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r_opengl
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Merge branch 'public_next'
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2017-11-01 18:39:25 +00:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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Merge branch 'master' into opengl-improvements
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2017-04-19 14:53:50 +01:00 |
hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
hw_clip.c
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cleanup a few compiler warnings
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2017-10-07 13:21:12 -04:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2017-01-10 18:01:03 +00:00 |
hw_data.h
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Merge branch 'master' into ports-chopping-block
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2017-10-14 20:47:04 +01:00 |
hw_defs.h
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ended NDS
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2017-09-29 22:48:14 +01:00 |
hw_dll.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |
hw_draw.c
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* Optimise the new static code further.
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2017-10-26 16:59:02 +01:00 |
hw_drv.h
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DrawMD2i: change duration and tics to INT32, fix up any related code
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2017-10-30 19:12:51 +00:00 |
hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_glob.h
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Flat sprites for OGL
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2017-05-12 23:38:44 +01:00 |
hw_light.c
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Merge branch 'maces_but_better' into 'master'
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2017-08-07 15:27:05 -04:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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ended NDS
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2017-09-29 22:48:14 +01:00 |
hw_main.h
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Remove unused floorinfo_t struct and some unused vars in the hardware code
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2017-08-19 18:51:56 +01:00 |
hw_md2.c
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Merge branch 'public_next'
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2017-11-01 18:39:25 +00:00 |
hw_md2.h
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* Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...)
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2017-08-27 14:56:07 +01:00 |
hw_trick.c
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More optimising and otherwise fixing bizarre formatting in hw_trick.c
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2017-06-26 11:12:26 +01:00 |
hws_data.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |