SRB2/extras/conf/srb2.ygd
2014-03-15 13:11:35 -04:00

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Text

# Yadex game definition file version 4
#
# srb2.ygd
# Yadex Game Definitions for Sonic Robo Blast 2
# See Yadex's doc/ygd.html for the specs.
#
# File made by Alam_GBC.
# Updated by Graue, 2006-06-19
# Yadex has only a few games like "doom2", etc. hardcoded into it.
# Rather than hack the code, since I don't expect to ever edit Doom 2,
# I went into /usr/local/share/games/yadex/1.7.0/ and renamed
# doom2.ygd to doom2_real.ygd, then installed this file as srb2.ygd,
# then made a hard link from doom2.ygd to srb2.ygd; that is:
# ln srb2.ygd /usr/local/share/games/yadex/1.7.0/doom2.ygd
# If you do that, change "iwad2" in yadex.cfg to point to your copy of
# srb2.srb.
# It's not the most beautiful thing to do, but it works. Also, Doom 2
# is the default game, so this way you don't have to do anything
# special when starting Yadex.
# I claim no copyright on this file. -- Graue <graue@oceanbase.org>
level_format doom
level_name map01
picture_format normal
sky_flat sky1
texture_format normal
texture_lumps normal
#
# Definition of linedef type groups
# Format is : ldtgroup <ldtgroup> <description>
#
ldtgroup e "Linedef Executor"
ldtgroup E "3D Floors"
ldtgroup A "Water"
ldtgroup t "Scroll Effects"
ldtgroup x "Misc."
ldtgroup L "Lighting"
ldtgroup l "Pushers"
ldtgroup P "Plane Movement"
#
# Definition of linedef types
# Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc>
# <shortdesc> must not exceed 16 characters.
#
# Linedef Executor
ldt 00009 e "Trigger(Race1)" "Trigger (Race, Once) (1.09)"
ldt 00010 e "Trigger(RedCont)" "Trigger (CTF Red Team, Continuous) (1.09)"
ldt 00011 e "Trigger(RedEach)" "Trigger (CTF Red Team, Once per Floor Touch) (1.09)"
ldt 00012 e "Trigger(BluCont)" "Trigger (CTF Blue Team, Continuous) (1.09)"
ldt 00013 e "Trigger(BluEach)" "Trigger (CTF Blue Team, Once per Floor Touch) (1.09)"
ldt 00015 e "Trigger(NoEnemy)" "Trigger (Once when no more enemies) (1.09)"
ldt 00019 e "Trigger(ChrCont)" "Trigger (Character Ability, Continuous) (1.09)"
ldt 00020 e "Trigger(ChrEach)" "Trigger (Character Ability, Once per Floor Touch) (1.09)"
ldt 00021 e "Trigger(Chr1)" "Trigger (Character Ability, Once) (1.09)"
ldt 00095 e "Trigger(RngCont)" "Trigger (Ring Count, Continuous) (1.09)"
ldt 00096 e "Trigger (Cont)" "Trigger (Continuous)"
ldt 00097 e "Trigger (Each)" "Trigger (Once per Floor Touch)"
ldt 00098 e "Trigger (1)" "Trigger (Once)"
ldt 00099 e "Trigger (Rng1)" "Trigger (Ring Count, Once) (1.09)"
ldt 00101 e "Set Floor" "Set Tagged Sector's Floor Height/Flat"
ldt 00102 e "Set Ceiling" "Set Tagged Sector's Ceiling Height/Flat"
ldt 00103 e "Set Light Level" "Set Tagged Sector's Light Level"
ldt 00104 e "Teleport to" "Teleport to Tagged Sector"
ldt 00105 e "Music Change" "Music Change"
ldt 00106 e "Move Floor by FS" "Move Floor by Front Sector (Length=Speed)"
ldt 00107 e "Move Ceil. by FS" "Move Ceiling by Front Sector (Length=Speed)"
ldt 00108 e "Lower Flr by Ld" "Lower Floor by Line (dx=speed, dy=amount)"
ldt 00109 e "Raise Flr by Ld" "Raise Floor by Line (dx=speed, dy=amount)"
ldt 00110 e "Lower Ceil by Ld" "Lower Ceiling by Line (dx=speed, dy=amount)"
ldt 00111 e "Raise Ceil by Ld" "Raise Ceiling by Line (dx=speed, dy=amount)"
ldt 00112 e "Change Clg/T Tag" "Change Calling Sector's Tag (Change Tagged Sector's Tag in 1.09)"
ldt 00113 e "Run Script" "Run Script"
ldt 00114 e "Change FS Tag" "Change Front Sector's Tag"
ldt 00115 e "Play SFX" "Play SFX"
ldt 00116 e "Stop Plane Move" "Stop Plane Movement"
ldt 00117 e "Fade Light to FS" "Fade Light Level to Front Sector (Length=Speed)"
ldt 00118 e "Stop Light FX" "Stop Lighting Effect"
ldt 00119 e "Start Fire Flckr" "Start Adjustable Fire Flicker"
ldt 00120 e "Start Pulsate" "Start Adjustable Pulsating Light"
ldt 00121 e "Cut-Away View" "Cut-Away View"
ldt 00122 e "Stop Object" "Stop Object"
ldt 00123 e "Change Sky" "Change Sky (1.09)"
ldt 00124 e "Change Weather" "Change Weather (1.09)"
ldt 00125 e "Change Obj State" "Change Object State (1.09)"
ldt 00126 e "Award Score" "Award Score (1.09)"
ldt 00127 e "Start Platf Mvmt" "Start Platform Movement"
# 3D Floors/Blocks
ldt 00001 E "CrumBobFlt NoRet" "Crumbling Floating Bobbing FOF (Never Reappears)"
ldt 00025 E "FOFSoliOpaquShad" "FOF (Solid, Opaque, Shadows)"
ldt 00033 E "FOFSolOpaqNShado" "FOF (Solid, Opaque, No Shadows)"
ldt 00034 E "BobbingFOFWater" "Bobbing Platform (Water)"
ldt 00035 E "CrumblingFOFNRea" "Crumbling FOF (Never Reappears)"
ldt 00036 E "CrumblingFOFReap" "Crumbling FOF (Reappears)"
ldt 00037 E "CrumblingFOFRaps" "Crumbling Floating FOF (Reappears)"
ldt 00038 E "BobbingFOF(Air)" "Bobbing FOF (Air)"
ldt 00039 E "CrumBobbFOF(Rep)" "Crumbling Floating Bobbing FOF (Reappears)"
ldt 00040 E "CrumBobbFOF(Air)" "Crumbling Bobbing FOF (Air)"
ldt 00041 E "Mario Block" "Mario Block"
ldt 00042 E "CrumblingFOF(NR)" "Crumbling Floating FOF (Never Reappears)"
ldt 00044 E "FOFSolidTransluc" "FOF (Solid, Translucent)"
ldt 00046 E "Fog Block" "Fog Block"
ldt 00047 E "Light Block" "Light Block"
ldt 00049 E "2x Light Block" "Double Light Block"
ldt 00051 E "FOFSolid,NoSides" "FOF (Solid, No Sides)"
ldt 00052 E "FOFIntangTranslu" "FOF (Intangible, Translucent)"
ldt 00053 E "Laser Block" "Laser Block"
ldt 00054 E "Thwomp Block" "Thwomp Block"
ldt 00055 E "Bustable Block" "Bustable Block"
ldt 00056 E "Quicksand Block" "Quicksand Block"
ldt 00057 E "FOFSolidInv" "FOF (Solid, Invisible)"
ldt 00058 E "FOFIntangiInvisi" "FOF (Intangible, Invisible)"
ldt 00059 E "Platform" "Platform"
ldt 00062 E "FOFIntangibOpaqu" "FOF (Intangible, Opaque)"
ldt 00067 E "FOFIntaSidesOnly" "FOF (Intangible, Sides Only)"
#removed: ldt 00068 E "AdjBobbFOF(Air)" "Adjustable Bobbing FOF (Air)"
ldt 00069 E "FOFSoliSidesOnly" "FOF (Solid, Sides Only)"
#removed: ldt 00072 E "RevAdjBobFOFAir" "Reverse Adjustable Bobbing FOF (Air)"
ldt 00076 E "Shatter Block" "Shatter Block"
ldt 00077 E "Platf (Trnsl-NS)" "Platform (Translucent, No Sides)"
ldt 00078 E "Spin Bust Block" "Spin Bust Block"
ldt 00079 E "CrumblPlatf(Rep)" "Crumbling Platform (Reappears)"
ldt 00080 E "CrumblPlat(NRep)" "Crumbling Platform (Never Reappears)"
ldt 00081 E "Platform (Trnsl)" "Platform (Translucent)"
ldt 00082 E "CrmPlt(Trns,Rep)" "Crumbling Platform (Translucent, Reappears)"
ldt 00083 E "CrmPlt(Trs,NRep)" "Crumbling Platform (Translucent, Never Reappears)"
ldt 00084 E "SpinBust (Trnsl)" "Spin Bust Block (Translucent)"
ldt 00086 E "Shatter (Trnsl.)" "Shatter Block (Translucent)"
ldt 00087 E "Custom FOF" "Custom FOF (1.09)"
ldt 00089 E "Rising FOF Shado" "Rising FOF (Solid, Opaque, Shadows) (1.09)"
ldt 00090 E "Rising FOF NShad" "Rising FOF (Solid, Opaque, No Shadows) (1.09)"
ldt 00091 E "Rising FOF Trnsl" "Rising FOF (Translucent) (1.09)"
ldt 00092 E "Rising Plat Opaq" "Rising Platform (Opaque) (1.09)"
ldt 00093 E "Rising Plat Trsl" "Rising Platform (Translucent) (1.09)"
ldt 00094 E "Rising FOF SlInv" "Rising FOF (Solid, Invisible) (1.09)"
# Water
ldt 00045 A "Water (Transl.)" "Water (Translucent)"
ldt 00048 A "Water (Opaque)" "Water (Opaque)"
ldt 00074 A "Water (Trnsl-NS)" "Water (Translucent, No Sides)"
ldt 00075 A "Water (Opaq-NS)" "Water (Opaque, No Sides)"
# Scroll Effects
ldt 00085 t "Scr Wl Front Opp" "Scroll Wall First Side Opposite Direction"
ldt 00100 t "Scr Wl FrontLeft" "Scroll Wall First Side Left"
ldt 00202 t "Scr&Carry Ceil" "Scroll&Carry Things Sector Ceiling (FOF Conveyor)"
ldt 00203 t "Carry Ceiling" "Carry Things on Sector Ceiling (FOF Conveyor)"
ldt 00214 t "AccScr Ceiling" "Accel Scroll Sector's Ceiling"
ldt 00215 t "AccScr Floor" "Accel Scroll Sector's Floor"
ldt 00216 t "AccCarry Floor" "Accel Carry Things on Floor"
ldt 00217 t "AccScr&Carry Flr" "Accel Scroll Floor & Carry Things"
ldt 00218 t "AccScr Front" "Accel Scroll 1st Side Tagged Line"
ldt 00245 t "RemScr Ceiling" "Remote Scroll Sector's Ceiling"
ldt 00246 t "RemScr Floor" "Remote Scroll Sector's Floor"
ldt 00247 t "RemCarry Floor" "Remote Carry Things on Floor"
ldt 00248 t "RemScr&Carry Flr" "Remote Scroll Floor & Carry Things"
ldt 00249 t "RemScr Front" "Remote Scroll 1st Side Tagged Line"
ldt 00250 t "Scroll Ceiling" "Scroll Sector's Ceiling"
ldt 00251 t "Scroll Floor" "Scroll Sector's Floor"
ldt 00252 t "Carry on Floor" "Carry Things On Sector Floor"
ldt 00253 t "Scroll&Carry Flr" "Scroll&Carry Things Sector Floor"
ldt 00254 t "Scroll Front" "Scroll First Side of Tagged Line"
ldt 00255 t "Scroll by Offset" "Effect Scrolling From XY Offsets"
# Misc.
ldt 00018 x "Zoom Tube Params" "Zoom Tube Parameters (1.09)"
ldt 00063 x "Camera Scanner" "Camera Scanner"
ldt 00064 x "Sector Gravity" "Per-Sector Gravity"
ldt 00065 x "Speed Pad" "Speed Pad"
ldt 00066 x "Flat Alignment" "Flat Alignment"
ldt 00070 x "IdeyaTimeModify " "Ideya Time Modifier"
ldt 00071 x "Custom Exit" "Custom Exit"
ldt 00073 x "Disable Linedef" "Disable Linedef (main game only)"
ldt 00223 x "Friction" "Friction (Ice>100, Sludge<100)"
ldt 00242 x "Fake Floor" "Fake Floor"
# Lighting
ldt 00005 L "Ceiling Lighting" "Ceiling Lighting"
ldt 00016 L "Colormap" "Colormap"
ldt 00060 L "AdjPulsLight" "Adjustable Pulsating Light"
ldt 00061 L "AdjFlickLight" "Adjustable Flickering Light"
ldt 00213 L "Floor Lighting" "Floor Lighting"
# Plane Movement
ldt 00002 P "ContMover F/C" "Continuous Floor/Ceiling Mover"
ldt 00003 P "ContMover Floor" "Continuous Floor Mover"
ldt 00004 P "ContMover Ceilng" "Continuous Ceiling Mover"
ldt 00006 P "Cont2Mover F/C" "Continuous 2-Speed Floor/Ceiling Mover"
ldt 00007 P "Cont2Mover Floor" "Continuous 2-Speed Floor Mover"
ldt 00008 P "Cont2Mover Ceilg" "Continuous 2-Speed Ceiling Mover"
ldt 00024 P "InstCeilingRaise" "Instant Ceiling Raise"
ldt 00026 P "InstFloorLower" "Instant Floor Lower"
ldt 00043 P "Crusher 1 (C2F)" "Crusher 1 (Ceiling to Floor)"
ldt 00050 P "Crusher 2 (F2C)" "Crusher 2 (Floor to Ceiling)"
ldt 00088 P "Continuous Fall" "Continuously Falling Sector (1.09)"
ldt 00232 P "FloatingPlatform" "Floating Platform"
ldt 00233 P "FloatPFAdjuSpeed" "Floating Platform Adjustable Speed"
# Pushers
ldt 00224 l "Wind Force/Dir" "Wind Force/Direction"
ldt 00225 l "Water Force/Dir" "Water Current Force/Direction"
ldt 00226 l "Boom Push/Pull" "Boom Push/Pull Thing"
ldt 00227 l "Upwards Current" "Upwards Current"
ldt 00228 l "DownwardsCurrent" "Downwards Current"
ldt 00229 l "Upwards Wind" "Upwards Wind"
ldt 00230 l "Downwards Wind" "Downwards Wind"
#
# Definition of sector types
# Format is : st <number> <shortdesc> <longdesc>
# <shortdesc> must not exceed 14 characters.
#
st 00000 "X Normal" "X Normal"
st 00001 "Blink random" "Blink (random)"
st 00002 "Blink halfsec" "Blink (1/2 second)"
st 00003 "Blink oneasec" "Blink (1 second)"
st 00004 "Spikes of Doom" "Spikes"
st 00005 "DeathPit (ncm)" "Death Pit (no camera modifications)"
st 00006 "SpaceCountdown" "Space Countdown"
st 00007 "Fire Damage" "Damage (Fire)"
st 00008 "Lightoscilates" "Light oscillates"
st 00009 "SS Damage" "Damage (Special Stage)"
st 00010 "Instant Kill" "Instant Kill"
st 00011 "Normal Damage" "Damage (Non-elemental)"
st 00012 "Blinks oneasec" "Blink (1 second synch)"
st 00013 "Blinks hafasec" "Blink (1/2 second synch)"
st 00014 "FOF Bouncy Con" "Bouncy Sector (FOF Control Only)"
st 00016 "DeathPit (wcm)" "Death Pit (camera modifications)"
st 00017 "Lightslikefire" "Light flickers like fire"
st 00018 "Elec Damage" "Damage (Electrical)"
st 00256 "Ice/Sludge" "Ice/Sludge"
st 00512 "Wind/Current" "Wind/Current"
st 00680 "EggCapsule But" "Egg Capsule (Button)"
st 00681 "EggCapsule Top" "Egg Capsule (Top)"
st 00682 "EggCapsule Bot" "Egg Capsule (Bottom)"
st 00683 "EggCapsule Cen" "Egg Capsule (Center)"
st 00690 "Button 01" "Button 1 (Open Door A/700 B/701)"
st 00691 "Button 02" "Button 2 (Open Door A/702 B/703)"
st 00692 "Button 03" "Button 3 (Open Door A/704 B/705)"
st 00693 "Button 04" "Button 4 (Open Door A/706 B/707)"
st 00694 "Button 05" "Button 5 (Open Door A/708 B/709)"
st 00695 "Button 06" "Button 6 (Open Door A/710 B/711)"
st 00696 "Button 07" "Button 7 (Open Door A/712 B/713)"
st 00697 "Button 08" "Button 8 (Open Door A/714 B/715)"
st 00698 "Button 09" "Button 9 (Open Door A/716 B/717)"
st 00699 "Button 10" "Button 10 (Open Door A/718 B/719)"
st 00700 "Button 11" "Button 11 (Open Door A/720 B/721)"
st 00701 "Button 12" "Button 12 (Open Door A/722 B/723)"
st 00702 "Button 13" "Button 13 (Open Door A/724 B/725)"
st 00703 "Button 14" "Button 14 (Open Door A/726 B/727)"
st 00704 "Button 15" "Button 15 (Open Door A/728 B/729)"
st 00705 "Button 16" "Button 16 (Open Door A/730 B/731)"
st 00706 "Button 17" "Button 17 (Open Door A/732 B/733)"
st 00707 "Button 18" "Button 18 (Open Door A/734 B/735)"
st 00708 "Button 19" "Button 19 (Open Door A/736 B/737)"
st 00709 "Button 20" "Button 20 (Open Door A/738 B/739)"
st 00710 "Button 21" "Button 21 (THZ2 A/740 B/741 D/742)"
st 00768 "IceSluWindCurr" "Ice/Sludge and Wind/Current"
st 00974 "Linedefx (NFT)" "Linedef Executor (No Floor Touch)"
st 00975 "Linedefx (WFT)" "Linedef Executor (Floor Touch)"
st 00976 "Speed Pad (NS)" "Speed Pad (No Spin)"
st 00977 "Speed Pad (WS)" "Speed Pad (Spin)"
st 00978 "Ring Drainer" "Ring Drainer"
st 00979 "Spinner" "Spinner"
st 00980 "Ring Drain NFT" "Ring Drainer (No Floor Touch)" # 1.09?
st 00981 "RaiseCeilHghst" "Raise Ceiling to Highest (tag 744) (obsolete)"
st 00982 "Exit" "Exit Sector"
st 00983 "Water Damage" "Damage (Water)"
st 00984 "WaterDm&Curent" "Damage (Water) and Current"
st 00985 "ConveyorBelt" "Conveyor Belt"
st 00986 "Slime Raise" "THZ2 Slime Raise (B/712 W/713 P/714 D/715 S/716)"
st 00987 "No Tag Zone" "No Tag Zone"
st 00988 "CTF - Red" "CTF - Red Team Base"
st 00989 "CTF - Bule" "CTF - Blue Team Base"
st 00990 "SS Control" "Special Stage (Floor=Time) (Ceiling=Rings)"
st 00991 "Custom Gravity" "Custom Gravity"
st 00992 "Ramp" "Ramp Sector (Stairs)"
st 00993 "Starpost Actor" "Starpost Activator"
st 00994 "Hockey - Red" "Hockey - Red Team Goal (Finish Line in 1.09)"
st 00995 "Hockey - Blue" "Hockey - Blue Team Goal (not in 1.09)"
st 00996 "Non-Ramp" "Non-Ramp Sector"
st 00997 "Fan Sector" "Fan Sector"
st 00998 "Zoom Tube Strt" "Zoom Tube Start (1.09)"
st 00999 "Zoom Tube End" "Zoom Tube End (1.09)"
st 01500 "BustSprt ROIA" "Bustable Block Sprite ROIA (1.09)"
st 01501 "BustSprt ROIB" "Bustable Block Sprite ROIB (1.09)"
st 01502 "BustSprt ROIC" "Bustable Block Sprite ROIC (1.09)"
st 01503 "BustSprt ROID" "Bustable Block Sprite ROID (1.09)"
st 01504 "BustSprt ROIE" "Bustable Block Sprite ROIE (1.09)"
st 01505 "BustSprt ROIF" "Bustable Block Sprite ROIF (1.09)"
st 01506 "BustSprt ROIG" "Bustable Block Sprite ROIG (1.09)"
st 01507 "BustSprt ROIH" "Bustable Block Sprite ROIH (1.09)"
st 01508 "BustSprt ROII" "Bustable Block Sprite ROII (1.09)"
st 01509 "BustSprt ROIJ" "Bustable Block Sprite ROIJ (1.09)"
st 01510 "BustSprt ROIK" "Bustable Block Sprite ROIK (1.09)"
st 01511 "BustSprt ROIL" "Bustable Block Sprite ROIL (1.09)"
st 01512 "BustSprt ROIM" "Bustable Block Sprite ROIM (1.09)"
st 01513 "BustSprt ROIN" "Bustable Block Sprite ROIN (1.09)"
st 01514 "BustSprt ROIO" "Bustable Block Sprite ROIO (1.09)"
st 01515 "BustSprt ROIP" "Bustable Block Sprite ROIP (1.09)"
#
# Definition of thing groups
# Format is : thinggroup <thinggroup> <colour> <description>
#
thinggroup b rgb:f/f/f "Starts"
thinggroup e rgb:f/0/0 "Enemies"
thinggroup n rgb:f/b/0 "Nights Things"
thinggroup p rgb:0/b/b "Power-Up Monitors"
thinggroup o rgb:b/0/c "Misc."
thinggroup d rgb:b/b/b "Scenery"
thinggroup m rgb:f/f/0 "Mario"
thinggroup c rgb:f/b/c "Christmas"
thinggroup r rgb:0/0/f "Rings"
thinggroup s rgb:0/c/0 "Springs and Such"
#
# Definition of things
# Format is :
# thing <number> <thinggroup> <flags> <radius> <desc> [<sprite>]
# <desc> must not exceed 19 characters. <flags> s for see-thur
#
# FIXME: replace dissa0 and dumba0 with sprites that are really there
# FIXME: replace start images of ndrna1 with something better.
# ndrna1 is really the nights drone
#thig 00000 g s ## " " ?????#
thing 00001 b - 32 "Player 01 Start" ndrna1
thing 00002 b - 32 "Player 02 Start" ndrna1
thing 00003 b - 32 "Player 03 Start" ndrna1
thing 00004 b - 32 "Player 04 Start" ndrna1
thing 04001 b - 32 "Player 05 Start" ndrna1
thing 04002 b - 32 "Player 06 Start" ndrna1
thing 04003 b - 32 "Player 07 Start" ndrna1
thing 04004 b - 32 "Player 08 Start" ndrna1
thing 04005 b - 32 "Player 09 Start" ndrna1
thing 04006 b - 32 "Player 10 Start" ndrna1
thing 04007 b - 32 "Player 11 Start" ndrna1
thing 04008 b - 32 "Player 12 Start" ndrna1
thing 04009 b - 32 "Player 13 Start" ndrna1
thing 04010 b - 32 "Player 14 Start" ndrna1
thing 04011 b - 32 "Player 15 Start" ndrna1
thing 04012 b - 32 "Player 16 Start" ndrna1
thing 04013 b - 32 "Player 17 Start" ndrna1
thing 04014 b - 32 "Player 18 Start" ndrna1
thing 04015 b - 32 "Player 19 Start" ndrna1
thing 04016 b - 32 "Player 20 Start" ndrna1
thing 04017 b - 32 "Player 21 Start" ndrna1
thing 04018 b - 32 "Player 22 Start" ndrna1
thing 04019 b - 32 "Player 23 Start" ndrna1
thing 04020 b - 32 "Player 24 Start" ndrna1
thing 04021 b - 32 "Player 25 Start" ndrna1
thing 04022 b - 32 "Player 26 Start" ndrna1
thing 04023 b - 32 "Player 27 Start" ndrna1
thing 04024 b - 32 "Player 28 Start" ndrna1
thing 04025 b - 32 "Player 29 Start" ndrna1
thing 04026 b - 32 "Player 30 Start" ndrna1
thing 04027 b - 32 "Player 31 Start" ndrna1
thing 04028 b - 32 "Player 32 Start" ndrna1
thing 00087 b - 32 "CTF Red Team Start" ndrna1
thing 00089 b - 32 "CTF Blue Team Start" ndrna1
thing 00011 b - 32 "Deathmatch Start" ndrna1
#thig 00000 g s ## " " ?????#
#thig 00000 g s ## " " ?????#
thing 00009 e - 40 "Crawla (Red)" sposa1
thing 03004 e - 40 "Crawla (Blue)" possa1
thing 03005 e - 40 "Jetty-Syn Bomber" jetba1
thing 00022 e - 40 "Jetty-Syn Gunner" jetga1
thing 00058 e - 40 "Robofish (tm)" fisha0
thing 00071 e - 40 "Deton" detna1
thing 00056 e - 40 "Skim" skima0
thing 05005 e - 40 "Buzz (Yellow)" buzza0
thing 05006 e - 40 "Buzz (Red)" rbuza0
thing 02004 e - 40 "THZ Turret" treta1
thing 00042 e - 40 "Popup Turret" turre1
thing 00016 e - 80 "Egg Mobile (Boss 1)" eggma1
thing 01008 e - 80 "Egg Slimer (Boss 2)" eggna1
thing 00021 e - 40 "Crawla Commander" ccoma1
thing 00008 e s 20 "ChaosModeEnemySpawn" tfogi0
#thig 00000 g s ## " " ?????#
#thig 00000 g s ## " " ?????#
thing 00052 n s 20 "1024 Axis" dissa0
thing 00053 n s 20 "512 Axis" dissa0
thing 00059 n s 20 "2048 Axis" dissa0
thing 00062 n s 20 "1024 Axis(Inverted)" dissa0
thing 00015 n s 20 "512 Axis (Inverted)" dissa0
thing 00045 n s 20 "2048 Axis(Inverted)" dissa0
thing 00061 n s 20 "Axis Transfer" dissa0
thing 00046 n s 20 "Axis Transfer Closest" dissa0
thing 00055 n s 20 "Axis Transfer LastToFirst" dissa0
thing 00060 n - 20 "Ideya Drone" ndrna1
thing 00057 n - 20 "Hoop" hoopa0
thing 00047 n - 20 "Circle of Rings" bon1a0
thing 02007 n - 20 "Circle ofRings(Big)" bon1a0
thing 02048 n - 20 "Circle ofWing Logos" nwnga0
thing 02010 n - 20 "CircleofWingLogos-B" nwnga0
thing 02046 n - 20 "CircleofRings&Wings" nwnga0
thing 02047 n - 20 "CirleofRngs&Wings-B" nwnga0
thing 00037 n - 20 "Wing Logo" nwnga0
thing 00082 n s 20 "AxisTrnsferCodtion" dissa0
thing 00085 n s 20 "AxisTrnsferCodtion2" dissa0
thing 03007 n - 20 "Super Loop" npraa0
thing 03008 n - 20 "Drill Refill" nprba0
thing 03009 n - 20 "Helper" nprca0
#thig 00000 g s ## " " ?????#
#thig 00000 g s ## " " ?????#
thing 00025 p - 20 "Super Sneakers" shtva0
thing 00035 p - 20 "Basic/WhirlShield" bltva0
thing 00041 p - 20 "Extra Life" prupa0
thing 00048 p - 20 "Attraction Shield" yltva0
thing 02002 p - 20 "Inferno Shield" rdtva0
thing 02018 p - 20 "Armageddon Shield" bktva0
thing 02022 p - 20 "Invincibility" pinva0
thing 02028 p - 20 "Liquid Shield" grtva0
thing 02011 p - 20 "SuperRing(10 Rings)" srbxa0
thing 02012 p - 20 "SilverRing(25Rings)" grbxa0
thing 00078 p - 20 "Teleporter" mixua0
thing 02005 p - 20 "Eggman" eggba0
thing 03000 p - 20 "Random" quesa0
#thig 00000 g s ## " " ?????#
#thig 00000 g s ## " " ?????#
thing 00031 o - 20 "CTF Flag (Red)" rflga0
thing 00034 o - 20 "CTF Flag (Blue)" bflga0
thing 02013 o - 20 "Special Stage Token" tokea0
thing 00086 o - 20 "End Level Sign" signd0
thing 00033 o - 20 "Air Bubble Patch" bubla0
thing 00064 o - 20 "Emerald Hunt Place1" emera0
thing 03002 o - 20 "Emerald Hunt Place2" emera0
thing 03001 o - 20 "Emerald Hunt Place3" emera0
thing 03006 o - 20 "Star Post" stpta0
thing 05001 o s 20 "Push" ppsha0
thing 05002 o s 20 "Pull" pplla0
thing 05003 o s 20 "TeleportDestination" dissa0
thing 05007 o s 20 "Cut-Away View Thing" dissa0
thing 00067 o - 20 "Ceiling Spike" dspka0
thing 00068 o - 20 "Floor Spike" uspka0
thing 00023 o - 20 "Spikeball" spika0
thing 00017 o s 20 "Boss Flypoint" dissa0
thing 02049 o s 20 "Egg Capsule Center" dissa0
thing 00051 o - 20 "Laser" lasra0
thing 00018 o - 20 "ZoomTubeWaypoint109" dissa0
thing 00420 o - 20 "Emerald 1 (Green)" emmya0
thing 00421 o - 20 "Emerald 2 (Orange)" emmyb0
thing 00422 o - 20 "Emerald 3 (Pink)" emmyc0
thing 00423 o - 20 "Emerald 4 (Blue)" emmyd0
thing 00424 o - 20 "Emerald 5 (Red)" emmye0
thing 00425 o - 20 "Emerald 6 (LtBlue)" emmyf0
thing 00426 o - 20 "Emerald 7 (Gray)" emmyg0
# FIXME: add correct sprite for this emerald
thing 00427 o - 20 "Emerald 8 (Master)" dissa0
#thig 00000 g s ## " " ?????#
thing 00036 d - 20 "GFZ Flower (Normal)" fwr1b0
thing 00070 d - 20 "GFZ Sunflower" fwr2a0
thing 00073 d - 20 "GFZ Budding Flower" fwr3a0
thing 00074 d - 20 "Berry Bush" bus1a0
thing 00075 d - 20 "Bush" bus2a0
thing 02035 d - 20 "THZ Flower" thzpa0
thing 00081 d - 20 "Gargoyle" garga1
thing 02026 d s 20 "AmbientWaterSFX1A-L" dumba0
thing 02024 d s 20 "AmbientWaterSFX1B-L" dumba0
thing 02025 d s 20 "AmbientWaterSFX2A-M" dumba0
thing 02045 d s 20 "AmbientWaterSFX2B-M" dumba0
thing 00083 d s 20 "AmbientWaterSFX3A-S" dumba0
thing 02019 d s 20 "AmbientWaterSFX3B-S" dumba0
thing 02025 d s 20 "AmbientWaterSFX4A-E" dumba0
thing 00027 d s 20 "AmbientWaterSFX4B-E" dumba0
thing 00014 d s 20 "Random Ambience 1" dumba0
thing 00043 d s 20 "Random Ambience 2" dumba0
thing 00049 d - 20 "Hanging Chain" chana0
thing 02006 d - 20 "THZ Alarm" alrma0
thing 02001 d - 20 "CEZ Flower" fwr4a0
thing 00024 d - 20 "CEZ Torch" flama0
thing 02003 d s 20 "LightSource (MAP92)" dissa0
#thig 00000 g s ## " " ?????#
#thig 00000 g s ## " " ?????#
thing 100000 m - 20 "Overworld Goomba" gooma0
thing 100001 m - 20 "Underworld Goomba" bgoma0
thing 100002 m - 20 "Bush (Short)" mus1a0
thing 100003 m - 20 "Bush (Tall)" mus2a0
thing 100004 m - 20 "Toad" toada0
thing 100005 m - 20 "Coin" coina0
thing 00019 m - 20 "King Bowser" koopa0
thing 00010 m - 20 "Koopa Shell" shlla0
thing 00012 m - 20 "Axe" maxea0
thing 00050 m - 20 "Fire Flower" ffwra0
thing 00029 m - 20 "Puma(MarioFireball)" pumaa0
#thig 00000 g s ## " " ?????#
#thig 00000 g s ## " " ?????#
thing 00005 c - 20 "Pole" xms1a0
thing 00006 c - 20 "Snowman" xms3a0
thing 00013 c - 20 "Candy Cane" xms2a0
thing 00084 r - 20 "5VerticalRings-YwSg" bon1a0
thing 00044 r - 20 "5VerticalRings-RdSg" bon1a0
thing 00076 r - 20 "5DiagonalRings-YwSg" bon1a0
thing 00077 r - 20 "10DiagonalRings-RSg" bon1a0
thing 02014 r - 20 "Ring" bon1a0
thing 00069 r - 20 "Homing Ring" homra0
thing 03003 r - 20 "Rail Ring" raila0
thing 00026 r - 20 "Automatic Ring" autra0
thing 00054 r - 20 "Explosion Ring" bomra0
thing 00080 r - 20 "Infinity Ring" infra0
thing 00028 s - 20 "Yellow Spring (Up)" sprya0
thing 00079 s - 20 "Red Spring (Up)" sprra0
thing 02015 s - 20 "Yellow Spring (DU)" yspra1
thing 00038 s - 20 "Red Spring (DU)" rspra1
thing 00020 s - 20 "Yellow Spring (DD)" ysuda1
thing 00039 s - 20 "Red Spring (DD)" rsuda1
thing 00065 s - 20 "Yellow Spring (Dn)" sudya0
thing 00066 s - 20 "Red Spring (Dn)" sudra0
thing 05004 s - 20 "Blue Spring" sprba0
thing 00030 s - 20 "THZ Gas Jet" stemd0
thing 00032 s - 20 "THZ Fan" fansa0
#thig 00000 g s ## " " ?????#