mirror of
https://git.do.srb2.org/STJr/SRB2.git
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66042ef8a1
- Centered/right-aligned string drawing now properly handles newlines - Measuring string width/height takes newlines into account - String height also takes V_RETURN8 into account - Cleaned up menu message code, removed now-redundant M_StringHeight
290 lines
16 KiB
C
290 lines
16 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2022 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file v_video.h
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/// \brief Gamma correction LUT
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#ifndef __V_VIDEO__
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#define __V_VIDEO__
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#include "doomdef.h"
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#include "doomtype.h"
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#include "r_defs.h"
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#include "hu_stuff.h" //font arrays
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//
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// VIDEO
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//
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// Screen 0 is the screen updated by I_Update screen.
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// Screen 1 is an extra buffer.
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extern UINT8 *screens[5];
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extern consvar_t cv_ticrate, cv_constextsize,
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cv_globalgamma, cv_globalsaturation,
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cv_rhue, cv_yhue, cv_ghue, cv_chue, cv_bhue, cv_mhue,
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cv_rgamma, cv_ygamma, cv_ggamma, cv_cgamma, cv_bgamma, cv_mgamma,
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cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation;
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// Allocates buffer screens, call before R_Init.
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void V_Init(void);
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// Recalculates the viddef (dupx, dupy, etc.) according to the current screen resolution.
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void V_Recalc(void);
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// Color look-up table
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#define CLUTINDEX(r, g, b) (((r) >> 3) << 11) | (((g) >> 2) << 5) | ((b) >> 3)
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typedef struct
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{
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boolean init;
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RGBA_t palette[256];
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UINT16 table[0xFFFF];
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} colorlookup_t;
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void InitColorLUT(colorlookup_t *lut, RGBA_t *palette, boolean makecolors);
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UINT8 GetColorLUT(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b);
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UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b);
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// Set the current RGB palette lookup to use for palettized graphics
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void V_SetPalette(INT32 palettenum);
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void V_SetPaletteLump(const char *pal);
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const char *R_GetPalname(UINT16 num);
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const char *GetPalette(void);
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extern RGBA_t *pLocalPalette;
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extern RGBA_t *pMasterPalette;
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void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
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// Retrieve the ARGB value from a palette color index
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#define V_GetColor(color) (pLocalPalette[color&0xFF])
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#define V_GetMasterColor(color) (pMasterPalette[color&0xFF])
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// Bottom 8 bits are used for parameter (screen or character)
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#define V_PARAMMASK 0x000000FF
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// flags hacked in scrn (not supported by all functions (see src))
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// patch scaling uses bits 9 and 10
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#define V_SCALEPATCHSHIFT 8
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#define V_SCALEPATCHMASK 0x00000300
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#define V_NOSCALEPATCH 0x00000100
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#define V_SMALLSCALEPATCH 0x00000200
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#define V_MEDSCALEPATCH 0x00000300
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// string spacing uses bits 11 and 12
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#define V_SPACINGMASK 0x00000C00
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#define V_6WIDTHSPACE 0x00000400 // early 2.1 style spacing, variable widths, 6 character space
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#define V_OLDSPACING 0x00000800 // Old style spacing, 8 per character 4 per space
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#define V_MONOSPACE 0x00000C00 // Don't do width checks on characters, all characters 8 width
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// use bits 13-16 for colors
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// though we only have 7 colors now, perhaps we can introduce
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// more as needed later
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#define V_CHARCOLORSHIFT 12
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#define V_CHARCOLORMASK 0x0000F000
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// for simplicity's sake, shortcuts to specific colors
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#define V_MAGENTAMAP 0x00001000
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#define V_YELLOWMAP 0x00002000
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#define V_GREENMAP 0x00003000
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#define V_BLUEMAP 0x00004000
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#define V_REDMAP 0x00005000
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#define V_GRAYMAP 0x00006000
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#define V_ORANGEMAP 0x00007000
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#define V_SKYMAP 0x00008000
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#define V_PURPLEMAP 0x00009000
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#define V_AQUAMAP 0x0000A000
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#define V_PERIDOTMAP 0x0000B000
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#define V_AZUREMAP 0x0000C000
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#define V_BROWNMAP 0x0000D000
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#define V_ROSYMAP 0x0000E000
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#define V_INVERTMAP 0x0000F000
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// use bits 17-20 for alpha transparency
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#define V_ALPHASHIFT 16
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#define V_ALPHAMASK 0x000F0000
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// define specific translucencies
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#define V_10TRANS 0x00010000
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#define V_20TRANS 0x00020000
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#define V_30TRANS 0x00030000
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#define V_40TRANS 0x00040000
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#define V_TRANSLUCENT 0x00050000 // TRANS50
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#define V_60TRANS 0x00060000
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#define V_70TRANS 0x00070000
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#define V_80TRANS 0x00080000 // used to be V_8020TRANS
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#define V_90TRANS 0x00090000
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#define V_HUDTRANSHALF 0x000A0000
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#define V_HUDTRANS 0x000B0000 // draw the hud translucent
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#define V_HUDTRANSDOUBLE 0x000C0000
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// Macros follow
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#define V_USERHUDTRANSHALF ((10-(cv_translucenthud.value/2))<<V_ALPHASHIFT)
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#define V_USERHUDTRANS ((10-cv_translucenthud.value)<<V_ALPHASHIFT)
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#define V_USERHUDTRANSDOUBLE ((10-min(cv_translucenthud.value*2, 10))<<V_ALPHASHIFT)
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// use bits 21-23 for blendmodes
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#define V_BLENDSHIFT 20
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#define V_BLENDMASK 0x00700000
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// preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
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#define V_ADD ((AST_ADD-1)<<V_BLENDSHIFT) // Additive
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#define V_SUBTRACT ((AST_SUBTRACT-1)<<V_BLENDSHIFT) // Subtractive
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#define V_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<V_BLENDSHIFT) // Reverse subtractive
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#define V_MODULATE ((AST_MODULATE-1)<<V_BLENDSHIFT) // Modulate
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#define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them
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#define V_FLIP 0x00800000 // (patches only) Horizontal flip
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#define V_CENTERNAMETAG 0x00800000 // (nametag only) center nametag lines
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#define V_SNAPTOTOP 0x01000000 // for centering
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#define V_SNAPTOBOTTOM 0x02000000 // for centering
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#define V_SNAPTOLEFT 0x04000000 // for centering
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#define V_SNAPTORIGHT 0x08000000 // for centering
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#define V_AUTOFADEOUT 0x10000000 // used by CECHOs, automatic fade out when almost over
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#define V_RETURN8 0x20000000 // 8 pixel return instead of 12
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#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
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#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode
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// defines for old functions
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#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
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#define V_DrawTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
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#define V_DrawSmallTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
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#define V_DrawTinyTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
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#define V_DrawMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
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#define V_DrawSmallMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
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#define V_DrawTinyMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
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#define V_DrawScaledPatch(x,y,s,p) V_DrawFixedPatch((x)*FRACUNIT, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
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#define V_DrawSmallScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
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#define V_DrawTinyScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
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#define V_DrawTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
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#define V_DrawSmallTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
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#define V_DrawTinyTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
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#define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL)
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#define V_DrawFixedPatch(x,y,sc,s,p,c) V_DrawStretchyFixedPatch(x,y,sc,sc,s,p,c)
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void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
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void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
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void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor);
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// Draw a linear block of pixels into the view buffer.
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void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src);
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// draw a pic_t, SCALED
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void V_DrawScaledPic (INT32 px1, INT32 py1, INT32 scrn, INT32 lumpnum);
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// fill a box with a single color
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void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);
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void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);
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// fill a box with a flat as a pattern
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void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum);
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// fade down the screen buffer before drawing the menu over
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void V_DrawFadeScreen(UINT16 color, UINT8 strength);
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// available to lua over my dead body, which will probably happen in this heat
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void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, UINT8 strength);
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void V_DrawFadeConsBack(INT32 plines);
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void V_DrawPromptBack(INT32 boxheight, INT32 color);
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UINT8 *V_GetStringColormap(INT32 colorflags);
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// Generalized character drawing function, combining console & chat functionality with a specified font.
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void V_DrawFontCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, fixed_t scale, UINT8 *colormap, fontdef_t font);
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#define V_DrawCharacter(x,y,c,l) V_DrawFontCharacter(x,y,c,l,FRACUNIT,NULL,hu_font)
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#define V_DrawChatCharacter(x,y,c,l,cm) V_DrawFontCharacter(x,y,c,l,FRACUNIT/2,cm,hu_font)
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// Precompile a wordwrapped string to any given width, using a specified font.
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char *V_FontWordWrap(INT32 x, INT32 w, INT32 option, fixed_t scale, const char *string, fontdef_t font);
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#define V_WordWrap(x,w,o,str) V_FontWordWrap(x, w, o, FRACUNIT, str, hu_font)
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#define V_ChatWordWrap(x,w,o,str) V_FontWordWrap(x, w, o, FRACUNIT/2, str, hu_font)
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// Draw a string, using a supplied font and scale.
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void V_DrawFontString(INT32 x, INT32 y, INT32 option, fixed_t pscale, fixed_t vscale, const char *string, fontdef_t font);
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void V_DrawCenteredFontString(INT32 x, INT32 y, INT32 option, fixed_t pscale, fixed_t vscale, const char *string, fontdef_t font);
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void V_DrawRightAlignedFontString(INT32 x, INT32 y, INT32 option, fixed_t pscale, fixed_t vscale, const char *string, fontdef_t font);
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// Draw a string, using a supplied font and scale, at fixed_t coordinates.
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void V_DrawFontStringAtFixed(fixed_t x, fixed_t y, INT32 option, fixed_t pscale, fixed_t vscale, const char *string, fontdef_t font);
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void V_DrawAlignedFontStringAtFixed(fixed_t x, fixed_t y, INT32 option, fixed_t pscale, fixed_t vscale, const char *string, fontdef_t font, boolean center);
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void V_DrawCenteredFontStringAtFixed(fixed_t x, fixed_t y, INT32 option, fixed_t pscale, fixed_t vscale, const char *string, fontdef_t font);
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void V_DrawRightAlignedFontStringAtFixed(fixed_t x, fixed_t y, INT32 option, fixed_t pscale, fixed_t vscale, const char *string, fontdef_t font);
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// Defines for old string drawers.
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// draw a string using the hu_font
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#define V_DrawString(x,y,o,str) V_DrawFontString(x,y,o,FRACUNIT,FRACUNIT,str,hu_font)
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#define V_DrawCenteredString(x,y,o,str) V_DrawCenteredFontString(x,y,o,FRACUNIT,FRACUNIT,str,hu_font)
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#define V_DrawRightAlignedString(x,y,o,str) V_DrawRightAlignedFontString(x,y,o,FRACUNIT,FRACUNIT,str,hu_font)
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// draw a string using the hu_font, 0.5x scale
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#define V_DrawSmallString(x,y,o,str) V_DrawFontString(x,y,o,FRACUNIT/2,FRACUNIT/2,str,hu_font)
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#define V_DrawCenteredSmallString(x,y,o,str) V_DrawCenteredFontString(x,y,o,FRACUNIT/2,FRACUNIT/2,str,hu_font)
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#define V_DrawRightAlignedSmallString(x,y,o,str) V_DrawRightAlignedFontString(x,y,o,FRACUNIT/2,FRACUNIT/2,str,hu_font)
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// Write a string using the tny_font
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#define V_DrawThinString(x,y,o,str) V_DrawFontString(x,y,o,FRACUNIT,FRACUNIT,str,tny_font)
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#define V_DrawCenteredThinString(x,y,o,str) V_DrawCenteredFontString(x,y,o,FRACUNIT,FRACUNIT,str,tny_font)
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#define V_DrawRightAlignedThinString(x,y,o,str) V_DrawRightAlignedFontString(x,y,o,FRACUNIT,FRACUNIT,str,tny_font)
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// draw a string using the tny_font, 0.5x scale
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#define V_DrawSmallThinString(x,y,o,str) V_DrawFontString(x,y,o,FRACUNIT/2,FRACUNIT/2,str,tny_font)
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#define V_DrawCenteredSmallThinString(x,y,o,str) V_DrawCenteredFontString(x,y,o,FRACUNIT/2,FRACUNIT/2,str,tny_font)
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#define V_DrawRightAlignedSmallThinString(x,y,o,str) V_DrawRightAlignedFontString(x,y,o,FRACUNIT/2,FRACUNIT/2,str,tny_font)
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// draw a string using the hu_font at fixed_t coordinates
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#define V_DrawStringAtFixed(x,y,o,str) V_DrawFontStringAtFixed(x,y,o,FRACUNIT,FRACUNIT,str,hu_font)
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#define V_DrawCenteredStringAtFixed(x,y,o,str) V_DrawCenteredFontStringAtFixed(x,y,o,FRACUNIT,FRACUNIT,str,hu_font)
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#define V_DrawRightAlignedStringAtFixed(x,y,o,str) V_DrawRightAlignedFontStringAtFixed(x,y,o,FRACUNIT,FRACUNIT,str,hu_font)
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// draw a string using the hu_font at fixed_t coordinates, 0.5x scale
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#define V_DrawSmallStringAtFixed(x,y,o,str) V_DrawFontStringAtFixed(x,y,o,FRACUNIT/2,FRACUNIT/2,str,hu_font)
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#define V_DrawCenteredSmallStringAtFixed(x,y,o,str) V_DrawCenteredFontStringAtFixed(x,y,o,FRACUNIT/2,FRACUNIT/2,str,hu_font)
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#define V_DrawRightAlignedSmallStringAtFixed(x,y,o,str) V_DrawRightAlignedFontStringAtFixed(x,y,o,FRACUNIT/2,FRACUNIT/2,str,hu_font)
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// draw a string using the tny_font at fixed_t coordinates
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#define V_DrawThinStringAtFixed(x,y,o,str) V_DrawFontStringAtFixed(x,y,o,FRACUNIT,FRACUNIT,str,tny_font)
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#define V_DrawCenteredThinStringAtFixed(x,y,o,str) V_DrawCenteredFontStringAtFixed(x,y,o,FRACUNIT,FRACUNIT,str,tny_font)
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#define V_DrawRightAlignedThinStringAtFixed(x,y,o,str) V_DrawRightAlignedFontStringAtFixed(x,y,o,FRACUNIT,FRACUNIT,str,tny_font)
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// draw a string using the tny_font at fixed_t coordinates, 0.5x scale
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#define V_DrawSmallThinStringAtFixed(x,y,o,str) V_DrawFontStringAtFixed(x,y,o,FRACUNIT/2,FRACUNIT/2,str,tny_font)
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#define V_DrawCenteredSmallThinStringAtFixed(x,y,o,str) V_DrawCenteredFontStringAtFixed(x,y,o,FRACUNIT/2,FRACUNIT/2,str,tny_font)
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#define V_DrawRightAlignedSmallThinStringAtFixed(x,y,o,str) V_DrawRightAlignedFontStringAtFixed(x,y,o,FRACUNIT/2,FRACUNIT/2,str,tny_font)
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// draw a string using the credit font
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#define V_DrawCreditString(x,y,o,str) V_DrawFontStringAtFixed(x,y,o,FRACUNIT,FRACUNIT,str,cred_font)
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// draw a string using the level title font
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#define V_DrawLevelTitle(x,y,o,str) V_DrawFontString(x,y,o|V_ALLOWLOWERCASE,FRACUNIT,FRACUNIT,str,lt_font)
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// Draw tall nums, used for menu, HUD, intermission
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void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
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void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
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void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num);
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INT16 V_LevelActNumWidth(UINT8 num); // act number width
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// Draw a string using the nt_font
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void V_DrawNameTag(INT32 x, INT32 y, INT32 option, fixed_t scale, UINT8 *basecolormap, UINT8 *outlinecolormap, const char *string);
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INT32 V_CountNameTagLines(const char *string);
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// Find string width or height from supplied font chars
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INT32 V_FontStringWidth(const char *string, INT32 option, fontdef_t font);
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INT32 V_FontStringHeight(const char *string, INT32 option, fontdef_t font);
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// Defines for old string width functions.
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#define V_StringWidth(str,o) V_FontStringWidth(str,o,hu_font)
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#define V_SmallStringWidth(str,o) V_FontStringWidth(str,o,hu_font)/2
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#define V_ThinStringWidth(str,o) V_FontStringWidth(str,o,tny_font)
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#define V_SmallThinStringWidth(str,o) V_FontStringWidth(str,o,tny_font)/2
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#define V_CreditStringWidth(str) V_FontStringWidth(str,0,cred_font)
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#define V_NameTagWidth(str) V_FontStringWidth(str,0,ntb_font)
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#define V_LevelNameWidth(str) V_FontStringWidth(str,V_ALLOWLOWERCASE,lt_font)
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#define V_LevelNameHeight(str) V_FontStringHeight(str,0,lt_font)
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#define V_StringHeight(str,o) V_FontStringHeight(str,o,hu_font)
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void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param);
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void V_DrawPatchFill(patch_t *pat);
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void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
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size_t destrowbytes);
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#endif
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