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f4e5233c7e
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
111 lines
2.4 KiB
C
111 lines
2.4 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_state.h
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/// \brief Refresh/render internal state variables (global)
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#ifndef __R_STATE__
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#define __R_STATE__
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// Need data structure definitions.
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#include "d_player.h"
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#include "r_data.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Refresh internal data structures, for rendering.
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//
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// needed for pre rendering (fracs)
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typedef struct
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{
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fixed_t width;
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fixed_t offset;
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fixed_t topoffset;
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fixed_t height;
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} sprcache_t;
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extern sprcache_t *spritecachedinfo;
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extern lighttable_t *colormaps;
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// Boom colormaps.
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// Had to put a limit on colormaps :(
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#define MAXCOLORMAPS 60
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extern size_t num_extra_colormaps;
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extern extracolormap_t extra_colormaps[MAXCOLORMAPS];
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// for global animation
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extern INT32 *texturetranslation;
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// Sprites
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extern size_t numspritelumps, max_spritelumps;
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//
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// Lookup tables for map data.
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//
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extern size_t numsprites;
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extern spritedef_t *sprites;
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extern size_t numvertexes;
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extern vertex_t *vertexes;
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extern size_t numsegs;
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extern seg_t *segs;
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extern size_t numsectors;
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extern sector_t *sectors;
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extern size_t numsubsectors;
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extern subsector_t *subsectors;
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extern size_t numnodes;
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extern node_t *nodes;
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extern size_t numlines;
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extern line_t *lines;
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extern size_t numsides;
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extern side_t *sides;
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//
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// POV data.
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//
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extern fixed_t viewx, viewy, viewz;
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extern angle_t viewangle, aimingangle;
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extern boolean viewsky, skyVisible;
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extern boolean skyVisible1, skyVisible2; // saved values of skyVisible for P1 and P2, for splitscreen
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extern sector_t *viewsector;
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extern player_t *viewplayer;
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extern UINT8 portalrender;
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extern sector_t *portalcullsector;
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extern line_t *portalclipline;
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extern INT32 portalclipstart, portalclipend;
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extern consvar_t cv_allowmlook;
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extern consvar_t cv_maxportals;
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extern angle_t clipangle;
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extern angle_t doubleclipangle;
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extern INT32 viewangletox[FINEANGLES/2];
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extern angle_t xtoviewangle[MAXVIDWIDTH+1];
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extern fixed_t rw_distance;
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extern angle_t rw_normalangle;
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// angle to line origin
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extern angle_t rw_angle1;
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#endif
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