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679 lines
20 KiB
C
679 lines
20 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_draw.c
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/// \brief span / column drawer functions, for 8bpp and 16bpp
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/// All drawing to the view buffer is accomplished in this file.
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/// The other refresh files only know about ccordinates,
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/// not the architecture of the frame buffer.
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/// The frame buffer is a linear one, and we need only the base address.
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#include "doomdef.h"
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#include "doomstat.h"
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#include "r_local.h"
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#include "st_stuff.h" // need ST_HEIGHT
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#include "i_video.h"
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#include "v_video.h"
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#include "m_misc.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "console.h" // Until buffering gets finished
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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// ==========================================================================
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// COMMON DATA FOR 8bpp AND 16bpp
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// ==========================================================================
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/** \brief view info
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*/
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INT32 viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy;
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/** \brief pointer to the start of each line of the screen,
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*/
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UINT8 *ylookup[MAXVIDHEIGHT*4];
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/** \brief pointer to the start of each line of the screen, for view1 (splitscreen)
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*/
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UINT8 *ylookup1[MAXVIDHEIGHT*4];
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/** \brief pointer to the start of each line of the screen, for view2 (splitscreen)
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*/
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UINT8 *ylookup2[MAXVIDHEIGHT*4];
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/** \brief x byte offset for columns inside the viewwindow,
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so the first column starts at (SCRWIDTH - VIEWWIDTH)/2
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*/
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INT32 columnofs[MAXVIDWIDTH*4];
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UINT8 *topleft;
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// =========================================================================
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// COLUMN DRAWING CODE STUFF
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// =========================================================================
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lighttable_t *dc_colormap;
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INT32 dc_x = 0, dc_yl = 0, dc_yh = 0;
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fixed_t dc_iscale, dc_texturemid;
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UINT8 dc_hires; // under MSVC boolean is a byte, while on other systems, it a bit,
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// soo lets make it a byte on all system for the ASM code
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UINT8 *dc_source;
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// -----------------------
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// translucency stuff here
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// -----------------------
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#define NUMTRANSTABLES 9 // how many translucency tables are used
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UINT8 *transtables; // translucency tables
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/** \brief R_DrawTransColumn uses this
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*/
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UINT8 *dc_transmap; // one of the translucency tables
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// ----------------------
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// translation stuff here
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// ----------------------
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/** \brief R_DrawTranslatedColumn uses this
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*/
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UINT8 *dc_translation;
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struct r_lightlist_s *dc_lightlist = NULL;
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INT32 dc_numlights = 0, dc_maxlights, dc_texheight;
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// =========================================================================
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// SPAN DRAWING CODE STUFF
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// =========================================================================
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INT32 ds_y, ds_x1, ds_x2;
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lighttable_t *ds_colormap;
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fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
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UINT16 ds_flatwidth, ds_flatheight;
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boolean ds_powersoftwo;
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UINT8 *ds_source; // start of a 64*64 tile image
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UINT8 *ds_transmap; // one of the translucency tables
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pslope_t *ds_slope; // Current slope being used
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floatv3_t ds_su[MAXVIDHEIGHT], ds_sv[MAXVIDHEIGHT], ds_sz[MAXVIDHEIGHT]; // Vectors for... stuff?
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floatv3_t *ds_sup, *ds_svp, *ds_szp;
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float focallengthf, zeroheight;
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/** \brief Variable flat sizes
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*/
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UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
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// ==========================================================================
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// OLD DOOM FUZZY EFFECT
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// ==========================================================================
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// =========================================================================
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// TRANSLATION COLORMAP CODE
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// =========================================================================
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#define DEFAULT_TT_CACHE_INDEX MAXSKINS
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#define BOSS_TT_CACHE_INDEX (MAXSKINS + 1)
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#define METALSONIC_TT_CACHE_INDEX (MAXSKINS + 2)
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#define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3)
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#define RAINBOW_TT_CACHE_INDEX (MAXSKINS + 4)
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#define BLINK_TT_CACHE_INDEX (MAXSKINS + 5)
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#define DASHMODE_TT_CACHE_INDEX (MAXSKINS + 6)
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#define DEFAULT_STARTTRANSCOLOR 96
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#define NUM_PALETTE_ENTRIES 256
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static UINT8** translationtablecache[MAXSKINS + 7] = {NULL};
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CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
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/** \brief The R_InitTranslationTables
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load in color translation tables
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*/
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void R_InitTranslationTables(void)
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{
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// Load here the transparency lookup tables 'TINTTAB'
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// NOTE: the TINTTAB resource MUST BE aligned on 64k for the asm
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// optimised code (in other words, transtables pointer low word is 0)
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transtables = Z_MallocAlign(NUMTRANSTABLES*0x10000, PU_STATIC,
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NULL, 16);
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W_ReadLump(W_GetNumForName("TRANS10"), transtables);
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W_ReadLump(W_GetNumForName("TRANS20"), transtables+0x10000);
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W_ReadLump(W_GetNumForName("TRANS30"), transtables+0x20000);
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W_ReadLump(W_GetNumForName("TRANS40"), transtables+0x30000);
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W_ReadLump(W_GetNumForName("TRANS50"), transtables+0x40000);
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W_ReadLump(W_GetNumForName("TRANS60"), transtables+0x50000);
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W_ReadLump(W_GetNumForName("TRANS70"), transtables+0x60000);
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W_ReadLump(W_GetNumForName("TRANS80"), transtables+0x70000);
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W_ReadLump(W_GetNumForName("TRANS90"), transtables+0x80000);
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}
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/** \brief Generates a translation colormap.
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\param dest_colormap colormap to populate
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\param skinnum number of skin, TC_DEFAULT or TC_BOSS
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\param color translation color
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\return void
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*/
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// Define for getting accurate color brightness readings according to how the human eye sees them.
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// https://en.wikipedia.org/wiki/Relative_luminance
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// 0.2126 to red
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// 0.7152 to green
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// 0.0722 to blue
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// (See this same define in hw_md2.c!)
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#define SETBRIGHTNESS(brightness,r,g,b) \
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brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
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/** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power... stolen from kart, with permission
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\param dest_colormap colormap to populate
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\param skincolor translation color
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*/
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static void R_RainbowColormap(UINT8 *dest_colormap, UINT16 skincolor)
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{
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INT32 i;
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RGBA_t color;
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UINT8 brightness;
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INT32 j;
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UINT8 colorbrightnesses[16];
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UINT16 brightdif;
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INT32 temp;
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// first generate the brightness of all the colours of that skincolour
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for (i = 0; i < 16; i++)
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{
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color = V_GetColor(skincolors[skincolor].ramp[i]);
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SETBRIGHTNESS(colorbrightnesses[i], color.s.red, color.s.green, color.s.blue);
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}
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// next, for every colour in the palette, choose the transcolor that has the closest brightness
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for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
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{
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if (i == 0 || i == 31) // pure black and pure white don't change
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{
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dest_colormap[i] = (UINT8)i;
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continue;
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}
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color = V_GetColor(i);
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SETBRIGHTNESS(brightness, color.s.red, color.s.green, color.s.blue);
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brightdif = 256;
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for (j = 0; j < 16; j++)
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{
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temp = abs((INT16)brightness - (INT16)colorbrightnesses[j]);
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if (temp < brightdif)
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{
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brightdif = (UINT16)temp;
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dest_colormap[i] = skincolors[skincolor].ramp[j];
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}
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}
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}
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}
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#undef SETBRIGHTNESS
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static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT16 color)
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{
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INT32 i, starttranscolor, skinramplength;
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// Handle a couple of simple special cases
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if (skinnum < TC_DEFAULT)
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{
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switch (skinnum)
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{
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case TC_ALLWHITE:
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memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
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return;
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case TC_RAINBOW:
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if (color >= numskincolors)
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I_Error("Invalid skin color #%hu.", (UINT16)color);
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if (color != SKINCOLOR_NONE)
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{
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R_RainbowColormap(dest_colormap, color);
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return;
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}
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break;
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case TC_BLINK:
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if (color >= numskincolors)
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I_Error("Invalid skin color #%hu.", (UINT16)color);
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if (color != SKINCOLOR_NONE)
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{
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memset(dest_colormap, skincolors[color].ramp[3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
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return;
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}
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break;
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default:
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break;
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}
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for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
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dest_colormap[i] = (UINT8)i;
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// White!
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if (skinnum == TC_BOSS)
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{
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for (i = 0; i < 16; i++)
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dest_colormap[31-i] = i;
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}
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else if (skinnum == TC_METALSONIC)
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{
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for (i = 0; i < 6; i++)
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{
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dest_colormap[skincolors[SKINCOLOR_BLUE].ramp[12-i]] = skincolors[SKINCOLOR_BLUE].ramp[i];
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}
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dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0;
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for (i = 0; i < 16; i++)
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dest_colormap[96+i] = dest_colormap[skincolors[SKINCOLOR_COBALT].ramp[i]];
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}
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else if (skinnum == TC_DASHMODE) // This is a long one, because MotorRoach basically hand-picked the indices
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{
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// greens -> ketchups
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dest_colormap[96] = dest_colormap[97] = 48;
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dest_colormap[98] = 49;
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dest_colormap[99] = 51;
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dest_colormap[100] = 52;
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dest_colormap[101] = dest_colormap[102] = 54;
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dest_colormap[103] = 34;
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dest_colormap[104] = 37;
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dest_colormap[105] = 39;
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dest_colormap[106] = 41;
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for (i = 0; i < 5; i++)
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dest_colormap[107 + i] = 43 + i;
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// reds -> steel blues
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dest_colormap[32] = 146;
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dest_colormap[33] = 147;
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dest_colormap[34] = dest_colormap[35] = 170;
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dest_colormap[36] = 171;
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dest_colormap[37] = dest_colormap[38] = 172;
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dest_colormap[39] = dest_colormap[40] = dest_colormap[41] = 173;
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dest_colormap[42] = dest_colormap[43] = dest_colormap[44] = 174;
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dest_colormap[45] = dest_colormap[46] = dest_colormap[47] = 175;
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dest_colormap[71] = 139;
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// steel blues -> oranges
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dest_colormap[170] = 52;
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dest_colormap[171] = 54;
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dest_colormap[172] = 56;
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dest_colormap[173] = 42;
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dest_colormap[174] = 45;
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dest_colormap[175] = 47;
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}
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return;
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}
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else if (color == SKINCOLOR_NONE)
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{
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for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
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dest_colormap[i] = (UINT8)i;
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return;
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}
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if (color >= numskincolors)
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I_Error("Invalid skin color #%hu.", (UINT16)color);
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starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
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if (starttranscolor >= NUM_PALETTE_ENTRIES)
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I_Error("Invalid startcolor #%d.", starttranscolor);
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// Fill in the entries of the palette that are fixed
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for (i = 0; i < starttranscolor; i++)
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dest_colormap[i] = (UINT8)i;
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i = starttranscolor + 16;
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if (i < NUM_PALETTE_ENTRIES)
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{
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for (i = (UINT8)i; i < NUM_PALETTE_ENTRIES; i++)
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dest_colormap[i] = (UINT8)i;
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skinramplength = 16;
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}
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else
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skinramplength = i - NUM_PALETTE_ENTRIES; // shouldn't this be NUM_PALETTE_ENTRIES - starttranscolor?
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// Build the translated ramp
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for (i = 0; i < skinramplength; i++)
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dest_colormap[starttranscolor + i] = (UINT8)skincolors[color].ramp[i];
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}
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/** \brief Retrieves a translation colormap from the cache.
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\param skinnum number of skin, TC_DEFAULT or TC_BOSS
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\param color translation color
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\param flags set GTC_CACHE to use the cache
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\return Colormap. If not cached, caller should Z_Free.
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*/
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UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags)
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{
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UINT8* ret;
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INT32 skintableindex;
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// Adjust if we want the default colormap
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switch (skinnum)
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{
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case TC_DEFAULT: skintableindex = DEFAULT_TT_CACHE_INDEX; break;
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case TC_BOSS: skintableindex = BOSS_TT_CACHE_INDEX; break;
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case TC_METALSONIC: skintableindex = METALSONIC_TT_CACHE_INDEX; break;
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case TC_ALLWHITE: skintableindex = ALLWHITE_TT_CACHE_INDEX; break;
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case TC_RAINBOW: skintableindex = RAINBOW_TT_CACHE_INDEX; break;
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case TC_BLINK: skintableindex = BLINK_TT_CACHE_INDEX; break;
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case TC_DASHMODE: skintableindex = DASHMODE_TT_CACHE_INDEX; break;
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default: skintableindex = skinnum; break;
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}
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if (flags & GTC_CACHE)
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{
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// Allocate table for skin if necessary
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if (!translationtablecache[skintableindex])
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translationtablecache[skintableindex] = Z_Calloc(MAXSKINCOLORS * sizeof(UINT8**), PU_STATIC, NULL);
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// Get colormap
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ret = translationtablecache[skintableindex][color];
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}
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else ret = NULL;
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// Generate the colormap if necessary
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if (!ret)
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{
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ret = Z_MallocAlign(NUM_PALETTE_ENTRIES, (flags & GTC_CACHE) ? PU_LEVEL : PU_STATIC, NULL, 8);
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R_GenerateTranslationColormap(ret, skinnum, color);
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// Cache the colormap if desired
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if (flags & GTC_CACHE)
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translationtablecache[skintableindex][color] = ret;
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}
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return ret;
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}
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/** \brief Flushes cache of translation colormaps.
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Flushes cache of translation colormaps, but doesn't actually free the
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colormaps themselves. These are freed when PU_LEVEL blocks are purged,
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at or before which point, this function should be called.
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\return void
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*/
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void R_FlushTranslationColormapCache(void)
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{
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INT32 i;
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for (i = 0; i < (INT32)(sizeof(translationtablecache) / sizeof(translationtablecache[0])); i++)
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if (translationtablecache[i])
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memset(translationtablecache[i], 0, MAXSKINCOLORS * sizeof(UINT8**));
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}
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UINT16 R_GetColorByName(const char *name)
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{
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UINT16 color = (UINT16)atoi(name);
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if (color > 0 && color < numskincolors)
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return color;
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for (color = 1; color < numskincolors; color++)
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if (!stricmp(skincolors[color].name, name))
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return color;
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return SKINCOLOR_GREEN;
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}
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UINT16 R_GetSuperColorByName(const char *name)
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{
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UINT16 i, color = SKINCOLOR_SUPERGOLD1;
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char *realname = Z_Malloc(MAXCOLORNAME+1, PU_STATIC, NULL);
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snprintf(realname, MAXCOLORNAME+1, "Super %s 1", name);
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for (i = 1; i < numskincolors; i++)
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if (!stricmp(skincolors[i].name, realname)) {
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color = i;
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break;
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}
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Z_Free(realname);
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return color;
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}
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// ==========================================================================
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// COMMON DRAWER FOR 8 AND 16 BIT COLOR MODES
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// ==========================================================================
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// in a perfect world, all routines would be compatible for either mode,
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// and optimised enough
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//
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// in reality, the few routines that can work for either mode, are
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// put here
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/** \brief The R_InitViewBuffer function
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Creates lookup tables for getting the framebuffer address
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of a pixel to draw.
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\param width witdh of buffer
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\param height hieght of buffer
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\return void
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*/
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void R_InitViewBuffer(INT32 width, INT32 height)
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{
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INT32 i, bytesperpixel = vid.bpp;
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if (width > MAXVIDWIDTH)
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width = MAXVIDWIDTH;
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if (height > MAXVIDHEIGHT)
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height = MAXVIDHEIGHT;
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if (bytesperpixel < 1 || bytesperpixel > 4)
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I_Error("R_InitViewBuffer: wrong bytesperpixel value %d\n", bytesperpixel);
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// Handle resize, e.g. smaller view windows with border and/or status bar.
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viewwindowx = (vid.width - width) >> 1;
|
|
|
|
// Column offset for those columns of the view window, but relative to the entire screen
|
|
for (i = 0; i < width; i++)
|
|
columnofs[i] = (viewwindowx + i) * bytesperpixel;
|
|
|
|
// Same with base row offset.
|
|
if (width == vid.width)
|
|
viewwindowy = 0;
|
|
else
|
|
viewwindowy = (vid.height - height) >> 1;
|
|
|
|
// Precalculate all row offsets.
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
ylookup[i] = ylookup1[i] = screens[0] + (i+viewwindowy)*vid.width*bytesperpixel;
|
|
ylookup2[i] = screens[0] + (i+(vid.height>>1))*vid.width*bytesperpixel; // for splitscreen
|
|
}
|
|
}
|
|
|
|
/** \brief viewborder patches lump numbers
|
|
*/
|
|
lumpnum_t viewborderlump[8];
|
|
|
|
/** \brief Store the lumpnumber of the viewborder patches
|
|
*/
|
|
|
|
void R_InitViewBorder(void)
|
|
{
|
|
viewborderlump[BRDR_T] = W_GetNumForName("brdr_t");
|
|
viewborderlump[BRDR_B] = W_GetNumForName("brdr_b");
|
|
viewborderlump[BRDR_L] = W_GetNumForName("brdr_l");
|
|
viewborderlump[BRDR_R] = W_GetNumForName("brdr_r");
|
|
viewborderlump[BRDR_TL] = W_GetNumForName("brdr_tl");
|
|
viewborderlump[BRDR_BL] = W_GetNumForName("brdr_bl");
|
|
viewborderlump[BRDR_TR] = W_GetNumForName("brdr_tr");
|
|
viewborderlump[BRDR_BR] = W_GetNumForName("brdr_br");
|
|
}
|
|
|
|
#if 0
|
|
/** \brief R_FillBackScreen
|
|
|
|
Fills the back screen with a pattern for variable screen sizes
|
|
Also draws a beveled edge.
|
|
*/
|
|
void R_FillBackScreen(void)
|
|
{
|
|
UINT8 *src, *dest;
|
|
patch_t *patch;
|
|
INT32 x, y, step, boff;
|
|
|
|
// quickfix, don't cache lumps in both modes
|
|
if (rendermode != render_soft)
|
|
return;
|
|
|
|
// draw pattern around the status bar too (when hires),
|
|
// so return only when in full-screen without status bar.
|
|
if (scaledviewwidth == vid.width && viewheight == vid.height)
|
|
return;
|
|
|
|
src = scr_borderpatch;
|
|
dest = screens[1];
|
|
|
|
for (y = 0; y < vid.height; y++)
|
|
{
|
|
for (x = 0; x < vid.width/128; x++)
|
|
{
|
|
M_Memcpy (dest, src+((y&127)<<7), 128);
|
|
dest += 128;
|
|
}
|
|
|
|
if (vid.width&127)
|
|
{
|
|
M_Memcpy(dest, src+((y&127)<<7), vid.width&127);
|
|
dest += (vid.width&127);
|
|
}
|
|
}
|
|
|
|
// don't draw the borders when viewwidth is full vid.width.
|
|
if (scaledviewwidth == vid.width)
|
|
return;
|
|
|
|
step = 8;
|
|
boff = 8;
|
|
|
|
patch = W_CacheLumpNum(viewborderlump[BRDR_T], PU_CACHE);
|
|
for (x = 0; x < scaledviewwidth; x += step)
|
|
V_DrawPatch(viewwindowx + x, viewwindowy - boff, 1, patch);
|
|
|
|
patch = W_CacheLumpNum(viewborderlump[BRDR_B], PU_CACHE);
|
|
for (x = 0; x < scaledviewwidth; x += step)
|
|
V_DrawPatch(viewwindowx + x, viewwindowy + viewheight, 1, patch);
|
|
|
|
patch = W_CacheLumpNum(viewborderlump[BRDR_L], PU_CACHE);
|
|
for (y = 0; y < viewheight; y += step)
|
|
V_DrawPatch(viewwindowx - boff, viewwindowy + y, 1, patch);
|
|
|
|
patch = W_CacheLumpNum(viewborderlump[BRDR_R],PU_CACHE);
|
|
for (y = 0; y < viewheight; y += step)
|
|
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + y, 1,
|
|
patch);
|
|
|
|
// Draw beveled corners.
|
|
V_DrawPatch(viewwindowx - boff, viewwindowy - boff, 1,
|
|
W_CacheLumpNum(viewborderlump[BRDR_TL], PU_CACHE));
|
|
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy - boff, 1,
|
|
W_CacheLumpNum(viewborderlump[BRDR_TR], PU_CACHE));
|
|
V_DrawPatch(viewwindowx - boff, viewwindowy + viewheight, 1,
|
|
W_CacheLumpNum(viewborderlump[BRDR_BL], PU_CACHE));
|
|
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + viewheight, 1,
|
|
W_CacheLumpNum(viewborderlump[BRDR_BR], PU_CACHE));
|
|
}
|
|
#endif
|
|
|
|
/** \brief The R_VideoErase function
|
|
|
|
Copy a screen buffer.
|
|
|
|
\param ofs offest from buffer
|
|
\param count bytes to erase
|
|
|
|
\return void
|
|
|
|
|
|
*/
|
|
void R_VideoErase(size_t ofs, INT32 count)
|
|
{
|
|
// LFB copy.
|
|
// This might not be a good idea if memcpy
|
|
// is not optimal, e.g. byte by byte on
|
|
// a 32bit CPU, as GNU GCC/Linux libc did
|
|
// at one point.
|
|
M_Memcpy(screens[0] + ofs, screens[1] + ofs, count);
|
|
}
|
|
|
|
#if 0
|
|
/** \brief The R_DrawViewBorder
|
|
|
|
Draws the border around the view
|
|
for different size windows?
|
|
*/
|
|
void R_DrawViewBorder(void)
|
|
{
|
|
INT32 top, side, ofs;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft)
|
|
{
|
|
HWR_DrawViewBorder(0);
|
|
return;
|
|
}
|
|
else
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
fprintf(stderr,"RDVB: vidwidth %d vidheight %d scaledviewwidth %d viewheight %d\n",
|
|
vid.width, vid.height, scaledviewwidth, viewheight);
|
|
#endif
|
|
|
|
if (scaledviewwidth == vid.width)
|
|
return;
|
|
|
|
top = (vid.height - viewheight)>>1;
|
|
side = (vid.width - scaledviewwidth)>>1;
|
|
|
|
// copy top and one line of left side
|
|
R_VideoErase(0, top*vid.width+side);
|
|
|
|
// copy one line of right side and bottom
|
|
ofs = (viewheight+top)*vid.width - side;
|
|
R_VideoErase(ofs, top*vid.width + side);
|
|
|
|
// copy sides using wraparound
|
|
ofs = top*vid.width + vid.width-side;
|
|
side <<= 1;
|
|
|
|
// simpler using our VID_Blit routine
|
|
VID_BlitLinearScreen(screens[1] + ofs, screens[0] + ofs, side, viewheight - 1,
|
|
vid.width, vid.width);
|
|
}
|
|
#endif
|
|
|
|
// ==========================================================================
|
|
// INCLUDE 8bpp DRAWING CODE HERE
|
|
// ==========================================================================
|
|
|
|
#include "r_draw8.c"
|
|
#include "r_draw8_npo2.c"
|
|
|
|
// ==========================================================================
|
|
// INCLUDE 16bpp DRAWING CODE HERE
|
|
// ==========================================================================
|
|
|
|
#ifdef HIGHCOLOR
|
|
#include "r_draw16.c"
|
|
#endif
|