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1744 lines
41 KiB
C
1744 lines
41 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file command.c
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/// \brief Parse and execute commands from console input/scripts and remote server
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///
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/// Handles console variables, which is a simplified version
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/// of commands, each consvar can have a function called when
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/// it is modified.. thus it acts nearly as commands.
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///
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/// code shamelessly inspired by the QuakeC sources, thanks Id :)
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#include "doomdef.h"
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#include "doomstat.h"
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#include "command.h"
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#include "console.h"
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#include "z_zone.h"
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#include "m_menu.h"
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#include "m_misc.h"
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#include "m_fixed.h"
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#include "m_argv.h"
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#include "byteptr.h"
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#include "p_saveg.h"
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#include "g_game.h" // for player_names
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#include "d_netcmd.h"
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#include "hu_stuff.h"
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#include "p_setup.h"
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#include "lua_script.h"
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//========
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// protos.
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//========
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static boolean COM_Exists(const char *com_name);
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static void COM_ExecuteString(char *com_text);
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static void COM_Alias_f(void);
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static void COM_Echo_f(void);
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static void COM_CEcho_f(void);
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static void COM_CEchoFlags_f(void);
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static void COM_CEchoDuration_f(void);
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static void COM_Exec_f(void);
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static void COM_Wait_f(void);
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static void COM_Help_f(void);
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static void COM_Toggle_f(void);
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static boolean CV_Command(void);
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static consvar_t *CV_FindVar(const char *name);
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static const char *CV_StringValue(const char *var_name);
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static consvar_t *consvar_vars; // list of registered console variables
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static char com_token[1024];
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static char *COM_Parse(char *data);
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CV_PossibleValue_t CV_OnOff[] = {{0, "Off"}, {1, "On"}, {0, NULL}};
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CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}};
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CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
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CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
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#define COM_BUF_SIZE 8192 // command buffer size
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static INT32 com_wait; // one command per frame (for cmd sequences)
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// command aliases
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//
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typedef struct cmdalias_s
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{
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struct cmdalias_s *next;
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char *name;
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char *value; // the command string to replace the alias
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} cmdalias_t;
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static cmdalias_t *com_alias; // aliases list
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// =========================================================================
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// COMMAND BUFFER
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// =========================================================================
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static vsbuf_t com_text; // variable sized buffer
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/** Adds text into the command buffer for later execution.
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*
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* \param ptext The text to add.
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* \sa COM_BufInsertText
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*/
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void COM_BufAddText(const char *ptext)
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{
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size_t l;
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l = strlen(ptext);
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if (com_text.cursize + l >= com_text.maxsize)
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{
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CONS_Alert(CONS_WARNING, M_GetText("Command buffer full!\n"));
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return;
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}
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VS_Write(&com_text, ptext, l);
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}
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/** Adds command text and executes it immediately.
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*
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* \param ptext The text to execute. A newline is automatically added.
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* \sa COM_BufAddText
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*/
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void COM_BufInsertText(const char *ptext)
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{
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char *temp = NULL;
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size_t templen;
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// copy off any commands still remaining in the exec buffer
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templen = com_text.cursize;
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if (templen)
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{
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temp = M_Memcpy(ZZ_Alloc(templen), com_text.data, templen);
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VS_Clear(&com_text);
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}
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// add the entire text of the file (or alias)
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COM_BufAddText(ptext);
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COM_BufExecute(); // do it right away
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// add the copied off data
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if (templen)
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{
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VS_Write(&com_text, temp, templen);
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Z_Free(temp);
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}
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}
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/** Flushes (executes) console commands in the buffer.
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*/
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void COM_BufExecute(void)
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{
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size_t i;
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char *ptext;
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char line[1024] = "";
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INT32 quotes;
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if (com_wait)
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{
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com_wait--;
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return;
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}
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while (com_text.cursize)
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{
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// find a '\n' or; line break
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ptext = (char *)com_text.data;
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quotes = 0;
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for (i = 0; i < com_text.cursize; i++)
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{
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if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
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break;
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if (ptext[i] == '\"')
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quotes++;
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if (!(quotes & 1) && ptext[i] == ';')
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break; // don't break if inside a quoted string
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if (ptext[i] == '\n' || ptext[i] == '\r')
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break;
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}
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M_Memcpy(line, ptext, i);
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line[i] = 0;
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// flush the command text from the command buffer, _BEFORE_
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// executing, to avoid that 'recursive' aliases overflow the
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// command text buffer, in that case, new commands are inserted
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// at the beginning, in place of the actual, so it doesn't
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// overflow
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if (i == com_text.cursize)
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// the last command was just flushed
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com_text.cursize = 0;
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else
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{
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i++;
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com_text.cursize -= i;
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//memcpy(ptext, ptext+i, com_text.cursize); // Use memmove if the memory areas do overlap.
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memmove(ptext, ptext+i, com_text.cursize);
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}
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// execute the command line
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COM_ExecuteString(line);
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// delay following commands if a wait was encountered
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if (com_wait)
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{
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com_wait--;
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break;
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}
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}
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}
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/** Executes a string immediately. Used for skirting around WAIT commands.
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*/
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void COM_ImmedExecute(const char *ptext)
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{
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size_t i = 0, j = 0;
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char line[1024] = "";
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INT32 quotes;
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while (i < strlen(ptext))
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{
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quotes = 0;
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for (j = 0; i < strlen(ptext); i++,j++)
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{
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if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
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return;
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if (ptext[i] == '\"')
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quotes++;
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// don't break if inside a quoted string
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if ((!(quotes & 1) && ptext[i] == ';') || ptext[i] == '\n' || ptext[i] == '\r')
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break;
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}
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memcpy(line, ptext+(i-j), j);
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line[j] = 0;
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// execute the command line
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COM_ExecuteString(line);
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i++; // move to next character
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}
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}
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// =========================================================================
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// COMMAND EXECUTION
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// =========================================================================
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typedef struct xcommand_s
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{
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const char *name;
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struct xcommand_s *next;
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com_func_t function;
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} xcommand_t;
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static xcommand_t *com_commands = NULL; // current commands
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#define MAX_ARGS 80
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static size_t com_argc;
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static char *com_argv[MAX_ARGS];
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static const char *com_null_string = "";
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static char *com_args = NULL; // current command args or NULL
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static void Got_NetVar(UINT8 **p, INT32 playernum);
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/** Initializes command buffer and adds basic commands.
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*/
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void COM_Init(void)
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{
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// allocate command buffer
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VS_Alloc(&com_text, COM_BUF_SIZE);
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// add standard commands
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COM_AddCommand("alias", COM_Alias_f);
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COM_AddCommand("echo", COM_Echo_f);
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COM_AddCommand("cecho", COM_CEcho_f);
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COM_AddCommand("cechoflags", COM_CEchoFlags_f);
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COM_AddCommand("cechoduration", COM_CEchoDuration_f);
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COM_AddCommand("exec", COM_Exec_f);
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COM_AddCommand("wait", COM_Wait_f);
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COM_AddCommand("help", COM_Help_f);
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COM_AddCommand("toggle", COM_Toggle_f);
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RegisterNetXCmd(XD_NETVAR, Got_NetVar);
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}
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/** Gets a console command argument count.
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*
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* \return Number of arguments for the last command.
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* \sa COM_Argv
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*/
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size_t COM_Argc(void)
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{
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return com_argc;
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}
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/** Gets a console command argument.
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*
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* \param arg Index of the argument (0 to COM_Argc() - 1).
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* \return String pointer to the indicated argument.
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* \sa COM_Argc, COM_Args
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*/
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const char *COM_Argv(size_t arg)
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{
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if (arg >= com_argc || (signed)arg < 0)
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return com_null_string;
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return com_argv[arg];
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}
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/** Gets all console command arguments.
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*
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* \return String pointer to all arguments for the last command.
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* \sa COM_Argv
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*/
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char *COM_Args(void)
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{
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return com_args;
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}
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/** Checks if a parameter was passed to a console command.
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*
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* \param check The parameter to look for, e.g. "-noerror".
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* \return The index of the argument containing the parameter,
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* or 0 if the parameter was not found.
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*/
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size_t COM_CheckParm(const char *check)
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{
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size_t i;
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for (i = 1; i < com_argc; i++)
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if (!strcasecmp(check, com_argv[i]))
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return i;
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return 0;
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}
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/** Parses a string into command-line tokens.
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*
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* \param ptext A null-terminated string. Does not need to be
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* newline-terminated.
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*/
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static void COM_TokenizeString(char *ptext)
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{
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size_t i;
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// Clear the args from the last string.
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for (i = 0; i < com_argc; i++)
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Z_Free(com_argv[i]);
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com_argc = 0;
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com_args = NULL;
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while (com_argc < MAX_ARGS)
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{
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// Skip whitespace up to a newline.
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while (*ptext != '\0' && *ptext <= ' ' && *ptext != '\n')
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ptext++;
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// A newline means end of command in buffer,
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// thus end of this command's args too.
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if (*ptext == '\n' || *ptext == '\0')
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break;
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if (com_argc == 1)
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com_args = ptext;
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ptext = COM_Parse(ptext);
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if (ptext == NULL)
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break;
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com_argv[com_argc] = Z_StrDup(com_token);
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com_argc++;
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}
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}
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/** Adds a console command.
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*
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* \param name Name of the command.
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* \param func Function called when the command is run.
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*/
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void COM_AddCommand(const char *name, com_func_t func)
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{
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xcommand_t *cmd;
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// fail if the command is a variable name
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if (CV_StringValue(name)[0] != '\0')
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{
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I_Error("%s is a variable name\n", name);
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return;
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}
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// fail if the command already exists
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for (cmd = com_commands; cmd; cmd = cmd->next)
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{
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if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
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{
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#ifdef HAVE_BLUA
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// don't I_Error for Lua commands
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// Lua commands can replace game commands, and they have priority.
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// BUT, if for some reason we screwed up and made two console commands with the same name,
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// it's good to have this here so we find out.
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if (cmd->function != COM_Lua_f)
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#endif
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I_Error("Command %s already exists\n", name);
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return;
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}
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}
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cmd = ZZ_Alloc(sizeof *cmd);
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cmd->name = name;
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cmd->function = func;
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cmd->next = com_commands;
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com_commands = cmd;
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}
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#ifdef HAVE_BLUA
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/** Adds a console command for Lua.
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* No I_Errors allowed; return a negative code instead.
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*
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* \param name Name of the command.
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*/
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int COM_AddLuaCommand(const char *name)
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{
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xcommand_t *cmd;
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// fail if the command is a variable name
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if (CV_StringValue(name)[0] != '\0')
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return -1;
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// command already exists
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for (cmd = com_commands; cmd; cmd = cmd->next)
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{
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if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
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{
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// replace the built in command.
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cmd->function = COM_Lua_f;
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return 1;
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}
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}
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// Add a new command.
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cmd = ZZ_Alloc(sizeof *cmd);
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cmd->name = name;
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cmd->function = COM_Lua_f;
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cmd->next = com_commands;
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com_commands = cmd;
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return 0;
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}
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#endif
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/** Tests if a command exists.
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*
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* \param com_name Name to test for.
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* \return True if a command by the given name exists.
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*/
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static boolean COM_Exists(const char *com_name)
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{
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xcommand_t *cmd;
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for (cmd = com_commands; cmd; cmd = cmd->next)
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if (!stricmp(com_name, cmd->name))
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return true;
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return false;
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}
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/** Does command completion for the console.
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*
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* \param partial The partial name of the command (potentially).
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* \param skips Number of commands to skip.
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* \return The complete command name, or NULL.
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* \sa CV_CompleteVar
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*/
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const char *COM_CompleteCommand(const char *partial, INT32 skips)
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{
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xcommand_t *cmd;
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size_t len;
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len = strlen(partial);
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if (!len)
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return NULL;
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// check functions
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for (cmd = com_commands; cmd; cmd = cmd->next)
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if (!strncmp(partial, cmd->name, len))
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if (!skips--)
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return cmd->name;
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return NULL;
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}
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/** Parses a single line of text into arguments and tries to execute it.
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* The text can come from the command buffer, a remote client, or stdin.
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*
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* \param ptext A single line of text.
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*/
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static void COM_ExecuteString(char *ptext)
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{
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xcommand_t *cmd;
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cmdalias_t *a;
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COM_TokenizeString(ptext);
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// execute the command line
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if (COM_Argc() == 0)
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return; // no tokens
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// check functions
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for (cmd = com_commands; cmd; cmd = cmd->next)
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{
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if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
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{
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cmd->function();
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return;
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}
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}
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// check aliases
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for (a = com_alias; a; a = a->next)
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{
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if (!stricmp(com_argv[0], a->name))
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{
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COM_BufInsertText(a->value);
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return;
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}
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}
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// check cvars
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// Hurdler: added at Ebola's request ;)
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// (don't flood the console in software mode with bad gr_xxx command)
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if (!CV_Command() && con_destlines)
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CONS_Printf(M_GetText("Unknown command '%s'\n"), COM_Argv(0));
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}
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// =========================================================================
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// SCRIPT COMMANDS
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// =========================================================================
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/** Creates a command name that replaces another command.
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*/
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static void COM_Alias_f(void)
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{
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cmdalias_t *a;
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char cmd[1024];
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size_t i, c;
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if (COM_Argc() < 3)
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{
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CONS_Printf(M_GetText("alias <name> <command>: create a shortcut command that executes other command(s)\n"));
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return;
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}
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a = ZZ_Alloc(sizeof *a);
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a->next = com_alias;
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com_alias = a;
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a->name = Z_StrDup(COM_Argv(1));
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// copy the rest of the command line
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cmd[0] = 0; // start out with a null string
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c = COM_Argc();
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for (i = 2; i < c; i++)
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{
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strcat(cmd, COM_Argv(i));
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if (i != c)
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strcat(cmd, " ");
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}
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strcat(cmd, "\n");
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a->value = Z_StrDup(cmd);
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}
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/** Prints a line of text to the console.
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|
*/
|
|
static void COM_Echo_f(void)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 1; i < COM_Argc(); i++)
|
|
CONS_Printf("%s ", COM_Argv(i));
|
|
CONS_Printf("\n");
|
|
}
|
|
|
|
/** Displays text on the center of the screen for a short time.
|
|
*/
|
|
static void COM_CEcho_f(void)
|
|
{
|
|
size_t i;
|
|
char cechotext[1024] = "";
|
|
|
|
for (i = 1; i < COM_Argc(); i++)
|
|
{
|
|
strncat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
|
strncat(cechotext, " ", sizeof(cechotext)-1);
|
|
}
|
|
|
|
cechotext[sizeof(cechotext) - 1] = '\0';
|
|
|
|
HU_DoCEcho(cechotext);
|
|
}
|
|
|
|
/** Sets drawing flags for the CECHO command.
|
|
*/
|
|
static void COM_CEchoFlags_f(void)
|
|
{
|
|
if (COM_Argc() > 1)
|
|
{
|
|
const char *arg = COM_Argv(1);
|
|
|
|
if (arg[0] && arg[0] == '0' &&
|
|
arg[1] && arg[1] == 'x') // Use hexadecimal!
|
|
HU_SetCEchoFlags(axtoi(arg+2));
|
|
else
|
|
HU_SetCEchoFlags(atoi(arg));
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("cechoflags <flags>: set CEcho flags, prepend with 0x to use hexadecimal\n"));
|
|
}
|
|
|
|
/** Sets the duration for CECHO commands to stay on the screen
|
|
*/
|
|
static void COM_CEchoDuration_f(void)
|
|
{
|
|
if (COM_Argc() > 1)
|
|
HU_SetCEchoDuration(atoi(COM_Argv(1)));
|
|
}
|
|
|
|
/** Executes a script file.
|
|
*/
|
|
static void COM_Exec_f(void)
|
|
{
|
|
UINT8 *buf = NULL;
|
|
|
|
if (COM_Argc() < 2 || COM_Argc() > 3)
|
|
{
|
|
CONS_Printf(M_GetText("exec <filename>: run a script file\n"));
|
|
return;
|
|
}
|
|
|
|
// load file
|
|
FIL_ReadFile(COM_Argv(1), &buf);
|
|
|
|
if (!buf)
|
|
{
|
|
if (!COM_CheckParm("-noerror"))
|
|
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
|
|
return;
|
|
}
|
|
|
|
if (!COM_CheckParm("-silent"))
|
|
CONS_Printf(M_GetText("executing %s\n"), COM_Argv(1));
|
|
|
|
// insert text file into the command buffer
|
|
COM_BufAddText((char *)buf);
|
|
COM_BufAddText("\n");
|
|
|
|
// free buffer
|
|
Z_Free(buf);
|
|
}
|
|
|
|
/** Delays execution of the rest of the commands until the next frame.
|
|
* Allows sequences of commands like "jump; fire; backward".
|
|
*/
|
|
static void COM_Wait_f(void)
|
|
{
|
|
if (COM_Argc() > 1)
|
|
com_wait = atoi(COM_Argv(1));
|
|
else
|
|
com_wait = 1; // 1 frame
|
|
}
|
|
|
|
/** Prints help on variables and commands.
|
|
*/
|
|
static void COM_Help_f(void)
|
|
{
|
|
xcommand_t *cmd;
|
|
consvar_t *cvar;
|
|
INT32 i = 0;
|
|
|
|
if (COM_Argc() > 1)
|
|
{
|
|
cvar = CV_FindVar(COM_Argv(1));
|
|
if (cvar)
|
|
{
|
|
CONS_Printf(M_GetText("Variable %s:\n"), cvar->name);
|
|
CONS_Printf(M_GetText(" flags :"));
|
|
if (cvar->flags & CV_SAVE)
|
|
CONS_Printf("AUTOSAVE ");
|
|
if (cvar->flags & CV_FLOAT)
|
|
CONS_Printf("FLOAT ");
|
|
if (cvar->flags & CV_NETVAR)
|
|
CONS_Printf("NETVAR ");
|
|
if (cvar->flags & CV_CALL)
|
|
CONS_Printf("ACTION ");
|
|
if (cvar->flags & CV_CHEAT)
|
|
CONS_Printf("CHEAT ");
|
|
CONS_Printf("\n");
|
|
if (cvar->PossibleValue)
|
|
{
|
|
if (stricmp(cvar->PossibleValue[0].strvalue, "MIN") == 0)
|
|
{
|
|
for (i = 1; cvar->PossibleValue[i].strvalue != NULL; i++)
|
|
if (!stricmp(cvar->PossibleValue[i].strvalue, "MAX"))
|
|
break;
|
|
CONS_Printf(M_GetText(" range from %d to %d\n"), cvar->PossibleValue[0].value,
|
|
cvar->PossibleValue[i].value);
|
|
CONS_Printf(M_GetText(" Current value: %d\n"), cvar->value);
|
|
}
|
|
else
|
|
{
|
|
const char *cvalue = NULL;
|
|
CONS_Printf(M_GetText(" possible value : %s\n"), cvar->name);
|
|
while (cvar->PossibleValue[i].strvalue)
|
|
{
|
|
CONS_Printf(" %-2d : %s\n", cvar->PossibleValue[i].value,
|
|
cvar->PossibleValue[i].strvalue);
|
|
if (cvar->PossibleValue[i].value == cvar->value)
|
|
cvalue = cvar->PossibleValue[i].strvalue;
|
|
i++;
|
|
}
|
|
if (cvalue)
|
|
CONS_Printf(M_GetText(" Current value: %s\n"), cvalue);
|
|
else
|
|
CONS_Printf(M_GetText(" Current value: %d\n"), cvar->value);
|
|
}
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText(" Current value: %d\n"), cvar->value);
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("No help for this command/variable\n"));
|
|
}
|
|
else
|
|
{
|
|
// commands
|
|
CONS_Printf("\x82%s", M_GetText("Commands\n"));
|
|
for (cmd = com_commands; cmd; cmd = cmd->next)
|
|
{
|
|
CONS_Printf("%s ",cmd->name);
|
|
i++;
|
|
}
|
|
|
|
// variables
|
|
CONS_Printf("\n\x82%s", M_GetText("Variables\n"));
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
{
|
|
if (!(cvar->flags & CV_NOSHOWHELP))
|
|
CONS_Printf("%s ", cvar->name);
|
|
i++;
|
|
}
|
|
|
|
CONS_Printf("\n\x82%s", M_GetText("Read help file for more or type help <command or variable>\n"));
|
|
|
|
CONS_Debug(DBG_GAMELOGIC, "\x82Total : %d\n", i);
|
|
}
|
|
}
|
|
|
|
/** Toggles a console variable. Useful for on/off values.
|
|
*
|
|
* This works on on/off, yes/no values only
|
|
*/
|
|
static void COM_Toggle_f(void)
|
|
{
|
|
consvar_t *cvar;
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf(M_GetText("Toggle <cvar_name>: Toggle the value of a cvar\n"));
|
|
return;
|
|
}
|
|
cvar = CV_FindVar(COM_Argv(1));
|
|
if (!cvar)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("%s is not a cvar\n"), COM_Argv(1));
|
|
return;
|
|
}
|
|
|
|
if (!(cvar->PossibleValue == CV_YesNo || cvar->PossibleValue == CV_OnOff))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("%s is not a boolean value\n"), COM_Argv(1));
|
|
return;
|
|
}
|
|
|
|
// netcvar don't change imediately
|
|
cvar->flags |= CV_SHOWMODIFONETIME;
|
|
CV_AddValue(cvar, +1);
|
|
}
|
|
|
|
// =========================================================================
|
|
// VARIABLE SIZE BUFFERS
|
|
// =========================================================================
|
|
|
|
/** Initializes a variable size buffer.
|
|
*
|
|
* \param buf Buffer to initialize.
|
|
* \param initsize Initial size for the buffer.
|
|
*/
|
|
void VS_Alloc(vsbuf_t *buf, size_t initsize)
|
|
{
|
|
#define VSBUFMINSIZE 256
|
|
if (initsize < VSBUFMINSIZE)
|
|
initsize = VSBUFMINSIZE;
|
|
buf->data = Z_Malloc(initsize, PU_STATIC, NULL);
|
|
buf->maxsize = initsize;
|
|
buf->cursize = 0;
|
|
#undef VSBUFMINSIZE
|
|
}
|
|
|
|
/** Frees a variable size buffer.
|
|
*
|
|
* \param buf Buffer to free.
|
|
*/
|
|
void VS_Free(vsbuf_t *buf)
|
|
{
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
/** Clears a variable size buffer.
|
|
*
|
|
* \param buf Buffer to clear.
|
|
*/
|
|
void VS_Clear(vsbuf_t *buf)
|
|
{
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
/** Makes sure a variable size buffer has enough space for data of a
|
|
* certain length.
|
|
*
|
|
* \param buf The buffer. It is enlarged if necessary.
|
|
* \param length The length of data we need to add.
|
|
* \return Pointer to where the new data can go.
|
|
*/
|
|
void *VS_GetSpace(vsbuf_t *buf, size_t length)
|
|
{
|
|
void *data;
|
|
|
|
if (buf->cursize + length > buf->maxsize)
|
|
{
|
|
if (!buf->allowoverflow)
|
|
I_Error("overflow 111");
|
|
|
|
if (length > buf->maxsize)
|
|
I_Error("overflow l%s 112", sizeu1(length));
|
|
|
|
buf->overflowed = true;
|
|
CONS_Printf("VS buffer overflow");
|
|
VS_Clear(buf);
|
|
}
|
|
|
|
data = buf->data + buf->cursize;
|
|
buf->cursize += length;
|
|
|
|
return data;
|
|
}
|
|
|
|
/** Copies data to the end of a variable size buffer.
|
|
*
|
|
* \param buf The buffer.
|
|
* \param data The data to copy.
|
|
* \param length The length of the data.
|
|
* \sa VS_Print
|
|
*/
|
|
void VS_Write(vsbuf_t *buf, const void *data, size_t length)
|
|
{
|
|
M_Memcpy(VS_GetSpace(buf, length), data, length);
|
|
}
|
|
|
|
/** Prints text in a variable buffer. Like VS_Write() plus a
|
|
* trailing NUL.
|
|
*
|
|
* \param buf The buffer.
|
|
* \param data The NUL-terminated string.
|
|
* \sa VS_Write
|
|
*/
|
|
void VS_Print(vsbuf_t *buf, const char *data)
|
|
{
|
|
size_t len;
|
|
|
|
len = strlen(data) + 1;
|
|
|
|
if (buf->data[buf->cursize-1])
|
|
M_Memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
|
|
else
|
|
M_Memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
|
|
}
|
|
|
|
// =========================================================================
|
|
//
|
|
// CONSOLE VARIABLES
|
|
//
|
|
// console variables are a simple way of changing variables of the game
|
|
// through the console or code, at run time.
|
|
//
|
|
// console vars acts like simplified commands, because a function can be
|
|
// attached to them, and called whenever a console var is modified
|
|
//
|
|
// =========================================================================
|
|
|
|
static const char *cv_null_string = "";
|
|
|
|
/** Searches if a variable has been registered.
|
|
*
|
|
* \param name Variable to search for.
|
|
* \return Pointer to the variable if found, or NULL.
|
|
* \sa CV_FindNetVar
|
|
*/
|
|
static consvar_t *CV_FindVar(const char *name)
|
|
{
|
|
consvar_t *cvar;
|
|
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if (!stricmp(name,cvar->name))
|
|
return cvar;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/** Builds a unique Net Variable identifier number, which is used
|
|
* in network packets instead of the full name.
|
|
*
|
|
* \param s Name of the variable.
|
|
* \return A new unique identifier.
|
|
* \sa CV_FindNetVar
|
|
*/
|
|
static inline UINT16 CV_ComputeNetid(const char *s)
|
|
{
|
|
UINT16 ret = 0, i = 0;
|
|
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
|
|
|
|
while (*s)
|
|
{
|
|
ret = (UINT16)(ret + (*s)*premiers[i]);
|
|
s++;
|
|
i = (UINT16)((i+1) % 16);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/** Finds a net variable based on its identifier number.
|
|
*
|
|
* \param netid The variable's identifier number.
|
|
* \return A pointer to the variable itself if found, or NULL.
|
|
* \sa CV_ComputeNetid
|
|
*/
|
|
static consvar_t *CV_FindNetVar(UINT16 netid)
|
|
{
|
|
consvar_t *cvar;
|
|
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if (cvar->netid == netid)
|
|
return cvar;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void Setvalue(consvar_t *var, const char *valstr, boolean stealth);
|
|
|
|
/** Registers a variable for later use from the console.
|
|
*
|
|
* \param variable The variable to register.
|
|
*/
|
|
void CV_RegisterVar(consvar_t *variable)
|
|
{
|
|
// first check to see if it has already been defined
|
|
if (CV_FindVar(variable->name))
|
|
{
|
|
CONS_Printf(M_GetText("Variable %s is already defined\n"), variable->name);
|
|
return;
|
|
}
|
|
|
|
// check for overlap with a command
|
|
if (COM_Exists(variable->name))
|
|
{
|
|
CONS_Printf(M_GetText("%s is a command name\n"), variable->name);
|
|
return;
|
|
}
|
|
|
|
// check net variables
|
|
if (variable->flags & CV_NETVAR)
|
|
{
|
|
const consvar_t *netvar;
|
|
variable->netid = CV_ComputeNetid(variable->name);
|
|
netvar = CV_FindNetVar(variable->netid);
|
|
if (netvar)
|
|
I_Error("Variables %s and %s have same netid\n", variable->name, netvar->name);
|
|
}
|
|
|
|
// link the variable in
|
|
if (!(variable->flags & CV_HIDEN))
|
|
{
|
|
variable->next = consvar_vars;
|
|
consvar_vars = variable;
|
|
}
|
|
variable->string = variable->zstring = NULL;
|
|
variable->changed = 0; // new variable has not been modified by the user
|
|
|
|
#ifdef PARANOIA
|
|
if ((variable->flags & CV_NOINIT) && !(variable->flags & CV_CALL))
|
|
I_Error("variable %s has CV_NOINIT without CV_CALL\n", variable->name);
|
|
if ((variable->flags & CV_CALL) && !variable->func)
|
|
I_Error("variable %s has CV_CALL without a function\n", variable->name);
|
|
#endif
|
|
|
|
if (variable->flags & CV_NOINIT)
|
|
variable->flags &= ~CV_CALL;
|
|
|
|
Setvalue(variable, variable->defaultvalue, false);
|
|
|
|
if (variable->flags & CV_NOINIT)
|
|
variable->flags |= CV_CALL;
|
|
|
|
// the SetValue will set this bit
|
|
variable->flags &= ~CV_MODIFIED;
|
|
}
|
|
|
|
/** Finds the string value of a console variable.
|
|
*
|
|
* \param var_name The variable's name.
|
|
* \return The string value or "" if the variable is not found.
|
|
*/
|
|
static const char *CV_StringValue(const char *var_name)
|
|
{
|
|
consvar_t *var;
|
|
|
|
var = CV_FindVar(var_name);
|
|
if (!var)
|
|
return cv_null_string;
|
|
return var->string;
|
|
}
|
|
|
|
/** Completes the name of a console variable.
|
|
*
|
|
* \param partial The partial name of the variable (potentially).
|
|
* \param skips Number of variables to skip.
|
|
* \return The complete variable name, or NULL.
|
|
* \sa COM_CompleteCommand
|
|
*/
|
|
const char *CV_CompleteVar(char *partial, INT32 skips)
|
|
{
|
|
consvar_t *cvar;
|
|
size_t len;
|
|
|
|
len = strlen(partial);
|
|
|
|
if (!len)
|
|
return NULL;
|
|
|
|
// check variables
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if (!strncmp(partial, cvar->name, len))
|
|
if (!skips--)
|
|
return cvar->name;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/** Sets a value to a variable with less checking. Only for internal use.
|
|
*
|
|
* \param var Variable to set.
|
|
* \param valstr String value for the variable.
|
|
*/
|
|
static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|
{
|
|
boolean override = false;
|
|
INT32 overrideval = 0;
|
|
|
|
// If we want messages informing us if cheats have been enabled or disabled,
|
|
// we need to rework the consvars a little bit. This call crashes the game
|
|
// on load because not all variables will be registered at that time.
|
|
/* boolean prevcheats = false;
|
|
if (var->flags & CV_CHEAT)
|
|
prevcheats = CV_CheatsEnabled(); */
|
|
|
|
if (var->PossibleValue)
|
|
{
|
|
INT32 v;
|
|
|
|
if (var->flags & CV_FLOAT)
|
|
{
|
|
double d = atof(valstr);
|
|
if (!d && valstr[0] != '0')
|
|
v = INT32_MIN;
|
|
else
|
|
v = (INT32)(d * FRACUNIT);
|
|
}
|
|
else
|
|
{
|
|
v = atoi(valstr);
|
|
if (!v && valstr[0] != '0')
|
|
v = INT32_MIN; // Invalid integer trigger
|
|
}
|
|
|
|
if (var->PossibleValue[0].strvalue && !stricmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
|
|
{
|
|
INT32 i;
|
|
// search for maximum
|
|
for (i = 1; var->PossibleValue[i].strvalue; i++)
|
|
if (!stricmp(var->PossibleValue[i].strvalue, "MAX"))
|
|
break;
|
|
#ifdef PARANOIA
|
|
if (!var->PossibleValue[i].strvalue)
|
|
I_Error("Bounded cvar \"%s\" without maximum!\n", var->name);
|
|
#endif
|
|
|
|
if ((v != INT32_MIN && v < var->PossibleValue[0].value) || !stricmp(valstr, "MIN"))
|
|
{
|
|
v = var->PossibleValue[0].value;
|
|
valstr = var->PossibleValue[0].strvalue;
|
|
override = true;
|
|
overrideval = v;
|
|
}
|
|
else if ((v != INT32_MIN && v > var->PossibleValue[i].value) || !stricmp(valstr, "MAX"))
|
|
{
|
|
v = var->PossibleValue[i].value;
|
|
valstr = var->PossibleValue[i].strvalue;
|
|
override = true;
|
|
overrideval = v;
|
|
}
|
|
if (v == INT32_MIN)
|
|
goto badinput;
|
|
}
|
|
else
|
|
{
|
|
INT32 i;
|
|
|
|
// check first strings
|
|
for (i = 0; var->PossibleValue[i].strvalue; i++)
|
|
if (!stricmp(var->PossibleValue[i].strvalue, valstr))
|
|
goto found;
|
|
if (v != INT32_MIN)
|
|
{
|
|
// check INT32 now
|
|
for (i = 0; var->PossibleValue[i].strvalue; i++)
|
|
if (v == var->PossibleValue[i].value)
|
|
goto found;
|
|
}
|
|
// Not found ... but wait, there's hope!
|
|
if (var->PossibleValue == CV_OnOff || var->PossibleValue == CV_YesNo)
|
|
{
|
|
overrideval = -1;
|
|
if (!stricmp(valstr, "on") || !stricmp(valstr, "yes"))
|
|
overrideval = 1;
|
|
else if (!stricmp(valstr, "off") || !stricmp(valstr, "no"))
|
|
overrideval = 0;
|
|
|
|
if (overrideval != -1)
|
|
{
|
|
for (i = 0; var->PossibleValue[i].strvalue; i++)
|
|
if (overrideval == var->PossibleValue[i].value)
|
|
goto found;
|
|
}
|
|
}
|
|
|
|
// ...or not.
|
|
goto badinput;
|
|
found:
|
|
var->value = var->PossibleValue[i].value;
|
|
var->string = var->PossibleValue[i].strvalue;
|
|
goto finish;
|
|
}
|
|
}
|
|
|
|
// free the old value string
|
|
Z_Free(var->zstring);
|
|
|
|
var->string = var->zstring = Z_StrDup(valstr);
|
|
|
|
if (override)
|
|
var->value = overrideval;
|
|
else if (var->flags & CV_FLOAT)
|
|
{
|
|
double d = atof(var->string);
|
|
var->value = (INT32)(d * FRACUNIT);
|
|
}
|
|
else
|
|
{
|
|
if (var == &cv_forceskin)
|
|
{
|
|
var->value = R_SkinAvailable(var->string);
|
|
if (!R_SkinUsable(-1, var->value))
|
|
var->value = -1;
|
|
}
|
|
else
|
|
var->value = atoi(var->string);
|
|
}
|
|
|
|
finish:
|
|
// See the note above.
|
|
/* if (var->flags & CV_CHEAT)
|
|
{
|
|
boolean newcheats = CV_CheatsEnabled();
|
|
|
|
if (!prevcheats && newcheats)
|
|
CONS_Printf(M_GetText("Cheats have been enabled.\n"));
|
|
else if (prevcheats && !newcheats)
|
|
CONS_Printf(M_GetText("Cheats have been disabled.\n"));
|
|
} */
|
|
|
|
if (var->flags & CV_SHOWMODIFONETIME || var->flags & CV_SHOWMODIF)
|
|
{
|
|
CONS_Printf(M_GetText("%s set to %s\n"), var->name, var->string);
|
|
var->flags &= ~CV_SHOWMODIFONETIME;
|
|
}
|
|
else // display message in debug file only
|
|
{
|
|
DEBFILE(va("%s set to %s\n", var->name, var->string));
|
|
}
|
|
var->flags |= CV_MODIFIED;
|
|
// raise 'on change' code
|
|
#ifdef HAVE_BLUA
|
|
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
|
|
#endif
|
|
if (var->flags & CV_CALL && !stealth)
|
|
var->func();
|
|
|
|
return;
|
|
|
|
// landing point for possiblevalue failures
|
|
badinput:
|
|
|
|
if (var != &cv_nextmap) // Suppress errors for cv_nextmap
|
|
CONS_Printf(M_GetText("\"%s\" is not a possible value for \"%s\"\n"), valstr, var->name);
|
|
|
|
// default value not valid... ?!
|
|
if (var->defaultvalue == valstr)
|
|
I_Error("Variable %s default value \"%s\" is not a possible value\n", var->name, var->defaultvalue);
|
|
}
|
|
|
|
//
|
|
// Use XD_NETVAR argument:
|
|
// 2 byte for variable identification
|
|
// then the value of the variable followed with a 0 byte (like str)
|
|
//
|
|
|
|
static boolean serverloading = false;
|
|
|
|
static void Got_NetVar(UINT8 **p, INT32 playernum)
|
|
{
|
|
consvar_t *cvar;
|
|
UINT16 netid;
|
|
char *svalue;
|
|
UINT8 stealth = false;
|
|
|
|
if (playernum != serverplayer && playernum != adminplayer && !serverloading)
|
|
{
|
|
// not from server or remote admin, must be hacked/buggy client
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
|
|
|
|
if (server)
|
|
{
|
|
UINT8 buf[2];
|
|
|
|
buf[0] = (UINT8)playernum;
|
|
buf[1] = KICK_MSG_CON_FAIL;
|
|
SendNetXCmd(XD_KICK, &buf, 2);
|
|
}
|
|
return;
|
|
}
|
|
netid = READUINT16(*p);
|
|
cvar = CV_FindNetVar(netid);
|
|
svalue = (char *)*p;
|
|
SKIPSTRING(*p);
|
|
stealth = READUINT8(*p);
|
|
|
|
if (!cvar)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "Netvar not found with netid %hu\n", netid);
|
|
return;
|
|
}
|
|
DEBFILE(va("Netvar received: %s [netid=%d] value %s\n", cvar->name, netid, svalue));
|
|
|
|
Setvalue(cvar, svalue, stealth);
|
|
}
|
|
|
|
void CV_SaveNetVars(UINT8 **p)
|
|
{
|
|
consvar_t *cvar;
|
|
UINT8 *count_p = *p;
|
|
UINT16 count = 0;
|
|
|
|
// send only changed cvars ...
|
|
// the client will reset all netvars to default before loading
|
|
WRITEUINT16(*p, 0x0000);
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar))
|
|
{
|
|
WRITEUINT16(*p, cvar->netid);
|
|
WRITESTRING(*p, cvar->string);
|
|
WRITEUINT8(*p, false);
|
|
++count;
|
|
}
|
|
WRITEUINT16(count_p, count);
|
|
}
|
|
|
|
void CV_LoadNetVars(UINT8 **p)
|
|
{
|
|
consvar_t *cvar;
|
|
UINT16 count;
|
|
|
|
// prevent "invalid command received"
|
|
serverloading = true;
|
|
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if (cvar->flags & CV_NETVAR)
|
|
Setvalue(cvar, cvar->defaultvalue, true);
|
|
|
|
count = READUINT16(*p);
|
|
while (count--)
|
|
Got_NetVar(p, 0);
|
|
|
|
serverloading = false;
|
|
}
|
|
|
|
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
|
|
|
|
void CV_ResetCheatNetVars(void)
|
|
{
|
|
consvar_t *cvar;
|
|
|
|
// Stealthset everything back to default.
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if (cvar->flags & CV_CHEAT)
|
|
CV_SetCVar(cvar, cvar->defaultvalue, true);
|
|
}
|
|
|
|
// Returns true if the variable's current value is its default value
|
|
boolean CV_IsSetToDefault(consvar_t *v)
|
|
{
|
|
return (!(strcmp(v->defaultvalue, v->string)));
|
|
}
|
|
|
|
// If any cheats CVars are not at their default settings, return true.
|
|
// Else return false.
|
|
// This returns a UINT8 because I'm too lazy to deal with the packet structure.
|
|
// Deal with it. =P
|
|
UINT8 CV_CheatsEnabled(void)
|
|
{
|
|
consvar_t *cvar;
|
|
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if ((cvar->flags & CV_CHEAT) && strcmp(cvar->defaultvalue, cvar->string))
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
/** Sets a value to a variable, performing some checks and calling the
|
|
* callback function if there is one.
|
|
* Does as if "<varname> <value>" is entered at the console.
|
|
*
|
|
* \param var The variable.
|
|
* \param value The string value.
|
|
* \sa CV_StealthSet, CV_SetValue
|
|
*/
|
|
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
|
{
|
|
#ifdef PARANOIA
|
|
if (!var)
|
|
I_Error("CV_Set: no variable\n");
|
|
if (!var->string)
|
|
I_Error("CV_Set: %s no string set!\n", var->name);
|
|
#endif
|
|
if (!var || !var->string || !value || !stricmp(var->string, value))
|
|
return; // no changes
|
|
|
|
if (var->flags & CV_NETVAR)
|
|
{
|
|
// send the value of the variable
|
|
UINT8 buf[128];
|
|
UINT8 *p = buf;
|
|
if (!(server || (adminplayer == consoleplayer)))
|
|
{
|
|
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
|
|
return;
|
|
}
|
|
|
|
if (var == &cv_forceskin)
|
|
{
|
|
INT32 skin = R_SkinAvailable(value);
|
|
if ((stricmp(value, "None")) && ((skin == -1) || !R_SkinUsable(-1, skin)))
|
|
{
|
|
CONS_Printf("Please provide a valid skin name (\"None\" disables).\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Only add to netcmd buffer if in a netgame, otherwise, just change it.
|
|
if (netgame || multiplayer)
|
|
{
|
|
WRITEUINT16(p, var->netid);
|
|
WRITESTRING(p, value);
|
|
WRITEUINT8(p, stealth);
|
|
|
|
SendNetXCmd(XD_NETVAR, buf, p-buf);
|
|
}
|
|
else
|
|
Setvalue(var, value, stealth);
|
|
}
|
|
else
|
|
if ((var->flags & CV_NOTINNET) && netgame)
|
|
{
|
|
CONS_Printf(M_GetText("This variable can't be changed while in netgame: %s %s\n"), var->name, var->string);
|
|
return;
|
|
}
|
|
else
|
|
Setvalue(var, value, stealth);
|
|
}
|
|
|
|
/** Sets a value to a variable without calling its callback function.
|
|
*
|
|
* \param var The variable.
|
|
* \param value The string value.
|
|
* \sa CV_Set, CV_StealthSetValue
|
|
*/
|
|
void CV_StealthSet(consvar_t *var, const char *value)
|
|
{
|
|
CV_SetCVar(var, value, true);
|
|
}
|
|
|
|
/** Sets a numeric value to a variable, sometimes calling its callback
|
|
* function.
|
|
*
|
|
* \param var The variable.
|
|
* \param value The numeric value, converted to a string before setting.
|
|
* \param stealth Do we call the callback function or not?
|
|
*/
|
|
static void CV_SetValueMaybeStealth(consvar_t *var, INT32 value, boolean stealth)
|
|
{
|
|
char val[32];
|
|
|
|
if (var == &cv_forceskin) // Special handling.
|
|
{
|
|
if ((value < 0) || (value >= numskins))
|
|
sprintf(val, "None");
|
|
else
|
|
sprintf(val, "%s", skins[value].name);
|
|
}
|
|
else
|
|
sprintf(val, "%d", value);
|
|
|
|
CV_SetCVar(var, val, stealth);
|
|
}
|
|
|
|
/** Sets a numeric value to a variable without calling its callback
|
|
* function.
|
|
*
|
|
* \param var The variable.
|
|
* \param value The numeric value, converted to a string before setting.
|
|
* \sa CV_SetValue, CV_StealthSet
|
|
*/
|
|
void CV_StealthSetValue(consvar_t *var, INT32 value)
|
|
{
|
|
CV_SetValueMaybeStealth(var, value, true);
|
|
}
|
|
|
|
// New wrapper for what used to be CV_Set()
|
|
void CV_Set(consvar_t *var, const char *value)
|
|
{
|
|
CV_SetCVar(var, value, false);
|
|
}
|
|
|
|
/** Sets a numeric value to a variable, performing some checks and
|
|
* calling the callback function if there is one.
|
|
*
|
|
* \param var The variable.
|
|
* \param value The numeric value, converted to a string before setting.
|
|
* \sa CV_Set, CV_StealthSetValue
|
|
*/
|
|
void CV_SetValue(consvar_t *var, INT32 value)
|
|
{
|
|
CV_SetValueMaybeStealth(var, value, false);
|
|
}
|
|
|
|
/** Adds a value to a console variable.
|
|
* Used to increment and decrement variables from the menu.
|
|
* Contains special cases to handle pointlimit in some multiplayer modes,
|
|
* map number for game hosting, etc.
|
|
*
|
|
* \param var The variable to add to.
|
|
* \param increment The change in the variable; can be negative for a
|
|
* decrement.
|
|
* \sa CV_SetValue
|
|
*/
|
|
void CV_AddValue(consvar_t *var, INT32 increment)
|
|
{
|
|
INT32 newvalue, max;
|
|
|
|
// count pointlimit better
|
|
if (var == &cv_pointlimit && (gametype == GT_MATCH))
|
|
increment *= 50;
|
|
|
|
if (var == &cv_forceskin) // Special handling.
|
|
{
|
|
INT32 oldvalue = var->value;
|
|
newvalue = oldvalue;
|
|
do
|
|
{
|
|
newvalue += increment;
|
|
if (newvalue < -1)
|
|
newvalue = (numskins - 1);
|
|
else if (newvalue >= numskins)
|
|
newvalue = -1;
|
|
} while ((oldvalue != newvalue)
|
|
&& !(R_SkinUsable(-1, newvalue)));
|
|
}
|
|
else
|
|
newvalue = var->value + increment;
|
|
|
|
if (var->PossibleValue)
|
|
{
|
|
#define MINVAL 0
|
|
if (var == &cv_nextmap)
|
|
{
|
|
// Special case for the nextmap variable, used only directly from the menu
|
|
INT32 oldvalue = var->value - 1, gt;
|
|
gt = cv_newgametype.value;
|
|
if (increment != 0) // Going up!
|
|
{
|
|
newvalue = var->value - 1;
|
|
do
|
|
{
|
|
if(increment > 0) // Going up!
|
|
{
|
|
newvalue++;
|
|
if (newvalue == NUMMAPS)
|
|
newvalue = 0;
|
|
}
|
|
else // Going down!
|
|
{
|
|
newvalue--;
|
|
if (newvalue == -1)
|
|
newvalue = NUMMAPS-1;
|
|
}
|
|
|
|
if (newvalue == oldvalue)
|
|
gt = -1; // don't loop forever if there's none of a certain gametype
|
|
|
|
if(!mapheaderinfo[newvalue])
|
|
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
|
|
|
} while (newvalue != oldvalue && !M_CanShowLevelInList(newvalue, gt));
|
|
|
|
var->value = newvalue + 1;
|
|
var->func();
|
|
return;
|
|
}
|
|
}
|
|
else if (var->PossibleValue[MINVAL].strvalue && !strcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
|
|
{
|
|
// search the next to last
|
|
for (max = 0; var->PossibleValue[max+1].strvalue; max++)
|
|
;
|
|
|
|
if (newvalue < var->PossibleValue[MINVAL].value) // add the max+1
|
|
newvalue += var->PossibleValue[max].value - var->PossibleValue[MINVAL].value + 1;
|
|
|
|
newvalue = var->PossibleValue[MINVAL].value + (newvalue - var->PossibleValue[MINVAL].value)
|
|
% (var->PossibleValue[max].value - var->PossibleValue[MINVAL].value + 1);
|
|
|
|
CV_SetValue(var, newvalue);
|
|
#undef MINVAL
|
|
}
|
|
else
|
|
{
|
|
INT32 currentindice = -1, newindice;
|
|
|
|
// this code do not support more than same value for differant PossibleValue
|
|
for (max = 0; var->PossibleValue[max].strvalue; max++)
|
|
if (var->PossibleValue[max].value == var->value)
|
|
currentindice = max;
|
|
|
|
max--;
|
|
|
|
if (var == &cv_chooseskin)
|
|
{
|
|
// Special case for the chooseskin variable, used only directly from the menu
|
|
newvalue = var->value - 1;
|
|
do
|
|
{
|
|
if (increment > 0) // Going up!
|
|
{
|
|
newvalue++;
|
|
if (newvalue == MAXSKINS)
|
|
newvalue = 0;
|
|
}
|
|
else if (increment < 0) // Going down!
|
|
{
|
|
newvalue--;
|
|
if (newvalue == -1)
|
|
newvalue = MAXSKINS-1;
|
|
}
|
|
} while (var->PossibleValue[newvalue].strvalue == NULL);
|
|
|
|
var->value = newvalue + 1;
|
|
var->string = var->PossibleValue[newvalue].strvalue;
|
|
var->func();
|
|
return;
|
|
}
|
|
#ifdef PARANOIA
|
|
if (currentindice == -1)
|
|
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
|
var->value);
|
|
#endif
|
|
|
|
newindice = (currentindice + increment + max + 1) % (max+1);
|
|
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
|
}
|
|
}
|
|
else
|
|
CV_SetValue(var, newvalue);
|
|
|
|
var->changed = 1; // user has changed it now
|
|
}
|
|
|
|
/** Displays or changes a variable from the console.
|
|
* Since the user is presumed to have been directly responsible
|
|
* for this change, the variable is marked as changed this game.
|
|
*
|
|
* \return False if passed command was not recognized as a console
|
|
* variable, otherwise true.
|
|
* \sa CV_ClearChangedFlags
|
|
*/
|
|
static boolean CV_Command(void)
|
|
{
|
|
consvar_t *v;
|
|
|
|
// check variables
|
|
v = CV_FindVar(COM_Argv(0));
|
|
if (!v)
|
|
return false;
|
|
|
|
// perform a variable print or set
|
|
if (COM_Argc() == 1)
|
|
{
|
|
CONS_Printf(M_GetText("\"%s\" is \"%s\" default is \"%s\"\n"), v->name, v->string, v->defaultvalue);
|
|
return true;
|
|
}
|
|
|
|
CV_Set(v, COM_Argv(1));
|
|
v->changed = 1; // now it's been changed by (presumably) the user
|
|
return true;
|
|
}
|
|
|
|
/** Marks all variables as unchanged, indicating they've not been changed
|
|
* by the user this game.
|
|
*
|
|
* \sa CV_Command
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
void CV_ClearChangedFlags(void)
|
|
{
|
|
consvar_t *cvar;
|
|
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
cvar->changed = 0;
|
|
}
|
|
|
|
/** Saves console variables to a file if they have the ::CV_SAVE
|
|
* flag set.
|
|
*
|
|
* \param f File to save to.
|
|
*/
|
|
void CV_SaveVariables(FILE *f)
|
|
{
|
|
consvar_t *cvar;
|
|
|
|
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
|
if (cvar->flags & CV_SAVE)
|
|
{
|
|
char stringtowrite[MAXTEXTCMD+1];
|
|
|
|
// Silly hack for Min/Max vars
|
|
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
|
|
sprintf(stringtowrite, "%d", cvar->value);
|
|
else
|
|
strcpy(stringtowrite, cvar->string);
|
|
|
|
fprintf(f, "%s \"%s\"\n", cvar->name, stringtowrite);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
// SCRIPT PARSE
|
|
//============================================================================
|
|
|
|
/** Parses a token out of a string. Handles script files too.
|
|
*
|
|
* \param data String to parse.
|
|
* \return The data pointer after the token. NULL if no token found.
|
|
*/
|
|
static char *COM_Parse(char *data)
|
|
{
|
|
char c;
|
|
size_t len = 0;
|
|
|
|
com_token[0] = 0;
|
|
|
|
if (data == NULL)
|
|
return NULL;
|
|
|
|
// skip whitespace
|
|
skipwhite:
|
|
while ((c = *data) <= ' ')
|
|
{
|
|
if (c == '\0')
|
|
return NULL; // end of file;
|
|
data++;
|
|
}
|
|
|
|
// skip // comments
|
|
if (c == '/' && data[1] == '/')
|
|
{
|
|
while (*data && *data != '\n')
|
|
data++;
|
|
goto skipwhite;
|
|
}
|
|
|
|
// handle quoted strings specially
|
|
if (c == '\"')
|
|
{
|
|
data++;
|
|
for (;;)
|
|
{
|
|
c = *data++;
|
|
if (c == '\"' || c == '\0')
|
|
{
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|
|
com_token[len] = c;
|
|
len++;
|
|
}
|
|
}
|
|
|
|
// parse single characters
|
|
if (c == '{' || c == '}' || c == ')' || c == '(' || c == '\'')
|
|
{
|
|
com_token[len] = c;
|
|
len++;
|
|
com_token[len] = 0;
|
|
return data + 1;
|
|
}
|
|
|
|
// parse a regular word
|
|
do
|
|
{
|
|
com_token[len] = c;
|
|
data++;
|
|
len++;
|
|
c = *data;
|
|
if (c == '{' || c == '}' || c == ')'|| c == '(' || c == '\'')
|
|
break;
|
|
} while (c > 32);
|
|
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|