // S_FLICKY_10_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 384*FRACUNIT, S_FLICKY_10_CENTER}, // S_FLICKY_10_CENTER
|
|
|
|
// Cow
|
|
{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT
|
|
{SPR_FL11, 1, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FLICKY_11_RUN1}, // S_FLICKY_11_AIM
|
|
{SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1
|
|
{SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
|
|
{SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3
|
|
{SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_11_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 384*FRACUNIT, S_FLICKY_11_CENTER}, // S_FLICKY_11_CENTER
|
|
|
|
// Rat
|
|
{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT
|
|
{SPR_FL12, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_12_RUN1}, // S_FLICKY_12_AIM
|
|
{SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1
|
|
{SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
|
|
{SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3
|
|
{SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_12_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 384*FRACUNIT, S_FLICKY_12_CENTER}, // S_FLICKY_12_CENTER
|
|
|
|
// Bear
|
|
{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT
|
|
{SPR_FL13, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_13_HOP}, // S_FLICKY_13_AIM
|
|
{SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP
|
|
{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP
|
|
{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN
|
|
{SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_13_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 384*FRACUNIT, S_FLICKY_13_CENTER}, // S_FLICKY_13_CENTER
|
|
|
|
// Dove
|
|
{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT
|
|
{SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1
|
|
{SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
|
|
{SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3
|
|
{SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_14_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 384*FRACUNIT, S_FLICKY_14_CENTER}, // S_FLICKY_14_CENTER
|
|
|
|
// Cat
|
|
{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT
|
|
{SPR_FL15, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_15_HOP}, // S_FLICKY_15_AIM
|
|
{SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP}, // S_FLICKY_15_HOP
|
|
{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP
|
|
{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN
|
|
{SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_15_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 384*FRACUNIT, S_FLICKY_15_CENTER}, // S_FLICKY_15_CENTER
|
|
|
|
// Canary
|
|
{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT
|
|
{SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1
|
|
{SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
|
|
{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3
|
|
{SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_16_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 384*FRACUNIT, S_FLICKY_16_CENTER}, // S_FLICKY_16_CENTER
|
|
|
|
// Spider
|
|
{SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT}, // S_SECRETFLICKY_01_OUT
|
|
{SPR_FS01, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_SECRETFLICKY_01_HOP}, // S_SECRETFLICKY_01_AIM
|
|
{SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_HOP
|
|
{SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_UP
|
|
{SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN
|
|
{SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_SECRETFLICKY_01_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 384*FRACUNIT, S_SECRETFLICKY_01_CENTER}, // S_SECRETFLICKY_01_CENTER
|
|
|
|
// Bat
|
|
{SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT}, // S_SECRETFLICKY_02_OUT
|
|
{SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2}, // S_SECRETFLICKY_02_FLAP1
|
|
{SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2
|
|
{SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3
|
|
{SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL}, // S_SECRETFLICKY_02_STAND
|
|
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 384*FRACUNIT, S_SECRETFLICKY_02_CENTER}, // S_SECRETFLICKY_02_CENTER
|
|
|
|
// Fan
|
|
{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN
|
|
{SPR_FANS, 1, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN3}, // S_FAN2
|
|
{SPR_FANS, 2, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN4}, // S_FAN3
|
|
{SPR_FANS, 3, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN5}, // S_FAN4
|
|
{SPR_FANS, 4, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN}, // S_FAN5
|
|
|
|
// Steam Riser
|
|
{SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2}, // S_STEAM1
|
|
{SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3}, // S_STEAM2
|
|
{SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4}, // S_STEAM3
|
|
{SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5}, // S_STEAM4
|
|
{SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6}, // S_STEAM5
|
|
{SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7}, // S_STEAM6
|
|
{SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8}, // S_STEAM7
|
|
{SPR_NULL, 0, 18, {NULL}, 0, 0, S_STEAM1}, // S_STEAM8
|
|
|
|
// Bumpers
|
|
{SPR_BUMP, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BUMPER
|
|
{SPR_BUMP, FF_ANIMATE|4, 12, {A_Pain}, 1, 3, S_BUMPER}, //S_BUMPERHIT
|
|
|
|
// Balloons
|
|
{SPR_BLON, FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_BALLOON
|
|
{SPR_BLON, 3, 0, {A_RemoteDamage}, 0, 1, S_BALLOONPOP2}, // S_BALLOONPOP1
|
|
{SPR_BLON, 3, 1, {A_Pain}, 0, 0, S_BALLOONPOP3}, // S_BALLOONPOP2
|
|
{SPR_BLON, 4, 1, {NULL}, 0, 0, S_BALLOONPOP4}, // S_BALLOONPOP3
|
|
{SPR_NULL, 0, TICRATE, {A_CheckFlags2}, MF2_AMBUSH, S_BALLOONPOP5, S_NULL}, // S_BALLOONPOP4
|
|
{SPR_NULL, 0, 15*TICRATE, {NULL}, 0, 0, S_BALLOONPOP6}, // S_BALLOONPOP5
|
|
{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_NULL}, // S_BALLOONPOP6
|
|
|
|
// Yellow Spring
|
|
{SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING
|
|
{SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
|
|
{SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4}, // S_YELLOWSPRING3
|
|
{SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5}, // S_YELLOWSPRING4
|
|
{SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING}, // S_YELLOWSPRING5
|
|
|
|
// Red Spring
|
|
{SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRING
|
|
{SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
|
|
{SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4}, // S_REDSPRING3
|
|
{SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5}, // S_REDSPRING4
|
|
{SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING}, // S_REDSPRING5
|
|
|
|
// Blue Spring
|
|
{SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRING
|
|
{SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
|
|
{SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4}, // S_BLUESPRING3
|
|
{SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5}, // S_BLUESPRING4
|
|
{SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING}, // S_BLUESPRING5
|
|
|
|
// Yellow Diagonal Spring
|
|
{SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YDIAG1
|
|
{SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
|
|
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4}, // S_YDIAG3
|
|
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5}, // S_YDIAG4
|
|
{SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6}, // S_YDIAG5
|
|
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7}, // S_YDIAG6
|
|
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8}, // S_YDIAG7
|
|
{SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1}, // S_YDIAG8
|
|
|
|
// Red Diagonal Spring
|
|
{SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RDIAG1
|
|
{SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
|
|
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4}, // S_RDIAG3
|
|
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5}, // S_RDIAG4
|
|
{SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6}, // S_RDIAG5
|
|
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7}, // S_RDIAG6
|
|
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8}, // S_RDIAG7
|
|
{SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1}, // S_RDIAG8
|
|
|
|
// Blue Diagonal Spring
|
|
{SPR_BSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BDIAG1
|
|
{SPR_BSPR, 1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2
|
|
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG4}, // S_BDIAG3
|
|
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG5}, // S_BDIAG4
|
|
{SPR_BSPR, 4, 1, {NULL}, 0, 0, S_BDIAG6}, // S_BDIAG5
|
|
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG7}, // S_BDIAG6
|
|
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8}, // S_BDIAG7
|
|
{SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG8
|
|
|
|
// Yellow Side Spring
|
|
{SPR_SSWY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YHORIZ1
|
|
{SPR_SSWY, 1, 1, {A_Pain}, 0, 0, S_YHORIZ3}, // S_YHORIZ2
|
|
{SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ4}, // S_YHORIZ3
|
|
{SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ5}, // S_YHORIZ4
|
|
{SPR_SSWY, 4, 1, {NULL}, 0, 0, S_YHORIZ6}, // S_YHORIZ5
|
|
{SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ7}, // S_YHORIZ6
|
|
{SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ8}, // S_YHORIZ7
|
|
{SPR_SSWY, 1, 1, {NULL}, 0, 0, S_YHORIZ1}, // S_YHORIZ8
|
|
|
|
// Red Side Spring
|
|
{SPR_SSWR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RHORIZ1
|
|
{SPR_SSWR, 1, 1, {A_Pain}, 0, 0, S_RHORIZ3}, // S_RHORIZ2
|
|
{SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ4}, // S_RHORIZ3
|
|
{SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ5}, // S_RHORIZ4
|
|
{SPR_SSWR, 4, 1, {NULL}, 0, 0, S_RHORIZ6}, // S_RHORIZ5
|
|
{SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ7}, // S_RHORIZ6
|
|
{SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ8}, // S_RHORIZ7
|
|
{SPR_SSWR, 1, 1, {NULL}, 0, 0, S_RHORIZ1}, // S_RHORIZ8
|
|
|
|
// Blue Side Spring
|
|
{SPR_SSWB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BHORIZ1
|
|
{SPR_SSWB, 1, 1, {A_Pain}, 0, 0, S_BHORIZ3}, // S_BHORIZ2
|
|
{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ4}, // S_BHORIZ3
|
|
{SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ5}, // S_BHORIZ4
|
|
{SPR_SSWB, 4, 1, {NULL}, 0, 0, S_BHORIZ6}, // S_BHORIZ5
|
|
{SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ7}, // S_BHORIZ6
|
|
{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8}, // S_BHORIZ7
|
|
{SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1}, // S_BHORIZ8
|
|
|
|
// Rain
|
|
{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
|
|
{SPR_RAIN, FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN
|
|
|
|
// Snowflake
|
|
{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1
|
|
{SPR_SNO1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW2
|
|
{SPR_SNO1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW3
|
|
|
|
// Water Splish
|
|
{SPR_SPLH, FF_TRANS50 , 2, {NULL}, 0, 0, S_SPLISH2}, // S_SPLISH1
|
|
{SPR_SPLH, FF_TRANS50|1, 2, {NULL}, 0, 0, S_SPLISH3}, // S_SPLISH2
|
|
{SPR_SPLH, FF_TRANS50|2, 2, {NULL}, 0, 0, S_SPLISH4}, // S_SPLISH3
|
|
{SPR_SPLH, FF_TRANS50|3, 2, {NULL}, 0, 0, S_SPLISH5}, // S_SPLISH4
|
|
{SPR_SPLH, FF_TRANS50|4, 2, {NULL}, 0, 0, S_SPLISH6}, // S_SPLISH5
|
|
{SPR_SPLH, FF_TRANS50|5, 2, {NULL}, 0, 0, S_SPLISH7}, // S_SPLISH6
|
|
{SPR_SPLH, FF_TRANS50|6, 2, {NULL}, 0, 0, S_SPLISH8}, // S_SPLISH7
|
|
{SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9}, // S_SPLISH8
|
|
{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL}, // S_SPLISH9
|
|
|
|
// Water Splash
|
|
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
|
|
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
|
|
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN}, // S_SPLASH3
|
|
|
|
// Smoke
|
|
{SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1
|
|
{SPR_SMOK, FF_TRANS50|1, 5, {NULL}, 0, 0, S_SMOKE3}, // S_SMOKE2
|
|
{SPR_SMOK, FF_TRANS50|2, 6, {NULL}, 0, 0, S_SMOKE4}, // S_SMOKE3
|
|
{SPR_SMOK, FF_TRANS50|3, 7, {NULL}, 0, 0, S_SMOKE5}, // S_SMOKE4
|
|
{SPR_SMOK, FF_TRANS50|4, 8, {NULL}, 0, 0, S_NULL}, // S_SMOKE5
|
|
|
|
// Bubbles
|
|
{SPR_BUBL, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_SMALLBUBBLE}, // S_SMALLBUBBLE
|
|
{SPR_BUBL, FF_TRANS50|1, 1, {A_BubbleRise}, 0, 1024, S_MEDIUMBUBBLE}, // S_MEDIUMBUBBLE
|
|
|
|
// Extra Large Bubble (breathable)
|
|
{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|2, 8, {A_BubbleRise}, 0, 1024, S_LARGEBUBBLE2}, // S_LARGEBUBBLE1
|
|
{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|3, 8, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_LARGEBUBBLE2
|
|
{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|4, 16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_EXTRALARGEBUBBLE
|
|
|
|
// Extra Large Bubble goes POP!
|
|
{SPR_BUBL, 5, 16, {NULL}, 0, 0, S_NULL}, // S_POP1
|
|
|
|
{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL}, // S_WATERZAP
|
|
|
|
// Spindash dust
|
|
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
|
|
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
|
|
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
|
|
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
|
|
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
|
|
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
|
|
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
|
|
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
|
|
{SPR_FPRT, 0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
|
|
{SPR_FPRT, 0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
|
|
{SPR_FPRT, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
|
|
{SPR_FPRT, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
|
|
|
|
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2}, // S_FOG1
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|1, 2, {NULL}, 0, 0, S_FOG3}, // S_FOG2
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|2, 2, {NULL}, 0, 0, S_FOG4}, // S_FOG3
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|3, 2, {NULL}, 0, 0, S_FOG5}, // S_FOG4
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|4, 2, {NULL}, 0, 0, S_FOG6}, // S_FOG5
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|5, 2, {NULL}, 0, 0, S_FOG7}, // S_FOG6
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|6, 2, {NULL}, 0, 0, S_FOG8}, // S_FOG7
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|7, 2, {NULL}, 0, 0, S_FOG9}, // S_FOG8
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|8, 2, {NULL}, 0, 0, S_FOG10}, // S_FOG9
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|9, 2, {NULL}, 0, 0, S_FOG11}, // S_FOG10
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|10, 2, {NULL}, 0, 0, S_FOG12}, // S_FOG11
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|11, 2, {NULL}, 0, 0, S_FOG13}, // S_FOG12
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|12, 2, {NULL}, 0, 0, S_FOG14}, // S_FOG13
|
|
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|13, 2, {NULL}, 0, 0, S_NULL}, // S_FOG14
|
|
|
|
// Flower Seed
|
|
{SPR_SEED, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 2, S_NULL}, // S_SEED
|
|
|
|
// Particle sprite
|
|
{SPR_PRTL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL}, // S_PARTICLE
|
|
|
|
{SPR_SCOR, 0, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRA - 100
|
|
{SPR_SCOR, 1, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRB - 200
|
|
{SPR_SCOR, 2, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRC - 500
|
|
{SPR_SCOR, 3, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRD - 1000
|
|
{SPR_SCOR, 4, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRE - 10000
|
|
{SPR_SCOR, 5, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRF - 400 (mario mode)
|
|
{SPR_SCOR, 6, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRG - 800 (mario mode)
|
|
{SPR_SCOR, 7, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRH - 2000 (mario mode)
|
|
{SPR_SCOR, 8, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRI - 4000 (mario mode)
|
|
{SPR_SCOR, 9, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRJ - 8000 (mario mode)
|
|
{SPR_SCOR, 10, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRK - 1UP (mario mode)
|
|
{SPR_SCOR, 11, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRL - 10
|
|
|
|
// Drowning Timer Numbers
|
|
{SPR_DRWN, 0, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO1
|
|
{SPR_DRWN, 1, 40, {NULL}, 0, 0, S_NULL}, // S_ONE1
|
|
{SPR_DRWN, 2, 40, {NULL}, 0, 0, S_NULL}, // S_TWO1
|
|
{SPR_DRWN, 3, 40, {NULL}, 0, 0, S_NULL}, // S_THREE1
|
|
{SPR_DRWN, 4, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR1
|
|
{SPR_DRWN, 5, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE1
|
|
|
|
{SPR_DRWN, 6, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO2
|
|
{SPR_DRWN, 7, 40, {NULL}, 0, 0, S_NULL}, // S_ONE2
|
|
{SPR_DRWN, 8, 40, {NULL}, 0, 0, S_NULL}, // S_TWO2
|
|
{SPR_DRWN, 9, 40, {NULL}, 0, 0, S_NULL}, // S_THREE2
|
|
{SPR_DRWN, 10, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR2
|
|
{SPR_DRWN, 11, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE2
|
|
|
|
{SPR_LCKN, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON1
|
|
{SPR_LCKN, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON2
|
|
|
|
{SPR_TTAG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_TTAG
|
|
|
|
// CTF Sign
|
|
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
|
|
|
|
{SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORK
|
|
|
|
// Red Rings (thrown)
|
|
{SPR_RRNG, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_RRNG2}, // S_RRNG1
|
|
{SPR_RRNG, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_RRNG3}, // S_RRNG2
|
|
{SPR_RRNG, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_RRNG4}, // S_RRNG3
|
|
{SPR_RRNG, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_RRNG5}, // S_RRNG4
|
|
{SPR_RRNG, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_RRNG6}, // S_RRNG5
|
|
{SPR_RRNG, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_RRNG7}, // S_RRNG6
|
|
{SPR_RRNG, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_RRNG1}, // S_RRNG7
|
|
|
|
// Weapon Ring Ammo
|
|
{SPR_RNGB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_BOUNCERINGAMMO}, // S_BOUNCERINGAMMO
|
|
{SPR_RNGR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_RAILRINGAMMO}, // S_RAILRINGAMMO
|
|
{SPR_RNGI, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_INFINITYRINGAMMO}, // S_INFINITYRINGAMMO
|
|
{SPR_RNGA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_AUTOMATICRINGAMMO}, // S_AUTOMATICRINGAMMO
|
|
{SPR_RNGE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_EXPLOSIONRINGAMMO}, // S_EXPLOSIONRINGAMMO
|
|
{SPR_RNGS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_SCATTERRINGAMMO}, // S_SCATTERRINGAMMO
|
|
{SPR_RNGG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_GRENADERINGAMMO}, // S_GRENADERINGAMMO
|
|
|
|
// Bounce Ring Pickup
|
|
{SPR_PIKB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_BOUNCEPICKUP}, // S_BOUNCEPICKUP
|
|
|
|
{SPR_PIKB, 0, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE2}, // S_BOUNCEPICKUPFADE1
|
|
{SPR_PIKB, 2, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE3}, // S_BOUNCEPICKUPFADE2
|
|
{SPR_PIKB, 4, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE4}, // S_BOUNCEPICKUPFADE3
|
|
{SPR_PIKB, 6, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE5}, // S_BOUNCEPICKUPFADE4
|
|
{SPR_PIKB, 8, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE6}, // S_BOUNCEPICKUPFADE5
|
|
{SPR_PIKB, 10, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE7}, // S_BOUNCEPICKUPFADE6
|
|
{SPR_PIKB, 12, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE8}, // S_BOUNCEPICKUPFADE7
|
|
{SPR_PIKB, 14, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE1}, // S_BOUNCEPICKUPFADE8
|
|
|
|
// Rail Ring Pickup
|
|
{SPR_PIKR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_RAILPICKUP}, // S_RAILPICKUP
|
|
|
|
{SPR_PIKR, 0, 1, {NULL}, 0, 0, S_RAILPICKUPFADE2}, // S_RAILPICKUPFADE1
|
|
{SPR_PIKR, 2, 1, {NULL}, 0, 0, S_RAILPICKUPFADE3}, // S_RAILPICKUPFADE2
|
|
{SPR_PIKR, 4, 1, {NULL}, 0, 0, S_RAILPICKUPFADE4}, // S_RAILPICKUPFADE3
|
|
{SPR_PIKR, 6, 1, {NULL}, 0, 0, S_RAILPICKUPFADE5}, // S_RAILPICKUPFADE4
|
|
{SPR_PIKR, 8, 1, {NULL}, 0, 0, S_RAILPICKUPFADE6}, // S_RAILPICKUPFADE5
|
|
{SPR_PIKR, 10, 1, {NULL}, 0, 0, S_RAILPICKUPFADE7}, // S_RAILPICKUPFADE6
|
|
{SPR_PIKR, 12, 1, {NULL}, 0, 0, S_RAILPICKUPFADE8}, // S_RAILPICKUPFADE7
|
|
{SPR_PIKR, 14, 1, {NULL}, 0, 0, S_RAILPICKUPFADE1}, // S_RAILPICKUPFADE8
|
|
|
|
// Auto Ring Pickup
|
|
{SPR_PIKA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_AUTOPICKUP}, // S_AUTOPICKUP
|
|
|
|
{SPR_PIKA, 0, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE2}, // S_AUTOPICKUPFADE1
|
|
{SPR_PIKA, 2, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE3}, // S_AUTOPICKUPFADE2
|
|
{SPR_PIKA, 4, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE4}, // S_AUTOPICKUPFADE3
|
|
{SPR_PIKA, 6, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE5}, // S_AUTOPICKUPFADE4
|
|
{SPR_PIKA, 8, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE6}, // S_AUTOPICKUPFADE5
|
|
{SPR_PIKA, 10, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE7}, // S_AUTOPICKUPFADE6
|
|
{SPR_PIKA, 12, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE8}, // S_AUTOPICKUPFADE7
|
|
{SPR_PIKA, 14, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE1}, // S_AUTOPICKUPFADE8
|
|
|
|
// Explode Ring Pickup
|
|
{SPR_PIKE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_EXPLODEPICKUP}, // S_EXPLODEPICKUP
|
|
|
|
{SPR_PIKE, 0, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE2}, // S_EXPLODEPICKUPFADE1
|
|
{SPR_PIKE, 2, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE3}, // S_EXPLODEPICKUPFADE2
|
|
{SPR_PIKE, 4, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE4}, // S_EXPLODEPICKUPFADE3
|
|
{SPR_PIKE, 6, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE5}, // S_EXPLODEPICKUPFADE4
|
|
{SPR_PIKE, 8, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE6}, // S_EXPLODEPICKUPFADE5
|
|
{SPR_PIKE, 10, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE7}, // S_EXPLODEPICKUPFADE6
|
|
{SPR_PIKE, 12, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE8}, // S_EXPLODEPICKUPFADE7
|
|
{SPR_PIKE, 14, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE1}, // S_EXPLODEPICKUPFADE8
|
|
|
|
// Scatter Ring Pickup
|
|
{SPR_PIKS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_SCATTERPICKUP}, // S_SCATTERPICKUP
|
|
|
|
{SPR_PIKS, 0, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE2}, // S_SCATTERPICKUPFADE1
|
|
{SPR_PIKS, 2, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE3}, // S_SCATTERPICKUPFADE2
|
|
{SPR_PIKS, 4, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE4}, // S_SCATTERPICKUPFADE3
|
|
{SPR_PIKS, 6, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE5}, // S_SCATTERPICKUPFADE4
|
|
{SPR_PIKS, 8, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE6}, // S_SCATTERPICKUPFADE5
|
|
{SPR_PIKS, 10, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE7}, // S_SCATTERPICKUPFADE6
|
|
{SPR_PIKS, 12, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE8}, // S_SCATTERPICKUPFADE7
|
|
{SPR_PIKS, 14, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE1}, // S_SCATTERPICKUPFADE8
|
|
|
|
// Grenade Ring Pickup
|
|
{SPR_PIKG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_GRENADEPICKUP}, // S_GRENADEPICKUP
|
|
|
|
{SPR_PIKG, 0, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE2}, // S_GRENADEPICKUPFADE1
|
|
{SPR_PIKG, 2, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE3}, // S_GRENADEPICKUPFADE2
|
|
{SPR_PIKG, 4, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE4}, // S_GRENADEPICKUPFADE3
|
|
{SPR_PIKG, 6, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE5}, // S_GRENADEPICKUPFADE4
|
|
{SPR_PIKG, 8, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE6}, // S_GRENADEPICKUPFADE5
|
|
{SPR_PIKG, 10, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE7}, // S_GRENADEPICKUPFADE6
|
|
{SPR_PIKG, 12, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE8}, // S_GRENADEPICKUPFADE7
|
|
{SPR_PIKG, 14, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE1}, // S_GRENADEPICKUPFADE8
|
|
|
|
// Thrown Weapon Rings
|
|
{SPR_RNGB, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE2}, // S_THROWNBOUNCE1
|
|
{SPR_RNGB, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE3}, // S_THROWNBOUNCE2
|
|
{SPR_RNGB, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE4}, // S_THROWNBOUNCE3
|
|
{SPR_RNGB, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE5}, // S_THROWNBOUNCE4
|
|
{SPR_RNGB, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE6}, // S_THROWNBOUNCE5
|
|
{SPR_RNGB, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE7}, // S_THROWNBOUNCE6
|
|
{SPR_RNGB, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE1}, // S_THROWNBOUNCE7
|
|
|
|
{SPR_RNGI, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY2}, // S_THROWNINFINITY1
|
|
{SPR_RNGI, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY3}, // S_THROWNINFINITY2
|
|
{SPR_RNGI, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY4}, // S_THROWNINFINITY3
|
|
{SPR_RNGI, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY5}, // S_THROWNINFINITY4
|
|
{SPR_RNGI, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY6}, // S_THROWNINFINITY5
|
|
{SPR_RNGI, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY7}, // S_THROWNINFINITY6
|
|
{SPR_RNGI, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY1}, // S_THROWNINFINITY7
|
|
|
|
{SPR_TAUT, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC2}, // S_THROWNAUTOMATIC1
|
|
{SPR_TAUT, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC3}, // S_THROWNAUTOMATIC2
|
|
{SPR_TAUT, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC4}, // S_THROWNAUTOMATIC3
|
|
{SPR_TAUT, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC5}, // S_THROWNAUTOMATIC4
|
|
{SPR_TAUT, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC6}, // S_THROWNAUTOMATIC5
|
|
{SPR_TAUT, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC7}, // S_THROWNAUTOMATIC6
|
|
{SPR_TAUT, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC1}, // S_THROWNAUTOMATIC7
|
|
|
|
{SPR_RNGE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION2}, // S_THROWNEXPLOSION1
|
|
{SPR_RNGE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION3}, // S_THROWNEXPLOSION2
|
|
{SPR_RNGE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION4}, // S_THROWNEXPLOSION3
|
|
{SPR_RNGE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION5}, // S_THROWNEXPLOSION4
|
|
{SPR_RNGE, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION6}, // S_THROWNEXPLOSION5
|
|
{SPR_RNGE, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION7}, // S_THROWNEXPLOSION6
|
|
{SPR_RNGE, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION1}, // S_THROWNEXPLOSION7
|
|
|
|
{SPR_TGRE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE2}, // S_THROWNGRENADE1
|
|
{SPR_TGRE, FF_FULLBRIGHT| 1, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE3}, // S_THROWNGRENADE2
|
|
{SPR_TGRE, FF_FULLBRIGHT| 2, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE4}, // S_THROWNGRENADE3
|
|
{SPR_TGRE, FF_FULLBRIGHT| 3, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE5}, // S_THROWNGRENADE4
|
|
{SPR_TGRE, FF_FULLBRIGHT| 4, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE6}, // S_THROWNGRENADE5
|
|
{SPR_TGRE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE7}, // S_THROWNGRENADE6
|
|
{SPR_TGRE, FF_FULLBRIGHT| 6, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE8}, // S_THROWNGRENADE7
|
|
{SPR_TGRE, FF_FULLBRIGHT| 7, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE9}, // S_THROWNGRENADE8
|
|
{SPR_TGRE, FF_FULLBRIGHT| 8, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE10}, // S_THROWNGRENADE9
|
|
{SPR_TGRE, FF_FULLBRIGHT| 9, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE11}, // S_THROWNGRENADE10
|
|
{SPR_TGRE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE12}, // S_THROWNGRENADE11
|
|
{SPR_TGRE, FF_FULLBRIGHT|11, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE13}, // S_THROWNGRENADE12
|
|
{SPR_TGRE, FF_FULLBRIGHT|12, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE14}, // S_THROWNGRENADE13
|
|
{SPR_TGRE, FF_FULLBRIGHT|13, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE15}, // S_THROWNGRENADE14
|
|
{SPR_TGRE, FF_FULLBRIGHT|14, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE16}, // S_THROWNGRENADE15
|
|
{SPR_TGRE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE17}, // S_THROWNGRENADE16
|
|
{SPR_TGRE, FF_FULLBRIGHT|16, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE18}, // S_THROWNGRENADE17
|
|
{SPR_TGRE, FF_FULLBRIGHT|17, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE1}, // S_THROWNGRENADE18
|
|
|
|
{SPR_TSCR, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_THROWNSCATTER}, // S_THROWNSCATTER
|
|
|
|
{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1}, // S_RINGEXPLODE
|
|
|
|
// Coin
|
|
{SPR_COIN, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COIN2}, // S_COIN1
|
|
{SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3}, // S_COIN2
|
|
{SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1}, // S_COIN3
|
|
|
|
// Coin Sparkle
|
|
{SPR_CPRK, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COINSPARKLE2}, // S_COINSPARKLE1
|
|
{SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3}, // S_COINSPARKLE2
|
|
{SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4}, // S_COINSPARKLE3
|
|
{SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_COINSPARKLE4
|
|
|
|
// Goomba
|
|
{SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B}, // S_GOOMBA1
|
|
{SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1}, // S_GOOMBA1B
|
|
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3}, // S_GOOMBA2
|
|
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4}, // S_GOOMBA3
|
|
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5}, // S_GOOMBA4
|
|
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6}, // S_GOOMBA5
|
|
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7}, // S_GOOMBA6
|
|
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8}, // S_GOOMBA7
|
|
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9}, // S_GOOMBA8
|
|
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2}, // S_GOOMBA9
|
|
{SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL}, // S_GOOMBA_DEAD
|
|
|
|
// Blue Goomba
|
|
{SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B}, // BLUEGOOMBA1
|
|
{SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1}, // BLUEGOOMBA1B
|
|
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3}, // S_BLUEGOOMBA2
|
|
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4}, // S_BLUEGOOMBA3
|
|
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5}, // S_BLUEGOOMBA4
|
|
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6}, // S_BLUEGOOMBA5
|
|
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7}, // S_BLUEGOOMBA6
|
|
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8}, // S_BLUEGOOMBA7
|
|
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9}, // S_BLUEGOOMBA8
|
|
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2}, // S_BLUEGOOMBA9
|
|
{SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL}, // S_BLUEGOOMBA_DEAD
|
|
|
|
// Fire Flower
|
|
{SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2}, // S_FIREFLOWER1
|
|
{SPR_FFWR, 1, 3, {NULL}, 0, 0, S_FIREFLOWER3}, // S_FIREFLOWER2
|
|
{SPR_FFWR, 2, 3, {NULL}, 0, 0, S_FIREFLOWER4}, // S_FIREFLOWER3
|
|
{SPR_FFWR, 3, 3, {NULL}, 0, 0, S_FIREFLOWER1}, // S_FIREFLOWER4
|
|
|
|
// Thrown Mario Fireball
|
|
{SPR_FBLL, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FIREBALL2}, // S_FIREBALL1
|
|
{SPR_FBLL, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FIREBALL3}, // S_FIREBALL2
|
|
{SPR_FBLL, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_FIREBALL4}, // S_FIREBALL3
|
|
{SPR_FBLL, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_FIREBALL1}, // S_FIREBALL4
|
|
{SPR_FBLL, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_FIREBALLEXP2}, // S_FIREBALLEXP1
|
|
{SPR_FBLL, FF_FULLBRIGHT|5, 3, {NULL}, 0, 0, S_FIREBALLEXP3}, // S_FIREBALLEXP2
|
|
{SPR_FBLL, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_NULL}, // S_FIREBALLEXP3
|
|
|
|
// Turtle Shell
|
|
{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHELL
|
|
|
|
// Puma (Mario fireball)
|
|
{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_START2}, // S_PUMA_START1
|
|
{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1, S_PUMA_UP1}, // S_PUMA_START2
|
|
{SPR_PUMA, FF_FULLBRIGHT , 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP2}, // S_PUMA_UP1
|
|
{SPR_PUMA, FF_FULLBRIGHT|1, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP3}, // S_PUMA_UP2
|
|
{SPR_PUMA, FF_FULLBRIGHT|2, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP1}, // S_PUMA_UP3
|
|
{SPR_PUMA, FF_FULLBRIGHT|3, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN2}, // S_PUMA_DOWN1
|
|
{SPR_PUMA, FF_FULLBRIGHT|4, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN3}, // S_PUMA_DOWN2
|
|
{SPR_PUMA, FF_FULLBRIGHT|5, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN1}, // S_PUMA_DOWN3
|
|
|
|
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS20|6, 4, {NULL}, 0, 0, S_PUMATRAIL2}, // S_PUMATRAIL1
|
|
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS40|6, 5, {A_SetScale}, FRACUNIT, 1, S_PUMATRAIL3}, // S_PUMATRAIL2
|
|
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS50|7, 4, {NULL}, 0, 0, S_PUMATRAIL4}, // S_PUMATRAIL3
|
|
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS60|8, 3, {NULL}, 0, 0, S_NULL}, // S_PUMATRAIL4
|
|
|
|
// Hammer
|
|
{SPR_HAMM, FF_ANIMATE, -1, {NULL}, 4, 3, S_NULL}, // S_HAMMER
|
|
|
|
// Koopa
|
|
{SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KOOPA1
|
|
{SPR_KOOP, 1, 24, {NULL}, 0, 0, S_KOOPA1}, // S_KOOPA2
|
|
|
|
{SPR_BFLM, 0, 3,{NULL}, 0, 0, S_KOOPAFLAME2}, // S_KOOPAFLAME1
|
|
{SPR_BFLM, 1, 3,{NULL}, 0, 0, S_KOOPAFLAME3}, // S_KOOPAFLAME2
|
|
{SPR_BFLM, 2, 3,{NULL}, 0, 0, S_KOOPAFLAME1}, // S_KOOPAFLAME3
|
|
|
|
// Axe
|
|
{SPR_MAXE, 0, 3, {NULL}, 0, 0, S_AXE2}, // S_AXE1
|
|
{SPR_MAXE, 1, 3, {NULL}, 0, 0, S_AXE3}, // S_AXE2
|
|
{SPR_MAXE, 2, 3, {NULL}, 0, 0, S_AXE1}, // S_AXE3
|
|
|
|
{SPR_MUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH1
|
|
{SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH2
|
|
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TOAD
|
|
|
|
// Nights Drone
|
|
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE2}, // S_NIGHTSDRONE1
|
|
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE1}, // S_NIGHTSDRONE2
|
|
|
|
// Sparkling point (RETURN TO THE GOAL, etc)
|
|
{SPR_IVSP, 0, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING2}, // S_NIGHTSDRONE_SPARKLING1
|
|
{SPR_IVSP, 2, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING3}, // S_NIGHTSDRONE_SPARKLING2
|
|
{SPR_IVSP, 4, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING4}, // S_NIGHTSDRONE_SPARKLING3
|
|
{SPR_IVSP, 6, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING5}, // S_NIGHTSDRONE_SPARKLING4
|
|
{SPR_IVSP, 8, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING6}, // S_NIGHTSDRONE_SPARKLING5
|
|
{SPR_IVSP, 10, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING7}, // S_NIGHTSDRONE_SPARKLING6
|
|
{SPR_IVSP, 12, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING8}, // S_NIGHTSDRONE_SPARKLING7
|
|
{SPR_IVSP, 14, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING9}, // S_NIGHTSDRONE_SPARKLING8
|
|
{SPR_IVSP, 16, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING10}, // S_NIGHTSDRONE_SPARKLING9
|
|
{SPR_IVSP, 18, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING11}, // S_NIGHTSDRONE_SPARKLING10
|
|
{SPR_IVSP, 20, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING12}, // S_NIGHTSDRONE_SPARKLING11
|
|
{SPR_IVSP, 22, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING13}, // S_NIGHTSDRONE_SPARKLING12
|
|
{SPR_IVSP, 24, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING14}, // S_NIGHTSDRONE_SPARKLING13
|
|
{SPR_IVSP, 26, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING15}, // S_NIGHTSDRONE_SPARKLING14
|
|
{SPR_IVSP, 28, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING16}, // S_NIGHTSDRONE_SPARKLING15
|
|
{SPR_IVSP, 30, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING1}, // S_NIGHTSDRONE_SPARKLING16
|
|
|
|
// NiGHTS GOAL banner (inside the sparkles!)
|
|
{SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSGOAL2}, // S_NIGHTSGOAL1
|
|
{SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSGOAL3}, // S_NIGHTSGOAL2
|
|
{SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSGOAL4}, // S_NIGHTSGOAL3
|
|
{SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSGOAL1}, // S_NIGHTSGOAL4
|
|
|
|
// Nights Sparkle
|
|
{SPR_NSPK, FF_FULLBRIGHT, 140, {NULL}, 0, 0, S_NIGHTSPARKLE2}, // S_NIGHTSPARKLE1
|
|
{SPR_NSPK, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_NIGHTSPARKLE3}, // S_NIGHTSPARKLE2
|
|
{SPR_NSPK, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_NIGHTSPARKLE4}, // S_NIGHTSPARKLE3
|
|
{SPR_NSPK, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPARKLE4
|
|
|
|
// Red Sparkle
|
|
{SPR_NSPK, FF_FULLBRIGHT|4, 140, {NULL}, 0, 0, S_NIGHTSPARKLESUPER2}, // S_NIGHTSPARKLESUPER1
|
|
{SPR_NSPK, FF_FULLBRIGHT|5, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER3}, // S_NIGHTSPARKLESUPER2
|
|
{SPR_NSPK, FF_FULLBRIGHT|6, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER4}, // S_NIGHTSPARKLESUPER3
|
|
{SPR_NSPK, FF_FULLBRIGHT|7, 7, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPARKLESUPER4
|
|
|
|
// Paraloop helper -- THIS IS WHAT DETERMINES THE TIMER NOW
|
|
{SPR_NULL, 0, 160, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLOOPHELPER
|
|
|
|
// NiGHTS bumper
|
|
{SPR_NBMP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER1
|
|
{SPR_NBMP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER2
|
|
{SPR_NBMP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER3
|
|
{SPR_NBMP, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER4
|
|
{SPR_NBMP, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER5
|
|
{SPR_NBMP, 5, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER6
|
|
{SPR_NBMP, 6, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER7
|
|
{SPR_NBMP, 7, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER8
|
|
{SPR_NBMP, 8, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER9
|
|
{SPR_NBMP, 9, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER10
|
|
{SPR_NBMP, 10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER11
|
|
{SPR_NBMP, 11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER12
|
|
|
|
{SPR_HOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP
|
|
{SPR_HOOP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASA
|
|
{SPR_HOOP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASB
|
|
|
|
{SPR_NSCR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10
|
|
{SPR_NSCR, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20
|
|
{SPR_NSCR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30
|
|
{SPR_NSCR, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40
|
|
{SPR_NSCR, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50
|
|
{SPR_NSCR, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60
|
|
{SPR_NSCR, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70
|
|
{SPR_NSCR, FF_FULLBRIGHT|7, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80
|
|
{SPR_NSCR, FF_FULLBRIGHT|8, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90
|
|
{SPR_NSCR, FF_FULLBRIGHT|9, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100
|
|
{SPR_NSCR, FF_FULLBRIGHT|10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|12, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|14, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|15, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|16, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|17, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|18, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90_2
|
|
{SPR_NSCR, FF_FULLBRIGHT|19, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100_2
|
|
|
|
// NiGHTS Paraloop Powerups
|
|
{SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSUPERLOOP
|
|
{SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSDRILLREFILL
|
|
{SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSHELPER
|
|
{SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSEXTRATIME
|
|
{SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLINKFREEZE
|
|
|
|
{SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGCAPSULE
|
|
|
|
// Orbiting Chaos Emeralds/Ideya for NiGHTS
|
|
{SPR_CEMG, FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM1}, // S_ORBITEM1
|
|
{SPR_CEMG, FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM2}, // S_ORBITEM2
|
|
{SPR_CEMG, FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM3}, // S_ORBITEM3
|
|
{SPR_CEMG, FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM4}, // S_ORBITEM4
|
|
{SPR_CEMG, FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM5}, // S_ORBITEM5
|
|
{SPR_CEMG, FF_FULLBRIGHT|5, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM6}, // S_ORBITEM6
|
|
{SPR_CEMG, FF_FULLBRIGHT|6, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM7}, // S_ORBITEM7
|
|
{SPR_CEMG, FF_FULLBRIGHT|7, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM8
|
|
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA1}, // S_ORBIDYA1
|
|
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA2}, // S_ORBIDYA2
|
|
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA3}, // S_ORBIDYA3
|
|
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA4}, // S_ORBIDYA4
|
|
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA5}, // S_ORBIDYA5
|
|
|
|
// Flicky helper for NiGHTS
|
|
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2}, // S_NIGHTOPIANHELPER1
|
|
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3}, // S_NIGHTOPIANHELPER2
|
|
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4}, // S_NIGHTOPIANHELPER3
|
|
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5}, // S_NIGHTOPIANHELPER4
|
|
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6}, // S_NIGHTOPIANHELPER5
|
|
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7}, // S_NIGHTOPIANHELPER6
|
|
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8}, // S_NIGHTOPIANHELPER7
|
|
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER9}, // S_NIGHTOPIANHELPER8
|
|
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9
|
|
|
|
// Nightopian
|
|
{SPR_NTPN, 0, 4, {A_Look}, 0, 0, S_PIAN0}, // S_PIAN0
|
|
{SPR_NTPN, 0, 4, {A_JetgThink}, 0, 0, S_PIAN2}, // S_PIAN1
|
|
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN3}, // S_PIAN2
|
|
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN4}, // S_PIAN3
|
|
{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4
|
|
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5
|
|
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6
|
|
{SPR_NTPN, 5|FF_ANIMATE, 4, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
|
|
|
|
// Shleep
|
|
{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
|
|
{SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP3}, // S_SHLEEP2
|
|
{SPR_SHLP, 2, 15, {NULL}, 0, 0, S_SHLEEP4}, // S_SHLEEP3
|
|
{SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP1}, // S_SHLEEP4
|
|
{SPR_SHLP, 3, 1, {A_Scream}, 0, 0, S_SHLEEPBOUNCE2}, // S_SHLEEPBOUNCE1
|
|
{SPR_SHLP, 3, 1, {A_ZThrust}, 9, 0, S_SHLEEPBOUNCE3}, // S_SHLEEPBOUNCE2
|
|
{SPR_SHLP, 3, 400, {A_SetObjectFlags}, MF_SLIDEME|MF_ENEMY|MF_BOUNCE|MF_NOCLIP|MF_NOCLIPHEIGHT, 0, S_NULL}, // S_SHLEEPBOUNCE3
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
{SPR_PENG, 0, 2, {A_Look}, 0, 0, S_PENGUINATOR_LOOK}, // S_PENGUINATOR_LOOK
|
|
{SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE2}, // S_PENGUINATOR_WADDLE1
|
|
{SPR_PENG, 1, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE3}, // S_PENGUINATOR_WADDLE2
|
|
{SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE4}, // S_PENGUINATOR_WADDLE3
|
|
{SPR_PENG, 2, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE1}, // S_PENGUINATOR_WADDLE4
|
|
{SPR_PENG, 0, 0, {A_FaceTarget}, 0, 0, S_PENGUINATOR_SLIDE2}, // S_PENGUINATOR_SLIDE1
|
|
{SPR_PENG, 3, 5, {A_BunnyHop}, 4, 10, S_PENGUINATOR_SLIDE3}, // S_PENGUINATOR_SLIDE2
|
|
{SPR_PENG, 4, 90, {A_PlayAttackSound}, 0, 0, S_PENGUINATOR_SLIDE4}, // S_PENGUINATOR_SLIDE3
|
|
{SPR_PENG, 3, 5, {A_Thrust}, 0, 1, S_PENGUINATOR_SLIDE5}, // S_PENGUINATOR_SLIDE4
|
|
{SPR_PENG, 0, 5, {A_FaceTarget}, 0, 0, S_PENGUINATOR_LOOK}, // S_PENGUINATOR_SLIDE5
|
|
|
|
{SPR_POPH, 0, 2, {A_Look}, (2048<<16)|1, 0, S_POPHAT_LOOK}, // S_POPHAT_LOOK
|
|
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1
|
|
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2
|
|
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT3
|
|
|
|
{SPR_HIVE, 0, 5, {A_Look}, 1, 1, S_HIVEELEMENTAL_LOOK}, // S_HIVEELEMENTAL_LOOK
|
|
{SPR_HIVE, 0, 14, {A_PlaySound}, sfx_s3k76, 1, S_HIVEELEMENTAL_PREPARE2}, // S_HIVEELEMENTAL_PREPARE1
|
|
{SPR_HIVE, 0, 6, {A_PlaySound}, sfx_s3k8c, 1, S_HIVEELEMENTAL_SHOOT1}, // S_HIVEELEMENTAL_PREPARE2
|
|
{SPR_HIVE, 1, 4, {A_WhoCaresIfYourSonIsABee}, (MT_BUMBLEBORE<<16)|4, (1<<16)|32, S_HIVEELEMENTAL_SHOOT2}, // S_HIVEELEMENTAL_SHOOT1
|
|
{SPR_HIVE, 2, 2, {NULL}, 0, 0, S_HIVEELEMENTAL_DORMANT}, // S_HIVEELEMENTAL_SHOOT2
|
|
{SPR_HIVE, 0, 5, {A_ParentTriesToSleep}, S_HIVEELEMENTAL_PREPARE1, 0, S_HIVEELEMENTAL_DORMANT}, // S_HIVEELEMENTAL_DORMANT
|
|
{SPR_HIVE, 3, 35, {A_Pain}, 0, 0, S_HIVEELEMENTAL_LOOK}, // S_HIVEELEMENTAL_PAIN
|
|
{SPR_HIVE, 3, 2, {A_BossScream}, 1, MT_SONIC3KBOSSEXPLODE, S_HIVEELEMENTAL_DIE2}, // S_HIVEELEMENTAL_DIE1
|
|
{SPR_NULL, 0, 2, {A_BossScream}, 1, MT_SONIC3KBOSSEXPLODE, S_HIVEELEMENTAL_DIE3}, // S_HIVEELEMENTAL_DIE2
|
|
{SPR_NULL, 0, 0, {A_Repeat}, 7, S_HIVEELEMENTAL_DIE1, S_XPLD_FLICKY}, // S_HIVEELEMENTAL_DIE3
|
|
|
|
{SPR_BUMB, 1, 10, {NULL}, 0, 0, S_BUMBLEBORE_LOOK1}, // S_BUMBLEBORE_SPAWN
|
|
{SPR_BUMB, 0, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK2}, // S_BUMBLEBORE_LOOK1
|
|
{SPR_BUMB, 1, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK1}, // S_BUMBLEBORE_LOOK2
|
|
{SPR_BUMB, 0, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY2}, // S_BUMBLEBORE_FLY1
|
|
{SPR_BUMB, 1, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY1}, // S_BUMBLEBORE_FLY2
|
|
{SPR_BUMB, 2|FF_FULLBRIGHT, 12, {A_ZThrust}, 4, (1<<16)|1, S_BUMBLEBORE_FALL1}, // S_BUMBLEBORE_RAISE
|
|
{SPR_BUMB, 2|FF_FULLBRIGHT, 0, {A_ZThrust}, -8, (1<<16)|1, S_BUMBLEBORE_FALL2}, // S_BUMBLEBORE_FALL1
|
|
{SPR_BUMB, 2|FF_FULLBRIGHT, 300, {NULL}, 0, 0, S_BUMBLEBORE_DIE}, // S_BUMBLEBORE_FALL2
|
|
{SPR_BUMB, 4, 3, {A_MultiShotDist}, (MT_DUST<<16)|6, -40, S_BUMBLEBORE_STUCK2}, // S_BUMBLEBORE_STUCK1
|
|
{SPR_BUMB, 5, 120, {NULL}, 0, 0, S_BUMBLEBORE_DIE}, // S_BUMBLEBORE_STUCK2
|
|
{SPR_BUMB, 5, 0, {A_CryingToMomma}, 0, 0, S_XPLD1}, // S_BUMBLEBORE_DIE
|
|
|
|
{SPR_BBUZ, 0, 2, {NULL}, 0, 0, S_BBUZZFLY2}, // S_BBUZZFLY1
|
|
{SPR_BBUZ, 1, 2, {NULL}, 0, 0, S_BBUZZFLY1}, // S_BBUZZFLY2
|
|
|
|
{SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1}, // S_SMASHSPIKE_FLOAT
|
|
{SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2}, // S_SMASHSPIKE_EASE1
|
|
{SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE1
|
|
{SPR_FMCE, 0, 2, {A_ZThrust}, -6, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL
|
|
{SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2}, // S_SMASHSPIKE_STOMP1
|
|
{SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1}, // S_SMASHSPIKE_STOMP2
|
|
{SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE1
|
|
{SPR_FMCE, 0, 2, {A_ZThrust}, 6, (1<<16)|1, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE2
|
|
|
|
{SPR_CACO, 0, 5, {A_Look}, (1100<<16)|1, 0, S_CACO_LOOK}, // S_CACO_LOOK
|
|
{SPR_CACO, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|7, -48, S_CACO_WAKE2}, // S_CACO_WAKE1
|
|
{SPR_CACO, 1, 10, {A_ZThrust}, 4, (1<<16)|1, S_CACO_WAKE3}, // S_CACO_WAKE2
|
|
{SPR_CACO, 2, 8, {A_ZThrust}, 2, (1<<16)|1, S_CACO_WAKE4}, // S_CACO_WAKE3
|
|
{SPR_CACO, 2, 4, {A_ZThrust}, 0, (1<<16)|1, S_CACO_ROAR}, // S_CACO_WAKE4
|
|
{SPR_CACO, 2, 10, {A_PlayActiveSound}, 0, 0, S_CACO_CHASE}, // S_CACO_ROAR
|
|
{SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT}, // S_CACO_CHASE
|
|
{SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_CHASE_REPEAT
|
|
{SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_RANDOM
|
|
{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND
|
|
{SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2}, // S_CACO_PREPARE1
|
|
{SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3}, // S_CACO_PREPARE2
|
|
{SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND}, // S_CACO_PREPARE3
|
|
{SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_PlaySound}, sfx_s3k4e, 1, S_CACO_SHOOT1}, // S_CACO_SHOOT_SOUND
|
|
{SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_CACOFIRE_EXPLODE1, S_CACO_SHOOT2}, // S_CACO_SHOOT1
|
|
{SPR_CACO, 4|FF_FULLBRIGHT, 6, {A_FireShot}, MT_CACOFIRE, -24, S_CACO_CLOSE}, // S_CACO_SHOOT2
|
|
{SPR_CACO, 3, 15, {NULL}, 0, 0, S_CACO_CHASE}, // S_CACO_CLOSE
|
|
{SPR_CACO, 10, 0, {A_SetObjectFlags}, MF_NOBLOCKMAP, 0, S_CACO_DIE_GIB1}, // S_CACO_DIE_FLAGS
|
|
{SPR_CACO, 10, 0, {A_NapalmScatter}, (7<<16)|MT_CACOSHARD, (30<<16)|20, S_CACO_DIE_GIB2}, // S_CACO_DIE_GIB1
|
|
{SPR_CACO, 10, 0, {A_NapalmScatter}, (10<<16)|MT_CACOSHARD, (24<<16)|32, S_CACO_DIE_SCREAM}, // S_CACO_DIE_GIB2
|
|
{SPR_CACO, 10, 0, {A_Scream}, 0, 0, S_CACO_DIE_SHATTER}, // S_CACO_DIE_SCREAM
|
|
{SPR_CACO, 10, 0, {A_PlaySound}, sfx_pumpkn, 1, S_CACO_DIE_FALL}, // S_CACO_DIE_SHATTER
|
|
{SPR_CACO, 10, 250, {A_FlickySpawn}, (1<<16), 0, S_NULL}, // S_CACO_DIE_FALL
|
|
|
|
{SPR_CACO, 6, 0, {A_RandomState}, S_CACOSHARD1_1, S_CACOSHARD2_1, S_NULL}, // S_CACOSHARD_RANDOMIZE
|
|
{SPR_CACO, 6, 3, {NULL}, 0, 0, S_CACOSHARD1_2}, // S_CACOSHARD1_1
|
|
{SPR_CACO, 7, 3, {NULL}, 0, 0, S_CACOSHARD1_1}, // S_CACOSHARD1_2
|
|
{SPR_CACO, 8, 3, {NULL}, 0, 0, S_CACOSHARD2_2}, // S_CACOSHARD2_1
|
|
{SPR_CACO, 9, 3, {NULL}, 0, 0, S_CACOSHARD2_1}, // S_CACOSHARD2_2
|
|
{SPR_BAL2, FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE2}, // S_CACOFIRE1
|
|
{SPR_BAL2, 1|FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE3}, // S_CACOFIRE2
|
|
{SPR_BAL2, FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CACOFIRE1}, // S_CACOFIRE3
|
|
{SPR_BAL2, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE2}, // S_CACOFIRE_EXPLODE1
|
|
{SPR_BAL2, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE3}, // S_CACOFIRE_EXPLODE2
|
|
{SPR_BAL2, 4|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE4}, // S_CACOFIRE_EXPLODE3
|
|
{SPR_BAL2, 5|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_CACOFIRE_EXPLODE4
|
|
|
|
{SPR_SBOB, 1, 10, {A_ZThrust}, -2, (1<<16)|1, S_SPINBOBERT_MOVE_UP}, // S_SPINBOBERT_MOVE_FLIPUP
|
|
{SPR_SBOB, 0, 45, {A_ZThrust}, 4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPDOWN}, // S_SPINBOBERT_MOVE_UP
|
|
{SPR_SBOB, 1, 10, {A_ZThrust}, 2, (1<<16)|1, S_SPINBOBERT_MOVE_DOWN}, // S_SPINBOBERT_MOVE_FLIPDOWN
|
|
{SPR_SBOB, 2, 45, {A_ZThrust}, -4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPUP}, // S_SPINBOBERT_MOVE_DOWN
|
|
{SPR_SBSK, FF_FULLBRIGHT, 1, {A_RotateSpikeBall}, 0, 0, S_SPINBOBERT_FIRE_GHOST}, // S_SPINBOBERT_FIRE_MOVE
|
|
{SPR_SBSK, FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_SPINBOBERT_FIRE_TRAIL1, S_SPINBOBERT_FIRE_MOVE}, // S_SPINBOBERT_FIRE_GHOST
|
|
{SPR_SBFL, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL2}, // S_SPINBOBERT_FIRE_TRAIL1
|
|
{SPR_SBFL, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL3}, // S_SPINBOBERT_FIRE_TRAIL2
|
|
{SPR_SBFL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_SPINBOBERT_FIRE_TRAIL3
|
|
|
|
{SPR_HBAT, 0, 5, {A_Look}, (900<<16)|1, 0, S_HANGSTER_LOOK}, // S_HANGSTER_LOOK
|
|
{SPR_HBAT, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|10, -34, S_HANGSTER_SWOOP2}, // S_HANGSTER_SWOOP1
|
|
{SPR_HBAT, 1, 2, {A_ZThrust}, -8, (1<<16)|1, S_HANGSTER_SWOOP2}, // S_HANGSTER_SWOOP2
|
|
{SPR_HBAT, 1, 6, {A_ZThrust}, -5, (1<<16), S_HANGSTER_ARC2}, // S_HANGSTER_ARC1
|
|
{SPR_HBAT, 1, 5, {A_ZThrust}, -2, (1<<16), S_HANGSTER_ARC3}, // S_HANGSTER_ARC2
|
|
{SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_FLY1}, // S_HANGSTER_ARC3
|
|
{SPR_HBAT, 1, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY2}, // S_HANGSTER_FLY1
|
|
{SPR_HBAT, 2, 1, {A_PlaySound}, sfx_s3k52, 1, S_HANGSTER_FLY3}, // S_HANGSTER_FLY2
|
|
{SPR_HBAT, 3, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY4}, // S_HANGSTER_FLY3
|
|
{SPR_HBAT, 2, 1, {A_Thrust}, 6, 1, S_HANGSTER_FLYREPEAT}, // S_HANGSTER_FLY4
|
|
{SPR_HBAT, 2, 0, {A_Repeat}, 12, S_HANGSTER_FLY1, S_HANGSTER_ARCUP1}, // S_HANGSTER_FLYREPEAT
|
|
{SPR_HBAT, 1, 5, {A_ZThrust}, 2, (1<<16), S_HANGSTER_ARCUP2}, // S_HANGSTER_ARCUP1
|
|
{SPR_HBAT, 1, 6, {A_ZThrust}, 5, (1<<16), S_HANGSTER_ARCUP3}, // S_HANGSTER_ARCUP2
|
|
{SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_RETURN1}, // S_HANGSTER_ARCUP3
|
|
{SPR_HBAT, 1, 1, {A_ZThrust}, 8, (1<<16), S_HANGSTER_RETURN2}, // S_HANGSTER_RETURN1
|
|
{SPR_HBAT, 3, 1, {NULL}, 0, 0, S_HANGSTER_RETURN1}, // S_HANGSTER_RETURN2
|
|
{SPR_HBAT, 0, 15, {NULL}, 0, 0, S_HANGSTER_LOOK}, // S_HANGSTER_RETURN3
|
|
|
|
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_CRUMBLE2}, // S_CRUMBLE1
|
|
{SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL}, // S_CRUMBLE2
|
|
|
|
// Spark
|
|
{SPR_SPRK, FF_TRANS40 , 1, {NULL}, 0, 0, S_SPRK2}, // S_SPRK1
|
|
{SPR_SPRK, FF_TRANS50|1, 1, {NULL}, 0, 0, S_SPRK3}, // S_SPRK2
|
|
{SPR_SPRK, FF_TRANS50|2, 1, {NULL}, 0, 0, S_SPRK4}, // S_SPRK3
|
|
{SPR_SPRK, FF_TRANS50|3, 1, {NULL}, 0, 0, S_SPRK5}, // S_SPRK4
|
|
{SPR_SPRK, FF_TRANS60 , 1, {NULL}, 0, 0, S_SPRK6}, // S_SPRK5
|
|
{SPR_SPRK, FF_TRANS60|1, 1, {NULL}, 0, 0, S_SPRK7}, // S_SPRK6
|
|
{SPR_SPRK, FF_TRANS60|2, 1, {NULL}, 0, 0, S_SPRK8}, // S_SPRK7
|
|
{SPR_SPRK, FF_TRANS70|3, 1, {NULL}, 0, 0, S_SPRK9}, // S_SPRK8
|
|
{SPR_SPRK, FF_TRANS70 , 1, {NULL}, 0, 0, S_SPRK10}, // S_SPRK9
|
|
{SPR_SPRK, FF_TRANS70|1, 1, {NULL}, 0, 0, S_SPRK11}, // S_SPRK10
|
|
{SPR_SPRK, FF_TRANS80|2, 1, {NULL}, 0, 0, S_SPRK12}, // S_SPRK11
|
|
{SPR_SPRK, FF_TRANS80|3, 1, {NULL}, 0, 0, S_SPRK13}, // S_SPRK12
|
|
{SPR_SPRK, FF_TRANS80 , 1, {NULL}, 0, 0, S_SPRK14}, // S_SPRK13
|
|
{SPR_SPRK, FF_TRANS90|1, 1, {NULL}, 0, 0, S_SPRK15}, // S_SPRK14
|
|
{SPR_SPRK, FF_TRANS90|2, 1, {NULL}, 0, 0, S_SPRK16}, // S_SPRK15
|
|
{SPR_SPRK, FF_TRANS90|3, 1, {NULL}, 0, 0, S_NULL}, // S_SPRK16
|
|
|
|
// Robot Explosion
|
|
{SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY
|
|
{SPR_BOM1, 0, 2, {A_Scream}, 0, 0, S_XPLD2}, // S_XPLD1
|
|
{SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3}, // S_XPLD2
|
|
{SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4}, // S_XPLD3
|
|
{SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5}, // S_XPLD4
|
|
{SPR_BOM1, 4, 4, {NULL}, 0, 0, S_XPLD6}, // S_XPLD5
|
|
{SPR_BOM1, 5, 4, {NULL}, 0, 0, S_NULL}, // S_XPLD6
|
|
|
|
{SPR_BOM1, FF_ANIMATE, 21, {NULL}, 5, 4, S_INVISIBLE}, // S_XPLD_EGGTRAP
|
|
|
|
// Underwater Explosion
|
|
{SPR_BOM4, 0, 3, {A_Scream}, 0, 0, S_WPLD2}, // S_WPLD1
|
|
{SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3}, // S_WPLD2
|
|
{SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4}, // S_WPLD3
|
|
{SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5}, // S_WPLD4
|
|
{SPR_BOM4, 4, 3, {NULL}, 0, 0, S_WPLD6}, // S_WPLD5
|
|
{SPR_BOM4, 5, 3, {NULL}, 0, 0, S_NULL}, // S_WPLD6
|
|
|
|
{SPR_DUST, FF_TRANS40, 4, {NULL}, 0, 0, S_DUST2}, // S_DUST1
|
|
{SPR_DUST, 1|FF_TRANS50, 5, {NULL}, 0, 0, S_DUST3}, // S_DUST2
|
|
{SPR_DUST, 2|FF_TRANS60, 3, {NULL}, 0, 0, S_DUST4}, // S_DUST3
|
|
{SPR_DUST, 3|FF_TRANS70, 2, {NULL}, 0, 0, S_NULL}, // S_DUST4
|
|
|
|
{SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN}, // S_ROCKSPAWN
|
|
|
|
{SPR_ROIA, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEA
|
|
{SPR_ROIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEB
|
|
{SPR_ROIC, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEC
|
|
{SPR_ROID, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLED
|
|
{SPR_ROIE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEE
|
|
{SPR_ROIF, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEF
|
|
{SPR_ROIG, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEG
|
|
{SPR_ROIH, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEH
|
|
{SPR_ROII, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEI
|
|
{SPR_ROIJ, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEJ
|
|
{SPR_ROIK, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEK
|
|
{SPR_ROIL, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEL
|
|
{SPR_ROIM, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEM
|
|
{SPR_ROIN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEN
|
|
{SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEO
|
|
{SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEP
|
|
|
|
#ifdef SEENAMES
|
|
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
|
|
#endif
|
|
};
|
|
|
|
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|
{
|
|
{ // MT_NULL
|
|
-1, // doomednum
|
|
S_NULL, // spawnstate
|
|
0, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
0, // radius
|
|
0, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_UNKNOWN
|
|
-1, // doomednum
|
|
S_UNKNOWN, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THOK
|
|
-1, // doomednum
|
|
S_THOK, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
32*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PLAYER
|
|
-1, // doomednum
|
|
S_PLAY_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_PLAY_WALK, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_thok, // attacksound
|
|
S_PLAY_PAIN, // painstate
|
|
MT_THOK, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_PLAY_ROLL, // missilestate
|
|
S_PLAY_DEAD, // deathstate
|
|
S_PLAY_DRWN, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
MT_THOK, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE, // flags
|
|
MT_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TAILSOVERLAY
|
|
-1, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
2, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLUECRAWLA
|
|
100, // doomednum
|
|
S_POSS_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_POSS_RUN1, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
3, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_REDCRAWLA
|
|
101, // doomednum
|
|
S_SPOS_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_SPOS_RUN1, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
170, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
3, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GFZFISH
|
|
102, // doomednum
|
|
S_FISH2, // spawnstate
|
|
1, // spawnhealth
|
|
S_FISH1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_FISH3, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_FISH4, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
28*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GOLDBUZZ
|
|
103, // doomednum
|
|
S_BUZZLOOK1, // spawnstate
|
|
1, // spawnhealth
|
|
S_BUZZFLY1, // seestate
|
|
sfx_None, // seesound
|
|
2, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
3072, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
4*FRACUNIT, // speed
|
|
28*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_REDBUZZ
|
|
104, // doomednum
|
|
S_RBUZZLOOK1, // spawnstate
|
|
1, // spawnhealth
|
|
S_RBUZZFLY1, // seestate
|
|
sfx_None, // seesound
|
|
2, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
3072, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
8*FRACUNIT, // speed
|
|
28*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_JETTBOMBER
|
|
105, // doomednum
|
|
S_JETBLOOK1, // spawnstate
|
|
1, // spawnhealth
|
|
S_JETBZOOM1, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_s3k51, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1*FRACUNIT, // speed
|
|
20*FRACUNIT, // radius
|
|
50*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
(statenum_t)MT_MINE// raisestate
|
|
},
|
|
|
|
{ // MT_JETTGUNNER
|
|
106, // doomednum
|
|
S_JETGLOOK1, // spawnstate
|
|
1, // spawnhealth
|
|
S_JETGZOOM1, // seestate
|
|
sfx_None, // seesound
|
|
5, // reactiontime
|
|
sfx_s3k4d, // attacksound
|
|
S_NULL, // painstate
|
|
3072, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_JETGSHOOT1, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1*FRACUNIT, // speed
|
|
20*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
(statenum_t)MT_JETTBULLET// raisestate
|
|
},
|
|
|
|
{ // MT_CRAWLACOMMANDER
|
|
107, // doomednum
|
|
S_CCOMMAND1, // spawnstate
|
|
2, // spawnhealth
|
|
S_CCOMMAND3, // seestate
|
|
sfx_None, // seesound
|
|
2*TICRATE, // reactiontime
|
|
sfx_s3k60, // attacksound
|
|
S_CCOMMAND3, // painstate
|
|
200, // painchance
|
|
sfx_dmpain, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
3, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_s3k5d, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_DETON
|
|
108, // doomednum
|
|
S_DETON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_DETON2, // seestate
|
|
sfx_None, // seesound
|
|
1, // reactiontime
|
|
sfx_deton, // attacksound
|
|
S_NULL, // painstate
|
|
3072, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1*FRACUNIT, // speed
|
|
20*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SHOOTABLE|MF_NOGRAVITY|MF_MISSILE, // flags
|
|
(statenum_t)ANG15// raisestate: largest angle to turn in one tic (here, 15 degrees)
|
|
},
|
|
|
|
{ // MT_SKIM
|
|
109, // doomednum
|
|
S_SKIM1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_s3k51, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_SKIM3, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_NOGRAVITY|MF_SHOOTABLE, // flags
|
|
(statenum_t)MT_MINE// raisestate
|
|
},
|
|
|
|
{ // MT_TURRET
|
|
110, // doomednum
|
|
S_TURRET, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_trfire, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_fizzle, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_TURRETSHOCK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
MT_TURRETLASER, // mass
|
|
1, // damage
|
|
sfx_trpowr, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POPUPTURRET
|
|
111, // doomednum
|
|
S_TURRETLOOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_TURRETSEE, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_trfire, // attacksound
|
|
S_NULL, // painstate
|
|
1024, // painchance
|
|
sfx_s3k64, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
12*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
(statenum_t)MT_JETTBULLET// raisestate
|
|
},
|
|
|
|
{ // MT_SPINCUSHION
|
|
112, // doomednum
|
|
S_SPINCUSHION_LOOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_SPINCUSHION_CHASE1, // seestate
|
|
sfx_None, // seesound
|
|
3*TICRATE, // reactiontime
|
|
sfx_s3kd8s, // attacksound
|
|
S_NULL, // painstate
|
|
5*TICRATE, // painchance
|
|
sfx_shrpsp, // painsound
|
|
S_SPINCUSHION_STOP1, // meleestate
|
|
S_SPINCUSHION_AIM1, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_SPINCUSHION_STOP3, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
2, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_SPIKE, // mass
|
|
0, // damage
|
|
sfx_s3kaa, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CRUSHSTACEAN
|
|
126, // doomednum
|
|
S_CRUSHSTACEAN_ROAM1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_s3k6b, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_CRUSHSTACEAN_PUNCH1, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
8, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CRUSHCLAW
|
|
-1, // doomednum
|
|
S_CRUSHCLAW_AIM, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
16, // reactiontime
|
|
sfx_s3k6b, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_CRUSHCLAW_OUT,// missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
22*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
(sfx_s3k49<<8), // mass
|
|
0, // damage
|
|
sfx_s3kd2l, // activesound
|
|
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
MT_CRUSHCHAIN // raisestate
|
|
},
|
|
|
|
{ // MT_CRUSHCHAIN
|
|
-1, // doomednum
|
|
S_CRUSHCHAIN, // spawnstate
|
|
0, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
0, // radius
|
|
0, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_JETJAW
|
|
113, // doomednum
|
|
S_JETJAW_ROAM1, // spawnstate
|
|
1, // spawnhealth
|
|
S_JETJAW_CHOMP1,// seestate
|
|
sfx_None, // seesound
|
|
4*TICRATE, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
8, // speed
|
|
12*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_FLOAT|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SNAILER
|
|
114, // doomednum
|
|
S_SNAILER1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
2, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_VULTURE
|
|
115, // doomednum
|
|
S_VULTURE_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_VULTURE_VTOL1,// seestate
|
|
sfx_None, // seesound
|
|
2, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
S_NULL, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_VULTURE_ZOOM1,// missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
3, // speed
|
|
12*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
TICRATE, // mass
|
|
0, // damage
|
|
sfx_jet, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POINTY
|
|
116, // doomednum
|
|
S_POINTY1, // spawnstate
|
|
1, // spawnhealth
|
|
S_POINTY1, // seestate
|
|
sfx_None, // seesound
|
|
6, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
4, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
5*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
MT_POINTYBALL, // mass
|
|
128, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POINTYBALL
|
|
-1, // doomednum
|
|
S_POINTYBALL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
4*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_SPIKE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROBOHOOD
|
|
117, // doomednum
|
|
S_ROBOHOOD_LOOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_ROBOHOOD_STAND, // seestate
|
|
sfx_None, // seesound
|
|
TICRATE, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_ROBOHOOD_JUMP3, // meleestate
|
|
S_ROBOHOOD_FIRE1, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
3, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_s3k4a, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_ROBOHOOD_JUMP1 // raisestate
|
|
},
|
|
|
|
{ // MT_FACESTABBER
|
|
118, // doomednum
|
|
S_FACESTABBER_STND1, // spawnstate
|
|
2, // spawnhealth
|
|
S_FACESTABBER_STND1, // seestate
|
|
sfx_None, // seesound
|
|
70, // reactiontime
|
|
sfx_zoom, // attacksound
|
|
S_FACESTABBER_PAIN, // painstate
|
|
0, // painchance
|
|
sfx_dmpain, // painsound
|
|
S_FACESTABBER_CHARGE1, // meleestate
|
|
S_FACESTABBER_CHARGE1, // missilestate
|
|
S_FACESTABBER_DIE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
3, // speed
|
|
32*FRACUNIT, // radius
|
|
72*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_s3kc5s, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SLIDEME, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FACESTABBERSPEAR
|
|
-1, // doomednum
|
|
S_FACESTABBERSPEAR, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
35, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
72*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_SPIKE, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGGUARD
|
|
119, // doomednum
|
|
S_EGGGUARD_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_EGGGUARD_WALK1,// seestate
|
|
sfx_None, // seesound
|
|
35, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_EGGGUARD_MAD1, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_EGGGUARD_RUN1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
6, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGSHIELD
|
|
-1, // doomednum
|
|
S_EGGSHIELD, // spawnstate
|
|
1, // spawnhealth
|
|
S_EGGSHIELD, // seestate
|
|
sfx_None, // seesound
|
|
35, // reactiontime
|
|
sfx_s3k7b, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_s3k7b, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_EGGSHIELDBREAK,// deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_wbreak, // deathsound
|
|
3, // speed
|
|
24*FRACUNIT, // radius
|
|
128*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GSNAPPER
|
|
120, // doomednum
|
|
S_GSNAPPER_STND,// spawnstate
|
|
1, // spawnhealth
|
|
S_GSNAPPER1, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
3, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MINUS
|
|
121, // doomednum
|
|
S_MINUS_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_MINUS_DIGGING,// seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_s3k82, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_MINUS_DOWNWARD1,// meleestate
|
|
S_MINUS_POPUP, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
12, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_mindig, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_MINUS_UPWARD1 // raisestate
|
|
},
|
|
|
|
{ // MT_SPRINGSHELL
|
|
122, // doomednum
|
|
S_SSHELL_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_SSHELL_RUN1, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
6, // speed
|
|
24*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
15*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_SSHELL_SPRING1// raisestate
|
|
},
|
|
|
|
{ // MT_YELLOWSHELL
|
|
125, // doomednum
|
|
S_YSHELL_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_YSHELL_RUN1, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
6, // speed
|
|
24*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
20*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_YSHELL_SPRING1// raisestate
|
|
},
|
|
|
|
{ // MT_UNIDUS
|
|
123, // doomednum
|
|
S_UNIDUS_STND, // spawnstate
|
|
1, // spawnhealth
|
|
S_UNIDUS_RUN, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_UNIBALL, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
2, // speed
|
|
18*FRACUNIT, // radius
|
|
36*FRACUNIT, // height
|
|
0, // display offset
|
|
4*FRACUNIT, // mass
|
|
5, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_UNIBALL
|
|
-1, // doomednum
|
|
S_UNIDUS_BALL, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
1, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
20*FRACUNIT, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
13*FRACUNIT, // radius
|
|
26*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_SPIKE, // mass
|
|
8*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BOSSEXPLODE
|
|
-1, // doomednum
|
|
S_BOSSEXPLODE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SONIC3KBOSSEXPLODE
|
|
-1, // doomednum
|
|
S_SONIC3KBOSSEXPLOSION1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BOSSFLYPOINT
|
|
290, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
2*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGTRAP
|
|
291, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_pop, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_INVISIBLE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BOSS3WAYPOINT
|
|
292, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
2*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BOSS9GATHERPOINT
|
|
293, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
2*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE
|
|
200, // doomednum
|
|
S_EGGMOBILE_STND, // spawnstate
|
|
8, // spawnhealth
|
|
S_EGGMOBILE_STND, // seestate
|
|
sfx_None, // seesound
|
|
45, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_EGGMOBILE_PAIN, // painstate
|
|
MT_THOK, // painchance
|
|
sfx_dmpain, // painsound
|
|
S_EGGMOBILE_LATK1, // meleestate
|
|
S_EGGMOBILE_RATK1, // missilestate
|
|
S_EGGMOBILE_DIE1, // deathstate
|
|
S_EGGMOBILE_FLEE1, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
4, // speed
|
|
24*FRACUNIT, // radius
|
|
76*FRACUNIT, // height
|
|
0, // display offset
|
|
sfx_None, // mass
|
|
3, // damage
|
|
sfx_telept, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_BOSS, // flags
|
|
S_EGGMOBILE_PANIC1 // raisestate
|
|
},
|
|
|
|
{ // MT_JETFUME1
|
|
-1, // doomednum
|
|
S_JETFUME1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE_BALL
|
|
-1, // doomednum
|
|
S_EGGMOBILE_BALL,// spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_cannon, // seesound
|
|
1, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
40*FRACUNIT, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
4*FRACUNIT, // speed
|
|
13*FRACUNIT, // radius
|
|
26*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
8*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE_TARGET
|
|
-1, // doomednum
|
|
S_EGGMOBILE_TARGET, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
0, // radius
|
|
0, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE_FIRE
|
|
-1, // doomednum
|
|
S_SPINFIRE1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE2
|
|
201, // doomednum
|
|
S_EGGMOBILE2_STND, // spawnstate
|
|
8, // spawnhealth
|
|
S_NULL, // seestate
|
|
0, // seesound
|
|
-666, // reactiontime
|
|
sfx_gspray, // attacksound
|
|
S_EGGMOBILE2_PAIN, // painstate
|
|
MT_GOOP, // painchance
|
|
sfx_dmpain, // painsound
|
|
S_EGGMOBILE2_PAIN2, // meleestate
|
|
(statenum_t)MT_EGGMOBILE2_POGO, // missilestate
|
|
S_EGGMOBILE2_DIE1, // deathstate
|
|
S_EGGMOBILE2_FLEE1,// xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
2*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
76*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
3, // damage
|
|
sfx_pogo, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS, // flags
|
|
S_EGGMOBILE2_POGO1 // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE2_POGO
|
|
-1, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
15*FRACUNIT, // radius
|
|
28*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_spring, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
|
|
S_EGGMOBILE2_POGO5 // raisestate
|
|
},
|
|
|
|
{ // MT_BOSSTANK1
|
|
-1, // doomednum
|
|
S_BOSSTANK1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BOSSTANK2
|
|
-1, // doomednum
|
|
S_BOSSTANK2, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BOSSSPIGOT
|
|
-1, // doomednum
|
|
S_BOSSSPIGOT, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GOOP
|
|
-1, // doomednum
|
|
S_GOOP1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_ghit, // painsound
|
|
S_GOOP3, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_WATER, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GOOPTRAIL
|
|
-1, // doomednum
|
|
S_GOOPTRAIL, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
3, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE3
|
|
202, // doomednum
|
|
S_EGGMOBILE3_STND, // spawnstate
|
|
8, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_EGGMOBILE3_PAIN, // painstate
|
|
MT_PROPELLER, // painchance
|
|
sfx_dmpain, // painsound
|
|
S_NULL, // meleestate
|
|
S_EGGMOBILE3_ATK1, // missilestate
|
|
S_EGGMOBILE3_DIE1, // deathstate
|
|
S_EGGMOBILE3_FLEE1, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
8*FRACUNIT, // speed
|
|
32*FRACUNIT, // radius
|
|
116*FRACUNIT, // height
|
|
0, // display offset
|
|
MT_FAKEMOBILE, // mass
|
|
3, // damage
|
|
sfx_telept, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
|
|
S_EGGMOBILE3_LAUGH20 // raisestate
|
|
},
|
|
|
|
{ // MT_PROPELLER
|
|
-1, // doomednum
|
|
S_PROPELLER1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FAKEMOBILE
|
|
-1, // doomednum
|
|
S_FAKEMOBILE_INIT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_PROPELLER, // painchance
|
|
sfx_s3k7b, // painsound
|
|
S_NULL, // meleestate
|
|
S_FAKEMOBILE_ATK1, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
8*FRACUNIT, // speed
|
|
32*FRACUNIT, // radius
|
|
116*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE4
|
|
203, // doomednum
|
|
S_EGGMOBILE4_STND, // spawnstate
|
|
8, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_EGGMOBILE4_PAIN, // painstate
|
|
0, // painchance
|
|
sfx_dmpain, // painsound
|
|
S_EGGMOBILE4_LATK1,// meleestate
|
|
S_EGGMOBILE4_RATK1,// missilestate
|
|
S_EGGMOBILE4_DIE1, // deathstate
|
|
S_EGGMOBILE4_FLEE1,// xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
0, // speed
|
|
24*FRACUNIT, // radius
|
|
76*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
|
|
S_EGGMOBILE4_RAISE1// raisestate
|
|
},
|
|
|
|
{ // MT_EGGMOBILE4_MACE
|
|
-1, // doomednum
|
|
S_EGGMOBILE4_MACE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOSSEXPLODE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
48*FRACUNIT, // speed
|
|
34*FRACUNIT, // radius
|
|
68*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_SPIKE, // mass
|
|
1, // damage
|
|
sfx_mswing, // activesound
|
|
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_JETFLAME
|
|
-1, // doomednum
|
|
S_JETFLAME1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
20*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_PAIN|MF_FIRE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLACKEGGMAN
|
|
206, // doomednum
|
|
S_BLACKEGG_STND, // spawnstate
|
|
8, // spawnhealth
|
|
S_BLACKEGG_WALK1, // seestate
|
|
sfx_None, // seesound
|
|
8*TICRATE, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_BLACKEGG_PAIN1, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_BLACKEGG_HITFACE1, // meleestate
|
|
S_BLACKEGG_MISSILE1, // missilestate
|
|
S_BLACKEGG_DIE1, // deathstate
|
|
S_BLACKEGG_GOOP, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
48*FRACUNIT, // radius
|
|
160*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_BOSS,// flags
|
|
S_BLACKEGG_JUMP1 // raisestate
|
|
},
|
|
|
|
{ // MT_BLACKEGGMAN_HELPER
|
|
-1, // doomednum
|
|
S_BLACKEGG_HELPER, // spawnstate
|
|
8, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
48*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLACKEGGMAN_GOOPFIRE
|
|
-1, // doomednum
|
|
S_BLACKEGG_GOOP1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BLACKEGG_GOOP3, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ghit, // deathsound
|
|
30*FRACUNIT, // speed
|
|
11*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
100, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLACKEGGMAN_MISSILE
|
|
-1, // doomednum
|
|
S_BLACKEGG_MISSILE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOSSEXPLODE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_bexpld, // deathsound
|
|
10*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON
|
|
209, // doomednum
|
|
S_CYBRAKDEMON_IDLE, // spawnstate
|
|
12, // spawnhealth
|
|
S_CYBRAKDEMON_WALK1,// seestate
|
|
sfx_None, // seesound
|
|
15, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_CYBRAKDEMON_PAIN1,// painstate
|
|
0, // painchance
|
|
sfx_behurt, // painsound
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK2, // meleestate
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK1, // missilestate
|
|
S_CYBRAKDEMON_DIE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3kb4, // deathsound
|
|
40, // speed
|
|
48*FRACUNIT, // radius
|
|
160*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_bewar1, // activesound
|
|
MF_SPECIAL|MF_BOSS|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_ELECTRIC_BARRIER
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONELECTRICBARRIER_INIT1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3k79, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_fizzle, // deathsound
|
|
10*FRACUNIT, // speed
|
|
48*FRACUNIT, // radius
|
|
160*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_ELECTRIC, // mass
|
|
1, // damage
|
|
sfx_beelec, // activesound
|
|
MF_PAIN|MF_FIRE|MF_NOGRAVITY|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_MISSILE
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONMISSILE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_brakrl, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CYBRAKDEMONMISSILE_EXPLODE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_brakrx, // deathsound
|
|
40*FRACUNIT, // speed
|
|
11*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
32*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_FLAMESHOT
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONFLAMESHOT_FLY1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3kc2s, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CYBRAKDEMONFLAMESHOT_DIE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_FLAMEREST
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONFLAMEREST, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3kc2s, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_NULL, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_FIRE|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_TARGET_RETICULE
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONTARGETRETICULE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOSSEXPLODE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
32*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_TARGET_DOT
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONTARGETDOT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOSSEXPLODE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
32*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_NAPALM_BOMB_LARGE
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3k81, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
20*TICRATE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k4e, // deathsound
|
|
10*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
48*FRACUNIT, // damage
|
|
sfx_s3k5d, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_NAPALM_BOMB_SMALL
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k70, // deathsound
|
|
10*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
32*FRACUNIT, // damage
|
|
sfx_s3k99, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_NAPALM_FLAMES
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CYBRAKDEMONNAPALMFLAME_DIE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CYBRAKDEMON_VILE_EXPLOSION
|
|
-1, // doomednum
|
|
S_CYBRAKDEMONVILEEXPLOSION1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3kb4, // deathsound
|
|
1*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
|
|
{ // MT_METALSONIC_RACE
|
|
207, // doomednum
|
|
S_METALSONIC_STAND, // spawnstate
|
|
8, // spawnhealth
|
|
S_METALSONIC_WALK1, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_METALSONIC_RUN1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_METALSONIC_BATTLE
|
|
208, // doomednum
|
|
S_METALSONIC_FLOAT, // spawnstate
|
|
8, // spawnhealth
|
|
S_METALSONIC_DASH, // seestate
|
|
sfx_s3k54, // seesound
|
|
0, // reactiontime
|
|
sfx_trpowr, // attacksound
|
|
S_METALSONIC_PAIN, // painstate
|
|
S_METALSONIC_VECTOR,// painchance
|
|
sfx_dmpain, // painsound
|
|
S_METALSONIC_BADBOUNCE, // meleestate
|
|
S_METALSONIC_SHOOT, // missilestate
|
|
S_METALSONIC_DEATH, // deathstate
|
|
S_METALSONIC_FLEE1, // xdeathstate
|
|
sfx_s3k6e, // deathsound
|
|
MT_ENERGYBALL, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
3, // damage
|
|
sfx_mswarp, // activesound
|
|
MF_NOGRAVITY|MF_BOSS|MF_SLIDEME, // flags
|
|
S_METALSONIC_RAISE // raisestate
|
|
},
|
|
|
|
{ // MT_MSSHIELD_FRONT
|
|
-1, // doomednum
|
|
S_MSSHIELD_F1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MSGATHER
|
|
-1, // doomednum
|
|
S_JETFUME1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
24*FRACUNIT, // speed
|
|
6*FRACUNIT, // radius
|
|
12*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RING
|
|
300, // doomednum
|
|
S_RING, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGRING, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
38*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLINGRING
|
|
-1, // doomednum
|
|
S_RING, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGRING, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_RING, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
38*FRACUNIT, // speed
|
|
15*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLUESPHERE
|
|
1706, // doomednum
|
|
S_BLUESPHERE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGBLUESPHERE, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BLUESPHERESPARK, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k65, // deathsound
|
|
38*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_BLUESPHEREBONUS // raisestate
|
|
},
|
|
|
|
{ // MT_FLINGBLUESPHERE
|
|
-1, // doomednum
|
|
S_BLUESPHERE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGBLUESPHERE, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_BLUESPHERE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BLUESPHERESPARK, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k65, // deathsound
|
|
38*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL, // flags
|
|
S_BLUESPHEREBONUS // raisestate
|
|
},
|
|
|
|
{ // MT_BOMBSPHERE
|
|
520, // doomednum
|
|
S_BOMBSPHERE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_NULL, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOSSEXPLODE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
38*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_REDTEAMRING
|
|
308, // doomednum
|
|
S_TEAMRING, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGRING, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
38*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLUETEAMRING
|
|
309, // doomednum
|
|
S_TEAMRING, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGRING, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
38*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TOKEN
|
|
312, // doomednum
|
|
S_TOKEN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_REDFLAG
|
|
310, // doomednum
|
|
S_REDFLAG, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_lvpass, // deathsound
|
|
8, // speed
|
|
24*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLUEFLAG
|
|
311, // doomednum
|
|
S_BLUEFLAG, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_lvpass, // deathsound
|
|
8, // speed
|
|
24*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EMBLEM
|
|
-1, // doomednum
|
|
S_EMBLEM1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EMERALD1
|
|
313, // doomednum
|
|
S_CEMG1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
EMERALD1, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
{ // MT_EMERALD2
|
|
314, // doomednum
|
|
S_CEMG2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
EMERALD2, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
{ // MT_EMERALD3
|
|
315, // doomednum
|
|
S_CEMG3, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
EMERALD3, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
{ // MT_EMERALD4
|
|
316, // doomednum
|
|
S_CEMG4, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
EMERALD4, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
{ // MT_EMERALD5
|
|
317, // doomednum
|
|
S_CEMG5, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
EMERALD5, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
{ // MT_EMERALD6
|
|
318, // doomednum
|
|
S_CEMG6, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
EMERALD6, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
{ // MT_EMERALD7
|
|
319, // doomednum
|
|
S_CEMG7, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
EMERALD7, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EMERHUNT
|
|
320, // doomednum
|
|
S_SHRD1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
8, // speed
|
|
12*FRACUNIT, // radius
|
|
42*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EMERALDSPAWN
|
|
323, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8, // radius
|
|
8, // height
|
|
0, // display offset
|
|
10, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLINGEMERALD
|
|
-1, // doomednum
|
|
S_CEMG1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cgot, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FAN
|
|
540, // doomednum
|
|
S_FAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
5*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STEAM
|
|
541, // doomednum
|
|
S_STEAM1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_steam2, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_steam1, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
20*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUMPER
|
|
542, // doomednum
|
|
S_BUMPER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
5, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
-1, // painchance
|
|
sfx_s3kaa, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING|MF_NOGRAVITY, // flags
|
|
S_BUMPERHIT // raisestate
|
|
},
|
|
|
|
{ // MT_BALLOON
|
|
543, // doomednum
|
|
S_BALLOON, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
2, // painchance
|
|
sfx_s3k77, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BALLOONPOP2, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
20*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING|MF_NOGRAVITY, // flags
|
|
S_BALLOONPOP1 // raisestate
|
|
},
|
|
|
|
{ // MT_YELLOWSPRING
|
|
550, // doomednum
|
|
S_YELLOWSPRING, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
20*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING, // flags
|
|
S_YELLOWSPRING2 // raisestate
|
|
},
|
|
|
|
{ // MT_REDSPRING
|
|
551, // doomednum
|
|
S_REDSPRING, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
32*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING, // flags
|
|
S_REDSPRING2 // raisestate
|
|
},
|
|
|
|
{ // MT_BLUESPRING
|
|
552, // doomednum
|
|
S_BLUESPRING, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
11*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING, // flags
|
|
S_BLUESPRING2 // raisestate
|
|
},
|
|
|
|
{ // MT_YELLOWDIAG
|
|
555, // doomednum
|
|
S_YDIAG1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
20*FRACUNIT, // mass
|
|
20*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING, // flags
|
|
S_YDIAG2 // raisestate
|
|
},
|
|
|
|
{ // MT_REDDIAG
|
|
556, // doomednum
|
|
S_RDIAG1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
32*FRACUNIT, // mass
|
|
32*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING, // flags
|
|
S_RDIAG2 // raisestate
|
|
},
|
|
|
|
{ // MT_BLUEDIAG
|
|
557, // doomednum
|
|
S_BDIAG1, // spawnstate
|
|
1, // spawnhealth
|
|
S_BDIAG2, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
11*FRACUNIT, // mass
|
|
11*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING, // flags
|
|
S_BDIAG2 // raisestate
|
|
},
|
|
|
|
{ // MT_YELLOWHORIZ
|
|
558, // doomednum
|
|
S_YHORIZ1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
36*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING|MF_NOGRAVITY, // flags
|
|
S_YHORIZ2 // raisestate
|
|
},
|
|
|
|
{ // MT_REDHORIZ
|
|
559, // doomednum
|
|
S_RHORIZ1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
72*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING|MF_NOGRAVITY, // flags
|
|
S_RHORIZ2 // raisestate
|
|
},
|
|
|
|
{ // MT_BLUEHORIZ
|
|
560, // doomednum
|
|
S_BHORIZ1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_SPRING|MF_NOGRAVITY, // flags
|
|
S_BHORIZ2 // raisestate
|
|
},
|
|
|
|
{ // MT_BUBBLES
|
|
500, // doomednum
|
|
S_BUBBLES1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SIGN
|
|
501, // doomednum
|
|
S_SIGN52, // spawnstate
|
|
1000, // spawnhealth
|
|
S_PLAY_SIGN, // seestate
|
|
sfx_lvpass, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPIKEBALL
|
|
521, // doomednum
|
|
S_SPIKEBALL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
12*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_SPIKE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPINFIRE
|
|
-1, // doomednum
|
|
S_SPINFIRE1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPIKE
|
|
523, // doomednum
|
|
S_SPIKE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_s3k64, // painsound
|
|
S_SPIKE4, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPIKED1, // deathstate
|
|
S_SPIKED2, // xdeathstate
|
|
sfx_mspogo, // deathsound
|
|
2*TICRATE, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WALLSPIKE
|
|
522, // doomednum
|
|
S_WALLSPIKE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_s3k64, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_WALLSPIKED1, // deathstate
|
|
S_WALLSPIKED2, // xdeathstate
|
|
sfx_mspogo, // deathsound
|
|
2*TICRATE, // speed
|
|
16*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WALLSPIKEBASE
|
|
-1, // doomednum
|
|
S_WALLSPIKEBASE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
7*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STARPOST
|
|
502, // doomednum
|
|
S_STARPOST_IDLE, // spawnstate
|
|
1, // spawnhealth
|
|
S_STARPOST_FLASH, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_STARPOST_STARTSPIN, // painstate
|
|
0, // painchance
|
|
sfx_strpst, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
64*FRACUNIT, // radius
|
|
128*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIGMINE
|
|
1012, // doomednum
|
|
S_BIGMINE_IDLE, // spawnstate
|
|
1, // spawnhealth
|
|
S_BIGMINE_ALERT1, // seestate
|
|
sfx_s3k5c, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_s3k86, // painsound
|
|
S_BIGMINE_SET1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BIGMINE_SET2, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
28*FRACUNIT, // radius
|
|
56*FRACUNIT, // height
|
|
0, // display offset
|
|
MT_UWEXPLODE, // mass
|
|
0, // damage
|
|
sfx_s3k9e, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY|MF_SHOOTABLE|MF_ENEMY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLASTEXECUTOR
|
|
756, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
32*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SHOOTABLE|MF_NOGRAVITY|MF_NOCLIPTHING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CANNONLAUNCHER
|
|
1123, // doomednum
|
|
S_CANNONLAUNCHER1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
2*TICRATE, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
TICRATE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_pop, // activesound
|
|
MF_NOGRAVITY|MF_NOSECTOR|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BOXSPARKLE
|
|
-1, // doomednum
|
|
S_BOXSPARKLE1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
3*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RING_BOX
|
|
400, // doomednum
|
|
S_RING_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_RING_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_RING_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PITY_BOX
|
|
401, // doomednum
|
|
S_PITY_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_PITY_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_PITY_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ATTRACT_BOX
|
|
402, // doomednum
|
|
S_ATTRACT_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_ATTRACT_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_ATTRACT_ICON,// damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FORCE_BOX
|
|
403, // doomednum
|
|
S_FORCE_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_FORCE_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_FORCE_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ARMAGEDDON_BOX
|
|
404, // doomednum
|
|
S_ARMAGEDDON_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_ARMAGEDDON_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_ARMAGEDDON_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WHIRLWIND_BOX
|
|
405, // doomednum
|
|
S_WHIRLWIND_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_WHIRLWIND_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_WHIRLWIND_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ELEMENTAL_BOX
|
|
406, // doomednum
|
|
S_ELEMENTAL_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_ELEMENTAL_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_ELEMENTAL_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SNEAKERS_BOX
|
|
407, // doomednum
|
|
S_SNEAKERS_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_SNEAKERS_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_SNEAKERS_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_INVULN_BOX
|
|
408, // doomednum
|
|
S_INVULN_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_INVULN_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_INVULN_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_1UP_BOX
|
|
409, // doomednum
|
|
S_1UP_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_PLAY_BOX1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_1UP_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_1UP_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMAN_BOX
|
|
410, // doomednum
|
|
S_EGGMAN_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_EGGMAN_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_EGGMAN_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MIXUP_BOX
|
|
411, // doomednum
|
|
S_MIXUP_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_MIXUP_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_MIXUP_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MYSTERY_BOX
|
|
-1, //412, // doomednum
|
|
S_MYSTERY_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_MYSTERY_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_UNKNOWN, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GRAVITY_BOX
|
|
413, // doomednum
|
|
S_GRAVITY_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_GRAVITY_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_GRAVITY_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RECYCLER_BOX
|
|
416, // doomednum
|
|
S_RECYCLER_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_RECYCLER_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_RECYCLER_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SCORE1K_BOX
|
|
418, // doomednum
|
|
S_SCORE1K_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_SCORE1K_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_SCORE1K_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SCORE10K_BOX
|
|
419, // doomednum
|
|
S_SCORE10K_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_SCORE10K_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_SCORE10K_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEAURA_BOX
|
|
420, // doomednum
|
|
S_FLAMEAURA_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_FLAMEAURA_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_FLAMEAURA_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUBBLEWRAP_BOX
|
|
421, // doomednum
|
|
S_BUBBLEWRAP_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_BUBBLEWRAP_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_BUBBLEWRAP_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THUNDERCOIN_BOX
|
|
422, // doomednum
|
|
S_THUNDERCOIN_BOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_THUNDERCOIN_BOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
1, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_THUNDERCOIN_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PITY_GOLDBOX
|
|
431, // doomednum
|
|
S_PITY_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_PITY_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_PITY_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ATTRACT_GOLDBOX
|
|
432, // doomednum
|
|
S_ATTRACT_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_ATTRACT_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_ATTRACT_ICON,// damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FORCE_GOLDBOX
|
|
433, // doomednum
|
|
S_FORCE_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_FORCE_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_FORCE_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ARMAGEDDON_GOLDBOX
|
|
434, // doomednum
|
|
S_ARMAGEDDON_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_ARMAGEDDON_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_ARMAGEDDON_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WHIRLWIND_GOLDBOX
|
|
435, // doomednum
|
|
S_WHIRLWIND_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_WHIRLWIND_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_WHIRLWIND_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ELEMENTAL_GOLDBOX
|
|
436, // doomednum
|
|
S_ELEMENTAL_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_ELEMENTAL_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_ELEMENTAL_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SNEAKERS_GOLDBOX
|
|
437, // doomednum
|
|
S_SNEAKERS_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_SNEAKERS_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_SNEAKERS_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_INVULN_GOLDBOX
|
|
438, // doomednum
|
|
S_INVULN_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_INVULN_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_INVULN_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMAN_GOLDBOX
|
|
440, // doomednum
|
|
S_EGGMAN_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_EGGMAN_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_EGGMAN_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GRAVITY_GOLDBOX
|
|
443, // doomednum
|
|
S_GRAVITY_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_GRAVITY_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_GRAVITY_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEAURA_GOLDBOX
|
|
450, // doomednum
|
|
S_FLAMEAURA_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_FLAMEAURA_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_FLAMEAURA_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUBBLEWRAP_GOLDBOX
|
|
451, // doomednum
|
|
S_BUBBLEWRAP_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_BUBBLEWRAP_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_BUBBLEWRAP_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THUNDERCOIN_GOLDBOX
|
|
452, // doomednum
|
|
S_THUNDERCOIN_GOLDBOX, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_monton, // attacksound
|
|
S_THUNDERCOIN_GOLDBOX, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOLDBOX_OFF1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
44*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_THUNDERCOIN_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RING_REDBOX
|
|
414, // doomednum
|
|
S_RING_REDBOX1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_RING_REDBOX1, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_REDBOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_RING_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RING_BLUEBOX
|
|
415, // doomednum
|
|
S_RING_BLUEBOX1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_RING_BLUEBOX1, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BLUEBOX_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
MT_RING_ICON, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RING_ICON
|
|
-1, // doomednum
|
|
S_RING_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_itemup, // seesound
|
|
10, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PITY_ICON
|
|
-1, // doomednum
|
|
S_PITY_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_shield, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ATTRACT_ICON
|
|
-1, // doomednum
|
|
S_ATTRACT_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_attrsg, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FORCE_ICON
|
|
-1, // doomednum
|
|
S_FORCE_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_forcsg, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ARMAGEDDON_ICON
|
|
-1, // doomednum
|
|
S_ARMAGEDDON_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_armasg, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WHIRLWIND_ICON
|
|
-1, // doomednum
|
|
S_WHIRLWIND_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_wirlsg, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ELEMENTAL_ICON
|
|
-1, // doomednum
|
|
S_ELEMENTAL_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_elemsg, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SNEAKERS_ICON
|
|
-1, // doomednum
|
|
S_SNEAKERS_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_INVULN_ICON
|
|
-1, // doomednum
|
|
S_INVULN_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_1UP_ICON
|
|
-1, // doomednum
|
|
S_1UP_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_PLAY_ICON1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGMAN_ICON
|
|
-1, // doomednum
|
|
S_EGGMAN_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MIXUP_ICON
|
|
-1, // doomednum
|
|
S_MIXUP_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GRAVITY_ICON
|
|
-1, // doomednum
|
|
S_GRAVITY_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
20*TICRATE, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RECYCLER_ICON
|
|
-1, // doomednum
|
|
S_RECYCLER_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SCORE1K_ICON
|
|
-1, // doomednum
|
|
S_SCORE1K_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_chchng, // seesound
|
|
1000, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SCORE10K_ICON
|
|
-1, // doomednum
|
|
S_SCORE10K_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_chchng, // seesound
|
|
10000, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEAURA_ICON
|
|
-1, // doomednum
|
|
S_FLAMEAURA_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3k3e, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUBBLEWRAP_ICON
|
|
-1, // doomednum
|
|
S_BUBBLEWRAP_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3k3f, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THUNDERCOIN_ICON
|
|
-1, // doomednum
|
|
S_THUNDERCOIN_ICON1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3k41, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
14*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
62*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKET
|
|
-1, // doomednum
|
|
S_ROCKET, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_rlaunc, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20*FRACUNIT, // speed
|
|
11*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_LASER
|
|
-1, // doomednum
|
|
S_LASER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_rlaunc, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20*FRACUNIT, // speed
|
|
11*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TORPEDO
|
|
-1, // doomednum
|
|
S_TORPEDO, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_rlaunc, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_MINE_BOOM1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
20*FRACUNIT, // speed
|
|
11*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TORPEDO2
|
|
-1, // doomednum
|
|
S_TORPEDO, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_MINE_BOOM1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
20*FRACUNIT, // speed
|
|
11*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ENERGYBALL
|
|
-1, // doomednum
|
|
S_ENERGYBALL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3k54, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
40*FRACUNIT, // speed
|
|
60*FRACUNIT, // radius
|
|
120*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MINE
|
|
-1, // doomednum
|
|
S_MINE1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_MINE_BOOM1, // deathstate
|
|
S_MINE_BOOM1, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
10*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
64*FRACUNIT, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_JETTBULLET
|
|
-1, // doomednum
|
|
S_JETBULLET1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TURRETLASER
|
|
-1, // doomednum
|
|
S_TURRETLASER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_TURRETLASEREXPLODE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_turhit, // deathsound
|
|
50*FRACUNIT, // speed
|
|
12*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CANNONBALL
|
|
-1, // doomednum
|
|
S_CANNONBALL1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_cannon, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
16*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CANNONBALLDECOR
|
|
1124, // doomednum
|
|
S_CANNONBALL1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
16*FRACUNIT, // speed
|
|
20*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_PUSHABLE|MF_SLIDEME, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ARROW
|
|
-1, // doomednum
|
|
S_ARROW, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3ka0, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_ARROWBONK, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k52, // deathsound
|
|
16*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_SPIKE, // mass
|
|
1, // damage
|
|
sfx_s3k51, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_DEMONFIRE
|
|
-1, // doomednum
|
|
S_DEMONFIRE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
16*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GFZFLOWER1
|
|
800, // doomednum
|
|
S_GFZFLOWERA, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GFZFLOWER2
|
|
801, // doomednum
|
|
S_GFZFLOWERB, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
96*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GFZFLOWER3
|
|
802, // doomednum
|
|
S_GFZFLOWERC, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLUEBERRYBUSH
|
|
803, // doomednum
|
|
S_BLUEBERRYBUSH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BERRYBUSH
|
|
804, // doomednum
|
|
S_BERRYBUSH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUSH
|
|
805, // doomednum
|
|
S_BUSH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GFZTREE
|
|
806, // doomednum
|
|
S_GFZTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
128*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GFZBERRYTREE
|
|
807, // doomednum
|
|
S_GFZBERRYTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
128*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GFZCHERRYTREE
|
|
808, // doomednum
|
|
S_GFZCHERRYTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
128*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CHECKERTREE
|
|
809, // doomednum
|
|
S_CHECKERTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
200*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CHECKERSUNSETTREE
|
|
810, // doomednum
|
|
S_CHECKERSUNSETTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
200*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FHZTREE
|
|
2102, // doomednum
|
|
S_FHZTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
200*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FHZPINKTREE
|
|
2103, // doomednum
|
|
S_FHZPINKTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
200*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POLYGONTREE
|
|
811, // doomednum
|
|
S_POLYGONTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
200*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUSHTREE
|
|
812, // doomednum
|
|
S_BUSHTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
200*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUSHREDTREE
|
|
813, // doomednum
|
|
S_BUSHREDTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
200*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPRINGTREE
|
|
1600, // doomednum
|
|
S_SPRINGTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THZFLOWER1
|
|
900, // doomednum
|
|
S_THZFLOWERA, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THZFLOWER2
|
|
902, // doomednum
|
|
S_THZFLOWERB, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THZFLOWER3
|
|
903, // doomednum
|
|
S_THZFLOWERC, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THZTREE
|
|
904, // doomednum
|
|
S_THZTREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THZTREEBRANCH
|
|
-1, // doomednum
|
|
S_THZTREEBRANCH1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ALARM
|
|
901, // doomednum
|
|
S_ALARM1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_alarm, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GARGOYLE
|
|
1000, // doomednum
|
|
S_GARGOYLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
21*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_statu2, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIGGARGOYLE
|
|
1009, // doomednum
|
|
S_BIGGARGOYLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
12*FRACUNIT, // speed
|
|
32*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_statu2, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SEAWEED
|
|
1001, // doomednum
|
|
S_SEAWEED1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
24*FRACUNIT, // radius
|
|
56*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WATERDRIP
|
|
1002, // doomednum
|
|
S_DRIPA1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
1*FRACUNIT, // radius
|
|
15*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WATERDROP
|
|
-1, // doomednum
|
|
S_DRIPB1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_DRIPC1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_wdrip1, // deathsound
|
|
0, // speed
|
|
2*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
8, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CORAL1
|
|
1003, // doomednum
|
|
S_CORAL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CORAL2
|
|
1004, // doomednum
|
|
S_CORAL2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CORAL3
|
|
1005, // doomednum
|
|
S_CORAL3, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLUECRYSTAL
|
|
1006, // doomednum
|
|
S_BLUECRYSTAL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_KELP
|
|
1007, // doomednum
|
|
S_KELP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
292*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_DSZSTALAGMITE
|
|
1008, // doomednum
|
|
S_DSZSTALAGMITE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
116*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_DSZ2STALAGMITE
|
|
1011, // doomednum
|
|
S_DSZ2STALAGMITE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
116*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_LIGHTBEAM
|
|
1010, // doomednum
|
|
S_LIGHTBEAM1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CHAIN
|
|
1100, // doomednum
|
|
S_CEZCHAIN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
4*FRACUNIT, // radius
|
|
128*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAME
|
|
1101, // doomednum
|
|
S_FLAME, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_FLAMEPARTICLE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_PAIN|MF_FIRE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEPARTICLE
|
|
-1, // doomednum
|
|
S_FLAMEPARTICLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGSTATUE
|
|
1102, // doomednum
|
|
S_EGGSTATUE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
240*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MACEPOINT
|
|
1104, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
128*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
10000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CHAINMACEPOINT
|
|
1105, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
128*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
10000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPRINGBALLPOINT
|
|
1106, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
128*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
10000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CHAINPOINT
|
|
1107, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
128*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
10000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HIDDEN_SLING
|
|
1108, // doomednum
|
|
S_SLING1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FIREBARPOINT
|
|
1109, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
128*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
200, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CUSTOMMACEPOINT
|
|
1110, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
128*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
200, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SMALLMACECHAIN
|
|
-1, // doomednum
|
|
S_SMALLMACECHAIN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
24*FRACUNIT, // speed
|
|
17*FRACUNIT, // radius
|
|
34*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIGMACECHAIN
|
|
-1, // doomednum
|
|
S_BIGMACECHAIN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
48*FRACUNIT, // speed
|
|
34*FRACUNIT, // radius
|
|
68*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SMALLMACE
|
|
-1, // doomednum
|
|
S_SMALLMACE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
24*FRACUNIT, // speed
|
|
17*FRACUNIT, // radius
|
|
34*FRACUNIT, // height
|
|
1, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_s3kc9s, //sfx_mswing, -- activesound
|
|
MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIGMACE
|
|
-1, // doomednum
|
|
S_BIGMACE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
48*FRACUNIT, // speed
|
|
34*FRACUNIT, // radius
|
|
68*FRACUNIT, // height
|
|
1, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_s3kc9s, //sfx_mswing, -- activesound
|
|
MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SMALLGRABCHAIN
|
|
-1, // doomednum
|
|
S_SMALLGRABCHAIN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
24*FRACUNIT, // speed
|
|
17*FRACUNIT, // radius
|
|
34*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIGGRABCHAIN
|
|
-1, // doomednum
|
|
S_BIGGRABCHAIN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
48*FRACUNIT, // speed
|
|
34*FRACUNIT, // radius
|
|
68*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_YELLOWSPRINGBALL
|
|
-1, // doomednum
|
|
S_YELLOWSPRINGBALL, // spawnstate
|
|
1000, // spawnhealth
|
|
S_YELLOWSPRINGBALL2, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
24*FRACUNIT, // speed
|
|
17*FRACUNIT, // radius
|
|
34*FRACUNIT, // height
|
|
1, // display offset
|
|
20*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_mswing, // activesound
|
|
MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
|
|
S_YELLOWSPRINGBALL2 // raisestate
|
|
},
|
|
|
|
{ // MT_REDSPRINGBALL
|
|
-1, // doomednum
|
|
S_REDSPRINGBALL, // spawnstate
|
|
1000, // spawnhealth
|
|
S_REDSPRINGBALL2, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_spring, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
24*FRACUNIT, // speed
|
|
17*FRACUNIT, // radius
|
|
34*FRACUNIT, // height
|
|
1, // display offset
|
|
32*FRACUNIT, // mass
|
|
0, // damage
|
|
sfx_mswing, // activesound
|
|
MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
|
|
S_REDSPRINGBALL2 // raisestate
|
|
},
|
|
|
|
{ // MT_SMALLFIREBAR
|
|
-1, // doomednum
|
|
S_SMALLFIREBAR1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_FLAMEPARTICLE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
24*FRACUNIT, // speed
|
|
17*FRACUNIT, // radius
|
|
34*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIGFIREBAR
|
|
-1, // doomednum
|
|
S_BIGFIREBAR1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_FLAMEPARTICLE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
48*FRACUNIT, // speed
|
|
34*FRACUNIT, // radius
|
|
68*FRACUNIT, // height
|
|
1, // display offset
|
|
DMG_FIRE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CEZFLOWER
|
|
1103, // doomednum
|
|
S_CEZFLOWER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CEZPOLE
|
|
1117, // doomednum
|
|
S_CEZPOLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
40*FRACUNIT, // radius
|
|
224*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CEZBANNER
|
|
-1, // doomednum
|
|
S_CEZBANNER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
40*FRACUNIT, // radius
|
|
224*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PINETREE
|
|
1114, // doomednum
|
|
S_PINETREE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
628*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SOLID|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CEZBUSH1
|
|
1115, // doomednum
|
|
S_CEZBUSH1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CEZBUSH2
|
|
1116, // doomednum
|
|
S_CEZBUSH2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
3*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CANDLE
|
|
1119, // doomednum
|
|
S_CANDLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CANDLEPRICKET
|
|
1120, // doomednum
|
|
S_CANDLEPRICKET, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
176*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEHOLDER
|
|
1121, // doomednum
|
|
S_FLAMEHOLDER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
24*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FIRETORCH
|
|
1122, // doomednum
|
|
S_FIRETORCH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_FLAMEPARTICLE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WAVINGFLAG
|
|
1118, // doomednum
|
|
S_WAVINGFLAG, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
4*FRACUNIT, // radius
|
|
104*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WAVINGFLAGSEG
|
|
-1, // doomednum
|
|
S_WAVINGFLAGSEG, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
4*FRACUNIT, // radius
|
|
1, // height -- this is not a typo
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CRAWLASTATUE
|
|
1111, // doomednum
|
|
S_CRAWLASTATUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FACESTABBERSTATUE
|
|
1112, // doomednum
|
|
S_FACESTABBERSTATUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
72*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SUSPICIOUSFACESTABBERSTATUE
|
|
1113, // doomednum
|
|
S_SUSPICIOUSFACESTABBERSTATUE_WAIT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_SUSPICIOUSFACESTABBERSTATUE_BURST1, // seestate
|
|
sfx_s3k6f, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
32*FRACUNIT, // radius
|
|
72*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
MT_ROCKCRUMBLE3 // raisestate
|
|
},
|
|
|
|
{ // MT_BRAMBLES
|
|
1125, // doomednum
|
|
S_BRAMBLES, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
48*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIGTUMBLEWEED
|
|
1200, // doomednum
|
|
S_BIGTUMBLEWEED,// spawnstate
|
|
1000, // spawnhealth
|
|
S_BIGTUMBLEWEED_ROLL1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
24*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_s3k64, // activesound
|
|
MF_SPECIAL|MF_BOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_LITTLETUMBLEWEED
|
|
1201, // doomednum
|
|
S_LITTLETUMBLEWEED,// spawnstate
|
|
1000, // spawnhealth
|
|
S_LITTLETUMBLEWEED_ROLL1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
12*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_s3k64, // activesound
|
|
MF_SPECIAL|MF_BOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CACTI1
|
|
1203, // doomednum
|
|
S_CACTI1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CACTI2
|
|
1204, // doomednum
|
|
S_CACTI2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CACTI3
|
|
1205, // doomednum
|
|
S_CACTI3, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CACTI4
|
|
1206, // doomednum
|
|
S_CACTI4, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEJET
|
|
1300, // doomednum
|
|
S_FLAMEJETSTND, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_VERTICALFLAMEJET
|
|
1301, // doomednum
|
|
S_FLAMEJETSTND, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEJETFLAME
|
|
-1, // doomednum
|
|
S_FLAMEJETFLAME1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
5*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FJSPINAXISA
|
|
1302, // doomednum
|
|
S_FJSPINAXISA1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FJSPINAXISB
|
|
1303, // doomednum
|
|
S_FJSPINAXISB1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEJETFLAMEB
|
|
-1, // doomednum
|
|
S_FLAMEJETFLAMEB1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_fire, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
18, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_MISSILE|MF_FIRE|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TRAPGOYLE
|
|
1500, // doomednum
|
|
S_TRAPGOYLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
21*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_statu2, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TRAPGOYLEUP
|
|
1501, // doomednum
|
|
S_TRAPGOYLEUP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
21*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_statu2, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TRAPGOYLEDOWN
|
|
1502, // doomednum
|
|
S_TRAPGOYLEDOWN,// spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
21*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_statu2, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TRAPGOYLELONG
|
|
1503, // doomednum
|
|
S_TRAPGOYLELONG,// spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
21*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_statu2, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TARGET
|
|
1504, // doomednum
|
|
S_TARGET_IDLE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_TARGET_HIT1, // deathstate
|
|
S_TARGET_ALLDONE, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE0
|
|
1900, // doomednum
|
|
S_STG0, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE1
|
|
1901, // doomednum
|
|
S_STG1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE2
|
|
1902, // doomednum
|
|
S_STG2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE3
|
|
1903, // doomednum
|
|
S_STG3, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE4
|
|
1904, // doomednum
|
|
S_STG4, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE5
|
|
1905, // doomednum
|
|
S_STG5, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE6
|
|
1906, // doomednum
|
|
S_STG6, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE7
|
|
1907, // doomednum
|
|
S_STG7, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE8
|
|
1908, // doomednum
|
|
S_STG8, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_STALAGMITE9
|
|
1909, // doomednum
|
|
S_STG9, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_XMASPOLE
|
|
1850, // doomednum
|
|
S_XMASPOLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CANDYCANE
|
|
1851, // doomednum
|
|
S_CANDYCANE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SNOWMAN
|
|
1852, // doomednum
|
|
S_SNOWMAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
25*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SNOWMANHAT
|
|
1853, // doomednum
|
|
S_SNOWMANHAT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
25*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_LAMPPOST1
|
|
1854, // doomednum
|
|
S_LAMPPOST1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
120*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_LAMPPOST2
|
|
1855, // doomednum
|
|
S_LAMPPOST2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
120*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HANGSTAR
|
|
1856, // doomednum
|
|
S_HANGSTAR, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
4*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_XMASBLUEBERRYBUSH
|
|
1859, // doomednum
|
|
S_XMASBLUEBERRYBUSH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_XMASBERRYBUSH
|
|
1857, // doomednum
|
|
S_XMASBERRYBUSH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_XMASBUSH
|
|
1858, // doomednum
|
|
S_XMASBUSH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FHZICE1
|
|
2100, // doomednum
|
|
S_FHZICE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FHZICE2
|
|
2101, // doomednum
|
|
S_FHZICE2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_JACKO1
|
|
2006, // doomednum
|
|
S_JACKO1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_SCENERY, // flags
|
|
S_JACKO1OVERLAY_1 // raisestate
|
|
},
|
|
|
|
{ // MT_JACKO2
|
|
2007, // doomednum
|
|
S_JACKO2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_SCENERY, // flags
|
|
S_JACKO2OVERLAY_1 // raisestate
|
|
},
|
|
|
|
{ // MT_JACKO3
|
|
2008, // doomednum
|
|
S_JACKO3, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_SCENERY, // flags
|
|
S_JACKO3OVERLAY_1 // raisestate
|
|
},
|
|
|
|
{ // MT_HHZTREE_TOP
|
|
2010, // doomednum
|
|
S_HHZTREE_TOP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HHZTREE_PART
|
|
-1, // doomednum
|
|
S_HHZTREE_TRUNK,// spawnstate
|
|
1000, // spawnhealth
|
|
S_HHZTREE_LEAF, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HHZSHROOM
|
|
2009, // doomednum
|
|
S_HHZSHROOM_1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HHZGRASS
|
|
2001, // doomednum
|
|
S_HHZGRASS, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HHZTENTACLE1
|
|
2002, // doomednum
|
|
S_HHZTENT1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HHZTENTACLE2
|
|
2003, // doomednum
|
|
S_HHZTENT2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HHZSTALAGMITE_TALL
|
|
2004, // doomednum
|
|
S_HHZSTALAGMITE_TALL, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HHZSTALAGMITE_SHORT
|
|
2005, // doomednum
|
|
S_HHZSTALAGMITE_SHORT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// No, I did not do all of this by hand.
|
|
// I made a script to make all of these for me.
|
|
// Ha HA. ~Inuyasha
|
|
{ // MT_BSZTALLFLOWER_RED
|
|
1400, // doomednum
|
|
S_BSZTALLFLOWER_RED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTALLFLOWER_PURPLE
|
|
1401, // doomednum
|
|
S_BSZTALLFLOWER_PURPLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTALLFLOWER_BLUE
|
|
1402, // doomednum
|
|
S_BSZTALLFLOWER_BLUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTALLFLOWER_CYAN
|
|
1403, // doomednum
|
|
S_BSZTALLFLOWER_CYAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTALLFLOWER_YELLOW
|
|
1404, // doomednum
|
|
S_BSZTALLFLOWER_YELLOW, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTALLFLOWER_ORANGE
|
|
1405, // doomednum
|
|
S_BSZTALLFLOWER_ORANGE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZFLOWER_RED
|
|
1410, // doomednum
|
|
S_BSZFLOWER_RED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZFLOWER_PURPLE
|
|
1411, // doomednum
|
|
S_BSZFLOWER_PURPLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZFLOWER_BLUE
|
|
1412, // doomednum
|
|
S_BSZFLOWER_BLUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZFLOWER_CYAN
|
|
1413, // doomednum
|
|
S_BSZFLOWER_CYAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZFLOWER_YELLOW
|
|
1414, // doomednum
|
|
S_BSZFLOWER_YELLOW, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZFLOWER_ORANGE
|
|
1415, // doomednum
|
|
S_BSZFLOWER_ORANGE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZSHORTFLOWER_RED
|
|
1420, // doomednum
|
|
S_BSZSHORTFLOWER_RED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZSHORTFLOWER_PURPLE
|
|
1421, // doomednum
|
|
S_BSZSHORTFLOWER_PURPLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZSHORTFLOWER_BLUE
|
|
1422, // doomednum
|
|
S_BSZSHORTFLOWER_BLUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZSHORTFLOWER_CYAN
|
|
1423, // doomednum
|
|
S_BSZSHORTFLOWER_CYAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZSHORTFLOWER_YELLOW
|
|
1424, // doomednum
|
|
S_BSZSHORTFLOWER_YELLOW, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZSHORTFLOWER_ORANGE
|
|
1425, // doomednum
|
|
S_BSZSHORTFLOWER_ORANGE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTULIP_RED
|
|
1430, // doomednum
|
|
S_BSZTULIP_RED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTULIP_PURPLE
|
|
1431, // doomednum
|
|
S_BSZTULIP_PURPLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTULIP_BLUE
|
|
1432, // doomednum
|
|
S_BSZTULIP_BLUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTULIP_CYAN
|
|
1433, // doomednum
|
|
S_BSZTULIP_CYAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTULIP_YELLOW
|
|
1434, // doomednum
|
|
S_BSZTULIP_YELLOW, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZTULIP_ORANGE
|
|
1435, // doomednum
|
|
S_BSZTULIP_ORANGE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZCLUSTER_RED
|
|
1440, // doomednum
|
|
S_BSZCLUSTER_RED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZCLUSTER_PURPLE
|
|
1441, // doomednum
|
|
S_BSZCLUSTER_PURPLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZCLUSTER_BLUE
|
|
1442, // doomednum
|
|
S_BSZCLUSTER_BLUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZCLUSTER_CYAN
|
|
1443, // doomednum
|
|
S_BSZCLUSTER_CYAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZCLUSTER_YELLOW
|
|
1444, // doomednum
|
|
S_BSZCLUSTER_YELLOW, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZCLUSTER_ORANGE
|
|
1445, // doomednum
|
|
S_BSZCLUSTER_ORANGE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZBUSH_RED
|
|
1450, // doomednum
|
|
S_BSZBUSH_RED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZBUSH_PURPLE
|
|
1451, // doomednum
|
|
S_BSZBUSH_PURPLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZBUSH_BLUE
|
|
1452, // doomednum
|
|
S_BSZBUSH_BLUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZBUSH_CYAN
|
|
1453, // doomednum
|
|
S_BSZBUSH_CYAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZBUSH_YELLOW
|
|
1454, // doomednum
|
|
S_BSZBUSH_YELLOW, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZBUSH_ORANGE
|
|
1455, // doomednum
|
|
S_BSZBUSH_ORANGE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZVINE_RED
|
|
1460, // doomednum
|
|
S_BSZVINE_RED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZVINE_PURPLE
|
|
1461, // doomednum
|
|
S_BSZVINE_PURPLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZVINE_BLUE
|
|
1462, // doomednum
|
|
S_BSZVINE_BLUE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZVINE_CYAN
|
|
1463, // doomednum
|
|
S_BSZVINE_CYAN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZVINE_YELLOW
|
|
1464, // doomednum
|
|
S_BSZVINE_YELLOW, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZVINE_ORANGE
|
|
1465, // doomednum
|
|
S_BSZVINE_ORANGE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZSHRUB
|
|
1470, // doomednum
|
|
S_BSZSHRUB, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BSZCLOVER
|
|
1471, // doomednum
|
|
S_BSZCLOVER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIG_PALMTREE_TRUNK
|
|
-1, // doomednum
|
|
S_BIG_PALMTREE_TRUNK, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
160*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BIG_PALMTREE_TOP
|
|
1473, // doomednum
|
|
S_BIG_PALMTREE_TOP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
160*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PALMTREE_TRUNK
|
|
-1, // doomednum
|
|
S_PALMTREE_TRUNK, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PALMTREE_TOP
|
|
1475, // doomednum
|
|
S_PALMTREE_TOP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_DBALL
|
|
1875, // doomednum
|
|
S_DBALL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
54*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGSTATUE2
|
|
1876, // doomednum
|
|
S_EGGSTATUE2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
96*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ELEMENTAL_ORB
|
|
-1, // doomednum
|
|
S_ELEM1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_ELEMF1, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_ELEM13, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_ELEMENTAL, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_ELEMF9 // raisestate
|
|
},
|
|
|
|
{ // MT_ATTRACT_ORB
|
|
-1, // doomednum
|
|
S_MAGN1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_MAGN13, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_ATTRACT, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FORCE_ORB
|
|
-1, // doomednum
|
|
S_FORC1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_FORC11, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_FORCE, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_FORC21 // raisestate
|
|
},
|
|
|
|
{ // MT_ARMAGEDDON_ORB
|
|
-1, // doomednum
|
|
S_ARMA1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_ARMF1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_ARMB1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_ARMAGEDDON, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WHIRLWIND_ORB
|
|
-1, // doomednum
|
|
S_WIND1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_WHIRLWIND, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PITY_ORB
|
|
-1, // doomednum
|
|
S_PITY1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_PITY, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLAMEAURA_ORB
|
|
-1, // doomednum
|
|
S_FIRSB1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FIRS1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_FIRSB10, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_FLAMEAURA, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
-4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_FIRS10 // raisestate
|
|
},
|
|
|
|
{ // MT_BUBBLEWRAP_ORB
|
|
-1, // doomednum
|
|
S_BUBSB1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_BUBS1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_BUBSB5, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_BUBBLEWRAP, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_BUBS10 // raisestate
|
|
},
|
|
|
|
{ // MT_THUNDERCOIN_ORB
|
|
-1, // doomednum
|
|
S_ZAPSB1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_ZAPS1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_ZAPSB11, // painstate
|
|
SKINCOLOR_NONE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
SH_THUNDERCOIN, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
-4, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_ZAPS14 // raisestate
|
|
},
|
|
|
|
{ // MT_THUNDERCOIN_SPARK
|
|
-1, // doomednum
|
|
S_THUNDERCOIN_SPARK, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_IVSP
|
|
-1, // doomednum
|
|
S_IVSP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
64*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
3, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SUPERSPARK
|
|
-1, // doomednum
|
|
S_SSPK1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// Bluebird
|
|
{ // MT_FLICKY_01
|
|
-1, // doomednum
|
|
S_FLICKY_01_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_01_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_01_CENTER
|
|
2200, // doomednum
|
|
S_FLICKY_01_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_02
|
|
-1, // doomednum
|
|
S_FLICKY_02_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_02_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_02_CENTER
|
|
2201, // doomednum
|
|
S_FLICKY_02_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_03
|
|
-1, // doomednum
|
|
S_FLICKY_03_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_03_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_03_CENTER
|
|
2202, // doomednum
|
|
S_FLICKY_03_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_04
|
|
-1, // doomednum
|
|
S_FLICKY_04_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_04_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_FLICKY_04_SWIM1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_04_CENTER
|
|
2203, // doomednum
|
|
S_FLICKY_04_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_05
|
|
-1, // doomednum
|
|
S_FLICKY_05_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_05_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_05_CENTER
|
|
2204, // doomednum
|
|
S_FLICKY_05_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_06
|
|
-1, // doomednum
|
|
S_FLICKY_06_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_06_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_06_CENTER
|
|
2205, // doomednum
|
|
S_FLICKY_06_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_07
|
|
-1, // doomednum
|
|
S_FLICKY_07_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_07_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_FLICKY_07_SWIM1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_07_CENTER
|
|
2206, // doomednum
|
|
S_FLICKY_07_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_08
|
|
-1, // doomednum
|
|
S_FLICKY_08_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_08_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_FLICKY_08_SWIM1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_08_CENTER
|
|
2207, // doomednum
|
|
S_FLICKY_08_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_09
|
|
-1, // doomednum
|
|
S_FLICKY_09_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_09_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_09_CENTER
|
|
2208, // doomednum
|
|
S_FLICKY_09_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_10
|
|
-1, // doomednum
|
|
S_FLICKY_10_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_10_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_10_CENTER
|
|
2209, // doomednum
|
|
S_FLICKY_10_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_11
|
|
-1, // doomednum
|
|
S_FLICKY_11_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_11_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_11_CENTER
|
|
2210, // doomednum
|
|
S_FLICKY_11_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_12
|
|
-1, // doomednum
|
|
S_FLICKY_12_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_12_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_12_CENTER
|
|
2211, // doomednum
|
|
S_FLICKY_12_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_13
|
|
-1, // doomednum
|
|
S_FLICKY_13_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_13_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_13_CENTER
|
|
2212, // doomednum
|
|
S_FLICKY_13_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_14
|
|
-1, // doomednum
|
|
S_FLICKY_14_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_14_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_14_CENTER
|
|
2213, // doomednum
|
|
S_FLICKY_14_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_15
|
|
-1, // doomednum
|
|
S_FLICKY_15_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_15_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_15_CENTER
|
|
2214, // doomednum
|
|
S_FLICKY_15_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_16
|
|
-1, // doomednum
|
|
S_FLICKY_16_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FLICKY_16_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_FLICKY_16_CENTER
|
|
2215, // doomednum
|
|
S_FLICKY_16_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SECRETFLICKY_01
|
|
-1, // doomednum
|
|
S_SECRETFLICKY_01_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_SECRETFLICKY_01_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_SECRETFLICKY_01_CENTER
|
|
2216, // doomednum
|
|
S_SECRETFLICKY_01_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SECRETFLICKY_02
|
|
-1, // doomednum
|
|
S_SECRETFLICKY_02_OUT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_SECRETFLICKY_02_STAND, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPTHING, // flags
|
|
S_FLICKY_BUBBLE // raisestate
|
|
},
|
|
|
|
{ // MT_SECRETFLICKY_02_CENTER
|
|
2217, // doomednum
|
|
S_SECRETFLICKY_02_CENTER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SEED
|
|
-1, // doomednum
|
|
S_SEED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
-2*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RAIN
|
|
-1, // doomednum
|
|
S_RAIN1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
-24*FRACUNIT, // speed
|
|
1*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SNOWFLAKE
|
|
-1, // doomednum
|
|
S_SNOW1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
-2*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPLISH
|
|
-1, // doomednum
|
|
S_SPLISH1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
6*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SMOKE
|
|
-1, // doomednum
|
|
S_SMOKE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SMALLBUBBLE
|
|
-1, // doomednum
|
|
S_SMALLBUBBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MEDIUMBUBBLE
|
|
-1, // doomednum
|
|
S_MEDIUMBUBBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EXTRALARGEBUBBLE
|
|
-1, // doomednum
|
|
S_LARGEBUBBLE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_POP1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_gasp, // deathsound
|
|
8, // speed
|
|
23*FRACUNIT, // radius
|
|
43*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_WATERZAP
|
|
-1, // doomednum
|
|
S_WATERZAP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPINDUST
|
|
-1, // doomednum
|
|
S_SPINDUST1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
4*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TFOG
|
|
-1, // doomednum
|
|
S_FOG1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PARTICLE
|
|
-1, // doomednum
|
|
S_PARTICLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
4*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
1, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PARTICLEGEN
|
|
757, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SCORE
|
|
-1, // doomednum
|
|
S_SCRA, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
3*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
1, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_DROWNNUMBERS
|
|
-1, // doomednum
|
|
S_ZERO1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
113, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GOTEMERALD
|
|
-1, // doomednum
|
|
S_CEMG1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_ORBITEM1, // meleestate
|
|
S_ORBIDYA1, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k8a, // deathsound
|
|
8, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
112, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_LOCKON
|
|
-1, // doomednum
|
|
S_LOCKON1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
111, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TAG
|
|
-1, // doomednum
|
|
S_TTAG, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
111, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GOTFLAG
|
|
-1, // doomednum
|
|
S_GOTFLAG, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
64*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
111, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 1a (large)
|
|
{ // MT_AWATERA
|
|
700, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr1, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 1b (large)
|
|
{ // MT_AWATERB
|
|
701, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr2, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 2a (medium)
|
|
{ // MT_AWATERC
|
|
702, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr3, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 2b (medium)
|
|
{ // MT_AWATERD
|
|
703, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr4, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 3a (small)
|
|
{ // MT_AWATERE
|
|
704, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr5, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 3b (small)
|
|
{ // MT_AWATERF
|
|
705, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr6, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 4a (extra large)
|
|
{ // MT_AWATERG
|
|
706, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr7, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// ambient water 4b (extra large)
|
|
{ // MT_AWATERH
|
|
707, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
35, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_amwtr8, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RANDOMAMBIENT
|
|
708, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
512, // spawnhealth: repeat speed
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RANDOMAMBIENT2
|
|
709, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
220, // spawnhealth: repeat speed
|
|
S_NULL, // seestate
|
|
sfx_ambin2, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MACHINEAMBIENCE
|
|
710, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
24, // spawnhealth: repeat speed
|
|
S_NULL, // seestate
|
|
sfx_ambmac, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CORK
|
|
-1, // doomednum
|
|
S_CORK, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_corkp, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SMOKE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_corkh, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_REDRING
|
|
-1, // doomednum
|
|
S_RRNG1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_wepfir, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// Ring ammo: Health = amount given
|
|
{ // MT_BOUNCERING
|
|
301, // doomednum
|
|
S_BOUNCERINGAMMO, // spawnstate
|
|
10, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_bouncering, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RAILRING
|
|
302, // doomednum
|
|
S_RAILRINGAMMO, // spawnstate
|
|
5, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_railring, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_INFINITYRING
|
|
303, // doomednum
|
|
S_INFINITYRINGAMMO,// spawnstate
|
|
80, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_infinityring,// mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_AUTOMATICRING
|
|
304, // doomednum
|
|
S_AUTOMATICRINGAMMO, // spawnstate
|
|
40, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_automaticring, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EXPLOSIONRING
|
|
305, // doomednum
|
|
S_EXPLOSIONRINGAMMO, // spawnstate
|
|
5, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_explosionring, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SCATTERRING
|
|
306, // doomednum
|
|
S_SCATTERRINGAMMO, // spawnstate
|
|
5, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_scatterring, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GRENADERING
|
|
307, // doomednum
|
|
S_GRENADERINGAMMO, // spawnstate
|
|
10, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_grenadering, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// Ring panels: Reactiontime = amount given
|
|
{ // MT_BOUNCEPICKUP
|
|
330, // doomednum
|
|
S_BOUNCEPICKUP, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
10, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
1, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BOUNCEPICKUPFADE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_bouncering, // mass
|
|
2*TICRATE, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_RAILPICKUP
|
|
331, // doomednum
|
|
S_RAILPICKUP, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
5, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
2, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_RAILPICKUPFADE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_railring, // mass
|
|
2*TICRATE, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_AUTOPICKUP
|
|
332, // doomednum
|
|
S_AUTOPICKUP, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
40, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
4, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_AUTOPICKUPFADE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_automaticring, // mass
|
|
2*TICRATE, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EXPLODEPICKUP
|
|
333, // doomednum
|
|
S_EXPLODEPICKUP,// spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
5, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
8, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_EXPLODEPICKUPFADE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_explosionring, // mass
|
|
2*TICRATE, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SCATTERPICKUP
|
|
334, // doomednum
|
|
S_SCATTERPICKUP,// spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
5, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
8, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SCATTERPICKUPFADE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_scatterring, // mass
|
|
2*TICRATE, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GRENADEPICKUP
|
|
335, // doomednum
|
|
S_GRENADEPICKUP,// spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
10, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
8, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GRENADEPICKUPFADE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
60*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
pw_grenadering, // mass
|
|
2*TICRATE, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THROWNBOUNCE
|
|
-1, // doomednum
|
|
S_THROWNBOUNCE1,// spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_bnce1, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_bnce1, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_BOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THROWNINFINITY
|
|
-1, // doomednum
|
|
S_THROWNINFINITY1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_wepfir, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THROWNAUTOMATIC
|
|
-1, // doomednum
|
|
S_THROWNAUTOMATIC1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_wepfir, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THROWNSCATTER
|
|
-1, // doomednum
|
|
S_THROWNSCATTER,// spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_bnce2, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_itemup, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THROWNEXPLOSION
|
|
-1, // doomednum
|
|
S_THROWNEXPLOSION1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_cannon, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
192*FRACUNIT, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_RINGEXPLODE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_THROWNGRENADE
|
|
-1, // doomednum
|
|
S_THROWNGRENADE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_wepfir, // seesound
|
|
6*TICRATE, // reactiontime (<-- Looking for the Grenade Ring's fuse? It's right here! Again!)
|
|
sfx_gbeep, // attacksound
|
|
S_NULL, // painstate
|
|
192*FRACUNIT, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_RINGEXPLODE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
30*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_s3k5d, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_COIN
|
|
1800, // doomednum
|
|
S_COIN1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGCOIN, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_COINSPARKLE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_mario4, // deathsound
|
|
60*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FLINGCOIN
|
|
-1, // doomednum
|
|
S_COIN1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGCOIN, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_COIN, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_COINSPARKLE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_mario4, // deathsound
|
|
60*FRACUNIT, // speed
|
|
15*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GOOMBA
|
|
1801, // doomednum
|
|
S_GOOMBA1, // spawnstate
|
|
1, // spawnhealth
|
|
S_GOOMBA2, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_GOOMBA_DEAD, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_mario5, // deathsound
|
|
6, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BLUEGOOMBA
|
|
1802, // doomednum
|
|
S_BLUEGOOMBA1, // spawnstate
|
|
1, // spawnhealth
|
|
S_BLUEGOOMBA2, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
170, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BLUEGOOMBA_DEAD, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_mario5, // deathsound
|
|
6, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FIREFLOWER
|
|
1803, // doomednum
|
|
S_FIREFLOWER1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FIREBALL
|
|
-1, // doomednum
|
|
S_FIREBALL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_FIREBALLEXP1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_FIREBALLEXP1, // meleestate
|
|
S_FIREBALLEXP1, // missilestate
|
|
S_FIREBALLEXP1, // deathstate
|
|
S_FIREBALLEXP1, // xdeathstate
|
|
sfx_mario1, // deathsound
|
|
10*FRACUNIT, // speed
|
|
4*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_FIRE|MF_MISSILE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SHELL
|
|
1804, // doomednum
|
|
S_SHELL, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
16, // speed
|
|
16*FRACUNIT, // radius
|
|
20*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
1, // damage
|
|
sfx_mario1, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PUMA
|
|
1805, // doomednum
|
|
S_PUMA_START1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_PUMA_START1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_PUMA_DOWN1, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_PUMA_DOWN3, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_FIRE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PUMATRAIL
|
|
-1, // doomednum
|
|
S_PUMATRAIL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HAMMER
|
|
-1, // doomednum
|
|
S_HAMMER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
4*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
{ // MT_KOOPA
|
|
1806, // doomednum
|
|
S_KOOPA1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_KOOPAFLAME
|
|
-1, // doomednum
|
|
S_KOOPAFLAME1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
5*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
DMG_FIRE, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_AXE
|
|
1807, // doomednum
|
|
S_AXE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MARIOBUSH1
|
|
1808, // doomednum
|
|
S_MARIOBUSH1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_MARIOBUSH2
|
|
1809, // doomednum
|
|
S_MARIOBUSH2, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TOAD
|
|
1810, // doomednum
|
|
S_TOAD, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_AXIS
|
|
1700, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
256*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_AXISTRANSFER
|
|
1701, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10, // speed
|
|
16*FRACUNIT, // radius
|
|
1, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_AXISTRANSFERLINE
|
|
1702, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10, // speed
|
|
32*FRACUNIT, // radius
|
|
1, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSDRONE
|
|
1703, // doomednum
|
|
S_NIGHTSDRONE1, // spawnstate
|
|
120, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
56*FRACUNIT, // height
|
|
1, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_ideya, // activesound
|
|
MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSGOAL
|
|
-1, // doomednum
|
|
S_NIGHTSGOAL1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
56*FRACUNIT, // height
|
|
-1, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSPARKLE
|
|
-1, // doomednum
|
|
S_NIGHTSPARKLE1,// spawnstate
|
|
1000, // spawnhealth
|
|
S_NIGHTSPARKLESUPER1, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSLOOPHELPER
|
|
-1, // doomednum
|
|
S_NIGHTSLOOPHELPER,// spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
4*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSBUMPER
|
|
1704, // doomednum
|
|
S_NIGHTSBUMPER1,// spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_nbmper, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
21000, // speed
|
|
32*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HOOP
|
|
-1, // doomednum
|
|
S_HOOP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_HOOP_XMASA, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HOOPCOLLIDE
|
|
-1, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_SPECIAL|MF_NOTHINK, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HOOPCENTER
|
|
-1, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
2*FRACUNIT, // radius
|
|
4*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSCORE
|
|
-1, // doomednum
|
|
S_NIGHTSCORE10, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NIGHTSCORE10_2, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1, // speed
|
|
8*FRACUNIT, // radius
|
|
8*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSCHIP
|
|
-1, // doomednum
|
|
S_NIGHTSCHIP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGNIGHTSCHIP, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_s3k33, // painsound
|
|
S_RING, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncchip, // deathsound
|
|
1, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NIGHTSCHIPBONUS // raisestate
|
|
},
|
|
|
|
{ // MT_FLINGNIGHTSCHIP
|
|
-1, // doomednum
|
|
S_NIGHTSCHIP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
MT_FLINGNIGHTSCHIP, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
MT_NIGHTSCHIP, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncchip, // deathsound
|
|
38*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL, // flags
|
|
S_NIGHTSCHIPBONUS // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSSTAR
|
|
-1, // doomednum
|
|
S_NIGHTSSTAR, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NIGHTSSTARXMAS, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_s3k33, // painsound
|
|
S_RING, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncitem, // deathsound
|
|
1, // speed
|
|
16*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSSUPERLOOP
|
|
1707, // doomednum
|
|
S_NIGHTSSUPERLOOP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncspec, // deathsound
|
|
20*TICRATE, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSDRILLREFILL
|
|
1708, // doomednum
|
|
S_NIGHTSDRILLREFILL, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncspec, // deathsound
|
|
96*20, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSHELPER
|
|
1709, // doomednum
|
|
S_NIGHTSHELPER, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncspec, // deathsound
|
|
20*TICRATE, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSEXTRATIME
|
|
1711, // doomednum
|
|
S_NIGHTSEXTRATIME, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncspec, // deathsound
|
|
30*TICRATE, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTSLINKFREEZE
|
|
1712, // doomednum
|
|
S_NIGHTSLINKFREEZE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SPRK1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_ncspec, // deathsound
|
|
15*TICRATE, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EGGCAPSULE
|
|
1710, // doomednum
|
|
S_EGGCAPSULE, // spawnstate
|
|
20, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
72*FRACUNIT, // radius
|
|
144*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_SPECIAL, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_NIGHTOPIANHELPER
|
|
-1, // doomednum
|
|
S_NIGHTOPIANHELPER1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PIAN
|
|
1602, // doomednum
|
|
S_PIAN0, // spawnstate
|
|
1000, // spawnhealth
|
|
S_PIAN1, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_PIANSING, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SHLEEP
|
|
1601, // doomednum
|
|
S_SHLEEP1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_SHLEEPBOUNCE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_peww, // deathsound
|
|
0, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_PENGUINATOR
|
|
129, // doomednum
|
|
S_PENGUINATOR_LOOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_PENGUINATOR_WADDLE1, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_ngjump, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_PENGUINATOR_SLIDE1, // meleestate
|
|
S_PENGUINATOR_SLIDE1, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
5, // speed
|
|
24*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_SLIDEME, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POPHAT
|
|
130, // doomednum -- happy anniversary!
|
|
S_POPHAT_LOOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_POPHAT_SHOOT1, // seestate
|
|
sfx_None, // seesound
|
|
1, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
24*FRACUNIT, // radius
|
|
64*FRACUNIT, // height
|
|
0, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POPSHOT
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEI, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_cannon, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HIVEELEMENTAL
|
|
127, // doomednum
|
|
S_HIVEELEMENTAL_LOOK, // spawnstate
|
|
2, // spawnhealth
|
|
S_HIVEELEMENTAL_PREPARE1, // seestate
|
|
sfx_s3k74, // seesound
|
|
0, // reactiontime
|
|
sfx_s3k91, // attacksound
|
|
S_HIVEELEMENTAL_PAIN, // painstate
|
|
0, // painchance
|
|
sfx_dmpain, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_HIVEELEMENTAL_DIE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_cybdth, // deathsound
|
|
6*FRACUNIT, // speed
|
|
30*FRACUNIT, // radius
|
|
80*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_s3k72, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUMBLEBORE
|
|
128, // doomednum
|
|
S_BUMBLEBORE_SPAWN, // spawnstate
|
|
0, // spawnhealth -- this is how you do drones...
|
|
S_BUMBLEBORE_FLY1, // seestate
|
|
sfx_s3k8e, // seesound
|
|
2, // reactiontime
|
|
sfx_s3k9e, // attacksound
|
|
S_BUMBLEBORE_STUCK1, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_BUMBLEBORE_RAISE, // meleestate
|
|
S_NULL, // missilestate
|
|
S_BUMBLEBORE_DIE, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
4*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_BUBBLEBUZZ
|
|
124, // doomednum
|
|
S_BBUZZFLY1, // spawnstate
|
|
1, // spawnhealth
|
|
S_BBUZZFLY1, // seestate
|
|
sfx_None, // seesound
|
|
2, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
TICRATE, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
6*FRACUNIT, // speed
|
|
20*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_gbeep, // activesound
|
|
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SMASHINGSPIKEBALL
|
|
2000, // doomednum
|
|
S_SMASHSPIKE_FLOAT, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
18*FRACUNIT, // radius
|
|
28*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY|MF_PAIN, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CACOLANTERN
|
|
132, // doomednum
|
|
S_CACO_LOOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_CACO_WAKE1, // seestate
|
|
sfx_s3k8a, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CACO_DIE_FLAGS, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_lntdie, // deathsound
|
|
FRACUNIT, // speed
|
|
32*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_lntsit, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CACOSHARD
|
|
-1, // doomednum
|
|
S_CACOSHARD_RANDOMIZE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_lntdie, // deathsound
|
|
FRACUNIT, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_MISSILE|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CACOFIRE
|
|
-1, // doomednum
|
|
S_CACOFIRE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3k70, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_CACOFIRE_EXPLODE1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k81, // deathsound
|
|
20*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
20, // damage
|
|
sfx_s3k48, // activesound
|
|
MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPINBOBERT
|
|
131, // doomednum
|
|
S_SPINBOBERT_MOVE_FLIPUP, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_s3ka0, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_s3k92, // deathsound
|
|
20*FRACUNIT, // speed
|
|
32*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
20, // damage
|
|
sfx_s3k48, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPINBOBERT_FIRE1
|
|
-1, // doomednum
|
|
S_SPINBOBERT_FIRE_MOVE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
(sfx_ghosty<<8),// mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPINBOBERT_FIRE2
|
|
-1, // doomednum
|
|
S_SPINBOBERT_FIRE_MOVE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD1, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
-10*FRACUNIT, // speed - only difference from above
|
|
16*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
(sfx_ghosty<<8),// mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_HANGSTER
|
|
133, // doomednum
|
|
S_HANGSTER_LOOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_HANGSTER_SWOOP1, // seestate
|
|
sfx_s3ka0, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_XPLD_FLICKY, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_pop, // deathsound
|
|
20*FRACUNIT, // speed
|
|
24*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
20, // damage
|
|
sfx_s3k48, // activesound
|
|
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_TELEPORTMAN
|
|
751, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8, // radius
|
|
8, // height
|
|
0, // display offset
|
|
10, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ALTVIEWMAN
|
|
752, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8, // radius
|
|
8, // height
|
|
0, // display offset
|
|
10, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_CRUMBLEOBJ
|
|
-1, // doomednum
|
|
S_CRUMBLE1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_CRUMBLE1, // seestate
|
|
0, // seesound
|
|
1, // reactiontime
|
|
0, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
0, // painsound
|
|
0, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_crumbl, // deathsound
|
|
3, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
0, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// Waypoint for zoom tubes
|
|
{ // MT_TUBEWAYPOINT
|
|
753, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
1*FRACUNIT, // radius
|
|
2*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// for use with wind and current effects
|
|
{ // MT_PUSH
|
|
754, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8, // radius
|
|
8, // height
|
|
0, // display offset
|
|
10, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
// for use with wind and current effects
|
|
{ // MT_PULL
|
|
755, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8, // radius
|
|
8, // height
|
|
0, // display offset
|
|
10, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_GHOST
|
|
-1, // doomednum
|
|
S_THOK, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16*FRACUNIT, // radius
|
|
48*FRACUNIT, // height
|
|
1, // display offset
|
|
1000, // mass
|
|
8, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_OVERLAY
|
|
-1, // doomednum
|
|
S_NULL, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
3, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
8, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POLYANCHOR
|
|
760, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
3, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
8, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POLYSPAWN
|
|
761, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
3, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
8, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_POLYSPAWNCRUSH
|
|
762, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
3, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
1*FRACUNIT, // radius
|
|
1*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
8, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SKYBOX
|
|
780, // doomednum
|
|
S_INVISIBLE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
12*FRACUNIT, // radius
|
|
24*FRACUNIT, // height
|
|
0, // display offset
|
|
10, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_SPARK
|
|
-1, // doomednum
|
|
S_SPRK1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8, // speed
|
|
32*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
2, // display offset
|
|
16, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_EXPLODE
|
|
-1, // doomednum
|
|
S_XPLD1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1*FRACUNIT, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_UWEXPLODE
|
|
-1, // doomednum
|
|
S_WPLD1, // spawnstate
|
|
1, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
32, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
200, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
1*FRACUNIT, // speed
|
|
16*FRACUNIT, // radius
|
|
32*FRACUNIT, // height
|
|
0, // display offset
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_DUST
|
|
-1, // doomednum
|
|
S_DUST1, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
3*FRACUNIT, // speed
|
|
FRACUNIT, // radius
|
|
FRACUNIT, // height
|
|
0, // display offset
|
|
4, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKSPAWNER
|
|
1202, // doomednum
|
|
S_ROCKSPAWN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_FALLINGROCK
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEA, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
4, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_rocks1, // activesound
|
|
MF_PAIN|MF_BOUNCE, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE1
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEA, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE2
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEB, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE3
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEC, //spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE4
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLED, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE5
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEE, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE6
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEF, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE7
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEG, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE8
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEH, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE9
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEI, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE10
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEJ, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE11
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEK, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE12
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEL, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE13
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEM, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE14
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEN, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE15
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEO, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
{ // MT_ROCKCRUMBLE16
|
|
-1, // doomednum
|
|
S_ROCKCRUMBLEP, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_ambint, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8*FRACUNIT, // radius
|
|
16*FRACUNIT, // height
|
|
0, // display offset
|
|
1000, // mass
|
|
0, // damage
|
|
sfx_crumbl, // activesound
|
|
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
|
|
#ifdef SEENAMES
|
|
{ // MT_NAMECHECK
|
|
-1, // doomednum
|
|
S_NAMECHECK, // spawnstate
|
|
1000, // spawnhealth
|
|
S_NULL, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
S_NULL, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
S_NULL, // meleestate
|
|
S_NULL, // missilestate
|
|
S_NULL, // deathstate
|
|
S_NULL, // xdeathstate
|
|
sfx_None, // deathsound
|
|
60*FRACUNIT, // speed
|
|
30*FRACUNIT, // radius
|
|
40*FRACUNIT, // height
|
|
0, // display offset
|
|
0, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
|
|
S_NULL // raisestate
|
|
},
|
|
#endif
|
|
};
|
|
|
|
|
|
/** Patches the mobjinfo table and state table.
|
|
* Free slots are emptied out and set to initial values.
|
|
*/
|
|
void P_PatchInfoTables(void)
|
|
{
|
|
INT32 i;
|
|
char *tempname;
|
|
|
|
#if NUMSPRITEFREESLOTS > 1000
|
|
"Update P_PatchInfoTables, you big dumb head"
|
|
#endif
|
|
|
|
// empty out free slots
|
|
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
|
|
{
|
|
tempname = sprnames[i];
|
|
tempname[0] = 'F';
|
|
tempname[1] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/100));
|
|
tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10));
|
|
tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10));
|
|
tempname[4] = '\0';
|
|
#ifdef HWRENDER
|
|
t_lspr[i] = &lspr[NOLIGHT];
|
|
#endif
|
|
}
|
|
sprnames[i][0] = '\0'; // i == NUMSPRITES
|
|
memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS);
|
|
memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS);
|
|
for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++)
|
|
mobjinfo[i].doomednum = -1;
|
|
}
|
|
|
|
#ifdef ALLOW_RESETDATA
|
|
static char *sprnamesbackup;
|
|
static state_t *statesbackup;
|
|
static mobjinfo_t *mobjinfobackup;
|
|
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize;
|
|
#endif
|
|
|
|
void P_BackupTables(void)
|
|
{
|
|
#ifdef ALLOW_RESETDATA
|
|
// Allocate buffers in size equal to that of the uncompressed data to begin with
|
|
sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL);
|
|
statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL);
|
|
mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL);
|
|
|
|
// Sprite names
|
|
sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames));
|
|
if (sprnamesbackupsize > 0)
|
|
sprnamesbackup = Z_Realloc(sprnamesbackup, sprnamesbackupsize, PU_STATIC, NULL);
|
|
else
|
|
M_Memcpy(sprnamesbackup, sprnames, sizeof(sprnames));
|
|
|
|
// States
|
|
statesbackupsize = lzf_compress(states, sizeof(states), statesbackup, sizeof(states));
|
|
if (statesbackupsize > 0)
|
|
statesbackup = Z_Realloc(statesbackup, statesbackupsize, PU_STATIC, NULL);
|
|
else
|
|
M_Memcpy(statesbackup, states, sizeof(states));
|
|
|
|
// Mobj info
|
|
mobjinfobackupsize = lzf_compress(mobjinfo, sizeof(mobjinfo), mobjinfobackup, sizeof(mobjinfo));
|
|
if (mobjinfobackupsize > 0)
|
|
mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL);
|
|
else
|
|
M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo));
|
|
#endif
|
|
}
|
|
|
|
void P_ResetData(INT32 flags)
|
|
{
|
|
#ifndef ALLOW_RESETDATA
|
|
(void)flags;
|
|
CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
|
|
#else
|
|
if (flags & 1)
|
|
{
|
|
if (sprnamesbackupsize > 0)
|
|
lzf_decompress(sprnamesbackup, sprnamesbackupsize, sprnames, sizeof(sprnames));
|
|
else
|
|
M_Memcpy(sprnames, sprnamesbackup, sizeof(sprnamesbackup));
|
|
}
|
|
|
|
if (flags & 2)
|
|
{
|
|
if (statesbackupsize > 0)
|
|
lzf_decompress(statesbackup, statesbackupsize, states, sizeof(states));
|
|
else
|
|
M_Memcpy(states, statesbackup, sizeof(statesbackup));
|
|
}
|
|
|
|
if (flags & 4)
|
|
{
|
|
if (mobjinfobackupsize > 0)
|
|
lzf_decompress(mobjinfobackup, mobjinfobackupsize, mobjinfo, sizeof(mobjinfo));
|
|
else
|
|
M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup));
|
|
}
|
|
#endif
|
|
}
|