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379cc4207a
This reverts merge request !1920
464 lines
13 KiB
C
464 lines
13 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2022 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_clisrv.h
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/// \brief high level networking stuff
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#ifndef __D_CLISRV__
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#define __D_CLISRV__
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#include "d_ticcmd.h"
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#include "d_net.h"
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#include "d_netcmd.h"
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#include "d_net.h"
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#include "tables.h"
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#include "d_player.h"
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#include "mserv.h"
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/*
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The 'packet version' is used to distinguish packet
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formats. This version is independent of VERSION and
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SUBVERSION. Different applications may follow different
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packet versions.
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If you change the struct or the meaning of a field
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therein, increment this number.
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*/
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#define PACKETVERSION 4
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// Network play related stuff.
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// There is a data struct that stores network
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// communication related stuff, and another
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// one that defines the actual packets to
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// be transmitted.
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// Networking and tick handling related.
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#define BACKUPTICS 1024
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#define CLIENTBACKUPTICS 32
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#define MAXTEXTCMD 256
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//
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// Packet structure
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//
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typedef enum
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{
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PT_NOTHING, // To send a nop through the network. ^_~
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PT_SERVERCFG, // Server config used in start game
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// (must stay 1 for backwards compatibility).
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// This is a positive response to a CLIENTJOIN request.
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PT_CLIENTCMD, // Ticcmd of the client.
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PT_CLIENTMIS, // Same as above with but saying resend from.
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PT_CLIENT2CMD, // 2 cmds in the packet for splitscreen.
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PT_CLIENT2MIS, // Same as above with but saying resend from
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PT_NODEKEEPALIVE, // Same but without ticcmd and consistancy
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PT_NODEKEEPALIVEMIS,
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PT_SERVERTICS, // All cmds for the tic.
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PT_SERVERREFUSE, // Server refuses joiner (reason inside).
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PT_SERVERSHUTDOWN,
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PT_CLIENTQUIT, // Client closes the connection.
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PT_ASKINFO, // Anyone can ask info of the server.
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PT_SERVERINFO, // Send game & server info (gamespy).
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PT_PLAYERINFO, // Send information for players in game (gamespy).
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PT_REQUESTFILE, // Client requests a file transfer
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PT_ASKINFOVIAMS, // Packet from the MS requesting info be sent to new client.
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// If this ID changes, update masterserver definition.
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PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
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PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
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PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
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PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file
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PT_ASKLUAFILE, // Client telling the server they don't have the file
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PT_HASLUAFILE, // Client telling the server they have the file
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// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
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PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
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// allows HSendPacket(*, true, *, *) to return false.
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// In addition, this packet can't occupy all the available slots.
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PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file.
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PT_FILEACK,
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PT_FILERECEIVED,
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PT_TEXTCMD, // Extra text commands from the client.
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PT_TEXTCMD2, // Splitscreen text commands.
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PT_CLIENTJOIN, // Client wants to join; used in start game.
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PT_NODETIMEOUT, // Packet sent to self if the connection times out.
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PT_LOGIN, // Login attempt from the client.
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PT_TELLFILESNEEDED, // Client, to server: "what other files do I need starting from this number?"
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PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
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PT_PING, // Packet sent to tell clients the other client's latency to server.
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NUMPACKETTYPE
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} packettype_t;
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#ifdef PACKETDROP
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void Command_Drop(void);
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void Command_Droprate(void);
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#endif
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#ifdef _DEBUG
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void Command_Numnodes(void);
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#endif
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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// Client to server packet
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typedef struct
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{
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UINT8 client_tic;
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UINT8 resendfrom;
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INT16 consistancy;
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ticcmd_t cmd;
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} ATTRPACK clientcmd_pak;
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// Splitscreen packet
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// WARNING: must have the same format of clientcmd_pak, for more easy use
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typedef struct
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{
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UINT8 client_tic;
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UINT8 resendfrom;
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INT16 consistancy;
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ticcmd_t cmd, cmd2;
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} ATTRPACK client2cmd_pak;
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#ifdef _MSC_VER
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#pragma warning(disable : 4200)
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#endif
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// Server to client packet
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// this packet is too large
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typedef struct
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{
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tic_t starttic;
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UINT8 numtics;
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UINT8 numslots; // "Slots filled": Highest player number in use plus one.
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ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
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} ATTRPACK servertics_pak;
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typedef struct
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{
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// Server launch stuffs
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UINT8 serverplayer;
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UINT8 totalslotnum; // "Slots": highest player number in use plus one.
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tic_t gametic;
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UINT8 clientnode;
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UINT8 gamestate;
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UINT8 gametype;
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UINT8 modifiedgame;
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char server_context[8]; // Unique context id, generated at server startup.
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} ATTRPACK serverconfig_pak;
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typedef struct
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{
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UINT8 fileid;
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UINT32 filesize;
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UINT8 iteration;
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UINT32 position;
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UINT16 size;
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UINT8 data[0]; // Size is variable using hardware_MAXPACKETLENGTH
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} ATTRPACK filetx_pak;
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typedef struct
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{
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UINT32 start;
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UINT32 acks;
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} ATTRPACK fileacksegment_t;
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typedef struct
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{
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UINT8 fileid;
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UINT8 iteration;
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UINT8 numsegments;
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fileacksegment_t segments[0];
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} ATTRPACK fileack_pak;
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#ifdef _MSC_VER
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#pragma warning(default : 4200)
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#endif
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#define MAXAPPLICATION 16
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typedef struct
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{
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UINT8 modversion;
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char application[MAXAPPLICATION];
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UINT8 localplayers;
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UINT8 mode;
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char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME];
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} ATTRPACK clientconfig_pak;
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#define SV_DEDICATED 0x40 // server is dedicated
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#define SV_LOTSOFADDONS 0x20 // flag used to ask for full file list in d_netfil
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enum {
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REFUSE_JOINS_DISABLED = 1,
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REFUSE_SLOTS_FULL,
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REFUSE_BANNED,
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};
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#define MAXSERVERNAME 32
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#define MAXFILENEEDED 915
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// This packet is too large
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typedef struct
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{
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/*
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In the old packet, 'version' is the first field. Now that field is set
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to 255 always, so older versions won't be confused with the new
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versions or vice-versa.
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*/
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UINT8 _255;
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UINT8 packetversion;
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char application[MAXAPPLICATION];
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UINT8 version;
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UINT8 subversion;
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UINT8 numberofplayer;
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UINT8 maxplayer;
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UINT8 refusereason; // 0: joinable, REFUSE enum
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char gametypename[24];
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UINT8 modifiedgame;
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UINT8 cheatsenabled;
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UINT8 flags;
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UINT8 fileneedednum;
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tic_t time;
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tic_t leveltime;
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char servername[MAXSERVERNAME];
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char mapname[8];
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char maptitle[33];
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unsigned char mapmd5[16];
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UINT8 actnum;
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UINT8 iszone;
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UINT8 fileneeded[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
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} ATTRPACK serverinfo_pak;
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typedef struct
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{
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char reason[255];
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} ATTRPACK serverrefuse_pak;
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typedef struct
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{
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UINT8 version;
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tic_t time; // used for ping evaluation
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} ATTRPACK askinfo_pak;
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typedef struct
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{
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char clientaddr[22];
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tic_t time; // used for ping evaluation
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} ATTRPACK msaskinfo_pak;
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// Shorter player information for external use.
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typedef struct
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{
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UINT8 num;
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char name[MAXPLAYERNAME+1];
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UINT8 address[4]; // sending another string would run us up against MAXPACKETLENGTH
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UINT8 team;
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UINT8 skin;
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UINT8 data; // Color is first four bits, hasflag, isit and issuper have one bit each, the last is unused.
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UINT32 score;
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UINT16 timeinserver; // In seconds.
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} ATTRPACK plrinfo;
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// Shortest player information for join during intermission.
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typedef struct
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{
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char name[MAXPLAYERNAME+1];
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UINT8 skin;
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UINT16 color;
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UINT32 pflags;
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UINT32 score;
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UINT8 ctfteam;
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} ATTRPACK plrconfig;
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typedef struct
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{
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INT32 first;
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UINT8 num;
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UINT8 more;
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UINT8 files[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
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} ATTRPACK filesneededconfig_pak;
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//
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// Network packet data
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//
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typedef struct
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{
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UINT32 checksum;
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UINT8 ack; // If not zero the node asks for acknowledgement, the receiver must resend the ack
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UINT8 ackreturn; // The return of the ack number
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UINT8 packettype;
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UINT8 reserved; // Padding
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union
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{
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clientcmd_pak clientpak; // 144 bytes
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client2cmd_pak client2pak; // 200 bytes
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servertics_pak serverpak; // 132495 bytes (more around 360, no?)
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serverconfig_pak servercfg; // 773 bytes
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UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
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filetx_pak filetxpak; // 139 bytes
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fileack_pak fileack;
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UINT8 filereceived;
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clientconfig_pak clientcfg; // 136 bytes
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UINT8 md5sum[16];
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serverinfo_pak serverinfo; // 1024 bytes
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serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
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askinfo_pak askinfo; // 61 bytes
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msaskinfo_pak msaskinfo; // 22 bytes
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plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
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INT32 filesneedednum; // 4 bytes
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filesneededconfig_pak filesneededcfg; // ??? bytes
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UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
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} u; // This is needed to pack diff packet types data together
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} ATTRPACK doomdata_t;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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#define MAXSERVERLIST (MAXNETNODES-1)
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typedef struct
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{
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SINT8 node;
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serverinfo_pak info;
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} serverelem_t;
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extern serverelem_t serverlist[MAXSERVERLIST];
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extern UINT32 serverlistcount;
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extern INT32 mapchangepending;
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// Points inside doomcom
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extern doomdata_t *netbuffer;
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extern consvar_t cv_showjoinaddress;
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extern consvar_t cv_playbackspeed;
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#define BASEPACKETSIZE offsetof(doomdata_t, u)
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#define FILETXHEADER offsetof(filetx_pak, data)
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#define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0])
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#define KICK_MSG_GO_AWAY 1
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#define KICK_MSG_CON_FAIL 2
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#define KICK_MSG_PLAYER_QUIT 3
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#define KICK_MSG_TIMEOUT 4
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#define KICK_MSG_BANNED 5
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#define KICK_MSG_PING_HIGH 6
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#define KICK_MSG_CUSTOM_KICK 7
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#define KICK_MSG_CUSTOM_BAN 8
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#define KICK_MSG_KEEP_BODY 0x80
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typedef enum
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{
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KR_KICK = 1, //Kicked by server
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KR_PINGLIMIT = 2, //Broke Ping Limit
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KR_SYNCH = 3, //Synch Failure
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KR_TIMEOUT = 4, //Connection Timeout
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KR_BAN = 5, //Banned by server
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KR_LEAVE = 6, //Quit the game
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} kickreason_t;
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/* the max number of name changes in some time period */
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#define MAXNAMECHANGES (5)
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#define NAMECHANGERATE (60*TICRATE)
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extern boolean server;
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extern boolean serverrunning;
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#define client (!server)
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extern boolean dedicated; // For dedicated server
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extern UINT16 software_MAXPACKETLENGTH;
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extern boolean acceptnewnode;
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extern SINT8 servernode;
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void Command_Ping_f(void);
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extern tic_t connectiontimeout;
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extern tic_t jointimeout;
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extern UINT16 pingmeasurecount;
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extern UINT32 realpingtable[MAXPLAYERS];
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extern UINT32 playerpingtable[MAXPLAYERS];
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extern tic_t servermaxping;
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extern consvar_t cv_netticbuffer, cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_joindelay, cv_rejointimeout;
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extern consvar_t cv_resynchattempts, cv_blamecfail;
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extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
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// Used in d_net, the only dependence
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tic_t ExpandTics(INT32 low, INT32 node);
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void D_ClientServerInit(void);
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// Initialise the other field
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void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
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void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
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void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
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void SendKick(UINT8 playernum, UINT8 msg);
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// Create any new ticcmds and broadcast to other players.
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void NetUpdate(void);
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void SV_StartSinglePlayerServer(void);
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boolean SV_SpawnServer(void);
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void SV_StopServer(void);
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void SV_ResetServer(void);
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void CL_AddSplitscreenPlayer(void);
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void CL_RemoveSplitscreenPlayer(void);
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void CL_Reset(void);
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void CL_ClearPlayer(INT32 playernum);
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void CL_QueryServerList(msg_server_t *list);
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void CL_UpdateServerList(boolean internetsearch, INT32 room);
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void CL_RemovePlayer(INT32 playernum, kickreason_t reason);
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// Is there a game running
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boolean Playing(void);
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// Broadcasts special packets to other players
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// to notify of game exit
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void D_QuitNetGame(void);
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//? How many ticks to run?
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boolean TryRunTics(tic_t realtic);
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// extra data for lmps
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// these functions scare me. they contain magic.
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/*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum);
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void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/
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#ifndef NONET
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// translate a playername in a player number return -1 if not found and
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// print a error message in the console
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SINT8 nametonum(const char *name);
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#endif
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extern char motd[254], server_context[8];
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extern UINT8 playernode[MAXPLAYERS];
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INT32 D_NumPlayers(void);
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void D_ResetTiccmds(void);
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tic_t GetLag(INT32 node);
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UINT8 GetFreeXCmdSize(void);
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void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest);
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extern UINT8 hu_redownloadinggamestate;
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extern UINT8 adminpassmd5[16];
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extern boolean adminpasswordset;
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extern boolean hu_stopped;
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#endif
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