mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-27 13:10:43 +00:00
63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file g_state.h
|
|
/// \brief SRB2 game states
|
|
|
|
#ifndef __G_STATE__
|
|
#define __G_STATE__
|
|
|
|
#include "doomtype.h"
|
|
|
|
// the current state of the game
|
|
typedef enum
|
|
{
|
|
GS_NULL = 0, // At beginning.
|
|
|
|
// Fadable gamestates
|
|
GS_LEVEL, // Playing, in a level.
|
|
GS_INTERMISSION, // Gazing at the intermission screen.
|
|
GS_CONTINUING, // continue screen
|
|
|
|
GS_TITLESCREEN, // title screen
|
|
GS_TIMEATTACK, // time attack menu
|
|
|
|
GS_CREDITS, // credit sequence
|
|
GS_EVALUATION, // Evaluation at the end of a game.
|
|
GS_GAMEEND, // game end sequence - "did you get all those chaos emeralds?"
|
|
|
|
// Hardcoded fades or other fading methods
|
|
GS_INTRO, // introduction
|
|
GS_ENDING, // currently shared between bad and good endings
|
|
GS_CUTSCENE, // custom cutscene
|
|
|
|
// Not fadable
|
|
GS_DEDICATEDSERVER, // new state for dedicated server
|
|
GS_WAITINGPLAYERS // waiting for players in a net game
|
|
} gamestate_t;
|
|
|
|
typedef enum
|
|
{
|
|
ga_nothing,
|
|
ga_completed,
|
|
ga_worlddone,
|
|
ga_startcont,
|
|
ga_continued,
|
|
} gameaction_t;
|
|
|
|
extern gamestate_t gamestate;
|
|
extern UINT8 titlemapinaction;
|
|
extern UINT8 ultimatemode; // was sk_insane
|
|
extern gameaction_t gameaction;
|
|
|
|
extern boolean botingame;
|
|
extern UINT8 botskin;
|
|
extern UINT16 botcolor;
|
|
|
|
#endif //__G_STATE__
|