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1092 lines
26 KiB
C
1092 lines
26 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file p_spec.h
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/// \brief Implements special effects:
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/// Texture animation, height or lighting changes
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/// according to adjacent sectors, respective
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/// utility functions, etc.
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#ifndef __P_SPEC__
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#define __P_SPEC__
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extern mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpoint
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extern mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs
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extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
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// Amount (dx, dy) vector linedef is shifted right to get scroll amount
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#define SCROLL_SHIFT 5
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typedef enum
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{
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TMM_DOUBLESIZE = 1,
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TMM_SILENT = 1<<1,
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TMM_ALLOWYAWCONTROL = 1<<2,
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TMM_SWING = 1<<3,
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TMM_MACELINKS = 1<<4,
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TMM_CENTERLINK = 1<<5,
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TMM_CLIP = 1<<6,
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TMM_ALWAYSTHINK = 1<<7,
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} textmapmaceflags_t;
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typedef enum
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{
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TMDA_BOTTOMOFFSET = 1,
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TMDA_BOTTOM = 1<<1,
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TMDA_MIDDLE = 1<<2,
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TMDA_TOP = 1<<3,
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} textmapdronealignment_t;
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typedef enum
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{
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TMSF_RETRACTED = 1,
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TMSF_INTANGIBLE = 1<<1,
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} textmapspikeflags_t;
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typedef enum
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{
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TMFF_AIMLESS = 1,
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TMFF_STATIONARY = 1<<1,
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TMFF_HOP = 1<<2,
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} textmapflickyflags_t;
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typedef enum
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{
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TMFH_NOFLAME = 1,
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TMFH_CORONA = 1<<1,
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} textmapflameholderflags_t;
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typedef enum
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{
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TMDS_NOGRAVITY = 1,
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TMDS_ROTATEEXTRA = 1<<1,
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} textmapdiagonalspringflags_t;
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typedef enum
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{
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TMF_INVISIBLE = 1,
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TMF_NODISTANCECHECK = 1<<1,
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} textmapfanflags_t;
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typedef enum
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{
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TMGD_BACK = 0,
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TMGD_RIGHT = 1,
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TMGD_LEFT = 2,
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} textmapguarddirection_t;
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typedef enum
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{
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TMNI_BONUSONLY = 1,
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TMNI_REVEAL = 1<<1,
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} textmapnightsitem_t;
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typedef enum
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{
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TMP_NORMAL = 0,
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TMP_SLIDE = 1,
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TMP_IMMOVABLE = 2,
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TMP_CLASSIC = 3,
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} textmappushabletype_t;
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typedef enum
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{
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TMED_NONE = 0,
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TMED_RIGHT = 1,
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TMED_LEFT = 2,
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} textmapeggrobodirection_t;
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typedef enum
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{
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TMMR_SAME = 0,
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TMMR_WEAK = 1,
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TMMR_STRONG = 2,
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} textmapmonitorrespawn_t;
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typedef enum
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{
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TMF_GRAYSCALE = 1,
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TMF_SKIPINTRO = 1<<1,
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} textmapfangflags_t;
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typedef enum
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{
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TMB_NODEATHFLING = 1,
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TMB_BARRIER = 1<<1,
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} textmapbrakflags_t;
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typedef enum
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{
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TMEF_SKIPTALLY = 1,
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TMEF_EMERALDCHECK = 1<<1,
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} textmapexitflags_t;
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typedef enum
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{
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TMSP_NOTELEPORT = 1,
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TMSP_FORCESPIN = 1<<1,
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} textmapspeedpadflags_t;
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//FOF flags
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typedef enum
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{
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TMFA_NOPLANES = 1,
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TMFA_NOSIDES = 1<<1,
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TMFA_INSIDES = 1<<2,
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TMFA_ONLYINSIDES = 1<<3,
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TMFA_NOSHADE = 1<<4,
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TMFA_SPLAT = 1<<5,
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} textmapfofappearance_t;
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typedef enum
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{
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TMFT_INTANGIBLETOP = 1,
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TMFT_INTANGIBLEBOTTOM = 1<<1,
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TMFT_DONTBLOCKPLAYER = 1<<2,
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TMFT_VISIBLEFROMINSIDE = (TMFT_INTANGIBLETOP|TMFT_INTANGIBLEBOTTOM|TMFT_DONTBLOCKPLAYER),
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TMFT_DONTBLOCKOTHERS = 1<<3,
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TMFT_INTANGIBLE = (TMFT_DONTBLOCKPLAYER|TMFT_DONTBLOCKOTHERS),
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} textmapfoftangibility_t;
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typedef enum
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{
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TMFW_NOSIDES = 1,
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TMFW_DOUBLESHADOW = 1<<1,
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TMFW_COLORMAPONLY = 1<<2,
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TMFW_NORIPPLE = 1<<3,
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TMFW_GOOWATER = 1<<4,
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TMFW_SPLAT = 1<<5,
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} textmapfofwater_t;
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typedef enum
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{
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TMFB_REVERSE = 1,
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TMFB_SPINDASH = 1<<1,
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TMFB_DYNAMIC = 1<<2,
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} textmapfofbobbing_t;
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typedef enum
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{
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TMFC_NOSHADE = 1,
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TMFC_NORETURN = 1<<1,
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TMFC_AIRBOB = 1<<2,
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TMFC_FLOATBOB = 1<<3,
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TMFC_SPLAT = 1<<4,
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} textmapfofcrumbling_t;
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typedef enum
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{
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TMFR_REVERSE = 1,
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TMFR_SPINDASH = 1<<1,
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} textmapfofrising_t;
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typedef enum
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{
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TMFM_BRICK = 1,
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TMFM_INVISIBLE = 1<<1,
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} textmapfofmario_t;
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typedef enum
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{
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TMFB_TOUCH,
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TMFB_SPIN,
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TMFB_REGULAR,
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TMFB_STRONG,
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} textmapfofbusttype_t;
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typedef enum
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{
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TMFB_PUSHABLES = 1,
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TMFB_EXECUTOR = 1<<1,
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TMFB_ONLYBOTTOM = 1<<2,
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TMFB_SPLAT = 1<<3,
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} textmapfofbustflags_t;
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typedef enum
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{
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TMFL_NOBOSSES = 1,
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TMFL_SPLAT = 1<<1,
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} textmapfoflaserflags_t;
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typedef enum
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{
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TMT_CONTINUOUS = 0,
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TMT_ONCE = 1,
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TMT_EACHTIMEMASK = TMT_ONCE,
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TMT_EACHTIMEENTER = 2,
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TMT_EACHTIMEENTERANDEXIT = 3,
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} textmaptriggertype_t;
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typedef enum
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{
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TMXT_CONTINUOUS = 0,
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TMXT_EACHTIMEMASK = TMXT_CONTINUOUS,
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TMXT_EACHTIMEENTER = 1,
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TMXT_EACHTIMEENTERANDEXIT = 2,
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} textmapxtriggertype_t;
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typedef enum
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{
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TMF_HASALL = 0,
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TMF_HASANY = 1,
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TMF_HASEXACTLY = 2,
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TMF_DOESNTHAVEALL = 3,
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TMF_DOESNTHAVEANY = 4,
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} textmapflagcheck_t;
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typedef enum
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{
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TMT_RED = 0,
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TMT_BLUE = 1,
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} textmapteam_t;
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typedef enum
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{
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TMC_EQUAL = 0,
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TMC_LTE = 1,
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TMC_GTE = 2,
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} textmapcomparison_t;
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typedef enum
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{
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TMG_NORMAL = 0,
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TMG_REVERSE = 1,
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TMG_TEMPREVERSE = 2,
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} textmapgravity_t;
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typedef enum
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{
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TMNP_FASTEST = 0,
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TMNP_SLOWEST = 1,
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TMNP_TRIGGERER = 2,
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} textmapnightsplayer_t;
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typedef enum
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{
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TMN_ALWAYS = 0,
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TMN_FROMNONIGHTS = 1,
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TMN_FROMNIGHTS = 2,
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} textmapnighterizeoptions_t;
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typedef enum
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{
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TMN_BONUSLAPS = 1,
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TMN_LEVELCOMPLETION = 1<<2,
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} textmapnightserizeflags_t;
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typedef enum
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{
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TMD_ALWAYS = 0,
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TMD_NOBODYNIGHTS = 1,
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TMD_SOMEBODYNIGHTS = 2,
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} textmapdenighterizeoptions_t;
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typedef enum
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{
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TMS_IFENOUGH = 0,
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TMS_IFNOTENOUGH = 1,
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TMS_ALWAYS = 2,
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} textmapspherescheck_t;
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typedef enum
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{
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TMI_BONUSLAPS = 1,
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TMI_ENTER = 1<<2,
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} textmapideyacaptureflags_t;
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typedef enum
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{
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TMP_FLOOR = 0,
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TMP_CEILING = 1,
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TMP_BOTH = 2,
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} textmapplanes_t;
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typedef enum
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{
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TMT_ADD = 0,
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TMT_REMOVE = 1,
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TMT_REPLACEFIRST = 2,
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TMT_TRIGGERTAG = 3,
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} textmaptagoptions_t;
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typedef enum
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{
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TMT_SILENT = 1,
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TMT_KEEPANGLE = 1<<1,
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TMT_KEEPMOMENTUM = 1<<2,
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TMT_RELATIVE = 1<<3,
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} textmapteleportflags_t;
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typedef enum
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{
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TMM_ALLPLAYERS = 1,
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TMM_OFFSET = 1<<1,
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TMM_FADE = 1<<2,
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TMM_NORELOAD = 1<<3,
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TMM_FORCERESET = 1<<4,
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TMM_NOLOOP = 1<<5,
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} textmapmusicflags_t;
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typedef enum
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{
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TMSS_TRIGGERMOBJ = 0,
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TMSS_TRIGGERSECTOR = 1,
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TMSS_NOWHERE = 2,
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TMSS_TAGGEDSECTOR = 3,
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} textmapsoundsource_t;
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typedef enum
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{
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TMSL_EVERYONE = 0,
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TMSL_TRIGGERER = 1,
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TMSL_TAGGEDSECTOR = 2,
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} textmapsoundlistener_t;
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typedef enum
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{
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TML_SECTOR = 0,
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TML_FLOOR = 1,
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TML_CEILING = 2,
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} textmaplightareas_t;
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typedef enum
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{
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TMLC_NOSECTOR = 1,
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TMLC_NOFLOOR = 1<<1,
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TMLC_NOCEILING = 1<<2,
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} textmaplightcopyflags_t;
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typedef enum
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{
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TMF_RELATIVE = 1,
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TMF_OVERRIDE = 1<<1,
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TMF_TICBASED = 1<<2,
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} textmapfadeflags_t;
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typedef enum
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{
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TMB_USETARGET = 1,
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TMB_SYNC = 1<<1,
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} textmapblinkinglightflags_t;
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typedef enum
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{
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TMFR_NORETURN = 1,
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TMFR_CHECKFLAG = 1<<1,
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} textmapfofrespawnflags_t;
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typedef enum
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{
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TMST_RELATIVE = 1,
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TMST_DONTDOTRANSLUCENT = 1<<1,
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} textmapsettranslucencyflags_t;
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typedef enum
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{
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TMFT_RELATIVE = 1,
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TMFT_OVERRIDE = 1<<1,
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TMFT_TICBASED = 1<<2,
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TMFT_IGNORECOLLISION = 1<<3,
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TMFT_GHOSTFADE = 1<<4,
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TMFT_DONTDOTRANSLUCENT = 1<<5,
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TMFT_DONTDOEXISTS = 1<<6,
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TMFT_DONTDOLIGHTING = 1<<7,
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TMFT_DONTDOCOLORMAP = 1<<8,
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TMFT_USEEXACTALPHA = 1<<9,
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} textmapfadetranslucencyflags_t;
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typedef enum
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{
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TMS_VIEWPOINT = 0,
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TMS_CENTERPOINT = 1,
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TMS_BOTH = 2,
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} textmapskybox_t;
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typedef enum
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{
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TMP_CLOSE = 1,
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TMP_RUNPOSTEXEC = 1<<1,
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TMP_CALLBYNAME = 1<<2,
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TMP_KEEPCONTROLS = 1<<3,
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TMP_KEEPREALTIME = 1<<4,
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//TMP_ALLPLAYERS = 1<<5,
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//TMP_FREEZETHINKERS = 1<<6,
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} textmappromptflags_t;
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typedef enum
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{
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TMF_NOCHANGE = 0,
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TMF_ADD = 1,
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TMF_REMOVE = 2,
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} textmapsetflagflags_t;
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typedef enum
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{
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TMSD_FRONT = 0,
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TMSD_BACK = 1,
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TMSD_FRONTBACK = 2,
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} textmapsides_t;
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typedef enum
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{
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TMS_SCROLLCARRY = 0,
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TMS_SCROLLONLY = 1,
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TMS_CARRYONLY = 2,
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} textmapscroll_t;
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typedef enum
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{
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TMST_REGULAR = 0,
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TMST_ACCELERATIVE = 1,
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TMST_DISPLACEMENT = 2,
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TMST_TYPEMASK = 3,
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TMST_NONEXCLUSIVE = 4,
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} textmapscrolltype_t;
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typedef enum
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{
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TMPF_SLIDE = 1,
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TMPF_NONEXCLUSIVE = 1<<1,
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} textmappusherflags_t;
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typedef enum
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{
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TMPP_NOZFADE = 1,
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TMPP_PUSHZ = 1<<1,
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TMPP_NONEXCLUSIVE = 1<<2,
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} textmappointpushflags_t;
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typedef enum
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{
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TMB_TRANSLUCENT = 0,
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TMB_ADD = 1,
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TMB_SUBTRACT = 2,
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TMB_REVERSESUBTRACT = 3,
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TMB_MODULATE = 4,
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} textmapblendmodes_t;
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// GETSECSPECIAL (specialval, section)
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//
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// Pulls out the special # from a particular section.
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//
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#define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
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// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
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#define MAXFLATSIZE (2048<<FRACBITS)
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// at game start
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void P_InitPicAnims(void);
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// at map load (sectors)
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void P_SetupLevelFlatAnims(void);
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// at map load
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void P_InitSpecials(void);
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void P_ApplyFlatAlignment(sector_t* sector, angle_t flatangle, fixed_t xoffs, fixed_t yoffs, boolean floor, boolean ceiling);
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fixed_t P_GetSectorGravityFactor(sector_t *sec);
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void P_SpawnSpecials(boolean fromnetsave);
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// every tic
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void P_UpdateSpecials(void);
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sector_t *P_MobjTouchingSectorSpecial(mobj_t *mo, INT32 section, INT32 number);
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sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo);
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sector_t *P_MobjTouchingSectorSpecialFlag(mobj_t *mo, sectorspecialflags_t flag);
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sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 number);
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sector_t *P_PlayerTouchingSectorSpecialFlag(player_t *player, sectorspecialflags_t flag);
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void P_PlayerInSpecialSector(player_t *player);
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void P_CheckMobjTrigger(mobj_t *mobj, boolean pushable);
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sector_t *P_FindPlayerTrigger(player_t *player, line_t *sourceline);
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boolean P_IsPlayerValid(size_t playernum);
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boolean P_CanPlayerTrigger(size_t playernum);
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void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *roversector);
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fixed_t P_FindLowestFloorSurrounding(sector_t *sec);
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fixed_t P_FindHighestFloorSurrounding(sector_t *sec);
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fixed_t P_FindNextHighestFloor(sector_t *sec, fixed_t currentheight);
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fixed_t P_FindNextLowestFloor(sector_t *sec, fixed_t currentheight);
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fixed_t P_FindLowestCeilingSurrounding(sector_t *sec);
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fixed_t P_FindHighestCeilingSurrounding(sector_t *sec);
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INT32 P_FindMinSurroundingLight(sector_t *sector, INT32 max);
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void P_SetupSignExit(player_t *player);
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boolean P_IsFlagAtBase(mobjtype_t flag);
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boolean P_IsMobjTouchingSectorPlane(mobj_t *mo, sector_t *sec);
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boolean P_IsMobjTouching3DFloor(mobj_t *mo, ffloor_t *ffloor, sector_t *sec);
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boolean P_IsMobjTouchingPolyobj(mobj_t *mo, polyobj_t *po, sector_t *polysec);
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void P_SwitchWeather(INT32 weathernum);
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boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller);
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void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller);
|
|
void P_RunNightserizeExecutors(mobj_t *actor);
|
|
void P_RunDeNightserizeExecutors(mobj_t *actor);
|
|
void P_RunNightsLapExecutors(mobj_t *actor);
|
|
void P_RunNightsCapsuleTouchExecutors(mobj_t *actor, boolean entering, boolean enoughspheres);
|
|
|
|
UINT16 P_GetFFloorID(ffloor_t *fflr);
|
|
ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id);
|
|
|
|
// Use this when you don't know the type of your thinker data struct but need to access its thinker.
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
} thinkerdata_t;
|
|
|
|
//
|
|
// P_LIGHTS
|
|
//
|
|
/** Fire flicker action structure.
|
|
*/
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< The thinker in use for the effect.
|
|
sector_t *sector; ///< The sector where action is taking place.
|
|
INT32 count;
|
|
INT32 resetcount;
|
|
INT16 maxlight; ///< The brightest light level to use.
|
|
INT16 minlight; ///< The darkest light level to use.
|
|
} fireflicker_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
sector_t *sector;
|
|
INT32 maxlight;
|
|
INT32 minlight;
|
|
} lightflash_t;
|
|
|
|
/** Laser block thinker.
|
|
*/
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker structure for laser.
|
|
INT16 tag;
|
|
line_t *sourceline;
|
|
UINT8 nobosses;
|
|
} laserthink_t;
|
|
|
|
/** Strobe light action structure..
|
|
*/
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< The thinker in use for the effect.
|
|
sector_t *sector; ///< The sector where the action is taking place.
|
|
INT32 count;
|
|
INT16 minlight; ///< The minimum light level to use.
|
|
INT16 maxlight; ///< The maximum light level to use.
|
|
INT32 darktime; ///< How INT32 to use minlight.
|
|
INT32 brighttime; ///< How INT32 to use maxlight.
|
|
} strobe_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
sector_t *sector;
|
|
INT16 minlight;
|
|
INT16 maxlight;
|
|
INT16 direction;
|
|
INT16 speed;
|
|
} glow_t;
|
|
|
|
/** Thinker struct for fading lights.
|
|
*/
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker in use for the effect.
|
|
sector_t *sector; ///< Sector where action is taking place.
|
|
INT16 sourcelevel; ///< Light level we're fading from.
|
|
INT16 destlevel; ///< Light level we're fading to.
|
|
|
|
fixed_t fixedcurlevel; ///< Fixed point for current light level.
|
|
fixed_t fixedpertic; ///< Fixed point for increment per tic.
|
|
// The reason for those two above to be fixed point is to deal with decimal values that would otherwise get trimmed away.
|
|
INT32 timer; ///< Internal timer.
|
|
} lightlevel_t;
|
|
|
|
#define GLOWSPEED 8
|
|
#define STROBEBRIGHT 5
|
|
#define FASTDARK 15
|
|
#define SLOWDARK 35
|
|
|
|
void P_RemoveLighting(sector_t *sector);
|
|
|
|
void T_FireFlicker(fireflicker_t *flick);
|
|
fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *sector, INT16 lighta, INT16 lightb, INT32 length);
|
|
void T_LightningFlash(lightflash_t *flash);
|
|
void T_StrobeFlash(strobe_t *flash);
|
|
|
|
void P_SpawnLightningFlash(sector_t *sector);
|
|
strobe_t * P_SpawnAdjustableStrobeFlash(sector_t *sector, INT16 lighta, INT16 lightb, INT32 darktime, INT32 brighttime, boolean inSync);
|
|
|
|
void T_Glow(glow_t *g);
|
|
glow_t *P_SpawnAdjustableGlowingLight(sector_t *sector, INT16 lighta, INT16 lightb, INT32 length);
|
|
|
|
void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased);
|
|
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force, boolean relative);
|
|
void T_LightFade(lightlevel_t *ll);
|
|
|
|
typedef enum
|
|
{
|
|
floor_special,
|
|
ceiling_special,
|
|
lighting_special,
|
|
} special_e;
|
|
|
|
//
|
|
// P_CEILNG
|
|
//
|
|
typedef enum
|
|
{
|
|
raiseToHighest,
|
|
lowerToLowestFast,
|
|
|
|
instantRaise, // instant-move for ceilings
|
|
|
|
crushAndRaise,
|
|
raiseAndCrush,
|
|
crushCeilOnce,
|
|
crushBothOnce,
|
|
|
|
moveCeilingByFrontSector,
|
|
instantMoveCeilingByFrontSector,
|
|
|
|
moveCeilingByDistance,
|
|
|
|
bounceCeiling,
|
|
bounceCeilingCrush,
|
|
} ceiling_e;
|
|
|
|
/** Ceiling movement structure.
|
|
*/
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker for the type of movement.
|
|
ceiling_e type; ///< Type of movement.
|
|
sector_t *sector; ///< Sector where the action is taking place.
|
|
fixed_t bottomheight; ///< The lowest height to move to.
|
|
fixed_t topheight; ///< The highest height to move to.
|
|
fixed_t speed; ///< Ceiling speed.
|
|
fixed_t delay;
|
|
fixed_t delaytimer;
|
|
UINT8 crush; ///< Whether to crush things or not.
|
|
|
|
INT32 texture; ///< The number of a flat to use when done.
|
|
INT32 direction; ///< 1 = up, 0 = waiting, -1 = down.
|
|
|
|
// ID
|
|
INT16 tag; ///< Tag of linedef executor to run when movement is done.
|
|
fixed_t origspeed; ///< The original, "real" speed.
|
|
INT32 sourceline; ///< Index of the source linedef
|
|
} ceiling_t;
|
|
|
|
#define CEILSPEED (FRACUNIT)
|
|
|
|
INT32 EV_DoCeiling(mtag_t tag, line_t *line, ceiling_e type);
|
|
|
|
INT32 EV_DoCrush(mtag_t tag, line_t *line, ceiling_e type);
|
|
void T_CrushCeiling(ceiling_t *ceiling);
|
|
|
|
void T_MoveCeiling(ceiling_t *ceiling);
|
|
|
|
//
|
|
// P_FLOOR
|
|
//
|
|
typedef enum
|
|
{
|
|
// raise floor to next highest surrounding floor
|
|
raiseFloorToNearestFast,
|
|
|
|
// move the floor down instantly
|
|
instantLower,
|
|
|
|
moveFloorByFrontSector,
|
|
instantMoveFloorByFrontSector,
|
|
|
|
moveFloorByDistance,
|
|
|
|
bounceFloor,
|
|
bounceFloorCrush,
|
|
|
|
crushFloorOnce,
|
|
} floor_e;
|
|
|
|
typedef enum
|
|
{
|
|
elevateUp,
|
|
elevateDown,
|
|
elevateContinuous,
|
|
elevateBounce,
|
|
elevateHighest,
|
|
bridgeFall,
|
|
} elevator_e;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
floor_e type;
|
|
UINT8 crush;
|
|
sector_t *sector;
|
|
INT32 direction;
|
|
INT32 texture;
|
|
fixed_t floordestheight;
|
|
fixed_t speed;
|
|
fixed_t origspeed;
|
|
fixed_t delay;
|
|
fixed_t delaytimer;
|
|
INT16 tag;
|
|
INT32 sourceline;
|
|
} floormove_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
elevator_e type;
|
|
sector_t *sector;
|
|
sector_t *actionsector; // The sector the rover action is taking place in.
|
|
INT32 direction;
|
|
fixed_t floordestheight;
|
|
fixed_t ceilingdestheight;
|
|
fixed_t speed;
|
|
fixed_t origspeed;
|
|
fixed_t low;
|
|
fixed_t high;
|
|
fixed_t distance;
|
|
fixed_t delay;
|
|
fixed_t delaytimer;
|
|
fixed_t floorwasheight; // Height the floor WAS at
|
|
fixed_t ceilingwasheight; // Height the ceiling WAS at
|
|
line_t *sourceline;
|
|
} elevator_t;
|
|
|
|
typedef enum
|
|
{
|
|
CF_RETURN = 1, // Return after crumbling
|
|
CF_FLOATBOB = 1<<1, // Float on water
|
|
CF_REVERSE = 1<<2, // Reverse gravity
|
|
} crumbleflag_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
line_t *sourceline;
|
|
sector_t *sector;
|
|
sector_t *actionsector; // The sector the rover action is taking place in.
|
|
player_t *player; // Player who initiated the thinker (used for airbob)
|
|
INT32 direction;
|
|
INT32 origalpha;
|
|
INT32 timer;
|
|
fixed_t speed;
|
|
fixed_t floorwasheight; // Height the floor WAS at
|
|
fixed_t ceilingwasheight; // Height the ceiling WAS at
|
|
UINT8 flags;
|
|
} crumble_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
line_t *sourceline; // Source line of the thinker
|
|
} noenemies_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
sector_t *sector;
|
|
fixed_t speed;
|
|
INT32 direction;
|
|
fixed_t floorstartheight;
|
|
fixed_t ceilingstartheight;
|
|
fixed_t destheight;
|
|
} continuousfall_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
line_t *sourceline;
|
|
sector_t *sector;
|
|
fixed_t speed;
|
|
fixed_t distance;
|
|
fixed_t floorwasheight;
|
|
fixed_t ceilingwasheight;
|
|
boolean low;
|
|
} bouncecheese_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
sector_t *sector;
|
|
fixed_t speed;
|
|
INT32 direction;
|
|
fixed_t floorstartheight;
|
|
fixed_t ceilingstartheight;
|
|
INT16 tag;
|
|
} mariothink_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
line_t *sourceline;
|
|
sector_t *sector;
|
|
} mariocheck_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
line_t *sourceline;
|
|
sector_t *sector;
|
|
fixed_t crushspeed;
|
|
fixed_t retractspeed;
|
|
INT32 direction;
|
|
fixed_t floorstartheight;
|
|
fixed_t ceilingstartheight;
|
|
INT32 delay;
|
|
INT16 tag;
|
|
UINT16 sound;
|
|
} thwomp_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
line_t *sourceline;
|
|
sector_t *sector;
|
|
INT16 tag;
|
|
} floatthink_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
line_t *sourceline; // Source line of the thinker
|
|
boolean playersInArea[MAXPLAYERS];
|
|
boolean triggerOnExit;
|
|
} eachtime_t;
|
|
|
|
typedef enum
|
|
{
|
|
RF_REVERSE = 1, //Lower when stood on
|
|
RF_SPINDASH = 1<<1, //Require spindash to move
|
|
RF_DYNAMIC = 1<<2, //Dynamically sinking platform
|
|
} raiseflag_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
INT16 tag;
|
|
sector_t *sector;
|
|
fixed_t ceilingbottom;
|
|
fixed_t ceilingtop;
|
|
fixed_t basespeed;
|
|
fixed_t extraspeed; //For dynamically sinking platform
|
|
UINT8 shaketimer; //For dynamically sinking platform
|
|
UINT8 flags;
|
|
} raise_t;
|
|
|
|
#define ELEVATORSPEED (FRACUNIT*4)
|
|
#define FLOORSPEED (FRACUNIT)
|
|
|
|
typedef enum
|
|
{
|
|
ok,
|
|
crushed,
|
|
pastdest
|
|
} result_e;
|
|
|
|
result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush,
|
|
boolean ceiling, INT32 direction);
|
|
void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype);
|
|
void EV_DoElevator(mtag_t tag, line_t *line, elevator_e elevtype);
|
|
void EV_CrumbleChain(sector_t *sec, ffloor_t *rover);
|
|
void EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline);
|
|
|
|
// Some other special 3dfloor types
|
|
INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover,
|
|
boolean floating, player_t *player, fixed_t origalpha, boolean crumblereturn);
|
|
|
|
void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards);
|
|
|
|
void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher);
|
|
|
|
void T_MoveFloor(floormove_t *movefloor);
|
|
|
|
void T_MoveElevator(elevator_t *elevator);
|
|
void T_ContinuousFalling(continuousfall_t *faller);
|
|
void T_BounceCheese(bouncecheese_t *bouncer);
|
|
void T_StartCrumble(crumble_t *crumble);
|
|
void T_MarioBlock(mariothink_t *block);
|
|
void T_FloatSector(floatthink_t *floater);
|
|
void T_MarioBlockChecker(mariocheck_t *block);
|
|
void T_ThwompSector(thwomp_t *thwomp);
|
|
void T_NoEnemiesSector(noenemies_t *nobaddies);
|
|
void T_EachTimeThinker(eachtime_t *eachtime);
|
|
void T_CameraScanner(elevator_t *elevator);
|
|
void T_RaiseSector(raise_t *raise);
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; // Thinker for linedef executor delay
|
|
line_t *line; // Pointer to line that is waiting.
|
|
mobj_t *caller; // Pointer to calling mobj
|
|
sector_t *sector; // Pointer to triggering sector
|
|
INT32 timer; // Delay timer
|
|
} executor_t;
|
|
|
|
void T_ExecutorDelay(executor_t *e);
|
|
|
|
/** Generalized scroller.
|
|
*/
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker structure for scrolling.
|
|
fixed_t dx, dy; ///< (dx,dy) scroll speeds.
|
|
INT32 affectee; ///< Number of affected sidedef or sector.
|
|
INT32 control; ///< Control sector (-1 if none) used to control scrolling.
|
|
fixed_t last_height; ///< Last known height of control sector.
|
|
fixed_t vdx, vdy; ///< Accumulated velocity if accelerative.
|
|
INT32 accel; ///< Whether it's accelerative.
|
|
INT32 exclusive; ///< If a conveyor, same property as in pusher_t
|
|
/** Types of generalized scrollers.
|
|
*/
|
|
enum
|
|
{
|
|
sc_side, ///< Scroll wall texture on a sidedef.
|
|
sc_floor, ///< Scroll floor.
|
|
sc_ceiling, ///< Scroll ceiling.
|
|
sc_carry, ///< Carry objects on floor.
|
|
sc_carry_ceiling,///< Carry objects on ceiling (for 3Dfloor conveyors).
|
|
} type;
|
|
} scroll_t;
|
|
|
|
void T_Scroll(scroll_t *s);
|
|
void T_LaserFlash(laserthink_t *flash);
|
|
|
|
/** Friction for ice/sludge effects.
|
|
*/
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker structure for friction.
|
|
INT32 friction; ///< Friction value, 0xe800 = normal.
|
|
INT32 movefactor; ///< Inertia factor when adding to momentum, FRACUNIT = normal.
|
|
INT32 affectee; ///< Number of affected sector.
|
|
INT32 referrer; ///< If roverfriction == true, then this will contain the sector # of the control sector where the effect was applied.
|
|
UINT8 roverfriction; ///< flag for whether friction originated from a FOF or not
|
|
} friction_t;
|
|
|
|
// Friction defines.
|
|
#define ORIG_FRICTION (0xE8 << (FRACBITS-8)) ///< Original value.
|
|
#define ORIG_FRICTION_FACTOR (8 << (FRACBITS-8)) ///< Original value.
|
|
|
|
void T_Friction(friction_t *f);
|
|
|
|
typedef enum
|
|
{
|
|
p_wind, ///< Wind.
|
|
p_current, ///< Current.
|
|
} pushertype_e;
|
|
|
|
// Model for pushers for push/pull effects
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker structure for pusher effect.
|
|
pushertype_e type; ///< Type of pusher effect.
|
|
fixed_t x_mag; ///< X strength.
|
|
fixed_t y_mag; ///< Y strength.
|
|
fixed_t z_mag; ///< Z strength.
|
|
INT32 affectee; ///< Number of affected sector.
|
|
UINT8 roverpusher; ///< flag for whether pusher originated from a FOF or not
|
|
INT32 referrer; ///< If roverpusher == true, then this will contain the sector # of the control sector where the effect was applied.
|
|
INT32 exclusive; /// < Once this affect has been applied to a mobj, no other pushers may affect it.
|
|
INT32 slider; /// < Should the player go into an uncontrollable slide?
|
|
} pusher_t;
|
|
|
|
// Model for disappearing/reappearing FOFs
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker structure for effect.
|
|
tic_t appeartime; ///< Tics to be appeared for
|
|
tic_t disappeartime;///< Tics to be disappeared for
|
|
tic_t offset; ///< Time to wait until thinker starts
|
|
tic_t timer; ///< Timer between states
|
|
INT32 affectee; ///< Number of affected line
|
|
INT32 sourceline; ///< Number of source line
|
|
INT32 exists; ///< Exists toggle
|
|
} disappear_t;
|
|
|
|
void T_Disappear(disappear_t *d);
|
|
|
|
// Model for fading FOFs
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker structure for effect.
|
|
ffloor_t *rover; ///< Target ffloor
|
|
extracolormap_t *dest_exc; ///< Colormap to fade to
|
|
UINT32 sectornum; ///< Number of ffloor target sector
|
|
UINT32 ffloornum; ///< Number of ffloor of target sector
|
|
INT32 alpha; ///< Internal alpha counter
|
|
INT16 sourcevalue; ///< Transparency value to fade from
|
|
INT16 destvalue; ///< Transparency value to fade to
|
|
INT16 destlightlevel; ///< Light level to fade to
|
|
INT16 speed; ///< Speed to fade by
|
|
boolean ticbased; ///< Tic-based logic toggle
|
|
INT32 timer; ///< Timer for tic-based logic
|
|
boolean doexists; ///< Handle FOF_EXISTS
|
|
boolean dotranslucent; ///< Handle FOF_TRANSLUCENT
|
|
boolean dolighting; ///< Handle shadows and light blocks
|
|
boolean docolormap; ///< Handle colormaps
|
|
boolean docollision; ///< Handle interactive flags
|
|
boolean doghostfade; ///< No interactive flags during fading
|
|
boolean exactalpha; ///< Use exact alpha values (opengl)
|
|
} fade_t;
|
|
|
|
void T_Fade(fade_t *d);
|
|
|
|
// Model for fading colormaps
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker; ///< Thinker structure for effect.
|
|
sector_t *sector; ///< Sector where action is taking place.
|
|
extracolormap_t *source_exc;
|
|
extracolormap_t *dest_exc;
|
|
boolean ticbased; ///< Tic-based timing
|
|
INT32 duration; ///< Total duration for tic-based logic (OR: speed increment)
|
|
INT32 timer; ///< Timer for tic-based logic (OR: internal speed counter)
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} fadecolormap_t;
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|
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void T_FadeColormap(fadecolormap_t *d);
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|
|
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// Prototype function for pushers
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|
void T_Pusher(pusher_t *p);
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|
|
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// Plane displacement
|
|
typedef struct
|
|
{
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|
thinker_t thinker; ///< Thinker structure for plane displacement effect.
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|
INT32 affectee; ///< Number of affected sector.
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|
INT32 control; ///< Control sector used to control plane positions.
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|
fixed_t last_height; ///< Last known height of control sector.
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|
fixed_t speed; ///< Plane movement speed.
|
|
UINT8 reverse; ///< Move in reverse direction to control sector?
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|
/** Types of plane displacement effects.
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|
*/
|
|
enum
|
|
{
|
|
pd_floor, ///< Displace floor.
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|
pd_ceiling, ///< Displace ceiling.
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|
pd_both, ///< Displace both floor AND ceiling.
|
|
} type;
|
|
} planedisplace_t;
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|
|
|
void T_PlaneDisplace(planedisplace_t *pd);
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|
|
|
void P_CalcHeight(player_t *player);
|
|
|
|
#endif
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