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230 lines
3.9 KiB
C
230 lines
3.9 KiB
C
/*
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From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
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An experimental work-in-progress.
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Donated to Sonic Team Junior and adapted to work with
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Sonic Robo Blast 2. The license of this code matches whatever
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the licensing is for Sonic Robo Blast 2.
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*/
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#include "u_list.h"
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#include "z_zone.h"
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// Utility for managing
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// structures in a linked
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// list.
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//
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// Struct must have "next" and "prev" pointers
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// as its first two variables.
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//
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//
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// ListAdd
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//
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// Adds an item to the list
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//
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void ListAdd(void *pItem, listitem_t **itemHead)
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{
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listitem_t *item = (listitem_t*)pItem;
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if (*itemHead == NULL)
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{
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*itemHead = item;
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(*itemHead)->prev = (*itemHead)->next = NULL;
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}
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else
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{
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listitem_t *tail;
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tail = *itemHead;
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while (tail->next != NULL)
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tail = tail->next;
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tail->next = item;
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tail->next->prev = tail;
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item->next = NULL;
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}
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}
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//
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// ListAddFront
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//
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// Adds an item to the front of the list
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// (This is much faster)
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//
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void ListAddFront(void *pItem, listitem_t **itemHead)
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{
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listitem_t *item = (listitem_t*)pItem;
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if (*itemHead == NULL)
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{
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*itemHead = item;
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(*itemHead)->prev = (*itemHead)->next = NULL;
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}
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else
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{
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(*itemHead)->prev = item;
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item->next = (*itemHead);
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item->prev = NULL;
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*itemHead = item;
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}
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}
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//
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// ListAddBefore
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//
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// Adds an item before the item specified in the list
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//
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void ListAddBefore(void *pItem, void *pSpot, listitem_t **itemHead)
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{
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listitem_t *item = (listitem_t*)pItem;
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listitem_t *spot = (listitem_t*)pSpot;
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listitem_t *prev = spot->prev;
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if (!prev)
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ListAddFront(pItem, itemHead);
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else
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{
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item->next = spot;
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spot->prev = item;
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item->prev = prev;
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prev->next = item;
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}
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}
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//
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// ListAddAfter
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//
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// Adds an item after the item specified in the list
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//
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void ListAddAfter(void *pItem, void *pSpot, listitem_t **itemHead)
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{
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listitem_t *item = (listitem_t*)pItem;
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listitem_t *spot = (listitem_t*)pSpot;
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listitem_t *next = spot->next;
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if (!next)
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ListAdd(pItem, itemHead);
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else
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{
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item->prev = spot;
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spot->next = item;
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item->next = next;
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next->prev = item;
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}
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}
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//
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// ListRemove
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//
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// Take an item out of the list and free its memory.
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//
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void ListRemove(void *pItem, listitem_t **itemHead)
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{
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listitem_t *item = (listitem_t*)pItem;
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if (item == *itemHead) // Start of list
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{
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*itemHead = item->next;
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if (*itemHead)
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(*itemHead)->prev = NULL;
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}
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else if (item->next == NULL) // end of list
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{
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item->prev->next = NULL;
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}
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else // Somewhere in between
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{
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item->prev->next = item->next;
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item->next->prev = item->prev;
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}
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Z_Free (item);
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}
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//
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// ListRemoveAll
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//
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// Removes all items from the list, freeing their memory.
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//
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void ListRemoveAll(listitem_t **itemHead)
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{
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listitem_t *item;
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listitem_t *next;
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for (item = *itemHead; item; item = next)
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{
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next = item->next;
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ListRemove(item, itemHead);
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}
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}
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//
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// ListRemoveNoFree
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//
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// Take an item out of the list, but don't free its memory.
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//
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void ListRemoveNoFree(void *pItem, listitem_t **itemHead)
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{
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listitem_t *item = (listitem_t*)pItem;
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if (item == *itemHead) // Start of list
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{
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*itemHead = item->next;
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if (*itemHead)
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(*itemHead)->prev = NULL;
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}
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else if (item->next == NULL) // end of list
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{
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item->prev->next = NULL;
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}
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else // Somewhere in between
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{
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item->prev->next = item->next;
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item->next->prev = item->prev;
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}
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}
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//
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// ListGetCount
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//
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// Counts the # of items in a list
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// Should not be used in performance-minded code
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//
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unsigned int ListGetCount(void *itemHead)
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{
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listitem_t *item = (listitem_t*)itemHead;
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unsigned int count = 0;
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for (; item; item = item->next)
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count++;
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return count;
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}
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//
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// ListGetByIndex
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//
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// Gets an item in the list by its index
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// Should not be used in performance-minded code
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//
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listitem_t *ListGetByIndex(void *itemHead, unsigned int index)
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{
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listitem_t *head = (listitem_t*)itemHead;
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unsigned int count = 0;
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listitem_t *node;
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for (node = head; node; node = node->next)
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{
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if (count == index)
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return node;
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count++;
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}
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return NULL;
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}
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