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https://git.do.srb2.org/STJr/SRB2.git
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40 lines
972 B
CMake
40 lines
972 B
CMake
## Assets Target Configuration ##
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# MD5 generation
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set(SRB2_ASSET_ALL
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${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
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${CMAKE_CURRENT_SOURCE_DIR}/player.dta
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${CMAKE_CURRENT_SOURCE_DIR}/rings.dta
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${CMAKE_CURRENT_SOURCE_DIR}/zones.dta
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${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
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${CMAKE_CURRENT_SOURCE_DIR}/music.dta
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${CMAKE_CURRENT_SOURCE_DIR}/README.txt
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${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt
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${CMAKE_CURRENT_SOURCE_DIR}/LICENSE-3RD-PARTY.txt
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)
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set(SRB2_ASSET_HASHED
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srb2.srb
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player.dta
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rings.dta
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zones.dta
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patch.dta
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)
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foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
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file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
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set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
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endforeach()
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# Installation
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if(CLANG)
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get_target_property(outname SRB2SDL2 OUTPUT_NAME)
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install(FILES ${SRB2_ASSET_ALL}
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DESTINATION "${outname}.app/Contents/Resources"
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)
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else()
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install(FILES ${SRB2_ASSET_ALL}
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DESTINATION .
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)
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endif()
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