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217 lines
2.8 KiB
C
217 lines
2.8 KiB
C
#include "../i_sound.h"
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UINT8 sound_started = 0;
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void *I_GetSfx(sfxinfo_t *sfx)
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{
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(void)sfx;
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return NULL;
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}
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void I_FreeSfx(sfxinfo_t *sfx)
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{
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(void)sfx;
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}
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void I_StartupSound(void){}
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void I_ShutdownSound(void){}
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void I_UpdateSound(void){};
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//
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// SFX I/O
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//
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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(void)id;
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(void)vol;
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(void)sep;
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(void)pitch;
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(void)priority;
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(void)channel;
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return -1;
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}
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void I_StopSound(INT32 handle)
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{
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(void)handle;
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}
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boolean I_SoundIsPlaying(INT32 handle)
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{
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(void)handle;
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return false;
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}
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void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
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{
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(void)handle;
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(void)vol;
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(void)sep;
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(void)pitch;
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}
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void I_SetSfxVolume(UINT8 volume)
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{
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(void)volume;
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}
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/// ------------------------
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// MUSIC SYSTEM
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/// ------------------------
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void I_InitMusic(void){}
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void I_ShutdownMusic(void){}
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/// ------------------------
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// MUSIC PROPERTIES
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/// ------------------------
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musictype_t I_SongType(void)
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{
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return MU_NONE;
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}
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boolean I_SongPlaying(void)
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{
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return false;
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}
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boolean I_SongPaused(void)
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{
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return false;
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}
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/// ------------------------
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// MUSIC EFFECTS
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/// ------------------------
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boolean I_SetSongSpeed(float speed)
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{
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(void)speed;
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return false;
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}
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/// ------------------------
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// MUSIC SEEKING
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/// ------------------------
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UINT32 I_GetSongLength(void)
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{
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return 0;
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}
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boolean I_SetSongLoopPoint(UINT32 looppoint)
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{
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(void)looppoint;
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return false;
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}
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UINT32 I_GetSongLoopPoint(void)
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{
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return 0;
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}
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boolean I_SetSongPosition(UINT32 position)
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{
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(void)position;
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return false;
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}
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UINT32 I_GetSongPosition(void)
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{
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return 0;
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}
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/// ------------------------
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// MUSIC PLAYBACK
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/// ------------------------
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boolean I_LoadSong(char *data, size_t len)
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{
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(void)data;
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(void)len;
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return -1;
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}
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void I_UnloadSong(void)
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{
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(void)handle;
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}
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boolean I_PlaySong(boolean looping)
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{
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(void)handle;
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(void)looping;
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return false;
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}
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void I_StopSong(void)
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{
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(void)handle;
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}
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void I_PauseSong(void)
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{
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(void)handle;
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}
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void I_ResumeSong(void)
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{
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(void)handle;
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}
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void I_SetMusicVolume(UINT8 volume)
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{
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(void)volume;
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}
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boolean I_SetSongTrack(int track)
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{
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(void)track;
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return false;
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}
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/// ------------------------
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// MUSIC FADING
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/// ------------------------
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void I_SetInternalMusicVolume(UINT8 volume)
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{
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(void)volume;
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}
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void I_StopFadingSong(void)
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{
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}
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boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
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{
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(void)target_volume;
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(void)source_volume;
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(void)ms;
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return false;
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}
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boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
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{
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(void)target_volume;
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(void)ms;
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return false;
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}
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boolean I_FadeOutStopSong(UINT32 ms)
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{
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(void)ms;
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return false;
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}
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boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
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{
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(void)ms;
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(void)looping;
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return false;
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}
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