SRB2/src/hardware
Sean Ryder 55a1de899c The fade masks textures should use an alpha format
So they don't get effected by the texture format set by the screen depth
GL_RGB5_A1 from 16-bit was removing all alpha from the texture
2016-04-29 18:58:20 +01:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl The fade masks textures should use an alpha format 2016-04-29 18:58:20 +01:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_data.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_defs.h OpenGL Screen Flip 2014-04-07 17:08:04 +01:00
hw_dll.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_draw.c add check on write failed in old TGA screenshot code 2015-01-10 17:26:29 -05:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h OpenGL Fade masks 2014-09-04 01:35:29 +01:00
hw_light.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c removed/remline ununsed code 2016-03-30 14:05:07 -04:00
hw_main.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_md2.c removed/remline ununsed code 2016-03-30 14:05:07 -04:00
hw_md2.h Colour Changing MD2s 2015-07-26 20:14:47 +01:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00