mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-20 18:01:04 +00:00
101 lines
5.3 KiB
C
101 lines
5.3 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
|
// Copyright (C) 2012-2019 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file lua_hook.h
|
|
/// \brief hooks for Lua scripting
|
|
|
|
#ifdef HAVE_BLUA
|
|
|
|
#include "r_defs.h"
|
|
#include "d_player.h"
|
|
|
|
enum hook {
|
|
hook_NetVars=0,
|
|
hook_MapChange,
|
|
hook_MapLoad,
|
|
hook_PlayerJoin,
|
|
hook_ThinkFrame,
|
|
hook_MobjSpawn,
|
|
hook_MobjCollide,
|
|
hook_MobjMoveCollide,
|
|
hook_TouchSpecial,
|
|
hook_MobjFuse,
|
|
hook_MobjThinker,
|
|
hook_BossThinker,
|
|
hook_ShouldDamage,
|
|
hook_MobjDamage,
|
|
hook_MobjDeath,
|
|
hook_BossDeath,
|
|
hook_MobjRemoved,
|
|
hook_JumpSpecial,
|
|
hook_AbilitySpecial,
|
|
hook_SpinSpecial,
|
|
hook_JumpSpinSpecial,
|
|
hook_BotTiccmd,
|
|
hook_BotAI,
|
|
hook_LinedefExecute,
|
|
hook_PlayerMsg,
|
|
hook_HurtMsg,
|
|
hook_PlayerSpawn,
|
|
hook_ShieldSpawn,
|
|
hook_ShieldSpecial,
|
|
hook_MobjMoveBlocked,
|
|
hook_MapThingSpawn,
|
|
hook_FollowMobj,
|
|
hook_PlayerCanDamage,
|
|
hook_PlayerQuit,
|
|
hook_IntermissionThinker,
|
|
hook_TeamSwitch,
|
|
hook_ViewpointSwitch,
|
|
|
|
hook_MAX // last hook
|
|
};
|
|
extern const char *const hookNames[];
|
|
|
|
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
|
|
void LUAh_MapLoad(void); // Hook for map load
|
|
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
|
|
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
|
|
boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
|
|
boolean LUAh_PlayerHook(player_t *plr, enum hook which);
|
|
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
|
|
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
|
|
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
|
|
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
|
|
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
|
|
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type
|
|
boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type
|
|
#define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type
|
|
UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Should mobj take damage?)
|
|
boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!)
|
|
boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for P_KillMobj by mobj type
|
|
#define LUAh_BossDeath(mo) LUAh_MobjHook(mo, hook_BossDeath) // Hook for A_BossDeath by mobj type
|
|
#define LUAh_MobjRemoved(mo) LUAh_MobjHook(mo, hook_MobjRemoved) // Hook for P_RemoveMobj by mobj type
|
|
#define LUAh_JumpSpecial(player) LUAh_PlayerHook(player, hook_JumpSpecial) // Hook for P_DoJumpStuff (Any-jumping)
|
|
#define LUAh_AbilitySpecial(player) LUAh_PlayerHook(player, hook_AbilitySpecial) // Hook for P_DoJumpStuff (Double-jumping)
|
|
#define LUAh_SpinSpecial(player) LUAh_PlayerHook(player, hook_SpinSpecial) // Hook for P_DoSpinAbility (Spin button effect)
|
|
#define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air))
|
|
boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd
|
|
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name
|
|
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
|
|
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
|
|
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for hurt messages
|
|
#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
|
|
#define LUAh_ShieldSpawn(player) LUAh_PlayerHook(player, hook_ShieldSpawn) // Hook for P_SpawnShieldOrb
|
|
#define LUAh_ShieldSpecial(player) LUAh_PlayerHook(player, hook_ShieldSpecial) // Hook for shield abilities
|
|
#define LUAh_MobjMoveBlocked(mo) LUAh_MobjHook(mo, hook_MobjMoveBlocked) // Hook for P_XYMovement (when movement is blocked)
|
|
boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type
|
|
boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following
|
|
UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage
|
|
void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
|
|
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
|
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
|
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
|
|
|
#endif
|