SRB2/src/m_misc.c
2019-06-21 22:13:39 +01:00

2421 lines
62 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_misc.h
/// \brief Commonly used routines
/// Default config file, PCX screenshots, file i/o
#ifdef __GNUC__
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
// Ignore "argument might be clobbered by longjmp" warning in GCC
// (if libpng is compiled with setjmp error handling)
#pragma GCC diagnostic ignored "-Wclobbered"
#endif
#include <unistd.h>
#endif
// Extended map support.
#include <ctype.h>
#include "doomdef.h"
#include "g_game.h"
#include "m_misc.h"
#include "hu_stuff.h"
#include "st_stuff.h"
#include "v_video.h"
#include "z_zone.h"
#include "g_input.h"
#include "i_video.h"
#include "d_main.h"
#include "m_argv.h"
#include "i_system.h"
#include "command.h" // cv_execversion
#include "m_anigif.h"
// So that the screenshot menu auto-updates...
#include "m_menu.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#ifdef HAVE_SDL
#include "sdl/hwsym_sdl.h"
#ifdef __linux__
#ifndef _LARGEFILE64_SOURCE
typedef off_t off64_t;
#endif
#endif
#endif
#if defined(__MINGW32__) && ((__GNUC__ > 7) || (__GNUC__ == 6 && __GNUC_MINOR__ >= 3))
#define PRIdS "u"
#elif defined (_WIN32)
#define PRIdS "Iu"
#elif defined (DJGPP)
#define PRIdS "u"
#else
#define PRIdS "zu"
#endif
#ifdef HAVE_PNG
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#include "zlib.h"
#include "png.h"
#if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 4)
#define NO_PNG_DEBUG // 1.4.0 move png_debug to pngpriv.h
#endif
#ifdef PNG_WRITE_SUPPORTED
#define USE_PNG // Only actually use PNG if write is supported.
#if defined (PNG_WRITE_APNG_SUPPORTED) //|| !defined(PNG_STATIC)
#include "apng.h"
#define USE_APNG
#endif
// See hardware/hw_draw.c for a similar check to this one.
#endif
#endif
static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}};
consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t zlib_mem_level_t[] = {
{1, "(Min Memory) 1"},
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"},
{8, "(Optimal) 8"}, //libpng Default
{9, "(Max Memory) 9"}, {0, NULL}};
static CV_PossibleValue_t zlib_level_t[] = {
{0, "No Compression"}, //Z_NO_COMPRESSION
{1, "(Fastest) 1"}, //Z_BEST_SPEED
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"},
{6, "(Optimal) 6"}, //Zlib Default
{7, "7"}, {8, "8"},
{9, "(Maximum) 9"}, //Z_BEST_COMPRESSION
{0, NULL}};
static CV_PossibleValue_t zlib_strategy_t[] = {
{0, "Normal"}, //Z_DEFAULT_STRATEGY
{1, "Filtered"}, //Z_FILTERED
{2, "Huffman Only"}, //Z_HUFFMAN_ONLY
{3, "RLE"}, //Z_RLE
{4, "Fixed"}, //Z_FIXED
{0, NULL}};
static CV_PossibleValue_t zlib_window_bits_t[] = {
#ifdef WBITS_8_OK
{8, "256"},
#endif
{9, "512"}, {10, "1k"}, {11, "2k"}, {12, "4k"}, {13, "8k"},
{14, "16k"}, {15, "32k"},
{0, NULL}};
static CV_PossibleValue_t apng_delay_t[] = {
{1, "1x"},
{2, "1/2x"},
{3, "1/3x"},
{4, "1/4x"},
{0, NULL}};
// zlib memory usage is as follows:
// (1 << (zlib_window_bits+2)) + (1 << (zlib_level+9))
consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_apng_delay = {"apng_speed", "1/2x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
boolean takescreenshot = false; // Take a screenshot this tic
moviemode_t moviemode = MM_OFF;
/** Returns the map number for a map identified by the last two characters in
* its name.
*
* \param first The first character after MAP.
* \param second The second character after MAP.
* \return The map number, or 0 if no map corresponds to these characters.
* \sa G_BuildMapName
*/
INT32 M_MapNumber(char first, char second)
{
if (isdigit(first))
{
if (isdigit(second))
return ((INT32)first - '0') * 10 + ((INT32)second - '0');
return 0;
}
if (!isalpha(first))
return 0;
if (!isalnum(second))
return 0;
return 100 + ((INT32)tolower(first) - 'a') * 36 + (isdigit(second) ? ((INT32)second - '0') :
((INT32)tolower(second) - 'a') + 10);
}
// ==========================================================================
// FILE INPUT / OUTPUT
// ==========================================================================
// some libcs has no access function, make our own
#if defined (_WIN32_WCE)
int access(const char *path, int amode)
{
int accesshandle = -1;
FILE *handle = NULL;
if (amode == 6) // W_OK|R_OK
handle = fopen(path, "r+");
else if (amode == 4) // R_OK
handle = fopen(path, "r");
else if (amode == 2) // W_OK
handle = fopen(path, "a+");
else if (amode == 0) //F_OK
handle = fopen(path, "rb");
if (handle)
{
accesshandle = 0;
fclose(handle);
}
return accesshandle;
}
#endif
//
// FIL_WriteFile
//
#ifndef O_BINARY
#define O_BINARY 0
#endif
/** Writes out a file.
*
* \param name Name of the file to write.
* \param source Memory location to write from.
* \param length How many bytes to write.
* \return True on success, false on failure.
*/
boolean FIL_WriteFile(char const *name, const void *source, size_t length)
{
FILE *handle = NULL;
size_t count;
//if (FIL_WriteFileOK(name))
handle = fopen(name, "w+b");
if (!handle)
return false;
count = fwrite(source, 1, length, handle);
fclose(handle);
if (count < length)
return false;
return true;
}
/** Reads in a file, appending a zero byte at the end.
*
* \param name Filename to read.
* \param buffer Pointer to a pointer, which will be set to the location of a
* newly allocated buffer holding the file's contents.
* \return Number of bytes read, not counting the zero byte added to the end,
* or 0 on error.
*/
size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag)
{
FILE *handle = NULL;
size_t count, length;
UINT8 *buf;
if (FIL_ReadFileOK(name))
handle = fopen(name, "rb");
if (!handle)
return 0;
fseek(handle,0,SEEK_END);
length = ftell(handle);
fseek(handle,0,SEEK_SET);
buf = Z_Malloc(length + 1, tag, NULL);
count = fread(buf, 1, length, handle);
fclose(handle);
if (count < length)
{
Z_Free(buf);
return 0;
}
// append 0 byte for script text files
buf[length] = 0;
*buffer = buf;
return length;
}
/** Check if the filename exists
*
* \param name Filename to check.
* \return true if file exists, false if it doesn't.
*/
boolean FIL_FileExists(char const *name)
{
return access(name,0)+1; //F_OK
}
/** Check if the filename OK to write
*
* \param name Filename to check.
* \return true if file write-able, false if it doesn't.
*/
boolean FIL_WriteFileOK(char const *name)
{
return access(name,2)+1; //W_OK
}
/** Check if the filename OK to read
*
* \param name Filename to check.
* \return true if file read-able, false if it doesn't.
*/
boolean FIL_ReadFileOK(char const *name)
{
return access(name,4)+1; //R_OK
}
/** Check if the filename OK to read/write
*
* \param name Filename to check.
* \return true if file (read/write)-able, false if it doesn't.
*/
boolean FIL_FileOK(char const *name)
{
return access(name,6)+1; //R_OK|W_OK
}
/** Checks if a pathname has a file extension and adds the extension provided
* if not.
*
* \param path Pathname to check.
* \param extension Extension to add if no extension is there.
*/
void FIL_DefaultExtension(char *path, const char *extension)
{
char *src;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
return; // it has an extension
src--;
}
strcat(path, extension);
}
void FIL_ForceExtension(char *path, const char *extension)
{
char *src;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
{
*src = '\0';
break; // it has an extension
}
src--;
}
strcat(path, extension);
}
/** Checks if a filename extension is found.
* Lump names do not contain dots.
*
* \param in String to check.
* \return True if an extension is found, otherwise false.
*/
boolean FIL_CheckExtension(const char *in)
{
while (*in++)
if (*in == '.')
return true;
return false;
}
// ==========================================================================
// CONFIGURATION FILE
// ==========================================================================
//
// DEFAULTS
//
char configfile[MAX_WADPATH];
// ==========================================================================
// CONFIGURATION
// ==========================================================================
static boolean gameconfig_loaded = false; // true once config.cfg loaded AND executed
/** Saves a player's config, possibly to a particular file.
*
* \sa Command_LoadConfig_f
*/
void Command_SaveConfig_f(void)
{
char tmpstr[MAX_WADPATH];
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("saveconfig <filename[.cfg]> [-silent] : save config to a file\n"));
return;
}
strcpy(tmpstr, COM_Argv(1));
FIL_ForceExtension(tmpstr, ".cfg");
M_SaveConfig(tmpstr);
if (stricmp(COM_Argv(2), "-silent"))
CONS_Printf(M_GetText("config saved as %s\n"), configfile);
}
/** Loads a game config, possibly from a particular file.
*
* \sa Command_SaveConfig_f, Command_ChangeConfig_f
*/
void Command_LoadConfig_f(void)
{
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("loadconfig <filename[.cfg]> : load config from a file\n"));
return;
}
strcpy(configfile, COM_Argv(1));
FIL_ForceExtension(configfile, ".cfg");
// load default control
G_ClearAllControlKeys();
G_CopyControls(gamecontrol, gamecontroldefault[gcs_fps], NULL, 0);
G_CopyControls(gamecontrolbis, gamecontrolbisdefault[gcs_fps], NULL, 0);
// temporarily reset execversion to default
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
// exec the config
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
}
/** Saves the current configuration and loads another.
*
* \sa Command_LoadConfig_f, Command_SaveConfig_f
*/
void Command_ChangeConfig_f(void)
{
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("changeconfig <filename[.cfg]> : save current config and load another\n"));
return;
}
COM_BufAddText(va("saveconfig \"%s\"\n", configfile));
COM_BufAddText(va("loadconfig \"%s\"\n", COM_Argv(1)));
}
/** Loads the default config file.
*
* \sa Command_LoadConfig_f
*/
void M_FirstLoadConfig(void)
{
// configfile is initialised by d_main when searching for the wad?
// check for a custom config file
if (M_CheckParm("-config") && M_IsNextParm())
{
strcpy(configfile, M_GetNextParm());
CONS_Printf(M_GetText("config file: %s\n"), configfile);
}
// load default control
G_DefineDefaultControls();
G_CopyControls(gamecontrol, gamecontroldefault[gcs_fps], NULL, 0);
G_CopyControls(gamecontrolbis, gamecontrolbisdefault[gcs_fps], NULL, 0);
// register execversion here before we load any configs
CV_RegisterVar(&cv_execversion);
// temporarily reset execversion to default
// we shouldn't need to do this, but JUST in case...
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
// load config, make sure those commands doesnt require the screen...
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// no COM_BufExecute() needed; that does it right away
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
gameconfig_loaded = true;
}
/** Saves the game configuration.
*
* \sa Command_SaveConfig_f
*/
void M_SaveConfig(const char *filename)
{
FILE *f;
char *filepath;
// make sure not to write back the config until it's been correctly loaded
if (!gameconfig_loaded)
return;
// can change the file name
if (filename)
{
if (!strstr(filename, ".cfg"))
{
CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
return;
}
// append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = va(pandf,srb2home, filename);
else
filepath = Z_StrDup(filename);
f = fopen(filepath, "w");
// change it only if valid
if (f)
strcpy(configfile, filepath);
else
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filepath);
return;
}
}
else
{
if (!strstr(configfile, ".cfg"))
{
CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
return;
}
f = fopen(configfile, "w");
if (!f)
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), configfile);
return;
}
}
// header message
fprintf(f, "// SRB2 configuration file.\n");
// print execversion FIRST, because subsequent consvars need to be filtered
// always print current EXECVERSION
fprintf(f, "%s \"%d\"\n", cv_execversion.name, EXECVERSION);
// FIXME: save key aliases if ever implemented..
if (tutorialmode && tutorialgcs)
{
CV_SetValue(&cv_usemouse, tutorialusemouse);
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
CV_SetValue(&cv_mousemove, tutorialmousemove);
CV_SetValue(&cv_analog, tutorialanalog);
CV_SaveVariables(f);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog, cv_analog.defaultvalue);
}
else
CV_SaveVariables(f);
if (!dedicated)
{
if (tutorialmode && tutorialgcs)
G_SaveKeySetting(f, gamecontroldefault[gcs_custom], gamecontrolbis); // using gcs_custom as temp storage
else
G_SaveKeySetting(f, gamecontrol, gamecontrolbis);
}
fclose(f);
}
// ==========================================================================
// SCREENSHOTS
// ==========================================================================
static UINT8 screenshot_palette[768];
static void M_CreateScreenShotPalette(void)
{
size_t i, j;
for (i = 0, j = 0; i < 768; i += 3, j++)
{
RGBA_t locpal = ((cv_screenshot_colorprofile.value)
? pLocalPalette[(max(st_palette,0)*256)+j]
: pMasterPalette[(max(st_palette,0)*256)+j]);
screenshot_palette[i] = locpal.s.red;
screenshot_palette[i+1] = locpal.s.green;
screenshot_palette[i+2] = locpal.s.blue;
}
}
#if NUMSCREENS > 2
static const char *Newsnapshotfile(const char *pathname, const char *ext)
{
static char freename[13] = "srb2XXXX.ext";
int i = 5000; // start in the middle: num screenshots divided by 2
int add = i; // how much to add or subtract if wrong; gets divided by 2 each time
int result; // -1 = guess too high, 0 = correct, 1 = guess too low
// find a file name to save it to
strcpy(freename+9,ext);
for (;;)
{
freename[4] = (char)('0' + (char)(i/1000));
freename[5] = (char)('0' + (char)((i/100)%10));
freename[6] = (char)('0' + (char)((i/10)%10));
freename[7] = (char)('0' + (char)(i%10));
if (FIL_WriteFileOK(va(pandf,pathname,freename))) // access succeeds
result = 1; // too low
else // access fails: equal or too high
{
if (!i)
break; // not too high, so it must be equal! YAY!
freename[4] = (char)('0' + (char)((i-1)/1000));
freename[5] = (char)('0' + (char)(((i-1)/100)%10));
freename[6] = (char)('0' + (char)(((i-1)/10)%10));
freename[7] = (char)('0' + (char)((i-1)%10));
if (!FIL_WriteFileOK(va(pandf,pathname,freename))) // access fails
result = -1; // too high
else
break; // not too high, so equal, YAY!
}
add /= 2;
if (!add) // don't get stuck at 5 due to truncation!
add = 1;
i += add * result;
if (i < 0 || i > 9999)
return NULL;
}
freename[4] = (char)('0' + (char)(i/1000));
freename[5] = (char)('0' + (char)((i/100)%10));
freename[6] = (char)('0' + (char)((i/10)%10));
freename[7] = (char)('0' + (char)(i%10));
return freename;
}
#endif
#ifdef HAVE_PNG
FUNCNORETURN static void PNG_error(png_structp PNG, png_const_charp pngtext)
{
//CONS_Debug(DBG_RENDER, "libpng error at %p: %s", PNG, pngtext);
I_Error("libpng error at %p: %s", PNG, pngtext);
}
static void PNG_warn(png_structp PNG, png_const_charp pngtext)
{
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
}
static void M_PNGhdr(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 width, PNG_CONST png_uint_32 height, PNG_CONST png_byte *palette)
{
const png_byte png_interlace = PNG_INTERLACE_NONE; //PNG_INTERLACE_ADAM7
if (palette)
{
png_colorp png_PLTE = png_malloc(png_ptr, sizeof(png_color)*256); //palette
const png_byte *pal = palette;
png_uint_16 i;
for (i = 0; i < 256; i++)
{
png_PLTE[i].red = *pal; pal++;
png_PLTE[i].green = *pal; pal++;
png_PLTE[i].blue = *pal; pal++;
}
png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_PALETTE,
png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info_before_PLTE(png_ptr, png_info_ptr);
png_set_PLTE(png_ptr, png_info_ptr, png_PLTE, 256);
png_free(png_ptr, (png_voidp)png_PLTE); // safe in libpng-1.2.1+
png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
png_set_compression_strategy(png_ptr, Z_DEFAULT_STRATEGY);
}
else
{
png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB,
png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info_before_PLTE(png_ptr, png_info_ptr);
png_set_compression_strategy(png_ptr, Z_FILTERED);
}
}
static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_byte movie)
{
#ifdef PNG_TEXT_SUPPORTED
#define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max
png_text png_infotext[SRB2PNGTXT];
char keytxt[SRB2PNGTXT][12] = {
"Title", "Description", "Playername", "Mapnum", "Mapname",
"Location", "Interface", "Render Mode", "Revision", "Build Date", "Build Time"};
char titletxt[] = "Sonic Robo Blast 2 " VERSIONSTRING;
png_charp playertxt = cv_playername.zstring;
char desctxt[] = "SRB2 Screenshot";
char Movietxt[] = "SRB2 Movie";
size_t i;
char interfacetxt[] =
#ifdef HAVE_SDL
"SDL";
#elif defined (_WINDOWS)
"DirectX";
#elif defined (PC_DOS)
"Allegro";
#else
"Unknown";
#endif
char rendermodetxt[9];
char maptext[8];
char lvlttltext[48];
char locationtxt[40];
char ctrevision[40];
char ctdate[40];
char cttime[40];
switch (rendermode)
{
case render_soft:
strcpy(rendermodetxt, "Software");
break;
case render_opengl:
strcpy(rendermodetxt, "OpenGL");
break;
default: // Just in case
strcpy(rendermodetxt, "None");
break;
}
if (gamestate == GS_LEVEL)
snprintf(maptext, 8, "%s", G_BuildMapName(gamemap));
else
snprintf(maptext, 8, "Unknown");
if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
snprintf(lvlttltext, 48, "%s%s%s",
mapheaderinfo[gamemap-1]->lvlttl,
(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE",
(mapheaderinfo[gamemap-1]->actnum > 0) ? va(" %d",mapheaderinfo[gamemap-1]->actnum) : "");
else
snprintf(lvlttltext, 48, "Unknown");
if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo)
snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
players[displayplayer].mo->x>>FRACBITS,
players[displayplayer].mo->y>>FRACBITS,
players[displayplayer].mo->z>>FRACBITS,
FixedInt(AngleFixed(players[displayplayer].mo->angle)));
else
snprintf(locationtxt, 40, "Unknown");
memset(png_infotext,0x00,sizeof (png_infotext));
for (i = 0; i < SRB2PNGTXT; i++)
png_infotext[i].key = keytxt[i];
png_infotext[0].text = titletxt;
if (movie)
png_infotext[1].text = Movietxt;
else
png_infotext[1].text = desctxt;
png_infotext[2].text = playertxt;
png_infotext[3].text = maptext;
png_infotext[4].text = lvlttltext;
png_infotext[5].text = locationtxt;
png_infotext[6].text = interfacetxt;
png_infotext[7].text = rendermodetxt;
png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
#undef SRB2PNGTXT
#endif
}
static inline void M_PNGImage(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 height, png_bytep png_buf)
{
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
png_uint_32 y;
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
png_buf += pitch;
}
png_write_image(png_ptr, row_pointers);
png_free(png_ptr, (png_voidp)row_pointers);
}
#ifdef USE_APNG
static png_structp apng_ptr = NULL;
static png_infop apng_info_ptr = NULL;
static apng_infop apng_ainfo_ptr = NULL;
static png_FILE_p apng_FILE = NULL;
static png_uint_32 apng_frames = 0;
#ifdef PNG_STATIC // Win32 build have static libpng
#define aPNG_set_acTL png_set_acTL
#define aPNG_write_frame_head png_write_frame_head
#define aPNG_write_frame_tail png_write_frame_tail
#else // outside libpng may not have apng support
#ifndef PNG_WRITE_APNG_SUPPORTED // libpng header may not have apng patch
#ifndef PNG_INFO_acTL
#define PNG_INFO_acTL 0x10000L
#endif
#ifndef PNG_INFO_fcTL
#define PNG_INFO_fcTL 0x20000L
#endif
#ifndef PNG_FIRST_FRAME_HIDDEN
#define PNG_FIRST_FRAME_HIDDEN 0x0001
#endif
#ifndef PNG_DISPOSE_OP_NONE
#define PNG_DISPOSE_OP_NONE 0x00
#endif
#ifndef PNG_DISPOSE_OP_BACKGROUND
#define PNG_DISPOSE_OP_BACKGROUND 0x01
#endif
#ifndef PNG_DISPOSE_OP_PREVIOUS
#define PNG_DISPOSE_OP_PREVIOUS 0x02
#endif
#ifndef PNG_BLEND_OP_SOURCE
#define PNG_BLEND_OP_SOURCE 0x00
#endif
#ifndef PNG_BLEND_OP_OVER
#define PNG_BLEND_OP_OVER 0x01
#endif
#ifndef PNG_HAVE_acTL
#define PNG_HAVE_acTL 0x4000
#endif
#ifndef PNG_HAVE_fcTL
#define PNG_HAVE_fcTL 0x8000L
#endif
#endif
typedef png_uint_32 (*P_png_set_acTL) (png_structp png_ptr,
png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays);
typedef void (*P_png_write_frame_head) (png_structp png_ptr,
png_infop info_ptr, png_bytepp row_pointers,
png_uint_32 width, png_uint_32 height,
png_uint_32 x_offset, png_uint_32 y_offset,
png_uint_16 delay_num, png_uint_16 delay_den, png_byte dispose_op,
png_byte blend_op);
typedef void (*P_png_write_frame_tail) (png_structp png_ptr,
png_infop info_ptr);
static P_png_set_acTL aPNG_set_acTL = NULL;
static P_png_write_frame_head aPNG_write_frame_head = NULL;
static P_png_write_frame_tail aPNG_write_frame_tail = NULL;
#endif
static inline boolean M_PNGLib(void)
{
#ifdef PNG_STATIC // Win32 build have static libpng
return true;
#else
static void *pnglib = NULL;
if (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail)
return true;
if (pnglib)
return false;
#ifdef _WIN32
pnglib = GetModuleHandleA("libpng.dll");
if (!pnglib)
pnglib = GetModuleHandleA("libpng12.dll");
if (!pnglib)
pnglib = GetModuleHandleA("libpng13.dll");
#elif defined (HAVE_SDL)
#ifdef __APPLE__
pnglib = hwOpen("libpng.dylib");
#else
pnglib = hwOpen("libpng.so");
#endif
#endif
if (!pnglib)
return false;
#ifdef HAVE_SDL
aPNG_set_acTL = hwSym("png_set_acTL", pnglib);
aPNG_write_frame_head = hwSym("png_write_frame_head", pnglib);
aPNG_write_frame_tail = hwSym("png_write_frame_tail", pnglib);
#endif
#ifdef _WIN32
aPNG_set_acTL = GetProcAddress("png_set_acTL", pnglib);
aPNG_write_frame_head = GetProcAddress("png_write_frame_head", pnglib);
aPNG_write_frame_tail = GetProcAddress("png_write_frame_tail", pnglib);
#endif
return (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail);
#endif
}
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
{
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
PNG_CONST png_uint_32 height = vid.height;
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
png_uint_32 y;
png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value;
apng_frames++;
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
png_buf += pitch;
}
#ifndef PNG_STATIC
if (aPNG_write_frame_head)
#endif
aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
vid.width, /* width */
height, /* height */
0, /* x offset */
0, /* y offset */
framedelay, TICRATE,/* delay numerator and denominator */
PNG_DISPOSE_OP_BACKGROUND, /* dispose */
PNG_BLEND_OP_SOURCE /* blend */
);
png_write_image(png_ptr, row_pointers);
#ifndef PNG_STATIC
if (aPNG_write_frame_tail)
#endif
aPNG_write_frame_tail(apng_ptr, apng_info_ptr);
png_free(png_ptr, (png_voidp)row_pointers);
}
static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr,
apng_infop png_ainfo_ptr)
{
apng_set_acTL(png_ptr, png_info_ptr, png_ainfo_ptr, apng_frames, 0);
#ifndef NO_PNG_DEBUG
png_debug(1, "in png_write_acTL\n");
#endif
}
static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
{
apng_FILE = fopen(filename,"wb+"); // + mode for reading
if (!apng_FILE)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on opening %s for write\n", filename);
return false;
}
apng_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
PNG_error, PNG_warn);
if (!apng_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on initialize libpng\n");
fclose(apng_FILE);
remove(filename);
return false;
}
apng_info_ptr = png_create_info_struct(apng_ptr);
if (!apng_info_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for libpng\n");
png_destroy_write_struct(&apng_ptr, NULL);
fclose(apng_FILE);
remove(filename);
return false;
}
apng_ainfo_ptr = apng_create_info_struct(apng_ptr);
if (!apng_ainfo_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for apng\n");
png_destroy_write_struct(&apng_ptr, &apng_info_ptr);
fclose(apng_FILE);
remove(filename);
return false;
}
png_init_io(apng_ptr, apng_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(apng_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(apng_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level(apng_ptr, cv_zlib_levela.value);
png_set_compression_mem_level(apng_ptr, cv_zlib_memorya.value);
png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value);
png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value);
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal);
M_PNGText(apng_ptr, apng_info_ptr, true);
apng_set_set_acTL_fn(apng_ptr, apng_ainfo_ptr, aPNG_set_acTL);
apng_set_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr, PNG_UINT_31_MAX, 0);
apng_write_info(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
apng_frames = 0;
return true;
}
#endif
#endif
// ==========================================================================
// MOVIE MODE
// ==========================================================================
#if NUMSCREENS > 2
static inline moviemode_t M_StartMovieAPNG(const char *pathname)
{
#ifdef USE_APNG
UINT8 *palette = NULL;
const char *freename = NULL;
boolean ret = false;
if (!M_PNGLib())
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: libpng not found\n");
return MM_OFF;
}
if (!(freename = Newsnapshotfile(pathname,"png")))
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: no slots open in %s\n", pathname);
return MM_OFF;
}
if (rendermode == render_soft)
{
M_CreateScreenShotPalette();
palette = screenshot_palette;
}
ret = M_SetupaPNG(va(pandf,pathname,freename), palette);
if (!ret)
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: error creating %s in %s\n", freename, pathname);
return MM_OFF;
}
return MM_APNG;
#else
// no APNG support exists
(void)pathname;
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: this build lacks aPNG support\n");
return MM_OFF;
#endif
}
static inline moviemode_t M_StartMovieGIF(const char *pathname)
{
#ifdef HAVE_ANIGIF
const char *freename;
if (!(freename = Newsnapshotfile(pathname,"gif")))
{
CONS_Alert(CONS_ERROR, "Couldn't create GIF: no slots open in %s\n", pathname);
return MM_OFF;
}
if (!GIF_open(va(pandf,pathname,freename)))
{
CONS_Alert(CONS_ERROR, "Couldn't create GIF: error creating %s in %s\n", freename, pathname);
return MM_OFF;
}
return MM_GIF;
#else
// no GIF support exists
(void)pathname;
CONS_Alert(CONS_ERROR, "Couldn't create GIF: this build lacks GIF support\n");
return MM_OFF;
#endif
}
#endif
void M_StartMovie(void)
{
#if NUMSCREENS > 2
const char *pathname = ".";
if (moviemode)
return;
if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
if (rendermode == render_none)
I_Error("Can't make a movie without a render system\n");
switch (cv_moviemode.value)
{
case MM_GIF:
if (rendermode == render_soft)
{
moviemode = M_StartMovieGIF(pathname);
break;
}
/* FALLTHRU */
case MM_APNG:
moviemode = M_StartMovieAPNG(pathname);
break;
case MM_SCREENSHOT:
moviemode = MM_SCREENSHOT;
break;
default: //???
return;
}
if (moviemode == MM_APNG)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "aPNG");
else if (moviemode == MM_GIF)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "GIF");
else if (moviemode == MM_SCREENSHOT)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "screenshots");
//singletics = (moviemode != MM_OFF);
#endif
}
void M_SaveFrame(void)
{
#if NUMSCREENS > 2
// paranoia: should be unnecessary without singletics
static tic_t oldtic = 0;
if (oldtic == I_GetTime())
return;
else
oldtic = I_GetTime();
switch (moviemode)
{
case MM_SCREENSHOT:
takescreenshot = true;
return;
case MM_GIF:
GIF_frame();
return;
case MM_APNG:
#ifdef USE_APNG
{
UINT8 *linear = NULL;
if (!apng_FILE) // should not happen!!
{
moviemode = MM_OFF;
return;
}
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
I_ReadScreen(linear);
}
#ifdef HWRENDER
else
linear = HWR_GetScreenshot();
#endif
M_PNGFrame(apng_ptr, apng_info_ptr, (png_bytep)linear);
#ifdef HWRENDER
if (rendermode != render_soft && linear)
free(linear);
#endif
if (apng_frames == PNG_UINT_31_MAX)
{
CONS_Alert(CONS_NOTICE, M_GetText("Max movie size reached\n"));
M_StopMovie();
}
}
#else
moviemode = MM_OFF;
#endif
return;
default:
return;
}
#endif
}
void M_StopMovie(void)
{
#if NUMSCREENS > 2
switch (moviemode)
{
case MM_GIF:
if (!GIF_close())
return;
break;
case MM_APNG:
#ifdef USE_APNG
if (!apng_FILE)
return;
if (apng_frames)
{
M_PNGfix_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
apng_write_end(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
}
png_destroy_write_struct(&apng_ptr, &apng_info_ptr);
fclose(apng_FILE);
apng_FILE = NULL;
CONS_Printf("aPNG closed; wrote %u frames\n", (UINT32)apng_frames);
apng_frames = 0;
break;
#else
return;
#endif
case MM_SCREENSHOT:
break;
default:
return;
}
moviemode = MM_OFF;
CONS_Printf(M_GetText("Movie mode disabled.\n"));
#endif
}
// ==========================================================================
// SCREEN SHOTS
// ==========================================================================
#ifdef USE_PNG
/** Writes a PNG file to disk.
*
* \param filename Filename to write to.
* \param data The image data.
* \param width Width of the picture.
* \param height Height of the picture.
* \param palette Palette of image data.
* \note if palette is NULL, BGR888 format
*/
boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette)
{
png_structp png_ptr;
png_infop png_info_ptr;
PNG_CONST png_byte *PLTE = (const png_byte *)palette;
#ifdef PNG_SETJMP_SUPPORTED
#ifdef USE_FAR_KEYWORD
jmp_buf jmpbuf;
#endif
#endif
png_FILE_p png_FILE;
png_FILE = fopen(filename,"wb");
if (!png_FILE)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for write\n", filename);
return false;
}
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, PNG_error, PNG_warn);
if (!png_ptr)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on initialize libpng\n");
fclose(png_FILE);
remove(filename);
return false;
}
png_info_ptr = png_create_info_struct(png_ptr);
if (!png_info_ptr)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on allocate for libpng\n");
png_destroy_write_struct(&png_ptr, NULL);
fclose(png_FILE);
remove(filename);
return false;
}
#ifdef USE_FAR_KEYWORD
if (setjmp(jmpbuf))
#else
if (setjmp(png_jmpbuf(png_ptr)))
#endif
{
//CONS_Debug(DBG_RENDER, "libpng write error on %s\n", filename);
png_destroy_write_struct(&png_ptr, &png_info_ptr);
fclose(png_FILE);
remove(filename);
return false;
}
#ifdef USE_FAR_KEYWORD
png_memcpy(png_jmpbuf(png_ptr),jmpbuf, sizeof (jmp_buf));
#endif
png_init_io(png_ptr, png_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(png_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(png_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level(png_ptr, cv_zlib_level.value);
png_set_compression_mem_level(png_ptr, cv_zlib_memory.value);
png_set_compression_strategy(png_ptr, cv_zlib_strategy.value);
png_set_compression_window_bits(png_ptr, cv_zlib_window_bits.value);
M_PNGhdr(png_ptr, png_info_ptr, width, height, PLTE);
M_PNGText(png_ptr, png_info_ptr, false);
png_write_info(png_ptr, png_info_ptr);
M_PNGImage(png_ptr, png_info_ptr, height, data);
png_write_end(png_ptr, png_info_ptr);
png_destroy_write_struct(&png_ptr, &png_info_ptr);
fclose(png_FILE);
return true;
}
#else
/** PCX file structure.
*/
typedef struct
{
UINT8 manufacturer;
UINT8 version;
UINT8 encoding;
UINT8 bits_per_pixel;
UINT16 xmin, ymin;
UINT16 xmax, ymax;
UINT16 hres, vres;
UINT8 palette[48];
UINT8 reserved;
UINT8 color_planes;
UINT16 bytes_per_line;
UINT16 palette_type;
char filler[58];
UINT8 data; ///< Unbounded; used for all picture data.
} pcx_t;
/** Writes a PCX file to disk.
*
* \param filename Filename to write to.
* \param data The image data.
* \param width Width of the picture.
* \param height Height of the picture.
* \param palette Palette of image data
*/
#if NUMSCREENS > 2
static boolean WritePCXfile(const char *filename, const UINT8 *data, int width, int height, const UINT8 *pal)
{
int i;
size_t length;
pcx_t *pcx;
UINT8 *pack;
pcx = Z_Malloc(width*height*2 + 1000, PU_STATIC, NULL);
pcx->manufacturer = 0x0a; // PCX id
pcx->version = 5; // 256 color
pcx->encoding = 1; // uncompressed
pcx->bits_per_pixel = 8; // 256 color
pcx->xmin = pcx->ymin = 0;
pcx->xmax = SHORT(width - 1);
pcx->ymax = SHORT(height - 1);
pcx->hres = SHORT(width);
pcx->vres = SHORT(height);
memset(pcx->palette, 0, sizeof (pcx->palette));
pcx->reserved = 0;
pcx->color_planes = 1; // chunky image
pcx->bytes_per_line = SHORT(width);
pcx->palette_type = SHORT(1); // not a grey scale
memset(pcx->filler, 0, sizeof (pcx->filler));
// pack the image
pack = &pcx->data;
for (i = 0; i < width*height; i++)
{
if ((*data & 0xc0) != 0xc0)
*pack++ = *data++;
else
{
*pack++ = 0xc1;
*pack++ = *data++;
}
}
// write the palette
*pack++ = 0x0c; // palette ID byte
// write color table
{
for (i = 0; i < 256; i++)
{
*pack++ = *pal; pal++;
*pack++ = *pal; pal++;
*pack++ = *pal; pal++;
}
}
// write output file
length = pack - (UINT8 *)pcx;
i = FIL_WriteFile(filename, pcx, length);
Z_Free(pcx);
return i;
}
#endif
#endif
void M_ScreenShot(void)
{
takescreenshot = true;
}
/** Takes a screenshot.
* The screenshot is saved as "srb2xxxx.png" where xxxx is the lowest
* four-digit number for which a file does not already exist.
*
* \sa HWR_ScreenShot
*/
void M_DoScreenShot(void)
{
#if NUMSCREENS > 2
const char *freename = NULL, *pathname = ".";
boolean ret = false;
UINT8 *linear = NULL;
// Don't take multiple screenshots, obviously
takescreenshot = false;
// how does one take a screenshot without a render system?
if (rendermode == render_none)
return;
if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
#ifdef USE_PNG
freename = Newsnapshotfile(pathname,"png");
#else
if (rendermode == render_soft)
freename = Newsnapshotfile(pathname,"pcx");
else if (rendermode == render_opengl)
freename = Newsnapshotfile(pathname,"tga");
#endif
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
I_ReadScreen(linear);
}
if (!freename)
goto failure;
// save the pcx file
#ifdef HWRENDER
if (rendermode == render_opengl)
ret = HWR_Screenshot(va(pandf,pathname,freename));
else
#endif
{
M_CreateScreenShotPalette();
#ifdef USE_PNG
ret = M_SavePNG(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette);
#else
ret = WritePCXfile(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette);
#endif
}
failure:
if (ret)
{
if (moviemode != MM_SCREENSHOT)
CONS_Printf(M_GetText("Screen shot %s saved in %s\n"), freename, pathname);
}
else
{
if (freename)
CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot %s in %s\n"), freename, pathname);
else
CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot in %s (all 10000 slots used!)\n"), pathname);
if (moviemode == MM_SCREENSHOT)
M_StopMovie();
}
#endif
}
boolean M_ScreenshotResponder(event_t *ev)
{
INT32 ch = -1;
if (dedicated || ev->type != ev_keydown)
return false;
ch = ev->data1;
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;
return true;
}
// ==========================================================================
// TRANSLATION FUNCTIONS
// ==========================================================================
// M_StartupLocale.
// Sets up gettext to translate SRB2's strings.
#ifdef GETTEXT
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define GETTEXTDOMAIN1 "/usr/share/locale"
#define GETTEXTDOMAIN2 "/usr/local/share/locale"
#elif defined (_WIN32)
#define GETTEXTDOMAIN1 "."
#endif
void M_StartupLocale(void)
{
char *textdomhandle = NULL;
CONS_Printf("M_StartupLocale...\n");
setlocale(LC_ALL, "");
// Do not set numeric locale as that affects atof
setlocale(LC_NUMERIC, "C");
// FIXME: global name define anywhere?
#ifdef GETTEXTDOMAIN1
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1);
#endif
#ifdef GETTEXTDOMAIN2
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN2);
#endif
#ifdef GETTEXTDOMAIN3
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN3);
#endif
#ifdef GETTEXTDOMAIN4
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN4);
#endif
if (textdomhandle)
textdomain("srb2");
else
CONS_Printf("Could not find locale text domain!\n");
}
#endif
// ==========================================================================
// MISC STRING FUNCTIONS
// ==========================================================================
/** Returns a temporary string made out of varargs.
* For use with CONS_Printf().
*
* \param format Format string.
* \return Pointer to a static buffer of 1024 characters, containing the
* resulting string.
*/
char *va(const char *format, ...)
{
va_list argptr;
static char string[1024];
va_start(argptr, format);
vsprintf(string, format, argptr);
va_end(argptr);
return string;
}
/** Creates a string in the first argument that is the second argument followed
* by the third argument followed by the first argument.
* Useful for making filenames with full path. s1 = s2+s3+s1
*
* \param s1 First string, suffix, and destination.
* \param s2 Second string. Ends up first in the result.
* \param s3 Third string. Ends up second in the result.
*/
void strcatbf(char *s1, const char *s2, const char *s3)
{
char tmp[1024];
strcpy(tmp, s1);
strcpy(s1, s2);
strcat(s1, s3);
strcat(s1, tmp);
}
/** Converts an ASCII Hex string into an integer. Thanks, Borland!
* <Inuyasha> I don't know if this belongs here specifically, but it sure
* doesn't belong in p_spec.c, that's for sure
*
* \param hexStg Hexadecimal string.
* \return an Integer based off the contents of the string.
*/
INT32 axtoi(const char *hexStg)
{
INT32 n = 0;
INT32 m = 0;
INT32 count;
INT32 intValue = 0;
INT32 digit[8];
while (n < 8)
{
if (hexStg[n] == '\0')
break;
if (hexStg[n] >= '0' && hexStg[n] <= '9') // 0-9
digit[n] = (hexStg[n] & 0x0f);
else if (hexStg[n] >= 'a' && hexStg[n] <= 'f') // a-f
digit[n] = (hexStg[n] & 0x0f) + 9;
else if (hexStg[n] >= 'A' && hexStg[n] <= 'F') // A-F
digit[n] = (hexStg[n] & 0x0f) + 9;
else
break;
n++;
}
count = n;
m = n - 1;
n = 0;
while (n < count)
{
intValue = intValue | (digit[n] << (m << 2));
m--;
n++;
}
return intValue;
}
// Token parser variables
static UINT32 oldendPos = 0; // old value of endPos, used by M_UnGetToken
static UINT32 endPos = 0; // now external to M_GetToken, but still static
/** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line.
* Was originally R_GetTexturesToken when I was coding up the TEXTURES parser, until I realized I needed it for ANIMDEFS too.
* Parses up to the next whitespace character or comma. When finding the start of the next token, whitespace is skipped.
* Commas are not; if a comma is encountered, then THAT'S returned as the token.
* -Shadow Hog
*
* \param inputString The string to be parsed. If NULL is supplied instead of a string, it will continue parsing the last supplied one.
* The pointer to the last string supplied is stored as a static variable, so be careful not to free it while this function is still using it!
* \return A pointer to a string, containing the fetched token. This is in freshly allocated memory, so be sure to Z_Free() it as appropriate.
*/
char *M_GetToken(const char *inputString)
{
static const char *stringToUse = NULL; // Populated if inputString != NULL; used otherwise
static UINT32 startPos = 0;
// static UINT32 endPos = 0;
static UINT32 stringLength = 0;
static UINT8 inComment = 0; // 0 = not in comment, 1 = // Single-line, 2 = /* Multi-line */
char *texturesToken = NULL;
UINT32 texturesTokenLength = 0;
if (inputString != NULL)
{
stringToUse = inputString;
startPos = 0;
oldendPos = endPos = 0;
stringLength = strlen(inputString);
}
else
{
startPos = oldendPos = endPos;
}
if (stringToUse == NULL)
return NULL;
// Try to detect comments now, in case we're pointing right at one
if (startPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
// Find the first non-whitespace char, or else the end of the string trying
while ((stringToUse[startPos] == ' '
|| stringToUse[startPos] == '\t'
|| stringToUse[startPos] == '\r'
|| stringToUse[startPos] == '\n'
|| stringToUse[startPos] == '\0'
|| stringToUse[startPos] == '"' // we're treating this as whitespace because SLADE likes adding it for no good reason
|| inComment != 0)
&& startPos < stringLength)
{
// Try to detect comment endings now
if (inComment == 1
&& stringToUse[startPos] == '\n')
{
// End of line for a single-line comment
inComment = 0;
}
else if (inComment == 2
&& startPos < stringLength - 1
&& stringToUse[startPos] == '*'
&& stringToUse[startPos+1] == '/')
{
// End of multi-line comment
inComment = 0;
startPos++; // Make damn well sure we're out of the comment ending at the end of it all
}
startPos++;
// Try to detect comment starts now
if (startPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
}
// If the end of the string is reached, no token is to be read
if (startPos == stringLength) {
endPos = stringLength;
return NULL;
}
// Else, if it's one of these three symbols, capture only this one character
else if (stringToUse[startPos] == ','
|| stringToUse[startPos] == '{'
|| stringToUse[startPos] == '}')
{
endPos = startPos + 1;
texturesToken = (char *)Z_Malloc(2*sizeof(char),PU_STATIC,NULL);
texturesToken[0] = stringToUse[startPos];
texturesToken[1] = '\0';
return texturesToken;
}
// Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token.
endPos = startPos + 1;
while ((stringToUse[endPos] != ' '
&& stringToUse[endPos] != '\t'
&& stringToUse[endPos] != '\r'
&& stringToUse[endPos] != '\n'
&& stringToUse[endPos] != ','
&& stringToUse[endPos] != '{'
&& stringToUse[endPos] != '}'
&& stringToUse[endPos] != '"' // see above
&& inComment == 0)
&& endPos < stringLength)
{
endPos++;
// Try to detect comment starts now; if it's in a comment, we don't want it in this token
if (endPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[endPos] == '/'
&& stringToUse[endPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[endPos] == '/'
&& stringToUse[endPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
}
texturesTokenLength = endPos - startPos;
// Assign the memory. Don't forget an extra byte for the end of the string!
texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
// Copy the string.
M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
// Make the final character NUL.
texturesToken[texturesTokenLength] = '\0';
return texturesToken;
}
/** Undoes the last M_GetToken call
* The current position along the string being parsed is reset to the last saved position.
* This exists mostly because of R_ParseTexture/R_ParsePatch honestly, but could be useful elsewhere?
* -Monster Iestyn (22/10/16)
*/
void M_UnGetToken(void)
{
endPos = oldendPos;
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)
{
UINT8 i, sum = 0;
for (i = 0; i < size; ++i)
if (num & (1 << i))
++sum;
return sum;
}
const char *GetRevisionString(void)
{
static char rev[9] = {0};
if (rev[0])
return rev;
if (comprevision[0] == 'r')
strncpy(rev, comprevision, 7);
else
snprintf(rev, 7, "r%s", comprevision);
rev[7] = '\0';
return rev;
}
// Vector/matrix math
TVector *VectorMatrixMultiply(TVector v, TMatrix m)
{
static TVector ret;
ret[0] = FixedMul(v[0],m[0][0]) + FixedMul(v[1],m[1][0]) + FixedMul(v[2],m[2][0]) + FixedMul(v[3],m[3][0]);
ret[1] = FixedMul(v[0],m[0][1]) + FixedMul(v[1],m[1][1]) + FixedMul(v[2],m[2][1]) + FixedMul(v[3],m[3][1]);
ret[2] = FixedMul(v[0],m[0][2]) + FixedMul(v[1],m[1][2]) + FixedMul(v[2],m[2][2]) + FixedMul(v[3],m[3][2]);
ret[3] = FixedMul(v[0],m[0][3]) + FixedMul(v[1],m[1][3]) + FixedMul(v[2],m[2][3]) + FixedMul(v[3],m[3][3]);
return &ret;
}
TMatrix *RotateXMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = FRACUNIT; ret[0][1] = 0; ret[0][2] = 0; ret[0][3] = 0;
ret[1][0] = 0; ret[1][1] = cosrad; ret[1][2] = sinrad; ret[1][3] = 0;
ret[2][0] = 0; ret[2][1] = -sinrad; ret[2][2] = cosrad; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
#if 0
TMatrix *RotateYMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = cosrad; ret[0][1] = 0; ret[0][2] = -sinrad; ret[0][3] = 0;
ret[1][0] = 0; ret[1][1] = FRACUNIT; ret[1][2] = 0; ret[1][3] = 0;
ret[2][0] = sinrad; ret[2][1] = 0; ret[2][2] = cosrad; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
#endif
TMatrix *RotateZMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = cosrad; ret[0][1] = sinrad; ret[0][2] = 0; ret[0][3] = 0;
ret[1][0] = -sinrad; ret[1][1] = cosrad; ret[1][2] = 0; ret[1][3] = 0;
ret[2][0] = 0; ret[2][1] = 0; ret[2][2] = FRACUNIT; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
/** Set of functions to take in a size_t as an argument,
* put the argument in a character buffer, and return the
* pointer to that buffer.
* This is to eliminate usage of PRIdS, so gettext can work
* with *all* of SRB2's strings.
*/
char *sizeu1(size_t num)
{
static char sizeu1_buf[28];
sprintf(sizeu1_buf, "%"PRIdS, num);
return sizeu1_buf;
}
char *sizeu2(size_t num)
{
static char sizeu2_buf[28];
sprintf(sizeu2_buf, "%"PRIdS, num);
return sizeu2_buf;
}
char *sizeu3(size_t num)
{
static char sizeu3_buf[28];
sprintf(sizeu3_buf, "%"PRIdS, num);
return sizeu3_buf;
}
char *sizeu4(size_t num)
{
static char sizeu4_buf[28];
sprintf(sizeu4_buf, "%"PRIdS, num);
return sizeu4_buf;
}
char *sizeu5(size_t num)
{
static char sizeu5_buf[28];
sprintf(sizeu5_buf, "%"PRIdS, num);
return sizeu5_buf;
}
#if defined (__GNUC__) && defined (__i386__) // from libkwave, under GPL
// Alam: note libkwave memcpy code comes from mplayer's libvo/aclib_template.c, r699
/* for small memory blocks (<256 bytes) this version is faster */
#define small_memcpy(dest,src,n)\
{\
register unsigned long int dummy;\
__asm__ __volatile__(\
"cld\n\t"\
"rep; movsb"\
:"=&D"(dest), "=&S"(src), "=&c"(dummy)\
:"0" (dest), "1" (src),"2" (n)\
: "memory", "cc");\
}
/* linux kernel __memcpy (from: /include/asm/string.h) */
ATTRINLINE static FUNCINLINE void *__memcpy (void *dest, const void * src, size_t n)
{
int d0, d1, d2;
if ( n < 4 )
{
small_memcpy(dest, src, n);
}
else
{
__asm__ __volatile__ (
"rep ; movsl;"
"testb $2,%b4;"
"je 1f;"
"movsw;"
"1:\ttestb $1,%b4;"
"je 2f;"
"movsb;"
"2:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
:"0" (n/4), "q" (n),"1" ((long) dest),"2" ((long) src)
: "memory");
}
return dest;
}
#define SSE_MMREG_SIZE 16
#define MMX_MMREG_SIZE 8
#define MMX1_MIN_LEN 0x800 /* 2K blocks */
#define MIN_LEN 0x40 /* 64-byte blocks */
/* SSE note: i tried to move 128 bytes a time instead of 64 but it
didn't make any measureable difference. i'm using 64 for the sake of
simplicity. [MF] */
static /*FUNCTARGET("sse2")*/ void *sse_cpy(void * dest, const void * src, size_t n)
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetchnta (%0);"
"prefetchnta 32(%0);"
"prefetchnta 64(%0);"
"prefetchnta 96(%0);"
"prefetchnta 128(%0);"
"prefetchnta 160(%0);"
"prefetchnta 192(%0);"
"prefetchnta 224(%0);"
"prefetchnta 256(%0);"
"prefetchnta 288(%0);"
: : "r" (src) );
if (n >= MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(SSE_MMREG_SIZE-1);
if (delta)
{
delta=SSE_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
if (((unsigned long)src) & 15)
/* if SRC is misaligned */
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movups (%0), %%xmm0;"
"movups 16(%0), %%xmm1;"
"movups 32(%0), %%xmm2;"
"movups 48(%0), %%xmm3;"
"movntps %%xmm0, (%1);"
"movntps %%xmm1, 16(%1);"
"movntps %%xmm2, 32(%1);"
"movntps %%xmm3, 48(%1);"
:: "r" (src), "r" (dest) : "memory");
src = (const unsigned char *)src + 64;
dest = (unsigned char *)dest + 64;
}
else
/*
Only if SRC is aligned on 16-byte boundary.
It allows to use movaps instead of movups, which required data
to be aligned or a general-protection exception (#GP) is generated.
*/
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movaps (%0), %%xmm0;"
"movaps 16(%0), %%xmm1;"
"movaps 32(%0), %%xmm2;"
"movaps 48(%0), %%xmm3;"
"movntps %%xmm0, (%1);"
"movntps %%xmm1, 16(%1);"
"movntps %%xmm2, 32(%1);"
"movntps %%xmm3, 48(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again. */
__asm__ __volatile__ ("sfence":::"memory");
/* enables to use FPU */
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
static FUNCTARGET("mmx") void *mmx2_cpy(void *dest, const void *src, size_t n)
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetchnta (%0);"
"prefetchnta 32(%0);"
"prefetchnta 64(%0);"
"prefetchnta 96(%0);"
"prefetchnta 128(%0);"
"prefetchnta 160(%0);"
"prefetchnta 192(%0);"
"prefetchnta 224(%0);"
"prefetchnta 256(%0);"
"prefetchnta 288(%0);"
: : "r" (src));
if (n >= MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movntq %%mm0, (%1);"
"movntq %%mm1, 8(%1);"
"movntq %%mm2, 16(%1);"
"movntq %%mm3, 24(%1);"
"movntq %%mm4, 32(%1);"
"movntq %%mm5, 40(%1);"
"movntq %%mm6, 48(%1);"
"movntq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again. */
__asm__ __volatile__ ("sfence":::"memory");
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
static FUNCTARGET("mmx") void *mmx1_cpy(void *dest, const void *src, size_t n) //3DNOW
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetch (%0);"
"prefetch 32(%0);"
"prefetch 64(%0);"
"prefetch 96(%0);"
"prefetch 128(%0);"
"prefetch 160(%0);"
"prefetch 192(%0);"
"prefetch 224(%0);"
"prefetch 256(%0);"
"prefetch 288(%0);"
: : "r" (src));
if (n >= MMX1_MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetch 320(%0);"
"prefetch 352(%0);"
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movq %%mm0, (%1);"
"movq %%mm1, 8(%1);"
"movq %%mm2, 16(%1);"
"movq %%mm3, 24(%1);"
"movq %%mm4, 32(%1);"
"movq %%mm5, 40(%1);"
"movq %%mm6, 48(%1);"
"movq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
__asm__ __volatile__ ("femms":::"memory"); // same as mmx_cpy() but with a femms
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
#endif
// Alam: why? memcpy may be __cdecl/_System and our code may be not the same type
static void *cpu_cpy(void *dest, const void *src, size_t n)
{
if (src == NULL)
{
CONS_Debug(DBG_MEMORY, "Memcpy from 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
return dest;
}
if(dest == NULL)
{
CONS_Debug(DBG_MEMORY, "Memcpy to 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
return dest;
}
return memcpy(dest, src, n);
}
static /*FUNCTARGET("mmx")*/ void *mmx_cpy(void *dest, const void *src, size_t n)
{
#if defined (_MSC_VER) && defined (_X86_)
_asm
{
mov ecx, [n]
mov esi, [src]
mov edi, [dest]
shr ecx, 6 // mit mmx: 64bytes per iteration
jz lower_64 // if lower than 64 bytes
loop_64: // MMX transfers multiples of 64bytes
movq mm0, 0[ESI] // read sources
movq mm1, 8[ESI]
movq mm2, 16[ESI]
movq mm3, 24[ESI]
movq mm4, 32[ESI]
movq mm5, 40[ESI]
movq mm6, 48[ESI]
movq mm7, 56[ESI]
movq 0[EDI], mm0 // write destination
movq 8[EDI], mm1
movq 16[EDI], mm2
movq 24[EDI], mm3
movq 32[EDI], mm4
movq 40[EDI], mm5
movq 48[EDI], mm6
movq 56[EDI], mm7
add esi, 64
add edi, 64
dec ecx
jnz loop_64
emms // close mmx operation
lower_64:// transfer rest of buffer
mov ebx,esi
sub ebx,src
mov ecx,[n]
sub ecx,ebx
shr ecx, 3 // multiples of 8 bytes
jz lower_8
loop_8:
movq mm0, [esi] // read source
movq [edi], mm0 // write destination
add esi, 8
add edi, 8
dec ecx
jnz loop_8
emms // close mmx operation
lower_8:
mov ebx,esi
sub ebx,src
mov ecx,[n]
sub ecx,ebx
rep movsb
mov eax, [dest] // return dest
}
#elif defined (__GNUC__) && defined (__i386__)
void *retval = dest;
size_t i;
if (n >= MMX1_MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movq %%mm0, (%1);"
"movq %%mm1, 8(%1);"
"movq %%mm2, 16(%1);"
"movq %%mm3, 24(%1);"
"movq %%mm4, 32(%1);"
"movq %%mm5, 40(%1);"
"movq %%mm6, 48(%1);"
"movq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
#else
return cpu_cpy(dest, src, n);
#endif
}
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
/** Memcpy that uses MMX, 3DNow, MMXExt or even SSE
* Do not use on overlapped memory, use memmove for that
*/
void M_SetupMemcpy(void)
{
#if defined (__GNUC__) && defined (__i386__)
if (R_SSE2)
M_Memcpy = sse_cpy;
else if (R_MMXExt)
M_Memcpy = mmx2_cpy;
else if (R_3DNow)
M_Memcpy = mmx1_cpy;
else
#endif
if (R_MMX)
M_Memcpy = mmx_cpy;
#if 0
M_Memcpy = cpu_cpy;
#endif
}