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231 lines
6.4 KiB
Text
231 lines
6.4 KiB
Text
Game_Music_Emu 0.6.2: Game Music Emulators
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------------------------------------------
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Game_Music_Emu is a collection of video game music file emulators that
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support the following formats and systems:
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AY ZX Spectrum/Amstrad CPC
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GBS Nintendo Game Boy
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GYM Sega Genesis/Mega Drive
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HES NEC TurboGrafx-16/PC Engine
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KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
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NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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SAP Atari systems using POKEY sound chip
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SPC Super Nintendo/Super Famicom
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VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
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Features:
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* C interface for use in C, C++, and other compatible languages
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* High emphasis has been placed on making the library very easy to use
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* One set of common functions work with all emulators the same way
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* Several code examples, including music player using SDL
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* Portable code for use on any system with modern or older C++ compilers
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* Adjustable output sample rate using quality band-limited resampling
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* Uniform access to text information fields and track timing information
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* End-of-track fading and automatic look ahead silence detection
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* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
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* Tempo can be adjusted and individual voices can be muted while playing
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* Can read music data from file, memory, or custom reader function/class
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* Can access track information without having to load into full emulator
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* M3U track listing support for multi-track formats
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* Modular design allows elimination of unneeded emulators/features
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This library has been used in game music players for Windows, Linux on
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several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
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GP2X, and Nintendo DS.
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Author : Shay Green <gblargg@gmail.com>
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Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
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License: GNU Lesser General Public License (LGPL)
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Current Maintainer: Michael Pyne <mpyne@purinchu.net>
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Getting Started
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---------------
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Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
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all source files in gme/.
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Or, if you have CMake 2.6 or later, execute at a command prompt (from the
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extracted source directory):
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mkdir build
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cd build
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cmake ../ # <-- Pass any needed CMake flags here
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make # To build the library
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cd demo
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make # To build the demo itself
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Be sure "test.nsf" is in the same directory as the demo program. Running it
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should generate the recording "out.wav".
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You can use "make install" to install the library. To choose where to install
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the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
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(and replace /usr/local with the base path you wish to use). Alternately, you
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can specify the base path to install to when you run "make install" by passing
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'DESTDIR=/usr/local' on the make install command line (again, replace
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/usr/local as appropriate).
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To build a static library instead of shared (the default), pass
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-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
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A slightly more extensive demo application is available in the player/
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directory. It requires SDL to build.
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Read gme.txt for more information. Post to the discussion forum for
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assistance.
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Files
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-----
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gme.txt General notes about the library
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changes.txt Changes made since previous releases
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design.txt Library design notes
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license.txt GNU Lesser General Public License
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CMakeLists.txt CMake build rules
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test.nsf Test file for NSF emulator
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test.m3u Test m3u playlist for features.c demo
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demo/
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basics.c Records NSF file to wave sound file
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features.c Demonstrates many additional features
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Wave_Writer.h WAVE sound file writer used for demo output
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Wave_Writer.cpp
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CMakeLists.txt CMake build rules
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player/ Player using the SDL multimedia library
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player.cpp Simple music player with waveform display
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Music_Player.cpp Stand alone player for background music
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Music_Player.h
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Audio_Scope.cpp Audio waveform scope
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Audio_Scope.h
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CMakeLists.txt CMake build rules
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gme/
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blargg_config.h Library configuration (modify this file as needed)
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gme.h Library interface header file
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gme.cpp
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Ay_Emu.h ZX Spectrum AY emulator
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Ay_Emu.cpp
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Ay_Apu.cpp
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Ay_Apu.h
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Ay_Cpu.cpp
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Ay_Cpu.h
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Gbs_Emu.h Nintendo Game Boy GBS emulator
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Gbs_Emu.cpp
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Gb_Apu.cpp
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Gb_Apu.h
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Gb_Cpu.cpp
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Gb_Cpu.h
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gb_cpu_io.h
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Gb_Oscs.cpp
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Gb_Oscs.h
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Hes_Emu.h TurboGrafx-16/PC Engine HES emulator
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Hes_Apu.cpp
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Hes_Apu.h
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Hes_Cpu.cpp
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Hes_Cpu.h
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hes_cpu_io.h
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Hes_Emu.cpp
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Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator
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Kss_Emu.cpp
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Kss_Cpu.cpp
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Kss_Cpu.h
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Kss_Scc_Apu.cpp
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Kss_Scc_Apu.h
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Ay_Apu.h
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Ay_Apu.cpp
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Sms_Apu.h
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Sms_Apu.cpp
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Sms_Oscs.h
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Nsf_Emu.h Nintendo NES NSF/NSFE emulator
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Nsf_Emu.cpp
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Nes_Apu.cpp
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Nes_Apu.h
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Nes_Cpu.cpp
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Nes_Cpu.h
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nes_cpu_io.h
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Nes_Oscs.cpp
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Nes_Oscs.h
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Nes_Fme7_Apu.cpp
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Nes_Fme7_Apu.h
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Nes_Namco_Apu.cpp
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Nes_Namco_Apu.h
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Nes_Vrc6_Apu.cpp
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Nes_Vrc6_Apu.h
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Nsfe_Emu.h NSFE support
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Nsfe_Emu.cpp
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Spc_Emu.h Super Nintendo SPC emulator
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Spc_Emu.cpp
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Snes_Spc.cpp
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Snes_Spc.h
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Spc_Cpu.cpp
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Spc_Cpu.h
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Spc_Dsp.cpp
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Spc_Dsp.h
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Fir_Resampler.cpp
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Fir_Resampler.h
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Sap_Emu.h Atari SAP emulator
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Sap_Emu.cpp
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Sap_Apu.cpp
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Sap_Apu.h
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Sap_Cpu.cpp
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Sap_Cpu.h
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sap_cpu_io.h
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Vgm_Emu.h Sega VGM emulator
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Vgm_Emu_Impl.cpp
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Vgm_Emu_Impl.h
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Vgm_Emu.cpp
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Ym2413_Emu.cpp
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Ym2413_Emu.h
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Gym_Emu.h Sega Genesis GYM emulator
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Gym_Emu.cpp
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Sms_Apu.cpp Common Sega emulator files
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Sms_Apu.h
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Sms_Oscs.h
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Ym2612_Emu.cpp
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Ym2612_Emu.h
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Dual_Resampler.cpp
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Dual_Resampler.h
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Fir_Resampler.cpp
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Fir_Resampler.h
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M3u_Playlist.h M3U playlist support
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M3u_Playlist.cpp
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Effects_Buffer.h Sound buffer with stereo echo and panning
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Effects_Buffer.cpp
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blargg_common.h Common files needed by all emulators
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blargg_endian.h
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blargg_source.h
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Blip_Buffer.cpp
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Blip_Buffer.h
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Gme_File.h
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Gme_File.cpp
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Music_Emu.h
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Music_Emu.cpp
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Classic_Emu.h
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Classic_Emu.cpp
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Multi_Buffer.h
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Multi_Buffer.cpp
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Data_Reader.h
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Data_Reader.cpp
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CMakeLists.txt CMake build rules
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Legal
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-----
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Game_Music_Emu library copyright (C) 2003-2009 Shay Green.
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Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
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--
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Shay Green <gblargg@gmail.com>
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