SRB2/src/lua_hooklib.c
2022-12-31 14:10:19 +01:00

1202 lines
27 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_hooklib.c
/// \brief hooks for Lua scripting
#include "doomdef.h"
#include "doomstat.h"
#include "p_mobj.h"
#include "g_game.h"
#include "g_input.h"
#include "r_skins.h"
#include "b_bot.h"
#include "z_zone.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hook.h"
#include "lua_hud.h" // hud_running errors
#include "m_perfstats.h"
#include "netcode/d_netcmd.h" // for cv_perfstats
#include "i_system.h" // I_GetPreciseTime
/* =========================================================================
ABSTRACTION
========================================================================= */
#define LIST(id, M) \
static const char * const id [] = { M (TOSTR) NULL }
LIST (mobjHookNames, MOBJ_HOOK_LIST);
LIST (hookNames, HOOK_LIST);
LIST (hudHookNames, HUD_HOOK_LIST);
LIST (stringHookNames, STRING_HOOK_LIST);
#undef LIST
typedef struct {
int numHooks;
int *ids;
} hook_t;
typedef struct {
int numGeneric;
int ref;
} stringhook_t;
static hook_t hookIds[HOOK(MAX)];
static hook_t hudHookIds[HUD_HOOK(MAX)];
static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)];
// Lua tables are used to lookup string hook ids.
static stringhook_t stringHooks[STRING_HOOK(MAX)];
// This will be indexed by hook id, the value of which fetches the registry.
static int * hookRefs;
static int nextid;
// After a hook errors once, don't print the error again.
static UINT8 * hooksErrored;
static int errorRef;
static boolean mobj_hook_available(int hook_type, mobjtype_t mobj_type)
{
return
(
mobjHookIds [MT_NULL] [hook_type].numHooks > 0 ||
mobjHookIds[mobj_type][hook_type].numHooks > 0
);
}
static int hook_in_list
(
const char * const name,
const char * const * const list
){
int type;
for (type = 0; list[type] != NULL; ++type)
{
if (strcmp(name, list[type]) == 0)
break;
}
return type;
}
static void get_table(lua_State *L)
{
lua_pushvalue(L, -1);
lua_rawget(L, -3);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_createtable(L, 1, 0);
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
lua_rawset(L, -5);
}
lua_remove(L, -2);
}
static void add_hook_to_table(lua_State *L, int n)
{
lua_pushnumber(L, nextid);
lua_rawseti(L, -2, n);
}
static void add_string_hook(lua_State *L, int type)
{
stringhook_t * hook = &stringHooks[type];
char * string = NULL;
switch (type)
{
case STRING_HOOK(BotAI):
case STRING_HOOK(ShouldJingleContinue):
if (lua_isstring(L, 3))
{ // lowercase copy
string = Z_StrDup(lua_tostring(L, 3));
strlwr(string);
}
break;
case STRING_HOOK(LinedefExecute):
string = Z_StrDup(luaL_checkstring(L, 3));
strupr(string);
break;
}
if (hook->ref > 0)
lua_getref(L, hook->ref);
else
{
lua_newtable(L);
lua_pushvalue(L, -1);
hook->ref = luaL_ref(L, LUA_REGISTRYINDEX);
}
if (string)
{
lua_pushstring(L, string);
get_table(L);
add_hook_to_table(L, 1 + lua_objlen(L, -1));
}
else
add_hook_to_table(L, ++hook->numGeneric);
}
static void add_hook(hook_t *map)
{
Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids,
PU_STATIC, &map->ids);
map->ids[map->numHooks++] = nextid;
}
static void add_mobj_hook(lua_State *L, int hook_type)
{
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
add_hook(&mobjHookIds[mobj_type][hook_type]);
}
static void add_hud_hook(lua_State *L, int idx)
{
add_hook(&hudHookIds[luaL_checkoption(L,
idx, "game", hudHookNames)]);
}
static void add_hook_ref(lua_State *L, int idx)
{
if (!(nextid & 7))
{
Z_Realloc(hooksErrored,
BIT_ARRAY_SIZE (nextid + 1) * sizeof *hooksErrored,
PU_STATIC, &hooksErrored);
hooksErrored[nextid >> 3] = 0;
}
Z_Realloc(hookRefs, (nextid + 1) * sizeof *hookRefs, PU_STATIC, &hookRefs);
// set the hook function in the registry.
lua_pushvalue(L, idx);
hookRefs[nextid++] = luaL_ref(L, LUA_REGISTRYINDEX);
}
// Takes hook, function, and additional arguments (mobj type to act on, etc.)
static int lib_addHook(lua_State *L)
{
const char * name;
int type;
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
name = luaL_checkstring(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
/* this is a very special case */
if (( type = hook_in_list(name, stringHookNames) ) < STRING_HOOK(MAX))
{
add_string_hook(L, type);
}
else if (( type = hook_in_list(name, mobjHookNames) ) < MOBJ_HOOK(MAX))
{
add_mobj_hook(L, type);
}
else if (( type = hook_in_list(name, hookNames) ) < HOOK(MAX))
{
add_hook(&hookIds[type]);
}
else if (strcmp(name, "HUD") == 0)
{
add_hud_hook(L, 3);
}
else
{
return luaL_argerror(L, 1, lua_pushfstring(L, "invalid hook " LUA_QS, name));
}
add_hook_ref(L, 2);/* the function */
return 0;
}
int LUA_HookLib(lua_State *L)
{
lua_pushcfunction(L, LUA_GetErrorMessage);
errorRef = luaL_ref(L, LUA_REGISTRYINDEX);
lua_register(L, "addHook", lib_addHook);
return 0;
}
/* TODO: remove in next backwards incompatible release */
int lib_hudadd(lua_State *L);/* yeah compiler */
int lib_hudadd(lua_State *L)
{
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
luaL_checktype(L, 1, LUA_TFUNCTION);
add_hud_hook(L, 2);
add_hook_ref(L, 1);
return 0;
}
typedef struct Hook_State Hook_State;
typedef void (*Hook_Callback)(Hook_State *);
struct Hook_State {
INT32 status;/* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type;/* >0 if mobj hook */
const char * string;/* used to fetch table, ran first if set */
int top;/* index of last argument passed to hook */
int id;/* id to fetch ref */
int values;/* num arguments passed to hook */
int results;/* num values returned by hook */
Hook_Callback results_handler;/* callback when hook successfully returns */
};
enum {
EINDEX = 1,/* error handler */
SINDEX = 2,/* string itself is pushed in case of string hook */
};
static void push_error_handler(void)
{
lua_getref(gL, errorRef);
}
/* repush hook string */
static void push_string(void)
{
lua_pushvalue(gL, SINDEX);
}
static boolean begin_hook_values(Hook_State *hook)
{
hook->top = lua_gettop(gL);
return true;
}
static void start_hook_stack(void)
{
lua_settop(gL, 0);
push_error_handler();
}
static boolean init_hook_type
(
Hook_State * hook,
int status,
int hook_type,
mobjtype_t mobj_type,
const char * string,
int nonzero
){
hook->status = status;
if (nonzero)
{
start_hook_stack();
hook->hook_type = hook_type;
hook->mobj_type = mobj_type;
hook->string = string;
return begin_hook_values(hook);
}
else
return false;
}
static boolean prepare_hook
(
Hook_State * hook,
int default_status,
int hook_type
){
return init_hook_type(hook, default_status,
hook_type, 0, NULL,
hookIds[hook_type].numHooks);
}
static boolean prepare_mobj_hook
(
Hook_State * hook,
int default_status,
int hook_type,
mobjtype_t mobj_type
){
#ifdef PARANOIA
if (mobj_type == MT_NULL)
I_Error("MT_NULL has been passed to a mobj hook\n");
#endif
return init_hook_type(hook, default_status,
hook_type, mobj_type, NULL,
mobj_hook_available(hook_type, mobj_type));
}
static boolean prepare_string_hook
(
Hook_State * hook,
int default_status,
int hook_type,
const char * string
){
if (init_hook_type(hook, default_status,
hook_type, 0, string,
stringHooks[hook_type].ref))
{
lua_pushstring(gL, string);
return begin_hook_values(hook);
}
else
return false;
}
static void init_hook_call
(
Hook_State * hook,
int results,
Hook_Callback results_handler
){
const int top = lua_gettop(gL);
hook->values = (top - hook->top);
hook->top = top;
hook->results = results;
hook->results_handler = results_handler;
}
static void get_hook(Hook_State *hook, const int *ids, int n)
{
hook->id = ids[n];
lua_getref(gL, hookRefs[hook->id]);
}
static void get_hook_from_table(Hook_State *hook, int n)
{
lua_rawgeti(gL, -1, n);
hook->id = lua_tonumber(gL, -1);
lua_pop(gL, 1);
lua_getref(gL, hookRefs[hook->id]);
}
static int call_single_hook_no_copy(Hook_State *hook)
{
if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
{
if (hook->results > 0)
{
(*hook->results_handler)(hook);
lua_pop(gL, hook->results);
}
}
else
{
/* print the error message once */
if (cv_debug & DBG_LUA || !in_bit_array(hooksErrored, hook->id))
{
CONS_Alert(CONS_WARNING, "%s\n", lua_tostring(gL, -1));
set_bit_array(hooksErrored, hook->id);
}
lua_pop(gL, 1);
}
return 1;
}
static int call_single_hook(Hook_State *hook)
{
int i;
for (i = -(hook->values) + 1; i <= 0; ++i)
lua_pushvalue(gL, hook->top + i);
return call_single_hook_no_copy(hook);
}
static int call_hook_table_for(Hook_State *hook, int n)
{
int k;
for (k = 1; k <= n; ++k)
{
get_hook_from_table(hook, k);
call_single_hook(hook);
}
return n;
}
static int call_hook_table(Hook_State *hook)
{
return call_hook_table_for(hook, lua_objlen(gL, -1));
}
static int call_mapped(Hook_State *hook, const hook_t *map)
{
int k;
for (k = 0; k < map->numHooks; ++k)
{
get_hook(hook, map->ids, k);
call_single_hook(hook);
}
return map->numHooks;
}
static int call_string_hooks(Hook_State *hook)
{
const stringhook_t *map = &stringHooks[hook->hook_type];
int calls = 0;
lua_getref(gL, map->ref);
/* call generic string hooks first */
calls += call_hook_table_for(hook, map->numGeneric);
push_string();
lua_rawget(gL, -2);
calls += call_hook_table(hook);
return calls;
}
static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
{
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
}
static int call_hooks
(
Hook_State * hook,
int results,
Hook_Callback results_handler
){
int calls = 0;
init_hook_call(hook, results, results_handler);
if (hook->string)
{
calls += call_string_hooks(hook);
}
else if (hook->mobj_type > 0)
{
/* call generic mobj hooks first */
calls += call_mobj_type_hooks(hook, MT_NULL);
calls += call_mobj_type_hooks(hook, hook->mobj_type);
ps_lua_mobjhooks.value.i += calls;
}
else
calls += call_mapped(hook, &hookIds[hook->hook_type]);
lua_settop(gL, 0);
return calls;
}
/* =========================================================================
COMMON RESULT HANDLERS
========================================================================= */
#define res_none NULL
static void res_true(Hook_State *hook)
{
if (lua_toboolean(gL, -1))
hook->status = true;
}
static void res_false(Hook_State *hook)
{
if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1))
hook->status = false;
}
static void res_force(Hook_State *hook)
{
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
hook->status = 1; // Force yes
else
hook->status = 2; // Force no
}
}
/* =========================================================================
GENERALISED HOOKS
========================================================================= */
int LUA_HookMobj(mobj_t *mobj, int hook_type)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, false, hook_type, mobj->type))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, t1->type))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
LUA_PushUserdata(gL, t2, META_MOBJ);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}
void LUA_HookVoid(int type)
{
Hook_State hook;
if (prepare_hook(&hook, 0, type))
call_hooks(&hook, 0, res_none);
}
void LUA_HookInt(INT32 number, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushinteger(gL, number);
call_hooks(&hook, 0, res_none);
}
}
void LUA_HookBool(boolean value, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushboolean(gL, value);
call_hooks(&hook, 0, res_none);
}
}
int LUA_HookPlayer(player_t *player, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, cmd, META_TICCMD);
if (hook_type == HOOK(PlayerCmd))
hook_cmd_running = true;
call_hooks(&hook, 1, res_true);
if (hook_type == HOOK(PlayerCmd))
hook_cmd_running = false;
}
return hook.status;
}
int LUA_HookKey(event_t *event, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, event, META_KEYEVENT);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
int LUA_HookGamepadButton(event_t *event, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, &gamepads[event->which], META_GAMEPAD);
lua_pushstring(gL, gamepad_button_names[event->key]);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
void LUA_HookGamepadEvent(UINT8 which, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
LUA_PushUserdata(gL, &gamepads[which], META_GAMEPAD);
call_hooks(&hook, 0, res_none);
}
}
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
const hook_t * map = &hudHookIds[hook_type];
Hook_State hook;
if (map->numHooks > 0)
{
start_hook_stack();
begin_hook_values(&hook);
LUA_SetHudHook(hook_type, list);
hud_running = true; // local hook
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
hud_running = false;
lua_pushnil(gL);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
}
}
/* =========================================================================
SPECIALIZED HOOKS
========================================================================= */
void LUA_HookThinkFrame(void)
{
const int type = HOOK(ThinkFrame);
// variables used by perf stats
int hook_index = 0;
precise_t time_taken = 0;
Hook_State hook;
const hook_t * map = &hookIds[type];
int k;
if (prepare_hook(&hook, 0, type))
{
init_hook_call(&hook, 0, res_none);
for (k = 0; k < map->numHooks; ++k)
{
get_hook(&hook, map->ids, k);
if (cv_perfstats.value == 3)
{
lua_pushvalue(gL, -1);/* need the function again */
time_taken = I_GetPreciseTime();
}
call_single_hook(&hook);
if (cv_perfstats.value == 3)
{
lua_Debug ar;
time_taken = I_GetPreciseTime() - time_taken;
lua_getinfo(gL, ">S", &ar);
PS_SetThinkFrameHookInfo(hook_index, time_taken, ar.short_src);
hook_index++;
}
}
lua_settop(gL, 0);
}
}
int LUA_HookMobjLineCollide(mobj_t *mobj, line_t *line)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjLineCollide), mobj->type))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special->type))
{
LUA_PushUserdata(gL, special, META_MOBJ);
LUA_PushUserdata(gL, toucher, META_MOBJ);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
static int damage_hook
(
mobj_t *target,
mobj_t *inflictor,
mobj_t *source,
INT32 damage,
UINT8 damagetype,
int hook_type,
Hook_Callback results_handler
){
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, target->type))
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
if (hook_type != MOBJ_HOOK(MobjDeath))
lua_pushinteger(gL, damage);
lua_pushinteger(gL, damagetype);
call_hooks(&hook, 1, results_handler);
}
return hook.status;
}
int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
return damage_hook(target, inflictor, source, damage, damagetype,
MOBJ_HOOK(ShouldDamage), res_force);
}
int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
return damage_hook(target, inflictor, source, damage, damagetype,
MOBJ_HOOK(MobjDamage), res_true);
}
int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
{
return damage_hook(target, inflictor, source, 0, damagetype,
MOBJ_HOOK(MobjDeath), res_true);
}
int LUA_HookMobjMoveBlocked(mobj_t *t1, mobj_t *t2, line_t *line)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjMoveBlocked), t1->type))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
LUA_PushUserdata(gL, t2, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
typedef struct {
mobj_t * tails;
ticcmd_t * cmd;
} BotAI_State;
static boolean checkbotkey(const char *field)
{
return lua_toboolean(gL, -1) && strcmp(lua_tostring(gL, -2), field) == 0;
}
static void res_botai(Hook_State *hook)
{
BotAI_State *botai = hook->userdata;
int k[8];
int fields = 0;
// This turns forward, backward, left, right, jump, and spin into a proper ticcmd for tails.
if (lua_istable(gL, -8)) {
lua_pushnil(gL); // key
while (lua_next(gL, -9)) {
#define CHECK(n, f) (checkbotkey(f) ? (k[(n)-1] = 1) : 0)
if (
CHECK(1, "forward") || CHECK(2, "backward") ||
CHECK(3, "left") || CHECK(4, "right") ||
CHECK(5, "strafeleft") || CHECK(6, "straferight") ||
CHECK(7, "jump") || CHECK(8, "spin")
){
if (8 <= ++fields)
{
lua_pop(gL, 2); // pop key and value
break;
}
}
lua_pop(gL, 1); // pop value
#undef CHECK
}
} else {
while (fields < 8)
{
k[fields] = lua_toboolean(gL, -8 + fields);
fields++;
}
}
B_KeysToTiccmd(botai->tails, botai->cmd,
k[0],k[1],k[2],k[3],k[4],k[5],k[6],k[7]);
hook->status = true;
}
int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
const char *skin = ((skin_t *)tails->skin)->name;
Hook_State hook;
BotAI_State botai;
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
{
LUA_PushUserdata(gL, sonic, META_MOBJ);
LUA_PushUserdata(gL, tails, META_MOBJ);
botai.tails = tails;
botai.cmd = cmd;
hook.userdata = &botai;
call_hooks(&hook, 8, res_botai);
}
return hook.status;
}
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
Hook_State hook;
if (prepare_string_hook
(&hook, 0, STRING_HOOK(LinedefExecute), line->stringargs[0]))
{
LUA_PushUserdata(gL, line, META_LINE);
LUA_PushUserdata(gL, mo, META_MOBJ);
LUA_PushUserdata(gL, sector, META_SECTOR);
ps_lua_mobjhooks.value.i += call_hooks(&hook, 0, res_none);
}
}
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg)
{
Hook_State hook;
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
{
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c
lua_pushinteger(gL, 3); // type
lua_pushnil(gL); // target
} else if (target == -1) { // sayteam
lua_pushinteger(gL, 1); // type
lua_pushnil(gL); // target
} else if (target == 0) { // say
lua_pushinteger(gL, 0); // type
lua_pushnil(gL); // target
} else { // sayto
lua_pushinteger(gL, 2); // type
LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target
}
lua_pushstring(gL, msg); // msg
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
{
Hook_State hook;
if (prepare_hook(&hook, false, HOOK(HurtMsg)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damagetype);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
void LUA_HookNetArchive(lua_CFunction archFunc)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook;
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
// stack: tables
I_Assert(lua_gettop(gL) > 0);
I_Assert(lua_istable(gL, -1));
push_error_handler();
lua_insert(gL, EINDEX);
begin_hook_values(&hook);
// tables becomes an upvalue of archFunc
lua_pushvalue(gL, -1);
lua_pushcclosure(gL, archFunc, 1);
// stack: tables, archFunc
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
lua_pop(gL, 1); // pop archFunc
lua_remove(gL, EINDEX); // pop error handler
// stack: tables
}
}
int LUA_HookMapThingSpawn(mobj_t *mobj, mapthing_t *mthing)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(MapThingSpawn), mobj->type))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
LUA_PushUserdata(gL, mthing, META_MAPTHING);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
int LUA_HookFollowMobj(player_t *player, mobj_t *mobj)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(FollowMobj), mobj->type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
int LUA_HookPlayerCanDamage(player_t *player, mobj_t *mobj)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(PlayerCanDamage)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}
void LUA_HookPlayerQuit(player_t *plr, kickreason_t reason)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
lua_pushinteger(gL, reason); // Reason for quitting
call_hooks(&hook, 0, res_none);
}
}
int LUA_HookTeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble)
{
Hook_State hook;
if (prepare_hook(&hook, true, HOOK(TeamSwitch)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
lua_pushinteger(gL, newteam);
lua_pushboolean(gL, fromspectators);
lua_pushboolean(gL, tryingautobalance);
lua_pushboolean(gL, tryingscramble);
call_hooks(&hook, 1, res_false);
}
return hook.status;
}
int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(ViewpointSwitch)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER);
lua_pushboolean(gL, forced);
hud_running = true; // local hook
call_hooks(&hook, 1, res_force);
hud_running = false;
}
return hook.status;
}
int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend)
{
Hook_State hook;
if (prepare_hook(&hook, true, HOOK(SeenPlayer)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, seenfriend, META_PLAYER);
hud_running = true; // local hook
call_hooks(&hook, 1, res_false);
hud_running = false;
}
return hook.status;
}
int LUA_HookShouldJingleContinue(player_t *player, const char *musname)
{
Hook_State hook;
if (prepare_string_hook
(&hook, false, STRING_HOOK(ShouldJingleContinue), musname))
{
LUA_PushUserdata(gL, player, META_PLAYER);
push_string();
hud_running = true; // local hook
call_hooks(&hook, 1, res_true);
hud_running = false;
}
return hook.status;
}
boolean hook_cmd_running = false;
static void update_music_name(struct MusicChange *musicchange)
{
size_t length;
const char * new = lua_tolstring(gL, -6, &length);
if (length < 7)
{
strcpy(musicchange->newname, new);
lua_pushvalue(gL, -6);/* may as well keep it for next call */
}
else
{
memcpy(musicchange->newname, new, 6);
musicchange->newname[6] = '\0';
lua_pushlstring(gL, new, 6);
}
lua_replace(gL, -7);
}
static void res_musicchange(Hook_State *hook)
{
struct MusicChange *musicchange = hook->userdata;
// output 1: true, false, or string musicname override
if (lua_isstring(gL, -6))
update_music_name(musicchange);
else if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6))
hook->status = true;
// output 2: mflags override
if (lua_isnumber(gL, -5))
*musicchange->mflags = lua_tonumber(gL, -5);
// output 3: looping override
if (lua_isboolean(gL, -4))
*musicchange->looping = lua_toboolean(gL, -4);
// output 4: position override
if (lua_isnumber(gL, -3))
*musicchange->position = lua_tonumber(gL, -3);
// output 5: prefadems override
if (lua_isnumber(gL, -2))
*musicchange->prefadems = lua_tonumber(gL, -2);
// output 6: fadeinms override
if (lua_isnumber(gL, -1))
*musicchange->fadeinms = lua_tonumber(gL, -1);
}
int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
{
const int type = HOOK(MusicChange);
const hook_t * map = &hookIds[type];
Hook_State hook;
int k;
if (prepare_hook(&hook, false, type))
{
init_hook_call(&hook, 6, res_musicchange);
hook.values = 7;/* values pushed later */
hook.userdata = param;
lua_pushstring(gL, oldname);/* the only constant value */
lua_pushstring(gL, param->newname);/* semi constant */
for (k = 0; k < map->numHooks; ++k)
{
get_hook(&hook, map->ids, k);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
lua_pushinteger(gL, *param->mflags);
lua_pushboolean(gL, *param->looping);
lua_pushinteger(gL, *param->position);
lua_pushinteger(gL, *param->prefadems);
lua_pushinteger(gL, *param->fadeinms);
call_single_hook_no_copy(&hook);
}
lua_settop(gL, 0);
}
return hook.status;
}
static void res_playerheight(Hook_State *hook)
{
if (!lua_isnil(gL, -1))
{
fixed_t returnedheight = lua_tonumber(gL, -1);
// 0 height has... strange results, but it's not problematic like negative heights are.
// when an object's height is set to a negative number directly with lua, it's forced to 0 instead.
// here, I think it's better to ignore negatives so that they don't replace any results of previous hooks!
if (returnedheight >= 0)
hook->status = returnedheight;
}
}
fixed_t LUA_HookPlayerHeight(player_t *player)
{
Hook_State hook;
if (prepare_hook(&hook, -1, HOOK(PlayerHeight)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
call_hooks(&hook, 1, res_playerheight);
}
return hook.status;
}
int LUA_HookPlayerCanEnterSpinGaps(player_t *player)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(PlayerCanEnterSpinGaps)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}