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1147 lines
28 KiB
C
1147 lines
28 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_plane.c
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/// \brief Here is a core component: drawing the floors and ceilings,
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/// while maintaining a per column clipping list only.
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/// Moreover, the sky areas have to be determined.
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#include "doomdef.h"
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#include "console.h"
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#include "g_game.h"
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#include "r_data.h"
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#include "r_local.h"
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#include "r_state.h"
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#include "r_splats.h" // faB(21jan):testing
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#include "r_sky.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "p_tick.h"
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#include "p_setup.h" // levelflats
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//
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// opening
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//
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// Quincunx antialiasing of flats!
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//#define QUINCUNX
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//SoM: 3/23/2000: Use Boom visplane hashing.
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#define MAXVISPLANES 512
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static visplane_t *visplanes[MAXVISPLANES];
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static visplane_t *freetail;
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static visplane_t **freehead = &freetail;
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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static visplane_t *currentplane;
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planemgr_t ffloor[MAXFFLOORS];
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INT32 numffloors;
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//SoM: 3/23/2000: Boom visplane hashing routine.
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
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//SoM: 3/23/2000: Use boom opening limit removal
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size_t maxopenings;
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INT16 *openings, *lastopening; /// \todo free leak
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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// ceilingclip starts out -1
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//
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INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
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fixed_t frontscale[MAXVIDWIDTH];
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//
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// spanstart holds the start of a plane span
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// initialized to 0 at start
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//
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static INT32 spanstart[MAXVIDHEIGHT];
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//
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// texture mapping
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//
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lighttable_t **planezlight;
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static fixed_t planeheight;
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//added : 10-02-98: yslopetab is what yslope used to be,
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// yslope points somewhere into yslopetab,
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// now (viewheight/2) slopes are calculated above and
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// below the original viewheight for mouselook
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// (this is to calculate yslopes only when really needed)
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// (when mouselookin', yslope is moving into yslopetab)
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// Check R_SetupFrame, R_SetViewSize for more...
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fixed_t yslopetab[MAXVIDHEIGHT*4];
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fixed_t *yslope;
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fixed_t distscale[MAXVIDWIDTH];
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fixed_t basexscale, baseyscale;
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fixed_t cachedheight[MAXVIDHEIGHT];
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fixed_t cacheddistance[MAXVIDHEIGHT];
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fixed_t cachedxstep[MAXVIDHEIGHT];
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fixed_t cachedystep[MAXVIDHEIGHT];
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static fixed_t xoffs, yoffs;
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//
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// R_InitPlanes
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// Only at game startup.
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//
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void R_InitPlanes(void)
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{
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// FIXME: unused
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}
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// R_PortalStoreClipValues
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// Saves clipping values for later. -Red
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void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale)
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{
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INT32 i;
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for (i = 0; i < end-start; i++)
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{
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*ceil = ceilingclip[start+i];
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ceil++;
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*floor = floorclip[start+i];
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floor++;
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*scale = frontscale[start+i];
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scale++;
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}
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}
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// R_PortalRestoreClipValues
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// Inverse of the above. Restores the old value!
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void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale)
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{
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INT32 i;
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for (i = 0; i < end-start; i++)
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{
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ceilingclip[start+i] = *ceil;
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ceil++;
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floorclip[start+i] = *floor;
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floor++;
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frontscale[start+i] = *scale;
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scale++;
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}
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// HACKS FOLLOW
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for (i = 0; i < start; i++)
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{
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floorclip[i] = -1;
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ceilingclip[i] = (INT16)viewheight;
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}
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for (i = end; i < vid.width; i++)
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{
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floorclip[i] = -1;
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ceilingclip[i] = (INT16)viewheight;
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}
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}
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//profile stuff ---------------------------------------------------------
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//#define TIMING
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#ifdef TIMING
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#include "p5prof.h"
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INT64 mycount;
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INT64 mytotal = 0;
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UINT32 nombre = 100000;
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#endif
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//profile stuff ---------------------------------------------------------
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//
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// R_MapPlane
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//
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// Uses global vars:
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// planeheight
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// ds_source
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// basexscale
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// baseyscale
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// viewx
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// viewy
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// xoffs
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// yoffs
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// planeangle
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//
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// BASIC PRIMITIVE
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//
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#ifndef NOWATER
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static INT32 bgofs;
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static INT32 wtofs=0;
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static INT32 waterofs;
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static boolean itswater;
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#endif
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#ifdef __mips__
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//#define NOWATER
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#endif
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#ifndef NOWATER
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static void R_DrawTranslucentWaterSpan_8(void)
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{
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UINT32 xposition;
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UINT32 yposition;
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UINT32 xstep, ystep;
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UINT8 *source;
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UINT8 *colormap;
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UINT8 *dest;
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UINT8 *dsrc;
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size_t count;
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// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
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// can be used for the fraction part. This allows calculation of the memory address in the
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// texture with two shifts, an OR and one AND. (see below)
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// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
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// bit per power of two (obviously)
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// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
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// than the original span renderer. Whodathunkit?
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xposition = ds_xfrac << nflatshiftup; yposition = (ds_yfrac + waterofs) << nflatshiftup;
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xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
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source = ds_source;
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colormap = ds_colormap;
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dest = ylookup[ds_y] + columnofs[ds_x1];
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dsrc = screens[1] + (ds_y+bgofs)*vid.width + ds_x1;
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count = ds_x2 - ds_x1 + 1;
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while (count >= 8)
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{
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// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
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// have the uber complicated math to calculate it now, so that was a memory write we didn't
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// need!
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dest[0] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest[1] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest[2] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest[3] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest[4] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest[5] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest[6] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest[7] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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dest += 8;
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count -= 8;
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}
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while (count--)
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{
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*dest++ = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
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xposition += xstep;
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yposition += ystep;
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}
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}
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#endif
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void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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{
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angle_t angle;
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fixed_t distance, length;
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size_t pindex;
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#ifdef RANGECHECK
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if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight)
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I_Error("R_MapPlane: %d, %d at %d", x1, x2, y);
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#endif
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// from r_splats's R_RenderFloorSplat
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if (x1 >= vid.width) x1 = vid.width - 1;
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if (planeheight != cachedheight[y])
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{
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cachedheight[y] = planeheight;
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distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
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ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
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ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
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}
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else
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{
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distance = cacheddistance[y];
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ds_xstep = cachedxstep[y];
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ds_ystep = cachedystep[y];
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}
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length = FixedMul (distance,distscale[x1]);
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angle = (currentplane->viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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/// \note Wouldn't it be faster just to add viewx and viewy
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// to the plane's x/yoffs anyway??
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ds_xfrac = FixedMul(FINECOSINE(angle), length) + xoffs;
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ds_yfrac = yoffs - FixedMul(FINESINE(angle), length);
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#ifndef NOWATER
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if (itswater)
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{
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const INT32 yay = (wtofs + (distance>>9) ) & 8191;
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// ripples da water texture
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bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
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angle = (angle + 2048) & 8191; //90<39>
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ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
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ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
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if (y+bgofs>=viewheight)
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bgofs = viewheight-y-1;
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if (y+bgofs<0)
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bgofs = -y;
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}
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#endif
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pindex = distance >> LIGHTZSHIFT;
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if (pindex >= MAXLIGHTZ)
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pindex = MAXLIGHTZ - 1;
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#ifdef ESLOPE
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if (currentplane->slope)
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ds_colormap = colormaps;
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else
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#endif
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ds_colormap = planezlight[pindex];
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if (currentplane->extra_colormap)
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ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps);
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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// profile drawer
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#ifdef TIMING
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ProfZeroTimer();
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#endif
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spanfunc();
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#ifdef TIMING
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RDMSR(0x10, &mycount);
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mytotal += mycount; // 64bit add
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if (!(nombre--))
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I_Error("spanfunc() CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1), (INT32)mytotal);
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#endif
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}
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//
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// R_ClearPlanes
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// At begining of frame.
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//
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// NOTE: Uses con_clipviewtop, so that when console is on,
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// we don't draw the part of the view hidden under the console.
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void R_ClearPlanes(void)
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{
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INT32 i, p;
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angle_t angle;
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// opening / clipping determination
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for (i = 0; i < viewwidth; i++)
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{
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floorclip[i] = (INT16)viewheight;
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ceilingclip[i] = (INT16)con_clipviewtop;
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frontscale[i] = INT32_MAX;
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for (p = 0; p < MAXFFLOORS; p++)
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{
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ffloor[p].f_clip[i] = (INT16)viewheight;
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ffloor[p].c_clip[i] = (INT16)con_clipviewtop;
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}
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}
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numffloors = 0;
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for (i = 0; i < MAXVISPLANES; i++)
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for (*freehead = visplanes[i], visplanes[i] = NULL;
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freehead && *freehead ;)
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{
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freehead = &(*freehead)->next;
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}
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lastopening = openings;
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// texture calculation
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memset(cachedheight, 0, sizeof (cachedheight));
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// left to right mapping
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angle = (viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
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// scale will be unit scale at SCREENWIDTH/2 distance
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basexscale = FixedDiv (FINECOSINE(angle),centerxfrac);
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baseyscale = -FixedDiv (FINESINE(angle),centerxfrac);
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}
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static visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (!check)
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{
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check = calloc(2, sizeof (*check));
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if (check == NULL) I_Error("%s: Out of memory", "new_visplane"); // FIXME: ugly
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}
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else
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{
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freetail = freetail->next;
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if (!freetail)
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freehead = &freetail;
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}
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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|
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//
|
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// R_FindPlane: Seek a visplane having the identical values:
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// Same height, same flattexture, same lightlevel.
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// If not, allocates another of them.
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//
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visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
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ffloor_t *pfloor
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#ifdef ESLOPE
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, pslope_t *slope
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#endif
|
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)
|
||
{
|
||
visplane_t *check;
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unsigned hash;
|
||
|
||
#ifdef ESLOPE
|
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if (slope); else // Don't mess with this right now if a slope is involved
|
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#endif
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if (plangle != 0)
|
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{
|
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// Add the view offset, rotated by the plane angle.
|
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angle_t angle = plangle>>ANGLETOFINESHIFT;
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xoff += FixedMul(viewx,FINECOSINE(angle))-FixedMul(viewy,FINESINE(angle));
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yoff += -FixedMul(viewx,FINESINE(angle))-FixedMul(viewy,FINECOSINE(angle));
|
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}
|
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else
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{
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xoff += viewx;
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yoff -= viewy;
|
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}
|
||
|
||
// This appears to fix the Nimbus Ruins sky bug.
|
||
if (picnum == skyflatnum && pfloor)
|
||
{
|
||
height = 0; // all skies map together
|
||
lightlevel = 0;
|
||
}
|
||
|
||
// New visplane algorithm uses hash table
|
||
hash = visplane_hash(picnum, lightlevel, height);
|
||
|
||
for (check = visplanes[hash]; check; check = check->next)
|
||
{
|
||
#ifdef POLYOBJECTS_PLANES
|
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if (check->polyobj && pfloor)
|
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continue;
|
||
#endif
|
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if (height == check->height && picnum == check->picnum
|
||
&& lightlevel == check->lightlevel
|
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&& xoff == check->xoffs && yoff == check->yoffs
|
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&& planecolormap == check->extra_colormap
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&& !pfloor && !check->ffloor && check->viewz == viewz
|
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&& check->viewangle == viewangle
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#ifdef ESLOPE
|
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&& check->slope == slope
|
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#endif
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)
|
||
{
|
||
return check;
|
||
}
|
||
}
|
||
|
||
check = new_visplane(hash);
|
||
|
||
check->height = height;
|
||
check->picnum = picnum;
|
||
check->lightlevel = lightlevel;
|
||
check->minx = vid.width;
|
||
check->maxx = -1;
|
||
check->xoffs = xoff;
|
||
check->yoffs = yoff;
|
||
check->extra_colormap = planecolormap;
|
||
check->ffloor = pfloor;
|
||
check->viewz = viewz;
|
||
check->viewangle = viewangle + plangle;
|
||
check->plangle = plangle;
|
||
#ifdef POLYOBJECTS_PLANES
|
||
check->polyobj = NULL;
|
||
#endif
|
||
#ifdef ESLOPE
|
||
check->slope = slope;
|
||
#endif
|
||
|
||
memset(check->top, 0xff, sizeof (check->top));
|
||
memset(check->bottom, 0x00, sizeof (check->bottom));
|
||
|
||
return check;
|
||
}
|
||
|
||
//
|
||
// R_CheckPlane: return same visplane or alloc a new one if needed
|
||
//
|
||
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
|
||
{
|
||
INT32 intrl, intrh;
|
||
INT32 unionl, unionh;
|
||
INT32 x;
|
||
|
||
if (start < pl->minx)
|
||
{
|
||
intrl = pl->minx;
|
||
unionl = start;
|
||
}
|
||
else
|
||
{
|
||
unionl = pl->minx;
|
||
intrl = start;
|
||
}
|
||
|
||
if (stop > pl->maxx)
|
||
{
|
||
intrh = pl->maxx;
|
||
unionh = stop;
|
||
}
|
||
else
|
||
{
|
||
unionh = pl->maxx;
|
||
intrh = stop;
|
||
}
|
||
|
||
// 0xff is not equal to -1 with shorts...
|
||
for (x = intrl; x <= intrh; x++)
|
||
if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000)
|
||
break;
|
||
|
||
if (x > intrh) /* Can use existing plane; extend range */
|
||
{
|
||
pl->minx = unionl;
|
||
pl->maxx = unionh;
|
||
}
|
||
else /* Cannot use existing plane; create a new one */
|
||
{
|
||
unsigned hash =
|
||
visplane_hash(pl->picnum, pl->lightlevel, pl->height);
|
||
visplane_t *new_pl = new_visplane(hash);
|
||
|
||
new_pl->height = pl->height;
|
||
new_pl->picnum = pl->picnum;
|
||
new_pl->lightlevel = pl->lightlevel;
|
||
new_pl->xoffs = pl->xoffs;
|
||
new_pl->yoffs = pl->yoffs;
|
||
new_pl->extra_colormap = pl->extra_colormap;
|
||
new_pl->ffloor = pl->ffloor;
|
||
new_pl->viewz = pl->viewz;
|
||
new_pl->viewangle = pl->viewangle;
|
||
new_pl->plangle = pl->plangle;
|
||
#ifdef POLYOBJECTS_PLANES
|
||
new_pl->polyobj = pl->polyobj;
|
||
#endif
|
||
#ifdef ESLOPE
|
||
new_pl->slope = pl->slope;
|
||
#endif
|
||
pl = new_pl;
|
||
pl->minx = start;
|
||
pl->maxx = stop;
|
||
memset(pl->top, 0xff, sizeof pl->top);
|
||
memset(pl->bottom, 0x00, sizeof pl->bottom);
|
||
}
|
||
return pl;
|
||
}
|
||
|
||
|
||
//
|
||
// R_ExpandPlane
|
||
//
|
||
// This function basically expands the visplane or I_Errors.
|
||
// The reason for this is that when creating 3D floor planes, there is no
|
||
// need to create new ones with R_CheckPlane, because 3D floor planes
|
||
// are created by subsector and there is no way a subsector can graphically
|
||
// overlap.
|
||
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
||
{
|
||
INT32 unionl, unionh;
|
||
// INT32 x;
|
||
|
||
#ifdef POLYOBJECTS_PLANES
|
||
// Don't expand polyobject planes here - we do that on our own.
|
||
if (pl->polyobj)
|
||
return;
|
||
#endif
|
||
|
||
if (start < pl->minx)
|
||
{
|
||
unionl = start;
|
||
}
|
||
else
|
||
{
|
||
unionl = pl->minx;
|
||
}
|
||
|
||
if (stop > pl->maxx)
|
||
{
|
||
unionh = stop;
|
||
}
|
||
else
|
||
{
|
||
unionh = pl->maxx;
|
||
}
|
||
/*
|
||
for (x = start; x <= stop; x++)
|
||
if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000)
|
||
break;
|
||
|
||
if (x <= stop)
|
||
I_Error("R_ExpandPlane: planes in same subsector overlap?!\nminx: %d, maxx: %d, start: %d, stop: %d\n", pl->minx, pl->maxx, start, stop);
|
||
*/
|
||
pl->minx = unionl, pl->maxx = unionh;
|
||
}
|
||
|
||
//
|
||
// R_MakeSpans
|
||
//
|
||
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
||
{
|
||
// Alam: from r_splats's R_RenderFloorSplat
|
||
if (t1 >= vid.height) t1 = vid.height-1;
|
||
if (b1 >= vid.height) b1 = vid.height-1;
|
||
if (t2 >= vid.height) t2 = vid.height-1;
|
||
if (b2 >= vid.height) b2 = vid.height-1;
|
||
if (x-1 >= vid.width) x = vid.width;
|
||
|
||
while (t1 < t2 && t1 <= b1)
|
||
{
|
||
R_MapPlane(t1, spanstart[t1], x - 1);
|
||
t1++;
|
||
}
|
||
while (b1 > b2 && b1 >= t1)
|
||
{
|
||
R_MapPlane(b1, spanstart[b1], x - 1);
|
||
b1--;
|
||
}
|
||
|
||
while (t2 < t1 && t2 <= b2)
|
||
spanstart[t2++] = x;
|
||
while (b2 > b1 && b2 >= t2)
|
||
spanstart[b2--] = x;
|
||
}
|
||
|
||
void R_DrawPlanes(void)
|
||
{
|
||
visplane_t *pl;
|
||
angle_t skyviewangle = viewangle; // the flat angle itself can mess with viewangle, so do your own angle instead!
|
||
INT32 x;
|
||
INT32 angle;
|
||
INT32 i;
|
||
|
||
spanfunc = basespanfunc;
|
||
wallcolfunc = walldrawerfunc;
|
||
|
||
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
||
{
|
||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||
{
|
||
// sky flat
|
||
if (pl->picnum == skyflatnum)
|
||
{
|
||
if (!viewsky)
|
||
{
|
||
skyVisible = true;
|
||
continue;
|
||
}
|
||
|
||
// use correct aspect ratio scale
|
||
dc_iscale = skyscale;
|
||
|
||
// Sky is always drawn full bright,
|
||
// i.e. colormaps[0] is used.
|
||
// Because of this hack, sky is not affected
|
||
// by INVUL inverse mapping.
|
||
dc_colormap = colormaps;
|
||
dc_texturemid = skytexturemid;
|
||
dc_texheight = textureheight[skytexture]
|
||
>>FRACBITS;
|
||
for (x = pl->minx; x <= pl->maxx; x++)
|
||
{
|
||
dc_yl = pl->top[x];
|
||
dc_yh = pl->bottom[x];
|
||
|
||
if (dc_yl <= dc_yh)
|
||
{
|
||
angle = (skyviewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
|
||
dc_x = x;
|
||
dc_source =
|
||
R_GetColumn(skytexture,
|
||
angle);
|
||
wallcolfunc();
|
||
}
|
||
}
|
||
continue;
|
||
}
|
||
|
||
if (pl->ffloor != NULL)
|
||
continue;
|
||
|
||
R_DrawSinglePlane(pl);
|
||
}
|
||
}
|
||
#ifndef NOWATER
|
||
waterofs = (leveltime & 1)*16384;
|
||
wtofs = leveltime * 140;
|
||
#endif
|
||
}
|
||
|
||
void R_DrawSinglePlane(visplane_t *pl)
|
||
{
|
||
INT32 light = 0;
|
||
INT32 x;
|
||
INT32 stop, angle;
|
||
size_t size;
|
||
ffloor_t *rover;
|
||
|
||
if (!(pl->minx <= pl->maxx))
|
||
return;
|
||
|
||
#ifndef NOWATER
|
||
itswater = false;
|
||
#endif
|
||
spanfunc = basespanfunc;
|
||
|
||
#ifdef POLYOBJECTS_PLANES
|
||
if (pl->polyobj && pl->polyobj->translucency != 0) {
|
||
spanfunc = R_DrawTranslucentSpan_8;
|
||
|
||
// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
|
||
if (pl->polyobj->translucency >= 10)
|
||
return; // Don't even draw it
|
||
else if (pl->polyobj->translucency == 9)
|
||
ds_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 8)
|
||
ds_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 7)
|
||
ds_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 6)
|
||
ds_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 5)
|
||
ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 4)
|
||
ds_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 3)
|
||
ds_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 2)
|
||
ds_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->polyobj->translucency == 1)
|
||
ds_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else // Opaque, but allow transparent flat pixels
|
||
spanfunc = splatfunc;
|
||
|
||
if (pl->extra_colormap && pl->extra_colormap->fog)
|
||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||
else
|
||
light = LIGHTLEVELS-1;
|
||
|
||
} else
|
||
#endif
|
||
if (pl->ffloor)
|
||
{
|
||
// Don't draw planes that shouldn't be drawn.
|
||
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
|
||
{
|
||
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
|
||
{
|
||
if (pl->ffloor->flags & FF_EXTRA)
|
||
{
|
||
// The plane is from an extra 3D floor... Check the flags so
|
||
// there are no undesired cuts.
|
||
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
|
||
&& pl->height < *rover->topheight
|
||
&& pl->height > *rover->bottomheight)
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (pl->ffloor->flags & FF_TRANSLUCENT)
|
||
{
|
||
spanfunc = R_DrawTranslucentSpan_8;
|
||
|
||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||
if (pl->ffloor->alpha < 12)
|
||
return; // Don't even draw it
|
||
else if (pl->ffloor->alpha < 38)
|
||
ds_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 64)
|
||
ds_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 89)
|
||
ds_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 115)
|
||
ds_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 140)
|
||
ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 166)
|
||
ds_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 192)
|
||
ds_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 217)
|
||
ds_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else if (pl->ffloor->alpha < 243)
|
||
ds_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
else // Opaque, but allow transparent flat pixels
|
||
spanfunc = splatfunc;
|
||
|
||
if (pl->extra_colormap && pl->extra_colormap->fog)
|
||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||
else
|
||
light = LIGHTLEVELS-1;
|
||
}
|
||
else if (pl->ffloor->flags & FF_FOG)
|
||
{
|
||
spanfunc = R_DrawFogSpan_8;
|
||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||
}
|
||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||
|
||
#ifndef NOWATER
|
||
if (pl->ffloor->flags & FF_RIPPLE
|
||
#ifdef ESLOPE
|
||
&& !pl->slope
|
||
#endif
|
||
)
|
||
{
|
||
INT32 top, bottom;
|
||
|
||
itswater = true;
|
||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||
{
|
||
spanfunc = R_DrawTranslucentWaterSpan_8;
|
||
|
||
// Copy the current scene, ugh
|
||
top = pl->high-8;
|
||
bottom = pl->low+8;
|
||
|
||
if (top < 0)
|
||
top = 0;
|
||
if (bottom > vid.height)
|
||
bottom = vid.height;
|
||
|
||
// Only copy the part of the screen we need
|
||
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
|
||
vid.width, bottom-top,
|
||
vid.width, vid.width);
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||
|
||
#ifdef ESLOPE
|
||
if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later
|
||
#endif
|
||
if (viewangle != pl->viewangle)
|
||
{
|
||
memset(cachedheight, 0, sizeof (cachedheight));
|
||
angle = (pl->viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
|
||
basexscale = FixedDiv(FINECOSINE(angle),centerxfrac);
|
||
baseyscale = -FixedDiv(FINESINE(angle),centerxfrac);
|
||
viewangle = pl->viewangle;
|
||
}
|
||
|
||
currentplane = pl;
|
||
|
||
ds_source = (UINT8 *)
|
||
W_CacheLumpNum(levelflats[pl->picnum].lumpnum,
|
||
PU_STATIC); // Stay here until Z_ChangeTag
|
||
|
||
size = W_LumpLength(levelflats[pl->picnum].lumpnum);
|
||
|
||
switch (size)
|
||
{
|
||
case 4194304: // 2048x2048 lump
|
||
nflatmask = 0x3FF800;
|
||
nflatxshift = 21;
|
||
nflatyshift = 10;
|
||
nflatshiftup = 5;
|
||
break;
|
||
case 1048576: // 1024x1024 lump
|
||
nflatmask = 0xFFC00;
|
||
nflatxshift = 22;
|
||
nflatyshift = 12;
|
||
nflatshiftup = 6;
|
||
break;
|
||
case 262144:// 512x512 lump'
|
||
nflatmask = 0x3FE00;
|
||
nflatxshift = 23;
|
||
nflatyshift = 14;
|
||
nflatshiftup = 7;
|
||
break;
|
||
case 65536: // 256x256 lump
|
||
nflatmask = 0xFF00;
|
||
nflatxshift = 24;
|
||
nflatyshift = 16;
|
||
nflatshiftup = 8;
|
||
break;
|
||
case 16384: // 128x128 lump
|
||
nflatmask = 0x3F80;
|
||
nflatxshift = 25;
|
||
nflatyshift = 18;
|
||
nflatshiftup = 9;
|
||
break;
|
||
case 1024: // 32x32 lump
|
||
nflatmask = 0x3E0;
|
||
nflatxshift = 27;
|
||
nflatyshift = 22;
|
||
nflatshiftup = 11;
|
||
break;
|
||
default: // 64x64 lump
|
||
nflatmask = 0xFC0;
|
||
nflatxshift = 26;
|
||
nflatyshift = 20;
|
||
nflatshiftup = 10;
|
||
break;
|
||
}
|
||
|
||
xoffs = pl->xoffs;
|
||
yoffs = pl->yoffs;
|
||
planeheight = abs(pl->height - pl->viewz);
|
||
|
||
if (light >= LIGHTLEVELS)
|
||
light = LIGHTLEVELS-1;
|
||
|
||
if (light < 0)
|
||
light = 0;
|
||
|
||
#ifdef ESLOPE
|
||
if (pl->slope) {
|
||
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
||
// I copied ZDoom's code and adapted it to SRB2... -Red
|
||
floatv3_t p, m, n;
|
||
float ang;
|
||
float vx, vy, vz;
|
||
float fudge;
|
||
|
||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||
|
||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||
|
||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||
fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||
|
||
xoffs *= fudge;
|
||
yoffs /= fudge;
|
||
|
||
vx = FIXED_TO_FLOAT(viewx+xoffs);
|
||
vy = FIXED_TO_FLOAT(viewy-yoffs);
|
||
vz = FIXED_TO_FLOAT(viewz);
|
||
|
||
zeroheight = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx, viewy));
|
||
|
||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||
|
||
// p is the texture origin in view space
|
||
// Don't add in the offsets at this stage, because doing so can result in
|
||
// errors if the flat is rotated.
|
||
ang = ANG2RAD(ANGLE_270 - viewangle);
|
||
p.x = vx * cos(ang) - vy * sin(ang);
|
||
p.z = vx * sin(ang) + vy * cos(ang);
|
||
p.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, -xoffs, yoffs)) - vz;
|
||
|
||
// m is the v direction vector in view space
|
||
ang = ANG2RAD(ANGLE_180 - viewangle - pl->plangle);
|
||
m.x = cos(ang);
|
||
m.z = sin(ang);
|
||
|
||
// n is the u direction vector in view space
|
||
n.x = sin(ang);
|
||
n.z = -cos(ang);
|
||
|
||
ang = ANG2RAD(pl->plangle);
|
||
m.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(sin(ang)), viewy + FLOAT_TO_FIXED(cos(ang)))) - zeroheight;
|
||
n.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(cos(ang)), viewy - FLOAT_TO_FIXED(sin(ang)))) - zeroheight;
|
||
|
||
m.x /= fudge;
|
||
m.y /= fudge;
|
||
m.z /= fudge;
|
||
|
||
n.x *= fudge;
|
||
n.y *= fudge;
|
||
n.z *= fudge;
|
||
|
||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||
#define CROSS(d, v1, v2) \
|
||
d.x = (v1.y * v2.z) - (v1.z * v2.y);\
|
||
d.y = (v1.z * v2.x) - (v1.x * v2.z);\
|
||
d.z = (v1.x * v2.y) - (v1.y * v2.x)
|
||
CROSS(ds_su, p, m);
|
||
CROSS(ds_sv, p, n);
|
||
CROSS(ds_sz, m, n);
|
||
#undef CROSS
|
||
|
||
ds_su.z *= focallengthf;
|
||
ds_sv.z *= focallengthf;
|
||
ds_sz.z *= focallengthf;
|
||
|
||
// Premultiply the texture vectors with the scale factors
|
||
#define SFMULT 65536.f*(1<<nflatshiftup)
|
||
ds_su.x *= SFMULT;
|
||
ds_su.y *= SFMULT;
|
||
ds_su.z *= SFMULT;
|
||
ds_sv.x *= SFMULT;
|
||
ds_sv.y *= SFMULT;
|
||
ds_sv.z *= SFMULT;
|
||
#undef SFMULT
|
||
|
||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||
spanfunc = R_DrawTiltedTranslucentSpan_8;
|
||
else if (spanfunc == splatfunc)
|
||
spanfunc = R_DrawTiltedSplat_8;
|
||
else
|
||
spanfunc = R_DrawTiltedSpan_8;
|
||
|
||
planezlight = scalelight[light];
|
||
} else
|
||
#endif // ESLOPE
|
||
|
||
planezlight = zlight[light];
|
||
|
||
// set the maximum value for unsigned
|
||
pl->top[pl->maxx+1] = 0xffff;
|
||
pl->top[pl->minx-1] = 0xffff;
|
||
pl->bottom[pl->maxx+1] = 0x0000;
|
||
pl->bottom[pl->minx-1] = 0x0000;
|
||
|
||
stop = pl->maxx + 1;
|
||
|
||
for (x = pl->minx; x <= stop; x++)
|
||
{
|
||
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
|
||
pl->top[x], pl->bottom[x]);
|
||
}
|
||
|
||
/*
|
||
QUINCUNX anti-aliasing technique (sort of)
|
||
|
||
Normally, Quincunx antialiasing staggers pixels
|
||
in a 5-die pattern like so:
|
||
|
||
o o
|
||
o
|
||
o o
|
||
|
||
To simulate this, we offset the plane by
|
||
FRACUNIT/4 in each direction, and draw
|
||
at 50% translucency. The result is
|
||
a 'smoothing' of the texture while
|
||
using the palette colors.
|
||
*/
|
||
#ifdef QUINCUNX
|
||
if (spanfunc == R_DrawSpan_8)
|
||
{
|
||
INT32 i;
|
||
ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||
spanfunc = R_DrawTranslucentSpan_8;
|
||
for (i=0; i<4; i++)
|
||
{
|
||
xoffs = pl->xoffs;
|
||
yoffs = pl->yoffs;
|
||
|
||
switch(i)
|
||
{
|
||
case 0:
|
||
xoffs -= FRACUNIT/4;
|
||
yoffs -= FRACUNIT/4;
|
||
break;
|
||
case 1:
|
||
xoffs -= FRACUNIT/4;
|
||
yoffs += FRACUNIT/4;
|
||
break;
|
||
case 2:
|
||
xoffs += FRACUNIT/4;
|
||
yoffs -= FRACUNIT/4;
|
||
break;
|
||
case 3:
|
||
xoffs += FRACUNIT/4;
|
||
yoffs += FRACUNIT/4;
|
||
break;
|
||
}
|
||
planeheight = abs(pl->height - pl->viewz);
|
||
|
||
if (light >= LIGHTLEVELS)
|
||
light = LIGHTLEVELS-1;
|
||
|
||
if (light < 0)
|
||
light = 0;
|
||
|
||
planezlight = zlight[light];
|
||
|
||
// set the maximum value for unsigned
|
||
pl->top[pl->maxx+1] = 0xffff;
|
||
pl->top[pl->minx-1] = 0xffff;
|
||
pl->bottom[pl->maxx+1] = 0x0000;
|
||
pl->bottom[pl->minx-1] = 0x0000;
|
||
|
||
stop = pl->maxx + 1;
|
||
|
||
for (x = pl->minx; x <= stop; x++)
|
||
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
|
||
pl->top[x], pl->bottom[x]);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
Z_ChangeTag(ds_source, PU_CACHE);
|
||
}
|
||
|
||
void R_PlaneBounds(visplane_t *plane)
|
||
{
|
||
INT32 i;
|
||
INT32 hi, low;
|
||
|
||
hi = plane->top[plane->minx];
|
||
low = plane->bottom[plane->minx];
|
||
|
||
for (i = plane->minx + 1; i <= plane->maxx; i++)
|
||
{
|
||
if (plane->top[i] < hi)
|
||
hi = plane->top[i];
|
||
if (plane->bottom[i] > low)
|
||
low = plane->bottom[i];
|
||
}
|
||
plane->high = hi;
|
||
plane->low = low;
|
||
}
|