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268bde3fdf
# Conflicts: # src/d_netcmd.c # src/d_netcmd.h # src/dehacked.c # src/g_game.h # src/hardware/hw_draw.c # src/hardware/hw_main.c # src/lua_baselib.c # src/lua_hook.h # src/lua_hooklib.c # src/lua_hudlib.c # src/lua_libs.h # src/lua_maplib.c # src/lua_script.c # src/m_misc.h # src/p_mobj.c # src/s_sound.c # src/sdl12/mixer_sound.c # src/w_wad.c
881 lines
20 KiB
C
881 lines
20 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_mobjlib.c
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/// \brief mobj/thing library for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "fastcmp.h"
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#include "r_things.h"
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#include "p_local.h"
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#include "g_game.h"
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#include "p_setup.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h" // hud_running errors
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static const char *const array_opt[] ={"iterate",NULL};
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enum mobj_e {
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mobj_valid = 0,
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mobj_x,
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mobj_y,
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mobj_z,
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mobj_snext,
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mobj_sprev,
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mobj_angle,
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mobj_sprite,
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mobj_frame,
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mobj_sprite2,
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mobj_anim_duration,
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mobj_touching_sectorlist,
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mobj_subsector,
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mobj_floorz,
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mobj_ceilingz,
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mobj_floorrover,
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mobj_ceilingrover,
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mobj_radius,
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mobj_height,
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mobj_momx,
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mobj_momy,
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mobj_momz,
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mobj_pmomz,
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mobj_tics,
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mobj_state,
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mobj_flags,
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mobj_flags2,
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mobj_eflags,
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mobj_skin,
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mobj_color,
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mobj_bnext,
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mobj_bprev,
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mobj_hnext,
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mobj_hprev,
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mobj_type,
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mobj_info,
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mobj_health,
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mobj_movedir,
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mobj_movecount,
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mobj_target,
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mobj_reactiontime,
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mobj_threshold,
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mobj_player,
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mobj_lastlook,
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mobj_spawnpoint,
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mobj_tracer,
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mobj_friction,
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mobj_movefactor,
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mobj_fuse,
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mobj_watertop,
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mobj_waterbottom,
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mobj_mobjnum,
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mobj_scale,
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mobj_destscale,
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mobj_scalespeed,
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mobj_extravalue1,
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mobj_extravalue2,
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mobj_cusval,
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#ifdef ESLOPE
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mobj_cvmem,
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mobj_standingslope
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#else
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mobj_cvmem
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#endif
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};
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static const char *const mobj_opt[] = {
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"valid",
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"x",
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"y",
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"z",
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"snext",
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"sprev",
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"angle",
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"sprite",
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"frame",
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"sprite2",
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"anim_duration",
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"touching_sectorlist",
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"subsector",
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"floorz",
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"ceilingz",
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"floorrover",
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"ceilingrover",
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"radius",
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"height",
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"momx",
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"momy",
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"momz",
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"pmomz",
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"tics",
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"state",
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"flags",
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"flags2",
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"eflags",
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"skin",
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"color",
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"bnext",
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"bprev",
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"hnext",
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"hprev",
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"type",
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"info",
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"health",
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"movedir",
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"movecount",
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"target",
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"reactiontime",
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"threshold",
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"player",
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"lastlook",
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"spawnpoint",
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"tracer",
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"friction",
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"movefactor",
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"fuse",
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"watertop",
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"waterbottom",
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"mobjnum",
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"scale",
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"destscale",
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"scalespeed",
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"extravalue1",
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"extravalue2",
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"cusval",
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"cvmem",
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#ifdef ESLOPE
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"standingslope",
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#endif
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NULL};
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#define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field])
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static int mobj_get(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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enum mobj_e field = Lua_optoption(L, 2, NULL, mobj_opt);
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lua_settop(L, 2);
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if (!mo) {
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if (field == mobj_valid) {
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lua_pushboolean(L, 0);
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return 1;
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}
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return LUA_ErrInvalid(L, "mobj_t");
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}
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switch(field)
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{
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case mobj_valid:
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lua_pushboolean(L, 1);
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break;
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case mobj_x:
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lua_pushfixed(L, mo->x);
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break;
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case mobj_y:
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lua_pushfixed(L, mo->y);
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break;
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case mobj_z:
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lua_pushfixed(L, mo->z);
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break;
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case mobj_snext:
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LUA_PushUserdata(L, mo->snext, META_MOBJ);
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break;
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case mobj_sprev:
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// sprev is actually the previous mobj's snext pointer,
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// or the subsector->sector->thing_list if there is no previous mobj,
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// i.e. it will always ultimately point to THIS mobj -- so that's actually not useful to Lua and won't be included.
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return UNIMPLEMENTED;
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case mobj_angle:
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lua_pushangle(L, mo->angle);
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break;
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case mobj_sprite:
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lua_pushinteger(L, mo->sprite);
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break;
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case mobj_frame:
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lua_pushinteger(L, mo->frame);
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break;
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case mobj_sprite2:
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lua_pushinteger(L, mo->sprite2);
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break;
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case mobj_anim_duration:
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lua_pushinteger(L, mo->anim_duration);
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break;
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case mobj_touching_sectorlist:
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return UNIMPLEMENTED;
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case mobj_subsector:
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LUA_PushUserdata(L, mo->subsector, META_SUBSECTOR);
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break;
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case mobj_floorz:
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lua_pushfixed(L, mo->floorz);
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break;
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case mobj_ceilingz:
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lua_pushfixed(L, mo->ceilingz);
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break;
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case mobj_floorrover:
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LUA_PushUserdata(L, mo->floorrover, META_FFLOOR);
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break;
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case mobj_ceilingrover:
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LUA_PushUserdata(L, mo->ceilingrover, META_FFLOOR);
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break;
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case mobj_radius:
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lua_pushfixed(L, mo->radius);
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break;
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case mobj_height:
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lua_pushfixed(L, mo->height);
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break;
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case mobj_momx:
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lua_pushfixed(L, mo->momx);
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break;
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case mobj_momy:
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lua_pushfixed(L, mo->momy);
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break;
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case mobj_momz:
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lua_pushfixed(L, mo->momz);
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break;
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case mobj_pmomz:
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lua_pushfixed(L, mo->pmomz);
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break;
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case mobj_tics:
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lua_pushinteger(L, mo->tics);
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break;
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case mobj_state: // state number, not struct
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lua_pushinteger(L, mo->state-states);
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break;
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case mobj_flags:
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lua_pushinteger(L, mo->flags);
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break;
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case mobj_flags2:
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lua_pushinteger(L, mo->flags2);
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break;
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case mobj_eflags:
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lua_pushinteger(L, mo->eflags);
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break;
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case mobj_skin: // skin name or nil, not struct
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if (!mo->skin)
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return 0;
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lua_pushstring(L, ((skin_t *)mo->skin)->name);
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break;
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case mobj_color:
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lua_pushinteger(L, mo->color);
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break;
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case mobj_bnext:
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LUA_PushUserdata(L, mo->bnext, META_MOBJ);
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break;
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case mobj_bprev:
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// bprev -- same deal as sprev above, but for the blockmap.
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return UNIMPLEMENTED;
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case mobj_hnext:
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LUA_PushUserdata(L, mo->hnext, META_MOBJ);
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break;
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case mobj_hprev:
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// implimented differently from sprev and bprev because SSNTails.
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LUA_PushUserdata(L, mo->hprev, META_MOBJ);
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break;
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case mobj_type:
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lua_pushinteger(L, mo->type);
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break;
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case mobj_info:
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LUA_PushUserdata(L, &mobjinfo[mo->type], META_MOBJINFO);
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break;
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case mobj_health:
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lua_pushinteger(L, mo->health);
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break;
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case mobj_movedir:
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lua_pushinteger(L, mo->movedir);
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break;
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case mobj_movecount:
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lua_pushinteger(L, mo->movecount);
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break;
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case mobj_target:
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if (mo->target && P_MobjWasRemoved(mo->target))
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{ // don't put invalid mobj back into Lua.
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P_SetTarget(&mo->target, NULL);
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return 0;
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}
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LUA_PushUserdata(L, mo->target, META_MOBJ);
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break;
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case mobj_reactiontime:
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lua_pushinteger(L, mo->reactiontime);
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break;
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case mobj_threshold:
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lua_pushinteger(L, mo->threshold);
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break;
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case mobj_player:
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LUA_PushUserdata(L, mo->player, META_PLAYER);
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break;
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case mobj_lastlook:
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lua_pushinteger(L, mo->lastlook);
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break;
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case mobj_spawnpoint:
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LUA_PushUserdata(L, mo->spawnpoint, META_MAPTHING);
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break;
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case mobj_tracer:
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if (mo->tracer && P_MobjWasRemoved(mo->tracer))
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{ // don't put invalid mobj back into Lua.
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P_SetTarget(&mo->tracer, NULL);
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return 0;
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}
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LUA_PushUserdata(L, mo->tracer, META_MOBJ);
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break;
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case mobj_friction:
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lua_pushfixed(L, mo->friction);
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break;
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case mobj_movefactor:
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lua_pushfixed(L, mo->movefactor);
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break;
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case mobj_fuse:
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lua_pushinteger(L, mo->fuse);
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break;
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case mobj_watertop:
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lua_pushfixed(L, mo->watertop);
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break;
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case mobj_waterbottom:
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lua_pushfixed(L, mo->waterbottom);
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break;
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case mobj_mobjnum:
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// mobjnum is a networking thing generated for $$$.sav
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// and therefore shouldn't be used by Lua.
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return UNIMPLEMENTED;
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case mobj_scale:
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lua_pushfixed(L, mo->scale);
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break;
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case mobj_destscale:
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lua_pushfixed(L, mo->destscale);
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break;
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case mobj_scalespeed:
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lua_pushfixed(L, mo->scalespeed);
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break;
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case mobj_extravalue1:
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lua_pushinteger(L, mo->extravalue1);
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break;
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case mobj_extravalue2:
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lua_pushinteger(L, mo->extravalue2);
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break;
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case mobj_cusval:
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lua_pushinteger(L, mo->cusval);
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break;
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case mobj_cvmem:
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lua_pushinteger(L, mo->cvmem);
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break;
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#ifdef ESLOPE
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case mobj_standingslope:
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LUA_PushUserdata(L, mo->standingslope, META_SLOPE);
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break;
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#endif
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default: // extra custom variables in Lua memory
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
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I_Assert(lua_istable(L, -1));
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lua_pushlightuserdata(L, mo);
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lua_rawget(L, -2);
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if (!lua_istable(L, -1)) { // no extra values table
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CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "mobj_t", lua_tostring(L, 2));
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return 0;
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}
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lua_pushvalue(L, 2); // field name
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lua_gettable(L, -2);
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if (lua_isnil(L, -1)) // no value for this field
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CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobj_t", lua_tostring(L, 2));
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break;
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}
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return 1;
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}
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#define NOSET luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly.", mobj_opt[field])
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#define NOSETPOS luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_Move") ", " LUA_QL("P_TryMove") ", or " LUA_QL("P_TeleportMove") " instead.", mobj_opt[field])
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static int mobj_set(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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enum mobj_e field = Lua_optoption(L, 2, mobj_opt[0], mobj_opt);
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lua_settop(L, 3);
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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if (hud_running)
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return luaL_error(L, "Do not alter mobj_t in HUD rendering code!");
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switch(field)
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{
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case mobj_valid:
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return NOSET;
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case mobj_x:
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return NOSETPOS;
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case mobj_y:
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return NOSETPOS;
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case mobj_z:
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{
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// z doesn't cross sector bounds so it's okay.
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mobj_t *ptmthing = tmthing;
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mo->z = luaL_checkfixed(L, 3);
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P_CheckPosition(mo, mo->x, mo->y);
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mo->floorz = tmfloorz;
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mo->ceilingz = tmceilingz;
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mo->floorrover = tmfloorrover;
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mo->ceilingrover = tmceilingrover;
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P_SetTarget(&tmthing, ptmthing);
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break;
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}
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case mobj_snext:
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return NOSETPOS;
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case mobj_sprev:
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return UNIMPLEMENTED;
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case mobj_angle:
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mo->angle = luaL_checkangle(L, 3);
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if (mo->player == &players[consoleplayer])
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localangle = mo->angle;
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else if (mo->player == &players[secondarydisplayplayer])
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localangle2 = mo->angle;
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break;
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case mobj_sprite:
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mo->sprite = luaL_checkinteger(L, 3);
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break;
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case mobj_frame:
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mo->frame = (UINT32)luaL_checkinteger(L, 3);
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break;
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case mobj_sprite2:
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mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT8)luaL_checkinteger(L, 3), mo->player);
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break;
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case mobj_anim_duration:
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mo->anim_duration = (UINT16)luaL_checkinteger(L, 3);
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break;
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case mobj_touching_sectorlist:
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return UNIMPLEMENTED;
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case mobj_subsector:
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return NOSETPOS;
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case mobj_floorz:
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return NOSETPOS;
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case mobj_ceilingz:
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return NOSETPOS;
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case mobj_floorrover:
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return NOSET;
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case mobj_ceilingrover:
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return NOSET;
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case mobj_radius:
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{
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mobj_t *ptmthing = tmthing;
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mo->radius = luaL_checkfixed(L, 3);
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if (mo->radius < 0)
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mo->radius = 0;
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P_CheckPosition(mo, mo->x, mo->y);
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mo->floorz = tmfloorz;
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mo->ceilingz = tmceilingz;
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mo->floorrover = tmfloorrover;
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mo->ceilingrover = tmceilingrover;
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P_SetTarget(&tmthing, ptmthing);
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break;
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}
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case mobj_height:
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{
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mobj_t *ptmthing = tmthing;
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mo->height = luaL_checkfixed(L, 3);
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if (mo->height < 0)
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mo->height = 0;
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P_CheckPosition(mo, mo->x, mo->y);
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mo->floorz = tmfloorz;
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mo->ceilingz = tmceilingz;
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mo->floorrover = tmfloorrover;
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mo->ceilingrover = tmceilingrover;
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P_SetTarget(&tmthing, ptmthing);
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break;
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}
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case mobj_momx:
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mo->momx = luaL_checkfixed(L, 3);
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break;
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case mobj_momy:
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mo->momy = luaL_checkfixed(L, 3);
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break;
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case mobj_momz:
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mo->momz = luaL_checkfixed(L, 3);
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break;
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case mobj_pmomz:
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mo->pmomz = luaL_checkfixed(L, 3);
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mo->eflags |= MFE_APPLYPMOMZ;
|
|
break;
|
|
case mobj_tics:
|
|
mo->tics = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_state: // set state by enum
|
|
if (mo->player)
|
|
P_SetPlayerMobjState(mo, luaL_checkinteger(L, 3));
|
|
else
|
|
P_SetMobjState(mo, luaL_checkinteger(L, 3));
|
|
break;
|
|
case mobj_flags: // special handling for MF_NOBLOCKMAP and MF_NOSECTOR
|
|
{
|
|
UINT32 flags = luaL_checkinteger(L, 3);
|
|
if ((flags & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (mo->flags & (MF_NOBLOCKMAP|MF_NOSECTOR)))
|
|
{
|
|
P_UnsetThingPosition(mo);
|
|
mo->flags = flags;
|
|
if (flags & MF_NOSECTOR && sector_list)
|
|
{
|
|
P_DelSeclist(sector_list);
|
|
sector_list = NULL;
|
|
}
|
|
mo->snext = NULL, mo->sprev = NULL;
|
|
mo->bnext = NULL, mo->bprev = NULL;
|
|
P_SetThingPosition(mo);
|
|
}
|
|
else
|
|
mo->flags = flags;
|
|
break;
|
|
}
|
|
case mobj_flags2:
|
|
mo->flags2 = (UINT32)luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_eflags:
|
|
mo->eflags = (UINT32)luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_skin: // set skin by name
|
|
{
|
|
INT32 i;
|
|
char skin[SKINNAMESIZE+1]; // all skin names are limited to this length
|
|
strlcpy(skin, luaL_checkstring(L, 3), sizeof skin);
|
|
strlwr(skin); // all skin names are lowercase
|
|
for (i = 0; i < numskins; i++)
|
|
if (fastcmp(skins[i].name, skin))
|
|
{
|
|
if (!mo->player || R_SkinUsable(mo->player-players, i))
|
|
mo->skin = &skins[i];
|
|
return 0;
|
|
}
|
|
return luaL_error(L, "mobj.skin '%s' not found!", skin);
|
|
}
|
|
case mobj_color:
|
|
{
|
|
UINT8 newcolor = (UINT8)luaL_checkinteger(L,3);
|
|
if (newcolor >= MAXTRANSLATIONS)
|
|
return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, MAXTRANSLATIONS-1);
|
|
mo->color = newcolor;
|
|
break;
|
|
}
|
|
case mobj_bnext:
|
|
return NOSETPOS;
|
|
case mobj_bprev:
|
|
return UNIMPLEMENTED;
|
|
case mobj_hnext:
|
|
if (lua_isnil(L, 3))
|
|
P_SetTarget(&mo->hnext, NULL);
|
|
else
|
|
{
|
|
mobj_t *hnext = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&mo->hnext, hnext);
|
|
}
|
|
break;
|
|
case mobj_hprev:
|
|
if (lua_isnil(L, 3))
|
|
P_SetTarget(&mo->hprev, NULL);
|
|
else
|
|
{
|
|
mobj_t *hprev = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&mo->hprev, hprev);
|
|
}
|
|
break;
|
|
case mobj_type: // yeah sure, we'll let you change the mobj's type.
|
|
{
|
|
mobjtype_t newtype = luaL_checkinteger(L, 3);
|
|
if (newtype >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj.type %d out of range (0 - %d).", newtype, NUMMOBJTYPES-1);
|
|
mo->type = newtype;
|
|
mo->info = &mobjinfo[newtype];
|
|
P_SetScale(mo, mo->scale);
|
|
break;
|
|
}
|
|
case mobj_info:
|
|
return NOSET;
|
|
case mobj_health:
|
|
mo->health = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_movedir:
|
|
mo->movedir = (angle_t)luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_movecount:
|
|
mo->movecount = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_target:
|
|
if (lua_isnil(L, 3))
|
|
P_SetTarget(&mo->target, NULL);
|
|
else
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&mo->target, target);
|
|
}
|
|
break;
|
|
case mobj_reactiontime:
|
|
mo->reactiontime = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_threshold:
|
|
mo->threshold = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_player:
|
|
return NOSET;
|
|
case mobj_lastlook:
|
|
mo->lastlook = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_spawnpoint:
|
|
if (lua_isnil(L, 3))
|
|
mo->spawnpoint = NULL;
|
|
else
|
|
{
|
|
mapthing_t *spawnpoint = *((mapthing_t **)luaL_checkudata(L, 3, META_MAPTHING));
|
|
mo->spawnpoint = spawnpoint;
|
|
}
|
|
break;
|
|
case mobj_tracer:
|
|
if (lua_isnil(L, 3))
|
|
P_SetTarget(&mo->tracer, NULL);
|
|
else
|
|
{
|
|
mobj_t *tracer = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&mo->tracer, tracer);
|
|
}
|
|
break;
|
|
case mobj_friction:
|
|
mo->friction = luaL_checkfixed(L, 3);
|
|
break;
|
|
case mobj_movefactor:
|
|
mo->movefactor = luaL_checkfixed(L, 3);
|
|
break;
|
|
case mobj_fuse:
|
|
mo->fuse = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_watertop:
|
|
mo->watertop = luaL_checkfixed(L, 3);
|
|
break;
|
|
case mobj_waterbottom:
|
|
mo->waterbottom = luaL_checkfixed(L, 3);
|
|
break;
|
|
case mobj_mobjnum:
|
|
return UNIMPLEMENTED;
|
|
case mobj_scale:
|
|
{
|
|
fixed_t scale = luaL_checkfixed(L, 3);
|
|
if (scale < FRACUNIT/100)
|
|
scale = FRACUNIT/100;
|
|
mo->destscale = scale;
|
|
P_SetScale(mo, scale);
|
|
break;
|
|
}
|
|
case mobj_destscale:
|
|
{
|
|
fixed_t scale = luaL_checkfixed(L, 3);
|
|
if (scale < FRACUNIT/100)
|
|
scale = FRACUNIT/100;
|
|
mo->destscale = scale;
|
|
break;
|
|
}
|
|
case mobj_scalespeed:
|
|
mo->scalespeed = luaL_checkfixed(L, 3);
|
|
break;
|
|
case mobj_extravalue1:
|
|
mo->extravalue1 = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_extravalue2:
|
|
mo->extravalue2 = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_cusval:
|
|
mo->cusval = luaL_checkinteger(L, 3);
|
|
break;
|
|
case mobj_cvmem:
|
|
mo->cvmem = luaL_checkinteger(L, 3);
|
|
break;
|
|
#ifdef ESLOPE
|
|
case mobj_standingslope:
|
|
return NOSET;
|
|
#endif
|
|
default:
|
|
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
I_Assert(lua_istable(L, -1));
|
|
lua_pushlightuserdata(L, mo);
|
|
lua_rawget(L, -2);
|
|
if (lua_isnil(L, -1)) {
|
|
// This index doesn't have a table for extra values yet, let's make one.
|
|
lua_pop(L, 1);
|
|
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "mobj_t", lua_tostring(L, 2));
|
|
lua_newtable(L);
|
|
lua_pushlightuserdata(L, mo);
|
|
lua_pushvalue(L, -2); // ext value table
|
|
lua_rawset(L, -4); // LREG_EXTVARS table
|
|
}
|
|
lua_pushvalue(L, 2); // key
|
|
lua_pushvalue(L, 3); // value to store
|
|
lua_settable(L, -3);
|
|
lua_pop(L, 2);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#undef UNIMPLEMENTED
|
|
#undef NOSET
|
|
#undef NOSETPOS
|
|
#undef NOFIELD
|
|
|
|
static int mapthing_get(lua_State *L)
|
|
{
|
|
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
lua_Integer number;
|
|
|
|
if (!mt) {
|
|
if (fastcmp(field,"valid")) {
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
if (devparm)
|
|
return luaL_error(L, "accessed mapthing_t doesn't exist anymore.");
|
|
return 0;
|
|
}
|
|
|
|
if (fastcmp(field,"valid")) {
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
} else if(fastcmp(field,"x"))
|
|
number = mt->x;
|
|
else if(fastcmp(field,"y"))
|
|
number = mt->y;
|
|
else if(fastcmp(field,"angle"))
|
|
number = mt->angle;
|
|
else if(fastcmp(field,"type"))
|
|
number = mt->type;
|
|
else if(fastcmp(field,"options"))
|
|
number = mt->options;
|
|
else if(fastcmp(field,"z"))
|
|
number = mt->z;
|
|
else if(fastcmp(field,"extrainfo"))
|
|
number = mt->extrainfo;
|
|
else if(fastcmp(field,"mobj")) {
|
|
LUA_PushUserdata(L, mt->mobj, META_MOBJ);
|
|
return 1;
|
|
} else if (devparm)
|
|
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
|
|
else
|
|
return 0;
|
|
|
|
lua_pushinteger(L, number);
|
|
return 1;
|
|
}
|
|
|
|
static int mapthing_set(lua_State *L)
|
|
{
|
|
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
|
|
if (!mt)
|
|
return luaL_error(L, "accessed mapthing_t doesn't exist anymore.");
|
|
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter mapthing_t in HUD rendering code!");
|
|
|
|
if(fastcmp(field,"x"))
|
|
mt->x = (INT16)luaL_checkinteger(L, 3);
|
|
else if(fastcmp(field,"y"))
|
|
mt->y = (INT16)luaL_checkinteger(L, 3);
|
|
else if(fastcmp(field,"angle"))
|
|
mt->angle = (INT16)luaL_checkinteger(L, 3);
|
|
else if(fastcmp(field,"type"))
|
|
mt->type = (UINT16)luaL_checkinteger(L, 3);
|
|
else if(fastcmp(field,"options"))
|
|
mt->options = (UINT16)luaL_checkinteger(L, 3);
|
|
else if(fastcmp(field,"z"))
|
|
mt->z = (INT16)luaL_checkinteger(L, 3);
|
|
else if(fastcmp(field,"extrainfo"))
|
|
mt->extrainfo = (UINT8)luaL_checkinteger(L, 3);
|
|
else if(fastcmp(field,"mobj"))
|
|
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
else
|
|
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lib_iterateMapthings(lua_State *L)
|
|
{
|
|
size_t i = 0;
|
|
if (gamestate != GS_LEVEL)
|
|
return luaL_error(L, "This function can only be used in a level!");
|
|
if (lua_gettop(L) < 2)
|
|
return luaL_error(L, "Don't call mapthings.iterate() directly, use it as 'for mapthing in mapthings.iterate do <block> end'.");
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
if (!lua_isnil(L, 1))
|
|
i = (size_t)(*((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING)) - mapthings) + 1;
|
|
if (i < nummapthings)
|
|
{
|
|
LUA_PushUserdata(L, &mapthings[i], META_MAPTHING);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getMapthing(lua_State *L)
|
|
{
|
|
int field;
|
|
if (gamestate != GS_LEVEL)
|
|
return luaL_error(L, "You cannot access this outside of a level!");
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // dummy userdata table is unused.
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
size_t i = lua_tointeger(L, 1);
|
|
if (i >= nummapthings)
|
|
return 0;
|
|
LUA_PushUserdata(L, &mapthings[i], META_MAPTHING);
|
|
return 1;
|
|
}
|
|
field = luaL_checkoption(L, 1, NULL, array_opt);
|
|
switch(field)
|
|
{
|
|
case 0: // iterate
|
|
lua_pushcfunction(L, lib_iterateMapthings);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_nummapthings(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, nummapthings);
|
|
return 1;
|
|
}
|
|
|
|
int LUA_MobjLib(lua_State *L)
|
|
{
|
|
luaL_newmetatable(L, META_MOBJ);
|
|
lua_pushcfunction(L, mobj_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, mobj_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_MAPTHING);
|
|
lua_pushcfunction(L, mapthing_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, mapthing_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_pop(L,1);
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getMapthing);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_nummapthings);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "mapthings");
|
|
return 0;
|
|
}
|
|
|
|
#endif
|