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2197 lines
60 KiB
C
2197 lines
60 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2004-2022 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file y_inter.c
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/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "i_net.h"
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#include "i_video.h"
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#include "p_tick.h"
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#include "r_defs.h"
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#include "r_skins.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "y_inter.h"
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#include "z_zone.h"
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#include "m_menu.h"
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#include "m_misc.h"
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#include "i_system.h"
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#include "p_setup.h"
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#include "r_local.h"
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#include "p_local.h"
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#include "m_cond.h" // condition sets
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#include "lua_hook.h" // IntermissionThinker hook
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#include "lua_hud.h"
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#include "lua_hudlib_drawlist.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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typedef struct
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{
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char patch[9];
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INT32 points;
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UINT8 display;
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} y_bonus_t;
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typedef union
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{
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struct
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{
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char passed1[21]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
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INT32 passedx1;
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INT32 passedx2;
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y_bonus_t bonuses[4];
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patch_t *bonuspatches[4];
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SINT8 gotperfbonus; // Used for visitation flags.
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UINT32 score, total; // fake score, total
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UINT32 tics; // time
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UINT8 actnum; // act number being displayed
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patch_t *ptotal; // TOTAL
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UINT8 gotlife; // Number of extra lives obtained
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} coop;
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struct
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{
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char passed1[29]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2[17]; // A CHAOS EMERALD? / GOT THEM ALL!
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char passed3[15]; // CAN NOW BECOME
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char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO
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INT32 passedx1;
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INT32 passedx2;
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INT32 passedx3;
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INT32 passedx4;
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INT32 emeraldbounces;
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INT32 emeraldmomy;
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INT32 emeraldy;
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y_bonus_t bonuses[2];
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patch_t *bonuspatches[2];
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patch_t *pscore; // SCORE
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UINT32 score; // fake score
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// Continues
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UINT8 continues;
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patch_t *pcontinues;
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INT32 *playerchar; // Continue HUD
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UINT16 *playercolor;
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UINT8 gotlife; // Number of extra lives obtained
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} spec;
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struct
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{
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UINT32 scores[MAXPLAYERS]; // Winner's score
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UINT16 *color[MAXPLAYERS]; // Winner's color #
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boolean spectator[MAXPLAYERS]; // Spectator list
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INT32 *character[MAXPLAYERS]; // Winner's character #
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INT32 num[MAXPLAYERS]; // Winner's player #
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char *name[MAXPLAYERS]; // Winner's name
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patch_t *result; // RESULT
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patch_t *blueflag;
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patch_t *redflag; // int_ctf uses this struct too.
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INT32 numplayers; // Number of players being displayed
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char levelstring[40]; // holds levelnames up to 32 characters
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} match;
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struct
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{
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UINT16 *color[MAXPLAYERS]; // Winner's color #
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INT32 *character[MAXPLAYERS]; // Winner's character #
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INT32 num[MAXPLAYERS]; // Winner's player #
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char name[MAXPLAYERS][9]; // Winner's name
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UINT32 times[MAXPLAYERS];
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UINT32 rings[MAXPLAYERS];
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UINT32 maxrings[MAXPLAYERS];
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UINT32 monitors[MAXPLAYERS];
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UINT32 scores[MAXPLAYERS];
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UINT32 points[MAXPLAYERS];
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INT32 numplayers; // Number of players being displayed
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char levelstring[40]; // holds levelnames up to 32 characters
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} competition;
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} y_data;
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static y_data data;
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// graphics
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static patch_t *bgpatch = NULL; // INTERSCR
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static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
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static patch_t *interpic = NULL; // custom picture defined in map header
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static boolean usetile;
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static INT32 timer;
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typedef struct
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{
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INT32 source_width, source_height;
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INT32 source_bpp, source_rowbytes;
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UINT8 *source_picture;
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INT32 target_width, target_height;
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INT32 target_bpp, target_rowbytes;
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UINT8 *target_picture;
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} y_buffer_t;
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boolean usebuffer = false;
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static boolean useinterpic;
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static y_buffer_t *y_buffer;
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static INT32 intertic;
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static INT32 tallydonetic = -1;
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static INT32 endtic = -1;
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intertype_t intertype = int_none;
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intertype_t intermissiontypes[NUMGAMETYPES];
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static huddrawlist_h luahuddrawlist_intermission;
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static void Y_RescaleScreenBuffer(void);
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static void Y_AwardCoopBonuses(void);
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static void Y_AwardSpecialStageBonus(void);
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static void Y_CalculateCompetitionWinners(void);
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static void Y_CalculateTimeRaceWinners(void);
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static void Y_CalculateMatchWinners(void);
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static void Y_UnloadData(void);
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// Stuff copy+pasted from st_stuff.c
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#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
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#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n, q)
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#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, p)
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static void Y_IntermissionTokenDrawer(void)
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{
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INT32 y, offs, lowy, calc;
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UINT32 tokencount;
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INT16 temp;
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UINT8 em;
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offs = 0;
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lowy = BASEVIDHEIGHT - 32 - 8;
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temp = tokenicon->height / 2;
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em = 0;
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while (emeralds & (1 << em))
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if (++em == 7)
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return;
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if (tallydonetic != -1)
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{
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offs = (intertic - tallydonetic)*2;
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if (offs > 10)
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offs = 8;
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}
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V_DrawSmallScaledPatch(32, lowy-1, 0, emeraldpics[2][em]); // coinbox
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y = (lowy + offs + 1) - (temp + (token + 1)*8);
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for (tokencount = token; tokencount; tokencount--)
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{
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if (y >= -temp)
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V_DrawSmallScaledPatch(32, y, 0, tokenicon);
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y += 8;
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}
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y += (offs*(temp - 1)/8);
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calc = (lowy - y)*2;
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if (calc > 0)
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V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, FRACUNIT/2, 0, tokenicon, NULL, 0, 0, tokenicon->width<<FRACBITS, calc<<FRACBITS);
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}
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//
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// Y_LoadIntermissionData
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//
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// Load patches for drawing the intermission, if acceptable
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//
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void Y_LoadIntermissionData(void)
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{
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INT32 i;
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if (dedicated)
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return;
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switch (intertype)
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{
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case int_coop:
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{
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for (i = 0; i < 4; ++i)
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{
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if (strlen(data.coop.bonuses[i].patch))
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data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
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}
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data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
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// grab an interscreen if appropriate
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if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
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interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
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else // no interscreen? use default background
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bgpatch = W_CachePatchName("INTERSCR", PU_PATCH);
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break;
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}
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case int_spec:
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{
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for (i = 0; i < 2; ++i)
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data.spec.bonuspatches[i] = W_CachePatchName(data.spec.bonuses[i].patch, PU_PATCH);
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data.spec.pscore = W_CachePatchName("YB_SCORE", PU_PATCH);
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data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_PATCH);
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// grab an interscreen if appropriate
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if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
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interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
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else // no interscreen? use default background
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bgtile = W_CachePatchName("SPECTILE", PU_PATCH);
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break;
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}
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case int_ctf:
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case int_teammatch:
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{
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if (!rflagico) //prevent a crash if we haven't cached our team graphics yet
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{
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rflagico = W_CachePatchName("RFLAGICO", PU_HUDGFX);
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bflagico = W_CachePatchName("BFLAGICO", PU_HUDGFX);
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rmatcico = W_CachePatchName("RMATCICO", PU_HUDGFX);
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bmatcico = W_CachePatchName("BMATCICO", PU_HUDGFX);
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}
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data.match.redflag = (intertype == int_ctf) ? rflagico : rmatcico;
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data.match.blueflag = (intertype == int_ctf) ? bflagico : bmatcico;
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}
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/* FALLTHRU */
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case int_match:
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case int_race:
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case int_comp:
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{
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if (intertype == int_match || intertype == int_race)
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{
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// get RESULT header
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data.match.result = W_CachePatchName("RESULT", PU_PATCH);
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}
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// get background tile
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bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
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break;
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}
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case int_none:
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default:
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break;
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}
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}
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//
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// Y_ConsiderScreenBuffer
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//
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// Can we copy the current screen to a buffer?
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//
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void Y_ConsiderScreenBuffer(void)
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{
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if (gameaction != ga_completed)
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return;
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if (y_buffer == NULL)
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y_buffer = Z_Calloc(sizeof(y_buffer_t), PU_STATIC, NULL);
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else
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return;
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y_buffer->source_width = vid.width;
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y_buffer->source_height = vid.height;
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y_buffer->source_bpp = vid.bpp;
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y_buffer->source_rowbytes = vid.rowbytes;
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y_buffer->source_picture = ZZ_Alloc(y_buffer->source_width*vid.bpp * y_buffer->source_height);
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VID_BlitLinearScreen(screens[1], y_buffer->source_picture, vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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// Make the rescaled screen buffer
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Y_RescaleScreenBuffer();
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}
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//
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// Y_RescaleScreenBuffer
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//
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// Write the rescaled source picture, to the destination picture that has the current screen's resolutions.
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//
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static void Y_RescaleScreenBuffer(void)
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{
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INT32 sx, sy; // source
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INT32 dx, dy; // dest
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fixed_t scalefac, yscalefac;
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fixed_t rowfrac, colfrac;
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UINT8 *dest;
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// Who knows?
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if (y_buffer == NULL)
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return;
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if (y_buffer->target_picture)
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Z_Free(y_buffer->target_picture);
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y_buffer->target_width = vid.width;
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y_buffer->target_height = vid.height;
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y_buffer->target_rowbytes = vid.rowbytes;
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y_buffer->target_bpp = vid.bpp;
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y_buffer->target_picture = ZZ_Alloc(y_buffer->target_width*vid.bpp * y_buffer->target_height);
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dest = y_buffer->target_picture;
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scalefac = FixedDiv(y_buffer->target_width*FRACUNIT, y_buffer->source_width*FRACUNIT);
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yscalefac = FixedDiv(y_buffer->target_height*FRACUNIT, y_buffer->source_height*FRACUNIT);
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rowfrac = FixedDiv(FRACUNIT, yscalefac);
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colfrac = FixedDiv(FRACUNIT, scalefac);
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for (sy = 0, dy = 0; sy < (y_buffer->source_height << FRACBITS) && dy < y_buffer->target_height; sy += rowfrac, dy++)
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for (sx = 0, dx = 0; sx < (y_buffer->source_width << FRACBITS) && dx < y_buffer->target_width; sx += colfrac, dx += y_buffer->target_bpp)
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dest[(dy * y_buffer->target_rowbytes) + dx] = y_buffer->source_picture[((sy>>FRACBITS) * y_buffer->source_width) + (sx>>FRACBITS)];
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}
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//
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// Y_CleanupScreenBuffer
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//
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// Free all related memory.
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//
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void Y_CleanupScreenBuffer(void)
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{
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// Who knows?
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if (y_buffer == NULL)
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return;
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if (y_buffer->target_picture)
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Z_Free(y_buffer->target_picture);
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if (y_buffer->source_picture)
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Z_Free(y_buffer->source_picture);
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Z_Free(y_buffer);
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y_buffer = NULL;
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}
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//
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// Y_IntermissionDrawer
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//
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// Called by D_Display. Nothing is modified here; all it does is draw.
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// Neat concept, huh?
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//
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void Y_IntermissionDrawer(void)
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{
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// Bonus loops
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INT32 i;
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if (intertype == int_none || rendermode == render_none)
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return;
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if (useinterpic)
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V_DrawScaledPatch(0, 0, 0, interpic);
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else if (!usetile)
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{
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if (rendermode == render_soft && usebuffer)
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{
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// no y_buffer
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if (y_buffer == NULL)
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VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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else
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{
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// Maybe the resolution changed?
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if ((y_buffer->target_width != vid.width) || (y_buffer->target_height != vid.height))
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Y_RescaleScreenBuffer();
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// Blit the already-scaled screen buffer to the current screen
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VID_BlitLinearScreen(y_buffer->target_picture, screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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}
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}
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#ifdef HWRENDER
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else if (rendermode != render_soft && usebuffer)
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HWR_DrawIntermissionBG();
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#endif
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else if (bgpatch)
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{
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fixed_t hs = vid.width * FRACUNIT / BASEVIDWIDTH;
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fixed_t vs = vid.height * FRACUNIT / BASEVIDHEIGHT;
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V_DrawStretchyFixedPatch(0, 0, hs, vs, V_NOSCALEPATCH, bgpatch, NULL);
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}
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}
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else if (bgtile)
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V_DrawPatchFill(bgtile);
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if (renderisnewtic)
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{
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LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
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LUA_HUDHOOK(intermission, luahuddrawlist_intermission);
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}
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LUA_HUD_DrawList(luahuddrawlist_intermission);
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if (!LUA_HudEnabled(hud_intermissiontally))
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goto skiptallydrawer;
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if (intertype == int_coop)
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{
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INT32 bonusy;
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if (gottoken) // first to be behind everything else
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Y_IntermissionTokenDrawer();
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if (!splitscreen) // there's not enough room in splitscreen, don't even bother trying!
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{
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// draw score
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ST_DrawPatchFromHud(HUD_SCORE, sboscore);
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ST_DrawNumFromHud(HUD_SCORENUM, data.coop.score);
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// draw time
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ST_DrawPatchFromHud(HUD_TIME, sbotime);
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if (cv_timetic.value == 3)
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ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
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else
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{
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INT32 seconds, minutes, tictrn;
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seconds = G_TicsToSeconds(data.coop.tics);
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minutes = G_TicsToMinutes(data.coop.tics, true);
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tictrn = G_TicsToCentiseconds(data.coop.tics);
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ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
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ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
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ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
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if (cv_timetic.value == 1 || cv_timetic.value == 2 || modeattacking || marathonmode)
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{
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ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
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ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
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}
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}
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}
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if (LUA_HudEnabled(hud_intermissiontitletext))
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{
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// draw the "got through act" lines and act number
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V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
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{
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INT32 h = V_LevelNameHeight(data.coop.passed2);
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V_DrawLevelTitle(data.coop.passedx2, 49+h+2, 0, data.coop.passed2);
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if (data.coop.actnum)
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V_DrawLevelActNum(244, 42+h, 0, data.coop.actnum);
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}
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}
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|
bonusy = 150;
|
|
// Total
|
|
V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal);
|
|
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.total);
|
|
bonusy -= (3*(tallnum[0]->height)/2) + 1;
|
|
|
|
// Draw bonuses
|
|
for (i = 3; i >= 0; --i)
|
|
{
|
|
if (data.coop.bonuses[i].display)
|
|
{
|
|
V_DrawScaledPatch(152, bonusy, 0, data.coop.bonuspatches[i]);
|
|
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.bonuses[i].points);
|
|
}
|
|
bonusy -= (3*(tallnum[0]->height)/2) + 1;
|
|
}
|
|
}
|
|
else if (intertype == int_spec)
|
|
{
|
|
static tic_t animatetic = 0;
|
|
INT32 ttheight = 16;
|
|
INT32 xoffset1 = 0; // Line 1 x offset
|
|
INT32 xoffset2 = 0; // Line 2 x offset
|
|
INT32 xoffset3 = 0; // Line 3 x offset
|
|
INT32 xoffset4 = 0; // Line 4 x offset
|
|
INT32 xoffset5 = 0; // Line 5 x offset
|
|
INT32 xoffset6 = 0; // Line 6 x offset
|
|
UINT8 drawsection = 0;
|
|
|
|
if (gottoken) // first to be behind everything else
|
|
Y_IntermissionTokenDrawer();
|
|
|
|
// draw the header
|
|
if (intertic <= 2*TICRATE)
|
|
animatetic = 0;
|
|
else if (!animatetic && data.spec.bonuses[0].points == 0 && data.spec.bonuses[1].points == 0 && data.spec.passed3[0] != '\0')
|
|
animatetic = intertic + TICRATE;
|
|
|
|
if (animatetic && (tic_t)intertic >= animatetic)
|
|
{
|
|
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
|
|
INT32 animatetimer = (intertic - animatetic);
|
|
if (animatetimer <= 16)
|
|
{
|
|
xoffset1 = -(animatetimer * scradjust);
|
|
xoffset2 = -((animatetimer- 2) * scradjust);
|
|
xoffset3 = -((animatetimer- 4) * scradjust);
|
|
xoffset4 = -((animatetimer- 6) * scradjust);
|
|
xoffset5 = -((animatetimer- 8) * scradjust);
|
|
xoffset6 = -((animatetimer-10) * scradjust);
|
|
if (xoffset2 > 0) xoffset2 = 0;
|
|
if (xoffset3 > 0) xoffset3 = 0;
|
|
if (xoffset4 > 0) xoffset4 = 0;
|
|
if (xoffset5 > 0) xoffset5 = 0;
|
|
if (xoffset6 > 0) xoffset6 = 0;
|
|
}
|
|
else if (animatetimer < 34)
|
|
{
|
|
drawsection = 1;
|
|
xoffset1 = (24-animatetimer) * scradjust;
|
|
xoffset2 = (26-animatetimer) * scradjust;
|
|
xoffset3 = (28-animatetimer) * scradjust;
|
|
xoffset4 = (30-animatetimer) * scradjust;
|
|
xoffset5 = (32-animatetimer) * scradjust;
|
|
xoffset6 = (34-animatetimer) * scradjust;
|
|
if (xoffset1 < 0) xoffset1 = 0;
|
|
if (xoffset2 < 0) xoffset2 = 0;
|
|
if (xoffset3 < 0) xoffset3 = 0;
|
|
if (xoffset4 < 0) xoffset4 = 0;
|
|
if (xoffset5 < 0) xoffset5 = 0;
|
|
}
|
|
else
|
|
{
|
|
drawsection = 1;
|
|
if (animatetimer == 32)
|
|
S_StartSound(NULL, sfx_s3k68);
|
|
}
|
|
}
|
|
|
|
if (drawsection == 1)
|
|
{
|
|
if (LUA_HudEnabled(hud_intermissiontitletext))
|
|
{
|
|
const char *ringtext = "\x82" "50 rings, no shield";
|
|
const char *tut1text = "\x82" "press " "\x80" "spin";
|
|
const char *tut2text = "\x82" "mid-" "\x80" "jump";
|
|
ttheight = 8;
|
|
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
|
|
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
|
|
V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
|
|
ttheight += V_LevelNameHeight(data.spec.passed4) + 2;
|
|
V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4);
|
|
|
|
ttheight = 108;
|
|
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext);
|
|
ttheight += V_LevelNameHeight(tut1text) + 2;
|
|
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text);
|
|
ttheight += V_LevelNameHeight(tut2text) + 2;
|
|
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
INT32 yoffset = 0;
|
|
|
|
if (LUA_HudEnabled(hud_intermissiontitletext))
|
|
{
|
|
if (data.spec.passed1[0] != '\0')
|
|
{
|
|
ttheight = 24;
|
|
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
|
|
ttheight += V_LevelNameHeight(data.spec.passed2) + 2;
|
|
V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2);
|
|
}
|
|
else
|
|
{
|
|
ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2;
|
|
V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2);
|
|
}
|
|
}
|
|
|
|
V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatches[0]);
|
|
V_DrawTallNum(BASEVIDWIDTH + xoffset3 - 68, 109, 0, data.spec.bonuses[0].points);
|
|
if (data.spec.bonuses[1].display)
|
|
{
|
|
V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.bonuspatches[1]);
|
|
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125, 0, data.spec.bonuses[1].points);
|
|
yoffset = 16;
|
|
// hack; pass the buck along...
|
|
xoffset4 = xoffset5;
|
|
xoffset5 = xoffset6;
|
|
}
|
|
V_DrawScaledPatch(152 + xoffset4, 124+yoffset, 0, data.spec.pscore);
|
|
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score);
|
|
|
|
// Draw continues!
|
|
if (continuesInSession /* && (data.spec.continues & 0x80) */) // Always draw when continues are a thing
|
|
{
|
|
UINT8 continues = data.spec.continues & 0x7F;
|
|
|
|
V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, data.spec.pcontinues);
|
|
if (continues > 5)
|
|
{
|
|
INT32 leftx = (continues >= 10) ? 216 : 224;
|
|
V_DrawContinueIcon(leftx + xoffset5, 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
|
|
V_DrawScaledPatch(leftx + xoffset5 + 12, 160+yoffset, 0, stlivex);
|
|
if (!((data.spec.continues & 0x80) && !(endtic < 0 || intertic%20 < 10)))
|
|
V_DrawRightAlignedString(252 + xoffset5, 158+yoffset, 0,
|
|
va("%d",(((data.spec.continues & 0x80) && (endtic < 0)) ? continues-1 : continues)));
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < continues; ++i)
|
|
{
|
|
if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
|
|
break;
|
|
V_DrawContinueIcon(246 + xoffset5 - (i*20), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw the emeralds
|
|
if (LUA_HudEnabled(hud_intermissionemeralds))
|
|
{
|
|
boolean drawthistic = !(ALL7EMERALDS(emeralds) && (intertic & 1));
|
|
INT32 emeraldx = 152 - 3*28;
|
|
INT32 em = P_GetNextEmerald();
|
|
|
|
if (em == 7)
|
|
{
|
|
if (!stagefailed)
|
|
{
|
|
fixed_t adjust = 2*(FINESINE(FixedAngle((intertic + 1)<<(FRACBITS-4)) & FINEMASK));
|
|
V_DrawFixedPatch(152<<FRACBITS, (74<<FRACBITS) - adjust, FRACUNIT, 0, emeraldpics[0][em], NULL);
|
|
}
|
|
}
|
|
else if (em < 7)
|
|
{
|
|
if (drawthistic)
|
|
for (i = 0; i < 7; ++i)
|
|
{
|
|
if ((i != em) && (emeralds & (1 << i)))
|
|
V_DrawScaledPatch(emeraldx, 74, 0, emeraldpics[0][i]);
|
|
emeraldx += 28;
|
|
}
|
|
|
|
emeraldx = 152 + (em-3)*28;
|
|
|
|
if (intertic > 1)
|
|
{
|
|
if (stagefailed && data.spec.emeraldy < (vid.height/vid.dupy)+16)
|
|
{
|
|
emeraldx += intertic - 6;
|
|
}
|
|
|
|
if (drawthistic)
|
|
V_DrawScaledPatch(emeraldx, data.spec.emeraldy, 0, emeraldpics[0][em]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (intertype == int_match || intertype == int_race)
|
|
{
|
|
INT32 j = 0;
|
|
INT32 x = 4;
|
|
INT32 y = 48;
|
|
char name[MAXPLAYERNAME+1];
|
|
char strtime[10];
|
|
|
|
// draw the header
|
|
V_DrawScaledPatch(112, 2, 0, data.match.result);
|
|
|
|
// draw the level name
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
|
|
V_DrawFill(4, 42, 312, 1, 0);
|
|
|
|
if (data.match.numplayers > 9)
|
|
{
|
|
V_DrawFill(160, 32, 1, 152, 0);
|
|
|
|
if (intertype == int_race)
|
|
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "TIME");
|
|
else
|
|
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
|
|
|
|
V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
|
|
V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
|
|
}
|
|
|
|
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
|
|
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
|
|
|
|
if (intertype == int_race)
|
|
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "TIME");
|
|
else
|
|
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
|
|
|
|
for (i = 0; i < data.match.numplayers; i++)
|
|
{
|
|
if (data.match.spectator[i])
|
|
continue; //Ignore spectators.
|
|
|
|
V_DrawCenteredString(x+6, y, 0, va("%d", j+1));
|
|
j++; //We skip spectators, but not their number.
|
|
|
|
if (playeringame[data.match.num[i]])
|
|
{
|
|
// Draw the back sprite, it looks ugly if we don't
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
|
|
|
|
if (data.match.color[i] == 0)
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]]);
|
|
else
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
|
|
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
|
|
}
|
|
|
|
if (data.match.numplayers > 9)
|
|
{
|
|
if (intertype == int_race)
|
|
strlcpy(name, data.match.name[i], 8);
|
|
else
|
|
strlcpy(name, data.match.name[i], 9);
|
|
}
|
|
else
|
|
STRBUFCPY(name, data.match.name[i]);
|
|
|
|
V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
|
|
|
|
if (data.match.numplayers > 9)
|
|
{
|
|
if (intertype == int_match)
|
|
V_DrawRightAlignedString(x+152, y, 0, va("%i", data.match.scores[i]));
|
|
else if (intertype == int_race)
|
|
{
|
|
if (players[data.match.num[i]].pflags & PF_GAMETYPEOVER)
|
|
snprintf(strtime, sizeof strtime, "DNF");
|
|
else
|
|
snprintf(strtime, sizeof strtime,
|
|
"%i:%02i.%02i",
|
|
G_TicsToMinutes(data.match.scores[i], true),
|
|
G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
|
|
|
|
strtime[sizeof strtime - 1] = '\0';
|
|
V_DrawRightAlignedString(x+152, y, 0, strtime);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (intertype == int_match)
|
|
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, va("%u", data.match.scores[i]));
|
|
else if (intertype == int_race)
|
|
{
|
|
if (players[data.match.num[i]].pflags & PF_GAMETYPEOVER)
|
|
snprintf(strtime, sizeof strtime, "DNF");
|
|
else
|
|
snprintf(strtime, sizeof strtime, "%i:%02i.%02i", G_TicsToMinutes(data.match.scores[i], true),
|
|
G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
|
|
|
|
strtime[sizeof strtime - 1] = '\0';
|
|
|
|
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
|
|
}
|
|
}
|
|
}
|
|
|
|
y += 16;
|
|
|
|
if (y > 176)
|
|
{
|
|
y = 48;
|
|
x += BASEVIDWIDTH/2;
|
|
}
|
|
}
|
|
}
|
|
else if (intertype == int_ctf || intertype == int_teammatch)
|
|
{
|
|
INT32 x = 4, y = 0;
|
|
INT32 redplayers = 0, blueplayers = 0;
|
|
char name[MAXPLAYERNAME+1];
|
|
|
|
// Show the team flags and the team score at the top instead of "RESULTS"
|
|
V_DrawSmallScaledPatch(128 - (data.match.blueflag->width / 4), 2, 0, data.match.blueflag);
|
|
V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
|
|
|
|
V_DrawSmallScaledPatch(192 - (data.match.redflag->width / 4), 2, 0, data.match.redflag);
|
|
V_DrawCenteredString(192, 16, 0, va("%u", redscore));
|
|
|
|
// draw the level name
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 24, 0, data.match.levelstring);
|
|
V_DrawFill(4, 42, 312, 1, 0);
|
|
|
|
//vert. line
|
|
V_DrawFill(160, 32, 1, 152, 0);
|
|
|
|
//strings at the top of the list
|
|
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
|
|
V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
|
|
|
|
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
|
|
V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
|
|
|
|
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
|
|
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
|
|
|
|
for (i = 0; i < data.match.numplayers; i++)
|
|
{
|
|
if (playeringame[data.match.num[i]] && !(data.match.spectator[i]))
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
|
|
|
|
if (*data.match.color[i] == SKINCOLOR_RED) //red
|
|
{
|
|
if (redplayers++ > 9)
|
|
continue;
|
|
x = 4 + (BASEVIDWIDTH/2);
|
|
y = (redplayers * 16) + 32;
|
|
V_DrawCenteredString(x+6, y, 0, va("%d", redplayers));
|
|
}
|
|
else if (*data.match.color[i] == SKINCOLOR_BLUE) //blue
|
|
{
|
|
if (blueplayers++ > 9)
|
|
continue;
|
|
x = 4;
|
|
y = (blueplayers * 16) + 32;
|
|
V_DrawCenteredString(x+6, y, 0, va("%d", blueplayers));
|
|
}
|
|
else
|
|
continue;
|
|
|
|
// Draw the back sprite, it looks ugly if we don't
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
|
|
|
|
//color is ALWAYS going to be 6/7 here, no need to check if it's nonzero.
|
|
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
|
|
|
|
strlcpy(name, data.match.name[i], 9);
|
|
|
|
V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
|
|
|
|
V_DrawRightAlignedString(x+152, y, 0, va("%u", data.match.scores[i]));
|
|
}
|
|
}
|
|
}
|
|
else if (intertype == int_comp)
|
|
{
|
|
INT32 x = 4;
|
|
INT32 y = 48;
|
|
UINT32 ptime, pring, pmaxring, pmonitor, pscore;
|
|
char sstrtime[10];
|
|
|
|
// draw the level name
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 8, 0, data.competition.levelstring);
|
|
V_DrawFill(4, 42, 312, 1, 0);
|
|
|
|
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
|
|
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
|
|
// Time
|
|
V_DrawRightAlignedString(x+160, 32, V_YELLOWMAP, "TIME");
|
|
|
|
// Rings
|
|
V_DrawThinString(x+168, 32, V_YELLOWMAP, "RING");
|
|
|
|
// Total rings
|
|
V_DrawThinString(x+191, 24, V_YELLOWMAP, "TOTAL");
|
|
V_DrawThinString(x+196, 32, V_YELLOWMAP, "RING");
|
|
|
|
// Monitors
|
|
V_DrawThinString(x+223, 24, V_YELLOWMAP, "ITEM");
|
|
V_DrawThinString(x+229, 32, V_YELLOWMAP, "BOX");
|
|
|
|
// Score
|
|
V_DrawRightAlignedString(x+288, 32, V_YELLOWMAP, "SCORE");
|
|
|
|
// Points
|
|
V_DrawRightAlignedString(x+312, 32, V_YELLOWMAP, "PT");
|
|
|
|
for (i = 0; i < data.competition.numplayers; i++)
|
|
{
|
|
ptime = (data.competition.times[i] & ~0x80000000);
|
|
pring = (data.competition.rings[i] & ~0x80000000);
|
|
pmaxring = (data.competition.maxrings[i] & ~0x80000000);
|
|
pmonitor = (data.competition.monitors[i] & ~0x80000000);
|
|
pscore = (data.competition.scores[i] & ~0x80000000);
|
|
|
|
V_DrawCenteredString(x+6, y, 0, va("%d", i+1));
|
|
|
|
if (playeringame[data.competition.num[i]])
|
|
{
|
|
// Draw the back sprite, it looks ugly if we don't
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
|
|
|
|
if (data.competition.color[i] == 0)
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]]);
|
|
else
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(*data.competition.character[i], *data.competition.color[i], GTC_CACHE);
|
|
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]], colormap);
|
|
}
|
|
|
|
// already constrained to 8 characters
|
|
V_DrawString(x+36, y, V_ALLOWLOWERCASE, data.competition.name[i]);
|
|
|
|
if (players[data.competition.num[i]].pflags & PF_GAMETYPEOVER)
|
|
snprintf(sstrtime, sizeof sstrtime, "Time Over");
|
|
else if (players[data.competition.num[i]].lives <= 0)
|
|
snprintf(sstrtime, sizeof sstrtime, "Game Over");
|
|
else
|
|
snprintf(sstrtime, sizeof sstrtime, "%i:%02i.%02i", G_TicsToMinutes(ptime, true),
|
|
G_TicsToSeconds(ptime), G_TicsToCentiseconds(ptime));
|
|
|
|
sstrtime[sizeof sstrtime - 1] = '\0';
|
|
// Time
|
|
V_DrawRightAlignedThinString(x+160, y, ((data.competition.times[i] & 0x80000000) ? V_YELLOWMAP : 0), sstrtime);
|
|
// Rings
|
|
V_DrawRightAlignedThinString(x+188, y, V_MONOSPACE|((data.competition.rings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pring));
|
|
// Total rings
|
|
V_DrawRightAlignedThinString(x+216, y, V_MONOSPACE|((data.competition.maxrings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmaxring));
|
|
// Monitors
|
|
V_DrawRightAlignedThinString(x+244, y, V_MONOSPACE|((data.competition.monitors[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmonitor));
|
|
// Score
|
|
V_DrawRightAlignedThinString(x+288, y, V_MONOSPACE|((data.competition.scores[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pscore));
|
|
// Final Points
|
|
V_DrawRightAlignedString(x+312, y, V_YELLOWMAP, va("%d", data.competition.points[i]));
|
|
}
|
|
|
|
y += 16;
|
|
|
|
if (y > 176)
|
|
break;
|
|
}
|
|
}
|
|
|
|
skiptallydrawer:
|
|
if (!LUA_HudEnabled(hud_intermissionmessages))
|
|
return;
|
|
|
|
if (timer)
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
|
|
va("start in %d seconds", timer/TICRATE));
|
|
|
|
// Make it obvious that scrambling is happening next round.
|
|
if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_YELLOWMAP, M_GetText("Teams will be scrambled next round!"));
|
|
}
|
|
|
|
//
|
|
// Y_Ticker
|
|
//
|
|
// Manages fake score tally for single player end of act, and decides when intermission is over.
|
|
//
|
|
void Y_Ticker(void)
|
|
{
|
|
if (intertype == int_none)
|
|
return;
|
|
|
|
// Check for pause or menu up in single player
|
|
if (paused || P_AutoPause())
|
|
return;
|
|
|
|
LUA_HookBool(intertype == int_spec && stagefailed,
|
|
HOOK(IntermissionThinker));
|
|
|
|
intertic++;
|
|
|
|
// Team scramble code for team match and CTF.
|
|
// Don't do this if we're going to automatically scramble teams next round.
|
|
if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
|
|
{
|
|
// If we run out of time in intermission, the beauty is that
|
|
// the P_Ticker() team scramble code will pick it up.
|
|
if ((intertic % (TICRATE/7)) == 0)
|
|
P_DoTeamscrambling();
|
|
}
|
|
|
|
// multiplayer uses timer (based on cv_inttime)
|
|
if (timer)
|
|
{
|
|
if (!--timer)
|
|
{
|
|
Y_EndIntermission();
|
|
G_AfterIntermission();
|
|
return;
|
|
}
|
|
}
|
|
// single player is hardcoded to go away after awhile
|
|
else if (intertic == endtic)
|
|
{
|
|
Y_EndIntermission();
|
|
G_AfterIntermission();
|
|
return;
|
|
}
|
|
|
|
if (endtic != -1)
|
|
return; // tally is done
|
|
|
|
if (intertype == int_coop) // coop or single player, normal level
|
|
{
|
|
INT32 i;
|
|
UINT32 oldscore = data.coop.score;
|
|
boolean skip = (marathonmode) ? true : false;
|
|
boolean anybonuses = false;
|
|
|
|
if (!intertic) // first time only
|
|
{
|
|
if (mapheaderinfo[gamemap-1]->musinterfadeout
|
|
#ifdef _WIN32
|
|
// can't fade midi due to win32 volume hack
|
|
&& S_MusicType() != MU_MID
|
|
#endif
|
|
)
|
|
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
|
|
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
|
|
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
|
|
else
|
|
S_ChangeMusicInternal("_clear", false); // don't loop it
|
|
tallydonetic = -1;
|
|
}
|
|
|
|
if (intertic < TICRATE) // one second pause before tally begins
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && (players[i].cmd.buttons & BT_SPIN))
|
|
skip = true;
|
|
|
|
// bonuses count down by 222 each tic
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
if (!data.coop.bonuses[i].points)
|
|
continue;
|
|
|
|
data.coop.bonuses[i].points -= 222;
|
|
data.coop.total += 222;
|
|
data.coop.score += 222;
|
|
if (data.coop.bonuses[i].points < 0 || skip == true) // too far?
|
|
{
|
|
data.coop.score += data.coop.bonuses[i].points;
|
|
data.coop.total += data.coop.bonuses[i].points;
|
|
data.coop.bonuses[i].points = 0;
|
|
}
|
|
if (data.coop.score > MAXSCORE)
|
|
data.coop.score = MAXSCORE;
|
|
if (data.coop.bonuses[i].points > 0)
|
|
anybonuses = true;
|
|
}
|
|
|
|
if (!anybonuses)
|
|
{
|
|
tallydonetic = intertic;
|
|
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
|
|
S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
|
|
|
|
// Update when done with tally
|
|
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
|
|
{
|
|
if (M_UpdateUnlockablesAndExtraEmblems())
|
|
S_StartSound(NULL, sfx_s3k68);
|
|
|
|
G_SaveGameData();
|
|
}
|
|
}
|
|
else if (!(intertic & 1))
|
|
S_StartSound(NULL, sfx_ptally); // tally sound effect
|
|
|
|
if (data.coop.gotlife > 0 && (skip == true || data.coop.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
|
|
{
|
|
// lives are already added since tally is fake, but play the music
|
|
P_PlayLivesJingle(NULL);
|
|
--data.coop.gotlife;
|
|
}
|
|
}
|
|
else if (intertype == int_spec) // coop or single player, special stage
|
|
{
|
|
INT32 i;
|
|
UINT32 oldscore = data.spec.score;
|
|
boolean skip = (marathonmode) ? true : false, super = false, anybonuses = false;
|
|
|
|
if (!intertic) // first time only
|
|
{
|
|
if (mapheaderinfo[gamemap-1]->musinterfadeout
|
|
#ifdef _WIN32
|
|
// can't fade midi due to win32 volume hack
|
|
&& S_MusicType() != MU_MID
|
|
#endif
|
|
)
|
|
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
|
|
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
|
|
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
|
|
else
|
|
S_ChangeMusicInternal("_clear", false); // don't loop it
|
|
tallydonetic = -1;
|
|
}
|
|
|
|
// emerald bounce
|
|
if (intertic <= 1)
|
|
{
|
|
data.spec.emeraldbounces = 0;
|
|
data.spec.emeraldmomy = 20;
|
|
data.spec.emeraldy = -40;
|
|
}
|
|
else
|
|
{
|
|
if (!stagefailed)
|
|
{
|
|
if (data.spec.emeraldbounces < 3)
|
|
{
|
|
data.spec.emeraldy += (++data.spec.emeraldmomy);
|
|
if (data.spec.emeraldy > 74)
|
|
{
|
|
S_StartSound(NULL, sfx_tink); // tink
|
|
data.spec.emeraldbounces++;
|
|
data.spec.emeraldmomy = -(data.spec.emeraldmomy/2);
|
|
data.spec.emeraldy = 74;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (data.spec.emeraldy < (vid.height/vid.dupy)+16)
|
|
{
|
|
data.spec.emeraldy += (++data.spec.emeraldmomy);
|
|
}
|
|
if (data.spec.emeraldbounces < 1 && data.spec.emeraldy > 74)
|
|
{
|
|
S_StartSound(NULL, sfx_shldls); // nope
|
|
data.spec.emeraldbounces++;
|
|
data.spec.emeraldmomy = -(data.spec.emeraldmomy/2);
|
|
data.spec.emeraldy = 74;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (intertic < 2*TICRATE) // TWO second pause before tally begins, thank you mazmazz
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i])
|
|
{
|
|
if (players[i].cmd.buttons & BT_SPIN)
|
|
skip = true;
|
|
if (players[i].charflags & SF_SUPER)
|
|
super = true;
|
|
}
|
|
|
|
if (tallydonetic != -1 && ((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds))))
|
|
{
|
|
if ((intertic - tallydonetic) > (3*TICRATE)/2)
|
|
{
|
|
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
|
|
if (data.spec.continues & 0x80)
|
|
S_StartSound(NULL, sfx_s3kac); // bingly-bingly-bing!
|
|
|
|
}
|
|
return;
|
|
}
|
|
|
|
// bonuses count down by 222 each tic
|
|
for (i = 0; i < 2; ++i)
|
|
{
|
|
if (!data.spec.bonuses[i].points)
|
|
continue;
|
|
|
|
data.spec.bonuses[i].points -= 222;
|
|
data.spec.score += 222;
|
|
if (data.spec.bonuses[i].points < 0 || skip == true) // too far?
|
|
{
|
|
data.spec.score += data.spec.bonuses[i].points;
|
|
data.spec.bonuses[i].points = 0;
|
|
}
|
|
if (data.spec.score > MAXSCORE)
|
|
data.spec.score = MAXSCORE;
|
|
if (data.spec.bonuses[i].points > 0)
|
|
anybonuses = true;
|
|
}
|
|
|
|
if (!anybonuses)
|
|
{
|
|
tallydonetic = intertic;
|
|
if (!((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds)))) // don't set endtic yet!
|
|
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
|
|
|
|
S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
|
|
|
|
// Update when done with tally
|
|
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
|
|
{
|
|
if (M_UpdateUnlockablesAndExtraEmblems())
|
|
S_StartSound(NULL, sfx_s3k68);
|
|
|
|
G_SaveGameData();
|
|
}
|
|
}
|
|
else if (!(intertic & 1))
|
|
S_StartSound(NULL, sfx_ptally); // tally sound effect
|
|
|
|
if (data.spec.gotlife > 0 && (skip == true || data.spec.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
|
|
{
|
|
// lives are already added since tally is fake, but play the music
|
|
P_PlayLivesJingle(NULL);
|
|
--data.spec.gotlife;
|
|
}
|
|
}
|
|
else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match
|
|
{
|
|
if (!intertic) // first time only
|
|
S_ChangeMusicInternal("_inter", true); // loop it
|
|
|
|
// If a player has left or joined, recalculate scores.
|
|
if (data.match.numplayers != D_NumPlayers())
|
|
Y_CalculateMatchWinners();
|
|
}
|
|
else if (intertype == int_race || intertype == int_comp) // race
|
|
{
|
|
if (!intertic) // first time only
|
|
S_ChangeMusicInternal("_inter", true); // loop it
|
|
|
|
// Don't bother recalcing for race. It doesn't make as much sense.
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_DetermineIntermissionType
|
|
//
|
|
// Determines the intermission type from the current gametype.
|
|
//
|
|
void Y_DetermineIntermissionType(void)
|
|
{
|
|
// set to int_none initially
|
|
intertype = int_none;
|
|
|
|
if (intermissiontypes[gametype] != int_none)
|
|
intertype = intermissiontypes[gametype];
|
|
else if (gametype == GT_COOP)
|
|
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
|
|
else if (gametype == GT_TEAMMATCH)
|
|
intertype = int_teammatch;
|
|
else if (gametype == GT_MATCH
|
|
|| gametype == GT_TAG
|
|
|| gametype == GT_HIDEANDSEEK)
|
|
intertype = int_match;
|
|
else if (gametype == GT_RACE)
|
|
intertype = int_race;
|
|
else if (gametype == GT_COMPETITION)
|
|
intertype = int_comp;
|
|
else if (gametype == GT_CTF)
|
|
intertype = int_ctf;
|
|
}
|
|
|
|
//
|
|
// Y_StartIntermission
|
|
//
|
|
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
|
|
//
|
|
//
|
|
void Y_StartIntermission(void)
|
|
{
|
|
intertic = -1;
|
|
|
|
#ifdef PARANOIA
|
|
if (endtic != -1)
|
|
I_Error("endtic is dirty");
|
|
#endif
|
|
|
|
if (!multiplayer)
|
|
{
|
|
timer = 0;
|
|
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
|
|
}
|
|
else
|
|
{
|
|
if (cv_inttime.value == 0 && ((intertype == int_coop) || (intertype == int_spec)))
|
|
timer = 0;
|
|
else
|
|
{
|
|
timer = cv_inttime.value*TICRATE;
|
|
|
|
if (!timer)
|
|
timer = 1;
|
|
}
|
|
}
|
|
|
|
// We couldn't display the intermission even if we wanted to.
|
|
// But we still need to give the players their score bonuses, dummy.
|
|
//if (dedicated) return;
|
|
|
|
// This should always exist, but just in case...
|
|
if(!mapheaderinfo[prevmap])
|
|
P_AllocMapHeader(prevmap);
|
|
|
|
switch (intertype)
|
|
{
|
|
case int_coop: // coop or single player, normal level
|
|
{
|
|
// award time and ring bonuses
|
|
Y_AwardCoopBonuses();
|
|
|
|
// setup time data
|
|
data.coop.tics = players[consoleplayer].realtime;
|
|
|
|
// get act number
|
|
data.coop.actnum = mapheaderinfo[gamemap-1]->actnum;
|
|
|
|
// grab an interscreen if appropriate
|
|
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
|
{
|
|
useinterpic = true;
|
|
usebuffer = false;
|
|
}
|
|
else
|
|
{
|
|
useinterpic = false;
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
usebuffer = true; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
|
|
#endif
|
|
}
|
|
usetile = false;
|
|
|
|
// set up the "got through act" message according to skin name
|
|
if (stagefailed)
|
|
{
|
|
strcpy(data.coop.passed1, mapheaderinfo[gamemap-1]->lvlttl);
|
|
|
|
if (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE)
|
|
{
|
|
data.spec.passed2[0] = '\0';
|
|
}
|
|
else
|
|
{
|
|
strcpy(data.coop.passed2, "Zone");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// too long so just show "YOU GOT THROUGH THE ACT"
|
|
if (strlen(skins[players[consoleplayer].skin].realname) > 13)
|
|
{
|
|
strcpy(data.coop.passed1, "you got");
|
|
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
|
|
}
|
|
// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
|
|
else if (strlen(skins[players[consoleplayer].skin].realname) > 8)
|
|
{
|
|
strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname);
|
|
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "passed act" : "passed the act");
|
|
}
|
|
// length is okay for normal use
|
|
else
|
|
{
|
|
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s got",
|
|
skins[players[consoleplayer].skin].realname);
|
|
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
|
|
}
|
|
}
|
|
|
|
// set X positions
|
|
if (mapheaderinfo[gamemap-1]->actnum)
|
|
{
|
|
data.coop.passedx1 = 62 + (176 - V_LevelNameWidth(data.coop.passed1))/2;
|
|
data.coop.passedx2 = 62 + (176 - V_LevelNameWidth(data.coop.passed2))/2;
|
|
}
|
|
else
|
|
{
|
|
data.coop.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed1))/2;
|
|
data.coop.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed2))/2;
|
|
}
|
|
// The above value is not precalculated because it needs only be computed once
|
|
// at the start of intermission, and precalculating it would preclude mods
|
|
// changing the font to one of a slightly different width.
|
|
|
|
if ((stagefailed) && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
|
{
|
|
// Bit of a hack, offset so that the "Zone" text is right aligned like title cards.
|
|
data.coop.passedx2 = (data.coop.passedx1 + V_LevelNameWidth(data.coop.passed1)) - V_LevelNameWidth(data.coop.passed2);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case int_spec: // coop or single player, special stage
|
|
{
|
|
// give out ring bonuses
|
|
Y_AwardSpecialStageBonus();
|
|
|
|
// grab an interscreen if appropriate
|
|
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
|
useinterpic = true;
|
|
else
|
|
useinterpic = false;
|
|
|
|
// tile if using the default background
|
|
usetile = !useinterpic;
|
|
|
|
// get special stage specific patches
|
|
/* if (!stagefailed && ALL7EMERALDS(emeralds))
|
|
{
|
|
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_PATCH);
|
|
data.spec.headx = 70;
|
|
data.spec.nowsuper = players[consoleplayer].skin
|
|
? NULL : W_CachePatchName("NOWSUPER", PU_PATCH);
|
|
}
|
|
else
|
|
{
|
|
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_PATCH);
|
|
data.spec.headx = 48;
|
|
data.spec.nowsuper = NULL;
|
|
} */
|
|
|
|
// Super form stuff (normally blank)
|
|
data.spec.passed3[0] = '\0';
|
|
data.spec.passed4[0] = '\0';
|
|
|
|
// set up the "got through act" message according to skin name
|
|
if (stagefailed)
|
|
{
|
|
strcpy(data.spec.passed2, "Special Stage");
|
|
data.spec.passed1[0] = '\0';
|
|
}
|
|
else if (ALL7EMERALDS(emeralds))
|
|
{
|
|
snprintf(data.spec.passed1,
|
|
sizeof data.spec.passed1, "%s",
|
|
skins[players[consoleplayer].skin].realname);
|
|
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
|
|
strcpy(data.spec.passed2, "got them all!");
|
|
|
|
if (players[consoleplayer].charflags & SF_SUPER)
|
|
{
|
|
strcpy(data.spec.passed3, "can now become");
|
|
snprintf(data.spec.passed4,
|
|
sizeof data.spec.passed4, "Super %s",
|
|
skins[players[consoleplayer].skin].realname);
|
|
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
|
|
{
|
|
snprintf(data.spec.passed1,
|
|
sizeof data.spec.passed1, "%s got",
|
|
skins[players[consoleplayer].skin].realname);
|
|
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
|
|
}
|
|
else
|
|
strcpy(data.spec.passed1, "You got");
|
|
strcpy(data.spec.passed2, "a Chaos Emerald");
|
|
if (P_GetNextEmerald() > 6)
|
|
{
|
|
data.spec.passed2[15] = '?';
|
|
data.spec.passed2[16] = '\0';
|
|
}
|
|
}
|
|
data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2;
|
|
data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2;
|
|
data.spec.passedx3 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed3))/2;
|
|
data.spec.passedx4 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed4))/2;
|
|
break;
|
|
}
|
|
|
|
case int_match:
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateMatchWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
|
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_race: // (time-only race)
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateTimeRaceWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
|
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_teammatch:
|
|
case int_ctf:
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateMatchWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
|
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_comp: // classic (full race)
|
|
{
|
|
// find out who won
|
|
Y_CalculateCompetitionWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.competition.levelstring,
|
|
sizeof data.competition.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.competition.levelstring,
|
|
sizeof data.competition.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.competition.levelstring[sizeof data.competition.levelstring - 1] = '\0';
|
|
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_none:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
LUA_HUD_DestroyDrawList(luahuddrawlist_intermission);
|
|
luahuddrawlist_intermission = LUA_HUD_CreateDrawList();
|
|
}
|
|
|
|
//
|
|
// Y_CalculateMatchWinners
|
|
//
|
|
static void Y_CalculateMatchWinners(void)
|
|
{
|
|
INT32 i, j;
|
|
boolean completed[MAXPLAYERS];
|
|
|
|
// Initialize variables
|
|
memset(data.match.scores, 0, sizeof (data.match.scores));
|
|
memset(data.match.color, 0, sizeof (data.match.color));
|
|
memset(data.match.character, 0, sizeof (data.match.character));
|
|
memset(data.match.spectator, 0, sizeof (data.match.spectator));
|
|
memset(completed, 0, sizeof (completed));
|
|
data.match.numplayers = 0;
|
|
i = j = 0;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
if (players[i].score >= data.match.scores[data.match.numplayers] && completed[i] == false)
|
|
{
|
|
data.match.scores[data.match.numplayers] = players[i].score;
|
|
data.match.color[data.match.numplayers] = &players[i].skincolor;
|
|
data.match.character[data.match.numplayers] = &players[i].skin;
|
|
data.match.name[data.match.numplayers] = player_names[i];
|
|
data.match.spectator[data.match.numplayers] = players[i].spectator;
|
|
data.match.num[data.match.numplayers] = i;
|
|
}
|
|
}
|
|
completed[data.match.num[data.match.numplayers]] = true;
|
|
data.match.numplayers++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_CalculateTimeRaceWinners
|
|
//
|
|
static void Y_CalculateTimeRaceWinners(void)
|
|
{
|
|
INT32 i, j;
|
|
boolean completed[MAXPLAYERS];
|
|
|
|
// Initialize variables
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
data.match.scores[i] = INT32_MAX;
|
|
|
|
memset(data.match.color, 0, sizeof (data.match.color));
|
|
memset(data.match.character, 0, sizeof (data.match.character));
|
|
memset(data.match.spectator, 0, sizeof (data.match.spectator));
|
|
memset(completed, 0, sizeof (completed));
|
|
data.match.numplayers = 0;
|
|
i = j = 0;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
if (players[i].realtime <= data.match.scores[data.match.numplayers] && completed[i] == false)
|
|
{
|
|
data.match.scores[data.match.numplayers] = players[i].realtime;
|
|
data.match.color[data.match.numplayers] = &players[i].skincolor;
|
|
data.match.character[data.match.numplayers] = &players[i].skin;
|
|
data.match.name[data.match.numplayers] = player_names[i];
|
|
data.match.num[data.match.numplayers] = i;
|
|
}
|
|
}
|
|
completed[data.match.num[data.match.numplayers]] = true;
|
|
data.match.numplayers++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_CalculateCompetitionWinners
|
|
//
|
|
static void Y_CalculateCompetitionWinners(void)
|
|
{
|
|
INT32 i, j;
|
|
boolean bestat[5];
|
|
boolean completed[MAXPLAYERS];
|
|
INT32 winner; // shortcut
|
|
|
|
UINT32 points[MAXPLAYERS];
|
|
UINT32 times[MAXPLAYERS];
|
|
UINT32 rings[MAXPLAYERS];
|
|
UINT32 maxrings[MAXPLAYERS];
|
|
UINT32 monitors[MAXPLAYERS];
|
|
UINT32 scores[MAXPLAYERS];
|
|
char tempname[9];
|
|
|
|
memset(data.competition.points, 0, sizeof (data.competition.points));
|
|
memset(points, 0, sizeof (points));
|
|
memset(completed, 0, sizeof (completed));
|
|
|
|
// Award points.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
for (j = 0; j < 5; j++)
|
|
bestat[j] = true;
|
|
|
|
if ((players[i].pflags & PF_GAMETYPEOVER) || players[i].lives <= 0)
|
|
players[i].rings = 0;
|
|
|
|
times[i] = players[i].realtime;
|
|
rings[i] = (UINT32)max(players[i].rings, 0);
|
|
maxrings[i] = (UINT32)players[i].totalring;
|
|
monitors[i] = (UINT32)players[i].numboxes;
|
|
scores[i] = (UINT32)min(players[i].score, MAXSCORE);
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j] || j == i)
|
|
continue;
|
|
|
|
if (players[i].realtime <= players[j].realtime)
|
|
points[i]++;
|
|
else
|
|
bestat[0] = false;
|
|
|
|
if (max(players[i].rings, 0) >= max(players[j].rings, 0))
|
|
points[i]++;
|
|
else
|
|
bestat[1] = false;
|
|
|
|
if (players[i].totalring >= players[j].totalring)
|
|
points[i]++;
|
|
else
|
|
bestat[2] = false;
|
|
|
|
if (players[i].numboxes >= players[j].numboxes)
|
|
points[i]++;
|
|
else
|
|
bestat[3] = false;
|
|
|
|
if (players[i].score >= players[j].score)
|
|
points[i]++;
|
|
else
|
|
bestat[4] = false;
|
|
}
|
|
|
|
// Highlight best scores
|
|
if (bestat[0])
|
|
times[i] |= 0x80000000;
|
|
if (bestat[1])
|
|
rings[i] |= 0x80000000;
|
|
if (bestat[2])
|
|
maxrings[i] |= 0x80000000;
|
|
if (bestat[3])
|
|
monitors[i] |= 0x80000000;
|
|
if (bestat[4])
|
|
scores[i] |= 0x80000000;
|
|
}
|
|
|
|
// Now we go through and set the data.competition struct properly
|
|
data.competition.numplayers = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
winner = 0;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
if (points[j] >= data.competition.points[data.competition.numplayers] && completed[j] == false)
|
|
{
|
|
data.competition.points[data.competition.numplayers] = points[j];
|
|
data.competition.num[data.competition.numplayers] = winner = j;
|
|
}
|
|
}
|
|
// We know this person won this spot, now let's set everything appropriately
|
|
data.competition.times[data.competition.numplayers] = times[winner];
|
|
data.competition.rings[data.competition.numplayers] = rings[winner];
|
|
data.competition.maxrings[data.competition.numplayers] = maxrings[winner];
|
|
data.competition.monitors[data.competition.numplayers] = monitors[winner];
|
|
data.competition.scores[data.competition.numplayers] = scores[winner];
|
|
|
|
strncpy(tempname, player_names[winner], 8);
|
|
tempname[8] = '\0';
|
|
strncpy(data.competition.name[data.competition.numplayers], tempname, 9);
|
|
|
|
data.competition.color[data.competition.numplayers] = &players[winner].skincolor;
|
|
data.competition.character[data.competition.numplayers] = &players[winner].skin;
|
|
|
|
completed[winner] = true;
|
|
data.competition.numplayers++;
|
|
}
|
|
}
|
|
|
|
// ============
|
|
// COOP BONUSES
|
|
// ============
|
|
|
|
//
|
|
// Y_SetNullBonus
|
|
// No bonus in this slot, but we need to set some things anyway.
|
|
//
|
|
static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
(void)player;
|
|
memset(bstruct, 0, sizeof(y_bonus_t));
|
|
}
|
|
|
|
//
|
|
// Y_SetTimeBonus
|
|
//
|
|
static void Y_SetTimeBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
INT32 secs, bonus;
|
|
|
|
strncpy(bstruct->patch, "YB_TIME", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
|
|
if (stagefailed == true)
|
|
{
|
|
// Time Bonus would be very easy to cheese by failing immediately.
|
|
bonus = 0;
|
|
}
|
|
else
|
|
{
|
|
// calculate time bonus
|
|
secs = player->realtime / TICRATE;
|
|
if (secs < 30) /* :30 */ bonus = 50000;
|
|
else if (secs < 60) /* 1:00 */ bonus = 10000;
|
|
else if (secs < 90) /* 1:30 */ bonus = 5000;
|
|
else if (secs < 120) /* 2:00 */ bonus = 4000;
|
|
else if (secs < 180) /* 3:00 */ bonus = 3000;
|
|
else if (secs < 240) /* 4:00 */ bonus = 2000;
|
|
else if (secs < 300) /* 5:00 */ bonus = 1000;
|
|
else if (secs < 360) /* 6:00 */ bonus = 500;
|
|
else if (secs < 420) /* 7:00 */ bonus = 400;
|
|
else if (secs < 480) /* 8:00 */ bonus = 300;
|
|
else if (secs < 540) /* 9:00 */ bonus = 200;
|
|
else if (secs < 600) /* 10:00 */ bonus = 100;
|
|
else /* TIME TAKEN: TOO LONG */ bonus = 0;
|
|
}
|
|
|
|
bstruct->points = bonus;
|
|
}
|
|
|
|
//
|
|
// Y_SetRingBonus
|
|
//
|
|
static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
bstruct->points = max(0, (player->rings) * 100);
|
|
}
|
|
|
|
//
|
|
// Y_SetNightsBonus
|
|
//
|
|
static void Y_SetNightsBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
strncpy(bstruct->patch, "YB_NIGHT", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
bstruct->points = player->totalmarescore;
|
|
}
|
|
|
|
//
|
|
// Y_SetLapBonus
|
|
//
|
|
static void Y_SetLapBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
strncpy(bstruct->patch, "YB_LAP", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
bstruct->points = max(0, player->totalmarebonuslap * 1000);
|
|
}
|
|
|
|
//
|
|
// Y_SetLinkBonus
|
|
//
|
|
static void Y_SetLinkBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
strncpy(bstruct->patch, "YB_LINK", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
bstruct->points = max(0, (player->maxlink - 1) * 100);
|
|
}
|
|
|
|
//
|
|
// Y_SetGuardBonus
|
|
//
|
|
static void Y_SetGuardBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
INT32 bonus;
|
|
strncpy(bstruct->patch, "YB_GUARD", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
|
|
if (stagefailed == true)
|
|
{
|
|
// "No-hit" runs would be very easy to cheese by failing immediately.
|
|
bonus = 0;
|
|
}
|
|
else
|
|
{
|
|
if (player->timeshit == 0) bonus = 10000;
|
|
else if (player->timeshit == 1) bonus = 5000;
|
|
else if (player->timeshit == 2) bonus = 1000;
|
|
else if (player->timeshit == 3) bonus = 500;
|
|
else if (player->timeshit == 4) bonus = 100;
|
|
else bonus = 0;
|
|
}
|
|
|
|
bstruct->points = bonus;
|
|
}
|
|
|
|
//
|
|
// Y_SetPerfectBonus
|
|
//
|
|
static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
INT32 i;
|
|
|
|
(void)player;
|
|
memset(bstruct, 0, sizeof(y_bonus_t));
|
|
strncpy(bstruct->patch, "YB_PERFE", sizeof(bstruct->patch));
|
|
|
|
if (intertype != int_coop || data.coop.gotperfbonus == -1)
|
|
{
|
|
INT32 sharedringtotal = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
sharedringtotal += players[i].rings;
|
|
}
|
|
if (!sharedringtotal || nummaprings == -1 || sharedringtotal < nummaprings)
|
|
bstruct->display = false;
|
|
else
|
|
{
|
|
bstruct->display = true;
|
|
bstruct->points = 50000;
|
|
}
|
|
}
|
|
if (intertype != int_coop)
|
|
return;
|
|
|
|
data.coop.gotperfbonus = (bstruct->display ? 1 : 0);
|
|
}
|
|
|
|
static void Y_SetSpecialRingBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
INT32 i, sharedringtotal = 0;
|
|
|
|
(void)player;
|
|
strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
sharedringtotal += players[i].rings;
|
|
}
|
|
bstruct->points = max(0, (sharedringtotal) * 100);
|
|
}
|
|
|
|
// This list can be extended in the future with SOC/Lua, perhaps.
|
|
typedef void (*bonus_f)(player_t *, y_bonus_t *);
|
|
bonus_f bonuses_list[6][4] = {
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetNullBonus,
|
|
Y_SetNullBonus,
|
|
Y_SetNullBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetTimeBonus,
|
|
Y_SetRingBonus,
|
|
Y_SetPerfectBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetGuardBonus,
|
|
Y_SetRingBonus,
|
|
Y_SetNullBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetGuardBonus,
|
|
Y_SetRingBonus,
|
|
Y_SetPerfectBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetNightsBonus,
|
|
Y_SetLapBonus,
|
|
Y_SetNullBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetLinkBonus,
|
|
Y_SetLapBonus,
|
|
Y_SetNullBonus,
|
|
},
|
|
};
|
|
|
|
|
|
|
|
//
|
|
// Y_AwardCoopBonuses
|
|
//
|
|
// Awards the time and ring bonuses.
|
|
//
|
|
static void Y_AwardCoopBonuses(void)
|
|
{
|
|
INT32 i, j, bonusnum, oldscore, ptlives;
|
|
y_bonus_t localbonuses[4];
|
|
|
|
// set score/total first
|
|
data.coop.total = 0;
|
|
data.coop.score = players[consoleplayer].score;
|
|
data.coop.gotperfbonus = -1;
|
|
memset(data.coop.bonuses, 0, sizeof(data.coop.bonuses));
|
|
memset(data.coop.bonuspatches, 0, sizeof(data.coop.bonuspatches));
|
|
|
|
for (i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (!playeringame[i] || players[i].lives < 1 || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) // not active, game over or tails bot
|
|
bonusnum = 0; // all null
|
|
else
|
|
bonusnum = mapheaderinfo[prevmap]->bonustype + 1; // -1 is none
|
|
|
|
oldscore = players[i].score;
|
|
|
|
for (j = 0; j < 4; ++j) // Set bonuses
|
|
{
|
|
(bonuses_list[bonusnum][j])(&players[i], &localbonuses[j]);
|
|
players[i].score += localbonuses[j].points;
|
|
if (players[i].score > MAXSCORE)
|
|
players[i].score = MAXSCORE;
|
|
}
|
|
|
|
ptlives = min(
|
|
(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i].score/50000) - (oldscore/50000)), (INT32)0) : 0),
|
|
(INT32)(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
|
|
if (ptlives)
|
|
P_GivePlayerLives(&players[i], ptlives);
|
|
|
|
if (i == consoleplayer)
|
|
{
|
|
data.coop.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
|
|
M_Memcpy(&data.coop.bonuses, &localbonuses, sizeof(data.coop.bonuses));
|
|
}
|
|
}
|
|
|
|
// Just in case the perfect bonus wasn't checked.
|
|
if (data.coop.gotperfbonus < 0)
|
|
data.coop.gotperfbonus = 0;
|
|
}
|
|
|
|
//
|
|
// Y_AwardSpecialStageBonus
|
|
//
|
|
// Gives a ring bonus only.
|
|
static void Y_AwardSpecialStageBonus(void)
|
|
{
|
|
INT32 i, oldscore, ptlives;
|
|
y_bonus_t localbonuses[2];
|
|
|
|
data.spec.score = players[consoleplayer].score;
|
|
memset(data.spec.bonuses, 0, sizeof(data.spec.bonuses));
|
|
memset(data.spec.bonuspatches, 0, sizeof(data.spec.bonuspatches));
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
oldscore = players[i].score;
|
|
|
|
if (!playeringame[i] || players[i].lives < 1 || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) // not active, game over or tails bot
|
|
{
|
|
Y_SetNullBonus(&players[i], &localbonuses[0]);
|
|
Y_SetNullBonus(&players[i], &localbonuses[1]);
|
|
}
|
|
else if (maptol & TOL_NIGHTS) // NiGHTS bonus score instead of Rings
|
|
{
|
|
Y_SetNightsBonus(&players[i], &localbonuses[0]);
|
|
Y_SetNullBonus(&players[i], &localbonuses[1]);
|
|
}
|
|
else
|
|
{
|
|
Y_SetSpecialRingBonus(&players[i], &localbonuses[0]);
|
|
Y_SetPerfectBonus(&players[i], &localbonuses[1]);
|
|
}
|
|
players[i].score += localbonuses[0].points;
|
|
players[i].score += localbonuses[1].points;
|
|
if (players[i].score > MAXSCORE)
|
|
players[i].score = MAXSCORE;
|
|
|
|
// grant extra lives right away since tally is faked
|
|
ptlives = min(
|
|
(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i].score/50000) - (oldscore/50000)), (INT32)0) : 0),
|
|
(INT32)(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
|
|
P_GivePlayerLives(&players[i], ptlives);
|
|
|
|
if (i == consoleplayer)
|
|
{
|
|
data.spec.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
|
|
M_Memcpy(&data.spec.bonuses, &localbonuses, sizeof(data.spec.bonuses));
|
|
|
|
// Continues related
|
|
data.spec.continues = min(players[i].continues, 8);
|
|
if (players[i].gotcontinue)
|
|
data.spec.continues |= 0x80;
|
|
data.spec.playercolor = &players[i].skincolor;
|
|
data.spec.playerchar = &players[i].skin;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ======
|
|
|
|
//
|
|
// Y_EndIntermission
|
|
//
|
|
void Y_EndIntermission(void)
|
|
{
|
|
if (!dedicated)
|
|
Y_UnloadData();
|
|
|
|
endtic = -1;
|
|
intertype = int_none;
|
|
usebuffer = false;
|
|
}
|
|
|
|
#define UNLOAD(x) if (x) {Patch_Free(x);} x = NULL;
|
|
|
|
//
|
|
// Y_UnloadData
|
|
//
|
|
static void Y_UnloadData(void)
|
|
{
|
|
// unload the background patches
|
|
UNLOAD(bgpatch);
|
|
UNLOAD(bgtile);
|
|
UNLOAD(interpic);
|
|
|
|
switch (intertype)
|
|
{
|
|
case int_coop:
|
|
// unload the coop and single player patches
|
|
UNLOAD(data.coop.bonuspatches[3]);
|
|
UNLOAD(data.coop.bonuspatches[2]);
|
|
UNLOAD(data.coop.bonuspatches[1]);
|
|
UNLOAD(data.coop.bonuspatches[0]);
|
|
UNLOAD(data.coop.ptotal);
|
|
break;
|
|
case int_spec:
|
|
// unload the special stage patches
|
|
//UNLOAD(data.spec.cemerald);
|
|
//UNLOAD(data.spec.nowsuper);
|
|
UNLOAD(data.spec.bonuspatches[1]);
|
|
UNLOAD(data.spec.bonuspatches[0]);
|
|
UNLOAD(data.spec.pscore);
|
|
UNLOAD(data.spec.pcontinues);
|
|
break;
|
|
case int_match:
|
|
case int_race:
|
|
UNLOAD(data.match.result);
|
|
break;
|
|
case int_ctf:
|
|
UNLOAD(data.match.blueflag);
|
|
UNLOAD(data.match.redflag);
|
|
break;
|
|
default:
|
|
//without this default,
|
|
//int_none, int_tag, int_chaos, and int_comp
|
|
//are not handled
|
|
break;
|
|
}
|
|
}
|