SRB2/src/screen.c
Sally Coolatta 40b021d6e4 Calculate FPS stuff even if frame is skipped
I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging.
2022-04-26 20:56:32 -05:00

647 lines
18 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file screen.c
/// \brief Handles multiple resolutions, 8bpp/16bpp(highcolor) modes
#include "doomdef.h"
#include "doomstat.h"
#include "screen.h"
#include "console.h"
#include "am_map.h"
#include "i_system.h"
#include "i_video.h"
#include "r_local.h"
#include "r_sky.h"
#include "m_argv.h"
#include "m_misc.h"
#include "v_video.h"
#include "st_stuff.h"
#include "hu_stuff.h"
#include "z_zone.h"
#include "d_main.h"
#include "d_clisrv.h"
#include "f_finale.h"
#include "y_inter.h" // usebuffer
#include "i_sound.h" // closed captions
#include "s_sound.h" // ditto
#include "g_game.h" // ditto
#include "p_local.h" // P_AutoPause()
#ifdef HWRENDER
#include "hardware/hw_main.h"
#include "hardware/hw_light.h"
#include "hardware/hw_model.h"
#endif
#if defined (USEASM) && !defined (NORUSEASM)//&& (!defined (_MSC_VER) || (_MSC_VER <= 1200))
#define RUSEASM //MSC.NET can't patch itself
#endif
// --------------------------------------------
// assembly or c drawer routines for 8bpp/16bpp
// --------------------------------------------
void (*colfunc)(void);
void (*colfuncs[COLDRAWFUNC_MAX])(void);
void (*spanfunc)(void);
void (*spanfuncs[SPANDRAWFUNC_MAX])(void);
void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
// ------------------
// global video state
// ------------------
viddef_t vid;
INT32 setmodeneeded; //video mode change needed if > 0 (the mode number to set + 1)
UINT8 setrenderneeded = 0;
static CV_PossibleValue_t scr_depth_cons_t[] = {{8, "8 bits"}, {16, "16 bits"}, {24, "24 bits"}, {32, "32 bits"}, {0, NULL}};
//added : 03-02-98: default screen mode, as loaded/saved in config
consvar_t cv_scr_width = CVAR_INIT ("scr_width", "1280", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_scr_height = CVAR_INIT ("scr_height", "800", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_scr_depth = CVAR_INIT ("scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL);
consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL);
CV_PossibleValue_t cv_renderer_t[] = {
{1, "Software"},
#ifdef HWRENDER
{2, "OpenGL"},
#endif
{0, NULL}
};
consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer);
static void SCR_ChangeFullscreen(void);
consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen);
// =========================================================================
// SCREEN VARIABLES
// =========================================================================
INT32 scr_bpp; // current video mode bytes per pixel
UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_Init()
// =========================================================================
// Short and Tall sky drawer, for the current color mode
void (*walldrawerfunc)(void);
boolean R_ASM = true;
boolean R_486 = false;
boolean R_586 = false;
boolean R_MMX = false;
boolean R_SSE = false;
boolean R_3DNow = false;
boolean R_MMXExt = false;
boolean R_SSE2 = false;
void SCR_SetDrawFuncs(void)
{
//
// setup the right draw routines for either 8bpp or 16bpp
//
if (true)//vid.bpp == 1) //Always run in 8bpp. todo: remove all 16bpp code?
{
colfuncs[BASEDRAWFUNC] = R_DrawColumn_8;
spanfuncs[BASEDRAWFUNC] = R_DrawSpan_8;
colfunc = colfuncs[BASEDRAWFUNC];
spanfunc = spanfuncs[BASEDRAWFUNC];
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_8;
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn_8;
colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8;
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_8;
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_8;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_8;
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8;
spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8;
spanfuncs[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_8;
spanfuncs[SPANDRAWFUNC_SPLAT] = R_DrawSplat_8;
spanfuncs[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_8;
spanfuncs[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_8;
spanfuncs[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TILTEDTRANSSPRITE] = R_DrawTiltedTranslucentFloorSprite_8;
spanfuncs[SPANDRAWFUNC_WATER] = R_DrawTranslucentWaterSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedTranslucentWaterSpan_8;
spanfuncs[SPANDRAWFUNC_FOG] = R_DrawFogSpan_8;
// Lactozilla: Non-powers-of-two
spanfuncs_npo2[BASEDRAWFUNC] = R_DrawSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_SPLAT] = R_DrawSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANSSPRITE] = R_DrawTiltedTranslucentFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_WATER] = R_DrawTranslucentWaterSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedTranslucentWaterSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_FOG] = NULL; // Not needed
#ifdef RUSEASM
if (R_ASM)
{
if (R_MMX)
{
colfuncs[BASEDRAWFUNC] = R_DrawColumn_8_MMX;
//colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8_ASM;
//colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_8_ASM;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8_MMX;
spanfuncs[BASEDRAWFUNC] = R_DrawSpan_8_MMX;
}
else
{
colfuncs[BASEDRAWFUNC] = R_DrawColumn_8_ASM;
//colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8_ASM;
//colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_8_ASM;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8_ASM;
}
}
#endif
}
/* else if (vid.bpp > 1)
{
I_OutputMsg("using highcolor mode\n");
spanfunc = basespanfunc = R_DrawSpan_16;
transcolfunc = R_DrawTranslatedColumn_16;
transtransfunc = R_DrawTranslucentColumn_16; // No 16bit operation for this function
colfunc = basecolfunc = R_DrawColumn_16;
shadecolfunc = NULL; // detect error if used somewhere..
fuzzcolfunc = R_DrawTranslucentColumn_16;
walldrawerfunc = R_DrawWallColumn_16;
}*/
else
I_Error("unknown bytes per pixel mode %d\n", vid.bpp);
/*
if (SCR_IsAspectCorrect(vid.width, vid.height))
CONS_Alert(CONS_WARNING, M_GetText("Resolution is not aspect-correct!\nUse a multiple of %dx%d\n"), BASEVIDWIDTH, BASEVIDHEIGHT);
*/
}
void SCR_SetMode(void)
{
if (dedicated)
return;
if (!(setmodeneeded || setrenderneeded) || WipeInAction)
return; // should never happen and don't change it during a wipe, BAD!
// Lactozilla: Renderer switching
if (setrenderneeded)
{
// stop recording movies (APNG only)
if (setrenderneeded && (moviemode == MM_APNG))
M_StopMovie();
// VID_SetMode will call VID_CheckRenderer itself,
// so no need to do this in here.
if (!setmodeneeded)
VID_CheckRenderer();
vid.recalc = 1;
}
// Set the video mode in the video interface.
if (setmodeneeded)
VID_SetMode(setmodeneeded - 1);
V_SetPalette(0);
SCR_SetDrawFuncs();
// set the apprpriate drawer for the sky (tall or INT16)
setmodeneeded = 0;
setrenderneeded = 0;
}
// do some initial settings for the game loading screen
//
void SCR_Startup(void)
{
const CPUInfoFlags *RCpuInfo = I_CPUInfo();
if (!M_CheckParm("-NOCPUID") && RCpuInfo)
{
#if defined (__i386__) || defined (_M_IX86) || defined (__WATCOMC__)
R_486 = true;
#endif
if (RCpuInfo->RDTSC)
R_586 = true;
if (RCpuInfo->MMX)
R_MMX = true;
if (RCpuInfo->AMD3DNow)
R_3DNow = true;
if (RCpuInfo->MMXExt)
R_MMXExt = true;
if (RCpuInfo->SSE)
R_SSE = true;
if (RCpuInfo->SSE2)
R_SSE2 = true;
CONS_Printf("CPU Info: 486: %i, 586: %i, MMX: %i, 3DNow: %i, MMXExt: %i, SSE2: %i\n", R_486, R_586, R_MMX, R_3DNow, R_MMXExt, R_SSE2);
}
if (M_CheckParm("-noASM"))
R_ASM = false;
if (M_CheckParm("-486"))
R_486 = true;
if (M_CheckParm("-586"))
R_586 = true;
if (M_CheckParm("-MMX"))
R_MMX = true;
if (M_CheckParm("-3DNow"))
R_3DNow = true;
if (M_CheckParm("-MMXExt"))
R_MMXExt = true;
if (M_CheckParm("-SSE"))
R_SSE = true;
if (M_CheckParm("-noSSE"))
R_SSE = false;
if (M_CheckParm("-SSE2"))
R_SSE2 = true;
M_SetupMemcpy();
if (dedicated)
{
V_Init();
V_SetPalette(0);
return;
}
vid.modenum = 0;
V_Init();
V_Recalc();
CV_RegisterVar(&cv_ticrate);
CV_RegisterVar(&cv_constextsize);
V_SetPalette(0);
}
// Called at new frame, if the video mode has changed
//
void SCR_Recalc(void)
{
if (dedicated)
return;
// bytes per pixel quick access
scr_bpp = vid.bpp;
V_Recalc();
// toggle off (then back on) the automap because some screensize-dependent values will
// be calculated next time the automap is activated.
if (automapactive)
{
am_recalc = true;
AM_Start();
}
// set the screen[x] ptrs on the new vidbuffers
V_Init();
// scr_viewsize doesn't change, neither detailLevel, but the pixels
// per screenblock is different now, since we've changed resolution.
R_SetViewSize(); //just set setsizeneeded true now ..
// vid.recalc lasts only for the next refresh...
con_recalc = true;
am_recalc = true;
#ifdef HWRENDER
// Shoot! The screen texture was flushed!
if ((rendermode == render_opengl) && (gamestate == GS_INTERMISSION))
usebuffer = false;
#endif
}
// Check for screen cmd-line parms: to force a resolution.
//
// Set the video mode to set at the 1st display loop (setmodeneeded)
//
void SCR_CheckDefaultMode(void)
{
INT32 scr_forcex, scr_forcey; // resolution asked from the cmd-line
if (dedicated)
return;
// 0 means not set at the cmd-line
scr_forcex = scr_forcey = 0;
if (M_CheckParm("-width") && M_IsNextParm())
scr_forcex = atoi(M_GetNextParm());
if (M_CheckParm("-height") && M_IsNextParm())
scr_forcey = atoi(M_GetNextParm());
if (scr_forcex && scr_forcey)
{
CONS_Printf(M_GetText("Using resolution: %d x %d\n"), scr_forcex, scr_forcey);
// returns -1 if not found, thus will be 0 (no mode change) if not found
setmodeneeded = VID_GetModeForSize(scr_forcex, scr_forcey) + 1;
}
else
{
CONS_Printf(M_GetText("Default resolution: %d x %d (%d bits)\n"), cv_scr_width.value,
cv_scr_height.value, cv_scr_depth.value);
// see note above
setmodeneeded = VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value) + 1;
}
if (cv_renderer.value != (signed)rendermode)
{
if (chosenrendermode == render_none) // nothing set at command line
SCR_ChangeRenderer();
else
{
// Set cv_renderer to the current render mode
CV_StealthSetValue(&cv_renderer, rendermode);
}
}
}
// sets the modenum as the new default video mode to be saved in the config file
void SCR_SetDefaultMode(void)
{
// remember the default screen size
CV_SetValue(&cv_scr_width, vid.width);
CV_SetValue(&cv_scr_height, vid.height);
CV_SetValue(&cv_scr_depth, vid.bpp*8);
}
// Change fullscreen on/off according to cv_fullscreen
void SCR_ChangeFullscreen(void)
{
#ifdef DIRECTFULLSCREEN
// allow_fullscreen is set by VID_PrepareModeList
// it is used to prevent switching to fullscreen during startup
if (!allow_fullscreen)
return;
if (graphics_started)
{
VID_PrepareModeList();
setmodeneeded = VID_GetModeForSize(vid.width, vid.height) + 1;
}
return;
#endif
}
void SCR_ChangeRenderer(void)
{
if (chosenrendermode != render_none
|| (signed)rendermode == cv_renderer.value)
return;
#ifdef HWRENDER
// Check if OpenGL loaded successfully (or wasn't disabled) before switching to it.
if ((vid.glstate == VID_GL_LIBRARY_ERROR)
&& (cv_renderer.value == render_opengl))
{
if (M_CheckParm("-nogl"))
CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n");
else
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
return;
}
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) // Clear these out before switching to software
HWR_ClearAllTextures();
#endif
// Set the new render mode
setrenderneeded = cv_renderer.value;
}
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
{
return
( width % BASEVIDWIDTH == 0
&& height % BASEVIDHEIGHT == 0
&& width / BASEVIDWIDTH == height / BASEVIDHEIGHT
);
}
// XMOD FPS display
// moved out of os-specific code for consistency
static boolean fpsgraph[TICRATE];
static tic_t lasttic;
static tic_t totaltics;
static UINT32 fpstime = 0;
static UINT32 lastupdatetime = 0;
#define FPSUPDATERATE 1/20 // What fraction of a second to update at. The fraction will not simplify to 0, trust me.
#define FPSMAXSAMPLES 16
static UINT32 fpssamples[FPSMAXSAMPLES];
static UINT32 fpssampleslen = 0;
static UINT32 fpssum = 0;
double aproxfps = 0.0f;
void SCR_CalcAproxFps(void)
{
tic_t i = 0;
tic_t ontic = I_GetTime();
totaltics = 0;
// Update FPS time
if (I_PreciseToMicros(fpstime - lastupdatetime) > 1000000 * FPSUPDATERATE)
{
if (fpssampleslen == FPSMAXSAMPLES)
{
fpssum -= fpssamples[0];
for (i = 1; i < fpssampleslen; i++)
fpssamples[i-1] = fpssamples[i];
}
else
fpssampleslen++;
fpssamples[fpssampleslen-1] = I_GetPreciseTime() - fpstime;
fpssum += fpssamples[fpssampleslen-1];
aproxfps = 1000000 / (I_PreciseToMicros(fpssum) / (double)fpssampleslen);
lastupdatetime = I_GetPreciseTime();
}
fpstime = I_GetPreciseTime();
// Update ticrate time
for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i)
fpsgraph[i % TICRATE] = false;
fpsgraph[ontic % TICRATE] = true;
for (i = 0;i < TICRATE;++i)
if (fpsgraph[i])
++totaltics;
lasttic = ontic;
}
void SCR_DisplayTicRate(void)
{
INT32 ticcntcolor = 0;
const INT32 h = vid.height-(8*vid.dupy);
if (gamestate == GS_NULL)
return;
if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP;
else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP;
if (cv_ticrate.value == 2) // compact counter
V_DrawString(vid.width-(24*vid.dupx), h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%03.0f", aproxfps));
else if (cv_ticrate.value == 1) // full counter
{
V_DrawString(vid.width-(88*vid.dupx), h,
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
V_DrawString(vid.width-(56*vid.dupx), h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%03.0f/%03u", aproxfps, TICRATE));
}
}
void SCR_DisplayLocalPing(void)
{
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
if (cv_showping.value == 1 || (cv_showping.value == 2 && servermaxping && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
{
INT32 dispy = cv_ticrate.value ? 180 : 189;
HU_drawPing(307, dispy, ping, true, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
}
}
void SCR_ClosedCaptions(void)
{
UINT8 i;
boolean gamestopped = (paused || P_AutoPause());
INT32 basey = BASEVIDHEIGHT;
if (gamestate != wipegamestate)
return;
if (gamestate == GS_LEVEL)
{
if (promptactive)
basey -= 42;
else if (splitscreen)
basey -= 8;
else if ((modeattacking == ATTACKING_NIGHTS)
|| (!(maptol & TOL_NIGHTS)
&& ((cv_powerupdisplay.value == 2) // "Always"
|| (cv_powerupdisplay.value == 1 && !camera.chase)))) // "First-person only"
basey -= 16;
}
for (i = 0; i < NUMCAPTIONS; i++)
{
INT32 flags, y;
char dot;
boolean music;
if (!closedcaptions[i].s)
continue;
music = (closedcaptions[i].s-S_sfx == sfx_None);
if (music && !gamestopped && (closedcaptions[i].t < flashingtics) && (closedcaptions[i].t & 1))
continue;
flags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_ALLOWLOWERCASE;
y = basey-((i + 2)*10);
if (closedcaptions[i].b)
y -= (closedcaptions[i].b--)*vid.dupy;
if (closedcaptions[i].t < CAPTIONFADETICS)
flags |= (((CAPTIONFADETICS-closedcaptions[i].t)/2)*V_10TRANS);
if (music)
dot = '\x19';
else if (closedcaptions[i].c && closedcaptions[i].c->origin)
dot = '\x1E';
else
dot = ' ';
V_DrawRightAlignedString(BASEVIDWIDTH - 20, y, flags,
va("%c [%s]", dot, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name)));
}
}
void SCR_DisplayMarathonInfo(void)
{
INT32 flags = V_SNAPTOBOTTOM;
static tic_t entertic, oldentertics = 0, antisplice[2] = {48,0};
const char *str;
#if 0 // eh, this probably isn't going to be a problem
if (((signed)marathontime) < 0)
{
flags |= V_REDMAP;
str = "No waiting out the clock to submit a bogus time.";
}
else
#endif
{
entertic = I_GetTime();
if (gamecomplete)
flags |= V_YELLOWMAP;
else if (marathonmode & MA_INGAME)
; // see also G_Ticker
else if (marathonmode & MA_INIT)
marathonmode &= ~MA_INIT;
else
marathontime += entertic - oldentertics;
// Create a sequence of primes such that their LCM is nice and big.
#define PRIMEV1 13
#define PRIMEV2 17 // I can't believe it! I'm on TV!
antisplice[0] += (entertic - oldentertics)*PRIMEV2;
antisplice[0] %= PRIMEV1*((vid.width/vid.dupx)+1);
antisplice[1] += (entertic - oldentertics)*PRIMEV1;
antisplice[1] %= PRIMEV1*((vid.width/vid.dupx)+1);
str = va("%i:%02i:%02i.%02i",
G_TicsToHours(marathontime),
G_TicsToMinutes(marathontime, false),
G_TicsToSeconds(marathontime),
G_TicsToCentiseconds(marathontime));
oldentertics = entertic;
}
V_DrawFill((antisplice[0]/PRIMEV1)-1, BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawFill((antisplice[0]/PRIMEV1), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTOLEFT|31);
V_DrawFill(BASEVIDWIDTH-((antisplice[1]/PRIMEV1)-1), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTORIGHT);
V_DrawFill(BASEVIDWIDTH-((antisplice[1]/PRIMEV1)), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTORIGHT|31);
#undef PRIMEV1
#undef PRIMEV2
V_DrawPromptBack(-8, cons_backcolor.value);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-8, flags, str);
}