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https://git.do.srb2.org/STJr/SRB2.git
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6521 lines
111 KiB
INI
6521 lines
111 KiB
INI
/*********************************************************\
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Zone Builder Game Configuration
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For Sonic Robo Blast 2 Version 2.2
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Contributors (alphabetical):
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* Foxboy
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* FuriousFox
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* JJames19119
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* Kalaron
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* Kristos
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* MascaraSnake
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* mazmazz
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* Morpheus
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* Neo Chaotikal
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* Nev3r
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* Oogaland
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* Rob
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* Shadow Hog
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* Spherallic
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* SRB2-Playah
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* SSNTails
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* SteelT
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* ST218
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* toaster
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* Viola
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\*********************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Sonic Robo Blast 2 - 2.2";
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//GZDB specific. Don't try to load lumps that don't exist.
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basegame = 0;
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// This is the simplified game engine/sourceport name
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engine = "zdoom";
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
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formatinterface = "SRB2MapSetIO";
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//Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0";
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SKY2 = "MAPM7,MAPMB";
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SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1";
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SKY6 = "MAP05,MAP51,MAPMA";
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SKY7 = "MAPM2,MAPM5";
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SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1";
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SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3";
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SKY11 = "MAP11,MAPF7";
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SKY13 = "MAP13,MAP64";
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SKY14 = "MAP14";
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SKY15 = "MAP15,MAP54";
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SKY17 = "MAP70";
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SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5";
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SKY21 = "MAPM4";
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SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6";
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SKY30 = "MAP30";
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SKY31 = "MAP31";
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SKY35 = "MAP42";
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SKY40 = "MAP41,MAP71,MAPM9";
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SKY55 = "MAPF3,MAPM8";
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SKY68 = "MAPF8";
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SKY99 = "MAP57,MAPZ0";
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SKY159 = "MAP16";
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SKY172 = "MAP40";
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SKY300 = "MAP72";
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SKY301 = "MAP73";
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}
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-file \"%AP\" \"%F\" -warp %L";
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testshortpaths = true;
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Skill levels
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skills
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{
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1 = "Normal";
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}
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// Skins
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skins
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{
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Sonic;
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Tails;
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Knuckles;
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Amy;
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Fang;
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Metalsonic;
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}
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// Gametypes
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gametypes
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{
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-1 = "Single Player";
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0 = "Co-op";
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1 = "Competition";
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2 = "Race";
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3 = "Match";
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4 = "Team Match";
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5 = "Tag";
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6 = "Hide and Seek";
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7 = "CTF";
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}
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// Special linedefs
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soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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repeatmidtextureflag = 1024;
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pegmidtextureflag = 256;
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = true;
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// Texture loading options
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defaultwalltexture = "GFZROCK";
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defaultfloortexture = "GFZFLR01";
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defaultceilingtexture = "F_SKY1";
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 3328;
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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and flats in the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the
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key name doesnt matter) and any textures or flats in between them
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are loaded in either the textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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Kalaron: and now TX_START
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*/
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// Texture sources
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textures
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{
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zdoom1
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{
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start = "TX_START";
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end = "TX_END";
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}
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}
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// Patch sources
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patches
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{
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standard1
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{
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start = "P_START";
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end = "P_END";
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}
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standard2
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{
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start = "PP_START";
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end = "PP_END";
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}
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}
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// Sprite sources
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sprites
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{
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standard1
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{
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start = "S_START";
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end = "S_END";
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}
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standard2
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{
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start = "SS_START";
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end = "SS_END";
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}
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}
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// Flat sources
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flats
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{
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standard1
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{
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start = "F_START";
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end = "F_END";
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}
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standard2
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{
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start = "FF_START";
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end = "FF_END";
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}
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standard3
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{
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start = "FF_START";
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end = "F_END";
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}
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standard4
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{
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start = "F_START";
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end = "FF_END";
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}
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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THINGS
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{
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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LINEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SIDEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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VERTEXES
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SEGS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SSECTORS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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NODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SECTORS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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}
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scriptlumpnames
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{
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MAINCFG
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{
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script = "SOC.cfg";
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}
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OBJCTCFG
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{
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script = "SOC.cfg";
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}
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SOC_
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{
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script = "SOC.cfg";
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isprefix = true;
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}
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LUA_
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{
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script = "Lua.cfg";
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isprefix = true;
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}
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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248;
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240;
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232;
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224;
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216;
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208;
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200;
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192;
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184;
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176;
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168;
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160;
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152;
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144;
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136;
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128;
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120;
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112;
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104;
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96;
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88;
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80;
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72;
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64;
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56;
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48;
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40;
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32;
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24;
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16;
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8;
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0;
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}
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// SECTOR TYPES-----------------------------------------------------------------
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sectortypes
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (Anywhere in Sector)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "Trigger Line Ex. (Emerald Check)";
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112 = "Trigger Line Ex. (NiGHTS Mare)";
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128 = "Check for Linedef Executor on FOFs";
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144 = "Egg Capsule";
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160 = "Special Stage Time/Rings Parameters";
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176 = "Custom Global Gravity";
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512 = "Wind/Current";
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1024 = "Conveyor Belt";
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1280 = "Speed Pad";
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4096 = "Star Post Activator";
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8192 = "Exit/Special Stage Pit/Return Flag";
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12288 = "CTF Red Team Base";
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16384 = "CTF Blue Team Base";
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20480 = "Fan Sector";
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24576 = "Super Sonic Transform";
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28672 = "Force Spin";
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32768 = "Zoom Tube Start";
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36864 = "Zoom Tube End";
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40960 = "Circuit Finish Line";
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45056 = "Rope Hang";
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49152 = "Intangible to the Camera";
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}
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// GENERALISED SECTOR TYPES-----------------------------------------------------------------
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gen_sectortypes
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{
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first
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (Anywhere in Sector)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF";
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}
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second
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{
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0 = "Normal";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "Trigger Line Ex. (Emerald Check)";
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112 = "Trigger Line Ex. (NiGHTS Mare)";
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128 = "Check for Linedef Executor on FOFs";
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144 = "Egg Capsule";
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160 = "Special Stage Time/Rings Parameters";
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176 = "Custom Global Gravity";
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}
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third
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{
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0 = "Normal";
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512 = "Wind/Current";
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1024 = "Conveyor Belt";
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1280 = "Speed Pad";
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}
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fourth
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{
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0 = "Normal";
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4096 = "Star Post Activator";
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8192 = "Exit/Special Stage Pit/Return Flag";
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12288 = "CTF Red Team Base";
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16384 = "CTF Blue Team Base";
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|
20480 = "Fan Sector";
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24576 = "Super Sonic Transform";
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28672 = "Force Spin";
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32768 = "Zoom Tube Start";
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36864 = "Zoom Tube End";
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40960 = "Circuit Finish Line";
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45056 = "Rope Hang";
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49152 = "Intangible to the Camera";
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}
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}
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// LINEDEF FLAGS
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linedefflags
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{
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1 = "[0] Impassable";
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2 = "[1] Block Enemies";
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4 = "[2] Double-Sided";
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8 = "[3] Upper Unpegged";
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16 = "[4] Lower Unpegged";
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32 = "[5] Slope Skew (E1)";
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64 = "[6] Not Climbable";
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128 = "[7] No Midtexture Skew (E2)";
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256 = "[8] Peg Midtexture (E3)";
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512 = "[9] Solid Midtexture (E4)";
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1024 = "[10] Repeat Midtexture (E5)";
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2048 = "[11] Netgame Only";
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4096 = "[12] No Netgame";
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|
8192 = "[13] Effect 6";
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16384 = "[14] Bouncy Wall";
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|
32768 = "[15] Transfer Line";
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}
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|
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// Linedef flags UDMF translation table
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|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
linedefflagstranslation
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|
{
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1 = "blocking";
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|
2 = "blockmonsters";
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|
4 = "twosided";
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|
8 = "dontpegtop";
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|
16 = "dontpegbottom";
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|
32 = "secret";
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|
64 = "blocksound";
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|
128 = "dontdraw";
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|
256 = "mapped";
|
|
}
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|
|
|
// LINEDEF ACTIVATIONS
|
|
linedefactivations
|
|
{
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|
}
|
|
|
|
// LINEDEF TYPES
|
|
linedeftypes
|
|
{
|
|
misc
|
|
{
|
|
title = "Miscellaneous";
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|
|
|
0
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|
{
|
|
title = "None";
|
|
prefix = "(0)";
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|
}
|
|
|
|
1
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{
|
|
title = "Per-Sector Gravity";
|
|
prefix = "(1)";
|
|
flags64text = "[6] Flip in reverse gravity";
|
|
}
|
|
|
|
5
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{
|
|
title = "Camera Scanner";
|
|
prefix = "(5)";
|
|
}
|
|
|
|
7
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{
|
|
title = "Sector Flat Alignment";
|
|
prefix = "(7)";
|
|
flags2048text = "[11] Don't align floor";
|
|
flags4096text = "[12] Don't align ceiling";
|
|
flags8192text = "[13] Use texture offsets";
|
|
}
|
|
|
|
10
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|
{
|
|
title = "Culling Plane";
|
|
prefix = "(10)";
|
|
flags64text = "[6] Cull only while in sector";
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Heat Wave Effect";
|
|
prefix = "(13)";
|
|
}
|
|
|
|
40
|
|
{
|
|
title = "Visual Portal Between Tagged Linedefs";
|
|
prefix = "(40)";
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Horizon Effect";
|
|
prefix = "(41)";
|
|
}
|
|
|
|
50
|
|
{
|
|
title = "Instantly Lower Floor on Level Load";
|
|
prefix = "(50)";
|
|
}
|
|
|
|
51
|
|
{
|
|
title = "Instantly Raise Ceiling on Level Load";
|
|
prefix = "(51)";
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Fake Floor/Ceiling Planes";
|
|
prefix = "(63)";
|
|
}
|
|
|
|
540
|
|
{
|
|
title = "Floor Friction";
|
|
prefix = "(540)";
|
|
}
|
|
}
|
|
|
|
parameters
|
|
{
|
|
title = "Parameters";
|
|
|
|
2
|
|
{
|
|
title = "Custom Exit";
|
|
prefix = "(2)";
|
|
flags2text = "[1] Check emeralds";
|
|
flags64text = "[6] Skip score tally";
|
|
}
|
|
|
|
3
|
|
{
|
|
title = "Zoom Tube Parameters";
|
|
prefix = "(3)";
|
|
flags512text = "[9] Ignore player direction";
|
|
}
|
|
|
|
4
|
|
{
|
|
title = "Speed Pad Parameters";
|
|
prefix = "(4)";
|
|
flags512text = "[9] No teleport to center";
|
|
flags1024text = "[10] Force spinning frames";
|
|
}
|
|
|
|
8
|
|
{
|
|
title = "Special Sector Properties";
|
|
prefix = "(8)";
|
|
flags32text = "[5] Invert precipitation";
|
|
flags64text = "[6] Touch only ceiling";
|
|
flags128text = "[7] Allow opposite gravity";
|
|
flags256text = "[8] Touch sector edge";
|
|
flags512text = "[9] Touch floor or ceiling";
|
|
}
|
|
|
|
9
|
|
{
|
|
title = "Chain Parameters";
|
|
prefix = "(9)";
|
|
flags32text = "[5] Swing instead of spin";
|
|
flags128text = "[7] Make chain from end item";
|
|
flags64text = "[6] Player-turnable chain";
|
|
flags256text = "[8] Spawn link at origin";
|
|
flags512text = "[9] Don't clip inside ground";
|
|
flags1024text = "[10] No distance check";
|
|
}
|
|
|
|
11
|
|
{
|
|
title = "Rope Hang Parameters";
|
|
prefix = "(11)";
|
|
flags32text = "[5] Don't loop";
|
|
flags64text = "[6] Static";
|
|
}
|
|
|
|
12
|
|
{
|
|
title = "Rock Spawner Parameters";
|
|
prefix = "(12)";
|
|
flags64text = "[6] Randomize speed";
|
|
}
|
|
|
|
14
|
|
{
|
|
title = "Bustable Block Parameters";
|
|
prefix = "(14)";
|
|
flags32text = "[5] Particles launch from center";
|
|
}
|
|
|
|
15
|
|
{
|
|
title = "Fan Particle Spawner Parameters";
|
|
prefix = "(15)";
|
|
}
|
|
|
|
16
|
|
{
|
|
title = "Minecart Parameters";
|
|
prefix = "(16)";
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Continuously Appearing/Disappearing FOF";
|
|
prefix = "(64)";
|
|
flags2text = "[1] Use control sector tag";
|
|
flags64text = "[6] No sound effect";
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "Bridge Thinker <disabled>";
|
|
prefix = "(65)";
|
|
}
|
|
}
|
|
|
|
polyobject
|
|
{
|
|
title = "PolyObject";
|
|
|
|
20
|
|
{
|
|
title = "First Line";
|
|
prefix = "(20)";
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Explicitly Include Line <disabled>";
|
|
prefix = "(21)";
|
|
}
|
|
|
|
22
|
|
{
|
|
title = "Parameters";
|
|
prefix = "(22)";
|
|
flags64text = "[6] Trigger linedef executor";
|
|
flags128text = "[7] Intangible";
|
|
flags256text = "[8] Stopped by pushables";
|
|
flags512text = "[9] Render flats";
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "Waving Flag";
|
|
prefix = "(30)";
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Displacement by Front Sector";
|
|
prefix = "(31)";
|
|
}
|
|
|
|
32
|
|
{
|
|
title = "Angular Displacement by Front Sector";
|
|
prefix = "(32)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
}
|
|
|
|
planemove
|
|
{
|
|
title = "Plane Movement";
|
|
|
|
52
|
|
{
|
|
title = "Continuously Falling Sector";
|
|
prefix = "(52)";
|
|
flags64text = "[6] Continuously rising";
|
|
}
|
|
|
|
53
|
|
{
|
|
title = "Continuous Floor/Ceiling Mover";
|
|
prefix = "(53)";
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Continuous Floor Mover";
|
|
prefix = "(54)";
|
|
}
|
|
|
|
55
|
|
{
|
|
title = "Continuous Ceiling Mover";
|
|
prefix = "(55)";
|
|
}
|
|
|
|
56
|
|
{
|
|
title = "Continuous Two-Speed Floor/Ceiling Mover";
|
|
prefix = "(56)";
|
|
}
|
|
|
|
57
|
|
{
|
|
title = "Continuous Two-Speed Floor Mover";
|
|
prefix = "(57)";
|
|
}
|
|
|
|
58
|
|
{
|
|
title = "Continuous Two-Speed Ceiling Mover";
|
|
prefix = "(58)";
|
|
}
|
|
|
|
59
|
|
{
|
|
title = "Activate Moving Platform";
|
|
prefix = "(59)";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
60
|
|
{
|
|
title = "Activate Moving Platform (Adjustable Speed)";
|
|
prefix = "(60)";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Crusher (Ceiling to Floor)";
|
|
prefix = "(61)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Crusher (Floor to Ceiling)";
|
|
prefix = "(62)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
66
|
|
{
|
|
title = "Move Floor by Displacement";
|
|
prefix = "(66)";
|
|
flags64text = "[6] Inverse movement";
|
|
}
|
|
|
|
67
|
|
{
|
|
title = "Move Ceiling by Displacement";
|
|
prefix = "(67)";
|
|
flags64text = "[6] Inverse movement";
|
|
}
|
|
|
|
68
|
|
{
|
|
title = "Move Floor and Ceiling by Displacement";
|
|
prefix = "(68)";
|
|
flags64text = "[6] Inverse movement";
|
|
}
|
|
}
|
|
|
|
fofsolid
|
|
{
|
|
title = "FOF (solid)";
|
|
|
|
100
|
|
{
|
|
title = "Solid, Opaque";
|
|
prefix = "(100)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Solid, Opaque, No Shadow";
|
|
prefix = "(101)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1DF";
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Solid, Translucent";
|
|
prefix = "(102)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Render insides";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "195F";
|
|
flags643dfloorflagsadd = "7C80";
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Solid, Sides Only";
|
|
prefix = "(103)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1CF";
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Solid, No Sides";
|
|
prefix = "(104)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1D7";
|
|
flags643dfloorflagsremove = "40";
|
|
}
|
|
|
|
105
|
|
{
|
|
title = "Solid, Invisible";
|
|
prefix = "(105)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "47";
|
|
}
|
|
|
|
140
|
|
{
|
|
title = "Intangible from Bottom, Opaque";
|
|
prefix = "(140)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "200841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
141
|
|
{
|
|
title = "Intangible from Bottom, Translucent";
|
|
prefix = "(141)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "200191F";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
142
|
|
{
|
|
title = "Intangible from Bottom, Translucent, No Sides";
|
|
prefix = "(142)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "2001917";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
143
|
|
{
|
|
title = "Intangible from Top, Opaque";
|
|
prefix = "(143)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "400841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
144
|
|
{
|
|
title = "Intangible from Top, Translucent";
|
|
prefix = "(144)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "400191F";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
145
|
|
{
|
|
title = "Intangible from Top, Translucent, No Sides";
|
|
prefix = "(145)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "4001917";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
146
|
|
{
|
|
title = "Only Tangible from Sides";
|
|
prefix = "(146)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "600800F";
|
|
}
|
|
}
|
|
|
|
fofintangible
|
|
{
|
|
title = "FOF (intangible)";
|
|
|
|
120
|
|
{
|
|
title = "Water, Opaque";
|
|
prefix = "(120)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "8F39";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Water, Translucent";
|
|
prefix = "(121)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "9F39";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
122
|
|
{
|
|
title = "Water, Opaque, No Sides";
|
|
prefix = "(122)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "F31";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
123
|
|
{
|
|
title = "Water, Translucent, No Sides";
|
|
prefix = "(123)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "1F31";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
124
|
|
{
|
|
title = "Goo Water, Translucent";
|
|
prefix = "(124)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "209F39";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Goo Water, Translucent, No Sides";
|
|
prefix = "(125)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "201F31";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Intangible, Opaque";
|
|
prefix = "(220)";
|
|
flags8text = "[3] Slope skew sides";
|
|
3dfloor = true;
|
|
3dfloorflags = "8F19";
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Intangible, Translucent";
|
|
prefix = "(221)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Cast shadow";
|
|
3dfloor = true;
|
|
3dfloorflags = "1B59";
|
|
flags643dfloorflagsremove = "40";
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Intangible, Sides Only";
|
|
prefix = "(222)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Cast shadow";
|
|
3dfloor = true;
|
|
3dfloorflags = "8249";
|
|
flags643dfloorflagsremove = "240";
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Intangible, Invisible";
|
|
prefix = "(223)";
|
|
3dfloor = true;
|
|
3dfloorflags = "41";
|
|
}
|
|
}
|
|
|
|
fofmoving
|
|
{
|
|
title = "FOF (moving)";
|
|
|
|
150
|
|
{
|
|
title = "Air Bobbing";
|
|
prefix = "(150)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
151
|
|
{
|
|
title = "Air Bobbing (Adjustable)";
|
|
prefix = "(151)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
152
|
|
{
|
|
title = "Reverse Air Bobbing (Adjustable)";
|
|
prefix = "(152)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Floating, Bobbing";
|
|
prefix = "(160)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "4019F";
|
|
}
|
|
|
|
190
|
|
{
|
|
title = "Rising Platform, Solid, Opaque";
|
|
prefix = "(190)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
191
|
|
{
|
|
title = "Rising Platform, Solid, Opaque, No Shadow";
|
|
prefix = "(191)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1DF";
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Rising Platform, Solid, Translucent";
|
|
prefix = "(192)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "195F";
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Rising Platform, Solid, Invisible";
|
|
prefix = "(193)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "47";
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Opaque";
|
|
prefix = "(194)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "200841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Translucent";
|
|
prefix = "(195)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "2009D1F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
}
|
|
|
|
fofcrumbling
|
|
{
|
|
title = "FOF (crumbling)";
|
|
|
|
170
|
|
{
|
|
title = "Crumbling, Respawn";
|
|
prefix = "(170)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "10019F";
|
|
}
|
|
|
|
171
|
|
{
|
|
title = "Crumbling, No Respawn";
|
|
prefix = "(171)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "80019F";
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Crumbling, Respawn, Intangible from Bottom";
|
|
prefix = "(172)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "210841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
173
|
|
{
|
|
title = "Crumbling, No Respawn, Intangible from Bottom";
|
|
prefix = "(173)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "218841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
174
|
|
{
|
|
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(174)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "210959F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(175)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "218959F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Crumbling, Respawn, Floating, Bobbing";
|
|
prefix = "(176)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "14019F";
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Crumbling, No Respawn, Floating, Bobbing";
|
|
prefix = "(177)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1C019F";
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Crumbling, Respawn, Floating";
|
|
prefix = "(178)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "14019F";
|
|
}
|
|
|
|
179
|
|
{
|
|
title = "Crumbling, No Respawn, Floating";
|
|
prefix = "(179)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1C019F";
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Crumbling, Respawn, Air Bobbing";
|
|
prefix = "(180)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "10019F";
|
|
}
|
|
}
|
|
|
|
fofspecial
|
|
{
|
|
title = "FOF (special)";
|
|
|
|
200
|
|
{
|
|
title = "Light Block";
|
|
prefix = "(200)";
|
|
3dfloor = true;
|
|
3dfloorflags = "20201";
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Half Light Block";
|
|
prefix = "(201)";
|
|
3dfloor = true;
|
|
3dfloorflags = "201";
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Fog Block";
|
|
prefix = "(202)";
|
|
3dfloor = true;
|
|
3dfloorflags = "3EF19";
|
|
}
|
|
|
|
250
|
|
{
|
|
title = "Mario Block";
|
|
prefix = "(250)";
|
|
flags32text = "[5] Invisible block";
|
|
flags64text = "[6] Brick block";
|
|
3dfloor = true;
|
|
3dfloorflags = "40019F";
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Thwomp Block";
|
|
prefix = "(251)";
|
|
flags512text = "[9] Custom crushing sound";
|
|
flags1024text = "[10] Custom speed";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Shatter Block";
|
|
prefix = "(252)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Shatter only from below";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "8800019";
|
|
flags643dfloorflagsadd = "200006";
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Shatter Block, Translucent";
|
|
prefix = "(253)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "8801019";
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Bustable Block";
|
|
prefix = "(254)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Strong characters only";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "80001F";
|
|
flags643dfloorflagsadd = "20000000";
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Spin-Bustable Block";
|
|
prefix = "(255)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "1080001F";
|
|
}
|
|
|
|
256
|
|
{
|
|
title = "Spin-Bustable Block, Translucent";
|
|
prefix = "(256)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "1080101F";
|
|
}
|
|
|
|
257
|
|
{
|
|
title = "Quicksand";
|
|
prefix = "(257)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "1008219";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
258
|
|
{
|
|
title = "Laser";
|
|
prefix = "(258)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Don't damage bosses";
|
|
3dfloor = true;
|
|
3dfloorflags = "959";
|
|
}
|
|
|
|
259
|
|
{
|
|
title = "Custom FOF";
|
|
prefix = "(259)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorcustom = true;
|
|
}
|
|
}
|
|
|
|
linedeftrigger
|
|
{
|
|
title = "Linedef Executor Trigger";
|
|
|
|
300
|
|
{
|
|
title = "Continuous";
|
|
prefix = "(300)";
|
|
}
|
|
|
|
301
|
|
{
|
|
title = "Each Time";
|
|
prefix = "(301)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
302
|
|
{
|
|
title = "Once";
|
|
prefix = "(302)";
|
|
}
|
|
|
|
303
|
|
{
|
|
title = "Ring Count - Continuous";
|
|
prefix = "(303)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
304
|
|
{
|
|
title = "Ring Count - Once";
|
|
prefix = "(304)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
305
|
|
{
|
|
title = "Character Ability - Continuous";
|
|
prefix = "(305)";
|
|
}
|
|
|
|
306
|
|
{
|
|
title = "Character Ability - Each Time";
|
|
prefix = "(306)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
307
|
|
{
|
|
title = "Character Ability - Once";
|
|
prefix = "(307)";
|
|
}
|
|
|
|
308
|
|
{
|
|
title = "Race Only - Once";
|
|
prefix = "(308)";
|
|
}
|
|
|
|
309
|
|
{
|
|
title = "CTF Red Team - Continuous";
|
|
prefix = "(309)";
|
|
}
|
|
|
|
310
|
|
{
|
|
title = "CTF Red Team - Each Time";
|
|
prefix = "(310)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
311
|
|
{
|
|
title = "CTF Blue Team - Continuous";
|
|
prefix = "(311)";
|
|
}
|
|
|
|
312
|
|
{
|
|
title = "CTF Blue Team - Each Time";
|
|
prefix = "(312)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
313
|
|
{
|
|
title = "No More Enemies - Once";
|
|
prefix = "(313)";
|
|
}
|
|
|
|
314
|
|
{
|
|
title = "Number of Pushables - Continuous";
|
|
prefix = "(314)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
315
|
|
{
|
|
title = "Number of Pushables - Once";
|
|
prefix = "(315)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
317
|
|
{
|
|
title = "Condition Set Trigger - Continuous";
|
|
prefix = "(317)";
|
|
}
|
|
|
|
318
|
|
{
|
|
title = "Condition Set Trigger - Once";
|
|
prefix = "(318)";
|
|
}
|
|
|
|
319
|
|
{
|
|
title = "Unlockable - Continuous";
|
|
prefix = "(319)";
|
|
}
|
|
|
|
320
|
|
{
|
|
title = "Unlockable - Once";
|
|
prefix = "(320)";
|
|
}
|
|
|
|
321
|
|
{
|
|
title = "Trigger After X Calls - Continuous";
|
|
prefix = "(321)";
|
|
flags64text = "[6] Trigger more than once";
|
|
|
|
}
|
|
|
|
322
|
|
{
|
|
title = "Trigger After X Calls - Each Time";
|
|
prefix = "(322)";
|
|
flags64text = "[6] Trigger more than once";
|
|
}
|
|
|
|
323
|
|
{
|
|
title = "NiGHTSerize - Each Time";
|
|
prefix = "(323)";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run only if player is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Run if no more mares";
|
|
flags32768text = "[15] Run if player is not NiGHTS";
|
|
}
|
|
|
|
324
|
|
{
|
|
title = "NiGHTSerize - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run only if player is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Run if no more mares";
|
|
flags32768text = "[15] Run if player is not NiGHTS";
|
|
prefix = "(324)";
|
|
}
|
|
|
|
325
|
|
{
|
|
title = "De-NiGHTSerize - Each Time";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run if anyone is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags32768text = "[15] Run if no one is NiGHTS";
|
|
prefix = "(325)";
|
|
}
|
|
|
|
326
|
|
{
|
|
title = "De-NiGHTSerize - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run if anyone is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags32768text = "[15] Run if no one is NiGHTS";
|
|
prefix = "(326)";
|
|
}
|
|
|
|
327
|
|
{
|
|
title = "NiGHTS Lap - Each Time";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
prefix = "(327)";
|
|
}
|
|
|
|
328
|
|
{
|
|
title = "NiGHTS Lap - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
prefix = "(328)";
|
|
}
|
|
|
|
329
|
|
{
|
|
title = "Ideya Capture Touch - Each Time";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run regardless of spheres";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Only if not enough spheres";
|
|
flags32768text = "[15] Run when entering Capture";
|
|
prefix = "(329)";
|
|
}
|
|
|
|
330
|
|
{
|
|
title = "Ideya Capture Touch - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run regardless of spheres";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Only if not enough spheres";
|
|
flags32768text = "[15] Run when entering Capture";
|
|
prefix = "(330)";
|
|
}
|
|
|
|
331
|
|
{
|
|
title = "Player Skin - Continuous";
|
|
flags64text = "[6] Disable for this skin";
|
|
prefix = "(331)";
|
|
}
|
|
|
|
332
|
|
{
|
|
title = "Player Skin - Each Time";
|
|
flags64text = "[6] Disable for this skin";
|
|
prefix = "(332)";
|
|
}
|
|
|
|
333
|
|
{
|
|
title = "Player Skin - Once";
|
|
flags64text = "[6] Disable for this skin";
|
|
prefix = "(333)";
|
|
}
|
|
|
|
399
|
|
{
|
|
title = "Level Load";
|
|
prefix = "(399)";
|
|
}
|
|
}
|
|
|
|
linedefexecsector
|
|
{
|
|
title = "Linedef Executor (sector)";
|
|
|
|
400
|
|
{
|
|
title = "Set Tagged Sector's Floor Height/Texture";
|
|
prefix = "(400)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Keep floor flat";
|
|
}
|
|
|
|
401
|
|
{
|
|
title = "Set Tagged Sector's Ceiling Height/Texture";
|
|
prefix = "(401)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
402
|
|
{
|
|
title = "Set Tagged Sector's Light Level";
|
|
prefix = "(402)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
409
|
|
{
|
|
title = "Change Tagged Sector's Tag";
|
|
prefix = "(409)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
410
|
|
{
|
|
title = "Change Front Sector's Tag";
|
|
prefix = "(410)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
416
|
|
{
|
|
title = "Start Adjustable Flickering Light";
|
|
prefix = "(416)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
417
|
|
{
|
|
title = "Start Adjustable Pulsating Light";
|
|
prefix = "(417)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
418
|
|
{
|
|
title = "Start Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(418)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
419
|
|
{
|
|
title = "Start Adjustable Blinking Light (synchronized)";
|
|
prefix = "(419)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
420
|
|
{
|
|
title = "Fade Light Level";
|
|
prefix = "(420)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Set params by X/Y offsets";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
}
|
|
|
|
421
|
|
{
|
|
title = "Stop Lighting Effect";
|
|
prefix = "(421)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
435
|
|
{
|
|
title = "Change Plane Scroller Direction";
|
|
prefix = "(435)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
}
|
|
|
|
linedefexecplane
|
|
{
|
|
title = "Linedef Executor (plane movement)";
|
|
|
|
403
|
|
{
|
|
title = "Move Tagged Sector's Floor";
|
|
prefix = "(403)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Change floor flat";
|
|
}
|
|
|
|
404
|
|
{
|
|
title = "Move Tagged Sector's Ceiling";
|
|
prefix = "(404)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Change ceiling flat";
|
|
}
|
|
|
|
405
|
|
{
|
|
title = "Move Floor According to Front Texture Offsets";
|
|
prefix = "(405)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
407
|
|
{
|
|
title = "Move Ceiling According to Front Texture Offsets";
|
|
prefix = "(407)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
411
|
|
{
|
|
title = "Stop Plane Movement";
|
|
prefix = "(411)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
428
|
|
{
|
|
title = "Start Platform Movement";
|
|
prefix = "(428)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
429
|
|
{
|
|
title = "Crush Ceiling Once";
|
|
prefix = "(429)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
430
|
|
{
|
|
title = "Crush Floor Once";
|
|
prefix = "(430)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
431
|
|
{
|
|
title = "Crush Floor and Ceiling Once";
|
|
prefix = "(431)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
}
|
|
|
|
linedefexecplayer
|
|
{
|
|
title = "Linedef Executor (player/object)";
|
|
|
|
412
|
|
{
|
|
title = "Teleporter";
|
|
prefix = "(412)";
|
|
flags2text = "[1] Silent";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Retain angle";
|
|
flags256text = "[8] Relative, silent";
|
|
flags512text = "[9] Retain momentum";
|
|
}
|
|
|
|
425
|
|
{
|
|
title = "Change Object State";
|
|
prefix = "(425)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
426
|
|
{
|
|
title = "Stop Object";
|
|
prefix = "(426)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Teleport to sector center";
|
|
}
|
|
|
|
427
|
|
{
|
|
title = "Award Score";
|
|
prefix = "(427)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
432
|
|
{
|
|
title = "Enable/Disable 2D Mode";
|
|
prefix = "(432)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Return to 3D";
|
|
}
|
|
|
|
433
|
|
{
|
|
title = "Enable/Disable Gravity Flip";
|
|
prefix = "(433)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Return to normal";
|
|
}
|
|
|
|
434
|
|
{
|
|
title = "Award Power-Up";
|
|
prefix = "(434)";
|
|
flags2text = "[1] Use back upper texture";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] No time limit";
|
|
}
|
|
|
|
437
|
|
{
|
|
title = "Disable Player Control";
|
|
prefix = "(437)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Allow jumping";
|
|
}
|
|
|
|
438
|
|
{
|
|
title = "Change Object Size";
|
|
prefix = "(438)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
442
|
|
{
|
|
title = "Change Object Type State";
|
|
prefix = "(442)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
457
|
|
{
|
|
title = "Track Object's Angle";
|
|
prefix = "(457)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags128text = "[7] Don't stop after first fail";
|
|
}
|
|
|
|
458
|
|
{
|
|
title = "Stop Tracking Object's Angle";
|
|
prefix = "(458)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
460
|
|
{
|
|
title = "Award Rings";
|
|
prefix = "(460)";
|
|
}
|
|
|
|
461
|
|
{
|
|
title = "Spawn Object";
|
|
prefix = "(461)";
|
|
flags64text = "[6] Spawn inside a range";
|
|
}
|
|
|
|
462
|
|
{
|
|
title = "Stop Timer/Exit Stage in Record Attack";
|
|
prefix = "(462)";
|
|
}
|
|
}
|
|
|
|
linedefexecmisc
|
|
{
|
|
title = "Linedef Executor (misc.)";
|
|
|
|
413
|
|
{
|
|
title = "Change Music";
|
|
prefix = "(413)";
|
|
flags2text = "[1] Keep after death";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] Seek to current song position";
|
|
flags64text = "[6] For everyone";
|
|
flags128text = "[7] Fade to custom volume";
|
|
flags512text = "[9] Don't loop";
|
|
flags16384text = "[14] Force music reload";
|
|
}
|
|
|
|
414
|
|
{
|
|
title = "Play Sound Effect";
|
|
prefix = "(414)";
|
|
flags2text = "[1] From calling sector";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] From nowhere for triggerer";
|
|
flags512text = "[9] For everyone";
|
|
flags1024text = "[10] From tagged sectors";
|
|
}
|
|
|
|
415
|
|
{
|
|
title = "Run Script";
|
|
prefix = "(415)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
422
|
|
{
|
|
title = "Switch to Cut-Away View";
|
|
prefix = "(422)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Adjust pitch";
|
|
}
|
|
|
|
423
|
|
{
|
|
title = "Change Sky";
|
|
prefix = "(423)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
424
|
|
{
|
|
title = "Change Weather";
|
|
prefix = "(424)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
436
|
|
{
|
|
title = "Shatter FOF";
|
|
prefix = "(436)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
439
|
|
{
|
|
title = "Change Tagged Linedef's Textures";
|
|
prefix = "(439)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only existing";
|
|
}
|
|
|
|
440
|
|
{
|
|
title = "Start Metal Sonic Race";
|
|
prefix = "(440)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
441
|
|
{
|
|
title = "Condition Set Trigger";
|
|
prefix = "(441)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
443
|
|
{
|
|
title = "Call Lua Function";
|
|
prefix = "(443)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
444
|
|
{
|
|
title = "Earthquake";
|
|
prefix = "(444)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
|
|
445
|
|
{
|
|
title = "Make FOF Disappear/Reappear";
|
|
prefix = "(445)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Reappear";
|
|
}
|
|
|
|
446
|
|
{
|
|
title = "Make FOF Crumble";
|
|
prefix = "(446)";
|
|
flags2text = "[1] Flags determine respawn";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't respawn";
|
|
}
|
|
|
|
447
|
|
{
|
|
title = "Change Tagged Sector's Colormap";
|
|
prefix = "(447)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Front X/Y = Alpha";
|
|
flags32text = "[5] Subtract Red value";
|
|
flags64text = "[6] Subtract Green value";
|
|
flags128text = "[7] Subtract Blue value";
|
|
flags256text = "[8] Calc relative values";
|
|
flags32768text = "[15] Use back side colormap";
|
|
}
|
|
|
|
448
|
|
{
|
|
title = "Change Skybox";
|
|
prefix = "(448)";
|
|
flags2text = "[1] Change centerpoint";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
flags512text = "[9] Don't change viewpoint";
|
|
}
|
|
|
|
450
|
|
{
|
|
title = "Execute Linedef Executor (specific tag)";
|
|
prefix = "(450)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
451
|
|
{
|
|
title = "Execute Linedef Executor (random tag in range)";
|
|
prefix = "(451)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
452
|
|
{
|
|
title = "Set FOF Translucency";
|
|
prefix = "(452)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Do not handle FF_TRANS";
|
|
flags256text = "[8] Set relative to current val";
|
|
}
|
|
|
|
453
|
|
{
|
|
title = "Fade FOF";
|
|
prefix = "(453)";
|
|
flags2text = "[1] Do not handle FF_EXISTS";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] No collision during fade";
|
|
flags64text = "[6] Do not handle FF_TRANS";
|
|
flags128text = "[7] Do not handle lighting";
|
|
flags256text = "[8] Set relative to current val";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
flags16384text = "[14] Do not handle collision";
|
|
flags32768text = "[15] Use exact alpha in OGL";
|
|
}
|
|
|
|
454
|
|
{
|
|
title = "Stop Fading FOF";
|
|
prefix = "(454)";
|
|
flags2text = "[1] Do not finalize collision";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
455
|
|
{
|
|
title = "Fade Tagged Sector's Colormap";
|
|
prefix = "(455)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Front X/Y = Alpha";
|
|
flags32text = "[5] Subtract Red value";
|
|
flags64text = "[6] Subtract Green value";
|
|
flags128text = "[7] Subtract Blue value";
|
|
flags256text = "[8] Calc relative values";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
flags16384text = "[14] Fade from invisible black";
|
|
flags32768text = "[15] Use back side colormap";
|
|
}
|
|
|
|
456
|
|
{
|
|
title = "Stop Fading Tagged Sector's Colormap";
|
|
prefix = "(456)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
459
|
|
{
|
|
title = "Control Text Prompt";
|
|
prefix = "(459)";
|
|
flags2text = "[1] Close text prompt";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] Run executor tag on close";
|
|
flags64text = "[6] For everyone";
|
|
flags128text = "[7] Do not block controls";
|
|
flags256text = "[8] Do not freeze time";
|
|
flags32768text = "[15] Find prompt by name";
|
|
}
|
|
}
|
|
|
|
linedefexecpoly
|
|
{
|
|
title = "Linedef Executor (polyobject)";
|
|
|
|
480
|
|
{
|
|
title = "Door Slide";
|
|
prefix = "(480)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
481
|
|
{
|
|
title = "Door Swing";
|
|
prefix = "(481)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
482
|
|
{
|
|
title = "Move";
|
|
prefix = "(482)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
483
|
|
{
|
|
title = "Move, Override";
|
|
prefix = "(483)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
484
|
|
{
|
|
title = "Rotate Right";
|
|
prefix = "(484)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
485
|
|
{
|
|
title = "Rotate Right, Override";
|
|
prefix = "(485)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
486
|
|
{
|
|
title = "Rotate Left";
|
|
prefix = "(486)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
487
|
|
{
|
|
title = "Rotate Left, Override";
|
|
prefix = "(487)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
488
|
|
{
|
|
title = "Move by Waypoints";
|
|
prefix = "(488)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] Reverse order";
|
|
flags128text = "[7] There and back";
|
|
flags256text = "[8] Return when done";
|
|
flags512text = "[9] Loop movement";
|
|
}
|
|
|
|
489
|
|
{
|
|
title = "Turn Invisible, Intangible";
|
|
prefix = "(489)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only invisible";
|
|
}
|
|
|
|
490
|
|
{
|
|
title = "Turn Visible, Tangible";
|
|
prefix = "(490)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only visible";
|
|
}
|
|
|
|
491
|
|
{
|
|
title = "Set Translucency";
|
|
prefix = "(491)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Set raw alpha by Front X";
|
|
flags256text = "[8] Calc relative values";
|
|
}
|
|
|
|
492
|
|
{
|
|
title = "Fade Translucency";
|
|
prefix = "(492)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Set raw alpha by Front X";
|
|
flags32text = "[5] No collision during fade";
|
|
flags256text = "[8] Calc relative values";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
flags16384text = "[14] Do not handle collision";
|
|
}
|
|
}
|
|
|
|
wallscroll
|
|
{
|
|
title = "Wall Scrolling";
|
|
|
|
500
|
|
{
|
|
title = "Scroll Wall Front Side Left";
|
|
prefix = "(500)";
|
|
}
|
|
|
|
501
|
|
{
|
|
title = "Scroll Wall Front Side Right";
|
|
prefix = "(501)";
|
|
}
|
|
|
|
502
|
|
{
|
|
title = "Scroll Wall According to Linedef";
|
|
prefix = "(502)";
|
|
}
|
|
|
|
503
|
|
{
|
|
title = "Scroll Wall According to Linedef (Accelerative)";
|
|
prefix = "(503)";
|
|
}
|
|
|
|
504
|
|
{
|
|
title = "Scroll Wall According to Linedef (Displacement)";
|
|
prefix = "(504)";
|
|
}
|
|
|
|
505
|
|
{
|
|
title = "Scroll Texture by Front Side Offsets";
|
|
prefix = "(505)";
|
|
}
|
|
|
|
506
|
|
{
|
|
title = "Scroll Texture by Back Side Offsets";
|
|
prefix = "(506)";
|
|
}
|
|
}
|
|
|
|
planescroll
|
|
{
|
|
title = "Plane Scrolling";
|
|
|
|
510
|
|
{
|
|
title = "Scroll Floor Texture";
|
|
prefix = "(510)";
|
|
}
|
|
|
|
511
|
|
{
|
|
title = "Scroll Floor Texture (Accelerative)";
|
|
prefix = "(511)";
|
|
}
|
|
|
|
512
|
|
{
|
|
title = "Scroll Floor Texture (Displacement)";
|
|
prefix = "(512)";
|
|
}
|
|
|
|
513
|
|
{
|
|
title = "Scroll Ceiling Texture";
|
|
prefix = "(513)";
|
|
}
|
|
|
|
514
|
|
{
|
|
title = "Scroll Ceiling Texture (Accelerative)";
|
|
prefix = "(514)";
|
|
}
|
|
|
|
515
|
|
{
|
|
title = "Scroll Ceiling Texture (Displacement)";
|
|
prefix = "(515)";
|
|
}
|
|
|
|
520
|
|
{
|
|
title = "Carry Objects on Floor";
|
|
prefix = "(520)";
|
|
}
|
|
|
|
521
|
|
{
|
|
title = "Carry Objects on Floor (Accelerative)";
|
|
prefix = "(521)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
522
|
|
{
|
|
title = "Carry Objects on Floor (Displacement)";
|
|
prefix = "(522)";
|
|
}
|
|
|
|
523
|
|
{
|
|
title = "Carry Objects on Ceiling";
|
|
prefix = "(523)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
524
|
|
{
|
|
title = "Carry Objects on Ceiling (Accelerative)";
|
|
prefix = "(524)";
|
|
}
|
|
|
|
525
|
|
{
|
|
title = "Carry Objects on Ceiling (Displacement)";
|
|
prefix = "(525)";
|
|
}
|
|
|
|
530
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects";
|
|
prefix = "(530)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
531
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
|
|
prefix = "(531)";
|
|
}
|
|
|
|
532
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Displacement)";
|
|
prefix = "(532)";
|
|
}
|
|
|
|
533
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects";
|
|
prefix = "(533)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
534
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
|
prefix = "(534)";
|
|
}
|
|
|
|
535
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
|
|
prefix = "(535)";
|
|
}
|
|
}
|
|
|
|
pusher
|
|
{
|
|
title = "Pusher";
|
|
|
|
541
|
|
{
|
|
title = "Wind";
|
|
prefix = "(541)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
542
|
|
{
|
|
title = "Upwards Wind";
|
|
prefix = "(542)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
543
|
|
{
|
|
title = "Downwards Wind";
|
|
prefix = "(543)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
544
|
|
{
|
|
title = "Current";
|
|
prefix = "(544)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
545
|
|
{
|
|
title = "Upwards Current";
|
|
prefix = "(545)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
546
|
|
{
|
|
title = "Downwards Current";
|
|
prefix = "(546)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
547
|
|
{
|
|
title = "Push/Pull";
|
|
prefix = "(547)";
|
|
}
|
|
}
|
|
|
|
light
|
|
{
|
|
title = "Lighting";
|
|
|
|
600
|
|
{
|
|
title = "Floor Lighting";
|
|
prefix = "(600)";
|
|
}
|
|
|
|
601
|
|
{
|
|
title = "Ceiling Lighting";
|
|
prefix = "(601)";
|
|
}
|
|
|
|
602
|
|
{
|
|
title = "Adjustable Pulsating Light";
|
|
prefix = "(602)";
|
|
}
|
|
|
|
603
|
|
{
|
|
title = "Adjustable Flickering Light";
|
|
prefix = "(603)";
|
|
}
|
|
|
|
604
|
|
{
|
|
title = "Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(604)";
|
|
}
|
|
|
|
605
|
|
{
|
|
title = "Adjustable Blinking Light (synchronized)";
|
|
prefix = "(605)";
|
|
}
|
|
|
|
606
|
|
{
|
|
title = "Colormap";
|
|
prefix = "(606)";
|
|
}
|
|
}
|
|
|
|
slope
|
|
{
|
|
title = "Slope";
|
|
|
|
700
|
|
{
|
|
title = "Slope Frontside Floor";
|
|
prefix = "(700)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
701
|
|
{
|
|
title = "Slope Frontside Ceiling";
|
|
prefix = "(701)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
702
|
|
{
|
|
title = "Slope Frontside Floor and Ceiling";
|
|
prefix = "(702)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
703
|
|
{
|
|
title = "Slope Frontside Floor and Backside Ceiling";
|
|
prefix = "(703)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 9;
|
|
}
|
|
|
|
704
|
|
{
|
|
title = "Slope Frontside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(704)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 0;
|
|
}
|
|
|
|
705
|
|
{
|
|
title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(705)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
710
|
|
{
|
|
title = "Slope Backside Floor";
|
|
prefix = "(710)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 4;
|
|
}
|
|
|
|
711
|
|
{
|
|
title = "Slope Backside Ceiling";
|
|
prefix = "(711)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 8;
|
|
}
|
|
|
|
712
|
|
{
|
|
title = "Slope Backside Floor and Ceiling";
|
|
prefix = "(712)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 12;
|
|
}
|
|
|
|
713
|
|
{
|
|
title = "Slope Backside Floor and Frontside Ceiling";
|
|
prefix = "(713)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 6;
|
|
}
|
|
|
|
714
|
|
{
|
|
title = "Slope Backside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(714)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
715
|
|
{
|
|
title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(715)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
720
|
|
{
|
|
title = "Copy Frontside Floor Slope from Line Tag";
|
|
prefix = "(720)";
|
|
slope = "copy";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
721
|
|
{
|
|
title = "Copy Frontside Ceiling Slope from Line Tag";
|
|
prefix = "(721)";
|
|
slope = "copy";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
722
|
|
{
|
|
title = "Copy Frontside Floor and Ceiling Slope from Line Tag";
|
|
prefix = "(722)";
|
|
slope = "copy";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
799
|
|
{
|
|
title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
|
|
prefix = "(799)";
|
|
}
|
|
}
|
|
|
|
transwall
|
|
{
|
|
title = "Translucent Wall";
|
|
|
|
900
|
|
{
|
|
title = "90% Opaque";
|
|
prefix = "(900)";
|
|
}
|
|
|
|
901
|
|
{
|
|
title = "80% Opaque";
|
|
prefix = "(901)";
|
|
}
|
|
|
|
902
|
|
{
|
|
title = "70% Opaque";
|
|
prefix = "(902)";
|
|
}
|
|
|
|
903
|
|
{
|
|
title = "60% Opaque";
|
|
prefix = "(903)";
|
|
}
|
|
|
|
904
|
|
{
|
|
title = "50% Opaque";
|
|
prefix = "(904)";
|
|
}
|
|
|
|
905
|
|
{
|
|
title = "40% Opaque";
|
|
prefix = "(905)";
|
|
}
|
|
|
|
906
|
|
{
|
|
title = "30% Opaque";
|
|
prefix = "(906)";
|
|
}
|
|
|
|
907
|
|
{
|
|
title = "20% Opaque";
|
|
prefix = "(907)";
|
|
}
|
|
|
|
908
|
|
{
|
|
title = "10% Opaque";
|
|
prefix = "(908)";
|
|
}
|
|
|
|
909
|
|
{
|
|
title = "Fog Wall";
|
|
prefix = "(909)";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
1 = "[1] Extra";
|
|
2 = "[2] Flip";
|
|
4 = "[4] Special";
|
|
8 = "[8] Ambush";
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "skill1";
|
|
2 = "skill2";
|
|
4 = "skill3";
|
|
8 = "ambush";
|
|
}
|
|
|
|
// THING FLAGS ERROR MASK
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 0;
|
|
|
|
|
|
// THING TYPES------------------------------------------------------------------
|
|
// Color values: 1-Dark_Blue 2-Dark_Green 3-Turqoise 4-Dark_Red 5-Purple 6-Brown 7-Gray
|
|
// 8-Dark_Gray 9-Blue 10-Green 11-Cyan 12-Red 13-Magenta
|
|
// 14-Yellow 15-White 16-Pink 17-Orange 18-Gold 19-Cream
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "<Editor Things>";
|
|
error = -1;
|
|
width = 8;
|
|
height = 16;
|
|
sort = 1;
|
|
|
|
3328 = "3D Mode Start";
|
|
}
|
|
|
|
starts
|
|
{
|
|
color = 1; // Blue
|
|
arrow = 1;
|
|
title = "Player Starts";
|
|
width = 16;
|
|
height = 48;
|
|
flags8text = "[8] Spawn on ceiling";
|
|
sprite = "PLAYA0";
|
|
|
|
1
|
|
{
|
|
title = "Player 01 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
2
|
|
{
|
|
title = "Player 02 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
3
|
|
{
|
|
title = "Player 03 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
4
|
|
{
|
|
title = "Player 04 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
5
|
|
{
|
|
title = "Player 05 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
6
|
|
{
|
|
title = "Player 06 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
7
|
|
{
|
|
title = "Player 07 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
8
|
|
{
|
|
title = "Player 08 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
9
|
|
{
|
|
title = "Player 09 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
10
|
|
{
|
|
title = "Player 10 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
11
|
|
{
|
|
title = "Player 11 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
12
|
|
{
|
|
title = "Player 12 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
13
|
|
{
|
|
title = "Player 13 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
14
|
|
{
|
|
title = "Player 14 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
15
|
|
{
|
|
title = "Player 15 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
16
|
|
{
|
|
title = "Player 16 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
17
|
|
{
|
|
title = "Player 17 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
18
|
|
{
|
|
title = "Player 18 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
19
|
|
{
|
|
title = "Player 19 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
20
|
|
{
|
|
title = "Player 20 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
21
|
|
{
|
|
title = "Player 21 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
22
|
|
{
|
|
title = "Player 22 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
23
|
|
{
|
|
title = "Player 23 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
24
|
|
{
|
|
title = "Player 24 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
25
|
|
{
|
|
title = "Player 25 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
26
|
|
{
|
|
title = "Player 26 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
27
|
|
{
|
|
title = "Player 27 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
28
|
|
{
|
|
title = "Player 28 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
29
|
|
{
|
|
title = "Player 29 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
30
|
|
{
|
|
title = "Player 30 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
31
|
|
{
|
|
title = "Player 31 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
32
|
|
{
|
|
title = "Player 32 Start";
|
|
sprite = "PLAYA0";
|
|
}
|
|
33
|
|
{
|
|
title = "Match Start";
|
|
sprite = "NDRNA2A8";
|
|
}
|
|
34
|
|
{
|
|
title = "CTF Red Team Start";
|
|
sprite = "SIGNG0";
|
|
}
|
|
35
|
|
{
|
|
title = "CTF Blue Team Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
}
|
|
|
|
enemies
|
|
{
|
|
color = 9; // Light_Blue
|
|
arrow = 1;
|
|
title = "Enemies";
|
|
|
|
100
|
|
{
|
|
title = "Crawla (Blue)";
|
|
sprite = "POSSA1";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
101
|
|
{
|
|
title = "Crawla (Red)";
|
|
sprite = "SPOSA1";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
102
|
|
{
|
|
title = "Stupid Dumb Unnamed RoboFish";
|
|
sprite = "FISHA0";
|
|
width = 8;
|
|
height = 28;
|
|
angletext = "Jump strength";
|
|
}
|
|
103
|
|
{
|
|
title = "Buzz (Gold)";
|
|
sprite = "BUZZA1";
|
|
width = 28;
|
|
height = 40;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
104
|
|
{
|
|
title = "Buzz (Red)";
|
|
sprite = "RBUZA1";
|
|
width = 28;
|
|
height = 40;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
108
|
|
{
|
|
title = "Deton";
|
|
sprite = "DETNA1";
|
|
width = 20;
|
|
height = 32;
|
|
}
|
|
110
|
|
{
|
|
title = "Turret";
|
|
sprite = "TRETA1";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
111
|
|
{
|
|
title = "Pop-up Turret";
|
|
sprite = "TURRI1";
|
|
width = 12;
|
|
height = 64;
|
|
angletext = "Firing delay";
|
|
}
|
|
122
|
|
{
|
|
title = "Spring Shell (Green)";
|
|
sprite = "SSHLA1";
|
|
width = 24;
|
|
height = 40;
|
|
}
|
|
125
|
|
{
|
|
title = "Spring Shell (Yellow)";
|
|
sprite = "SSHLI1";
|
|
width = 24;
|
|
height = 40;
|
|
}
|
|
109
|
|
{
|
|
title = "Skim";
|
|
sprite = "SKIMA1";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
113
|
|
{
|
|
title = "Jet Jaw";
|
|
sprite = "JJAWA3A7";
|
|
width = 12;
|
|
height = 20;
|
|
}
|
|
126
|
|
{
|
|
title = "Crushstacean";
|
|
sprite = "CRABA0";
|
|
width = 24;
|
|
height = 32;
|
|
flags8text = "[8] Move left from spawn";
|
|
}
|
|
138
|
|
{
|
|
title = "Banpyura";
|
|
sprite = "CR2BA0";
|
|
width = 24;
|
|
height = 32;
|
|
flags8text = "[8] Move left from spawn";
|
|
}
|
|
117
|
|
{
|
|
title = "Robo-Hood";
|
|
sprite = "ARCHA1";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
118
|
|
{
|
|
title = "Lance-a-Bot";
|
|
sprite = "CBFSA1";
|
|
width = 32;
|
|
height = 72;
|
|
}
|
|
1113
|
|
{
|
|
title = "Suspicious Lance-a-Bot Statue";
|
|
sprite = "CBBSA1";
|
|
width = 32;
|
|
height = 72;
|
|
}
|
|
119
|
|
{
|
|
title = "Egg Guard";
|
|
sprite = "ESHIA1";
|
|
width = 16;
|
|
height = 48;
|
|
flags1text = "[1] 90 degrees counter-clockwise";
|
|
flags4text = "[4] 90 degrees clockwise";
|
|
flags8text = "[8] Double speed";
|
|
}
|
|
115
|
|
{
|
|
title = "Bird Aircraft Strike Hazard";
|
|
sprite = "VLTRF1";
|
|
width = 12;
|
|
height = 24;
|
|
}
|
|
120
|
|
{
|
|
title = "Green Snapper";
|
|
sprite = "GSNPA1";
|
|
width = 24;
|
|
height = 24;
|
|
}
|
|
121
|
|
{
|
|
title = "Minus";
|
|
sprite = "MNUSA0";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
134
|
|
{
|
|
title = "Canarivore";
|
|
sprite = "CANAA0";
|
|
width = 12;
|
|
height = 80;
|
|
hangs = 1;
|
|
}
|
|
123
|
|
{
|
|
title = "Unidus";
|
|
sprite = "UNIDA1";
|
|
width = 18;
|
|
height = 36;
|
|
}
|
|
135
|
|
{
|
|
title = "Pterabyte Spawner";
|
|
sprite = "PTERA2A8";
|
|
width = 16;
|
|
height = 16;
|
|
parametertext = "No. Pterabytes";
|
|
}
|
|
136
|
|
{
|
|
title = "Pyre Fly";
|
|
sprite = "PYREA0";
|
|
width = 24;
|
|
height = 34;
|
|
flags8text = "[8] Start on fire";
|
|
}
|
|
137
|
|
{
|
|
title = "Dragonbomber";
|
|
sprite = "DRABA1";
|
|
width = 28;
|
|
height = 48;
|
|
}
|
|
105
|
|
{
|
|
title = "Jetty-Syn Bomber";
|
|
sprite = "JETBB1";
|
|
width = 20;
|
|
height = 50;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
106
|
|
{
|
|
title = "Jetty-Syn Gunner";
|
|
sprite = "JETGB1";
|
|
width = 20;
|
|
height = 48;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
112
|
|
{
|
|
title = "Spincushion";
|
|
sprite = "SHRPA1";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
114
|
|
{
|
|
title = "Snailer";
|
|
sprite = "SNLRA3A7";
|
|
width = 24;
|
|
height = 48;
|
|
}
|
|
129
|
|
{
|
|
title = "Penguinator";
|
|
sprite = "PENGA1";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
130
|
|
{
|
|
title = "Pophat";
|
|
sprite = "POPHA1";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
107
|
|
{
|
|
title = "Crawla Commander";
|
|
sprite = "CCOMA1";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
131
|
|
{
|
|
title = "Spinbobert";
|
|
sprite = "SBOBB0";
|
|
width = 32;
|
|
height = 32;
|
|
}
|
|
132
|
|
{
|
|
title = "Cacolantern";
|
|
sprite = "CACOA0";
|
|
width = 32;
|
|
height = 32;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
133
|
|
{
|
|
title = "Hangster";
|
|
sprite = "HBATC1";
|
|
width = 24;
|
|
height = 24;
|
|
hangs = 1;
|
|
}
|
|
127
|
|
{
|
|
title = "Hive Elemental";
|
|
sprite = "HIVEA0";
|
|
width = 32;
|
|
height = 80;
|
|
parametertext = "No. bees";
|
|
}
|
|
128
|
|
{
|
|
title = "Bumblebore";
|
|
sprite = "BUMBA1";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
124
|
|
{
|
|
title = "Buggle";
|
|
sprite = "BBUZA1";
|
|
width = 20;
|
|
height = 24;
|
|
}
|
|
116
|
|
{
|
|
title = "Pointy";
|
|
sprite = "PNTYA1";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
}
|
|
|
|
bosses
|
|
{
|
|
color = 8; // Dark_Gray
|
|
arrow = 1;
|
|
title = "Bosses";
|
|
|
|
200
|
|
{
|
|
title = "Egg Mobile";
|
|
sprite = "EGGMA1";
|
|
width = 24;
|
|
height = 76;
|
|
flags4text = "[4] End level on death";
|
|
flags8text = "[8] Alternate laser attack";
|
|
}
|
|
201
|
|
{
|
|
title = "Egg Slimer";
|
|
sprite = "EGGNA1";
|
|
width = 24;
|
|
height = 76;
|
|
flags4text = "[4] End level on death";
|
|
flags8text = "[8] Speed up when hit";
|
|
}
|
|
202
|
|
{
|
|
title = "Sea Egg";
|
|
sprite = "EGGOA1";
|
|
width = 32;
|
|
height = 116;
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
203
|
|
{
|
|
title = "Egg Colosseum";
|
|
sprite = "EGGPA1";
|
|
width = 24;
|
|
height = 76;
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
204
|
|
{
|
|
title = "Fang";
|
|
sprite = "FANGA1";
|
|
width = 24;
|
|
height = 60;
|
|
flags1text = "[1] Grayscale mode";
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
206
|
|
{
|
|
title = "Brak Eggman (Old)";
|
|
sprite = "BRAKB1";
|
|
width = 48;
|
|
height = 160;
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
207
|
|
{
|
|
title = "Metal Sonic (Race)";
|
|
sprite = "METLI1";
|
|
width = 16;
|
|
height = 48;
|
|
flags1text = "[1] Grayscale mode";
|
|
}
|
|
208
|
|
{
|
|
title = "Metal Sonic (Battle)";
|
|
sprite = "METLC1";
|
|
width = 16;
|
|
height = 48;
|
|
flags1text = "[1] Grayscale mode";
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
209
|
|
{
|
|
title = "Brak Eggman";
|
|
sprite = "BRAK01";
|
|
width = 48;
|
|
height = 160;
|
|
flags1text = "[1] No origin-fling death";
|
|
flags4text = "[4] End level on death";
|
|
flags8text = "[8] Electric barrier";
|
|
}
|
|
290
|
|
{
|
|
arrow = 0;
|
|
title = "Boss Escape Point";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "internal:eggmanend";
|
|
}
|
|
291
|
|
{
|
|
arrow = 0;
|
|
title = "Egg Capsule Center";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "internal:capsule";
|
|
}
|
|
292
|
|
{
|
|
arrow = 0;
|
|
title = "Boss Waypoint";
|
|
width = 8;
|
|
height = 16;
|
|
flags8text = "[8] Sea Egg shooting point";
|
|
sprite = "internal:eggmanway";
|
|
angletext = "No. (Sea Egg)";
|
|
flagsvaluetext = "No. (Brak)";
|
|
parametertext = "Next";
|
|
}
|
|
293
|
|
{
|
|
title = "Metal Sonic Gather Point";
|
|
sprite = "internal:metal";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
294
|
|
{
|
|
title = "Fang Waypoint";
|
|
flags8text = "[8] Center waypoint";
|
|
sprite = "internal:eggmanway";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
}
|
|
|
|
rings
|
|
{
|
|
color = 14; // Yellow
|
|
title = "Rings and Weapon Panels";
|
|
width = 24;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
sprite = "RINGA0";
|
|
|
|
300
|
|
{
|
|
title = "Ring";
|
|
sprite = "RINGA0";
|
|
width = 16;
|
|
}
|
|
301
|
|
{
|
|
title = "Bounce Ring";
|
|
sprite = "internal:RNGBA0";
|
|
}
|
|
302
|
|
{
|
|
title = "Rail Ring";
|
|
sprite = "internal:RNGRA0";
|
|
}
|
|
303
|
|
{
|
|
title = "Infinity Ring";
|
|
sprite = "internal:RNGIA0";
|
|
}
|
|
304
|
|
{
|
|
title = "Automatic Ring";
|
|
sprite = "internal:RNGAA0";
|
|
}
|
|
305
|
|
{
|
|
title = "Explosion Ring";
|
|
sprite = "internal:RNGEA0";
|
|
}
|
|
306
|
|
{
|
|
title = "Scatter Ring";
|
|
sprite = "internal:RNGSA0";
|
|
}
|
|
307
|
|
{
|
|
title = "Grenade Ring";
|
|
sprite = "internal:RNGGA0";
|
|
}
|
|
308
|
|
{
|
|
title = "CTF Team Ring (Red)";
|
|
sprite = "internal:RRNGA0";
|
|
width = 16;
|
|
}
|
|
309
|
|
{
|
|
title = "CTF Team Ring (Blue)";
|
|
sprite = "internal:BRNGA0";
|
|
width = 16;
|
|
}
|
|
330
|
|
{
|
|
title = "Bounce Ring Panel";
|
|
sprite = "internal:PIKBA0";
|
|
}
|
|
331
|
|
{
|
|
title = "Rail Ring Panel";
|
|
sprite = "internal:PIKRA0";
|
|
}
|
|
332
|
|
{
|
|
title = "Automatic Ring Panel";
|
|
sprite = "internal:PIKAA0";
|
|
}
|
|
333
|
|
{
|
|
title = "Explosion Ring Panel";
|
|
sprite = "internal:PIKEA0";
|
|
}
|
|
334
|
|
{
|
|
title = "Scatter Ring Panel";
|
|
sprite = "internal:PIKSA0";
|
|
}
|
|
335
|
|
{
|
|
title = "Grenade Ring Panel";
|
|
sprite = "internal:PIKGA0";
|
|
}
|
|
}
|
|
|
|
collectibles
|
|
{
|
|
color = 10; // Light_Green
|
|
title = "Other Collectibles";
|
|
width = 16;
|
|
height = 32;
|
|
sort = 1;
|
|
sprite = "CEMGA0";
|
|
|
|
310
|
|
{
|
|
title = "CTF Red Flag";
|
|
sprite = "RFLGA0";
|
|
width = 24;
|
|
height = 64;
|
|
}
|
|
311
|
|
{
|
|
title = "CTF Blue Flag";
|
|
sprite = "BFLGA0";
|
|
width = 24;
|
|
height = 64;
|
|
}
|
|
312
|
|
{
|
|
title = "Emerald Token";
|
|
sprite = "TOKEA0";
|
|
width = 16;
|
|
height = 32;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
313
|
|
{
|
|
title = "Chaos Emerald 1 (Green)";
|
|
sprite = "CEMGA0";
|
|
}
|
|
314
|
|
{
|
|
title = "Chaos Emerald 2 (Purple)";
|
|
sprite = "CEMGB0";
|
|
}
|
|
315
|
|
{
|
|
title = "Chaos Emerald 3 (Blue)";
|
|
sprite = "CEMGC0";
|
|
}
|
|
316
|
|
{
|
|
title = "Chaos Emerald 4 (Cyan)";
|
|
sprite = "CEMGD0";
|
|
}
|
|
317
|
|
{
|
|
title = "Chaos Emerald 5 (Orange)";
|
|
sprite = "CEMGE0";
|
|
}
|
|
318
|
|
{
|
|
title = "Chaos Emerald 6 (Red)";
|
|
sprite = "CEMGF0";
|
|
}
|
|
319
|
|
{
|
|
title = "Chaos Emerald 7 (Gray)";
|
|
sprite = "CEMGG0";
|
|
}
|
|
320
|
|
{
|
|
title = "Emerald Hunt Location";
|
|
sprite = "SHRDA0";
|
|
}
|
|
321
|
|
{
|
|
title = "Match Chaos Emerald Spawn";
|
|
sprite = "CEMGA0";
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
322
|
|
{
|
|
title = "Emblem";
|
|
sprite = "EMBMA0";
|
|
width = 16;
|
|
height = 30;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
angletext = "Tag";
|
|
}
|
|
}
|
|
|
|
boxes
|
|
{
|
|
color = 7; // Gray
|
|
blocking = 2;
|
|
title = "Monitors";
|
|
width = 18;
|
|
height = 40;
|
|
flags1text = "[1] Run Linedef Executor on pop";
|
|
flags4text = "[4] Random (Strong)";
|
|
flags8text = "[8] Random (Weak)";
|
|
|
|
400
|
|
{
|
|
title = "Super Ring (10 Rings)";
|
|
sprite = "TVRIA0";
|
|
}
|
|
401
|
|
{
|
|
title = "Pity Shield";
|
|
sprite = "TVPIA0";
|
|
}
|
|
402
|
|
{
|
|
title = "Attraction Shield";
|
|
sprite = "TVATA0";
|
|
}
|
|
403
|
|
{
|
|
title = "Force Shield";
|
|
sprite = "TVFOA0";
|
|
}
|
|
404
|
|
{
|
|
title = "Armageddon Shield";
|
|
sprite = "TVARA0";
|
|
}
|
|
405
|
|
{
|
|
title = "Whirlwind Shield";
|
|
sprite = "TVWWA0";
|
|
}
|
|
406
|
|
{
|
|
title = "Elemental Shield";
|
|
sprite = "TVELA0";
|
|
}
|
|
407
|
|
{
|
|
title = "Super Sneakers";
|
|
sprite = "TVSSA0";
|
|
}
|
|
408
|
|
{
|
|
title = "Invincibility";
|
|
sprite = "TVIVA0";
|
|
}
|
|
409
|
|
{
|
|
title = "Extra Life";
|
|
sprite = "TV1UA0";
|
|
flags4text = "[4] Random (Strong) / 10k points";
|
|
flags8text = "[8] Random (Weak) / 10k points";
|
|
}
|
|
410
|
|
{
|
|
title = "Eggman";
|
|
sprite = "TVEGA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
411
|
|
{
|
|
title = "Teleporter";
|
|
sprite = "TVMXA0";
|
|
}
|
|
413
|
|
{
|
|
title = "Gravity Boots";
|
|
sprite = "TVGVA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
414
|
|
{
|
|
title = "CTF Team Ring Monitor (Red)";
|
|
sprite = "TRRIA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
415
|
|
{
|
|
title = "CTF Team Ring Monitor (Blue)";
|
|
sprite = "TBRIA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
416
|
|
{
|
|
title = "Recycler";
|
|
sprite = "TVRCA0";
|
|
}
|
|
418
|
|
{
|
|
title = "Score (1,000 Points)";
|
|
sprite = "TV1KA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
419
|
|
{
|
|
title = "Score (10,000 Points)";
|
|
sprite = "TVTKA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
420
|
|
{
|
|
title = "Flame Shield";
|
|
sprite = "TVFLA0";
|
|
}
|
|
421
|
|
{
|
|
title = "Water Shield";
|
|
sprite = "TVBBA0";
|
|
}
|
|
422
|
|
{
|
|
title = "Lightning Shield";
|
|
sprite = "TVZPA0";
|
|
}
|
|
}
|
|
|
|
boxes2
|
|
{
|
|
color = 18; // Gold
|
|
blocking = 2;
|
|
title = "Monitors (Respawning)";
|
|
width = 20;
|
|
height = 44;
|
|
flags1text = "[1] Run Linedef Executor on pop";
|
|
|
|
431
|
|
{
|
|
title = "Pity Shield (Respawn)";
|
|
sprite = "TVPIB0";
|
|
}
|
|
432
|
|
{
|
|
title = "Attraction Shield (Respawn)";
|
|
sprite = "TVATB0";
|
|
}
|
|
433
|
|
{
|
|
title = "Force Shield (Respawn)";
|
|
sprite = "TVFOB0";
|
|
}
|
|
434
|
|
{
|
|
title = "Armageddon Shield (Respawn)";
|
|
sprite = "TVARB0";
|
|
}
|
|
435
|
|
{
|
|
title = "Whirlwind Shield (Respawn)";
|
|
sprite = "TVWWB0";
|
|
}
|
|
436
|
|
{
|
|
title = "Elemental Shield (Respawn)";
|
|
sprite = "TVELB0";
|
|
}
|
|
437
|
|
{
|
|
title = "Super Sneakers (Respawn)";
|
|
sprite = "TVSSB0";
|
|
}
|
|
438
|
|
{
|
|
title = "Invincibility (Respawn)";
|
|
sprite = "TVIVB0";
|
|
}
|
|
440
|
|
{
|
|
title = "Eggman (Respawn)";
|
|
sprite = "TVEGB0";
|
|
}
|
|
443
|
|
{
|
|
title = "Gravity Boots (Respawn)";
|
|
sprite = "TVGVB0";
|
|
}
|
|
450
|
|
{
|
|
title = "Flame Shield (Respawn)";
|
|
sprite = "TVFLB0";
|
|
}
|
|
451
|
|
{
|
|
title = "Water Shield (Respawn)";
|
|
sprite = "TVBBB0";
|
|
}
|
|
452
|
|
{
|
|
title = "Lightning Shield (Respawn)";
|
|
sprite = "TVZPB0";
|
|
}
|
|
}
|
|
|
|
generic
|
|
{
|
|
color = 11; // Light_Cyan
|
|
title = "Generic Items & Hazards";
|
|
|
|
500
|
|
{
|
|
title = "Air Bubble Patch";
|
|
sprite = "BUBLE0";
|
|
width = 8;
|
|
height = 16;
|
|
flags8text = "[8] No distance check";
|
|
}
|
|
501
|
|
{
|
|
title = "Signpost";
|
|
sprite = "SIGND0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
502
|
|
{
|
|
arrow = 1;
|
|
title = "Star Post";
|
|
sprite = "STPTA0M0";
|
|
width = 64;
|
|
height = 128;
|
|
angletext = "Angle/Order";
|
|
}
|
|
520
|
|
{
|
|
title = "Bomb Sphere";
|
|
sprite = "SPHRD0";
|
|
width = 16;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
unflippable = true;
|
|
}
|
|
521
|
|
{
|
|
title = "Spikeball";
|
|
sprite = "SPIKA0";
|
|
width = 12;
|
|
height = 8;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
522
|
|
{
|
|
title = "Wall Spike";
|
|
sprite = "WSPKALAR";
|
|
width = 16;
|
|
height = 14;
|
|
flags1text = "[1] Start retracted";
|
|
flags4text = "[4] Retractable";
|
|
flags8text = "[8] Intangible";
|
|
parametertext = "Initial delay";
|
|
}
|
|
523
|
|
{
|
|
title = "Spike";
|
|
sprite = "USPKA0";
|
|
width = 8;
|
|
height = 32;
|
|
flags1text = "[1] Start retracted";
|
|
flags4text = "[4] Retractable";
|
|
flags8text = "[8] Intangible";
|
|
angletext = "Retraction interval";
|
|
parametertext = "Initial delay";
|
|
}
|
|
1130
|
|
{
|
|
title = "Small Mace";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
}
|
|
1131
|
|
{
|
|
title = "Big Mace";
|
|
sprite = "BMCEA0";
|
|
width = 34;
|
|
height = 68;
|
|
}
|
|
1136
|
|
{
|
|
title = "Small Fireball";
|
|
sprite = "SFBRA0";
|
|
width = 17;
|
|
height = 34;
|
|
}
|
|
1137
|
|
{
|
|
title = "Large Fireball";
|
|
sprite = "BFBRA0";
|
|
width = 34;
|
|
height = 68;
|
|
}
|
|
}
|
|
|
|
springs
|
|
{
|
|
color = 12; // Light_Red
|
|
title = "Springs and Fans";
|
|
width = 20;
|
|
height = 16;
|
|
sprite = "RSPRD2";
|
|
|
|
540
|
|
{
|
|
title = "Fan";
|
|
sprite = "FANSA0D0";
|
|
width = 16;
|
|
height = 8;
|
|
flags4text = "[4] Invisible";
|
|
flags8text = "[8] No distance check";
|
|
angletext = "Lift height";
|
|
}
|
|
541
|
|
{
|
|
title = "Gas Jet";
|
|
sprite = "STEMD0";
|
|
flags8text = "[8] No sounds";
|
|
width = 32;
|
|
}
|
|
542
|
|
{
|
|
title = "Bumper";
|
|
sprite = "BUMPA0";
|
|
width = 32;
|
|
height = 64;
|
|
angletext = "Strength";
|
|
}
|
|
543
|
|
{
|
|
title = "Balloon";
|
|
sprite = "BLONA0";
|
|
width = 32;
|
|
height = 64;
|
|
flags8text = "[8] Respawn";
|
|
angletext = "Color";
|
|
}
|
|
550
|
|
{
|
|
title = "Yellow Spring";
|
|
sprite = "SPRYA0";
|
|
}
|
|
551
|
|
{
|
|
title = "Red Spring";
|
|
sprite = "SPRRA0";
|
|
}
|
|
552
|
|
{
|
|
title = "Blue Spring";
|
|
sprite = "SPRBA0";
|
|
}
|
|
555
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Yellow Spring";
|
|
sprite = "YSPRD2";
|
|
width = 16;
|
|
flags4text = "[4] Ignore gravity";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
556
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Red Spring";
|
|
sprite = "RSPRD2";
|
|
width = 16;
|
|
flags4text = "[4] Ignore gravity";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
557
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Blue Spring";
|
|
sprite = "BSPRD2";
|
|
width = 16;
|
|
flags4text = "[4] Ignore gravity";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
558
|
|
{
|
|
arrow = 1;
|
|
title = "Horizontal Yellow Spring";
|
|
sprite = "SSWYD2D8";
|
|
flags8height = 16;
|
|
flags8text = "[8] Float";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
559
|
|
{
|
|
arrow = 1;
|
|
title = "Horizontal Red Spring";
|
|
sprite = "SSWRD2D8";
|
|
flags8height = 16;
|
|
flags8text = "[8] Float";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
560
|
|
{
|
|
arrow = 1;
|
|
title = "Horizontal Blue Spring";
|
|
sprite = "SSWBD2D8";
|
|
flags8height = 16;
|
|
flags8text = "[8] Float";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1134
|
|
{
|
|
title = "Yellow Spring Ball";
|
|
sprite = "YSPBA0";
|
|
width = 17;
|
|
height = 34;
|
|
}
|
|
1135
|
|
{
|
|
title = "Red Spring Ball";
|
|
sprite = "RSPBA0";
|
|
width = 17;
|
|
height = 34;
|
|
}
|
|
544
|
|
{
|
|
arrow = 1;
|
|
title = "Yellow Boost Panel";
|
|
sprite = "BSTYA0";
|
|
flags8text = "[8] Force spin";
|
|
width = 28;
|
|
height = 2;
|
|
}
|
|
545
|
|
{
|
|
arrow = 1;
|
|
title = "Red Boost Panel";
|
|
sprite = "BSTRA0";
|
|
flags8text = "[8] Force spin";
|
|
width = 28;
|
|
height = 2;
|
|
}
|
|
}
|
|
|
|
patterns
|
|
{
|
|
color = 5; // Magenta
|
|
arrow = 1;
|
|
title = "Special Placement Patterns";
|
|
width = 16;
|
|
height = 384;
|
|
sprite = "RINGA0";
|
|
|
|
600
|
|
{
|
|
arrow = 0;
|
|
title = "5 Vertical Rings (Yellow Spring)";
|
|
sprite = "RINGA0";
|
|
}
|
|
601
|
|
{
|
|
arrow = 0;
|
|
title = "5 Vertical Rings (Red Spring)";
|
|
sprite = "RINGA0";
|
|
height = 1024;
|
|
}
|
|
602
|
|
{
|
|
title = "5 Diagonal Rings (Yellow Spring)";
|
|
sprite = "RINGA0";
|
|
height = 32;
|
|
}
|
|
603
|
|
{
|
|
title = "10 Diagonal Rings (Red Spring)";
|
|
sprite = "RINGA0";
|
|
height = 32;
|
|
}
|
|
604
|
|
{
|
|
title = "Circle of Rings";
|
|
sprite = "RINGA0";
|
|
width = 96;
|
|
height = 192;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
}
|
|
605
|
|
{
|
|
title = "Circle of Rings (Big)";
|
|
sprite = "RINGA0";
|
|
width = 192;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
}
|
|
606
|
|
{
|
|
title = "Circle of Blue Spheres";
|
|
sprite = "SPHRA0";
|
|
width = 96;
|
|
height = 192;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
}
|
|
607
|
|
{
|
|
title = "Circle of Blue Spheres (Big)";
|
|
sprite = "SPHRA0";
|
|
width = 192;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
}
|
|
608
|
|
{
|
|
title = "Circle of Rings and Spheres";
|
|
sprite = "SPHRA0";
|
|
width = 96;
|
|
height = 192;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
}
|
|
609
|
|
{
|
|
title = "Circle of Rings and Spheres (Big)";
|
|
sprite = "SPHRA0";
|
|
width = 192;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
}
|
|
}
|
|
|
|
invisible
|
|
{
|
|
color = 15; // White
|
|
title = "Misc. Invisible";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "UNKNA0";
|
|
|
|
700
|
|
{
|
|
title = "Water Ambience A (Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
701
|
|
{
|
|
title = "Water Ambience B (Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
702
|
|
{
|
|
title = "Water Ambience C (Medium)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
703
|
|
{
|
|
title = "Water Ambience D (Medium)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
704
|
|
{
|
|
title = "Water Ambience E (Small)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
705
|
|
{
|
|
title = "Water Ambience F (Small)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
706
|
|
{
|
|
title = "Water Ambience G (Extra Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
707
|
|
{
|
|
title = "Water Ambience H (Extra Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
708
|
|
{
|
|
title = "Disco Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
709
|
|
{
|
|
title = "Volcano Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
710
|
|
{
|
|
title = "Machine Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
750
|
|
{
|
|
title = "Slope Vertex";
|
|
sprite = "internal:vertexslope";
|
|
angletext = "Tag";
|
|
}
|
|
|
|
751
|
|
{
|
|
arrow = 1;
|
|
title = "Teleport Destination";
|
|
sprite = "internal:tele";
|
|
}
|
|
|
|
752
|
|
{
|
|
arrow = 1;
|
|
title = "Alternate View Point";
|
|
sprite = "internal:view";
|
|
}
|
|
|
|
753
|
|
{
|
|
title = "Zoom Tube Waypoint";
|
|
sprite = "internal:zoom";
|
|
angletext = "Order";
|
|
}
|
|
|
|
754
|
|
{
|
|
title = "Push Point";
|
|
flags4text = "[4] Fades using XY";
|
|
flags8text = "[8] Push using XYZ";
|
|
sprite = "GWLGA0";
|
|
angletext = "Radius";
|
|
}
|
|
755
|
|
{
|
|
title = "Pull Point";
|
|
flags4text = "[4] Fades using XY";
|
|
flags8text = "[8] Pull using XYZ";
|
|
sprite = "GWLRA0";
|
|
angletext = "Radius";
|
|
}
|
|
756
|
|
{
|
|
title = "Blast Linedef Executor";
|
|
sprite = "TOADA0";
|
|
width = 32;
|
|
height = 16;
|
|
}
|
|
757
|
|
{
|
|
title = "Fan Particle Generator";
|
|
sprite = "PRTLA0";
|
|
width = 8;
|
|
height = 16;
|
|
angletext = "Tag";
|
|
}
|
|
758
|
|
{
|
|
title = "Object Angle Anchor";
|
|
sprite = "internal:view";
|
|
}
|
|
760
|
|
{
|
|
title = "PolyObject Anchor";
|
|
sprite = "internal:polyanchor";
|
|
angletext = "ID";
|
|
}
|
|
|
|
761
|
|
{
|
|
title = "PolyObject Spawn Point";
|
|
sprite = "internal:polycenter";
|
|
angletext = "ID";
|
|
}
|
|
|
|
762
|
|
{
|
|
title = "PolyObject Spawn Point (Crush)";
|
|
sprite = "internal:polycentercrush";
|
|
angletext = "ID";
|
|
}
|
|
780
|
|
{
|
|
title = "Skybox View Point";
|
|
sprite = "internal:skyb";
|
|
flags4text = "[4] In-map centerpoint";
|
|
parametertext = "ID";
|
|
}
|
|
}
|
|
|
|
greenflower
|
|
{
|
|
color = 10; // Green
|
|
title = "Greenflower";
|
|
|
|
800
|
|
{
|
|
title = "GFZ Flower";
|
|
sprite = "FWR1A0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
801
|
|
{
|
|
title = "Sunflower";
|
|
sprite = "FWR2A0";
|
|
width = 16;
|
|
height = 96;
|
|
}
|
|
802
|
|
{
|
|
title = "Budding Flower";
|
|
sprite = "FWR3A0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
803
|
|
{
|
|
title = "Blueberry Bush";
|
|
sprite = "BUS3A0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
804
|
|
{
|
|
title = "Berry Bush";
|
|
sprite = "BUS1A0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
805
|
|
{
|
|
title = "Bush";
|
|
sprite = "BUS2A0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
806
|
|
{
|
|
title = "GFZ Tree";
|
|
sprite = "TRE1A0";
|
|
width = 20;
|
|
height = 128;
|
|
}
|
|
807
|
|
{
|
|
title = "GFZ Berry Tree";
|
|
sprite = "TRE1B0";
|
|
width = 20;
|
|
height = 128;
|
|
}
|
|
808
|
|
{
|
|
title = "GFZ Cherry Tree";
|
|
sprite = "TRE1C0";
|
|
width = 20;
|
|
height = 128;
|
|
}
|
|
809
|
|
{
|
|
title = "Checkered Tree";
|
|
sprite = "TRE2A0";
|
|
width = 20;
|
|
height = 200;
|
|
}
|
|
810
|
|
{
|
|
title = "Checkered Tree (Sunset)";
|
|
sprite = "TRE2B0";
|
|
width = 20;
|
|
height = 200;
|
|
}
|
|
811
|
|
{
|
|
title = "Polygon Tree";
|
|
sprite = "TRE4A0";
|
|
width = 20;
|
|
height = 200;
|
|
}
|
|
812
|
|
{
|
|
title = "Bush Tree";
|
|
sprite = "TRE5A0";
|
|
width = 20;
|
|
height = 200;
|
|
}
|
|
813
|
|
{
|
|
title = "Red Bush Tree";
|
|
sprite = "TRE5B0";
|
|
width = 20;
|
|
height = 200;
|
|
}
|
|
}
|
|
|
|
technohill
|
|
{
|
|
color = 10; // Green
|
|
title = "Techno Hill";
|
|
|
|
900
|
|
{
|
|
title = "THZ Steam Flower";
|
|
sprite = "THZPA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
901
|
|
{
|
|
title = "Alarm";
|
|
sprite = "ALRMA0";
|
|
width = 8;
|
|
height = 16;
|
|
hangs = 1;
|
|
}
|
|
902
|
|
{
|
|
title = "THZ Spin Flower (Red)";
|
|
sprite = "FWR5A0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
903
|
|
{
|
|
title = "THZ Spin Flower (Yellow)";
|
|
sprite = "FWR6A0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
904
|
|
{
|
|
arrow = 1;
|
|
title = "Whistlebush";
|
|
sprite = "THZTA0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
}
|
|
|
|
deepsea
|
|
{
|
|
color = 10; // Green
|
|
title = "Deep Sea";
|
|
|
|
1000
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Gargoyle";
|
|
sprite = "GARGA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1009
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Gargoyle (Big)";
|
|
sprite = "GARGB1";
|
|
width = 32;
|
|
height = 80;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1001
|
|
{
|
|
title = "Seaweed";
|
|
sprite = "SEWEA0";
|
|
width = 24;
|
|
height = 56;
|
|
}
|
|
1002
|
|
{
|
|
title = "Dripping Water";
|
|
sprite = "DRIPD0";
|
|
width = 8;
|
|
height = 16;
|
|
hangs = 1;
|
|
angletext = "Dripping interval";
|
|
}
|
|
1003
|
|
{
|
|
title = "Coral (Green)";
|
|
sprite = "CORLA0";
|
|
width = 29;
|
|
height = 40;
|
|
}
|
|
1004
|
|
{
|
|
title = "Coral (Red)";
|
|
sprite = "CORLB0";
|
|
width = 30;
|
|
height = 53;
|
|
}
|
|
1005
|
|
{
|
|
title = "Coral (Orange)";
|
|
sprite = "CORLC0";
|
|
width = 28;
|
|
height = 41;
|
|
}
|
|
1006
|
|
{
|
|
title = "Blue Crystal";
|
|
sprite = "BCRYA1";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1007
|
|
{
|
|
title = "Kelp";
|
|
sprite = "KELPA0";
|
|
width = 16;
|
|
height = 292;
|
|
flags4text = "[4] Double size";
|
|
}
|
|
1008
|
|
{
|
|
title = "Stalagmite (DSZ1)";
|
|
sprite = "DSTGA0";
|
|
width = 8;
|
|
height = 116;
|
|
flags4text = "[4] Double size";
|
|
}
|
|
1010
|
|
{
|
|
arrow = 1;
|
|
title = "Light Beam";
|
|
sprite = "LIBEARAL";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
1011
|
|
{
|
|
title = "Stalagmite (DSZ2)";
|
|
sprite = "DSTGA0";
|
|
width = 8;
|
|
height = 116;
|
|
flags4text = "[4] Double size";
|
|
}
|
|
1012
|
|
{
|
|
arrow = 1;
|
|
title = "Big Floating Mine";
|
|
width = 28;
|
|
height = 56;
|
|
sprite = "BMNEA1";
|
|
}
|
|
1013
|
|
{
|
|
title = "Animated Kelp";
|
|
sprite = "ALGAA0";
|
|
width = 48;
|
|
height = 120;
|
|
}
|
|
1014
|
|
{
|
|
title = "Large Coral (Brown)";
|
|
sprite = "CORLD0";
|
|
width = 56;
|
|
height = 112;
|
|
}
|
|
1015
|
|
{
|
|
title = "Large Coral (Beige)";
|
|
sprite = "CORLE0";
|
|
width = 56;
|
|
height = 112;
|
|
}
|
|
}
|
|
|
|
castleeggman
|
|
{
|
|
color = 10; // Green
|
|
title = "Castle Eggman";
|
|
|
|
1100
|
|
{
|
|
title = "Chain (Decorative)";
|
|
sprite = "CHANA0";
|
|
width = 4;
|
|
height = 128;
|
|
hangs = 1;
|
|
}
|
|
1101
|
|
{
|
|
title = "Torch";
|
|
sprite = "FLAMA0E0";
|
|
width = 8;
|
|
height = 32;
|
|
flags1text = "[1] Add corona";
|
|
}
|
|
1102
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Eggman Statue";
|
|
sprite = "ESTAA1";
|
|
width = 32;
|
|
height = 240;
|
|
flags1text = "[1] Solid gold";
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1103
|
|
{
|
|
title = "CEZ Flower";
|
|
sprite = "FWR4A0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1104
|
|
{
|
|
title = "Mace Spawnpoint";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
}
|
|
1105
|
|
{
|
|
title = "Chain with Maces Spawnpoint";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
}
|
|
1106
|
|
{
|
|
title = "Chained Spring Spawnpoint";
|
|
sprite = "YSPBA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Red spring";
|
|
angletext = "Tag";
|
|
}
|
|
1107
|
|
{
|
|
title = "Chain Spawnpoint";
|
|
sprite = "BMCHA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
}
|
|
1108
|
|
{
|
|
arrow = 1;
|
|
title = "Hidden Chain Spawnpoint";
|
|
sprite = "internal:chain3";
|
|
width = 17;
|
|
height = 34;
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1109
|
|
{
|
|
title = "Firebar Spawnpoint";
|
|
sprite = "BFBRA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
}
|
|
1110
|
|
{
|
|
title = "Custom Mace Spawnpoint";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
angletext = "Tag";
|
|
}
|
|
1111
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Crawla Statue";
|
|
sprite = "CSTAA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1112
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Lance-a-Bot Statue";
|
|
sprite = "CBBSA1";
|
|
width = 32;
|
|
height = 72;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1114
|
|
{
|
|
title = "Pine Tree";
|
|
sprite = "PINEA0";
|
|
width = 16;
|
|
height = 628;
|
|
}
|
|
1115
|
|
{
|
|
title = "CEZ Shrub (Small)";
|
|
sprite = "CEZBA0";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
1116
|
|
{
|
|
title = "CEZ Shrub (Large)";
|
|
sprite = "CEZBB0";
|
|
width = 32;
|
|
height = 48;
|
|
}
|
|
1117
|
|
{
|
|
arrow = 1;
|
|
title = "Pole Banner (Red)";
|
|
sprite = "BANRA0";
|
|
width = 40;
|
|
height = 224;
|
|
}
|
|
1118
|
|
{
|
|
arrow = 1;
|
|
title = "Pole Banner (Blue)";
|
|
sprite = "BANRA0";
|
|
width = 40;
|
|
height = 224;
|
|
}
|
|
1119
|
|
{
|
|
title = "Candle";
|
|
sprite = "CNDLA0";
|
|
width = 8;
|
|
height = 48;
|
|
flags1text = "[1] Add corona";
|
|
}
|
|
1120
|
|
{
|
|
title = "Candle Pricket";
|
|
sprite = "CNDLB0";
|
|
width = 8;
|
|
height = 176;
|
|
flags1text = "[1] Add corona";
|
|
}
|
|
1121
|
|
{
|
|
title = "Flame Holder";
|
|
sprite = "FLMHA0";
|
|
width = 24;
|
|
height = 80;
|
|
flags1text = "[1] Add corona";
|
|
flags4text = "[4] No flame";
|
|
}
|
|
1122
|
|
{
|
|
title = "Fire Torch";
|
|
sprite = "CTRCA0";
|
|
width = 16;
|
|
height = 80;
|
|
}
|
|
1123
|
|
{
|
|
title = "Cannonball Launcher";
|
|
sprite = "internal:cannonball";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1124
|
|
{
|
|
blocking = 2;
|
|
title = "Cannonball";
|
|
sprite = "CBLLA0";
|
|
width = 20;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1125
|
|
{
|
|
title = "Brambles";
|
|
sprite = "CABRALAR";
|
|
width = 48;
|
|
height = 32;
|
|
}
|
|
1126
|
|
{
|
|
title = "Invisible Lockon Object";
|
|
sprite = "LCKNC0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1127
|
|
{
|
|
title = "Spectator Eggrobo";
|
|
sprite = "EGR1A1";
|
|
width = 20;
|
|
height = 72;
|
|
}
|
|
1128
|
|
{
|
|
arrow = 1;
|
|
title = "Waving Flag (Red)";
|
|
sprite = "CFLGA0";
|
|
width = 8;
|
|
height = 208;
|
|
}
|
|
1129
|
|
{
|
|
arrow = 1;
|
|
title = "Waving Flag (Blue)";
|
|
sprite = "CFLGA0";
|
|
width = 8;
|
|
height = 208;
|
|
}
|
|
}
|
|
|
|
aridcanyon
|
|
{
|
|
color = 10; // Green
|
|
title = "Arid Canyon";
|
|
|
|
1200
|
|
{
|
|
title = "Tumbleweed (Big)";
|
|
sprite = "BTBLA0";
|
|
width = 24;
|
|
height = 48;
|
|
flags8text = "[8] Moves perpetually";
|
|
}
|
|
1201
|
|
{
|
|
title = "Tumbleweed (Small)";
|
|
sprite = "STBLA0";
|
|
width = 12;
|
|
height = 24;
|
|
flags8text = "[8] Moves perpetually";
|
|
}
|
|
1202
|
|
{
|
|
arrow = 1;
|
|
title = "Rock Spawner";
|
|
sprite = "ROIAA0";
|
|
width = 8;
|
|
height = 16;
|
|
angletext = "Tag";
|
|
}
|
|
1203
|
|
{
|
|
title = "Tiny Red Flower Cactus";
|
|
sprite = "CACTA0";
|
|
width = 13;
|
|
height = 24;
|
|
}
|
|
1204
|
|
{
|
|
title = "Small Red Flower Cactus";
|
|
sprite = "CACTB0";
|
|
width = 15;
|
|
height = 52;
|
|
}
|
|
1205
|
|
{
|
|
title = "Tiny Blue Flower Cactus";
|
|
sprite = "CACTC0";
|
|
width = 13;
|
|
height = 24;
|
|
}
|
|
1206
|
|
{
|
|
title = "Small Blue Flower Cactus";
|
|
sprite = "CACTD0";
|
|
width = 15;
|
|
height = 52;
|
|
}
|
|
1207
|
|
{
|
|
title = "Prickly Pear";
|
|
sprite = "CACTE0";
|
|
width = 32;
|
|
height = 96;
|
|
}
|
|
1208
|
|
{
|
|
title = "Barrel Cactus";
|
|
sprite = "CACTF0";
|
|
width = 20;
|
|
height = 128;
|
|
}
|
|
1209
|
|
{
|
|
title = "Tall Barrel Cactus";
|
|
sprite = "CACTG0";
|
|
width = 24;
|
|
height = 224;
|
|
}
|
|
1210
|
|
{
|
|
title = "Armed Cactus";
|
|
sprite = "CACTH0";
|
|
width = 24;
|
|
height = 256;
|
|
}
|
|
1211
|
|
{
|
|
title = "Ball Cactus";
|
|
sprite = "CACTI0";
|
|
width = 48;
|
|
height = 96;
|
|
}
|
|
1212
|
|
{
|
|
title = "Caution Sign";
|
|
sprite = "WWSGAR";
|
|
width = 22;
|
|
height = 64;
|
|
}
|
|
1213
|
|
{
|
|
title = "Cacti Sign";
|
|
sprite = "WWS2AR";
|
|
width = 22;
|
|
height = 64;
|
|
}
|
|
1214
|
|
{
|
|
title = "Sharp Turn Sign";
|
|
sprite = "WWS3ALAR";
|
|
width = 16;
|
|
height = 192;
|
|
}
|
|
1215
|
|
{
|
|
title = "Mine Oil Lamp";
|
|
sprite = "OILLA0";
|
|
width = 22;
|
|
height = 64;
|
|
hangs = 1;
|
|
}
|
|
1216
|
|
{
|
|
title = "TNT Barrel";
|
|
sprite = "BARRA1";
|
|
width = 24;
|
|
height = 63;
|
|
}
|
|
1217
|
|
{
|
|
title = "TNT Proximity Shell";
|
|
sprite = "REMTA0";
|
|
width = 64;
|
|
height = 40;
|
|
}
|
|
1218
|
|
{
|
|
title = "Dust Devil";
|
|
sprite = "TAZDCR";
|
|
width = 80;
|
|
height = 416;
|
|
}
|
|
1219
|
|
{
|
|
title = "Minecart Spawner";
|
|
sprite = "MCRTCLFR";
|
|
width = 22;
|
|
height = 32;
|
|
}
|
|
1220
|
|
{
|
|
title = "Minecart Stopper";
|
|
sprite = "MCRTIR";
|
|
width = 32;
|
|
height = 32;
|
|
}
|
|
1221
|
|
{
|
|
title = "Minecart Saloon Door";
|
|
sprite = "SALDARAL";
|
|
width = 96;
|
|
height = 160;
|
|
flags8text = "[8] Allow non-minecart players";
|
|
}
|
|
1222
|
|
{
|
|
title = "Train Cameo Spawner";
|
|
sprite = "TRAEBRBL";
|
|
width = 28;
|
|
height = 32;
|
|
}
|
|
1223
|
|
{
|
|
title = "Train Dust Spawner";
|
|
sprite = "ADSTA0";
|
|
width = 4;
|
|
height = 4;
|
|
}
|
|
1224
|
|
{
|
|
title = "Train Steam Spawner";
|
|
sprite = "STEAA0";
|
|
width = 4;
|
|
height = 4;
|
|
}
|
|
1229
|
|
{
|
|
title = "Minecart Switch Point";
|
|
sprite = "internal:zoom";
|
|
width = 8;
|
|
height = 16;
|
|
flags8text = "[8] Enable switching";
|
|
}
|
|
1230
|
|
{
|
|
title = "Tiny Cactus";
|
|
sprite = "CACTJ0";
|
|
width = 13;
|
|
height = 28;
|
|
}
|
|
1231
|
|
{
|
|
title = "Small Cactus";
|
|
sprite = "CACTK0";
|
|
width = 15;
|
|
height = 60;
|
|
}
|
|
}
|
|
|
|
redvolcano
|
|
{
|
|
color = 10; // Green
|
|
title = "Red Volcano";
|
|
|
|
1300
|
|
{
|
|
arrow = 1;
|
|
title = "Flame Jet (Horizontal)";
|
|
sprite = "internal:flameh";
|
|
width = 16;
|
|
height = 40;
|
|
flags8text = "[8] Waves vertically";
|
|
angletext = "On/Off time";
|
|
parametertext = "Strength";
|
|
}
|
|
1301
|
|
{
|
|
title = "Flame Jet (Vertical)";
|
|
sprite = "internal:flamev";
|
|
width = 16;
|
|
height = 40;
|
|
flags8text = "[8] Shoot downwards";
|
|
angletext = "On/Off time";
|
|
parametertext = "Strength";
|
|
}
|
|
1302
|
|
{
|
|
title = "Spinning Flame Jet (Counter-Clockwise)";
|
|
sprite = "internal:flame2";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
1303
|
|
{
|
|
title = "Spinning Flame Jet (Clockwise)";
|
|
sprite = "internal:flame1";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
1304
|
|
{
|
|
title = "Lavafall";
|
|
sprite = "LFALF0";
|
|
width = 30;
|
|
height = 32;
|
|
angletext = "Initial delay";
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1305
|
|
{
|
|
title = "Rollout Rock";
|
|
sprite = "PUMIA1A5";
|
|
width = 30;
|
|
height = 60;
|
|
flags8text = "[8] Non-buoyant";
|
|
}
|
|
1306
|
|
{
|
|
title = "Big Fern";
|
|
sprite = "JPLAB0";
|
|
width = 32;
|
|
height = 48;
|
|
}
|
|
1307
|
|
{
|
|
title = "Jungle Palm";
|
|
sprite = "JPLAC0";
|
|
width = 32;
|
|
height = 48;
|
|
}
|
|
1308
|
|
{
|
|
title = "Torch Flower";
|
|
sprite = "TFLOA0";
|
|
width = 14;
|
|
height = 110;
|
|
}
|
|
1309
|
|
{
|
|
title = "RVZ1 Wall Vine (Long)";
|
|
sprite = "WVINALAR";
|
|
width = 1;
|
|
height = 288;
|
|
}
|
|
1310
|
|
{
|
|
title = "RVZ1 Wall Vine (Short)";
|
|
sprite = "WVINBLBR";
|
|
width = 1;
|
|
height = 288;
|
|
}
|
|
}
|
|
|
|
botanicserenity
|
|
{
|
|
color = 10; // Green
|
|
title = "Botanic Serenity";
|
|
width = 16;
|
|
height = 32;
|
|
sprite = "BSZ1A0";
|
|
1400
|
|
{
|
|
title = "Tall Flower (Red)";
|
|
sprite = "BSZ1A0";
|
|
}
|
|
1401
|
|
{
|
|
title = "Tall Flower (Purple)";
|
|
sprite = "BSZ1B0";
|
|
}
|
|
1402
|
|
{
|
|
title = "Tall Flower (Blue)";
|
|
sprite = "BSZ1C0";
|
|
}
|
|
1403
|
|
{
|
|
title = "Tall Flower (Cyan)";
|
|
sprite = "BSZ1D0";
|
|
}
|
|
1404
|
|
{
|
|
title = "Tall Flower (Yellow)";
|
|
sprite = "BSZ1E0";
|
|
}
|
|
1405
|
|
{
|
|
title = "Tall Flower (Orange)";
|
|
sprite = "BSZ1F0";
|
|
}
|
|
1410
|
|
{
|
|
title = "Medium Flower (Red)";
|
|
sprite = "BSZ2A0";
|
|
}
|
|
1411
|
|
{
|
|
title = "Medium Flower (Purple)";
|
|
sprite = "BSZ2B0";
|
|
}
|
|
1412
|
|
{
|
|
title = "Medium Flower (Blue)";
|
|
sprite = "BSZ2C0";
|
|
}
|
|
1413
|
|
{
|
|
title = "Medium Flower (Cyan)";
|
|
sprite = "BSZ2D0";
|
|
}
|
|
1414
|
|
{
|
|
title = "Medium Flower (Yellow)";
|
|
sprite = "BSZ2E0";
|
|
}
|
|
1415
|
|
{
|
|
title = "Medium Flower (Orange)";
|
|
sprite = "BSZ2F0";
|
|
}
|
|
1420
|
|
{
|
|
title = "Short Flower (Red)";
|
|
sprite = "BSZ3A0";
|
|
}
|
|
1421
|
|
{
|
|
title = "Short Flower (Purple)";
|
|
sprite = "BSZ3B0";
|
|
}
|
|
1422
|
|
{
|
|
title = "Short Flower (Blue)";
|
|
sprite = "BSZ3C0";
|
|
}
|
|
1423
|
|
{
|
|
title = "Short Flower (Cyan)";
|
|
sprite = "BSZ3D0";
|
|
}
|
|
1424
|
|
{
|
|
title = "Short Flower (Yellow)";
|
|
sprite = "BSZ3E0";
|
|
}
|
|
1425
|
|
{
|
|
title = "Short Flower (Orange)";
|
|
sprite = "BSZ3F0";
|
|
}
|
|
1430
|
|
{
|
|
title = "Tulip (Red)";
|
|
sprite = "BST1A0";
|
|
}
|
|
1431
|
|
{
|
|
title = "Tulip (Purple)";
|
|
sprite = "BST2A0";
|
|
}
|
|
1432
|
|
{
|
|
title = "Tulip (Blue)";
|
|
sprite = "BST3A0";
|
|
}
|
|
1433
|
|
{
|
|
title = "Tulip (Cyan)";
|
|
sprite = "BST4A0";
|
|
}
|
|
1434
|
|
{
|
|
title = "Tulip (Yellow)";
|
|
sprite = "BST5A0";
|
|
}
|
|
1435
|
|
{
|
|
title = "Tulip (Orange)";
|
|
sprite = "BST6A0";
|
|
}
|
|
1440
|
|
{
|
|
title = "Cluster (Red)";
|
|
sprite = "BSZ5A0";
|
|
}
|
|
1441
|
|
{
|
|
title = "Cluster (Purple)";
|
|
sprite = "BSZ5B0";
|
|
}
|
|
1442
|
|
{
|
|
title = "Cluster (Blue)";
|
|
sprite = "BSZ5C0";
|
|
}
|
|
1443
|
|
{
|
|
title = "Cluster (Cyan)";
|
|
sprite = "BSZ5D0";
|
|
}
|
|
1444
|
|
{
|
|
title = "Cluster (Yellow)";
|
|
sprite = "BSZ5E0";
|
|
}
|
|
1445
|
|
{
|
|
title = "Cluster (Orange)";
|
|
sprite = "BSZ5F0";
|
|
}
|
|
1450
|
|
{
|
|
title = "Bush (Red)";
|
|
sprite = "BSZ6A0";
|
|
}
|
|
1451
|
|
{
|
|
title = "Bush (Purple)";
|
|
sprite = "BSZ6B0";
|
|
}
|
|
1452
|
|
{
|
|
title = "Bush (Blue)";
|
|
sprite = "BSZ6C0";
|
|
}
|
|
1453
|
|
{
|
|
title = "Bush (Cyan)";
|
|
sprite = "BSZ6D0";
|
|
}
|
|
1454
|
|
{
|
|
title = "Bush (Yellow)";
|
|
sprite = "BSZ6E0";
|
|
}
|
|
1455
|
|
{
|
|
title = "Bush (Orange)";
|
|
sprite = "BSZ6F0";
|
|
}
|
|
1460
|
|
{
|
|
title = "Vine (Red)";
|
|
sprite = "BSZ7A0";
|
|
}
|
|
1461
|
|
{
|
|
title = "Vine (Purple)";
|
|
sprite = "BSZ7B0";
|
|
}
|
|
1462
|
|
{
|
|
title = "Vine (Blue)";
|
|
sprite = "BSZ7C0";
|
|
}
|
|
1463
|
|
{
|
|
title = "Vine (Cyan)";
|
|
sprite = "BSZ7D0";
|
|
}
|
|
1464
|
|
{
|
|
title = "Vine (Yellow)";
|
|
sprite = "BSZ7E0";
|
|
}
|
|
1465
|
|
{
|
|
title = "Vine (Orange)";
|
|
sprite = "BSZ7F0";
|
|
}
|
|
1470
|
|
{
|
|
title = "BSZ Shrub";
|
|
sprite = "BSZ8A0";
|
|
}
|
|
1471
|
|
{
|
|
title = "BSZ Clover";
|
|
sprite = "BSZ8B0";
|
|
}
|
|
1473
|
|
{
|
|
title = "Palm Tree (Big)";
|
|
width = 16;
|
|
height = 160;
|
|
sprite = "BSZ8D0";
|
|
}
|
|
1475
|
|
{
|
|
title = "Palm Tree (Small)";
|
|
width = 16;
|
|
height = 80;
|
|
sprite = "BSZ8F0";
|
|
}
|
|
}
|
|
|
|
azuretemple
|
|
{
|
|
color = 10; // Green
|
|
title = "Azure Temple";
|
|
|
|
1500
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Glaregoyle";
|
|
sprite = "BGARA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1501
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Glaregoyle (Up)";
|
|
sprite = "BGARA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1502
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Glaregoyle (Down)";
|
|
sprite = "BGARA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1503
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Glaregoyle (Long)";
|
|
sprite = "BGARA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1504
|
|
{
|
|
title = "ATZ Target";
|
|
sprite = "RCRYB0";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
1505
|
|
{
|
|
title = "Green Flame";
|
|
sprite = "CFLMA0E0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
1506
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Blue Gargoyle";
|
|
sprite = "BGARD1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
}
|
|
|
|
dreamhill
|
|
{
|
|
color = 10; // Green
|
|
title = "Dream Hill";
|
|
|
|
1600
|
|
{
|
|
title = "Spring Tree";
|
|
sprite = "TRE6A0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1601
|
|
{
|
|
title = "Shleep";
|
|
sprite = "SHLPA0";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
1602
|
|
{
|
|
title = "Pian";
|
|
sprite = "NTPNALAR";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
}
|
|
|
|
nightstrk
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
1700
|
|
{
|
|
title = "Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
unflippable = true;
|
|
ignoreZ = true;
|
|
flagsvaluetext = "Order";
|
|
angletext = "Radius/Direction";
|
|
parametertext = "Mare";
|
|
}
|
|
1701
|
|
{
|
|
title = "Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
unflippable = true;
|
|
ignoreZ = true;
|
|
flagsvaluetext = "Order";
|
|
parametertext = "Mare";
|
|
}
|
|
1702
|
|
{
|
|
title = "Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
unflippable = true;
|
|
ignoreZ = true;
|
|
flagsvaluetext = "Order";
|
|
parametertext = "Mare";
|
|
}
|
|
1710
|
|
{
|
|
title = "Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
angletext = "Rings";
|
|
parametertext = "Mare";
|
|
}
|
|
}
|
|
|
|
nights
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Items";
|
|
width = 16;
|
|
height = 32;
|
|
|
|
1703
|
|
{
|
|
title = "Ideya Drone";
|
|
sprite = "NDRNA1";
|
|
width = 16;
|
|
height = 56;
|
|
flags1text = "[1] Align player to middle";
|
|
flags4text = "[4] Align player to top";
|
|
flags8text = "[8] Die upon time up";
|
|
angletext = "Time limit";
|
|
parametertext = "Height";
|
|
}
|
|
1704
|
|
{
|
|
arrow = 1;
|
|
title = "NiGHTS Bumper";
|
|
sprite = "NBMPG3G7";
|
|
width = 32;
|
|
height = 64;
|
|
unflippable = true;
|
|
flagsvaluetext = "Pitch";
|
|
angletext = "Yaw";
|
|
}
|
|
1705
|
|
{
|
|
arrow = 1;
|
|
title = "Hoop (Generic)";
|
|
sprite = "HOOPA0";
|
|
width = 80;
|
|
height = 160;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
flagsvaluetext = "Height";
|
|
angletext = "Pitch/Yaw";
|
|
}
|
|
1706
|
|
{
|
|
title = "Blue Sphere";
|
|
sprite = "SPHRA0";
|
|
width = 16;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
unflippable = true;
|
|
}
|
|
1707
|
|
{
|
|
title = "Super Paraloop";
|
|
sprite = "NPRUA0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1708
|
|
{
|
|
title = "Drill Refill";
|
|
sprite = "NPRUB0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1709
|
|
{
|
|
title = "Nightopian Helper";
|
|
sprite = "NPRUC0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1711
|
|
{
|
|
title = "Extra Time";
|
|
sprite = "NPRUD0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1712
|
|
{
|
|
title = "Link Freeze";
|
|
sprite = "NPRUE0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1713
|
|
{
|
|
arrow = 1;
|
|
title = "Hoop (Customizable)";
|
|
flags1text = "[1] Radius +16";
|
|
flags2text = "[2] Radius +32";
|
|
flags4text = "[4] Radius +64";
|
|
flags8text = "[8] Radius +128";
|
|
sprite = "HOOPA0";
|
|
width = 80;
|
|
height = 160;
|
|
unflippable = true;
|
|
centerHitbox = true;
|
|
}
|
|
1714
|
|
{
|
|
title = "Ideya Anchor Point";
|
|
sprite = "internal:axis1";
|
|
width = 8;
|
|
height = 16;
|
|
parametertext = "Ideya";
|
|
}
|
|
}
|
|
|
|
mario
|
|
{
|
|
color = 6; // Brown
|
|
title = "Mario";
|
|
|
|
1800
|
|
{
|
|
title = "Coin";
|
|
sprite = "COINA0";
|
|
width = 16;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
1801
|
|
{
|
|
arrow = 1;
|
|
title = "Goomba";
|
|
sprite = "GOOMA0";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
1802
|
|
{
|
|
arrow = 1;
|
|
title = "Goomba (Blue)";
|
|
sprite = "BGOMA0";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
1803
|
|
{
|
|
title = "Fire Flower";
|
|
sprite = "FFWRB0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1804
|
|
{
|
|
title = "Koopa Shell";
|
|
sprite = "SHLLA1";
|
|
width = 16;
|
|
height = 20;
|
|
}
|
|
1805
|
|
{
|
|
title = "Puma (Jumping Fireball)";
|
|
sprite = "PUMAA0";
|
|
width = 8;
|
|
height = 16;
|
|
angletext = "Jump strength";
|
|
}
|
|
1806
|
|
{
|
|
title = "King Bowser";
|
|
sprite = "KOOPA0";
|
|
width = 16;
|
|
height = 48;
|
|
}
|
|
1807
|
|
{
|
|
title = "Axe";
|
|
sprite = "MAXEA0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1808
|
|
{
|
|
title = "Bush (Short)";
|
|
sprite = "MUS1A0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1809
|
|
{
|
|
title = "Bush (Tall)";
|
|
sprite = "MUS2A0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1810
|
|
{
|
|
title = "Toad";
|
|
sprite = "TOADA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
}
|
|
|
|
christmasdisco
|
|
{
|
|
color = 10; // Green
|
|
title = "Christmas & Disco";
|
|
|
|
1850
|
|
{
|
|
title = "Christmas Pole";
|
|
sprite = "XMS1A0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1851
|
|
{
|
|
title = "Candy Cane";
|
|
sprite = "XMS2A0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
1852
|
|
{
|
|
blocking = 2;
|
|
title = "Snowman";
|
|
sprite = "XMS3A0";
|
|
width = 16;
|
|
height = 64;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1853
|
|
{
|
|
blocking = 2;
|
|
title = "Snowman (With Hat)";
|
|
sprite = "XMS3B0";
|
|
width = 16;
|
|
height = 80;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1854
|
|
{
|
|
title = "Lamp Post";
|
|
sprite = "XMS4A0";
|
|
width = 8;
|
|
height = 120;
|
|
}
|
|
1855
|
|
{
|
|
title = "Lamp Post (Snow)";
|
|
sprite = "XMS4B0";
|
|
width = 8;
|
|
height = 120;
|
|
}
|
|
1856
|
|
{
|
|
title = "Hanging Star";
|
|
sprite = "XMS5A0";
|
|
width = 4;
|
|
height = 80;
|
|
hangs = 1;
|
|
}
|
|
1857
|
|
{
|
|
title = "Berry Bush (Snow)";
|
|
sprite = "BUS1B0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1858
|
|
{
|
|
title = "Bush (Snow)";
|
|
sprite = "BUS2B0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1859
|
|
{
|
|
title = "Blueberry Bush (Snow)";
|
|
sprite = "BUS3B0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1875
|
|
{
|
|
title = "Disco Ball";
|
|
sprite = "DBALA0";
|
|
width = 16;
|
|
height = 54;
|
|
hangs = 1;
|
|
}
|
|
1876
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Eggman Disco Statue";
|
|
sprite = "ESTAB1";
|
|
width = 20;
|
|
height = 96;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
}
|
|
|
|
stalagmites
|
|
{
|
|
color = 10; // Green
|
|
title = "Stalagmites";
|
|
width = 16;
|
|
height = 40;
|
|
|
|
1900
|
|
{
|
|
title = "Brown Stalagmite (Tall)";
|
|
sprite = "STLGA0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1901
|
|
{
|
|
title = "Brown Stalagmite";
|
|
sprite = "STLGB0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1902
|
|
{
|
|
title = "Orange Stalagmite (Tall)";
|
|
sprite = "STLGC0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1903
|
|
{
|
|
title = "Orange Stalagmite";
|
|
sprite = "STLGD0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1904
|
|
{
|
|
title = "Red Stalagmite (Tall)";
|
|
sprite = "STLGE0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1905
|
|
{
|
|
title = "Red Stalagmite";
|
|
sprite = "STLGF0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1906
|
|
{
|
|
title = "Gray Stalagmite (Tall)";
|
|
sprite = "STLGG0";
|
|
width = 24;
|
|
height = 96;
|
|
}
|
|
1907
|
|
{
|
|
title = "Gray Stalagmite";
|
|
sprite = "STLGH0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1908
|
|
{
|
|
title = "Blue Stalagmite (Tall)";
|
|
sprite = "STLGI0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1909
|
|
{
|
|
title = "Blue Stalagmite";
|
|
sprite = "STLGJ0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
}
|
|
|
|
hauntedheights
|
|
{
|
|
color = 10; // Green
|
|
title = "Haunted Heights";
|
|
|
|
2000
|
|
{
|
|
title = "Smashing Spikeball";
|
|
sprite = "FMCEA0";
|
|
width = 18;
|
|
height = 28;
|
|
angletext = "Initial delay";
|
|
}
|
|
2001
|
|
{
|
|
title = "HHZ Grass";
|
|
sprite = "HHZMA0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
2002
|
|
{
|
|
title = "HHZ Tentacle 1";
|
|
sprite = "HHZMB0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
2003
|
|
{
|
|
title = "HHZ Tentacle 2";
|
|
sprite = "HHZMC0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
2004
|
|
{
|
|
title = "HHZ Stalagmite (Tall)";
|
|
sprite = "HHZME0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
2005
|
|
{
|
|
title = "HHZ Stalagmite (Short)";
|
|
sprite = "HHZMF0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
2006
|
|
{
|
|
title = "Jack-o'-lantern 1";
|
|
sprite = "PUMKA0";
|
|
width = 16;
|
|
height = 40;
|
|
flags1text = "Don't flicker";
|
|
}
|
|
2007
|
|
{
|
|
title = "Jack-o'-lantern 2";
|
|
sprite = "PUMKB0";
|
|
width = 16;
|
|
height = 40;
|
|
flags1text = "Don't flicker";
|
|
}
|
|
2008
|
|
{
|
|
title = "Jack-o'-lantern 3";
|
|
sprite = "PUMKC0";
|
|
width = 16;
|
|
height = 40;
|
|
flags1text = "Don't flicker";
|
|
}
|
|
2009
|
|
{
|
|
title = "Purple Mushroom";
|
|
sprite = "SHRMD0";
|
|
width = 16;
|
|
height = 48;
|
|
}
|
|
2010
|
|
{
|
|
title = "HHZ Tree";
|
|
sprite = "HHPLC0";
|
|
width = 12;
|
|
height = 40;
|
|
}
|
|
}
|
|
|
|
frozenhillside
|
|
{
|
|
color = 10; // Green
|
|
title = "Frozen Hillside";
|
|
|
|
2100
|
|
{
|
|
title = "Ice Shard (Small)";
|
|
sprite = "FHZIA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
2101
|
|
{
|
|
title = "Ice Shard (Large)";
|
|
sprite = "FHZIB0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
2102
|
|
{
|
|
title = "Crystal Tree (Aqua)";
|
|
sprite = "TRE3A0";
|
|
width = 20;
|
|
height = 200;
|
|
}
|
|
2103
|
|
{
|
|
title = "Crystal Tree (Pink)";
|
|
sprite = "TRE3B0";
|
|
width = 20;
|
|
height = 200;
|
|
}
|
|
2104
|
|
{
|
|
title = "Amy Cameo";
|
|
sprite = "ROSYA1";
|
|
width = 16;
|
|
height = 48;
|
|
flags1text = "[1] Grayscale mode";
|
|
}
|
|
2105
|
|
{
|
|
title = "Mistletoe";
|
|
sprite = "XMS6A0";
|
|
width = 52;
|
|
height = 106;
|
|
}
|
|
}
|
|
|
|
flickies
|
|
{
|
|
color = 10; // Green
|
|
title = "Flickies";
|
|
width = 8;
|
|
height = 20;
|
|
flags1text = "[1] Move aimlessly";
|
|
flags4text = "[4] No movement";
|
|
flags8text = "[8] Hop";
|
|
angletext = "Radius";
|
|
|
|
2200
|
|
{
|
|
title = "Bluebird";
|
|
sprite = "FL01A1";
|
|
}
|
|
2201
|
|
{
|
|
title = "Rabbit";
|
|
sprite = "FL02A1";
|
|
}
|
|
2202
|
|
{
|
|
title = "Chicken";
|
|
sprite = "FL03A1";
|
|
}
|
|
2203
|
|
{
|
|
title = "Seal";
|
|
sprite = "FL04A1";
|
|
}
|
|
2204
|
|
{
|
|
title = "Pig";
|
|
sprite = "FL05A1";
|
|
}
|
|
2205
|
|
{
|
|
title = "Chipmunk";
|
|
sprite = "FL06A1";
|
|
}
|
|
2206
|
|
{
|
|
title = "Penguin";
|
|
sprite = "FL07A1";
|
|
}
|
|
2207
|
|
{
|
|
title = "Fish";
|
|
sprite = "FL08A1";
|
|
parametertext = "Color";
|
|
}
|
|
2208
|
|
{
|
|
title = "Ram";
|
|
sprite = "FL09A1";
|
|
}
|
|
2209
|
|
{
|
|
title = "Puffin";
|
|
sprite = "FL10A1";
|
|
}
|
|
2210
|
|
{
|
|
title = "Cow";
|
|
sprite = "FL11A1";
|
|
}
|
|
2211
|
|
{
|
|
title = "Rat";
|
|
sprite = "FL12A1";
|
|
}
|
|
2212
|
|
{
|
|
title = "Bear";
|
|
sprite = "FL13A1";
|
|
}
|
|
2213
|
|
{
|
|
title = "Dove";
|
|
sprite = "FL14A1";
|
|
}
|
|
2214
|
|
{
|
|
title = "Cat";
|
|
sprite = "FL15A1";
|
|
}
|
|
2215
|
|
{
|
|
title = "Canary";
|
|
sprite = "FL16A1";
|
|
}
|
|
2216
|
|
{
|
|
title = "Spider";
|
|
sprite = "FS01A1";
|
|
}
|
|
2217
|
|
{
|
|
title = "Bat";
|
|
sprite = "FS02A0";
|
|
}
|
|
}
|
|
}
|
|
|
|
//Default things filters
|
|
thingsfilters
|
|
{
|
|
|
|
filter0
|
|
{
|
|
name = "Player starts";
|
|
category = "starts";
|
|
type = -1;
|
|
}
|
|
|
|
|
|
filter1
|
|
{
|
|
name = "Enemies";
|
|
category = "enemies";
|
|
type = -1;
|
|
|
|
}
|
|
|
|
|
|
filter2
|
|
{
|
|
name = "NiGHTS Track";
|
|
category = "nightstrk";
|
|
type = -1;
|
|
|
|
}
|
|
|
|
|
|
filter3
|
|
{
|
|
name = "Normal Gravity";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = false;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter4
|
|
{
|
|
name = "Reverse Gravity";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = true;
|
|
}
|
|
|
|
}
|
|
}
|