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07656de1d2
- Deleted view border code - Deleted highcolor code - Deleted pre-NEWCLIP code - Deleted ylookup and columnofs - Deleted the last remnants of con_clipviewtop and dc_hires
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file console.h
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/// \brief Console drawing and input
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#include "d_event.h"
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#include "command.h"
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#include "i_threads.h"
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void CON_Init(void);
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void CON_StartRefresh(void);
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void CON_StopRefresh(void);
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boolean CON_Responder(event_t *ev);
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#ifdef HAVE_THREADS
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extern I_mutex con_mutex;
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#endif
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// set true when screen size has changed, to adapt console
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extern boolean con_recalc;
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// console being displayed at game startup
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extern boolean con_startup;
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// needs explicit screen refresh until we are in the main game loop
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extern boolean con_refresh;
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// 0 means console if off, or moving out
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extern INT32 con_destlines;
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extern UINT32 con_scalefactor; // console text scale factor
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extern consvar_t cons_backcolor;
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extern UINT8 *yellowmap, *magentamap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap, *purplemap, *aquamap, *peridotmap, *azuremap, *brownmap, *rosymap, *invertmap;
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// Console bg color (auto updated to match)
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extern UINT8 *consolebgmap;
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extern UINT8 *promptbgmap;
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void CON_SetupBackColormapEx(INT32 color, boolean prompt);
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void CON_SetupBackColormap(void);
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void CON_ClearHUD(void); // clear heads up messages
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void CON_Ticker(void);
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void CON_Drawer(void);
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void CONS_Error(const char *msg); // print out error msg, and wait a key
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// force console to move out
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void CON_ToggleOff(void);
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// Is console down?
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boolean CON_Ready(void);
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void CON_LogMessage(const char *msg);
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