mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-22 10:40:56 +00:00
213 lines
6 KiB
C
213 lines
6 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file d_netcmd.h
|
|
/// \brief host/client network commands
|
|
/// commands are executed through the command buffer
|
|
/// like console commands
|
|
|
|
#ifndef __D_NETCMD__
|
|
#define __D_NETCMD__
|
|
|
|
#include "command.h"
|
|
|
|
// console vars
|
|
extern consvar_t cv_playername;
|
|
extern consvar_t cv_playercolor;
|
|
extern consvar_t cv_skin;
|
|
// secondary splitscreen player
|
|
extern consvar_t cv_playername2;
|
|
extern consvar_t cv_playercolor2;
|
|
extern consvar_t cv_skin2;
|
|
// saved versions of the above six
|
|
extern consvar_t cv_defaultplayercolor;
|
|
extern consvar_t cv_defaultskin;
|
|
extern consvar_t cv_defaultplayercolor2;
|
|
extern consvar_t cv_defaultskin2;
|
|
|
|
#ifdef SEENAMES
|
|
extern consvar_t cv_seenames, cv_allowseenames;
|
|
#endif
|
|
extern consvar_t cv_usemouse;
|
|
extern consvar_t cv_usejoystick;
|
|
extern consvar_t cv_usejoystick2;
|
|
#ifdef LJOYSTICK
|
|
extern consvar_t cv_joyport;
|
|
extern consvar_t cv_joyport2;
|
|
#endif
|
|
extern consvar_t cv_joyscale;
|
|
extern consvar_t cv_joyscale2;
|
|
|
|
// splitscreen with second mouse
|
|
extern consvar_t cv_mouse2port;
|
|
extern consvar_t cv_usemouse2;
|
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
|
|
extern consvar_t cv_mouse2opt;
|
|
#endif
|
|
|
|
// normally in p_mobj but the .h is not read
|
|
extern consvar_t cv_itemrespawntime;
|
|
extern consvar_t cv_itemrespawn;
|
|
|
|
extern consvar_t cv_flagtime;
|
|
|
|
extern consvar_t cv_touchtag;
|
|
extern consvar_t cv_hidetime;
|
|
|
|
extern consvar_t cv_friendlyfire;
|
|
extern consvar_t cv_pointlimit;
|
|
extern consvar_t cv_timelimit;
|
|
extern consvar_t cv_numlaps;
|
|
extern consvar_t cv_basenumlaps;
|
|
extern UINT32 timelimitintics;
|
|
extern consvar_t cv_allowexitlevel;
|
|
|
|
extern consvar_t cv_hazardlog;
|
|
|
|
extern consvar_t cv_autobalance;
|
|
extern consvar_t cv_teamscramble;
|
|
extern consvar_t cv_scrambleonchange;
|
|
|
|
extern consvar_t cv_netstat;
|
|
#ifdef WALLSPLATS
|
|
extern consvar_t cv_splats;
|
|
#endif
|
|
|
|
extern consvar_t cv_countdowntime;
|
|
extern consvar_t cv_runscripts;
|
|
extern consvar_t cv_mute;
|
|
extern consvar_t cv_killingdead;
|
|
extern consvar_t cv_pause;
|
|
|
|
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
|
|
|
|
extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
|
|
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
|
|
extern consvar_t cv_1up, cv_eggmanbox;
|
|
extern consvar_t cv_recycler;
|
|
|
|
extern consvar_t cv_itemfinder;
|
|
|
|
extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit, cv_exitmove;
|
|
extern consvar_t cv_overtime;
|
|
extern consvar_t cv_startinglives;
|
|
|
|
// for F_finale.c
|
|
extern consvar_t cv_rollingdemos;
|
|
|
|
extern consvar_t cv_ringslinger, cv_soundtest;
|
|
|
|
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
|
|
|
|
extern consvar_t cv_maxping;
|
|
extern consvar_t cv_pingtimeout;
|
|
extern consvar_t cv_showping;
|
|
|
|
|
|
extern consvar_t cv_skipmapcheck;
|
|
|
|
extern consvar_t cv_sleep;
|
|
|
|
extern char timedemo_name[256];
|
|
extern boolean timedemo_csv;
|
|
extern char timedemo_csv_id[256];
|
|
extern boolean timedemo_quit;
|
|
|
|
typedef enum
|
|
{
|
|
XD_NAMEANDCOLOR = 1,
|
|
XD_WEAPONPREF, // 2
|
|
XD_KICK, // 3
|
|
XD_NETVAR, // 4
|
|
XD_SAY, // 5
|
|
XD_MAP, // 6
|
|
XD_EXITLEVEL, // 7
|
|
XD_ADDFILE, // 8
|
|
XD_PAUSE, // 9
|
|
XD_ADDPLAYER, // 10
|
|
XD_TEAMCHANGE, // 11
|
|
XD_CLEARSCORES, // 12
|
|
// UNUSED 13 (Because I don't want to change these comments)
|
|
XD_VERIFIED = 14,//14
|
|
XD_RANDOMSEED, // 15
|
|
XD_RUNSOC, // 16
|
|
XD_REQADDFILE, // 17
|
|
XD_DELFILE, // 18 - replace next time we add an XD
|
|
XD_SETMOTD, // 19
|
|
XD_SUICIDE, // 20
|
|
XD_DEMOTED, // 21
|
|
#ifdef HAVE_BLUA
|
|
XD_LUACMD, // 22
|
|
XD_LUAVAR, // 23
|
|
#endif
|
|
MAXNETXCMD
|
|
} netxcmd_t;
|
|
|
|
extern const char *netxcmdnames[MAXNETXCMD - 1];
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma pack(1)
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable : 4214)
|
|
#endif
|
|
|
|
//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
|
|
//bitwise structs make packing bits a little easier, but byte alignment harder?
|
|
//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
|
|
typedef struct {
|
|
UINT32 playernum : 5; // value 0 to 31
|
|
UINT32 newteam : 5; // value 0 to 31
|
|
UINT32 verification : 1; // value 0 to 1
|
|
UINT32 autobalance : 1; // value 0 to 1
|
|
UINT32 scrambled : 1; // value 0 to 1
|
|
} ATTRPACK changeteam_packet_t;
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(default : 4214)
|
|
#endif
|
|
|
|
typedef struct {
|
|
UINT16 l; // liitle endian
|
|
UINT16 b; // big enian
|
|
} ATTRPACK changeteam_value_t;
|
|
|
|
//Since we do not want other files/modules to know about this data buffer we union it here with a Short Int.
|
|
//Other files/modules will hand the INT16 back to us and we will decode it here.
|
|
//We don't have to use a union, but we would then send four bytes instead of two.
|
|
typedef union {
|
|
changeteam_packet_t packet;
|
|
changeteam_value_t value;
|
|
} ATTRPACK changeteam_union;
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma pack()
|
|
#endif
|
|
|
|
// add game commands, needs cleanup
|
|
void D_RegisterServerCommands(void);
|
|
void D_RegisterClientCommands(void);
|
|
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
|
|
void D_SendPlayerConfig(void);
|
|
void Command_ExitGame_f(void);
|
|
void Command_Retry_f(void);
|
|
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
|
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
|
|
boolean IsPlayerAdmin(INT32 playernum);
|
|
void SetAdminPlayer(INT32 playernum);
|
|
void ClearAdminPlayers(void);
|
|
void RemoveAdminPlayer(INT32 playernum);
|
|
void ItemFinder_OnChange(void);
|
|
void D_SetPassword(const char *pw);
|
|
|
|
// used for the player setup menu
|
|
UINT8 CanChangeSkin(INT32 playernum);
|
|
|
|
#endif
|