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https://git.do.srb2.org/STJr/SRB2.git
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3cc14e3985
Autobrake & decoupling player sprite angle from camera angle See merge request !69
1417 lines
39 KiB
C
1417 lines
39 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief MD2 Handling
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/// Inspired from md2.c by Mete Ciragan (mete@swissquake.ch)
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#ifdef __GNUC__
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#include <unistd.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "../doomdef.h"
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#include "../doomstat.h"
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#include "../fastcmp.h"
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#ifdef HWRENDER
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#include "hw_drv.h"
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#include "hw_light.h"
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#include "hw_md2.h"
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#include "../r_bsp.h"
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#include "../r_main.h"
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#include "../m_misc.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../r_things.h"
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#include "hw_main.h"
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#include "../v_video.h"
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#ifdef HAVE_PNG
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#ifndef _MSC_VER
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#ifndef _LARGEFILE64_SOURCE
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#define _LARGEFILE64_SOURCE
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#endif
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#endif
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#ifndef _LFS64_LARGEFILE
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#define _LFS64_LARGEFILE
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#endif
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#ifndef _FILE_OFFSET_BITS
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#define _FILE_OFFSET_BITS 0
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#endif
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#include "png.h"
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#ifndef PNG_READ_SUPPORTED
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#undef HAVE_PNG
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#endif
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#if PNG_LIBPNG_VER < 100207
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//#undef HAVE_PNG
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#endif
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#endif
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#define NUMVERTEXNORMALS 162
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float avertexnormals[NUMVERTEXNORMALS][3] = {
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{-0.525731f, 0.000000f, 0.850651f},
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{-0.442863f, 0.238856f, 0.864188f},
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{-0.295242f, 0.000000f, 0.955423f},
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{-0.309017f, 0.500000f, 0.809017f},
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{-0.162460f, 0.262866f, 0.951056f},
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{0.000000f, 0.000000f, 1.000000f},
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{0.000000f, 0.850651f, 0.525731f},
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{-0.147621f, 0.716567f, 0.681718f},
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{0.147621f, 0.716567f, 0.681718f},
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{0.000000f, 0.525731f, 0.850651f},
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{0.309017f, 0.500000f, 0.809017f},
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{0.525731f, 0.000000f, 0.850651f},
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{0.295242f, 0.000000f, 0.955423f},
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{0.442863f, 0.238856f, 0.864188f},
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{0.162460f, 0.262866f, 0.951056f},
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{-0.681718f, 0.147621f, 0.716567f},
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{-0.809017f, 0.309017f, 0.500000f},
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{-0.587785f, 0.425325f, 0.688191f},
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{-0.850651f, 0.525731f, 0.000000f},
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{-0.864188f, 0.442863f, 0.238856f},
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{-0.716567f, 0.681718f, 0.147621f},
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{-0.688191f, 0.587785f, 0.425325f},
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{-0.500000f, 0.809017f, 0.309017f},
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{-0.238856f, 0.864188f, 0.442863f},
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{-0.425325f, 0.688191f, 0.587785f},
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{-0.716567f, 0.681718f, -0.147621f},
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{-0.500000f, 0.809017f, -0.309017f},
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{-0.525731f, 0.850651f, 0.000000f},
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{0.000000f, 0.850651f, -0.525731f},
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{-0.238856f, 0.864188f, -0.442863f},
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{0.000000f, 0.955423f, -0.295242f},
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{-0.262866f, 0.951056f, -0.162460f},
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{0.000000f, 1.000000f, 0.000000f},
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{0.000000f, 0.955423f, 0.295242f},
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{-0.262866f, 0.951056f, 0.162460f},
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{0.238856f, 0.864188f, 0.442863f},
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{0.262866f, 0.951056f, 0.162460f},
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{0.500000f, 0.809017f, 0.309017f},
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{0.238856f, 0.864188f, -0.442863f},
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{0.262866f, 0.951056f, -0.162460f},
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{0.500000f, 0.809017f, -0.309017f},
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{0.850651f, 0.525731f, 0.000000f},
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{0.716567f, 0.681718f, 0.147621f},
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{0.716567f, 0.681718f, -0.147621f},
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{0.525731f, 0.850651f, 0.000000f},
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{0.425325f, 0.688191f, 0.587785f},
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{0.864188f, 0.442863f, 0.238856f},
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{0.688191f, 0.587785f, 0.425325f},
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{0.809017f, 0.309017f, 0.500000f},
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{0.681718f, 0.147621f, 0.716567f},
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{0.587785f, 0.425325f, 0.688191f},
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{0.955423f, 0.295242f, 0.000000f},
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{1.000000f, 0.000000f, 0.000000f},
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{0.951056f, 0.162460f, 0.262866f},
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{0.850651f, -0.525731f, 0.000000f},
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{0.955423f, -0.295242f, 0.000000f},
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{0.864188f, -0.442863f, 0.238856f},
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{0.951056f, -0.162460f, 0.262866f},
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{0.809017f, -0.309017f, 0.500000f},
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{0.681718f, -0.147621f, 0.716567f},
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{0.850651f, 0.000000f, 0.525731f},
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{0.864188f, 0.442863f, -0.238856f},
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{0.809017f, 0.309017f, -0.500000f},
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{0.951056f, 0.162460f, -0.262866f},
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{0.525731f, 0.000000f, -0.850651f},
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{0.681718f, 0.147621f, -0.716567f},
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{0.681718f, -0.147621f, -0.716567f},
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{0.850651f, 0.000000f, -0.525731f},
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{0.809017f, -0.309017f, -0.500000f},
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{0.864188f, -0.442863f, -0.238856f},
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{0.951056f, -0.162460f, -0.262866f},
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{0.147621f, 0.716567f, -0.681718f},
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{0.309017f, 0.500000f, -0.809017f},
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{0.425325f, 0.688191f, -0.587785f},
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{0.442863f, 0.238856f, -0.864188f},
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{0.587785f, 0.425325f, -0.688191f},
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{0.688191f, 0.587785f, -0.425325f},
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{-0.147621f, 0.716567f, -0.681718f},
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{-0.309017f, 0.500000f, -0.809017f},
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{0.000000f, 0.525731f, -0.850651f},
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{-0.525731f, 0.000000f, -0.850651f},
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{-0.442863f, 0.238856f, -0.864188f},
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{-0.295242f, 0.000000f, -0.955423f},
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{-0.162460f, 0.262866f, -0.951056f},
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{0.000000f, 0.000000f, -1.000000f},
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{0.295242f, 0.000000f, -0.955423f},
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{0.162460f, 0.262866f, -0.951056f},
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{-0.442863f, -0.238856f, -0.864188f},
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{-0.309017f, -0.500000f, -0.809017f},
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{-0.162460f, -0.262866f, -0.951056f},
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{0.000000f, -0.850651f, -0.525731f},
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{-0.147621f, -0.716567f, -0.681718f},
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{0.147621f, -0.716567f, -0.681718f},
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{0.000000f, -0.525731f, -0.850651f},
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{0.309017f, -0.500000f, -0.809017f},
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{0.442863f, -0.238856f, -0.864188f},
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{0.162460f, -0.262866f, -0.951056f},
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{0.238856f, -0.864188f, -0.442863f},
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{0.500000f, -0.809017f, -0.309017f},
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{0.425325f, -0.688191f, -0.587785f},
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{0.716567f, -0.681718f, -0.147621f},
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{0.688191f, -0.587785f, -0.425325f},
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{0.587785f, -0.425325f, -0.688191f},
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{0.000000f, -0.955423f, -0.295242f},
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{0.000000f, -1.000000f, 0.000000f},
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{0.262866f, -0.951056f, -0.162460f},
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{0.000000f, -0.850651f, 0.525731f},
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{0.000000f, -0.955423f, 0.295242f},
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{0.238856f, -0.864188f, 0.442863f},
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{0.262866f, -0.951056f, 0.162460f},
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{0.500000f, -0.809017f, 0.309017f},
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{0.716567f, -0.681718f, 0.147621f},
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{0.525731f, -0.850651f, 0.000000f},
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{-0.238856f, -0.864188f, -0.442863f},
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{-0.500000f, -0.809017f, -0.309017f},
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{-0.262866f, -0.951056f, -0.162460f},
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{-0.850651f, -0.525731f, 0.000000f},
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{-0.716567f, -0.681718f, -0.147621f},
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{-0.716567f, -0.681718f, 0.147621f},
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{-0.525731f, -0.850651f, 0.000000f},
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{-0.500000f, -0.809017f, 0.309017f},
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{-0.238856f, -0.864188f, 0.442863f},
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{-0.262866f, -0.951056f, 0.162460f},
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{-0.864188f, -0.442863f, 0.238856f},
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{-0.809017f, -0.309017f, 0.500000f},
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{-0.688191f, -0.587785f, 0.425325f},
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{-0.681718f, -0.147621f, 0.716567f},
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{-0.442863f, -0.238856f, 0.864188f},
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{-0.587785f, -0.425325f, 0.688191f},
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{-0.309017f, -0.500000f, 0.809017f},
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{-0.147621f, -0.716567f, 0.681718f},
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{-0.425325f, -0.688191f, 0.587785f},
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{-0.162460f, -0.262866f, 0.951056f},
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{0.442863f, -0.238856f, 0.864188f},
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{0.162460f, -0.262866f, 0.951056f},
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{0.309017f, -0.500000f, 0.809017f},
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{0.147621f, -0.716567f, 0.681718f},
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{0.000000f, -0.525731f, 0.850651f},
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{0.425325f, -0.688191f, 0.587785f},
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{0.587785f, -0.425325f, 0.688191f},
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{0.688191f, -0.587785f, 0.425325f},
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{-0.955423f, 0.295242f, 0.000000f},
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{-0.951056f, 0.162460f, 0.262866f},
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{-1.000000f, 0.000000f, 0.000000f},
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{-0.850651f, 0.000000f, 0.525731f},
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{-0.955423f, -0.295242f, 0.000000f},
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{-0.951056f, -0.162460f, 0.262866f},
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{-0.864188f, 0.442863f, -0.238856f},
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{-0.951056f, 0.162460f, -0.262866f},
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{-0.809017f, 0.309017f, -0.500000f},
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{-0.864188f, -0.442863f, -0.238856f},
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{-0.951056f, -0.162460f, -0.262866f},
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{-0.809017f, -0.309017f, -0.500000f},
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{-0.681718f, 0.147621f, -0.716567f},
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{-0.681718f, -0.147621f, -0.716567f},
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{-0.850651f, 0.000000f, -0.525731f},
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{-0.688191f, 0.587785f, -0.425325f},
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{-0.587785f, 0.425325f, -0.688191f},
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{-0.425325f, 0.688191f, -0.587785f},
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{-0.425325f, -0.688191f, -0.587785f},
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{-0.587785f, -0.425325f, -0.688191f},
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{-0.688191f, -0.587785f, -0.425325f},
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};
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md2_t md2_models[NUMSPRITES];
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md2_t md2_playermodels[MAXSKINS];
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/*
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* free model
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*/
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static void md2_freeModel (md2_model_t *model)
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{
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if (model)
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{
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if (model->skins)
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free(model->skins);
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if (model->texCoords)
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free(model->texCoords);
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if (model->triangles)
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free(model->triangles);
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if (model->frames)
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{
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size_t i;
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for (i = 0; i < model->header.numFrames; i++)
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{
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if (model->frames[i].vertices)
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free(model->frames[i].vertices);
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}
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free(model->frames);
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}
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if (model->spr2frames)
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free(model->spr2frames);
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if (model->glCommandBuffer)
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free(model->glCommandBuffer);
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free(model);
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}
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}
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//
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// load model
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//
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// Hurdler: the current path is the Legacy.exe path
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static md2_model_t *md2_readModel(const char *filename)
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{
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FILE *file;
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md2_model_t *model;
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UINT8 buffer[MD2_MAX_FRAMESIZE];
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size_t i;
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model = calloc(1, sizeof (*model));
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if (model == NULL)
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return 0;
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file = fopen(filename, "rb");
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if (!file)
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{
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free(model);
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return 0;
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}
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// initialize model and read header
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if (fread(&model->header, sizeof (model->header), 1, file) != 1
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|| model->header.magic != MD2_IDENT
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|| model->header.version != MD2_VERSION)
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{
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fclose(file);
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free(model);
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return 0;
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}
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model->header.numSkins = 1;
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#define MD2LIMITCHECK(field, max, msgname) \
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if (field > max) \
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{ \
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CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
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md2_freeModel (model); \
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fclose(file); \
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return 0; \
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}
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// Uncomment if these are actually needed
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// MD2LIMITCHECK(model->header.numSkins, MD2_MAX_SKINS, "skins")
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// MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates")
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MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
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MD2LIMITCHECK(model->header.numFrames, MD2_MAX_FRAMES, "frames")
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MD2LIMITCHECK(model->header.numVertices, MD2_MAX_VERTICES, "vertices")
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#undef MD2LIMITCHECK
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// read skins
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fseek(file, model->header.offsetSkins, SEEK_SET);
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if (model->header.numSkins > 0)
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{
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model->skins = calloc(sizeof (md2_skin_t), model->header.numSkins);
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if (!model->skins || model->header.numSkins !=
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fread(model->skins, sizeof (md2_skin_t), model->header.numSkins, file))
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{
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md2_freeModel (model);
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fclose(file);
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return 0;
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}
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}
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// read texture coordinates
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fseek(file, model->header.offsetTexCoords, SEEK_SET);
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if (model->header.numTexCoords > 0)
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{
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model->texCoords = calloc(sizeof (md2_textureCoordinate_t), model->header.numTexCoords);
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if (!model->texCoords || model->header.numTexCoords !=
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fread(model->texCoords, sizeof (md2_textureCoordinate_t), model->header.numTexCoords, file))
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{
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md2_freeModel (model);
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fclose(file);
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return 0;
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}
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}
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// read triangles
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fseek(file, model->header.offsetTriangles, SEEK_SET);
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if (model->header.numTriangles > 0)
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{
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model->triangles = calloc(sizeof (md2_triangle_t), model->header.numTriangles);
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if (!model->triangles || model->header.numTriangles !=
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fread(model->triangles, sizeof (md2_triangle_t), model->header.numTriangles, file))
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{
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md2_freeModel (model);
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fclose(file);
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return 0;
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}
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}
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// read alias frames
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fseek(file, model->header.offsetFrames, SEEK_SET);
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if (model->header.numFrames > 0)
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{
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model->frames = calloc(sizeof (md2_frame_t), model->header.numFrames);
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if (!model->frames)
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{
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md2_freeModel (model);
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fclose(file);
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return 0;
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}
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for (i = 0; i < model->header.numFrames; i++)
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{
|
|
md2_alias_frame_t *frame = (md2_alias_frame_t *)(void *)buffer;
|
|
size_t j;
|
|
|
|
model->frames[i].vertices = calloc(sizeof (md2_triangleVertex_t), model->header.numVertices);
|
|
if (!model->frames[i].vertices || model->header.frameSize !=
|
|
fread(frame, 1, model->header.frameSize, file))
|
|
{
|
|
md2_freeModel (model);
|
|
fclose(file);
|
|
return 0;
|
|
}
|
|
|
|
strcpy(model->frames[i].name, frame->name);
|
|
if (frame->name[0] == 'S')
|
|
{
|
|
boolean super;
|
|
if ((super = (fastncmp("UPER", frame->name+1, 4))) // SUPER
|
|
|| fastncmp("PR2_", frame->name+1, 4)) // SPR2_
|
|
{
|
|
UINT8 spr2;
|
|
for (spr2 = 0; spr2 < free_spr2; spr2++)
|
|
if (fastncmp(frame->name+5,spr2names[spr2],3)
|
|
&& ((frame->name[8] == spr2names[spr2][3])
|
|
|| (frame->name[8] == '.' && spr2names[spr2][3] == '_')))
|
|
break;
|
|
|
|
if (spr2 < free_spr2)
|
|
{
|
|
if (!model->spr2frames)
|
|
{
|
|
model->spr2frames = calloc(sizeof (size_t), 2*NUMPLAYERSPRITES*2);
|
|
if (!model->spr2frames)
|
|
{
|
|
md2_freeModel (model);
|
|
fclose(file);
|
|
return 0;
|
|
}
|
|
}
|
|
if (super)
|
|
spr2 |= FF_SPR2SUPER;
|
|
if (model->spr2frames[spr2*2 + 1]++ == 0) // numspr2frames
|
|
model->spr2frames[spr2*2] = i; // starting frame
|
|
CONS_Debug(DBG_RENDER, "frame %s, sprite2 %s - starting frame %d, number of frames %d\n", frame->name, spr2names[spr2 & ~FF_SPR2SUPER], model->spr2frames[spr2*2], model->spr2frames[spr2*2 + 1]);
|
|
}
|
|
}
|
|
}
|
|
for (j = 0; j < model->header.numVertices; j++)
|
|
{
|
|
model->frames[i].vertices[j].vertex[0] = (float) ((INT32) frame->alias_vertices[j].vertex[0]) * frame->scale[0] + frame->translate[0];
|
|
model->frames[i].vertices[j].vertex[2] = -1* ((float) ((INT32) frame->alias_vertices[j].vertex[1]) * frame->scale[1] + frame->translate[1]);
|
|
model->frames[i].vertices[j].vertex[1] = (float) ((INT32) frame->alias_vertices[j].vertex[2]) * frame->scale[2] + frame->translate[2];
|
|
model->frames[i].vertices[j].normal[0] = avertexnormals[frame->alias_vertices[j].lightNormalIndex][0];
|
|
model->frames[i].vertices[j].normal[1] = avertexnormals[frame->alias_vertices[j].lightNormalIndex][1];
|
|
model->frames[i].vertices[j].normal[2] = avertexnormals[frame->alias_vertices[j].lightNormalIndex][2];
|
|
}
|
|
}
|
|
}
|
|
|
|
// read gl commands
|
|
fseek(file, model->header.offsetGlCommands, SEEK_SET);
|
|
if (model->header.numGlCommands)
|
|
{
|
|
model->glCommandBuffer = calloc(sizeof (INT32), model->header.numGlCommands);
|
|
if (!model->glCommandBuffer || model->header.numGlCommands !=
|
|
fread(model->glCommandBuffer, sizeof (INT32), model->header.numGlCommands, file))
|
|
{
|
|
md2_freeModel (model);
|
|
fclose(file);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
fclose(file);
|
|
|
|
return model;
|
|
}
|
|
|
|
static inline void md2_printModelInfo (md2_model_t *model)
|
|
{
|
|
#if 0
|
|
INT32 i;
|
|
|
|
CONS_Debug(DBG_RENDER, "magic:\t\t\t%c%c%c%c\n", model->header.magic>>24,
|
|
(model->header.magic>>16)&0xff,
|
|
(model->header.magic>>8)&0xff,
|
|
model->header.magic&0xff);
|
|
CONS_Debug(DBG_RENDER, "version:\t\t%d\n", model->header.version);
|
|
CONS_Debug(DBG_RENDER, "skinWidth:\t\t%d\n", model->header.skinWidth);
|
|
CONS_Debug(DBG_RENDER, "skinHeight:\t\t%d\n", model->header.skinHeight);
|
|
CONS_Debug(DBG_RENDER, "frameSize:\t\t%d\n", model->header.frameSize);
|
|
CONS_Debug(DBG_RENDER, "numSkins:\t\t%d\n", model->header.numSkins);
|
|
CONS_Debug(DBG_RENDER, "numVertices:\t\t%d\n", model->header.numVertices);
|
|
CONS_Debug(DBG_RENDER, "numTexCoords:\t\t%d\n", model->header.numTexCoords);
|
|
CONS_Debug(DBG_RENDER, "numTriangles:\t\t%d\n", model->header.numTriangles);
|
|
CONS_Debug(DBG_RENDER, "numGlCommands:\t\t%d\n", model->header.numGlCommands);
|
|
CONS_Debug(DBG_RENDER, "numFrames:\t\t%d\n", model->header.numFrames);
|
|
CONS_Debug(DBG_RENDER, "offsetSkins:\t\t%d\n", model->header.offsetSkins);
|
|
CONS_Debug(DBG_RENDER, "offsetTexCoords:\t%d\n", model->header.offsetTexCoords);
|
|
CONS_Debug(DBG_RENDER, "offsetTriangles:\t%d\n", model->header.offsetTriangles);
|
|
CONS_Debug(DBG_RENDER, "offsetFrames:\t\t%d\n", model->header.offsetFrames);
|
|
CONS_Debug(DBG_RENDER, "offsetGlCommands:\t%d\n", model->header.offsetGlCommands);
|
|
CONS_Debug(DBG_RENDER, "offsetEnd:\t\t%d\n", model->header.offsetEnd);
|
|
|
|
for (i = 0; i < model->header.numFrames; i++)
|
|
CONS_Debug(DBG_RENDER, "%s ", model->frames[i].name);
|
|
CONS_Debug(DBG_RENDER, "\n");
|
|
#else
|
|
(void)model;
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_PNG
|
|
static void PNG_error(png_structp PNG, png_const_charp pngtext)
|
|
{
|
|
CONS_Debug(DBG_RENDER, "libpng error at %p: %s", PNG, pngtext);
|
|
//I_Error("libpng error at %p: %s", PNG, pngtext);
|
|
}
|
|
|
|
static void PNG_warn(png_structp PNG, png_const_charp pngtext)
|
|
{
|
|
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
|
|
}
|
|
|
|
static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
|
|
{
|
|
png_structp png_ptr;
|
|
png_infop png_info_ptr;
|
|
png_uint_32 width, height;
|
|
int bit_depth, color_type;
|
|
#ifdef PNG_SETJMP_SUPPORTED
|
|
#ifdef USE_FAR_KEYWORD
|
|
jmp_buf jmpbuf;
|
|
#endif
|
|
#endif
|
|
png_FILE_p png_FILE;
|
|
char *pngfilename = va("md2/%s", filename);
|
|
|
|
FIL_ForceExtension(pngfilename, ".png");
|
|
png_FILE = fopen(pngfilename, "rb");
|
|
if (!png_FILE)
|
|
{
|
|
//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
|
|
return 0;
|
|
}
|
|
|
|
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
|
|
PNG_error, PNG_warn);
|
|
if (!png_ptr)
|
|
{
|
|
CONS_Debug(DBG_RENDER, "PNG_Load: Error on initialize libpng\n");
|
|
fclose(png_FILE);
|
|
return 0;
|
|
}
|
|
|
|
png_info_ptr = png_create_info_struct(png_ptr);
|
|
if (!png_info_ptr)
|
|
{
|
|
CONS_Debug(DBG_RENDER, "PNG_Load: Error on allocate for libpng\n");
|
|
png_destroy_read_struct(&png_ptr, NULL, NULL);
|
|
fclose(png_FILE);
|
|
return 0;
|
|
}
|
|
|
|
#ifdef USE_FAR_KEYWORD
|
|
if (setjmp(jmpbuf))
|
|
#else
|
|
if (setjmp(png_jmpbuf(png_ptr)))
|
|
#endif
|
|
{
|
|
//CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename);
|
|
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
|
fclose(png_FILE);
|
|
Z_Free(grpatch->mipmap.grInfo.data);
|
|
return 0;
|
|
}
|
|
#ifdef USE_FAR_KEYWORD
|
|
png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
|
|
#endif
|
|
|
|
png_init_io(png_ptr, png_FILE);
|
|
|
|
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
|
|
png_set_user_limits(png_ptr, 2048, 2048);
|
|
#endif
|
|
|
|
png_read_info(png_ptr, png_info_ptr);
|
|
|
|
png_get_IHDR(png_ptr, png_info_ptr, &width, &height, &bit_depth, &color_type,
|
|
NULL, NULL, NULL);
|
|
|
|
if (bit_depth == 16)
|
|
png_set_strip_16(png_ptr);
|
|
|
|
if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
|
png_set_gray_to_rgb(png_ptr);
|
|
else if (color_type == PNG_COLOR_TYPE_PALETTE)
|
|
png_set_palette_to_rgb(png_ptr);
|
|
|
|
if (png_get_valid(png_ptr, png_info_ptr, PNG_INFO_tRNS))
|
|
png_set_tRNS_to_alpha(png_ptr);
|
|
else if (color_type != PNG_COLOR_TYPE_RGB_ALPHA && color_type != PNG_COLOR_TYPE_GRAY_ALPHA)
|
|
{
|
|
#if PNG_LIBPNG_VER < 10207
|
|
png_set_filler(png_ptr, 0xFF, PNG_FILLER_AFTER);
|
|
#else
|
|
png_set_add_alpha(png_ptr, 0xFF, PNG_FILLER_AFTER);
|
|
#endif
|
|
}
|
|
|
|
png_read_update_info(png_ptr, png_info_ptr);
|
|
|
|
{
|
|
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
|
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &grpatch->mipmap.grInfo.data);
|
|
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
|
for (i = 0; i < height; i++)
|
|
row_pointers[i] = PNG_image + i*pitch;
|
|
png_read_image(png_ptr, row_pointers);
|
|
png_free(png_ptr, (png_voidp)row_pointers);
|
|
}
|
|
|
|
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
|
|
|
fclose(png_FILE);
|
|
*w = (int)width;
|
|
*h = (int)height;
|
|
return GR_RGBA;
|
|
}
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
UINT8 manufacturer;
|
|
UINT8 version;
|
|
UINT8 encoding;
|
|
UINT8 bitsPerPixel;
|
|
INT16 xmin;
|
|
INT16 ymin;
|
|
INT16 xmax;
|
|
INT16 ymax;
|
|
INT16 hDpi;
|
|
INT16 vDpi;
|
|
UINT8 colorMap[48];
|
|
UINT8 reserved;
|
|
UINT8 numPlanes;
|
|
INT16 bytesPerLine;
|
|
INT16 paletteInfo;
|
|
INT16 hScreenSize;
|
|
INT16 vScreenSize;
|
|
UINT8 filler[54];
|
|
} PcxHeader;
|
|
|
|
static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
|
GLPatch_t *grpatch)
|
|
{
|
|
PcxHeader header;
|
|
#define PALSIZE 768
|
|
UINT8 palette[PALSIZE];
|
|
const UINT8 *pal;
|
|
RGBA_t *image;
|
|
size_t pw, ph, size, ptr = 0;
|
|
INT32 ch, rep;
|
|
FILE *file;
|
|
char *pcxfilename = va("md2/%s", filename);
|
|
|
|
FIL_ForceExtension(pcxfilename, ".pcx");
|
|
file = fopen(pcxfilename, "rb");
|
|
if (!file)
|
|
return 0;
|
|
|
|
if (fread(&header, sizeof (PcxHeader), 1, file) != 1)
|
|
{
|
|
fclose(file);
|
|
return 0;
|
|
}
|
|
|
|
if (header.bitsPerPixel != 8)
|
|
{
|
|
fclose(file);
|
|
return 0;
|
|
}
|
|
|
|
fseek(file, -PALSIZE, SEEK_END);
|
|
|
|
pw = *w = header.xmax - header.xmin + 1;
|
|
ph = *h = header.ymax - header.ymin + 1;
|
|
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &grpatch->mipmap.grInfo.data);
|
|
|
|
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
|
|
{
|
|
Z_Free(image);
|
|
fclose(file);
|
|
return 0;
|
|
}
|
|
fseek(file, sizeof (PcxHeader), SEEK_SET);
|
|
|
|
size = pw * ph;
|
|
while (ptr < size)
|
|
{
|
|
ch = fgetc(file); //Hurdler: beurk
|
|
if (ch >= 192)
|
|
{
|
|
rep = ch - 192;
|
|
ch = fgetc(file);
|
|
}
|
|
else
|
|
{
|
|
rep = 1;
|
|
}
|
|
while (rep--)
|
|
{
|
|
pal = palette + ch*3;
|
|
image[ptr].s.red = *pal++;
|
|
image[ptr].s.green = *pal++;
|
|
image[ptr].s.blue = *pal++;
|
|
image[ptr].s.alpha = 0xFF;
|
|
ptr++;
|
|
}
|
|
}
|
|
fclose(file);
|
|
return GR_RGBA;
|
|
}
|
|
|
|
// -----------------+
|
|
// md2_loadTexture : Download a pcx or png texture for MD2 models
|
|
// -----------------+
|
|
static void md2_loadTexture(md2_t *model)
|
|
{
|
|
GLPatch_t *grpatch;
|
|
const char *filename = model->filename;
|
|
|
|
if (model->grpatch)
|
|
{
|
|
grpatch = model->grpatch;
|
|
Z_Free(grpatch->mipmap.grInfo.data);
|
|
}
|
|
else
|
|
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
|
&(model->grpatch));
|
|
|
|
if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data)
|
|
{
|
|
int w = 0, h = 0;
|
|
#ifdef HAVE_PNG
|
|
grpatch->mipmap.grInfo.format = PNG_Load(filename, &w, &h, grpatch);
|
|
if (grpatch->mipmap.grInfo.format == 0)
|
|
#endif
|
|
grpatch->mipmap.grInfo.format = PCX_Load(filename, &w, &h, grpatch);
|
|
if (grpatch->mipmap.grInfo.format == 0)
|
|
return;
|
|
|
|
grpatch->mipmap.downloaded = 0;
|
|
grpatch->mipmap.flags = 0;
|
|
|
|
grpatch->width = (INT16)w;
|
|
grpatch->height = (INT16)h;
|
|
grpatch->mipmap.width = (UINT16)w;
|
|
grpatch->mipmap.height = (UINT16)h;
|
|
|
|
// not correct!
|
|
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
|
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
|
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
|
}
|
|
HWD.pfnSetTexture(&grpatch->mipmap);
|
|
HWR_UnlockCachedPatch(grpatch);
|
|
}
|
|
|
|
// -----------------+
|
|
// md2_loadBlendTexture : Download a pcx or png texture for blending MD2 models
|
|
// -----------------+
|
|
static void md2_loadBlendTexture(md2_t *model)
|
|
{
|
|
GLPatch_t *grpatch;
|
|
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
|
|
strcpy(filename, model->filename);
|
|
|
|
FIL_ForceExtension(filename, "_blend.png");
|
|
|
|
if (model->blendgrpatch)
|
|
{
|
|
grpatch = model->blendgrpatch;
|
|
Z_Free(grpatch->mipmap.grInfo.data);
|
|
}
|
|
else
|
|
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
|
&(model->blendgrpatch));
|
|
|
|
if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data)
|
|
{
|
|
int w = 0, h = 0;
|
|
#ifdef HAVE_PNG
|
|
grpatch->mipmap.grInfo.format = PNG_Load(filename, &w, &h, grpatch);
|
|
if (grpatch->mipmap.grInfo.format == 0)
|
|
#endif
|
|
grpatch->mipmap.grInfo.format = PCX_Load(filename, &w, &h, grpatch);
|
|
if (grpatch->mipmap.grInfo.format == 0)
|
|
{
|
|
Z_Free(filename);
|
|
return;
|
|
}
|
|
|
|
grpatch->mipmap.downloaded = 0;
|
|
grpatch->mipmap.flags = 0;
|
|
|
|
grpatch->width = (INT16)w;
|
|
grpatch->height = (INT16)h;
|
|
grpatch->mipmap.width = (UINT16)w;
|
|
grpatch->mipmap.height = (UINT16)h;
|
|
|
|
// not correct!
|
|
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
|
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
|
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
|
}
|
|
HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
|
HWR_UnlockCachedPatch(grpatch);
|
|
|
|
Z_Free(filename);
|
|
}
|
|
|
|
// Don't spam the console, or the OS with fopen requests!
|
|
static boolean nomd2s = false;
|
|
|
|
void HWR_InitMD2(void)
|
|
{
|
|
size_t i;
|
|
INT32 s;
|
|
FILE *f;
|
|
char name[18], filename[32];
|
|
float scale, offset;
|
|
|
|
CONS_Printf("InitMD2()...\n");
|
|
for (s = 0; s < MAXSKINS; s++)
|
|
{
|
|
md2_playermodels[s].scale = -1.0f;
|
|
md2_playermodels[s].model = NULL;
|
|
md2_playermodels[s].grpatch = NULL;
|
|
md2_playermodels[s].skin = -1;
|
|
md2_playermodels[s].notfound = true;
|
|
md2_playermodels[s].error = false;
|
|
}
|
|
for (i = 0; i < NUMSPRITES; i++)
|
|
{
|
|
md2_models[i].scale = -1.0f;
|
|
md2_models[i].model = NULL;
|
|
md2_models[i].grpatch = NULL;
|
|
md2_models[i].skin = -1;
|
|
md2_models[i].notfound = true;
|
|
md2_models[i].error = false;
|
|
}
|
|
|
|
// read the md2.dat file
|
|
f = fopen("md2.dat", "rt");
|
|
|
|
if (!f)
|
|
{
|
|
CONS_Printf("%s", M_GetText("Error while loading md2.dat\n"));
|
|
nomd2s = true;
|
|
return;
|
|
}
|
|
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
|
{
|
|
if (stricmp(name, "PLAY") == 0)
|
|
{
|
|
CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n");
|
|
continue;
|
|
}
|
|
|
|
for (i = 0; i < NUMSPRITES; i++)
|
|
{
|
|
if (stricmp(name, sprnames[i]) == 0)
|
|
{
|
|
//if (stricmp(name, "PLAY") == 0)
|
|
//continue;
|
|
|
|
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
|
|
md2_models[i].scale = scale;
|
|
md2_models[i].offset = offset;
|
|
md2_models[i].notfound = false;
|
|
strcpy(md2_models[i].filename, filename);
|
|
goto md2found;
|
|
}
|
|
}
|
|
|
|
for (s = 0; s < MAXSKINS; s++)
|
|
{
|
|
if (stricmp(name, skins[s].name) == 0)
|
|
{
|
|
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
|
|
md2_playermodels[s].skin = s;
|
|
md2_playermodels[s].scale = scale;
|
|
md2_playermodels[s].offset = offset;
|
|
md2_playermodels[s].notfound = false;
|
|
strcpy(md2_playermodels[s].filename, filename);
|
|
goto md2found;
|
|
}
|
|
}
|
|
// no sprite/player skin name found?!?
|
|
CONS_Printf("Unknown sprite/player skin %s detected in md2.dat\n", name);
|
|
md2found:
|
|
// move on to next line...
|
|
continue;
|
|
}
|
|
fclose(f);
|
|
}
|
|
|
|
void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
|
|
{
|
|
FILE *f;
|
|
char name[18], filename[32];
|
|
float scale, offset;
|
|
|
|
if (nomd2s)
|
|
return;
|
|
|
|
CONS_Printf("AddPlayerMD2()...\n");
|
|
|
|
// read the md2.dat file
|
|
f = fopen("md2.dat", "rt");
|
|
|
|
if (!f)
|
|
{
|
|
CONS_Printf("Error while loading md2.dat\n");
|
|
nomd2s = true;
|
|
return;
|
|
}
|
|
|
|
// Check for any MD2s that match the names of player skins!
|
|
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
|
{
|
|
if (stricmp(name, skins[skin].name) == 0)
|
|
{
|
|
md2_playermodels[skin].skin = skin;
|
|
md2_playermodels[skin].scale = scale;
|
|
md2_playermodels[skin].offset = offset;
|
|
md2_playermodels[skin].notfound = false;
|
|
strcpy(md2_playermodels[skin].filename, filename);
|
|
goto playermd2found;
|
|
}
|
|
}
|
|
|
|
//CONS_Printf("MD2 for player skin %s not found\n", skins[skin].name);
|
|
md2_playermodels[skin].notfound = true;
|
|
playermd2found:
|
|
fclose(f);
|
|
}
|
|
|
|
|
|
void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startup
|
|
{
|
|
FILE *f;
|
|
// name[18] is used to check for names in the md2.dat file that match with sprites or player skins
|
|
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
|
|
char name[18], filename[32];
|
|
float scale, offset;
|
|
|
|
if (nomd2s)
|
|
return;
|
|
|
|
if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check
|
|
return;
|
|
|
|
// Read the md2.dat file
|
|
f = fopen("md2.dat", "rt");
|
|
|
|
if (!f)
|
|
{
|
|
CONS_Printf("Error while loading md2.dat\n");
|
|
nomd2s = true;
|
|
return;
|
|
}
|
|
|
|
// Check for any MD2s that match the names of player skins!
|
|
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
|
{
|
|
if (stricmp(name, sprnames[spritenum]) == 0)
|
|
{
|
|
md2_models[spritenum].scale = scale;
|
|
md2_models[spritenum].offset = offset;
|
|
md2_models[spritenum].notfound = false;
|
|
strcpy(md2_models[spritenum].filename, filename);
|
|
goto spritemd2found;
|
|
}
|
|
}
|
|
|
|
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
|
|
md2_models[spritenum].notfound = true;
|
|
spritemd2found:
|
|
fclose(f);
|
|
}
|
|
|
|
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
|
|
{
|
|
UINT16 w = gpatch->width, h = gpatch->height;
|
|
UINT32 size = w*h;
|
|
RGBA_t *image, *blendimage, *cur, blendcolor;
|
|
|
|
if (grmip->width == 0)
|
|
{
|
|
|
|
grmip->width = gpatch->width;
|
|
grmip->height = gpatch->height;
|
|
|
|
// no wrap around, no chroma key
|
|
grmip->flags = 0;
|
|
// setup the texture info
|
|
grmip->grInfo.format = GR_RGBA;
|
|
}
|
|
|
|
Z_Free(grmip->grInfo.data);
|
|
grmip->grInfo.data = NULL;
|
|
|
|
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->grInfo.data);
|
|
memset(cur, 0x00, size*4);
|
|
|
|
image = gpatch->mipmap.grInfo.data;
|
|
blendimage = blendgpatch->mipmap.grInfo.data;
|
|
|
|
if (color == SKINCOLOR_NONE || color >= MAXTRANSLATIONS)
|
|
blendcolor = V_GetColor(0xff);
|
|
else
|
|
blendcolor = V_GetColor(Color_Index[color-1][4]);
|
|
|
|
while (size--)
|
|
{
|
|
if (blendimage->s.alpha == 0)
|
|
{
|
|
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
|
cur->rgba = image->rgba;
|
|
}
|
|
else
|
|
{
|
|
INT32 tempcolor;
|
|
INT16 tempmult, tempalpha;
|
|
tempalpha = -(abs(blendimage->s.red-127)-127)*2;
|
|
if (tempalpha > 255)
|
|
tempalpha = 255;
|
|
else if (tempalpha < 0)
|
|
tempalpha = 0;
|
|
|
|
tempmult = (blendimage->s.red-127)*2;
|
|
if (tempmult > 255)
|
|
tempmult = 255;
|
|
else if (tempmult < 0)
|
|
tempmult = 0;
|
|
|
|
tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255;
|
|
cur->s.red = (UINT8)tempcolor;
|
|
tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255;
|
|
cur->s.green = (UINT8)tempcolor;
|
|
tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255;
|
|
cur->s.blue = (UINT8)tempcolor;
|
|
cur->s.alpha = image->s.alpha;
|
|
}
|
|
|
|
cur++; image++; blendimage++;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, const UINT8 *colormap, skincolors_t color)
|
|
{
|
|
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
|
GLMipmap_t *grmip, *newmip;
|
|
|
|
if (colormap == colormaps || colormap == NULL)
|
|
{
|
|
// Don't do any blending
|
|
HWD.pfnSetTexture(&gpatch->mipmap);
|
|
return;
|
|
}
|
|
|
|
// search for the mimmap
|
|
// skip the first (no colormap translated)
|
|
for (grmip = &gpatch->mipmap; grmip->nextcolormap; )
|
|
{
|
|
grmip = grmip->nextcolormap;
|
|
if (grmip->colormap == colormap)
|
|
{
|
|
if (grmip->downloaded && grmip->grInfo.data)
|
|
{
|
|
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
|
|
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If here, the blended texture has not been created
|
|
// So we create it
|
|
|
|
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
|
|
// (it have a liste of mipmap)
|
|
// this malloc is cleared in HWR_FreeTextureCache
|
|
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
|
newmip = calloc(1, sizeof (*newmip));
|
|
if (newmip == NULL)
|
|
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
|
grmip->nextcolormap = newmip;
|
|
newmip->colormap = colormap;
|
|
|
|
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, color);
|
|
|
|
HWD.pfnSetTexture(newmip);
|
|
Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
|
|
// -----------------+
|
|
// HWR_DrawMD2 : Draw MD2
|
|
// : (monsters, bonuses, weapons, lights, ...)
|
|
// Returns :
|
|
// -----------------+
|
|
/*
|
|
wait/stand
|
|
death
|
|
pain
|
|
walk
|
|
shoot/fire
|
|
|
|
die?
|
|
atka?
|
|
atkb?
|
|
attacka/b/c/d?
|
|
res?
|
|
run?
|
|
*/
|
|
|
|
static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *player)
|
|
{
|
|
UINT8 super = 0, i = 0;
|
|
|
|
if (!md2 || !skin)
|
|
return 0;
|
|
|
|
while (!(md2->model->spr2frames[spr2*2 + 1])
|
|
&& spr2 != SPR2_STND
|
|
&& ++i != 32) // recursion limiter
|
|
{
|
|
if (spr2 & FF_SPR2SUPER)
|
|
{
|
|
super = FF_SPR2SUPER;
|
|
spr2 &= ~FF_SPR2SUPER;
|
|
continue;
|
|
}
|
|
|
|
switch(spr2)
|
|
{
|
|
|
|
// Normal special cases.
|
|
case SPR2_JUMP:
|
|
spr2 = ((player
|
|
? player->charflags
|
|
: skin->flags)
|
|
& SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL;
|
|
break;
|
|
case SPR2_TIRE:
|
|
spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY;
|
|
break;
|
|
|
|
// Use the handy list, that's what it's there for!
|
|
default:
|
|
spr2 = spr2defaults[spr2];
|
|
break;
|
|
}
|
|
|
|
spr2 |= super;
|
|
}
|
|
|
|
return spr2;
|
|
}
|
|
|
|
#define NORMALFOG 0x00000000
|
|
#define FADEFOG 0x19000000
|
|
void HWR_DrawMD2(gr_vissprite_t *spr)
|
|
{
|
|
FSurfaceInfo Surf;
|
|
|
|
char filename[64];
|
|
INT32 frame;
|
|
FTransform p;
|
|
md2_t *md2;
|
|
UINT8 color[4];
|
|
|
|
if (!cv_grmd2.value)
|
|
return;
|
|
|
|
if (spr->precip)
|
|
return;
|
|
|
|
// MD2 colormap fix
|
|
// colormap test
|
|
{
|
|
sector_t *sector = spr->mobj->subsector->sector;
|
|
UINT8 lightlevel = 255;
|
|
extracolormap_t *colormap = sector->extra_colormap;
|
|
|
|
if (sector->numlights)
|
|
{
|
|
INT32 light;
|
|
|
|
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
|
|
|
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
|
lightlevel = *sector->lightlist[light].lightlevel;
|
|
|
|
if (sector->lightlist[light].extra_colormap)
|
|
colormap = sector->lightlist[light].extra_colormap;
|
|
}
|
|
else
|
|
{
|
|
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
|
lightlevel = sector->lightlevel;
|
|
|
|
if (sector->extra_colormap)
|
|
colormap = sector->extra_colormap;
|
|
}
|
|
|
|
if (colormap)
|
|
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
|
|
else
|
|
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
|
|
}
|
|
|
|
// Look at HWR_ProjectSprite for more
|
|
{
|
|
GLPatch_t *gpatch;
|
|
INT32 *buff;
|
|
UINT32 durs = spr->mobj->state->tics;
|
|
UINT32 tics = spr->mobj->tics;
|
|
md2_frame_t *curr, *next = NULL;
|
|
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
|
|
spritedef_t *sprdef;
|
|
spriteframe_t *sprframe;
|
|
float finalscale;
|
|
|
|
// Apparently people don't like jump frames like that, so back it goes
|
|
//if (tics > durs)
|
|
//durs = tics;
|
|
|
|
if (spr->mobj->flags2 & MF2_SHADOW)
|
|
Surf.FlatColor.s.alpha = 0x40;
|
|
else if (spr->mobj->frame & FF_TRANSMASK)
|
|
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
|
else
|
|
Surf.FlatColor.s.alpha = 0xFF;
|
|
|
|
// dont forget to enabled the depth test because we can't do this like
|
|
// before: polygons models are not sorted
|
|
|
|
// 1. load model+texture if not already loaded
|
|
// 2. draw model with correct position, rotation,...
|
|
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) // Use the player MD2 list if the mobj has a skin and is using the player sprites
|
|
{
|
|
md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins];
|
|
md2->skin = (skin_t*)spr->mobj->skin-skins;
|
|
}
|
|
else
|
|
md2 = &md2_models[spr->mobj->sprite];
|
|
|
|
if (md2->error)
|
|
return; // we already failed loading this before :(
|
|
if (!md2->model)
|
|
{
|
|
//CONS_Debug(DBG_RENDER, "Loading MD2... (%s)", sprnames[spr->mobj->sprite]);
|
|
sprintf(filename, "md2/%s", md2->filename);
|
|
md2->model = md2_readModel(filename);
|
|
|
|
if (md2->model)
|
|
{
|
|
md2_printModelInfo(md2->model);
|
|
}
|
|
else
|
|
{
|
|
//CONS_Debug(DBG_RENDER, " FAILED\n");
|
|
md2->error = true; // prevent endless fail
|
|
return;
|
|
}
|
|
}
|
|
//HWD.pfnSetBlend(blend); // This seems to actually break translucency?
|
|
finalscale = md2->scale;
|
|
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
|
gpatch = md2->grpatch;
|
|
if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded)
|
|
md2_loadTexture(md2);
|
|
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
|
|
|
if ((gpatch && gpatch->mipmap.grInfo.format) // don't load the blend texture if the base texture isn't available
|
|
&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap.downloaded))
|
|
md2_loadBlendTexture(md2);
|
|
|
|
if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
|
{
|
|
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
|
|
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format
|
|
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
|
|
{
|
|
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, spr->colormap, (skincolors_t)spr->mobj->color);
|
|
}
|
|
else
|
|
{
|
|
// This is safe, since we know the texture has been downloaded
|
|
HWD.pfnSetTexture(&gpatch->mipmap);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Sprite
|
|
gpatch = W_CachePatchNum(spr->patchlumpnum, PU_CACHE);
|
|
HWR_GetMappedPatch(gpatch, spr->colormap);
|
|
}
|
|
|
|
if (spr->mobj->frame & FF_ANIMATE)
|
|
{
|
|
// set duration and tics to be the correct values for FF_ANIMATE states
|
|
durs = spr->mobj->state->var2;
|
|
tics = spr->mobj->anim_duration;
|
|
}
|
|
|
|
#define INTERPOLERATION_LIMIT TICRATE/4
|
|
|
|
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames)
|
|
{
|
|
UINT8 spr2 = P_GetModelSprite2(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player);
|
|
UINT8 mod = md2->model->spr2frames[spr2*2 + 1] ? md2->model->spr2frames[spr2*2 + 1] : md2->model->header.numFrames;
|
|
if (mod > ((skin_t *)spr->mobj->skin)->sprites[spr2].numframes)
|
|
mod = ((skin_t *)spr->mobj->skin)->sprites[spr2].numframes;
|
|
//FIXME: this is not yet correct
|
|
frame = (spr->mobj->frame & FF_FRAMEMASK);
|
|
if (frame >= mod)
|
|
frame = 0;
|
|
buff = md2->model->glCommandBuffer;
|
|
curr = &md2->model->frames[md2->model->spr2frames[spr2*2] + frame];
|
|
if (cv_grmd2.value == 1 && tics <= INTERPOLERATION_LIMIT)
|
|
{
|
|
if (durs > INTERPOLERATION_LIMIT)
|
|
durs = INTERPOLERATION_LIMIT;
|
|
|
|
if (spr->mobj->frame & FF_ANIMATE
|
|
|| (spr->mobj->state->nextstate != S_NULL
|
|
&& states[spr->mobj->state->nextstate].sprite == spr->mobj->sprite
|
|
&& (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK) == spr->mobj->sprite2))
|
|
{
|
|
if (++frame >= mod)
|
|
frame = 0;
|
|
if (frame || !(spr->mobj->state->frame & FF_SPR2ENDSTATE))
|
|
next = &md2->model->frames[md2->model->spr2frames[spr2*2] + frame];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//FIXME: this is not yet correct
|
|
frame = (spr->mobj->frame & FF_FRAMEMASK) % md2->model->header.numFrames;
|
|
buff = md2->model->glCommandBuffer;
|
|
curr = &md2->model->frames[frame];
|
|
if (cv_grmd2.value == 1 && tics <= INTERPOLERATION_LIMIT)
|
|
{
|
|
if (durs > INTERPOLERATION_LIMIT)
|
|
durs = INTERPOLERATION_LIMIT;
|
|
|
|
// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
|
|
if (spr->mobj->frame & FF_ANIMATE)
|
|
{
|
|
UINT32 nextframe = (spr->mobj->frame & FF_FRAMEMASK) + 1;
|
|
if (nextframe >= (UINT32)spr->mobj->state->var1)
|
|
nextframe = (spr->mobj->state->frame & FF_FRAMEMASK);
|
|
nextframe %= md2->model->header.numFrames;
|
|
next = &md2->model->frames[nextframe];
|
|
}
|
|
else
|
|
{
|
|
if (spr->mobj->state->nextstate != S_NULL
|
|
&& states[spr->mobj->state->nextstate].sprite == spr->mobj->sprite)
|
|
{
|
|
const UINT32 nextframe = (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK) % md2->model->header.numFrames;
|
|
next = &md2->model->frames[nextframe];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef INTERPOLERATION_LIMIT
|
|
|
|
//Hurdler: it seems there is still a small problem with mobj angle
|
|
p.x = FIXED_TO_FLOAT(spr->mobj->x);
|
|
p.y = FIXED_TO_FLOAT(spr->mobj->y)+md2->offset;
|
|
|
|
if (flip)
|
|
p.z = FIXED_TO_FLOAT(spr->mobj->z + spr->mobj->height);
|
|
else
|
|
p.z = FIXED_TO_FLOAT(spr->mobj->z);
|
|
|
|
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
|
sprdef = &((skin_t *)spr->mobj->skin)->sprites[spr->mobj->sprite2];
|
|
else
|
|
sprdef = &sprites[spr->mobj->sprite];
|
|
|
|
sprframe = &sprdef->spriteframes[spr->mobj->frame & FF_FRAMEMASK];
|
|
|
|
if (sprframe->rotate)
|
|
{
|
|
const fixed_t anglef = AngleFixed((spr->mobj->player ? spr->mobj->player->drawangle : spr->mobj->angle));
|
|
p.angley = FIXED_TO_FLOAT(anglef);
|
|
}
|
|
else
|
|
{
|
|
const fixed_t anglef = AngleFixed((R_PointToAngle(spr->mobj->x, spr->mobj->y))-ANGLE_180);
|
|
p.angley = FIXED_TO_FLOAT(anglef);
|
|
}
|
|
p.anglex = 0.0f;
|
|
|
|
color[0] = Surf.FlatColor.s.red;
|
|
color[1] = Surf.FlatColor.s.green;
|
|
color[2] = Surf.FlatColor.s.blue;
|
|
color[3] = Surf.FlatColor.s.alpha;
|
|
|
|
// SRB2CBTODO: MD2 scaling support
|
|
finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
|
|
|
|
p.flip = atransform.flip;
|
|
|
|
HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color);
|
|
}
|
|
}
|
|
|
|
#endif //HWRENDER
|