mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-23 11:10:56 +00:00
a33bb70a0c
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
330 lines
9.9 KiB
C
330 lines
9.9 KiB
C
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Copyright (C) 2011 by Callum Dickinson.
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file
|
|
/// \brief SDL_ttf interface code. Necessary for platforms with no framebuffer console systems.
|
|
|
|
#if defined(HAVE_SDL) && defined(HAVE_TTF)
|
|
#include "SDL.h"
|
|
#include "SDL_ttf.h"
|
|
#include "../doomdef.h"
|
|
#include "../doomstat.h"
|
|
#include "../d_netfil.h"
|
|
#include "../filesrch.h"
|
|
#include "i_ttf.h"
|
|
|
|
// Search directories to find aforementioned TTF file.
|
|
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
|
#define FONTSEARCHPATH1 "/usr/share/fonts"
|
|
#define FONTSEARCHPATH2 "/usr/local/share/fonts"
|
|
#define FONTSEARCHPATH3 "/usr/games/SRB2"
|
|
#define FONTSEARCHPATH4 "/usr/local/games/SRB2"
|
|
#define FONTSEARCHPATH5 "/usr/local/share/games/SRB2"
|
|
#else
|
|
#define FONTSEARCHPATH1 "."
|
|
#endif
|
|
|
|
#define FONTHANDLE -1
|
|
|
|
// Renduring surfaces.
|
|
SDL_Surface *TTFSurface = NULL;
|
|
SDL_Surface *TTFRendSurface = NULL;
|
|
// Text box.
|
|
SDL_Rect TTFRect;
|
|
// Temporary storage for the new TTFRect, used to check for
|
|
// line wrapping.
|
|
SDL_Rect TTFRectCheck;
|
|
// Text rendering resolution.
|
|
videoResolution res;
|
|
// Text storage buffer, the contents get printed to the SDL surface.
|
|
char textbuffer[8192];
|
|
|
|
// look for default ttf file in given directory
|
|
static char *searchFont(const char *fontsearchDir)
|
|
{
|
|
static char tempsw[256] = "";
|
|
filestatus_t fstemp;
|
|
|
|
strcpy(tempsw, FONTFILE);
|
|
fstemp = filesearch(tempsw, fontsearchDir, NULL, true, 20);
|
|
if (fstemp == FS_FOUND)
|
|
{
|
|
return tempsw;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Load TTF font from file.
|
|
INT32 I_TTFLoadFont(const char *file, UINT32 ptsize)
|
|
{
|
|
TTF_Font *tmpfont = NULL;
|
|
float fontsize;
|
|
|
|
// If a font is currently loaded, unload it.
|
|
if (currentfont)
|
|
{
|
|
TTF_CloseFont(currentfont);
|
|
}
|
|
|
|
// Scale the specified font point size for the current resolution.
|
|
fontsize = (ptsize * 0.005f) * (res.width - res.height);
|
|
|
|
tmpfont = TTF_OpenFont(file, fontsize);
|
|
|
|
if (!tmpfont)
|
|
return FONTHANDLE;
|
|
|
|
// set pointer for current font
|
|
currentfont = tmpfont;
|
|
|
|
// set current font point size
|
|
currentfontpoint = ptsize;
|
|
|
|
// get font properties, and set them
|
|
currentfontstyle = TTF_GetFontStyle(currentfont);
|
|
TTF_SetFontStyle(currentfont, currentfontstyle);
|
|
|
|
// these functions only exist in SDL_ttf 2.0.10 onwards
|
|
#if SDL_TTF_VERSION_ATLEAST(2,0,10)
|
|
currentfontkerning = TTF_GetFontKerning(currentfont);
|
|
TTF_SetFontKerning(currentfont, currentfontkerning);
|
|
|
|
currentfonthinting = TTF_GetFontHinting(currentfont);
|
|
TTF_SetFontHinting(currentfont, currentfonthinting);
|
|
|
|
currentfontoutline = TTF_GetFontOutline(currentfont);
|
|
TTF_SetFontOutline(currentfont, currentfontoutline);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void I_TTFRendSurface(const char *textmsg, TTF_Font *font, TextQuality quality, SDL_Color fontfgcolor, SDL_Color fontbgcolor)
|
|
{
|
|
// Print text in the buffer.
|
|
// SDL_ttf has three modes to draw text.
|
|
// Solid rendering is quick, but dirty. Use it if you need speed more than quality.
|
|
switch (quality)
|
|
{
|
|
case solid:
|
|
TTFRendSurface = TTF_RenderText_Solid(font, textmsg, fontfgcolor);
|
|
break;
|
|
// Shaded rendering adds a background to the rendered text. Because of this, I_TTFDrawText
|
|
// takes an extra color more than the other styles to be a background color.
|
|
// Shaded is supposedly as fast as solid rendering and about as good quality as blended.
|
|
case shaded:
|
|
TTFRendSurface = TTF_RenderText_Shaded(font, textmsg, fontfgcolor, fontbgcolor);
|
|
break;
|
|
// Blended rendering is the opposite of solid. Good quality, but slow.
|
|
case blended:
|
|
TTFRendSurface = TTF_RenderText_Blended(font, textmsg, fontfgcolor);
|
|
break;
|
|
}
|
|
|
|
// Get SDL to update the main surface.
|
|
SDL_BlitSurface(TTFRendSurface, NULL, TTFSurface, &TTFRect);
|
|
SDL_Flip(TTFSurface);
|
|
}
|
|
|
|
// Draw text to screen. It will accept four colour vales (red, green, blue and alpha)
|
|
// with foreground for draw modes Solid and Blended, and an extra four values for background
|
|
// colour with draw type Shaded.
|
|
void I_TTFDrawText(TTF_Font *font, TextQuality quality, INT32 fgR, INT32 fgG, INT32 fgB, INT32 fgA, INT32 bgR, INT32 bgG, INT32 bgB, INT32 bgA, const char *textmsg)
|
|
{
|
|
// Temporary small buffer to store character to process.
|
|
// NULL pointer to prevc to kill warning
|
|
char c, prevc = 0x0;
|
|
// hack to allow TTF_SizeText to work properly.
|
|
char linebuffer[2];
|
|
// Don't need h, but TTF_SizeText needs a height parameter
|
|
INT32 w, h;
|
|
|
|
// Globally declare foreground and background text colours,
|
|
// text drawing mode and the font to draw.
|
|
SDL_Color fontfgcolor = {fgR, fgG, fgB, fgA};
|
|
SDL_Color fontbgcolor = {bgR, bgG, bgB, bgA};
|
|
|
|
// Keep on processing until the null terminator in the text buffer is reached.
|
|
while (*textmsg != '\0')
|
|
{
|
|
// Copy pointer for current character into the temporary buffer.
|
|
c = *textmsg;
|
|
// If c is a newline, move to the next available line.
|
|
if (c == '\n')
|
|
{
|
|
TTFRectCheck.x = 0;
|
|
TTFRectCheck.y += (currentfontpoint + 1);
|
|
}
|
|
// Otherwise...
|
|
else
|
|
{
|
|
// If the previous character was a newline, actually move to the next line.
|
|
if (prevc == '\n')
|
|
{
|
|
if (textbuffer != NULL)
|
|
{
|
|
// Render cached text to the SDL surface.
|
|
I_TTFRendSurface(textbuffer, font, quality, fontfgcolor, fontbgcolor);
|
|
// Empty text buffer.
|
|
memset(textbuffer, '\0', 1);
|
|
}
|
|
TTFRect.x = TTFRectCheck.x;
|
|
TTFRect.y = TTFRectCheck.y;
|
|
}
|
|
// Copy the character to the text buffer.
|
|
sprintf(textbuffer, "%s%c", textbuffer, c);
|
|
// Hack to allow TTF_SizeText to work properly.
|
|
sprintf(linebuffer, "%c", c);
|
|
// If we have reached the end of the screen, move to the next available line.
|
|
TTF_SizeText(currentfont, linebuffer, &w, &h);
|
|
TTFRectCheck.x += w;
|
|
if (TTFRectCheck.x >= res.width)
|
|
{
|
|
// Render cached text to the SDL surface.
|
|
I_TTFRendSurface(textbuffer, font, quality, fontfgcolor, fontbgcolor);
|
|
// Empty text buffer.
|
|
memset(textbuffer, '\0', 1);
|
|
// Move to the next line.
|
|
TTFRectCheck.x = 0;
|
|
TTFRectCheck.y += (currentfontpoint + 1);
|
|
// Set stored co-ordinates for next line.
|
|
TTFRect.x = TTFRectCheck.x;
|
|
TTFRect.y = TTFRectCheck.y;
|
|
}
|
|
}
|
|
// Add 1 to the pointer reference for the character to process.
|
|
textmsg++;
|
|
// Copy contents of the now-old buffer to somewhere else, so it can be referenced in next loop.
|
|
prevc = c;
|
|
}
|
|
|
|
// If the buffer was previously emptied by a line wrapping operation and
|
|
// no text came after that, don't print anything. Otherwise, print everything
|
|
// still in the buffer.
|
|
if (textbuffer != NULL)
|
|
{
|
|
// Render cached text to the SDL surface.
|
|
I_TTFRendSurface(textbuffer, font, quality, fontfgcolor, fontbgcolor);
|
|
// Empty text buffer.
|
|
memset(textbuffer, '\0', 1);
|
|
// Set stored co-ordinates for next line.
|
|
TTFRect.x = TTFRectCheck.x;
|
|
TTFRect.y = TTFRectCheck.y;
|
|
}
|
|
}
|
|
|
|
// Initialise SDL_ttf.
|
|
void I_StartupTTF(UINT32 fontpointsize, Uint32 initflags, Uint32 vidmodeflags)
|
|
{
|
|
char *fontpath = NULL;
|
|
INT32 fontstatus = -1;
|
|
res.width = 320;
|
|
res.height = 200;
|
|
bitsperpixel = 8;
|
|
|
|
// what's the point of trying to display an error?
|
|
// SDL_ttf is not started, can't display anything to screen (presumably)...
|
|
if (SDL_InitSubSystem(initflags) < 0)
|
|
I_Error("Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
|
|
TTFSurface = SDL_SetVideoMode(res.width, res.height, bitsperpixel, vidmodeflags);
|
|
if (!TTFSurface)
|
|
I_Error("Couldn't set SDL Video resolution: %s\n", SDL_GetError());
|
|
|
|
if (TTF_Init() < 0)
|
|
I_Error("Couldn't start SDL_ttf: %s\n", TTF_GetError());
|
|
|
|
// look for default font in many directories
|
|
#ifdef FONTSEARCHPATH1
|
|
fontpath = searchFont(FONTSEARCHPATH1);
|
|
if (fontpath) fontstatus = I_TTFLoadFont(fontpath, fontpointsize);
|
|
#endif
|
|
#ifdef FONTSEARCHPATH2
|
|
if (fontstatus < 0)
|
|
{
|
|
fontpath = searchFont(FONTSEARCHPATH2);
|
|
if (fontpath) fontstatus = I_TTFLoadFont(fontpath, fontpointsize);
|
|
}
|
|
#endif
|
|
#ifdef FONTSEARCHPATH3
|
|
if (fontstatus < 0)
|
|
{
|
|
fontpath = searchFont(FONTSEARCHPATH3);
|
|
if (fontpath) fontstatus = I_TTFLoadFont(fontpath, fontpointsize);
|
|
}
|
|
#endif
|
|
#ifdef FONTSEARCHPATH4
|
|
if (fontstatus < 0)
|
|
{
|
|
fontpath = searchFont(FONTSEARCHPATH4);
|
|
if (fontpath) fontstatus = I_TTFLoadFont(fontpath, fontpointsize);
|
|
}
|
|
#endif
|
|
#ifdef FONTSEARCHPATH5
|
|
if (fontstatus < 0)
|
|
{
|
|
fontpath = searchFont(FONTSEARCHPATH5);
|
|
if (fontpath) fontstatus = I_TTFLoadFont(fontpath, fontpointsize);
|
|
}
|
|
#endif
|
|
#ifdef FONTSEARCHPATH6
|
|
if (fontstatus < 0)
|
|
{
|
|
fontpath = searchFont(FONTSEARCHPATH6);
|
|
if (fontpath) fontstatus = I_TTFLoadFont(fontpath, fontpointsize);
|
|
}
|
|
#endif
|
|
#ifdef FONTSEARCHPATH7
|
|
if (fontstatus < 0)
|
|
{
|
|
fontpath = searchFont(FONTSEARCHPATH7);
|
|
if (fontpath) fontstatus = I_TTFLoadFont(fontpath, fontpointsize);
|
|
}
|
|
#endif
|
|
// argh! no font file found! disable SDL_ttf code
|
|
if (fontstatus < 0)
|
|
{
|
|
I_ShutdownTTF();
|
|
CONS_Printf("Unable to find default font files! Not loading SDL_ttf\n");
|
|
}
|
|
else
|
|
{
|
|
// Get SDL_ttf compiled and linked version
|
|
SDL_version TTFcompiled;
|
|
const SDL_version *TTFlinked;
|
|
|
|
SDL_TTF_VERSION(&TTFcompiled);
|
|
TTFlinked = TTF_Linked_Version();
|
|
|
|
// Display it on screen
|
|
CONS_Printf("Compiled for SDL_ttf version: %d.%d.%d\n",
|
|
TTFcompiled.major, TTFcompiled.minor, TTFcompiled.patch);
|
|
CONS_Printf("Linked with SDL_ttf version: %d.%d.%d\n",
|
|
TTFlinked->major, TTFlinked->minor, TTFlinked->patch);
|
|
}
|
|
}
|
|
|
|
void I_ShutdownTTF(void)
|
|
{
|
|
// close current font
|
|
TTF_CloseFont(currentfont);
|
|
// shutdown SDL_ttf
|
|
TTF_Quit();
|
|
|
|
// Free TTF rendering surfaces.
|
|
SDL_FreeSurface(TTFSurface);
|
|
SDL_FreeSurface(TTFRendSurface);
|
|
}
|
|
#endif
|