mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-23 11:10:56 +00:00
279 lines
8.9 KiB
C
279 lines
8.9 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_system.h
|
|
*
|
|
* Include file for platform specific SDL API functions
|
|
*/
|
|
|
|
#ifndef SDL_system_h_
|
|
#define SDL_system_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_keyboard.h"
|
|
#include "SDL_render.h"
|
|
#include "SDL_video.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
/* Platform specific functions for Windows */
|
|
#ifdef __WIN32__
|
|
|
|
/**
|
|
\brief Set a function that is called for every windows message, before TranslateMessage()
|
|
*/
|
|
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
|
|
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
|
|
|
|
/**
|
|
\brief Returns the D3D9 adapter index that matches the specified display index.
|
|
|
|
This adapter index can be passed to IDirect3D9::CreateDevice and controls
|
|
on which monitor a full screen application will appear.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
|
|
|
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
|
/**
|
|
\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
|
|
|
Once you are done using the device, you should release it to avoid a resource leak.
|
|
*/
|
|
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
|
|
|
|
/**
|
|
\brief Returns the DXGI Adapter and Output indices for the specified display index.
|
|
|
|
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
|
|
required to create a DX10 or DX11 device and swap chain.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
|
|
|
|
#endif /* __WIN32__ */
|
|
|
|
|
|
/* Platform specific functions for Linux */
|
|
#ifdef __LINUX__
|
|
|
|
/**
|
|
\brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
|
|
|
|
\return 0 on success, or -1 on error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
|
|
|
|
#endif /* __LINUX__ */
|
|
|
|
/* Platform specific functions for iOS */
|
|
#if defined(__IPHONEOS__) && __IPHONEOS__
|
|
|
|
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
|
|
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
|
|
|
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
|
|
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
|
|
|
#endif /* __IPHONEOS__ */
|
|
|
|
|
|
/* Platform specific functions for Android */
|
|
#if defined(__ANDROID__) && __ANDROID__
|
|
|
|
/**
|
|
\brief Get the JNI environment for the current thread
|
|
|
|
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
|
|
*/
|
|
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
|
|
|
|
/**
|
|
\brief Get the SDL Activity object for the application
|
|
|
|
This returns jobject, but the prototype is void* so we don't need jni.h
|
|
The jobject returned by SDL_AndroidGetActivity is a local reference.
|
|
It is the caller's responsibility to properly release it
|
|
(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
|
|
*/
|
|
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
|
|
|
/**
|
|
\brief Return true if the application is running on Android TV
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
|
|
|
|
/**
|
|
\brief Return true if the application is running on a Chromebook
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
|
|
|
|
/**
|
|
\brief Return true is the application is running on a Samsung DeX docking station
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
|
|
|
|
/**
|
|
\brief Trigger the Android system back button behavior.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
|
|
|
|
/**
|
|
See the official Android developer guide for more information:
|
|
http://developer.android.com/guide/topics/data/data-storage.html
|
|
*/
|
|
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
|
|
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
|
|
|
|
/**
|
|
\brief Get the path used for internal storage for this application.
|
|
|
|
This path is unique to your application and cannot be written to
|
|
by other applications.
|
|
*/
|
|
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
|
|
|
|
/**
|
|
\brief Get the current state of external storage, a bitmask of these values:
|
|
SDL_ANDROID_EXTERNAL_STORAGE_READ
|
|
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
|
|
|
|
If external storage is currently unavailable, this will return 0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
|
|
|
|
/**
|
|
\brief Get the path used for external storage for this application.
|
|
|
|
This path is unique to your application, but is public and can be
|
|
written to by other applications.
|
|
*/
|
|
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
|
|
|
|
#endif /* __ANDROID__ */
|
|
|
|
/* Platform specific functions for WinRT */
|
|
#if defined(__WINRT__) && __WINRT__
|
|
|
|
/**
|
|
* \brief WinRT / Windows Phone path types
|
|
*/
|
|
typedef enum
|
|
{
|
|
/** \brief The installed app's root directory.
|
|
Files here are likely to be read-only. */
|
|
SDL_WINRT_PATH_INSTALLED_LOCATION,
|
|
|
|
/** \brief The app's local data store. Files may be written here */
|
|
SDL_WINRT_PATH_LOCAL_FOLDER,
|
|
|
|
/** \brief The app's roaming data store. Unsupported on Windows Phone.
|
|
Files written here may be copied to other machines via a network
|
|
connection.
|
|
*/
|
|
SDL_WINRT_PATH_ROAMING_FOLDER,
|
|
|
|
/** \brief The app's temporary data store. Unsupported on Windows Phone.
|
|
Files written here may be deleted at any time. */
|
|
SDL_WINRT_PATH_TEMP_FOLDER
|
|
} SDL_WinRT_Path;
|
|
|
|
|
|
/**
|
|
* \brief WinRT Device Family
|
|
*/
|
|
typedef enum
|
|
{
|
|
/** \brief Unknown family */
|
|
SDL_WINRT_DEVICEFAMILY_UNKNOWN,
|
|
|
|
/** \brief Desktop family*/
|
|
SDL_WINRT_DEVICEFAMILY_DESKTOP,
|
|
|
|
/** \brief Mobile family (for example smartphone) */
|
|
SDL_WINRT_DEVICEFAMILY_MOBILE,
|
|
|
|
/** \brief XBox family */
|
|
SDL_WINRT_DEVICEFAMILY_XBOX,
|
|
} SDL_WinRT_DeviceFamily;
|
|
|
|
|
|
/**
|
|
* \brief Retrieves a WinRT defined path on the local file system
|
|
*
|
|
* \note Documentation on most app-specific path types on WinRT
|
|
* can be found on MSDN, at the URL:
|
|
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
|
*
|
|
* \param pathType The type of path to retrieve.
|
|
* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
|
* if the path is not available for any reason. Not all paths are
|
|
* available on all versions of Windows. This is especially true on
|
|
* Windows Phone. Check the documentation for the given
|
|
* SDL_WinRT_Path for more information on which path types are
|
|
* supported where.
|
|
*/
|
|
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
|
|
|
|
/**
|
|
* \brief Retrieves a WinRT defined path on the local file system
|
|
*
|
|
* \note Documentation on most app-specific path types on WinRT
|
|
* can be found on MSDN, at the URL:
|
|
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
|
*
|
|
* \param pathType The type of path to retrieve.
|
|
* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
|
* if the path is not available for any reason. Not all paths are
|
|
* available on all versions of Windows. This is especially true on
|
|
* Windows Phone. Check the documentation for the given
|
|
* SDL_WinRT_Path for more information on which path types are
|
|
* supported where.
|
|
*/
|
|
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
|
|
|
/**
|
|
* \brief Detects the device family of WinRT plattform on runtime
|
|
*
|
|
* \return Device family
|
|
*/
|
|
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
|
|
|
#endif /* __WINRT__ */
|
|
|
|
/**
|
|
\brief Return true if the current device is a tablet.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_system_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|