mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-17 18:21:10 +00:00
2486 lines
No EOL
50 KiB
INI
2486 lines
No EOL
50 KiB
INI
doom
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{
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misc
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{
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title = "Miscellaneous";
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0
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{
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title = "None";
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prefix = "(0)";
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}
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1
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{
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title = "Per-Sector Gravity";
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prefix = "(1)";
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flags64text = "[6] Flip in reverse gravity";
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}
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5
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{
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title = "Camera Scanner";
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prefix = "(5)";
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}
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7
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{
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title = "Sector Flat Alignment";
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prefix = "(7)";
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flags2048text = "[11] Don't align floor";
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flags4096text = "[12] Don't align ceiling";
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flags8192text = "[13] Use texture offsets";
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}
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10
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{
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title = "Culling Plane";
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prefix = "(10)";
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flags64text = "[6] Cull only while in sector";
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}
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13
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{
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title = "Heat Wave Effect";
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prefix = "(13)";
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}
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40
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{
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title = "Visual Portal Between Tagged Linedefs";
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prefix = "(40)";
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}
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41
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{
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title = "Horizon Effect";
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prefix = "(41)";
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}
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50
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{
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title = "Instantly Lower Floor on Level Load";
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prefix = "(50)";
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}
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51
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{
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title = "Instantly Raise Ceiling on Level Load";
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prefix = "(51)";
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}
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63
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{
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title = "Fake Floor/Ceiling Planes";
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prefix = "(63)";
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}
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540
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{
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title = "Floor Friction";
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prefix = "(540)";
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}
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}
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parameters
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{
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title = "Parameters";
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2
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{
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title = "Custom Exit";
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prefix = "(2)";
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flags2text = "[1] Check emeralds";
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flags64text = "[6] Skip score tally";
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}
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3
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{
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title = "Zoom Tube Parameters";
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prefix = "(3)";
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flags512text = "[9] Ignore player direction";
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}
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4
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{
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title = "Speed Pad Parameters";
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prefix = "(4)";
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flags512text = "[9] No teleport to center";
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flags1024text = "[10] Force spinning frames";
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}
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8
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{
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title = "Special Sector Properties";
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prefix = "(8)";
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flags32text = "[5] Invert precipitation";
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flags64text = "[6] Touch only ceiling";
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flags128text = "[7] Allow opposite gravity";
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flags256text = "[8] Touch sector edge";
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flags512text = "[9] Touch floor or ceiling";
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}
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9
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{
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title = "Chain Parameters";
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prefix = "(9)";
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flags32text = "[5] Swing instead of spin";
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flags64text = "[6] Player-turnable chain";
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flags128text = "[7] Make chain from maces";
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flags256text = "[8] Spawn mace at origin";
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flags512text = "[9] Don't clip inside ground";
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flags1024text = "[10] No distance check";
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}
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11
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{
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title = "Rope Hang Parameters";
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prefix = "(11)";
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flags32text = "[5] Don't loop";
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flags64text = "[6] Static";
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}
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12
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{
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title = "Rock Spawner Parameters";
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prefix = "(12)";
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flags64text = "[6] Randomize speed";
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}
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14
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{
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title = "Bustable Block Parameters";
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prefix = "(14)";
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flags32text = "[5] Particles launch from center";
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}
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15
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{
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title = "Fan Particle Spawner Parameters";
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prefix = "(15)";
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}
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16
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{
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title = "Minecart Parameters";
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prefix = "(16)";
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}
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64
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{
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title = "Continuously Appearing/Disappearing FOF";
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prefix = "(64)";
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flags2text = "[1] Use control sector tag";
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flags64text = "[6] No sound effect";
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}
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65
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{
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title = "Bridge Thinker <disabled>";
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prefix = "(65)";
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}
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}
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polyobject
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{
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title = "PolyObject";
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20
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{
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title = "First Line";
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prefix = "(20)";
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}
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21
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{
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title = "Explicitly Include Line <disabled>";
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prefix = "(21)";
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}
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22
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{
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title = "Parameters";
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prefix = "(22)";
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flags64text = "[6] Trigger linedef executor";
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flags128text = "[7] Intangible";
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flags256text = "[8] Stopped by pushables";
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flags512text = "[9] Render flats";
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}
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30
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{
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title = "Waving Flag";
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prefix = "(30)";
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}
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31
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{
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title = "Displacement by Front Sector";
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prefix = "(31)";
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}
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32
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{
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title = "Angular Displacement by Front Sector";
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prefix = "(32)";
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flags8text = "[3] Set delay by backside sector";
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flags64text = "[6] Don't turn players";
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flags512text = "[9] Turn all objects";
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}
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}
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planemove
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{
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title = "Plane Movement";
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52
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{
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title = "Continuously Falling Sector";
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prefix = "(52)";
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flags64text = "[6] Continuously rising";
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}
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53
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{
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title = "Continuous Floor/Ceiling Mover";
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prefix = "(53)";
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}
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54
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{
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title = "Continuous Floor Mover";
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prefix = "(54)";
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}
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55
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{
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title = "Continuous Ceiling Mover";
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prefix = "(55)";
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}
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56
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{
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title = "Continuous Two-Speed Floor/Ceiling Mover";
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prefix = "(56)";
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}
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57
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{
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title = "Continuous Two-Speed Floor Mover";
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prefix = "(57)";
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}
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58
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{
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title = "Continuous Two-Speed Ceiling Mover";
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prefix = "(58)";
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}
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59
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{
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title = "Activate Moving Platform";
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prefix = "(59)";
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flags64text = "[6] Move upwards at start";
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}
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60
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{
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title = "Activate Moving Platform (Adjustable Speed)";
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prefix = "(60)";
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flags64text = "[6] Move upwards at start";
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}
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61
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{
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title = "Crusher (Ceiling to Floor)";
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prefix = "(61)";
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flags512text = "[9] Double, constant speed";
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}
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62
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{
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title = "Crusher (Floor to Ceiling)";
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prefix = "(62)";
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flags512text = "[9] Double, constant speed";
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}
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66
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{
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title = "Move Floor by Displacement";
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prefix = "(66)";
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flags64text = "[6] Inverse movement";
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}
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67
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{
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title = "Move Ceiling by Displacement";
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prefix = "(67)";
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flags64text = "[6] Inverse movement";
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}
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68
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{
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title = "Move Floor and Ceiling by Displacement";
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prefix = "(68)";
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flags64text = "[6] Inverse movement";
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}
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}
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fofsolid
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{
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title = "FOF (solid)";
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100
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{
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title = "Solid, Opaque";
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prefix = "(100)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "19F";
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}
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101
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{
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title = "Solid, Opaque, No Shadow";
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prefix = "(101)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "1DF";
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}
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102
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{
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title = "Solid, Translucent";
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prefix = "(102)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags64text = "[6] Render insides";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "195F";
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flags643dfloorflagsadd = "7C80";
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}
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103
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{
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title = "Solid, Sides Only";
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prefix = "(103)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "1CF";
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}
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104
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{
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title = "Solid, No Sides";
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prefix = "(104)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Cast shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "1D7";
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flags643dfloorflagsremove = "40";
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}
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105
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{
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title = "Solid, Invisible";
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prefix = "(105)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "47";
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}
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140
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{
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title = "Intangible from Bottom, Opaque";
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prefix = "(140)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "200841F";
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flags643dfloorflagsadd = "40";
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}
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141
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{
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title = "Intangible from Bottom, Translucent";
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prefix = "(141)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloorflags = "200191F";
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flags1283dfloorflagsadd = "7C80";
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flags643dfloorflagsadd = "40";
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}
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142
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{
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title = "Intangible from Bottom, Translucent, No Sides";
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prefix = "(142)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloorflags = "2001917";
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flags1283dfloorflagsadd = "7C80";
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flags643dfloorflagsadd = "40";
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}
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143
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{
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title = "Intangible from Top, Opaque";
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prefix = "(143)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "400841F";
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flags643dfloorflagsadd = "40";
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}
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144
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{
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title = "Intangible from Top, Translucent";
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prefix = "(144)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloorflags = "400191F";
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flags1283dfloorflagsadd = "7C80";
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flags643dfloorflagsadd = "40";
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}
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145
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{
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title = "Intangible from Top, Translucent, No Sides";
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prefix = "(145)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloorflags = "4001917";
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flags1283dfloorflagsadd = "7C80";
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flags643dfloorflagsadd = "40";
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}
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146
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{
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title = "Only Tangible from Sides";
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prefix = "(146)";
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloorflags = "600800F";
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}
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}
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fofintangible
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{
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title = "FOF (intangible)";
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120
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{
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title = "Water, Opaque";
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prefix = "(120)";
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flags8text = "[3] Slope skew sides";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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3dfloor = true;
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3dfloorflags = "8F39";
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flags643dfloorflagsadd = "20000";
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flags5123dfloorflagsadd = "80000000";
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flags10243dfloorflagsadd = "40000000";
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}
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121
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{
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title = "Water, Translucent";
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prefix = "(121)";
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flags8text = "[3] Slope skew sides";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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3dfloor = true;
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3dfloorflags = "9F39";
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flags643dfloorflagsadd = "20000";
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flags5123dfloorflagsadd = "80000000";
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flags10243dfloorflagsadd = "40000000";
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}
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122
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{
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title = "Water, Opaque, No Sides";
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prefix = "(122)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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3dfloor = true;
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3dfloorflags = "F31";
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flags643dfloorflagsadd = "20000";
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flags5123dfloorflagsadd = "80000000";
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flags10243dfloorflagsadd = "40000000";
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}
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123
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{
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title = "Water, Translucent, No Sides";
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prefix = "(123)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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3dfloor = true;
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3dfloorflags = "1F31";
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flags643dfloorflagsadd = "20000";
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flags5123dfloorflagsadd = "80000000";
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flags10243dfloorflagsadd = "40000000";
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}
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124
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{
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title = "Goo Water, Translucent";
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prefix = "(124)";
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flags8text = "[3] Slope skew sides";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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3dfloor = true;
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|
3dfloorflags = "209F39";
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|
flags643dfloorflagsadd = "20000";
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|
flags5123dfloorflagsadd = "80000000";
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|
flags10243dfloorflagsadd = "40000000";
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}
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125
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{
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title = "Goo Water, Translucent, No Sides";
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prefix = "(125)";
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flags8text = "[3] Slope skew sides";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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3dfloor = true;
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3dfloorflags = "201F31";
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flags643dfloorflagsadd = "20000";
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flags5123dfloorflagsadd = "80000000";
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flags10243dfloorflagsadd = "40000000";
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}
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220
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{
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title = "Intangible, Opaque";
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prefix = "(220)";
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|
flags8text = "[3] Slope skew sides";
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|
3dfloor = true;
|
|
3dfloorflags = "8F19";
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}
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221
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{
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title = "Intangible, Translucent";
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prefix = "(221)";
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flags8text = "[3] Slope skew sides";
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flags64text = "[6] Cast shadow";
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3dfloor = true;
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|
3dfloorflags = "1B59";
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|
flags643dfloorflagsremove = "40";
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}
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222
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{
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title = "Intangible, Sides Only";
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prefix = "(222)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Cast shadow";
|
|
3dfloor = true;
|
|
3dfloorflags = "8249";
|
|
flags643dfloorflagsremove = "240";
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Intangible, Invisible";
|
|
prefix = "(223)";
|
|
3dfloor = true;
|
|
3dfloorflags = "41";
|
|
}
|
|
}
|
|
|
|
fofmoving
|
|
{
|
|
title = "FOF (moving)";
|
|
|
|
150
|
|
{
|
|
title = "Air Bobbing";
|
|
prefix = "(150)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
151
|
|
{
|
|
title = "Air Bobbing (Adjustable)";
|
|
prefix = "(151)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
152
|
|
{
|
|
title = "Reverse Air Bobbing (Adjustable)";
|
|
prefix = "(152)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Floating, Bobbing";
|
|
prefix = "(160)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "4019F";
|
|
}
|
|
|
|
190
|
|
{
|
|
title = "Rising Platform, Solid, Opaque";
|
|
prefix = "(190)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
191
|
|
{
|
|
title = "Rising Platform, Solid, Opaque, No Shadow";
|
|
prefix = "(191)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1DF";
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Rising Platform, Solid, Translucent";
|
|
prefix = "(192)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "195F";
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Rising Platform, Solid, Invisible";
|
|
prefix = "(193)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "47";
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Opaque";
|
|
prefix = "(194)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "200841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Translucent";
|
|
prefix = "(195)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "2009D1F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
}
|
|
|
|
fofcrumbling
|
|
{
|
|
title = "FOF (crumbling)";
|
|
|
|
170
|
|
{
|
|
title = "Crumbling, Respawn";
|
|
prefix = "(170)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "10019F";
|
|
}
|
|
|
|
171
|
|
{
|
|
title = "Crumbling, No Respawn";
|
|
prefix = "(171)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "80019F";
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Crumbling, Respawn, Intangible from Bottom";
|
|
prefix = "(172)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "210841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
173
|
|
{
|
|
title = "Crumbling, No Respawn, Intangible from Bottom";
|
|
prefix = "(173)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "218841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
174
|
|
{
|
|
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(174)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "210959F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(175)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "218959F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Crumbling, Respawn, Floating, Bobbing";
|
|
prefix = "(176)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "14019F";
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Crumbling, No Respawn, Floating, Bobbing";
|
|
prefix = "(177)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1C019F";
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Crumbling, Respawn, Floating";
|
|
prefix = "(178)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "14019F";
|
|
}
|
|
|
|
179
|
|
{
|
|
title = "Crumbling, No Respawn, Floating";
|
|
prefix = "(179)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1C019F";
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Crumbling, Respawn, Air Bobbing";
|
|
prefix = "(180)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "10019F";
|
|
}
|
|
}
|
|
|
|
fofspecial
|
|
{
|
|
title = "FOF (special)";
|
|
|
|
200
|
|
{
|
|
title = "Light Block";
|
|
prefix = "(200)";
|
|
3dfloor = true;
|
|
3dfloorflags = "20201";
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Half Light Block";
|
|
prefix = "(201)";
|
|
3dfloor = true;
|
|
3dfloorflags = "201";
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Fog Block";
|
|
prefix = "(202)";
|
|
3dfloor = true;
|
|
3dfloorflags = "3EF19";
|
|
}
|
|
|
|
250
|
|
{
|
|
title = "Mario Block";
|
|
prefix = "(250)";
|
|
flags32text = "[5] Invisible block";
|
|
flags64text = "[6] Brick block";
|
|
3dfloor = true;
|
|
3dfloorflags = "40019F";
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Thwomp Block";
|
|
prefix = "(251)";
|
|
flags512text = "[9] Custom crushing sound";
|
|
flags1024text = "[10] Custom speed";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Shatter Block";
|
|
prefix = "(252)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Shatter only from below";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "8800019";
|
|
flags643dfloorflagsadd = "200006";
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Shatter Block, Translucent";
|
|
prefix = "(253)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "8801019";
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Bustable Block";
|
|
prefix = "(254)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags64text = "[6] Strong characters only";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "80001F";
|
|
flags643dfloorflagsadd = "20000000";
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Spin-Bustable Block";
|
|
prefix = "(255)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "1080001F";
|
|
}
|
|
|
|
256
|
|
{
|
|
title = "Spin-Bustable Block, Translucent";
|
|
prefix = "(256)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "1080101F";
|
|
}
|
|
|
|
257
|
|
{
|
|
title = "Quicksand";
|
|
prefix = "(257)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "1008219";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
258
|
|
{
|
|
title = "Laser";
|
|
prefix = "(258)";
|
|
flags8text = "[3] Slope skew sides";
|
|
flags32text = "[5] Don't damage bosses";
|
|
3dfloor = true;
|
|
3dfloorflags = "959";
|
|
}
|
|
|
|
259
|
|
{
|
|
title = "Custom FOF";
|
|
prefix = "(259)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorcustom = true;
|
|
}
|
|
}
|
|
|
|
linedeftrigger
|
|
{
|
|
title = "Linedef Executor Trigger";
|
|
|
|
300
|
|
{
|
|
title = "Continuous";
|
|
prefix = "(300)";
|
|
}
|
|
|
|
301
|
|
{
|
|
title = "Each Time";
|
|
prefix = "(301)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
302
|
|
{
|
|
title = "Once";
|
|
prefix = "(302)";
|
|
}
|
|
|
|
303
|
|
{
|
|
title = "Ring Count - Continuous";
|
|
prefix = "(303)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
304
|
|
{
|
|
title = "Ring Count - Once";
|
|
prefix = "(304)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
305
|
|
{
|
|
title = "Character Ability - Continuous";
|
|
prefix = "(305)";
|
|
}
|
|
|
|
306
|
|
{
|
|
title = "Character Ability - Each Time";
|
|
prefix = "(306)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
307
|
|
{
|
|
title = "Character Ability - Once";
|
|
prefix = "(307)";
|
|
}
|
|
|
|
308
|
|
{
|
|
title = "Race Only - Once";
|
|
prefix = "(308)";
|
|
}
|
|
|
|
309
|
|
{
|
|
title = "CTF Red Team - Continuous";
|
|
prefix = "(309)";
|
|
}
|
|
|
|
310
|
|
{
|
|
title = "CTF Red Team - Each Time";
|
|
prefix = "(310)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
311
|
|
{
|
|
title = "CTF Blue Team - Continuous";
|
|
prefix = "(311)";
|
|
}
|
|
|
|
312
|
|
{
|
|
title = "CTF Blue Team - Each Time";
|
|
prefix = "(312)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
313
|
|
{
|
|
title = "No More Enemies - Once";
|
|
prefix = "(313)";
|
|
}
|
|
|
|
314
|
|
{
|
|
title = "Number of Pushables - Continuous";
|
|
prefix = "(314)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
315
|
|
{
|
|
title = "Number of Pushables - Once";
|
|
prefix = "(315)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
317
|
|
{
|
|
title = "Condition Set Trigger - Continuous";
|
|
prefix = "(317)";
|
|
}
|
|
|
|
318
|
|
{
|
|
title = "Condition Set Trigger - Once";
|
|
prefix = "(318)";
|
|
}
|
|
|
|
319
|
|
{
|
|
title = "Unlockable - Continuous";
|
|
prefix = "(319)";
|
|
}
|
|
|
|
320
|
|
{
|
|
title = "Unlockable - Once";
|
|
prefix = "(320)";
|
|
}
|
|
|
|
321
|
|
{
|
|
title = "Trigger After X Calls - Continuous";
|
|
prefix = "(321)";
|
|
flags64text = "[6] Trigger more than once";
|
|
|
|
}
|
|
|
|
322
|
|
{
|
|
title = "Trigger After X Calls - Each Time";
|
|
prefix = "(322)";
|
|
flags64text = "[6] Trigger more than once";
|
|
}
|
|
|
|
323
|
|
{
|
|
title = "NiGHTSerize - Each Time";
|
|
prefix = "(323)";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run only if player is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Run if no more mares";
|
|
flags32768text = "[15] Run if player is not NiGHTS";
|
|
}
|
|
|
|
324
|
|
{
|
|
title = "NiGHTSerize - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run only if player is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Run if no more mares";
|
|
flags32768text = "[15] Run if player is not NiGHTS";
|
|
prefix = "(324)";
|
|
}
|
|
|
|
325
|
|
{
|
|
title = "De-NiGHTSerize - Each Time";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run if anyone is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags32768text = "[15] Run if no one is NiGHTS";
|
|
prefix = "(325)";
|
|
}
|
|
|
|
326
|
|
{
|
|
title = "De-NiGHTSerize - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run if anyone is NiGHTS";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags32768text = "[15] Run if no one is NiGHTS";
|
|
prefix = "(326)";
|
|
}
|
|
|
|
327
|
|
{
|
|
title = "NiGHTS Lap - Each Time";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
prefix = "(327)";
|
|
}
|
|
|
|
328
|
|
{
|
|
title = "NiGHTS Lap - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
prefix = "(328)";
|
|
}
|
|
|
|
329
|
|
{
|
|
title = "Ideya Capture Touch - Each Time";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run regardless of spheres";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Only if not enough spheres";
|
|
flags32768text = "[15] Run when entering Capture";
|
|
prefix = "(329)";
|
|
}
|
|
|
|
330
|
|
{
|
|
title = "Ideya Capture Touch - Once";
|
|
flags2text = "[1] Mare >= Front X Offset";
|
|
flags8text = "[3] Run regardless of spheres";
|
|
flags16text = "[4] Count from lowest of players";
|
|
flags32text = "[5] Lap <= Front Y Offset";
|
|
flags64text = "[6] Mare <= Front X Offset";
|
|
flags128text = "[7] Lap >= Front Y Offset";
|
|
flags256text = "[8] Count laps from Bonus Time";
|
|
flags512text = "[9] Count from triggering player";
|
|
flags16384text = "[14] Only if not enough spheres";
|
|
flags32768text = "[15] Run when entering Capture";
|
|
prefix = "(330)";
|
|
}
|
|
|
|
331
|
|
{
|
|
title = "Player Skin - Continuous";
|
|
flags64text = "[6] Disable for this skin";
|
|
prefix = "(331)";
|
|
}
|
|
|
|
332
|
|
{
|
|
title = "Player Skin - Each Time";
|
|
flags64text = "[6] Disable for this skin";
|
|
prefix = "(332)";
|
|
}
|
|
|
|
333
|
|
{
|
|
title = "Player Skin - Once";
|
|
flags64text = "[6] Disable for this skin";
|
|
prefix = "(333)";
|
|
}
|
|
|
|
399
|
|
{
|
|
title = "Level Load";
|
|
prefix = "(399)";
|
|
}
|
|
}
|
|
|
|
linedefexecsector
|
|
{
|
|
title = "Linedef Executor (sector)";
|
|
|
|
400
|
|
{
|
|
title = "Set Tagged Sector's Floor Height/Texture";
|
|
prefix = "(400)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Keep floor flat";
|
|
}
|
|
|
|
401
|
|
{
|
|
title = "Set Tagged Sector's Ceiling Height/Texture";
|
|
prefix = "(401)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
402
|
|
{
|
|
title = "Set Tagged Sector's Light Level";
|
|
prefix = "(402)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
409
|
|
{
|
|
title = "Change Tagged Sector's Tag";
|
|
prefix = "(409)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
410
|
|
{
|
|
title = "Change Front Sector's Tag";
|
|
prefix = "(410)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
416
|
|
{
|
|
title = "Start Adjustable Flickering Light";
|
|
prefix = "(416)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
417
|
|
{
|
|
title = "Start Adjustable Pulsating Light";
|
|
prefix = "(417)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
418
|
|
{
|
|
title = "Start Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(418)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
419
|
|
{
|
|
title = "Start Adjustable Blinking Light (synchronized)";
|
|
prefix = "(419)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
420
|
|
{
|
|
title = "Fade Light Level";
|
|
prefix = "(420)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Set params by X/Y offsets";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
}
|
|
|
|
421
|
|
{
|
|
title = "Stop Lighting Effect";
|
|
prefix = "(421)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
435
|
|
{
|
|
title = "Change Plane Scroller Direction";
|
|
prefix = "(435)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
}
|
|
|
|
linedefexecplane
|
|
{
|
|
title = "Linedef Executor (plane movement)";
|
|
|
|
403
|
|
{
|
|
title = "Move Tagged Sector's Floor";
|
|
prefix = "(403)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Change floor flat";
|
|
}
|
|
|
|
404
|
|
{
|
|
title = "Move Tagged Sector's Ceiling";
|
|
prefix = "(404)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Change ceiling flat";
|
|
}
|
|
|
|
405
|
|
{
|
|
title = "Move Floor According to Front Texture Offsets";
|
|
prefix = "(405)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
407
|
|
{
|
|
title = "Move Ceiling According to Front Texture Offsets";
|
|
prefix = "(407)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
411
|
|
{
|
|
title = "Stop Plane Movement";
|
|
prefix = "(411)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
428
|
|
{
|
|
title = "Start Platform Movement";
|
|
prefix = "(428)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
429
|
|
{
|
|
title = "Crush Ceiling Once";
|
|
prefix = "(429)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
430
|
|
{
|
|
title = "Crush Floor Once";
|
|
prefix = "(430)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
431
|
|
{
|
|
title = "Crush Floor and Ceiling Once";
|
|
prefix = "(431)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
}
|
|
|
|
linedefexecplayer
|
|
{
|
|
title = "Linedef Executor (player/object)";
|
|
|
|
412
|
|
{
|
|
title = "Teleporter";
|
|
prefix = "(412)";
|
|
flags2text = "[1] Silent";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Retain angle";
|
|
flags256text = "[8] Relative, silent";
|
|
flags512text = "[9] Retain momentum";
|
|
}
|
|
|
|
425
|
|
{
|
|
title = "Change Object State";
|
|
prefix = "(425)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
426
|
|
{
|
|
title = "Stop Object";
|
|
prefix = "(426)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Teleport to sector center";
|
|
}
|
|
|
|
427
|
|
{
|
|
title = "Award Score";
|
|
prefix = "(427)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
432
|
|
{
|
|
title = "Enable/Disable 2D Mode";
|
|
prefix = "(432)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Return to 3D";
|
|
}
|
|
|
|
433
|
|
{
|
|
title = "Enable/Disable Gravity Flip";
|
|
prefix = "(433)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Return to normal";
|
|
}
|
|
|
|
434
|
|
{
|
|
title = "Award Power-Up";
|
|
prefix = "(434)";
|
|
flags2text = "[1] Use back upper texture";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] No time limit";
|
|
}
|
|
|
|
437
|
|
{
|
|
title = "Disable Player Control";
|
|
prefix = "(437)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Allow jumping";
|
|
}
|
|
|
|
438
|
|
{
|
|
title = "Change Object Size";
|
|
prefix = "(438)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
442
|
|
{
|
|
title = "Change Object Type State";
|
|
prefix = "(442)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
457
|
|
{
|
|
title = "Track Object's Angle";
|
|
prefix = "(457)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags128text = "[7] Don't stop after first fail";
|
|
}
|
|
|
|
458
|
|
{
|
|
title = "Stop Tracking Object's Angle";
|
|
prefix = "(458)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
460
|
|
{
|
|
title = "Award Rings";
|
|
prefix = "(460)";
|
|
}
|
|
|
|
461
|
|
{
|
|
title = "Spawn Object";
|
|
prefix = "(461)";
|
|
flags64text = "[6] Spawn inside a range";
|
|
}
|
|
|
|
462
|
|
{
|
|
title = "Stop Timer/Exit Stage in Record Attack";
|
|
prefix = "(462)";
|
|
}
|
|
}
|
|
|
|
linedefexecmisc
|
|
{
|
|
title = "Linedef Executor (misc.)";
|
|
|
|
413
|
|
{
|
|
title = "Change Music";
|
|
prefix = "(413)";
|
|
flags2text = "[1] Keep after death";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] Seek to current song position";
|
|
flags64text = "[6] For everyone";
|
|
flags128text = "[7] Fade to custom volume";
|
|
flags512text = "[9] Don't loop";
|
|
flags16384text = "[14] Force music reload";
|
|
}
|
|
|
|
414
|
|
{
|
|
title = "Play Sound Effect";
|
|
prefix = "(414)";
|
|
flags2text = "[1] From calling sector";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] From nowhere for triggerer";
|
|
flags512text = "[9] For everyone";
|
|
flags1024text = "[10] From tagged sectors";
|
|
}
|
|
|
|
415
|
|
{
|
|
title = "Run Script";
|
|
prefix = "(415)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
422
|
|
{
|
|
title = "Switch to Cut-Away View";
|
|
prefix = "(422)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Adjust pitch";
|
|
}
|
|
|
|
423
|
|
{
|
|
title = "Change Sky";
|
|
prefix = "(423)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
424
|
|
{
|
|
title = "Change Weather";
|
|
prefix = "(424)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
436
|
|
{
|
|
title = "Shatter FOF";
|
|
prefix = "(436)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
439
|
|
{
|
|
title = "Change Tagged Linedef's Textures";
|
|
prefix = "(439)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only existing";
|
|
}
|
|
|
|
440
|
|
{
|
|
title = "Start Metal Sonic Race";
|
|
prefix = "(440)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
441
|
|
{
|
|
title = "Condition Set Trigger";
|
|
prefix = "(441)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
443
|
|
{
|
|
title = "Call Lua Function";
|
|
prefix = "(443)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
444
|
|
{
|
|
title = "Earthquake";
|
|
prefix = "(444)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
|
|
445
|
|
{
|
|
title = "Make FOF Disappear/Reappear";
|
|
prefix = "(445)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Reappear";
|
|
}
|
|
|
|
446
|
|
{
|
|
title = "Make FOF Crumble";
|
|
prefix = "(446)";
|
|
flags2text = "[1] Flags determine respawn";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't respawn";
|
|
}
|
|
|
|
447
|
|
{
|
|
title = "Change Tagged Sector's Colormap";
|
|
prefix = "(447)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Front X/Y = Alpha";
|
|
flags32text = "[5] Subtract Red value";
|
|
flags64text = "[6] Subtract Green value";
|
|
flags128text = "[7] Subtract Blue value";
|
|
flags256text = "[8] Calc relative values";
|
|
flags32768text = "[15] Use back side colormap";
|
|
}
|
|
|
|
448
|
|
{
|
|
title = "Change Skybox";
|
|
prefix = "(448)";
|
|
flags2text = "[1] Change centerpoint";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
flags512text = "[9] Don't change viewpoint";
|
|
}
|
|
|
|
450
|
|
{
|
|
title = "Execute Linedef Executor (specific tag)";
|
|
prefix = "(450)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
451
|
|
{
|
|
title = "Execute Linedef Executor (random tag in range)";
|
|
prefix = "(451)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
452
|
|
{
|
|
title = "Set FOF Translucency";
|
|
prefix = "(452)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Do not handle FF_TRANS";
|
|
flags256text = "[8] Set relative to current val";
|
|
}
|
|
|
|
453
|
|
{
|
|
title = "Fade FOF";
|
|
prefix = "(453)";
|
|
flags2text = "[1] Do not handle FF_EXISTS";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] No collision during fade";
|
|
flags64text = "[6] Do not handle FF_TRANS";
|
|
flags128text = "[7] Do not handle lighting";
|
|
flags256text = "[8] Set relative to current val";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
flags16384text = "[14] Do not handle collision";
|
|
flags32768text = "[15] Use exact alpha in OGL";
|
|
}
|
|
|
|
454
|
|
{
|
|
title = "Stop Fading FOF";
|
|
prefix = "(454)";
|
|
flags2text = "[1] Do not finalize collision";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
455
|
|
{
|
|
title = "Fade Tagged Sector's Colormap";
|
|
prefix = "(455)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Front X/Y = Alpha";
|
|
flags32text = "[5] Subtract Red value";
|
|
flags64text = "[6] Subtract Green value";
|
|
flags128text = "[7] Subtract Blue value";
|
|
flags256text = "[8] Calc relative values";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
flags16384text = "[14] Fade from invisible black";
|
|
flags32768text = "[15] Use back side colormap";
|
|
}
|
|
|
|
456
|
|
{
|
|
title = "Stop Fading Tagged Sector's Colormap";
|
|
prefix = "(456)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
459
|
|
{
|
|
title = "Control Text Prompt";
|
|
prefix = "(459)";
|
|
flags2text = "[1] Close text prompt";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] Run executor tag on close";
|
|
flags64text = "[6] For everyone";
|
|
flags128text = "[7] Do not block controls";
|
|
flags256text = "[8] Do not freeze time";
|
|
flags32768text = "[15] Find prompt by name";
|
|
}
|
|
}
|
|
|
|
linedefexecpoly
|
|
{
|
|
title = "Linedef Executor (polyobject)";
|
|
|
|
480
|
|
{
|
|
title = "Door Slide";
|
|
prefix = "(480)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
481
|
|
{
|
|
title = "Door Swing";
|
|
prefix = "(481)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
482
|
|
{
|
|
title = "Move";
|
|
prefix = "(482)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
483
|
|
{
|
|
title = "Move, Override";
|
|
prefix = "(483)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
484
|
|
{
|
|
title = "Rotate Right";
|
|
prefix = "(484)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
485
|
|
{
|
|
title = "Rotate Right, Override";
|
|
prefix = "(485)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
486
|
|
{
|
|
title = "Rotate Left";
|
|
prefix = "(486)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
487
|
|
{
|
|
title = "Rotate Left, Override";
|
|
prefix = "(487)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
488
|
|
{
|
|
title = "Move by Waypoints";
|
|
prefix = "(488)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] Reverse order";
|
|
flags128text = "[7] There and back";
|
|
flags256text = "[8] Return when done";
|
|
flags512text = "[9] Loop movement";
|
|
}
|
|
|
|
489
|
|
{
|
|
title = "Turn Invisible, Intangible";
|
|
prefix = "(489)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only invisible";
|
|
}
|
|
|
|
490
|
|
{
|
|
title = "Turn Visible, Tangible";
|
|
prefix = "(490)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only visible";
|
|
}
|
|
|
|
491
|
|
{
|
|
title = "Set Translucency";
|
|
prefix = "(491)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Set raw alpha by Front X";
|
|
flags256text = "[8] Calc relative values";
|
|
}
|
|
|
|
492
|
|
{
|
|
title = "Fade Translucency";
|
|
prefix = "(492)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Set raw alpha by Front X";
|
|
flags32text = "[5] No collision during fade";
|
|
flags256text = "[8] Calc relative values";
|
|
flags512text = "[9] Speed = Tic Duration";
|
|
flags1024text = "[10] Override existing fade";
|
|
flags16384text = "[14] Do not handle collision";
|
|
}
|
|
}
|
|
|
|
wallscroll
|
|
{
|
|
title = "Wall Scrolling";
|
|
|
|
500
|
|
{
|
|
title = "Scroll Wall Front Side Left";
|
|
prefix = "(500)";
|
|
}
|
|
|
|
501
|
|
{
|
|
title = "Scroll Wall Front Side Right";
|
|
prefix = "(501)";
|
|
}
|
|
|
|
502
|
|
{
|
|
title = "Scroll Wall According to Linedef";
|
|
prefix = "(502)";
|
|
}
|
|
|
|
503
|
|
{
|
|
title = "Scroll Wall According to Linedef (Accelerative)";
|
|
prefix = "(503)";
|
|
}
|
|
|
|
504
|
|
{
|
|
title = "Scroll Wall According to Linedef (Displacement)";
|
|
prefix = "(504)";
|
|
}
|
|
|
|
505
|
|
{
|
|
title = "Scroll Texture by Front Side Offsets";
|
|
prefix = "(505)";
|
|
}
|
|
|
|
506
|
|
{
|
|
title = "Scroll Texture by Back Side Offsets";
|
|
prefix = "(506)";
|
|
}
|
|
}
|
|
|
|
planescroll
|
|
{
|
|
title = "Plane Scrolling";
|
|
|
|
510
|
|
{
|
|
title = "Scroll Floor Texture";
|
|
prefix = "(510)";
|
|
}
|
|
|
|
511
|
|
{
|
|
title = "Scroll Floor Texture (Accelerative)";
|
|
prefix = "(511)";
|
|
}
|
|
|
|
512
|
|
{
|
|
title = "Scroll Floor Texture (Displacement)";
|
|
prefix = "(512)";
|
|
}
|
|
|
|
513
|
|
{
|
|
title = "Scroll Ceiling Texture";
|
|
prefix = "(513)";
|
|
}
|
|
|
|
514
|
|
{
|
|
title = "Scroll Ceiling Texture (Accelerative)";
|
|
prefix = "(514)";
|
|
}
|
|
|
|
515
|
|
{
|
|
title = "Scroll Ceiling Texture (Displacement)";
|
|
prefix = "(515)";
|
|
}
|
|
|
|
520
|
|
{
|
|
title = "Carry Objects on Floor";
|
|
prefix = "(520)";
|
|
}
|
|
|
|
521
|
|
{
|
|
title = "Carry Objects on Floor (Accelerative)";
|
|
prefix = "(521)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
522
|
|
{
|
|
title = "Carry Objects on Floor (Displacement)";
|
|
prefix = "(522)";
|
|
}
|
|
|
|
523
|
|
{
|
|
title = "Carry Objects on Ceiling";
|
|
prefix = "(523)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
524
|
|
{
|
|
title = "Carry Objects on Ceiling (Accelerative)";
|
|
prefix = "(524)";
|
|
}
|
|
|
|
525
|
|
{
|
|
title = "Carry Objects on Ceiling (Displacement)";
|
|
prefix = "(525)";
|
|
}
|
|
|
|
530
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects";
|
|
prefix = "(530)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
531
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
|
|
prefix = "(531)";
|
|
}
|
|
|
|
532
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Displacement)";
|
|
prefix = "(532)";
|
|
}
|
|
|
|
533
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects";
|
|
prefix = "(533)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
534
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
|
prefix = "(534)";
|
|
}
|
|
|
|
535
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
|
|
prefix = "(535)";
|
|
}
|
|
}
|
|
|
|
pusher
|
|
{
|
|
title = "Pusher";
|
|
|
|
541
|
|
{
|
|
title = "Wind";
|
|
prefix = "(541)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
542
|
|
{
|
|
title = "Upwards Wind";
|
|
prefix = "(542)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
543
|
|
{
|
|
title = "Downwards Wind";
|
|
prefix = "(543)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
544
|
|
{
|
|
title = "Current";
|
|
prefix = "(544)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
545
|
|
{
|
|
title = "Upwards Current";
|
|
prefix = "(545)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
546
|
|
{
|
|
title = "Downwards Current";
|
|
prefix = "(546)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
547
|
|
{
|
|
title = "Push/Pull";
|
|
prefix = "(547)";
|
|
}
|
|
}
|
|
|
|
light
|
|
{
|
|
title = "Lighting";
|
|
|
|
600
|
|
{
|
|
title = "Floor Lighting";
|
|
prefix = "(600)";
|
|
}
|
|
|
|
601
|
|
{
|
|
title = "Ceiling Lighting";
|
|
prefix = "(601)";
|
|
}
|
|
|
|
602
|
|
{
|
|
title = "Adjustable Pulsating Light";
|
|
prefix = "(602)";
|
|
}
|
|
|
|
603
|
|
{
|
|
title = "Adjustable Flickering Light";
|
|
prefix = "(603)";
|
|
}
|
|
|
|
604
|
|
{
|
|
title = "Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(604)";
|
|
}
|
|
|
|
605
|
|
{
|
|
title = "Adjustable Blinking Light (synchronized)";
|
|
prefix = "(605)";
|
|
}
|
|
|
|
606
|
|
{
|
|
title = "Colormap";
|
|
prefix = "(606)";
|
|
}
|
|
}
|
|
|
|
slope
|
|
{
|
|
title = "Slope";
|
|
|
|
700
|
|
{
|
|
title = "Slope Frontside Floor";
|
|
prefix = "(700)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
701
|
|
{
|
|
title = "Slope Frontside Ceiling";
|
|
prefix = "(701)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
702
|
|
{
|
|
title = "Slope Frontside Floor and Ceiling";
|
|
prefix = "(702)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
703
|
|
{
|
|
title = "Slope Frontside Floor and Backside Ceiling";
|
|
prefix = "(703)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 9;
|
|
}
|
|
|
|
704
|
|
{
|
|
title = "Slope Frontside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(704)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 0;
|
|
}
|
|
|
|
705
|
|
{
|
|
title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(705)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
710
|
|
{
|
|
title = "Slope Backside Floor";
|
|
prefix = "(710)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 4;
|
|
}
|
|
|
|
711
|
|
{
|
|
title = "Slope Backside Ceiling";
|
|
prefix = "(711)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 8;
|
|
}
|
|
|
|
712
|
|
{
|
|
title = "Slope Backside Floor and Ceiling";
|
|
prefix = "(712)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 12;
|
|
}
|
|
|
|
713
|
|
{
|
|
title = "Slope Backside Floor and Frontside Ceiling";
|
|
prefix = "(713)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
slope = "regular";
|
|
slopeargs = 6;
|
|
}
|
|
|
|
714
|
|
{
|
|
title = "Slope Backside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(714)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
715
|
|
{
|
|
title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(715)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
720
|
|
{
|
|
title = "Copy Frontside Floor Slope from Line Tag";
|
|
prefix = "(720)";
|
|
slope = "copy";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
721
|
|
{
|
|
title = "Copy Frontside Ceiling Slope from Line Tag";
|
|
prefix = "(721)";
|
|
slope = "copy";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
722
|
|
{
|
|
title = "Copy Frontside Floor and Ceiling Slope from Line Tag";
|
|
prefix = "(722)";
|
|
slope = "copy";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
799
|
|
{
|
|
title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
|
|
prefix = "(799)";
|
|
}
|
|
}
|
|
|
|
transwall
|
|
{
|
|
title = "Translucent Wall";
|
|
|
|
900
|
|
{
|
|
title = "90% Opaque";
|
|
prefix = "(900)";
|
|
}
|
|
|
|
901
|
|
{
|
|
title = "80% Opaque";
|
|
prefix = "(901)";
|
|
}
|
|
|
|
902
|
|
{
|
|
title = "70% Opaque";
|
|
prefix = "(902)";
|
|
}
|
|
|
|
903
|
|
{
|
|
title = "60% Opaque";
|
|
prefix = "(903)";
|
|
}
|
|
|
|
904
|
|
{
|
|
title = "50% Opaque";
|
|
prefix = "(904)";
|
|
}
|
|
|
|
905
|
|
{
|
|
title = "40% Opaque";
|
|
prefix = "(905)";
|
|
}
|
|
|
|
906
|
|
{
|
|
title = "30% Opaque";
|
|
prefix = "(906)";
|
|
}
|
|
|
|
907
|
|
{
|
|
title = "20% Opaque";
|
|
prefix = "(907)";
|
|
}
|
|
|
|
908
|
|
{
|
|
title = "10% Opaque";
|
|
prefix = "(908)";
|
|
}
|
|
|
|
909
|
|
{
|
|
title = "Fog Wall";
|
|
prefix = "(909)";
|
|
}
|
|
}
|
|
}
|
|
|
|
udmf
|
|
{
|
|
misc
|
|
{
|
|
title = "Miscellaneous";
|
|
|
|
0
|
|
{
|
|
title = "None";
|
|
prefix = "(0)";
|
|
}
|
|
}
|
|
} |