SRB2/src/i_joy.h
2023-03-31 14:53:31 +02:00

58 lines
1.7 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_joy.h
/// \brief share joystick information with game control code
#ifndef __I_JOY_H__
#define __I_JOY_H__
#include "g_input.h"
/*!
\brief -JOYAXISRANGE to +JOYAXISRANGE for each axis
(1024-1) so we can do a right shift instead of division
(doesnt matter anyway, just give enough precision)
a gamepad will return -1, 0, or 1 in the event data
an analog type joystick will return a value
from -JOYAXISRANGE to +JOYAXISRANGE for each axis
*/
#define JOYAXISRANGE 1023
// detect a bug if we increase JOYBUTTONS above DIJOYSTATE's number of buttons
#if (JOYBUTTONS > 64)
"JOYBUTTONS is greater than INT64 bits can hold"
#endif
/** \brief The struct JoyType_s
share some joystick information (maybe 2 for splitscreen), to the game input code,
actually, we need to know if it is a gamepad or analog controls
*/
struct JoyType_s
{
/*! if true, we MUST Poll() to get new joystick data,
that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) */
INT32 bJoyNeedPoll;
/*! this joystick is a gamepad, read: digital axes
if FALSE, interpret the joystick event data as JOYAXISRANGE (see above) */
INT32 bGamepadStyle;
};
typedef struct JoyType_s JoyType_t;
/** \brief Joystick info
for palyer 1 and 2's joystick/gamepad
*/
extern JoyType_t Joystick, Joystick2;
#endif // __I_JOY_H__