mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-21 10:20:42 +00:00
4881 lines
72 KiB
INI
4881 lines
72 KiB
INI
/*********************************************************\
|
||
SRB2Doom Builder 2 Game Configuration
|
||
For Sonic Robo Blast 2 Version 2.1
|
||
Contributors (alphabetical):
|
||
* Foxboy
|
||
* JJames19119
|
||
* Kalaron
|
||
* Kristos
|
||
* Morpheus
|
||
* Neo Chaotikal
|
||
* Oogaland
|
||
* Rob
|
||
* Shadow Hog
|
||
* ST218
|
||
* SRB2-Playah
|
||
* SSNTails
|
||
* Viola
|
||
\*********************************************************/
|
||
|
||
// This is required to prevent accedential use of a different configuration
|
||
type = "Doom Builder 2 Game Configuration";
|
||
|
||
// This is the title to show for this game
|
||
game = "Sonic Robo Blast 2 2.1";
|
||
|
||
// This is the simplified game engine/sourceport name
|
||
engine = "eternity";
|
||
|
||
// The format interface handles the map data format
|
||
formatinterface = "DoomMapSetIO";
|
||
|
||
// Default lump name for new map
|
||
defaultlumpname = "MAP01";
|
||
|
||
// Default testing parameters
|
||
testparameters = "-iwad \"%WP\" -file \"%AP\" \"%F\" -warp %L";
|
||
testshortpaths = true;
|
||
|
||
// Default nodebuilder configurations
|
||
defaultsavecompiler = "zennode_normal";
|
||
defaulttestcompiler = "zennode_fast";
|
||
|
||
// Skill levels
|
||
skills
|
||
{
|
||
1 = "Normal";
|
||
}
|
||
|
||
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
||
linetagindicatesectors = true;
|
||
|
||
// Special linedefs
|
||
soundlinedefflag = 64; // See linedefflags
|
||
singlesidedflag = 1; // See linedefflags
|
||
doublesidedflag = 4; // See linedefflags
|
||
impassableflag = 1;
|
||
upperunpeggedflag = 8;
|
||
lowerunpeggedflag = 16;
|
||
|
||
// Door making
|
||
makedoortrack = "DOORTRAK";
|
||
makedooraction = 1; // See linedeftypes
|
||
|
||
// Generalized actions
|
||
generalizedlinedefs = false;
|
||
generalizedsectors = true;
|
||
|
||
// Texture loading options // Kalaron: Mix the resources!
|
||
mixtexturesflats = false;
|
||
defaulttexturescale = 1.0f;
|
||
defaultflatscale = 1.0f;
|
||
|
||
// Thing number for start position in 3D Mode
|
||
start3dmode = 32000;
|
||
|
||
// Default flags for first new thing
|
||
// Doom Builder is picky for some reason
|
||
// and will give a small warning of 'unknown flags'
|
||
// not an issue at all though, just strange
|
||
defaultthingflags
|
||
{
|
||
0;
|
||
}
|
||
|
||
|
||
/*
|
||
TEXTURES AND FLAT SOURCES
|
||
This tells Doom Builder where to find the information for textures
|
||
and flats in the IWAD file, Addition WAD file and Map WAD file.
|
||
|
||
Start and end lumps must be given in a structure (of which the
|
||
key name doesnt matter) and any textures or flats in between them
|
||
are loaded in either the textures category or flats category.
|
||
|
||
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
|
||
Kalaron: and now TX_START
|
||
*/
|
||
|
||
// Texture sources
|
||
textures
|
||
{
|
||
zdoom1
|
||
{
|
||
start = "TX_START";
|
||
end = "TX_END";
|
||
}
|
||
}
|
||
|
||
// Patch sources
|
||
patches
|
||
{
|
||
standard1
|
||
{
|
||
start = "P_START";
|
||
end = "P_END";
|
||
}
|
||
|
||
standard2
|
||
{
|
||
start = "PP_START";
|
||
end = "PP_END";
|
||
}
|
||
}
|
||
|
||
// Sprite sources
|
||
sprites
|
||
{
|
||
standard1
|
||
{
|
||
start = "S_START";
|
||
end = "S_END";
|
||
}
|
||
|
||
standard2
|
||
{
|
||
start = "SS_START";
|
||
end = "SS_END";
|
||
}
|
||
}
|
||
|
||
// Flat sources
|
||
flats
|
||
{
|
||
standard1
|
||
{
|
||
start = "F_START";
|
||
end = "F_END";
|
||
}
|
||
|
||
standard2
|
||
{
|
||
start = "FF_START";
|
||
end = "FF_END";
|
||
}
|
||
|
||
standard3
|
||
{
|
||
start = "FF_START";
|
||
end = "F_END";
|
||
}
|
||
|
||
standard4
|
||
{
|
||
start = "F_START";
|
||
end = "FF_END";
|
||
}
|
||
}
|
||
|
||
|
||
/*
|
||
GAME DETECT PATTERN
|
||
Used to guess the game for which a WAD file is made.
|
||
|
||
1 = One of these lumps must exist
|
||
2 = None of these lumps must exist
|
||
3 = All of these lumps must exist
|
||
*/
|
||
|
||
gamedetect
|
||
{
|
||
EXTENDED = 2;
|
||
|
||
|
||
BEHAVIOR = 2;
|
||
|
||
E#M# = 2;
|
||
|
||
MAP?? = 1;
|
||
}
|
||
|
||
|
||
/*
|
||
MAP LUMP NAMES
|
||
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
||
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
||
The order of items defines the order in which lumps will be written to WAD file on save.
|
||
To indicate the map header lump, use ~MAP
|
||
|
||
Legenda:
|
||
required = Lump is required to exist.
|
||
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
|
||
nodebuild = The nodebuilder generates this lump.
|
||
allowempty = The nodebuilder is allowed to leave this lump empty.
|
||
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
||
*/
|
||
|
||
maplumpnames
|
||
{
|
||
~MAP
|
||
{
|
||
required = true;
|
||
blindcopy = true;
|
||
nodebuild = false;
|
||
}
|
||
|
||
THINGS
|
||
{
|
||
required = true;
|
||
nodebuild = true;
|
||
allowempty = true;
|
||
}
|
||
|
||
LINEDEFS
|
||
{
|
||
required = true;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
SIDEDEFS
|
||
{
|
||
required = true;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
VERTEXES
|
||
{
|
||
required = true;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
SEGS
|
||
{
|
||
required = false;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
SSECTORS
|
||
{
|
||
required = false;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
NODES
|
||
{
|
||
required = false;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
SECTORS
|
||
{
|
||
required = true;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
REJECT
|
||
{
|
||
required = false;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
|
||
BLOCKMAP
|
||
{
|
||
required = false;
|
||
nodebuild = true;
|
||
allowempty = false;
|
||
}
|
||
}
|
||
|
||
|
||
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
||
sectorbrightness
|
||
{
|
||
255;
|
||
248;
|
||
240;
|
||
232;
|
||
224;
|
||
216;
|
||
208;
|
||
200;
|
||
192;
|
||
184;
|
||
176;
|
||
168;
|
||
160;
|
||
152;
|
||
144;
|
||
136;
|
||
128;
|
||
120;
|
||
112;
|
||
104;
|
||
96;
|
||
88;
|
||
80;
|
||
72;
|
||
64;
|
||
56;
|
||
48;
|
||
40;
|
||
32;
|
||
24;
|
||
16;
|
||
8;
|
||
0;
|
||
}
|
||
|
||
// SECTOR TYPES-----------------------------------------------------------------
|
||
sectortypes
|
||
{
|
||
0 = "Normal";
|
||
1 = "Damage";
|
||
2 = "Damage (Water)";
|
||
3 = "Damage (Fire)";
|
||
4 = "Damage (Electrical)";
|
||
5 = "Spikes";
|
||
6 = "Death Pit (Camera Modifications)";
|
||
7 = "Death Pit (No Camera Modifications)";
|
||
8 = "Instant Kill";
|
||
9 = "Ring Drainer (Floor Touch)";
|
||
10 = "Ring Drainer (No Floor Touch)";
|
||
11 = "Special Stage Damage";
|
||
12 = "Space Countdown";
|
||
13 = "Ramp Sector (double step-up/down)";
|
||
14 = "Non-Ramp Sector (no step-down)";
|
||
15 = "Bouncy Sector (FOF Control Only)";
|
||
16 = "Trigger Line Ex. (Pushable Objects)";
|
||
32 = "Trigger Line Ex. (Anywhere, All Players)";
|
||
48 = "Trigger Line Ex. (Floor Touch, All Players)";
|
||
64 = "Trigger Line Ex. (Anywhere in Sector)";
|
||
80 = "Trigger Line Ex. (Floor Touch)";
|
||
96 = "Trigger Line Ex. (Emerald Check)";
|
||
112 = "Trigger Line Ex. (Nights Mare)";
|
||
128 = "<disabled> Check for Line Exec. on FOFs";
|
||
144 = "Egg Trap Capsule";
|
||
160 = "Special Stage Time/Rings Parameters";
|
||
176 = "Custom Global Gravity";
|
||
256 = "Ice/Sludge";
|
||
512 = "Wind/Current";
|
||
768 = "Ice/Sludge and Wind/Current";
|
||
1024 = "Conveyor Belt";
|
||
1280 = "Speed Pad (No Spin)";
|
||
1536 = "Speed Pad (Spin)";
|
||
1792 = "Bustable Block Sprite Parameter (ROIA)";
|
||
2048 = "Bustable Block Sprite Parameter (ROIB)";
|
||
2304 = "Bustable Block Sprite Parameter (ROIC)";
|
||
2560 = "Bustable Block Sprite Parameter (ROID)";
|
||
2816 = "Bustable Block Sprite Parameter (ROIE)";
|
||
3072 = "Bustable Block Sprite Parameter (ROIF)";
|
||
3328 = "Bustable Block Sprite Parameter (ROIG)";
|
||
3884 = "Bustable Block Sprite Parameter (ROIH)";
|
||
3840 = "Bustable Block Sprite Parameter (ROII)";
|
||
4096 = "Star Post Activator";
|
||
8192 = "Exit/Special Stage Goal/Return Flag";
|
||
12288 = "CTF: Red Team Base";
|
||
16384 = "CTF: Blue Team Base";
|
||
20480 = "Fan Sector";
|
||
24576 = "Super Sonic Transform";
|
||
28672 = "Spinner";
|
||
32768 = "Zoom Tube Start";
|
||
36864 = "Zoom Tube End";
|
||
40960 = "Finish Line";
|
||
45056 = "Rope Hang";
|
||
49152 = "Intangible to the Camera";
|
||
}
|
||
|
||
|
||
// GENERALISED SECTOR TYPES-----------------------------------------------------------------
|
||
gen_sectortypes
|
||
{
|
||
first
|
||
{
|
||
0 = "Normal";
|
||
1 = "Damage";
|
||
2 = "Damage (Water)";
|
||
3 = "Damage (Fire)";
|
||
4 = "Damage (Electrical)";
|
||
5 = "Spikes";
|
||
6 = "Death Pit (Camera Modifications)";
|
||
7 = "Death Pit (No Camera Modifications)";
|
||
8 = "Instant Kill";
|
||
9 = "Ring Drainer (Floor Touch)";
|
||
10 = "Ring Drainer (No Floor Touch)";
|
||
11 = "Special Stage Damage";
|
||
12 = "Space Countdown";
|
||
13 = "Ramp Sector (double step-up/down)";
|
||
14 = "Non-Ramp Sector (no step-down)";
|
||
15 = "Bouncy Sector (FOF Control Only)";
|
||
}
|
||
|
||
second
|
||
{
|
||
0 = "Normal";
|
||
16 = "Trigger Line Ex. (Pushable Objects)";
|
||
32 = "Trigger Line Ex. (Anywhere, All Players)";
|
||
48 = "Trigger Line Ex. (Floor Touch, All Players)";
|
||
64 = "Trigger Line Ex. (Anywhere in Sector)";
|
||
80 = "Trigger Line Ex. (Floor Touch)";
|
||
96 = "Trigger Line Ex. (Emerald Check)";
|
||
112 = "Trigger Line Ex. (Nights Mare)";
|
||
128 = "<disabled> Check for Line Exec. on FOFs";
|
||
144 = "Egg Trap Capsule";
|
||
160 = "Special Stage Time/Rings Parameters";
|
||
176 = "Custom Global Gravity";
|
||
}
|
||
|
||
third
|
||
{
|
||
0 = "Normal";
|
||
256 = "Ice/Sludge";
|
||
512 = "Wind/Current";
|
||
768 = "Ice/Sludge and Wind/Current";
|
||
1024 = "Conveyor Belt";
|
||
1280 = "Speed Pad (No Spin)";
|
||
1536 = "Speed Pad (Spin)";
|
||
1792 = "Bustable Block Sprite Parameter (ROIA)";
|
||
2048 = "Bustable Block Sprite Parameter (ROIB)";
|
||
2304 = "Bustable Block Sprite Parameter (ROIC)";
|
||
2560 = "Bustable Block Sprite Parameter (ROID)";
|
||
2816 = "Bustable Block Sprite Parameter (ROIE)";
|
||
3072 = "Bustable Block Sprite Parameter (ROIF)";
|
||
3328 = "Bustable Block Sprite Parameter (ROIG)";
|
||
3884 = "Bustable Block Sprite Parameter (ROIH)";
|
||
3840 = "Bustable Block Sprite Parameter (ROII)";
|
||
}
|
||
|
||
fourth
|
||
{
|
||
0 = "Normal";
|
||
4096 = "Star Post Activator";
|
||
8192 = "Exit/Special Stage Goal/Return Flag";
|
||
12288 = "CTF: Red Team Base";
|
||
16384 = "CTF: Blue Team Base";
|
||
20480 = "Fan Sector";
|
||
24576 = "Super Sonic Transform";
|
||
28672 = "Spinner";
|
||
32768 = "Zoom Tube Start";
|
||
36864 = "Zoom Tube End";
|
||
40960 = "Finish Line";
|
||
45056 = "Rope Hang";
|
||
49152 = "Intangible to the Camera";
|
||
}
|
||
}
|
||
|
||
// LINEDEF FLAGS
|
||
linedefflags
|
||
{
|
||
1 = "[0] Effect 6";
|
||
2 = "[1] Block Enemies";
|
||
4 = "[2] Double-Sided";
|
||
8 = "[3] Upper Unpegged";
|
||
16 = "[4] Lower Unpegged";
|
||
32 = "[5] Effect 1";
|
||
64 = "[6] Not Climbable";
|
||
128 = "[7] Effect 2";
|
||
256 = "[8] Effect 3";
|
||
512 = "[9] Effect 4";
|
||
1024 = "[10] Effect 5";
|
||
2048 = "[11] No Sonic";
|
||
4096 = "[12] No Tails";
|
||
8192 = "[13] No Knuckles";
|
||
16384 = "[14] Bouncy Wall";
|
||
32768 = "[15] Transfer Line";
|
||
}
|
||
|
||
// Linedef flags UDMF translation table
|
||
// This is needed for copy/paste and prefabs to work properly
|
||
// When the UDMF field name is prefixed with ! it is inverted
|
||
linedefflagstranslation
|
||
{
|
||
1 = "blocking";
|
||
2 = "blockmonsters";
|
||
4 = "twosided";
|
||
8 = "dontpegtop";
|
||
16 = "dontpegbottom";
|
||
32 = "secret";
|
||
64 = "blocksound";
|
||
128 = "dontdraw";
|
||
256 = "mapped";
|
||
}
|
||
|
||
// LINEDEF ACTIVATIONS
|
||
linedefactivations
|
||
{
|
||
}
|
||
|
||
// LINEDEF TYPES
|
||
linedeftypes
|
||
{
|
||
misc
|
||
{
|
||
title = "Miscellaneous";
|
||
|
||
0
|
||
{
|
||
title = "None";
|
||
prefix = "(0)";
|
||
}
|
||
|
||
1
|
||
{
|
||
title = "Per-Sector Gravity";
|
||
prefix = "(1)";
|
||
}
|
||
|
||
4
|
||
{
|
||
title = "Speed Pad";
|
||
prefix = "(4)";
|
||
}
|
||
|
||
5
|
||
{
|
||
title = "Camera Scanner";
|
||
prefix = "(5)";
|
||
}
|
||
|
||
6
|
||
{
|
||
title = "Disable Linedef Effect On Level Load";
|
||
prefix = "(6)";
|
||
}
|
||
|
||
7
|
||
{
|
||
title = "Sector Flat Alignment";
|
||
prefix = "(7)";
|
||
}
|
||
|
||
10
|
||
{
|
||
title = "Culling Plane";
|
||
prefix = "(10)";
|
||
}
|
||
|
||
13
|
||
{
|
||
title = "Heat Wave Effect";
|
||
prefix = "(13)";
|
||
}
|
||
|
||
50
|
||
{
|
||
title = "Instantly Lower Floor On Level Load";
|
||
prefix = "(50)";
|
||
}
|
||
|
||
51
|
||
{
|
||
title = "Instantly Raise Ceiling On Level Load";
|
||
prefix = "(51)";
|
||
}
|
||
|
||
63
|
||
{
|
||
title = "Fake Floor/Ceiling Planes";
|
||
prefix = "(63)";
|
||
}
|
||
|
||
540
|
||
{
|
||
title = "Floor Friction";
|
||
prefix = "(540)";
|
||
}
|
||
}
|
||
|
||
parameters
|
||
{
|
||
title = "Parameters";
|
||
|
||
2
|
||
{
|
||
title = "Custom Exit";
|
||
prefix = "(2)";
|
||
}
|
||
|
||
3
|
||
{
|
||
title = "Zoom Tube Parameters";
|
||
prefix = "(3)";
|
||
}
|
||
|
||
8
|
||
{
|
||
title = "Sector Special Parameters";
|
||
prefix = "(8)";
|
||
}
|
||
|
||
9
|
||
{
|
||
title = "Chain Parameters";
|
||
prefix = "(9)";
|
||
}
|
||
|
||
11
|
||
{
|
||
title = "Rope Hang Parameters";
|
||
prefix = "(12)";
|
||
}
|
||
|
||
12
|
||
{
|
||
title = "Rock Spawn Parameters";
|
||
prefix = "(12)";
|
||
}
|
||
|
||
64
|
||
{
|
||
title = "Appearing/Disappearing FOF";
|
||
prefix = "(64)";
|
||
}
|
||
|
||
65
|
||
{
|
||
title = "Bridge Thinker <disabled>";
|
||
prefix = "(65)";
|
||
}
|
||
}
|
||
|
||
polyobject
|
||
{
|
||
title = "PolyObject";
|
||
|
||
20
|
||
{
|
||
title = "First Line";
|
||
prefix = "(20)";
|
||
}
|
||
|
||
21
|
||
{
|
||
title = "Explicitly Include Line";
|
||
prefix = "(21)";
|
||
}
|
||
|
||
22
|
||
{
|
||
title = "Parameters";
|
||
prefix = "(22)";
|
||
}
|
||
|
||
30
|
||
{
|
||
title = "Waving Flag";
|
||
prefix = "(30)";
|
||
}
|
||
}
|
||
|
||
planemove
|
||
{
|
||
title = "Plane Movement";
|
||
|
||
52
|
||
{
|
||
title = "Continuous Falling Sector";
|
||
prefix = "(52)";
|
||
}
|
||
|
||
53
|
||
{
|
||
title = "Continuous Floor/Ceiling Mover";
|
||
prefix = "(53)";
|
||
}
|
||
|
||
54
|
||
{
|
||
title = "Continuous Floor Mover";
|
||
prefix = "(54)";
|
||
}
|
||
|
||
55
|
||
{
|
||
title = "Continuous Ceiling Mover";
|
||
prefix = "(55)";
|
||
}
|
||
|
||
56
|
||
{
|
||
title = "Continuous Two-Speed Floor/Ceiling Mover";
|
||
prefix = "(56)";
|
||
}
|
||
|
||
57
|
||
{
|
||
title = "Continuous Two-Speed Floor Mover";
|
||
prefix = "(57)";
|
||
}
|
||
|
||
58
|
||
{
|
||
title = "Continuous Two-Speed Ceiling Mover";
|
||
prefix = "(58)";
|
||
}
|
||
|
||
59
|
||
{
|
||
title = "Activate Moving Platform";
|
||
prefix = "(59)";
|
||
}
|
||
|
||
60
|
||
{
|
||
title = "Activate Moving Platform (Adjustable Speed)";
|
||
prefix = "(60)";
|
||
}
|
||
|
||
61
|
||
{
|
||
title = "Crusher (Ceiling to Floor)";
|
||
prefix = "(61)";
|
||
}
|
||
|
||
62
|
||
{
|
||
title = "Crusher (Floor to Ceiling)";
|
||
prefix = "(62)";
|
||
}
|
||
}
|
||
|
||
fofsolid
|
||
{
|
||
title = "FOF (solid)";
|
||
|
||
100
|
||
{
|
||
title = "Solid, Opaque";
|
||
prefix = "(100)";
|
||
}
|
||
|
||
101
|
||
{
|
||
title = "Solid, Opaque, No Shadow";
|
||
prefix = "(101)";
|
||
}
|
||
|
||
102
|
||
{
|
||
title = "Solid, Translucent";
|
||
prefix = "(102)";
|
||
}
|
||
|
||
103
|
||
{
|
||
title = "Solid, Sides Only";
|
||
prefix = "(103)";
|
||
}
|
||
|
||
104
|
||
{
|
||
title = "Solid, No Sides";
|
||
prefix = "(104)";
|
||
}
|
||
|
||
105
|
||
{
|
||
title = "Solid, Invisible";
|
||
prefix = "(105)";
|
||
}
|
||
|
||
140
|
||
{
|
||
title = "Intangible from Bottom, Opaque";
|
||
prefix = "(140)";
|
||
}
|
||
|
||
141
|
||
{
|
||
title = "Intangible from Bottom, Translucent";
|
||
prefix = "(141)";
|
||
}
|
||
|
||
142
|
||
{
|
||
title = "Intangible from Bottom, Translucent, No Sides";
|
||
prefix = "(142)";
|
||
}
|
||
|
||
143
|
||
{
|
||
title = "Intangible from Top, Opaque";
|
||
prefix = "(143)";
|
||
}
|
||
|
||
144
|
||
{
|
||
title = "Intangible from Top, Translucent";
|
||
prefix = "(144)";
|
||
}
|
||
|
||
145
|
||
{
|
||
title = "Intangible from Top, Translucent, No Sides";
|
||
prefix = "(145)";
|
||
}
|
||
|
||
146
|
||
{
|
||
title = "Only Tangible from Sides";
|
||
prefix = "(146)";
|
||
}
|
||
}
|
||
|
||
fofintangible
|
||
{
|
||
title = "FOF (intangible)";
|
||
|
||
120
|
||
{
|
||
title = "Water, Opaque";
|
||
prefix = "(120)";
|
||
}
|
||
|
||
121
|
||
{
|
||
title = "Water, Translucent";
|
||
prefix = "(121)";
|
||
}
|
||
|
||
122
|
||
{
|
||
title = "Water, Opaque, No Sides";
|
||
prefix = "(122)";
|
||
}
|
||
|
||
123
|
||
{
|
||
title = "Water, Translucent, No Sides";
|
||
prefix = "(123)";
|
||
}
|
||
|
||
124
|
||
{
|
||
title = "Goo Water, Translucent";
|
||
prefix = "(124)";
|
||
}
|
||
|
||
125
|
||
{
|
||
title = "Goo Water, Translucent, No Sides";
|
||
prefix = "(125)";
|
||
}
|
||
|
||
220
|
||
{
|
||
title = "Intangible, Opaque";
|
||
prefix = "(220)";
|
||
}
|
||
|
||
221
|
||
{
|
||
title = "Intangible, Translucent";
|
||
prefix = "(221)";
|
||
}
|
||
|
||
222
|
||
{
|
||
title = "Intangible, Sides Only";
|
||
prefix = "(222)";
|
||
}
|
||
|
||
223
|
||
{
|
||
title = "Intangible, Invisible";
|
||
prefix = "(223)";
|
||
}
|
||
}
|
||
|
||
fofbobbing
|
||
{
|
||
title = "FOF (bobbing)";
|
||
|
||
150
|
||
{
|
||
title = "<deprecated> Air Bobbing";
|
||
prefix = "(150)";
|
||
}
|
||
|
||
151
|
||
{
|
||
title = "<deprecated> Air Bobbing (Adjustable)";
|
||
prefix = "(151)";
|
||
}
|
||
|
||
152
|
||
{
|
||
title = "<deprecated> Reverse Air Bobbing (Adjustable)";
|
||
prefix = "(152)";
|
||
}
|
||
|
||
160
|
||
{
|
||
title = "Floating, Bobbing";
|
||
prefix = "(160)";
|
||
}
|
||
|
||
190
|
||
{
|
||
title = "Rising Platform, Solid, Opaque";
|
||
prefix = "(190)";
|
||
}
|
||
|
||
191
|
||
{
|
||
title = "Rising Platform, Solid, Opaque, No Shadow";
|
||
prefix = "(191)";
|
||
}
|
||
|
||
192
|
||
{
|
||
title = "Rising Platform, Solid, Translucent";
|
||
prefix = "(192)";
|
||
}
|
||
|
||
193
|
||
{
|
||
title = "Rising PLatform, Solid, Invisible";
|
||
prefix = "(193)";
|
||
}
|
||
|
||
194
|
||
{
|
||
title = "Rising Platform, Intangible from Bottom, Opaque";
|
||
prefix = "(194)";
|
||
}
|
||
|
||
195
|
||
{
|
||
title = "Rising Platform, Intangible from Bottom, Translucent";
|
||
prefix = "(195)";
|
||
}
|
||
}
|
||
|
||
fofcrumbling
|
||
{
|
||
title = "FOF (crumbling)";
|
||
|
||
170
|
||
{
|
||
title = "Crumbling (Respawn)";
|
||
prefix = "(170)";
|
||
}
|
||
|
||
171
|
||
{
|
||
title = "Crumbling (No Respawn)";
|
||
prefix = "(171)";
|
||
}
|
||
|
||
172
|
||
{
|
||
title = "Crumbling (Respawn), Intangible from Bottom";
|
||
prefix = "(172)";
|
||
}
|
||
|
||
173
|
||
{
|
||
title = "Crumbling (No Respawn), Intangible from Bottom";
|
||
prefix = "(173)";
|
||
}
|
||
|
||
174
|
||
{
|
||
title = "Crumbling (Respawn), Int. from Bottom, Translucent";
|
||
prefix = "(174)";
|
||
}
|
||
|
||
175
|
||
{
|
||
title = "Crumbling (No Respawn), Int. from Bottom, Translucent";
|
||
prefix = "(175)";
|
||
}
|
||
|
||
176
|
||
{
|
||
title = "Crumbling (Respawn), Floating, Bobbing";
|
||
prefix = "(176)";
|
||
}
|
||
|
||
177
|
||
{
|
||
title = "Crumbling (No Respawn), Floating, Bobbing";
|
||
prefix = "(177)";
|
||
}
|
||
|
||
178
|
||
{
|
||
title = "Crumbling (Respawn), Floating";
|
||
prefix = "(178)";
|
||
}
|
||
|
||
179
|
||
{
|
||
title = "Crumbling (No Respawn), Floating";
|
||
prefix = "(179)";
|
||
}
|
||
|
||
180
|
||
{
|
||
title = "Crumbling (Respawn), Air Bobbing";
|
||
prefix = "(180)";
|
||
}
|
||
}
|
||
|
||
fofspecial
|
||
{
|
||
title = "FOF (special)";
|
||
|
||
200
|
||
{
|
||
title = "Light Block";
|
||
prefix = "(200)";
|
||
}
|
||
|
||
201
|
||
{
|
||
title = "Half Light Block";
|
||
prefix = "(201)";
|
||
}
|
||
|
||
202
|
||
{
|
||
title = "Fog Block";
|
||
prefix = "(202)";
|
||
}
|
||
|
||
250
|
||
{
|
||
title = "Mario Block";
|
||
prefix = "(250)";
|
||
}
|
||
|
||
251
|
||
{
|
||
title = "Thwomp Block";
|
||
prefix = "(251)";
|
||
}
|
||
|
||
252
|
||
{
|
||
title = "Shatter Block";
|
||
prefix = "(252)";
|
||
}
|
||
|
||
253
|
||
{
|
||
title = "Shatter Block, Translucent";
|
||
prefix = "(253)";
|
||
}
|
||
|
||
254
|
||
{
|
||
title = "Bustable Block";
|
||
prefix = "(254)";
|
||
}
|
||
|
||
255
|
||
{
|
||
title = "Spin Bust Block";
|
||
prefix = "(255)";
|
||
}
|
||
|
||
256
|
||
{
|
||
title = "Spin Bust Block, Translucent";
|
||
prefix = "(256)";
|
||
}
|
||
|
||
257
|
||
{
|
||
title = "Quicksand";
|
||
prefix = "(257)";
|
||
}
|
||
|
||
258
|
||
{
|
||
title = "Laser";
|
||
prefix = "(258)";
|
||
}
|
||
|
||
259
|
||
{
|
||
title = "Custom FOF";
|
||
prefix = "(259)";
|
||
}
|
||
}
|
||
|
||
linedeftrigger
|
||
{
|
||
title = "Lindef Executor Trigger";
|
||
|
||
300
|
||
{
|
||
title = "Continuous";
|
||
prefix = "(300)";
|
||
}
|
||
|
||
301
|
||
{
|
||
title = "Each Time";
|
||
prefix = "(301)";
|
||
}
|
||
|
||
302
|
||
{
|
||
title = "Once";
|
||
prefix = "(302)";
|
||
}
|
||
|
||
303
|
||
{
|
||
title = "Ring Count - Continuous";
|
||
prefix = "(303)";
|
||
}
|
||
|
||
304
|
||
{
|
||
title = "Ring Count - Once";
|
||
prefix = "(304)";
|
||
}
|
||
|
||
305
|
||
{
|
||
title = "Character Ability - Once";
|
||
prefix = "(305)";
|
||
}
|
||
|
||
306
|
||
{
|
||
title = "Character Ability - Each Time";
|
||
prefix = "(306)";
|
||
}
|
||
|
||
307
|
||
{
|
||
title = "Character Ability - Continuous";
|
||
prefix = "(307)";
|
||
}
|
||
|
||
308
|
||
{
|
||
title = "Race Only - Once";
|
||
prefix = "(308)";
|
||
}
|
||
|
||
309
|
||
{
|
||
title = "CTF Red Team - Continuous";
|
||
prefix = "(309)";
|
||
}
|
||
|
||
310
|
||
{
|
||
title = "CTF Red Team - Each Time";
|
||
prefix = "(310)";
|
||
}
|
||
|
||
311
|
||
{
|
||
title = "CTF Blue Team - Continuous";
|
||
prefix = "(311)";
|
||
}
|
||
|
||
312
|
||
{
|
||
title = "CTF Blue Team - Each Time";
|
||
prefix = "(312)";
|
||
}
|
||
|
||
313
|
||
{
|
||
title = "No More Enemies - Once";
|
||
prefix = "(313)";
|
||
}
|
||
|
||
314
|
||
{
|
||
title = "Number of Pushables - Continuous";
|
||
prefix = "(314)";
|
||
}
|
||
|
||
315
|
||
{
|
||
title = "Number of Pushables - Once";
|
||
prefix = "(315)";
|
||
}
|
||
|
||
316
|
||
{
|
||
title = "Land On PolyObject";
|
||
prefix = "(316)";
|
||
}
|
||
|
||
317
|
||
{
|
||
title = "Unlockable Trigger - Continuous";
|
||
prefix = "(317)";
|
||
}
|
||
|
||
318
|
||
{
|
||
title = "Unlockable Trigger - Once";
|
||
prefix = "(316)";
|
||
}
|
||
|
||
399
|
||
{
|
||
title = "Level Load";
|
||
prefix = "(399)";
|
||
}
|
||
}
|
||
|
||
linedefexecsector
|
||
{
|
||
title = "Linedef Executor (sector)";
|
||
|
||
400
|
||
{
|
||
title = "Set Tagged Sector's Floor Height/Texture";
|
||
prefix = "(400)";
|
||
}
|
||
|
||
401
|
||
{
|
||
title = "Set Tagged Sector's Ceiling Height/Texture";
|
||
prefix = "(401)";
|
||
}
|
||
|
||
402
|
||
{
|
||
title = "Set Tagged Sector's Light Level";
|
||
prefix = "(402)";
|
||
}
|
||
|
||
409
|
||
{
|
||
title = "Change Tagged Sector's Tag";
|
||
prefix = "(409)";
|
||
}
|
||
|
||
410
|
||
{
|
||
title = "Change Front Sector's Tag";
|
||
prefix = "(410)";
|
||
}
|
||
|
||
416
|
||
{
|
||
title = "Start Adjustable Fire Flicker";
|
||
prefix = "(416)";
|
||
}
|
||
|
||
417
|
||
{
|
||
title = "Start Adjustable Glowing Light";
|
||
prefix = "(417)";
|
||
}
|
||
|
||
418
|
||
{
|
||
title = "Start Adjustable Blinking Light (unsynchronized)";
|
||
prefix = "(418)";
|
||
}
|
||
|
||
419
|
||
{
|
||
title = "Start Adjustable Blinking Light (synchronized)";
|
||
prefix = "(419)";
|
||
}
|
||
|
||
420
|
||
{
|
||
title = "Fade Light Level";
|
||
prefix = "(420)";
|
||
}
|
||
|
||
421
|
||
{
|
||
title = "Stop Lighting Effect";
|
||
prefix = "(421)";
|
||
}
|
||
|
||
435
|
||
{
|
||
title = "Change Plane Scroller Direction";
|
||
prefix = "(435)";
|
||
}
|
||
}
|
||
|
||
linedefexecplane
|
||
{
|
||
title = "Linedef Executor (plane movement)";
|
||
|
||
403
|
||
{
|
||
title = "Move Tagged Sector's Floor";
|
||
prefix = "(403)";
|
||
}
|
||
|
||
404
|
||
{
|
||
title = "Move Tagged Sector's Ceiling";
|
||
prefix = "(404)";
|
||
}
|
||
|
||
405
|
||
{
|
||
title = "Move Floor According to Front Texture Offsets";
|
||
prefix = "(405)";
|
||
}
|
||
|
||
407
|
||
{
|
||
title = "Move Ceiling According to Front Texture Offsets";
|
||
prefix = "(407)";
|
||
}
|
||
|
||
411
|
||
{
|
||
title = "Stop Plane Movement";
|
||
prefix = "(411)";
|
||
}
|
||
|
||
428
|
||
{
|
||
title = "Start Platform Movement";
|
||
prefix = "(428)";
|
||
}
|
||
|
||
429
|
||
{
|
||
title = "Crush Ceiling Once";
|
||
prefix = "(429)";
|
||
}
|
||
|
||
430
|
||
{
|
||
title = "Crush Floor Once";
|
||
prefix = "(430)";
|
||
}
|
||
|
||
431
|
||
{
|
||
title = "Crush Floor and Ceiling Once";
|
||
prefix = "(431)";
|
||
}
|
||
}
|
||
|
||
linedefexecplayer
|
||
{
|
||
title = "Linedef Executor (player/object)";
|
||
|
||
412
|
||
{
|
||
title = "Teleporter";
|
||
prefix = "(412)";
|
||
}
|
||
|
||
425
|
||
{
|
||
title = "Change Object State";
|
||
prefix = "(425)";
|
||
}
|
||
|
||
426
|
||
{
|
||
title = "Stop Object";
|
||
prefix = "(426)";
|
||
}
|
||
|
||
427
|
||
{
|
||
title = "Award Score";
|
||
prefix = "(427)";
|
||
}
|
||
|
||
432
|
||
{
|
||
title = "Enable/Disable 2D Mode";
|
||
prefix = "(432)";
|
||
}
|
||
|
||
433
|
||
{
|
||
title = "Enable/Disable Gravity Flip";
|
||
prefix = "(433)";
|
||
}
|
||
|
||
434
|
||
{
|
||
title = "Award Power-Up";
|
||
prefix = "(434)";
|
||
}
|
||
|
||
437
|
||
{
|
||
title = "Disable Player Control";
|
||
prefix = "(437)";
|
||
}
|
||
|
||
438
|
||
{
|
||
title = "Change Object Size";
|
||
prefix = "(438)";
|
||
}
|
||
|
||
442
|
||
{
|
||
title = "Change Object Type State";
|
||
prefix = "(442)";
|
||
}
|
||
}
|
||
|
||
linedefexecmisc
|
||
{
|
||
title = "Linedef Executor (misc.)";
|
||
|
||
413
|
||
{
|
||
title = "Change Music";
|
||
prefix = "(413)";
|
||
}
|
||
|
||
414
|
||
{
|
||
title = "Play Sound Effect";
|
||
prefix = "(414)";
|
||
}
|
||
|
||
415
|
||
{
|
||
title = "Run Script";
|
||
prefix = "(415)";
|
||
}
|
||
|
||
422
|
||
{
|
||
title = "Switch to Cut-Away View";
|
||
prefix = "(422)";
|
||
}
|
||
|
||
423
|
||
{
|
||
title = "Change Sky";
|
||
prefix = "(423)";
|
||
}
|
||
|
||
424
|
||
{
|
||
title = "Change Weather";
|
||
prefix = "(424)";
|
||
}
|
||
|
||
436
|
||
{
|
||
title = "Shatter FOF";
|
||
prefix = "(436)";
|
||
}
|
||
|
||
439
|
||
{
|
||
title = "Set Texture";
|
||
prefix = "(439)";
|
||
}
|
||
|
||
440
|
||
{
|
||
title = "Start Metal Sonic Race";
|
||
prefix = "(440)";
|
||
}
|
||
|
||
441
|
||
{
|
||
title = "Unlockable Trigger";
|
||
prefix = "(441)";
|
||
}
|
||
|
||
443
|
||
{
|
||
title = "Call Lua Function";
|
||
prefix = "(443)";
|
||
}
|
||
|
||
444
|
||
{
|
||
title = "Earthquake";
|
||
prefix = "(444)";
|
||
}
|
||
|
||
|
||
445
|
||
{
|
||
title = "Force Block Disappear";
|
||
prefix = "(445)";
|
||
}
|
||
|
||
450
|
||
{
|
||
title = "Execute Linedef Executor (from tag)";
|
||
prefix = "(450)";
|
||
}
|
||
|
||
451
|
||
{
|
||
title = "Execute Linedef Executor (random range)";
|
||
prefix = "(451)";
|
||
}
|
||
}
|
||
|
||
linedefexecpoly
|
||
{
|
||
title = "Linedef Executor (polyobject)";
|
||
|
||
480
|
||
{
|
||
title = "Door Slide";
|
||
prefix = "(480)";
|
||
}
|
||
|
||
481
|
||
{
|
||
title = "Door Swing";
|
||
prefix = "(481)";
|
||
}
|
||
|
||
482
|
||
{
|
||
title = "Move";
|
||
prefix = "(482)";
|
||
}
|
||
|
||
483
|
||
{
|
||
title = "Move, Override";
|
||
prefix = "(483)";
|
||
}
|
||
|
||
484
|
||
{
|
||
title = "Rotate Right";
|
||
prefix = "(484)";
|
||
}
|
||
|
||
485
|
||
{
|
||
title = "Rotate Right, Override";
|
||
prefix = "(485)";
|
||
}
|
||
|
||
486
|
||
{
|
||
title = "Rotate Left";
|
||
prefix = "(486)";
|
||
}
|
||
|
||
487
|
||
{
|
||
title = "Rotate Left, Override";
|
||
prefix = "(487)";
|
||
}
|
||
|
||
488
|
||
{
|
||
title = "Move by Waypoints";
|
||
prefix = "(488)";
|
||
}
|
||
|
||
489
|
||
{
|
||
title = "Turn Inisible, Intangible";
|
||
prefix = "(489)";
|
||
}
|
||
|
||
490
|
||
{
|
||
title = "Turn Visible, Tangible";
|
||
prefix = "(490)";
|
||
}
|
||
|
||
491
|
||
{
|
||
title = "Set Translucency";
|
||
prefix = "(491)";
|
||
}
|
||
}
|
||
|
||
wallscroll
|
||
{
|
||
title = "Wall Scrolling";
|
||
|
||
500
|
||
{
|
||
title = "Scroll Wall Front Side Left";
|
||
prefix = "(500)";
|
||
}
|
||
|
||
501
|
||
{
|
||
title = "Scroll Wall Front Side Right";
|
||
prefix = "(501)";
|
||
}
|
||
|
||
502
|
||
{
|
||
title = "Scroll Wall According to Linedef";
|
||
prefix = "(502)";
|
||
}
|
||
|
||
503
|
||
{
|
||
title = "Scroll Wall According to Linedef (Accelerative)";
|
||
prefix = "(503)";
|
||
}
|
||
|
||
504
|
||
{
|
||
title = "Scroll Wall According to Linedef (Displacement)";
|
||
prefix = "(504)";
|
||
}
|
||
|
||
505
|
||
{
|
||
title = "Scroll Texture by Front Side Offsets";
|
||
prefix = "(505)";
|
||
}
|
||
|
||
506
|
||
{
|
||
title = "Scroll Texture by Back Side Offsets";
|
||
prefix = "(506)";
|
||
}
|
||
}
|
||
|
||
planescroll
|
||
{
|
||
title = "Plane Scrolling";
|
||
|
||
510
|
||
{
|
||
title = "Scroll Floor Texture";
|
||
prefix = "(510)";
|
||
}
|
||
|
||
511
|
||
{
|
||
title = "Scroll Floor Texture (Accelerative)";
|
||
prefix = "(511)";
|
||
}
|
||
|
||
512
|
||
{
|
||
title = "Scroll Floor Texture (Displacement)";
|
||
prefix = "(512)";
|
||
}
|
||
|
||
513
|
||
{
|
||
title = "Scroll Ceiling Texture";
|
||
prefix = "(513)";
|
||
}
|
||
|
||
514
|
||
{
|
||
title = "Scroll Ceiling Texture (Accelerative)";
|
||
prefix = "(514)";
|
||
}
|
||
|
||
515
|
||
{
|
||
title = "Scroll Ceiling Texture (Displacement)";
|
||
prefix = "(515)";
|
||
}
|
||
|
||
520
|
||
{
|
||
title = "Carry Objects on Floor";
|
||
prefix = "(520)";
|
||
}
|
||
|
||
521
|
||
{
|
||
title = "Carry Objects on Floor (Accelerative)";
|
||
prefix = "(521)";
|
||
}
|
||
|
||
522
|
||
{
|
||
title = "Carry Objects on Floor (Displacement)";
|
||
prefix = "(522)";
|
||
}
|
||
|
||
523
|
||
{
|
||
title = "Carry Objects on Ceiling";
|
||
prefix = "(523)";
|
||
}
|
||
|
||
524
|
||
{
|
||
title = "Carry Objects on Ceiling (Accelerative)";
|
||
prefix = "(524)";
|
||
}
|
||
|
||
525
|
||
{
|
||
title = "Carry Objects on Ceiling (Displacement)";
|
||
prefix = "(525)";
|
||
}
|
||
|
||
530
|
||
{
|
||
title = "Scroll Floor Texture and Carry Objects";
|
||
prefix = "(530)";
|
||
}
|
||
|
||
531
|
||
{
|
||
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
|
||
prefix = "(531)";
|
||
}
|
||
|
||
532
|
||
{
|
||
title = "Scroll Floor Texture and Carry Objects (Displacement)";
|
||
prefix = "(532)";
|
||
}
|
||
|
||
533
|
||
{
|
||
title = "Scroll Ceiling Texture and Carry Objects";
|
||
prefix = "(533)";
|
||
}
|
||
|
||
534
|
||
{
|
||
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
||
prefix = "(534)";
|
||
}
|
||
|
||
535
|
||
{
|
||
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
|
||
prefix = "(535)";
|
||
}
|
||
}
|
||
|
||
pusher
|
||
{
|
||
title = "Pusher";
|
||
|
||
541
|
||
{
|
||
title = "Wind";
|
||
prefix = "(541)";
|
||
}
|
||
|
||
542
|
||
{
|
||
title = "Upwards Wind";
|
||
prefix = "(542)";
|
||
}
|
||
|
||
543
|
||
{
|
||
title = "Downwards Wind";
|
||
prefix = "(543)";
|
||
}
|
||
|
||
544
|
||
{
|
||
title = "Current";
|
||
prefix = "(544)";
|
||
}
|
||
|
||
545
|
||
{
|
||
title = "Upwards Current";
|
||
prefix = "(545)";
|
||
}
|
||
|
||
546
|
||
{
|
||
title = "Downwards Current";
|
||
prefix = "(546)";
|
||
}
|
||
|
||
547
|
||
{
|
||
title = "Push/Pull";
|
||
prefix = "(547)";
|
||
}
|
||
}
|
||
|
||
light
|
||
{
|
||
title = "Lighting";
|
||
|
||
600
|
||
{
|
||
title = "Floor Lighting";
|
||
prefix = "(600)";
|
||
}
|
||
|
||
601
|
||
{
|
||
title = "Ceiling Lighting";
|
||
prefix = "(601)";
|
||
}
|
||
|
||
602
|
||
{
|
||
title = "Adjustable Pulsating Light";
|
||
prefix = "(602)";
|
||
}
|
||
|
||
603
|
||
{
|
||
title = "Adjustable Flickering Light";
|
||
prefix = "(603)";
|
||
}
|
||
|
||
604
|
||
{
|
||
title = "Adjustable Blinking Light (unsynchronized)";
|
||
prefix = "(604)";
|
||
}
|
||
|
||
605
|
||
{
|
||
title = "Adjustable Blinking Light (synchronized)";
|
||
prefix = "(605)";
|
||
}
|
||
|
||
606
|
||
{
|
||
title = "Colormap";
|
||
prefix = "(606)";
|
||
}
|
||
}
|
||
|
||
transwall
|
||
{
|
||
title = "Translucent Wall";
|
||
|
||
900
|
||
{
|
||
title = "90% Opaque";
|
||
prefix = "(900)";
|
||
}
|
||
|
||
901
|
||
{
|
||
title = "80% Opaque";
|
||
prefix = "(901)";
|
||
}
|
||
|
||
902
|
||
{
|
||
title = "70% Opaque";
|
||
prefix = "(902)";
|
||
}
|
||
|
||
903
|
||
{
|
||
title = "60% Opaque";
|
||
prefix = "(903)";
|
||
}
|
||
|
||
904
|
||
{
|
||
title = "50% Opaque";
|
||
prefix = "(904)";
|
||
}
|
||
|
||
905
|
||
{
|
||
title = "40% Opaque";
|
||
prefix = "(905)";
|
||
}
|
||
|
||
906
|
||
{
|
||
title = "30% Opaque";
|
||
prefix = "(906)";
|
||
}
|
||
|
||
907
|
||
{
|
||
title = "20% Opaque";
|
||
prefix = "(907)";
|
||
}
|
||
|
||
908
|
||
{
|
||
title = "10% Opaque";
|
||
prefix = "(908)";
|
||
}
|
||
|
||
909
|
||
{
|
||
title = "Fog Wall";
|
||
prefix = "(909)";
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// THING FLAGS
|
||
thingflags
|
||
{
|
||
1 = "[0] Unused Flag";
|
||
2 = "[1] Object Flip";
|
||
4 = "[2] Object Special";
|
||
8 = "[3] Ambush";
|
||
16 = "(Used for Z offsets)";
|
||
}
|
||
|
||
// Thing flags UDMF translation table
|
||
// This is needed for copy/paste and prefabs to work properly
|
||
// When the UDMF field name is prefixed with ! it is inverted
|
||
thingflagstranslation
|
||
{
|
||
1 = "skill1";
|
||
2 = "skill2";
|
||
4 = "skill3";
|
||
8 = "ambush";
|
||
16 = "!single";
|
||
}
|
||
|
||
// THING FLAGS ERROR MASK
|
||
// Mask for the thing flags which indicates the options
|
||
// that make the same thing appear in the same modes
|
||
thingflagsmask1 = 7; // 1 + 2 + 4
|
||
thingflagsmask2 = 0;
|
||
|
||
|
||
// THING TYPES------------------------------------------------------------------
|
||
// Color values: 1-Blue 2-Green 3-Cyan 4-Red 5-Magenta 6-Brown 7-Gray
|
||
// 8-Dark_Gray 9-Light_Blue 10-Light_Green 11-Light_Cyan 12-Light_Red 13-Pink
|
||
// 14-Yellow 15-White
|
||
thingtypes
|
||
{
|
||
editor
|
||
{
|
||
color = 15; // White
|
||
arrow = 1;
|
||
title = "<Editor Things>";
|
||
error = -1;
|
||
width = 8;
|
||
height = 16;
|
||
sort = 1;
|
||
|
||
32000 = "3D Mode Start";
|
||
32001
|
||
{
|
||
arrow = 0;
|
||
title = "Control Sector Position Hint";
|
||
}
|
||
}
|
||
|
||
starts
|
||
{
|
||
color = 1; // Blue
|
||
arrow = 1;
|
||
title = "Player Starts";
|
||
width = 16;
|
||
height = 56;
|
||
deaftext = "[3] Spawn On Ceiling";
|
||
|
||
1
|
||
{
|
||
title = "Player 01 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
2
|
||
{
|
||
title = "Player 02 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
3
|
||
{
|
||
title = "Player 03 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
4
|
||
{
|
||
title = "Player 04 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
5
|
||
{
|
||
title = "Player 05 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
6
|
||
{
|
||
title = "Player 06 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
7
|
||
{
|
||
title = "Player 07 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
8
|
||
{
|
||
title = "Player 08 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
9
|
||
{
|
||
title = "Player 09 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
10
|
||
{
|
||
title = "Player 10 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
11
|
||
{
|
||
title = "Player 11 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
12
|
||
{
|
||
title = "Player 12 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
13
|
||
{
|
||
title = "Player 13 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
14
|
||
{
|
||
title = "Player 14 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
15
|
||
{
|
||
title = "Player 15 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
16
|
||
{
|
||
title = "Player 16 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
17
|
||
{
|
||
title = "Player 17 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
18
|
||
{
|
||
title = "Player 18 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
19
|
||
{
|
||
title = "Player 19 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
20
|
||
{
|
||
title = "Player 20 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
21
|
||
{
|
||
title = "Player 21 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
22
|
||
{
|
||
title = "Player 22 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
23
|
||
{
|
||
title = "Player 23 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
24
|
||
{
|
||
title = "Player 24 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
25
|
||
{
|
||
title = "Player 25 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
26
|
||
{
|
||
title = "Player 26 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
27
|
||
{
|
||
title = "Player 27 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
28
|
||
{
|
||
title = "Player 28 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
29
|
||
{
|
||
title = "Player 29 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
30
|
||
{
|
||
title = "Player 30 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
31
|
||
{
|
||
title = "Player 31 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
32
|
||
{
|
||
title = "Player 32 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
33
|
||
{
|
||
title = "Match Start";
|
||
sprite = "SUPTI0";
|
||
}
|
||
34
|
||
{
|
||
title = "CTF Red Team Start";
|
||
sprite = "SIGNG0";
|
||
}
|
||
35
|
||
{
|
||
title = "CTF Blue Team Start";
|
||
sprite = "SIGNE0";
|
||
}
|
||
}
|
||
|
||
enemies
|
||
{
|
||
color = 9; // Light_Blue
|
||
arrow = 1;
|
||
title = "Enemies";
|
||
width = 24;
|
||
height = 32;
|
||
sort = 1;
|
||
|
||
100
|
||
{
|
||
title = "Crawla (Blue)";
|
||
sprite = "POSSA1";
|
||
}
|
||
101
|
||
{
|
||
title = "Crawla (Red)";
|
||
sprite = "SPOSA1";
|
||
}
|
||
102
|
||
{
|
||
title = "Stupid Dumb Unnamed RoboFish";
|
||
sprite = "FISHA0";
|
||
width = 8;
|
||
height = 28;
|
||
}
|
||
103
|
||
{
|
||
title = "Buzz (Gold)";
|
||
sprite = "BUZZA1";
|
||
width = 20;
|
||
height = 24;
|
||
deaftext = "[3] Cannot Move";
|
||
}
|
||
104
|
||
{
|
||
title = "Buzz (Red)";
|
||
sprite = "RBUZA1";
|
||
width = 20;
|
||
height = 24;
|
||
deaftext = "[3] Cannot Move";
|
||
}
|
||
105
|
||
{
|
||
title = "Jetty-Syn Bomber";
|
||
sprite = "JETBB1";
|
||
width = 20;
|
||
height = 48;
|
||
deaftext = "[3] Cannot Move";
|
||
}
|
||
106
|
||
{
|
||
title = "Jetty-Syn Gunner";
|
||
sprite = "JETGB1";
|
||
width = 20;
|
||
height = 48;
|
||
deaftext = "[3] Cannot Move";
|
||
}
|
||
107
|
||
{
|
||
title = "Crawla Commander";
|
||
sprite = "CCOMA1";
|
||
width = 16;
|
||
}
|
||
108
|
||
{
|
||
title = "Deton";
|
||
sprite = "DETNA1";
|
||
width = 20;
|
||
}
|
||
109
|
||
{
|
||
title = "Skim";
|
||
sprite = "SKIMA1";
|
||
width = 16;
|
||
height = 24;
|
||
}
|
||
110
|
||
{
|
||
title = "Turret";
|
||
sprite = "TRETA1";
|
||
width = 16;
|
||
height = 32;
|
||
}
|
||
111
|
||
{
|
||
title = "Popup Turret";
|
||
sprite = "TURRI1";
|
||
width = 12;
|
||
height = 64;
|
||
}
|
||
112
|
||
{
|
||
title = "Sharp";
|
||
sprite = "SHRPA1";
|
||
width = 16;
|
||
height = 24;
|
||
}
|
||
113
|
||
{
|
||
title = "Jet Jaw";
|
||
sprite = "JJAWA3A7";
|
||
width = 12;
|
||
height = 20;
|
||
}
|
||
114
|
||
{
|
||
title = "Snailer";
|
||
sprite = "SNLRA3A7";
|
||
height = 48;
|
||
}
|
||
115
|
||
{
|
||
title = "Bird Aircraft Strike Hazard";
|
||
sprite = "VLTRF1";
|
||
width = 12;
|
||
height = 24;
|
||
}
|
||
116
|
||
{
|
||
title = "Pointy";
|
||
sprite = "PNTYA1";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
117
|
||
{
|
||
title = "Robo-Hood";
|
||
sprite = "ARCHA1";
|
||
deaftext = "[3] Cannot Jump";
|
||
}
|
||
118
|
||
{
|
||
title = "CastleBot FaceStabber";
|
||
sprite = "CBFSA1";
|
||
width = 32;
|
||
height = 64;
|
||
}
|
||
119
|
||
{
|
||
title = "Egg Guard";
|
||
sprite = "ESHIA1";
|
||
width = 16;
|
||
height = 48;
|
||
deaftext = "[3] Double Speed";
|
||
}
|
||
120
|
||
{
|
||
title = "Green Snapper";
|
||
sprite = "GSNPA1";
|
||
height = 24;
|
||
}
|
||
121
|
||
{
|
||
title = "Minus";
|
||
sprite = "MNUSA1";
|
||
}
|
||
122
|
||
{
|
||
title = "Spring Shell (Green)";
|
||
sprite = "SSHLA1";
|
||
height = 40;
|
||
}
|
||
123
|
||
{
|
||
title = "Unidus";
|
||
sprite = "UNIDA1";
|
||
width = 18;
|
||
height = 36;
|
||
}
|
||
124
|
||
{
|
||
title = "AquaBuzz";
|
||
sprite = "BBUZA1";
|
||
width = 20;
|
||
height = 24;
|
||
}
|
||
125
|
||
{
|
||
title = "Spring Shell (Yellow)";
|
||
sprite = "YSHLA1";
|
||
height = 40;
|
||
}
|
||
750
|
||
{
|
||
title = "<disabled> Chaos Enemy Spawn";
|
||
sprite = "TFOGG0";
|
||
width = 32;
|
||
height = 64;
|
||
}
|
||
}
|
||
|
||
bosses
|
||
{
|
||
color = 8; // Dark_Gray
|
||
arrow = 1;
|
||
title = "Bosses";
|
||
width = 24;
|
||
height = 52;
|
||
sort = 1;
|
||
|
||
200
|
||
{
|
||
title = "Boss 1 - Egg Mobile";
|
||
sprite = "EGGMA1";
|
||
deaftext = "[3] Rotating Spikeballs";
|
||
}
|
||
201
|
||
{
|
||
title = "Boss 2 - Egg Slimer";
|
||
sprite = "EGGNA1";
|
||
height = 48;
|
||
deaftext = "[3] Speed Up When Hit";
|
||
}
|
||
202
|
||
{
|
||
title = "Boss 3 - Sea Egg";
|
||
sprite = "EGGOA1";
|
||
width = 32;
|
||
height = 80;
|
||
}
|
||
203
|
||
{
|
||
title = "Boss 4 - Eggscalibur";
|
||
sprite = "EGGPA1";
|
||
}
|
||
206
|
||
{
|
||
title = "Boss - Black Eggman (Old)";
|
||
sprite = "BRAKB1";
|
||
width = 48;
|
||
height = 160;
|
||
}
|
||
207
|
||
{
|
||
title = "Boss 5A - Metal Sonic Race Start";
|
||
sprite = "METLI1";
|
||
width = 16;
|
||
height = 48;
|
||
}
|
||
208
|
||
{
|
||
title = "Boss 5B - Metal Sonic Battle Start";
|
||
sprite = "METLC1";
|
||
width = 16;
|
||
height = 48;
|
||
}
|
||
209
|
||
{
|
||
title = "Boss 6 - Black Eggman (New)";
|
||
sprite = "BRAK[1";
|
||
width = 48;
|
||
height = 160;
|
||
deaftext = "[3] Electric Barrier";
|
||
}
|
||
290
|
||
{
|
||
arrow = 0;
|
||
title = "Boss Escape Point";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
291
|
||
{
|
||
arrow = 0;
|
||
title = "Egg Trap Center";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
292
|
||
{
|
||
arrow = 0;
|
||
title = "Boss Waypoint";
|
||
width = 8;
|
||
height = 16;
|
||
deaftext = "[3] Sea Egg Shooting Point";
|
||
}
|
||
293 = "Metal Sonic Waypoint";
|
||
}
|
||
|
||
rings
|
||
{
|
||
color = 14; // Yellow
|
||
title = "Rings and Weapon Panels";
|
||
width = 24;
|
||
height = 24;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
|
||
300
|
||
{
|
||
title = "Ring";
|
||
sprite = "RINGA0";
|
||
width = 16;
|
||
}
|
||
301
|
||
{
|
||
title = "Bounce Ring";
|
||
sprite = "CPRKB0";
|
||
}
|
||
302
|
||
{
|
||
title = "Rail Ring";
|
||
sprite = "SPRKA0";
|
||
}
|
||
304
|
||
{
|
||
title = "Automatic Ring";
|
||
sprite = "TAUTA3A7";
|
||
}
|
||
305
|
||
{
|
||
title = "Explosion Ring";
|
||
sprite = "BMSLA1";
|
||
}
|
||
306
|
||
{
|
||
title = "Scatter Ring";
|
||
sprite = "TSCRA1A5";
|
||
}
|
||
307
|
||
{
|
||
title = "Grenade Ring";
|
||
sprite = "TGREA0";
|
||
}
|
||
308
|
||
{
|
||
title = "CTF Team Ring (Red)";
|
||
sprite = "RRNGA0";
|
||
width = 16;
|
||
}
|
||
309
|
||
{
|
||
title = "CTF Team Ring (Blue)";
|
||
sprite = "TRNGA0";
|
||
width = 16;
|
||
}
|
||
330
|
||
{
|
||
title = "Bounce Ring Panel";
|
||
sprite = "PIKBA0";
|
||
}
|
||
331
|
||
{
|
||
title = "Rail Ring Panel";
|
||
sprite = "PIKRA0";
|
||
}
|
||
332
|
||
{
|
||
title = "Automatic Ring Panel";
|
||
sprite = "PIKAA0";
|
||
}
|
||
333
|
||
{
|
||
title = "Explosion Ring Panel";
|
||
sprite = "PIKEA0";
|
||
}
|
||
334
|
||
{
|
||
title = "Scatter Ring Panel";
|
||
sprite = "PIKSA0";
|
||
}
|
||
335
|
||
{
|
||
title = "Grenade Ring Panel";
|
||
sprite = "PIKGA0";
|
||
}
|
||
}
|
||
|
||
collectibles
|
||
{
|
||
color = 10; // Light_Green
|
||
title = "Other Collectibles";
|
||
width = 16;
|
||
height = 32;
|
||
sort = 1;
|
||
|
||
310
|
||
{
|
||
title = "CTF Red Flag";
|
||
sprite = "RFLGA0";
|
||
width = 24;
|
||
height = 64;
|
||
}
|
||
311
|
||
{
|
||
title = "CTF Blue Flag";
|
||
sprite = "BFLGA0";
|
||
width = 24;
|
||
height = 64;
|
||
}
|
||
312
|
||
{
|
||
title = "Special Stage Token";
|
||
sprite = "TOKEA0";
|
||
width = 8;
|
||
height = 16;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
}
|
||
313
|
||
{
|
||
title = "Chaos Emerald 1 (Green)";
|
||
sprite = "EMMYA0";
|
||
}
|
||
314
|
||
{
|
||
title = "Chaos Emerald 2 (Orange)";
|
||
sprite = "EMMYB0";
|
||
}
|
||
315
|
||
{
|
||
title = "Chaos Emerald 3 (Purple)";
|
||
sprite = "EMMYC0";
|
||
}
|
||
316
|
||
{
|
||
title = "Chaos Emerald 4 (Blue)";
|
||
sprite = "EMMYD0";
|
||
}
|
||
317
|
||
{
|
||
title = "Chaos Emerald 5 (Red)";
|
||
sprite = "EMMYE0";
|
||
}
|
||
318
|
||
{
|
||
title = "Chaos Emerald 6 (Light Blue)";
|
||
sprite = "EMMYF0";
|
||
}
|
||
319
|
||
{
|
||
title = "Chaos Emerald 7 (Gray)";
|
||
sprite = "EMMYG0";
|
||
}
|
||
320
|
||
{
|
||
title = "Emerald Hunt Location";
|
||
sprite = "EMERA0";
|
||
}
|
||
323
|
||
{
|
||
title = "Match Chaos Emerald Spawn";
|
||
sprite = "CEMGA0";
|
||
width = 8;
|
||
height = 16;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
}
|
||
}
|
||
|
||
boxes
|
||
{
|
||
color = 7; // Gray
|
||
blocking = 2;
|
||
title = "Item Boxes";
|
||
width = 16;
|
||
height = 32;
|
||
deaftext = "[3] Random (Weak)";
|
||
sort = 1;
|
||
|
||
400
|
||
{
|
||
title = "Super Ring (10 Rings)";
|
||
sprite = "SRBXA0";
|
||
}
|
||
401
|
||
{
|
||
title = "Pity / Basic Shield";
|
||
sprite = "GRTVA0";
|
||
}
|
||
402
|
||
{
|
||
title = "Attraction Shield";
|
||
sprite = "YLTVA0";
|
||
}
|
||
403
|
||
{
|
||
title = "Force Shield";
|
||
sprite = "BLTVA0";
|
||
}
|
||
404
|
||
{
|
||
title = "Armageddon Shield";
|
||
sprite = "BKTVA0";
|
||
}
|
||
405
|
||
{
|
||
title = "Whirlwind Shield";
|
||
sprite = "WHTVA0";
|
||
}
|
||
406
|
||
{
|
||
title = "Elemental Shield";
|
||
sprite = "ELTVA0";
|
||
}
|
||
407
|
||
{
|
||
title = "Super Sneakers";
|
||
sprite = "SHTVA0";
|
||
}
|
||
408
|
||
{
|
||
title = "Invincibility";
|
||
sprite = "PINVA0";
|
||
}
|
||
409
|
||
{
|
||
title = "Extra Life";
|
||
sprite = "PRUPA0";
|
||
deaftext = "[3] Random (Weak) / 10k points";
|
||
}
|
||
410
|
||
{
|
||
title = "Eggman";
|
||
sprite = "EGGBA0";
|
||
}
|
||
411
|
||
{
|
||
title = "Teleporter";
|
||
sprite = "MIXUA0";
|
||
}
|
||
412
|
||
{
|
||
title = "Random";
|
||
sprite = "QUESA0";
|
||
}
|
||
413
|
||
{
|
||
title = "Gravity Boots";
|
||
sprite = "GBTVA0";
|
||
}
|
||
414
|
||
{
|
||
title = "CTF Team Ring Box (Red)";
|
||
sprite = "RRBXA0";
|
||
deaftext = "[3] Ambush";
|
||
}
|
||
415
|
||
{
|
||
title = "CTF Team Ring Box (Blue)";
|
||
sprite = "BRBXA0";
|
||
deaftext = "[3] Ambush";
|
||
}
|
||
416
|
||
{
|
||
title = "Recycler";
|
||
sprite = "RECYA0";
|
||
}
|
||
418
|
||
{
|
||
title = "1,000 Points";
|
||
sprite = "PTTVA0";
|
||
}
|
||
419
|
||
{
|
||
title = "10,000 Points";
|
||
sprite = "PTTVF0";
|
||
}
|
||
}
|
||
|
||
miscellaneous
|
||
{
|
||
color = 11; // Light_Cyan
|
||
title = "Miscellaneous";
|
||
width = 16;
|
||
height = 40;
|
||
sort = 1;
|
||
|
||
500
|
||
{
|
||
title = "Air Bubble Patch";
|
||
sprite = "BUBLA0";
|
||
width = 8;
|
||
height = 16;
|
||
deaftext = "[3] No Distance Check";
|
||
}
|
||
501
|
||
{
|
||
title = "End Level Sign";
|
||
sprite = "SIGND0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
502
|
||
{
|
||
arrow = 1;
|
||
title = "Star Post";
|
||
sprite = "STPTA0";
|
||
width = 64;
|
||
height = 80;
|
||
}
|
||
526
|
||
{
|
||
blocking = 2;
|
||
title = "Cannonball";
|
||
sprite = "CBLLA0";
|
||
width = 20;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1000
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Gargoyle";
|
||
sprite = "GARGA1";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1102
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Eggman Statue";
|
||
sprite = "ESTAA1";
|
||
width = 32;
|
||
height = 240;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1106
|
||
{
|
||
arrow = 1;
|
||
title = "Chain (Hang)";
|
||
sprite = "SMCHA0";
|
||
height = 32;
|
||
deaftext = "[3] Double Size";
|
||
}
|
||
1107
|
||
{
|
||
arrow = 1;
|
||
title = "Chain (Spin)";
|
||
sprite = "SMCHA0";
|
||
height = 32;
|
||
}
|
||
1200
|
||
{
|
||
title = "Tumbleweed (Big)";
|
||
sprite = "BTBLA0";
|
||
width = 24;
|
||
height = 48;
|
||
deaftext = "[3] Moves Perpetually";
|
||
}
|
||
1201
|
||
{
|
||
title = "Tumbleweed (Small)";
|
||
sprite = "STBLA0";
|
||
width = 12;
|
||
height = 24;
|
||
deaftext = "[3] Moves Perpetually";
|
||
}
|
||
1504
|
||
{
|
||
title = "ATZ Target";
|
||
sprite = "RCRYB0";
|
||
width = 24;
|
||
height = 32;
|
||
}
|
||
1852
|
||
{
|
||
blocking = 2;
|
||
title = "Snowman";
|
||
sprite = "XMS3A0";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1876
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Eggman Disco Statue";
|
||
sprite = "ESTAB1";
|
||
width = 20;
|
||
height = 96;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
}
|
||
|
||
springs
|
||
{
|
||
color = 12; // Light_Red
|
||
title = "Springs and Fans";
|
||
width = 20;
|
||
height = 16;
|
||
|
||
540
|
||
{
|
||
title = "Fan";
|
||
sprite = "FANSA0D0";
|
||
width = 16;
|
||
deaftext = "[3] No Distance Check";
|
||
}
|
||
541
|
||
{
|
||
title = "Gas Jet";
|
||
sprite = "STEMD0";
|
||
width = 32;
|
||
}
|
||
550
|
||
{
|
||
title = "Yellow Spring";
|
||
sprite = "SPRYA0";
|
||
}
|
||
551
|
||
{
|
||
title = "Red Spring";
|
||
sprite = "SPRRA0";
|
||
}
|
||
552
|
||
{
|
||
title = "Blue Spring";
|
||
sprite = "SPRBA0";
|
||
}
|
||
555
|
||
{
|
||
arrow = 1;
|
||
title = "Diagonal Yellow Spring";
|
||
sprite = "YSPRD2";
|
||
width = 16;
|
||
deaftext = "[3] Rotate 22.5<EFBFBD> CCW";
|
||
}
|
||
556
|
||
{
|
||
arrow = 1;
|
||
title = "Diagonal Red Spring";
|
||
sprite = "RSPRD2";
|
||
width = 16;
|
||
deaftext = "[3] Rotate 22.5<EFBFBD> CCW";
|
||
}
|
||
}
|
||
|
||
patterns
|
||
{
|
||
color = 5; // Magenta
|
||
arrow = 1;
|
||
title = "Special Placement Patterns";
|
||
width = 16;
|
||
height = 384;
|
||
|
||
600
|
||
{
|
||
arrow = 0;
|
||
title = "5 Vertical Rings (Yellow Spring)";
|
||
sprite = "RINGA0";
|
||
}
|
||
601
|
||
{
|
||
arrow = 0;
|
||
title = "5 Vertical Rings (Red Spring)";
|
||
sprite = "RINGA0";
|
||
height = 1024;
|
||
}
|
||
602
|
||
{
|
||
title = "5 Diagonal Rings (Yellow Spring)";
|
||
sprite = "RINGA0";
|
||
height = 32;
|
||
}
|
||
603
|
||
{
|
||
title = "10 Diagonal Rings (Red Spring)";
|
||
sprite = "RINGA0";
|
||
height = 32;
|
||
}
|
||
604
|
||
{
|
||
title = "Circle of Rings";
|
||
sprite = "RINGA0";
|
||
width = 96;
|
||
height = 192;
|
||
}
|
||
605
|
||
{
|
||
title = "Circle of Rings (Big)";
|
||
sprite = "RINGA0";
|
||
width = 192;
|
||
}
|
||
606
|
||
{
|
||
title = "Circle of Wing Logos";
|
||
sprite = "NWNGA0";
|
||
width = 96;
|
||
height = 192;
|
||
}
|
||
607
|
||
{
|
||
title = "Circle of Wing Logos (Big)";
|
||
sprite = "NWNGA0";
|
||
width = 192;
|
||
}
|
||
608
|
||
{
|
||
title = "Circle of Rings and Wings";
|
||
sprite = "NWNGA0";
|
||
width = 96;
|
||
height = 192;
|
||
}
|
||
609
|
||
{
|
||
title = "Circle of Rings and Wings (Big)";
|
||
sprite = "NWNGA0";
|
||
width = 192;
|
||
}
|
||
}
|
||
|
||
invisible
|
||
{
|
||
color = 15; // White
|
||
title = "Misc. Invisible";
|
||
width = 8;
|
||
height = 16;
|
||
|
||
700 = "Water Ambience A (Large)";
|
||
701 = "Water Ambience B (Large)";
|
||
702 = "Water Ambience C (Medium)";
|
||
703 = "Water Ambience D (Medium)";
|
||
704 = "Water Ambience E (Small)";
|
||
705 = "Water Ambience F (Small)";
|
||
706 = "Water Ambience G (Extra Large)";
|
||
707 = "Water Ambience H (Extra Large)";
|
||
708 = "Disco Ambience";
|
||
709 = "Volcano Ambience";
|
||
751
|
||
{
|
||
arrow = 1;
|
||
title = "Teleport Destination";
|
||
}
|
||
752
|
||
{
|
||
arrow = 1;
|
||
title = "Alternate View Point";
|
||
}
|
||
753 = "Zoom Tube Waypoint";
|
||
754
|
||
{
|
||
title = "Push Point";
|
||
deaftext = "[3] Push Using XYZ";
|
||
}
|
||
755
|
||
{
|
||
title = "Pull Point";
|
||
deaftext = "[3] Pull Using XYZ";
|
||
}
|
||
760 = "PolyObject Anchor";
|
||
761 = "PolyObject Spawn Point";
|
||
762 = "PolyObject Spawn Point (Crush)";
|
||
780 = "Skybox View Point";
|
||
|
||
}
|
||
|
||
hazards
|
||
{
|
||
color = 4; // Red
|
||
title = "Hazards";
|
||
width = 20;
|
||
height = 40;
|
||
sort = 1;
|
||
|
||
521
|
||
{
|
||
title = "Spikeball";
|
||
sprite = "SPIKA0";
|
||
width = 12;
|
||
height = 24;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
}
|
||
523
|
||
{
|
||
title = "Spike (Floor)";
|
||
sprite = "USPKA0";
|
||
width = 8;
|
||
height = 42;
|
||
deaftext = "[3] Solid";
|
||
}
|
||
524
|
||
{
|
||
arrow = 1;
|
||
title = "Big Floating Mine";
|
||
width = 16;
|
||
height = 32;
|
||
sprite = "BMNEA1";
|
||
}
|
||
527
|
||
{
|
||
arrow = 1;
|
||
title = "Big Floating Mine (Air)";
|
||
width = 16;
|
||
height = 32;
|
||
sprite = "BMNEA1";
|
||
}
|
||
525
|
||
{
|
||
title = "Cannonball Launcher";
|
||
sprite = "CBLLA0";
|
||
}
|
||
1101
|
||
{
|
||
title = "Torch";
|
||
sprite = "FLAMA0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
1104
|
||
{
|
||
title = "Mace (Spinning)";
|
||
sprite = "SMCEA0";
|
||
deaftext = "[3] Double Size";
|
||
}
|
||
1105
|
||
{
|
||
title = "Mace (Swinging)";
|
||
sprite = "SMCEA0";
|
||
deaftext = "[3] Double Size";
|
||
}
|
||
1202
|
||
{
|
||
arrow = 1;
|
||
title = "Rock Spawner";
|
||
sprite = "ROIAA0";
|
||
}
|
||
1300
|
||
{
|
||
arrow = 1;
|
||
title = "Flame Jet (Horizontal)";
|
||
sprite = "FLMEB0";
|
||
width = 16;
|
||
}
|
||
1301
|
||
{
|
||
title = "Flame Jet (Vertical)";
|
||
sprite = "FLMEB0";
|
||
width = 16;
|
||
deaftext = "[3] Shoot Downwards";
|
||
}
|
||
1500
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1501
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle (Up)";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1502
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle (Down)";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1503
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle (Long)";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
3575
|
||
{
|
||
title = "Spinning Flame Jet (Counter-Clockwise)";
|
||
sprite = "FLMEB0";
|
||
width = "16";
|
||
}
|
||
3576
|
||
{
|
||
title = "Spinning Flame Jet (Clockwise)";
|
||
sprite = "FLMEB0";
|
||
width = "16";
|
||
}
|
||
}
|
||
|
||
decoration
|
||
{
|
||
color = 2; // Green
|
||
title = "Decoration";
|
||
width = 16;
|
||
height = 40;
|
||
|
||
757
|
||
{
|
||
title = "Fan Particle Generator";
|
||
sprite = "PRTLA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
800
|
||
{
|
||
title = "GFZ Flower";
|
||
sprite = "FWR1A0";
|
||
}
|
||
801
|
||
{
|
||
title = "Sunflower";
|
||
sprite = "FWR2A0";
|
||
height = 96;
|
||
}
|
||
802
|
||
{
|
||
title = "Budding Flower";
|
||
sprite = "FWR3A0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
804
|
||
{
|
||
title = "Berry Bush";
|
||
sprite = "BUS1A0";
|
||
height = 32;
|
||
}
|
||
805
|
||
{
|
||
title = "Bush";
|
||
sprite = "BUS2A0";
|
||
height = 32;
|
||
}
|
||
900
|
||
{
|
||
title = "THZ Flower";
|
||
sprite = "THZPA0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
901
|
||
{
|
||
title = "Alarm";
|
||
sprite = "ALRMA0";
|
||
width = 8;
|
||
height = 16;
|
||
hangs = 1;
|
||
}
|
||
1001
|
||
{
|
||
title = "Seaweed";
|
||
sprite = "SEWEA0";
|
||
width = 24;
|
||
height = 56;
|
||
}
|
||
1002
|
||
{
|
||
title = "Dripping Water";
|
||
sprite = "DRIPD0";
|
||
width = 8;
|
||
height = 16;
|
||
hangs = 1;
|
||
}
|
||
1003
|
||
{
|
||
title = "Coral (Green)";
|
||
sprite = "CRL1A0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1004
|
||
{
|
||
title = "Coral (Red)";
|
||
sprite = "CRL2A0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1005
|
||
{
|
||
title = "Coral (Orange)";
|
||
sprite = "CRL3A0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1006
|
||
{
|
||
title = "Blue Crystal";
|
||
sprite = "BCRYA1";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1100
|
||
{
|
||
title = "Chain";
|
||
sprite = "CHANA0";
|
||
width = 8;
|
||
height = 128;
|
||
hangs = 1;
|
||
}
|
||
1103
|
||
{
|
||
title = "CEZ Flower";
|
||
sprite = "FWR4A0";
|
||
}
|
||
1203
|
||
{
|
||
title = "Cactus with Brown Flower";
|
||
sprite = "CACTA0";
|
||
height = 32;
|
||
}
|
||
1204
|
||
{
|
||
title = "Cactus with Brown Flower (Tall)";
|
||
sprite = "CACTB0";
|
||
height = 64;
|
||
}
|
||
1205
|
||
{
|
||
title = "Cactus with Blue Flower";
|
||
sprite = "CACTC0";
|
||
height = 32;
|
||
}
|
||
1206
|
||
{
|
||
title = "Cactus with Blue Flower (Tall)";
|
||
sprite = "CACTD0";
|
||
height = 80;
|
||
}
|
||
1850
|
||
{
|
||
title = "Xmas Pole";
|
||
sprite = "XMS1A0";
|
||
}
|
||
1851
|
||
{
|
||
title = "Candy Cane";
|
||
sprite = "XMS2A0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
1875
|
||
{
|
||
title = "Disco Ball";
|
||
sprite = "DBALA0";
|
||
height = 54;
|
||
hangs = 1;
|
||
}
|
||
1900
|
||
{
|
||
title = "Brown Stalagmite (Tall)";
|
||
sprite = "STLGA0";
|
||
}
|
||
1901
|
||
{
|
||
title = "Brown Stalagmite";
|
||
sprite = "STLGB0";
|
||
}
|
||
1902
|
||
{
|
||
title = "Orange Stalagmite (Tall)";
|
||
sprite = "STLGC0";
|
||
}
|
||
1903
|
||
{
|
||
title = "Orange Stalagmite";
|
||
sprite = "STLGD0";
|
||
}
|
||
1904
|
||
{
|
||
title = "Red Stalagmite (Tall)";
|
||
sprite = "STLGE0";
|
||
}
|
||
1905
|
||
{
|
||
title = "Red Stalagmite";
|
||
sprite = "STLGF0";
|
||
}
|
||
1906
|
||
{
|
||
title = "Gray Stalagmite (Tall)";
|
||
sprite = "STLGG0";
|
||
}
|
||
1907
|
||
{
|
||
title = "Gray Stalagmite";
|
||
sprite = "STLGH0";
|
||
}
|
||
1908
|
||
{
|
||
title = "Blue Stalagmite (Tall)";
|
||
sprite = "STLGI0";
|
||
}
|
||
1909
|
||
{
|
||
title = "Blue Stalagmite";
|
||
sprite = "STLGJ0";
|
||
}
|
||
}
|
||
|
||
nights
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Items";
|
||
width = 12;
|
||
height = 32;
|
||
|
||
1703
|
||
{
|
||
title = "Ideya Drone";
|
||
sprite = "NDRNA1";
|
||
width = 16;
|
||
height = 56;
|
||
deaftext = "[3] Die Upon Time Up";
|
||
}
|
||
1704
|
||
{
|
||
arrow = 1;
|
||
title = "Bumper";
|
||
sprite = "NBMPG3G7";
|
||
width = 32;
|
||
height = 64;
|
||
}
|
||
1705
|
||
{
|
||
arrow = 1;
|
||
title = "Hoop (Generic)";
|
||
sprite = "HOOPA0";
|
||
width = 80;
|
||
height = 160;
|
||
}
|
||
1706
|
||
{
|
||
title = "Wing Logo";
|
||
sprite = "NWNGA0";
|
||
height = 24;
|
||
}
|
||
1707
|
||
{
|
||
title = "Super Loop";
|
||
sprite = "NPRUA0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1708
|
||
{
|
||
title = "Drill Refill";
|
||
sprite = "NPRUB0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1709
|
||
{
|
||
title = "Helper";
|
||
sprite = "NPRUC0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1711
|
||
{
|
||
title = "Extra Time";
|
||
sprite = "NPRUD0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1712
|
||
{
|
||
title = "Link Freeze";
|
||
sprite = "NPRUE0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1713
|
||
{
|
||
arrow = 1;
|
||
title = "Hoop (Customizable)";
|
||
sprite = "HOOPA0";
|
||
width = 80;
|
||
height = 160;
|
||
}
|
||
}
|
||
|
||
nightstrk
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
1700
|
||
{
|
||
title = "Axis";
|
||
circle = 1;
|
||
}
|
||
1701
|
||
{
|
||
title = "Axis Transfer";
|
||
}
|
||
1702
|
||
{
|
||
title = "Axis Transfer Line";
|
||
}
|
||
1710
|
||
{
|
||
title = "Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
nightstrk1
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track (2nd Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
5796
|
||
{
|
||
title = "(Mare 2) Axis";
|
||
circle = 1;
|
||
}
|
||
5797
|
||
{
|
||
title = "(Mare 2) Axis Transfer";
|
||
}
|
||
5798
|
||
{
|
||
title = "(Mare 2) Axis Transfer Line";
|
||
}
|
||
5806
|
||
{
|
||
title = "(Mare 2) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
nightstrk2
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track (3rd Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
9892
|
||
{
|
||
title = "(Mare 3) Axis";
|
||
circle = 1;
|
||
}
|
||
9893
|
||
{
|
||
title = "(Mare 3) Axis Transfer";
|
||
}
|
||
9894
|
||
{
|
||
title = "(Mare 3) Axis Transfer Line";
|
||
}
|
||
9902
|
||
{
|
||
title = "(Mare 3) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
nightstrk3
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track (4th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
13988
|
||
{
|
||
title = "(Mare 4) Axis";
|
||
circle = 1;
|
||
}
|
||
13989
|
||
{
|
||
title = "(Mare 4) Axis Transfer";
|
||
}
|
||
13990
|
||
{
|
||
title = "(Mare 4) Axis Transfer Line";
|
||
}
|
||
13998
|
||
{
|
||
title = "(Mare 4) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
nightstrk4
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track (5th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
18084
|
||
{
|
||
title = "(Mare 5) Axis";
|
||
circle = 1;
|
||
}
|
||
18085
|
||
{
|
||
title = "(Mare 5) Axis Transfer";
|
||
}
|
||
18086
|
||
{
|
||
title = "(Mare 5) Axis Transfer Line";
|
||
}
|
||
18094
|
||
{
|
||
title = "(Mare 5) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
nightstrk5
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track (6th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
22180
|
||
{
|
||
title = "(Mare 6) Axis";
|
||
circle = 1;
|
||
}
|
||
22181
|
||
{
|
||
title = "(Mare 6) Axis Transfer";
|
||
}
|
||
22182
|
||
{
|
||
title = "(Mare 6) Axis Transfer Line";
|
||
}
|
||
22190
|
||
{
|
||
title = "(Mare 6) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
nightstrk6
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track (7th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
26276
|
||
{
|
||
title = "(Mare 7) Axis";
|
||
circle = 1;
|
||
}
|
||
26277
|
||
{
|
||
title = "(Mare 7) Axis Transfer";
|
||
}
|
||
26278
|
||
{
|
||
title = "(Mare 7) Axis Transfer Line";
|
||
}
|
||
26286
|
||
{
|
||
title = "(Mare 7) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
nightstrk7
|
||
{
|
||
color = 13; // Pink
|
||
title = "Nights Track (8th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
|
||
30372
|
||
{
|
||
title = "(Mare 8) Axis";
|
||
circle = 1;
|
||
}
|
||
30373
|
||
{
|
||
title = "(Mare 8) Axis Transfer";
|
||
}
|
||
30374
|
||
{
|
||
title = "(Mare 8) Axis Transfer Line";
|
||
}
|
||
30382
|
||
{
|
||
title = "(Mare 8) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
|
||
mario
|
||
{
|
||
color = 6; // Brown
|
||
title = "Mario Items";
|
||
width = 16;
|
||
height = 32;
|
||
sort = 1;
|
||
|
||
1800
|
||
{
|
||
title = "Coin";
|
||
sprite = "COINA0";
|
||
height = 24;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
}
|
||
1801
|
||
{
|
||
arrow = 1;
|
||
title = "Goomba";
|
||
sprite = "GOOMA0";
|
||
width = 24;
|
||
}
|
||
1802
|
||
{
|
||
arrow = 1;
|
||
title = "Goomba (Blue)";
|
||
sprite = "BGOMA0";
|
||
width = 24;
|
||
}
|
||
1803
|
||
{
|
||
title = "Fire Flower";
|
||
sprite = "FFWRB0";
|
||
}
|
||
1804
|
||
{
|
||
title = "Koopa Shell";
|
||
sprite = "SHLLA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1805
|
||
{
|
||
title = "Puma (Jumping Fireball)";
|
||
sprite = "PUMAA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1806
|
||
{
|
||
title = "King Bowser";
|
||
sprite = "KOOPA0";
|
||
height = 28;
|
||
}
|
||
1807
|
||
{
|
||
title = "Axe";
|
||
sprite = "MAXEA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1808
|
||
{
|
||
title = "Bush (Short)";
|
||
sprite = "MUS1A0";
|
||
}
|
||
1809
|
||
{
|
||
title = "Bush (Tall)";
|
||
sprite = "MUS2A0";
|
||
}
|
||
1810
|
||
{
|
||
title = "Toad";
|
||
sprite = "TOADA0";
|
||
width = 8;
|
||
}
|
||
}
|
||
|
||
srb1
|
||
{
|
||
color = 3; // Cyan
|
||
arrow = 1;
|
||
title = "SRB1 Remake";
|
||
width = 20;
|
||
height = 32;
|
||
sort = 1;
|
||
|
||
4000
|
||
{
|
||
title = "SRB1 Crawla";
|
||
sprite = "SRBAA1";
|
||
height = 40;
|
||
}
|
||
4001
|
||
{
|
||
title = "GuardRobo";
|
||
sprite = "SRBBA1";
|
||
width = 17;
|
||
height = 40;
|
||
}
|
||
4002
|
||
{
|
||
title = "Pyrin";
|
||
sprite = "SRBCB1";
|
||
width = 22;
|
||
}
|
||
4003
|
||
{
|
||
title = "HotRobo";
|
||
sprite = "SRBDA0";
|
||
height = 40;
|
||
}
|
||
4004
|
||
{
|
||
title = "Pogminz";
|
||
sprite = "SRBEA1";
|
||
}
|
||
4005
|
||
{
|
||
title = "Pogminz (Water)";
|
||
sprite = "SRBEA1";
|
||
}
|
||
4006
|
||
{
|
||
title = "Pog-GX2";
|
||
sprite = "SRBFA0";
|
||
width = 10;
|
||
height = 34;
|
||
}
|
||
4007
|
||
{
|
||
title = "Pyrex";
|
||
sprite = "SRBGA1";
|
||
width = 24;
|
||
}
|
||
4008
|
||
{
|
||
title = "UFO";
|
||
sprite = "SRBHA0";
|
||
width = 24;
|
||
hangs = 1;
|
||
}
|
||
4009
|
||
{
|
||
title = "SWAT Bot";
|
||
sprite = "SRBIA1";
|
||
width = 21;
|
||
height = 69;
|
||
}
|
||
4010
|
||
{
|
||
title = "SpyBot 2000";
|
||
sprite = "SRBJA0";
|
||
width = 36;
|
||
height = 62;
|
||
}
|
||
4011
|
||
{
|
||
title = "Buzz Bomber";
|
||
sprite = "SRBKA0";
|
||
width = 44;
|
||
height = 45;
|
||
}
|
||
4012
|
||
{
|
||
arrow = 0;
|
||
title = "RBZ Spike";
|
||
sprite = "SRBLA0";
|
||
width = 10;
|
||
height = 53;
|
||
}
|
||
4013
|
||
{
|
||
arrow = 0;
|
||
blocking = 2;
|
||
title = "Dumb Metal Sonic";
|
||
sprite = "SRBMC0";
|
||
width = 16;
|
||
height = 40;
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
4014
|
||
{
|
||
title = "Super SWAT Bot";
|
||
sprite = "SRBNA1";
|
||
width = 21;
|
||
height = 69;
|
||
}
|
||
4015
|
||
{
|
||
title = "Genrex";
|
||
sprite = "SRBOA1";
|
||
width = 17;
|
||
height = 40;
|
||
}
|
||
}
|
||
|
||
bsz
|
||
{
|
||
color = 2; // Green
|
||
title = "Botanic Serenity Items";
|
||
width = 16;
|
||
height = 32;
|
||
1400
|
||
{
|
||
title = "Tall Flower (Red)";
|
||
sprite = "BSZ1A0";
|
||
}
|
||
1401
|
||
{
|
||
title = "Tall Flower (Purple)";
|
||
sprite = "BSZ1B0";
|
||
}
|
||
1402
|
||
{
|
||
title = "Tall Flower (Blue)";
|
||
sprite = "BSZ1C0";
|
||
}
|
||
1403
|
||
{
|
||
title = "Tall Flower (Cyan)";
|
||
sprite = "BSZ1D0";
|
||
}
|
||
1404
|
||
{
|
||
title = "Tall Flower (Yellow)";
|
||
sprite = "BSZ1E0";
|
||
}
|
||
1405
|
||
{
|
||
title = "Tall Flower (Orange)";
|
||
sprite = "BSZ1F0";
|
||
}
|
||
1410
|
||
{
|
||
title = "Medium Flower (Red)";
|
||
sprite = "BSZ2A0";
|
||
}
|
||
1411
|
||
{
|
||
title = "Medium Flower (Purple)";
|
||
sprite = "BSZ2B0";
|
||
}
|
||
1412
|
||
{
|
||
title = "Medium Flower (Blue)";
|
||
sprite = "BSZ2C0";
|
||
}
|
||
1413
|
||
{
|
||
title = "Medium Flower (Cyan)";
|
||
sprite = "BSZ2D0";
|
||
}
|
||
1414
|
||
{
|
||
title = "Medium Flower (Yellow)";
|
||
sprite = "BSZ2E0";
|
||
}
|
||
1415
|
||
{
|
||
title = "Medium Flower (Orange)";
|
||
sprite = "BSZ2F0";
|
||
}
|
||
1420
|
||
{
|
||
title = "Short Flower (Red)";
|
||
sprite = "BSZ3A0";
|
||
}
|
||
1421
|
||
{
|
||
title = "Short Flower (Purple)";
|
||
sprite = "BSZ3B0";
|
||
}
|
||
1422
|
||
{
|
||
title = "Short Flower (Blue)";
|
||
sprite = "BSZ3C0";
|
||
}
|
||
1423
|
||
{
|
||
title = "Short Flower (Cyan)";
|
||
sprite = "BSZ3D0";
|
||
}
|
||
1424
|
||
{
|
||
title = "Short Flower (Yellow)";
|
||
sprite = "BSZ3E0";
|
||
}
|
||
1425
|
||
{
|
||
title = "Short Flower (Orange)";
|
||
sprite = "BSZ3F0";
|
||
}
|
||
1430
|
||
{
|
||
title = "Tulip (Red)";
|
||
sprite = "BSZ4A0";
|
||
}
|
||
1431
|
||
{
|
||
title = "Tulip (Purple)";
|
||
sprite = "BSZ4B0";
|
||
}
|
||
1432
|
||
{
|
||
title = "Tulip (Blue)";
|
||
sprite = "BSZ4C0";
|
||
}
|
||
1433
|
||
{
|
||
title = "Tulip (Cyan)";
|
||
sprite = "BSZ4D0";
|
||
}
|
||
1434
|
||
{
|
||
title = "Tulip (Yellow)";
|
||
sprite = "BSZ4E0";
|
||
}
|
||
1435
|
||
{
|
||
title = "Tulip (Orange)";
|
||
sprite = "BSZ4F0";
|
||
}
|
||
1440
|
||
{
|
||
title = "Cluster (Red)";
|
||
sprite = "BSZ5A0";
|
||
}
|
||
1441
|
||
{
|
||
title = "Cluster (Purple)";
|
||
sprite = "BSZ5B0";
|
||
}
|
||
1442
|
||
{
|
||
title = "Cluster (Blue)";
|
||
sprite = "BSZ5C0";
|
||
}
|
||
1443
|
||
{
|
||
title = "Cluster (Cyan)";
|
||
sprite = "BSZ5D0";
|
||
}
|
||
1444
|
||
{
|
||
title = "Cluster (Yellow)";
|
||
sprite = "BSZ5E0";
|
||
}
|
||
1445
|
||
{
|
||
title = "Cluster (Orange)";
|
||
sprite = "BSZ5F0";
|
||
}
|
||
1450
|
||
{
|
||
title = "Bush (Red)";
|
||
sprite = "BSZ6A0";
|
||
}
|
||
1451
|
||
{
|
||
title = "Bush (Purple)";
|
||
sprite = "BSZ6B0";
|
||
}
|
||
1452
|
||
{
|
||
title = "Bush (Blue)";
|
||
sprite = "BSZ6C0";
|
||
}
|
||
1453
|
||
{
|
||
title = "Bush (Cyan)";
|
||
sprite = "BSZ6D0";
|
||
}
|
||
1454
|
||
{
|
||
title = "Bush (Yellow)";
|
||
sprite = "BSZ6E0";
|
||
}
|
||
1455
|
||
{
|
||
title = "Bush (Orange)";
|
||
sprite = "BSZ6F0";
|
||
}
|
||
1460
|
||
{
|
||
title = "Vine (Red)";
|
||
sprite = "BSZ7A0";
|
||
}
|
||
1461
|
||
{
|
||
title = "Vine (Purple)";
|
||
sprite = "BSZ7B0";
|
||
}
|
||
1462
|
||
{
|
||
title = "Vine (Blue)";
|
||
sprite = "BSZ7C0";
|
||
}
|
||
1463
|
||
{
|
||
title = "Vine (Cyan)";
|
||
sprite = "BSZ7D0";
|
||
}
|
||
1464
|
||
{
|
||
title = "Vine (Yellow)";
|
||
sprite = "BSZ7E0";
|
||
}
|
||
1465
|
||
{
|
||
title = "Vine (Orange)";
|
||
sprite = "BSZ7F0";
|
||
}
|
||
1470
|
||
{
|
||
title = "BSZ Shrub";
|
||
sprite = "BSZ8A0";
|
||
}
|
||
1471
|
||
{
|
||
title = "BSZ Clover";
|
||
sprite = "BSZ8B0";
|
||
}
|
||
1472
|
||
{
|
||
title = "BSZ Fish";
|
||
sprite = "BSZ8C0";
|
||
}
|
||
1473
|
||
{
|
||
title = "BSZ Sunflower";
|
||
sprite = "BSZ8D0";
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
// Default thing filters
|
||
// (these are not required, just usefull for new users)
|
||
thingsfilters
|
||
{
|
||
|
||
filter0
|
||
{
|
||
name = "Easy skill";
|
||
category = "";
|
||
type = -1;
|
||
|
||
fields
|
||
{
|
||
1 = true;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
filter1
|
||
{
|
||
name = "Hard skill";
|
||
category = "";
|
||
type = -1;
|
||
|
||
fields
|
||
{
|
||
4 = true;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
filter2
|
||
{
|
||
name = "Keys only";
|
||
category = "keys";
|
||
type = -1;
|
||
}
|
||
|
||
|
||
filter3
|
||
{
|
||
name = "Medium skill";
|
||
category = "";
|
||
type = -1;
|
||
|
||
fields
|
||
{
|
||
2 = true;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
filter4
|
||
{
|
||
name = "Multiplayer";
|
||
category = "";
|
||
type = -1;
|
||
|
||
fields
|
||
{
|
||
16 = true;
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
|
||
// Default texture sets
|
||
// (these are not required, but usefull for new users)
|
||
/*
|
||
texturesets
|
||
{
|
||
|
||
set0
|
||
{
|
||
name = "GFZ Themed Textures";
|
||
filter0 = "GFZROCK";
|
||
filter1 = "GFZGRASS";
|
||
filter2 = "CFALL1";
|
||
filter3 = "GFALL1";
|
||
filter4 = "GFZBLOCK";
|
||
filter5 = "GFZCRACK";
|
||
filter6 = "GFZINSID";
|
||
filter7 = "GFZVINES";
|
||
filter8 = "GFZVCRCK";
|
||
filter9 = "GFZBRIDG";
|
||
filter10 = "GFZBLOK2";
|
||
filter11 = "GFZBRICK";
|
||
filter12 = "GFZDOOR";
|
||
filter13 = "GFZWINDW";
|
||
filter14 = "GFZROOF";
|
||
filter15 = "GFZFENC2";
|
||
filter16 = "GFZGRSW";
|
||
}
|
||
|
||
|
||
set1
|
||
{
|
||
name = "GFZ Themed Flats";
|
||
filter0 = "FLOOR0_6";
|
||
filter1 = "FLOOR0_3";
|
||
filter2 = "DEM1_4";
|
||
filter3 = "FWATER1";
|
||
filter4 = "SFLR5_0";
|
||
filter5 = "SFLR6_1";
|
||
filter6 = "SLR6_4";
|
||
filter7 = "SFLR7_1";
|
||
filter8 = "SFLR7_4";
|
||
filter9 = "FLOOR0_4";
|
||
filter10 = "FLOOR1_1";
|
||
filter11 = "FLOOR1_7";
|
||
filter12 = "CEIL3_3";
|
||
filter13 = "CEIL3_4";
|
||
filter14 = "GATE1";
|
||
filter15 = "FLOOR0_2";
|
||
}
|
||
|
||
|
||
set2
|
||
{
|
||
name = "Liquids";
|
||
filter0 = "BFALL*";
|
||
filter1 = "BLOOD*";
|
||
filter2 = "DBRAIN*";
|
||
filter3 = "FWATER*";
|
||
filter4 = "LAVA*";
|
||
filter5 = "NUKAGE*";
|
||
filter6 = "SFALL*";
|
||
filter7 = "SLIME01";
|
||
filter8 = "SLIME02";
|
||
filter9 = "SLIME03";
|
||
filter10 = "SLIME04";
|
||
filter11 = "SLIME05";
|
||
filter12 = "SLIME06";
|
||
filter13 = "SLIME07";
|
||
filter14 = "SLIME08";
|
||
}
|
||
|
||
|
||
set3
|
||
{
|
||
name = "Doors";
|
||
filter0 = "BIGDOOR*";
|
||
filter1 = "DOOR*";
|
||
filter2 = "EXITDOOR";
|
||
filter3 = "SPCDOOR*";
|
||
filter4 = "TEKBRON1";
|
||
filter5 = "TEKBRON2";
|
||
}
|
||
|
||
|
||
set4
|
||
{
|
||
name = "Steps";
|
||
filter0 = "STEP*";
|
||
}
|
||
|
||
|
||
set5
|
||
{
|
||
name = "Wood";
|
||
filter0 = "BIGDOOR5";
|
||
filter1 = "BIGDOOR6";
|
||
filter2 = "BIGDOOR7";
|
||
filter3 = "CEIL1_1";
|
||
filter4 = "CEIL1_3";
|
||
filter5 = "FLAT5_1";
|
||
filter6 = "FLAT5_2";
|
||
filter7 = "PAN*";
|
||
filter8 = "SW1PANEL";
|
||
filter9 = "SW1WDMET";
|
||
filter10 = "SW1WOOD";
|
||
filter11 = "SW2PANEL";
|
||
filter12 = "SW2WDMET";
|
||
filter13 = "SW2WOOD";
|
||
filter14 = "WOOD*";
|
||
}
|
||
|
||
|
||
set6
|
||
{
|
||
name = "Flesh";
|
||
filter0 = "AASHITTY";
|
||
filter1 = "FLAT5_6";
|
||
filter2 = "SFLR6_1";
|
||
filter3 = "SFLR6_4";
|
||
filter4 = "SFLR7_1";
|
||
filter5 = "SFLR7_4";
|
||
filter6 = "SK_LEFT";
|
||
filter7 = "SK_RIGHT";
|
||
filter8 = "SKIN*";
|
||
filter9 = "SKSNAKE1";
|
||
filter10 = "SKSNAKE2";
|
||
filter11 = "SKSPINE1";
|
||
filter12 = "SKSPINE2";
|
||
filter13 = "SLOPPY1";
|
||
filter14 = "SLOPPY2";
|
||
filter15 = "SP_DUDE1";
|
||
filter16 = "SP_DUDE2";
|
||
filter17 = "SP_DUDE4";
|
||
filter18 = "SP_DUDE5";
|
||
filter19 = "SP_DUDE7";
|
||
filter20 = "SP_DUDE8";
|
||
filter21 = "SP_FACE1";
|
||
filter22 = "SP_FACE2";
|
||
filter23 = "SW1SKIN";
|
||
filter24 = "SW1SKULL";
|
||
filter25 = "SW2SKIN";
|
||
filter26 = "SW2SKULL";
|
||
}
|
||
|
||
|
||
set7
|
||
{
|
||
name = "Switches";
|
||
filter0 = "SW1*";
|
||
filter1 = "SW2*";
|
||
}
|
||
|
||
|
||
set8
|
||
{
|
||
name = "Marble";
|
||
filter0 = "DEM1_*";
|
||
filter1 = "FLOOR7_2";
|
||
filter2 = "GST*";
|
||
filter3 = "MARB*";
|
||
filter4 = "SP_DUDE1";
|
||
filter5 = "SP_DUDE2";
|
||
filter6 = "SP_DUDE4";
|
||
filter7 = "SP_DUDE5";
|
||
filter8 = "SP_HOT1";
|
||
filter9 = "SW1GSTON";
|
||
filter10 = "SW1MARB";
|
||
filter11 = "SW2GSTON";
|
||
filter12 = "SW2MARB";
|
||
}
|
||
|
||
|
||
set9
|
||
{
|
||
name = "Lights";
|
||
filter0 = "BRICKLIT";
|
||
filter1 = "BSTONE3";
|
||
filter2 = "CEIL1_2";
|
||
filter3 = "CEIL1_3";
|
||
filter4 = "CEIL3_4";
|
||
filter5 = "CEIL3_6";
|
||
filter6 = "CEIL4_3";
|
||
filter7 = "FLAT17";
|
||
filter8 = "FLAT2";
|
||
filter9 = "FLAT22";
|
||
filter10 = "FLOOR1_7";
|
||
filter11 = "GRNLITE1";
|
||
filter12 = "LITE3";
|
||
filter13 = "LITE5";
|
||
filter14 = "LITEBLU1";
|
||
filter15 = "LITEBLU4";
|
||
filter16 = "TLITE6_1";
|
||
filter17 = "TLITE6_4";
|
||
filter18 = "TLITE6_5";
|
||
filter19 = "TLITE6_6";
|
||
}
|
||
|
||
|
||
set10
|
||
{
|
||
name = "Metal";
|
||
filter0 = "CEIL1_2";
|
||
filter1 = "METAL*";
|
||
filter2 = "METAL";
|
||
filter3 = "MIDBRN1";
|
||
filter4 = "MIDGRATE";
|
||
filter5 = "SW1GARG";
|
||
filter6 = "SW1LION";
|
||
filter7 = "SW1SATYR";
|
||
filter8 = "SW2GARG";
|
||
filter9 = "SW2LION";
|
||
filter10 = "SW2MET2";
|
||
filter11 = "SW2METAL";
|
||
filter12 = "SW1METAL";
|
||
filter13 = "SW1MET2";
|
||
filter14 = "SW2SATYR";
|
||
filter15 = "WOODMET1";
|
||
filter16 = "WOODMET2";
|
||
filter17 = "WOODMET3";
|
||
filter18 = "WOODMET4";
|
||
filter19 = "SW2WDMET";
|
||
filter20 = "SW1WDMET";
|
||
filter21 = "SUPPORT*";
|
||
}
|
||
|
||
|
||
set11
|
||
{
|
||
name = "Silver";
|
||
filter0 = "BIGDOOR1";
|
||
filter1 = "DOORSTOP";
|
||
filter2 = "LITEBLU1";
|
||
filter3 = "SHAWN*";
|
||
filter4 = "SILVER*";
|
||
filter5 = "SPCDOOR3";
|
||
filter6 = "STEP4";
|
||
filter7 = "SUPPORT2";
|
||
filter8 = "SW1COMM";
|
||
filter9 = "SW2COMM";
|
||
}
|
||
|
||
|
||
set12
|
||
{
|
||
name = "Base";
|
||
filter0 = "BIGBRIK*";
|
||
filter1 = "BIGDOOR1";
|
||
filter2 = "BIGDOOR2";
|
||
filter3 = "BIGDOOR3";
|
||
filter4 = "BIGDOOR4";
|
||
filter5 = "BLAKWAL*";
|
||
filter6 = "BRN*";
|
||
filter7 = "BRONZE*";
|
||
filter8 = "BROWN*";
|
||
filter9 = "BROVINE2";
|
||
filter10 = "CEIL3_1";
|
||
filter11 = "CEIL3_2";
|
||
filter12 = "CEIL3_3";
|
||
filter13 = "CEIL3_4";
|
||
filter14 = "CEIL3_5";
|
||
filter15 = "CEIL3_6";
|
||
filter16 = "CEIL4_1";
|
||
filter17 = "CEIL4_2";
|
||
filter18 = "CEIL4_3";
|
||
filter19 = "CEIL5_1";
|
||
filter20 = "CEIL5_2";
|
||
filter21 = "CEMENT*";
|
||
filter22 = "COMP*";
|
||
filter23 = "CONS*";
|
||
filter24 = "CRAT*";
|
||
filter25 = "DOOR1";
|
||
filter26 = "DOOR3";
|
||
filter27 = "DOORBLU";
|
||
filter28 = "DOORRED";
|
||
filter29 = "DOORSTOP";
|
||
filter30 = "DOORTRAK";
|
||
filter31 = "DOORYEL";
|
||
filter32 = "EXITDOOR";
|
||
filter33 = "EXITSIGN";
|
||
filter34 = "EXITSTON";
|
||
filter35 = "FLAT1";
|
||
filter36 = "FLAT1_1";
|
||
filter37 = "FLAT1_2";
|
||
filter38 = "FLAT1_3";
|
||
filter39 = "FLAT14";
|
||
filter40 = "FLAT17";
|
||
filter41 = "FLAT18";
|
||
filter42 = "FLAT19";
|
||
filter43 = "FLAT2";
|
||
filter44 = "FLAT20";
|
||
filter45 = "FLAT22";
|
||
filter46 = "FLAT23";
|
||
filter47 = "FLAT3";
|
||
filter48 = "FLAT4";
|
||
filter49 = "FLAT5";
|
||
filter50 = "FLAT5_4";
|
||
filter51 = "FLAT5_5";
|
||
filter52 = "FLAT8";
|
||
filter53 = "FLAT9";
|
||
filter54 = "FLOOR0_1";
|
||
filter55 = "FLOOR0_2";
|
||
filter56 = "FLOOR0_3";
|
||
filter57 = "FLOOR0_5";
|
||
filter58 = "FLOOR0_6";
|
||
filter59 = "FLOOR0_7";
|
||
filter60 = "FLOOR1_1";
|
||
filter61 = "FLOOR1_6";
|
||
filter62 = "FLOOR1_7";
|
||
filter63 = "FLOOR3_3";
|
||
filter64 = "FLOOR4_1";
|
||
filter65 = "FLOOR4_5";
|
||
filter66 = "FLOOR4_6";
|
||
filter67 = "FLOOR4_8";
|
||
filter68 = "FLOOR5_1";
|
||
filter69 = "FLOOR5_2";
|
||
filter70 = "FLOOR5_3";
|
||
filter71 = "FLOOR5_4";
|
||
filter72 = "FLOOR7_1";
|
||
filter73 = "GRAY*";
|
||
filter74 = "ICKWALL*";
|
||
filter75 = "LITE*";
|
||
filter76 = "METAL";
|
||
filter77 = "METAL1";
|
||
filter78 = "METAL2";
|
||
filter79 = "METAL3";
|
||
filter80 = "METAL4";
|
||
filter81 = "METAL5";
|
||
filter82 = "METAL6";
|
||
filter83 = "METAL7";
|
||
filter84 = "MFLR8_1";
|
||
filter85 = "MIDBARS1";
|
||
filter86 = "MIDBARS3";
|
||
filter87 = "MIDBRONZ";
|
||
filter88 = "MIDSPACE";
|
||
filter89 = "MODWALL*";
|
||
filter90 = "NUKE*";
|
||
filter91 = "PIPES";
|
||
filter92 = "PIPEWAL1";
|
||
filter93 = "PIPEWAL2";
|
||
filter94 = "PLAT1";
|
||
filter95 = "RROCK14";
|
||
filter96 = "SHAWN*";
|
||
filter97 = "SILVER*";
|
||
filter98 = "SLAD*";
|
||
filter99 = "SLIME13";
|
||
filter100 = "SLIME14";
|
||
filter101 = "SLIME15";
|
||
filter102 = "SLIME16";
|
||
filter103 = "SPACE*";
|
||
filter104 = "SPCDOOR*";
|
||
filter105 = "STAR*";
|
||
filter106 = "STEP*";
|
||
filter107 = "STONE";
|
||
filter108 = "STONE2";
|
||
filter109 = "STONE3";
|
||
filter110 = "SUPPORT2";
|
||
filter111 = "SUPPORT3";
|
||
filter112 = "SW1BLUE";
|
||
filter113 = "SW1BRCOM";
|
||
filter114 = "SW1BRIK";
|
||
filter115 = "SW1BRN1";
|
||
filter116 = "SW1BRN2";
|
||
filter117 = "SW1BRNGN";
|
||
filter118 = "SW1BROWN";
|
||
filter119 = "SW1CMT";
|
||
filter120 = "SW1COMM";
|
||
filter121 = "SW1COMP";
|
||
filter122 = "SW1DIRT";
|
||
filter123 = "SW1EXIT";
|
||
filter124 = "SW1GRAY";
|
||
filter125 = "SW1GRAY1";
|
||
filter126 = "SW1MET2";
|
||
filter127 = "SW1METAL";
|
||
filter128 = "SW1MOD1";
|
||
filter129 = "SW1SLAD";
|
||
filter130 = "SW1STARG";
|
||
filter131 = "SW1STON1";
|
||
filter132 = "SW1STON2";
|
||
filter133 = "SW1STONE";
|
||
filter134 = "SW1STRTN";
|
||
filter135 = "SW1TEK";
|
||
filter136 = "SW1VINE";
|
||
filter137 = "SW2BLUE";
|
||
filter138 = "SW2BRCOM";
|
||
filter139 = "SW2BRIK";
|
||
filter140 = "SW2BRN1";
|
||
filter141 = "SW2BRN2";
|
||
filter142 = "SW2BRNGN";
|
||
filter143 = "SW2BROWN";
|
||
filter144 = "SW2CMT";
|
||
filter145 = "SW2COMM";
|
||
filter146 = "SW2COMP";
|
||
filter147 = "SW2DIRT";
|
||
filter148 = "SW2EXIT";
|
||
filter149 = "SW2GRAY";
|
||
filter150 = "SW2GRAY1";
|
||
filter151 = "SW2MET2";
|
||
filter152 = "SW2METAL";
|
||
filter153 = "SW2MOD1";
|
||
filter154 = "SW2SLAD";
|
||
filter155 = "SW2STARG";
|
||
filter156 = "SW2STON1";
|
||
filter157 = "SW2STON2";
|
||
filter158 = "SW2STONE";
|
||
filter159 = "SW2STRTN";
|
||
filter160 = "SW2TEK";
|
||
filter161 = "SW2VINE";
|
||
filter162 = "TEK*";
|
||
filter163 = "TLITE*";
|
||
filter164 = "PIPE1";
|
||
filter165 = "PIPE2";
|
||
filter166 = "PIPE4";
|
||
filter167 = "PIPE6";
|
||
filter168 = "STUCCO*";
|
||
filter169 = "STUCCO";
|
||
}
|
||
|
||
|
||
set13
|
||
{
|
||
name = "Hell";
|
||
filter0 = "BFALL*";
|
||
filter1 = "BIGDOOR5";
|
||
filter2 = "BIGDOOR6";
|
||
filter3 = "BIGDOOR7";
|
||
filter4 = "BLODRIP*";
|
||
filter5 = "BLOOD1";
|
||
filter6 = "BLOOD2";
|
||
filter7 = "BLOOD3";
|
||
filter8 = "CEIL1_2";
|
||
filter9 = "CEIL1_3";
|
||
filter10 = "CEIL1_1";
|
||
filter11 = "BSTONE1";
|
||
filter12 = "BSTONE2";
|
||
filter13 = "BSTONE3";
|
||
filter14 = "CRACKLE2";
|
||
filter15 = "CRACKLE4";
|
||
filter16 = "DOORBLU2";
|
||
filter17 = "DOORRED2";
|
||
filter18 = "DOORYEL2";
|
||
filter19 = "FIRE*";
|
||
filter20 = "FLAT1_1";
|
||
filter21 = "FLAT1_2";
|
||
filter22 = "FLAT1_3";
|
||
filter23 = "FLAT5_1";
|
||
filter24 = "FLAT5_2";
|
||
filter25 = "FLAT5_3";
|
||
filter26 = "FLAT5_6";
|
||
filter27 = "FLAT5_7";
|
||
filter28 = "FLAT5_8";
|
||
filter29 = "FLOOR1_6";
|
||
filter30 = "FLOOR1_7";
|
||
filter31 = "FLOOR6_1";
|
||
filter32 = "FLOOR6_2";
|
||
filter33 = "GATE*";
|
||
filter34 = "GST*";
|
||
filter35 = "LAVA*";
|
||
filter36 = "MARB*";
|
||
filter37 = "METAL";
|
||
filter38 = "MFLR8_2";
|
||
filter39 = "MFLR8_3";
|
||
filter40 = "MIDBRN1";
|
||
filter41 = "MIDGRATE";
|
||
filter42 = "REDWALL";
|
||
filter43 = "ROCKRED1";
|
||
filter44 = "ROCKRED2";
|
||
filter45 = "ROCKRED3";
|
||
filter46 = "RROCK01";
|
||
filter47 = "RROCK02";
|
||
filter48 = "RROCK03";
|
||
filter49 = "RROCK04";
|
||
filter50 = "RROCK05";
|
||
filter51 = "RROCK06";
|
||
filter52 = "RROCK07";
|
||
filter53 = "RROCK08";
|
||
filter54 = "RROCK09";
|
||
filter55 = "RROCK10";
|
||
filter56 = "RROCK11";
|
||
filter57 = "RROCK12";
|
||
filter58 = "RROCK15";
|
||
filter59 = "SFLR6_1";
|
||
filter60 = "SFLR6_4";
|
||
filter61 = "SFLR7_1";
|
||
filter62 = "SFLR7_4";
|
||
filter63 = "SK_LEFT";
|
||
filter64 = "SK_RIGHT";
|
||
filter65 = "SKIN*";
|
||
filter66 = "SKSNAKE1";
|
||
filter67 = "SKSNAKE2";
|
||
filter68 = "SKSPINE1";
|
||
filter69 = "SKSPINE2";
|
||
filter70 = "SLIME09";
|
||
filter71 = "SLIME10";
|
||
filter72 = "SLIME11";
|
||
filter73 = "SLIME12";
|
||
filter74 = "SLOPPY1";
|
||
filter75 = "SLOPPY2";
|
||
filter76 = "SP_*";
|
||
filter77 = "SUPPORT3";
|
||
filter78 = "SW1GARG";
|
||
filter79 = "SW1GSTON";
|
||
filter80 = "SW1HOT";
|
||
filter81 = "SW1LION";
|
||
filter82 = "SW1MARB";
|
||
filter83 = "SW1SATYR";
|
||
filter84 = "SW1SKIN";
|
||
filter85 = "SW1SKULL";
|
||
filter86 = "SW1WDMET";
|
||
filter87 = "SW1WOOD";
|
||
filter88 = "SW2GARG";
|
||
filter89 = "SW2GSTON";
|
||
filter90 = "SW2HOT";
|
||
filter91 = "SW2LION";
|
||
filter92 = "SW2MARB";
|
||
filter93 = "SW2SATYR";
|
||
filter94 = "SW2SKIN";
|
||
filter95 = "SW2SKULL";
|
||
filter96 = "SW2WDMET";
|
||
filter97 = "SW2WOOD";
|
||
filter98 = "WOOD*";
|
||
}
|
||
|
||
|
||
set14
|
||
{
|
||
name = "Outdoors";
|
||
filter0 = "ASHWALL*";
|
||
filter1 = "BFALL*";
|
||
filter2 = "FLAT10";
|
||
filter3 = "FLAT5_7";
|
||
filter4 = "FLAT5_8";
|
||
filter5 = "FLOOR6_1";
|
||
filter6 = "FLOOR6_2";
|
||
filter7 = "FWATER*";
|
||
filter8 = "GRASS*";
|
||
filter9 = "LAVA*";
|
||
filter10 = "MFLR8_2";
|
||
filter11 = "MFLR8_3";
|
||
filter12 = "MFLR8_4";
|
||
filter13 = "NUKAGE*";
|
||
filter14 = "ROCK4";
|
||
filter15 = "ROCK5";
|
||
filter16 = "ROCKRED1";
|
||
filter17 = "ROCKRED2";
|
||
filter18 = "ROCKRED3";
|
||
filter19 = "RROCK01";
|
||
filter20 = "RROCK02";
|
||
filter21 = "RROCK03";
|
||
filter22 = "RROCK04";
|
||
filter23 = "RROCK05";
|
||
filter24 = "RROCK06";
|
||
filter25 = "RROCK07";
|
||
filter26 = "RROCK08";
|
||
filter27 = "RROCK16";
|
||
filter28 = "RROCK17";
|
||
filter29 = "RROCK18";
|
||
filter30 = "RROCK19";
|
||
filter31 = "RROCK20";
|
||
filter32 = "SFALL*";
|
||
filter33 = "SLIME01";
|
||
filter34 = "SLIME02";
|
||
filter35 = "SLIME03";
|
||
filter36 = "SLIME04";
|
||
filter37 = "SLIME05";
|
||
filter38 = "SLIME06";
|
||
filter39 = "SLIME07";
|
||
filter40 = "SLIME08";
|
||
filter41 = "SLIME09";
|
||
filter42 = "SLIME10";
|
||
filter43 = "SLIME11";
|
||
filter44 = "SLIME12";
|
||
filter45 = "SP_ROCK1";
|
||
filter46 = "STONE4";
|
||
filter47 = "STONE5";
|
||
filter48 = "STONE6";
|
||
filter49 = "STONE7";
|
||
filter50 = "TANROCK5";
|
||
filter51 = "TANROCK8";
|
||
filter52 = "ZIMMER*";
|
||
}
|
||
|
||
|
||
set15
|
||
{
|
||
name = "Computer";
|
||
filter0 = "COMP*";
|
||
filter1 = "CONS*";
|
||
filter2 = "SILVER3";
|
||
filter3 = "SPACEW3";
|
||
filter4 = "SW1COMP";
|
||
filter5 = "SW2COMP";
|
||
}
|
||
}
|
||
*/
|
||
|
||
/* Better version
|
||
texturesets
|
||
{
|
||
set0
|
||
{
|
||
name = "Greenflower Zone Flats & Textures";
|
||
filter0 = "GFZFLR02";
|
||
filter1 = "GFZFLR10";
|
||
filter2 = "GFZGRASS";
|
||
filter3 = "GFZGRSw";
|
||
filter4 = "FWATER1";
|
||
filter5 = "CFALL1";
|
||
filter6 = "GFALL1";
|
||
filter7 = "GFZFLR01";
|
||
filter8 = "GFZROCK";
|
||
filter9 = "GFZCRACK";
|
||
filter10 = "GFZINSID";
|
||
filter11 = "GFZVINES";
|
||
filter12 = "GFZVCRCK";
|
||
filter13 = "GFZFLR05";
|
||
filter14 = "GFZFLR06";
|
||
filter15 = "GFZFLR09";
|
||
filter16 = "GFZBRIDG";
|
||
filter17 = "GFZBLOCK";
|
||
filter18 = "GFZFLR03";
|
||
filter19 = "GFZFLR04";
|
||
filter20 = "GFZBRICK";
|
||
filter21 = "GFZDOOR";
|
||
filter22 = "GFZWINDW";
|
||
filter23 = "GFZROOF";
|
||
filter31 = "FLOOR0_2";
|
||
filter32 = "GFZFLR07";
|
||
filter33 = "DEM1_5";
|
||
filter34 = "GFZFENC2";
|
||
}
|
||
|
||
set1
|
||
{
|
||
name = "Techno Hill Zone Flats & Textures";
|
||
filter0 = "THZFLR01";
|
||
filter1 = "THZFLR02";
|
||
filter2 = "THZFLR03";
|
||
filter3 = "THZFLR04";
|
||
filter4 = "THZFLR05";
|
||
filter5 = "THZFLR08";
|
||
filter6 = "THZFLR19";
|
||
filter7 = "THZFLR24";
|
||
filter8 = "THZFLR27";
|
||
filter9 = "THZWAL01";
|
||
filter10 = "THZWAL02";
|
||
filter11 = "THZWAL03";
|
||
filter12 = "THZWAL04";
|
||
filter13 = "THZWAL05";
|
||
filter14 = "THZWAL09";
|
||
filter15 = "THZSTONE";
|
||
filter16 = "THZTILE";
|
||
filter17 = "THZBLOK1";
|
||
filter18 = "THZREACT";
|
||
filter19 = "THZVINES";
|
||
filter20 = "THZFLR30";
|
||
filter21 = "THZROCK";
|
||
filter22 = "THZCRACK";
|
||
filter23 = "THZMECH1";
|
||
filter24 = "THZMECH2";
|
||
filter25 = "THZMECH3";
|
||
filter26 = "CHEMG01";
|
||
filter27 = "TFALL1";
|
||
filter28 = "ALTBOXF1";
|
||
filter29 = "THZBOXF1";
|
||
filter30 = "ALTBOX01";
|
||
filter31 = "THZBOX01";
|
||
filter32 = "BOXWARNG";
|
||
filter33 = "BOXWARN2";
|
||
filter34 = "THZFLR06";
|
||
filter35 = "THZFLR09";
|
||
filter36 = "THZFLR11";
|
||
filter37 = "THZFLR13";
|
||
filter38 = "THZFLR21";
|
||
filter39 = "THZFLR07";
|
||
filter40 = "THZFLR10";
|
||
filter41 = "THZFLR12";
|
||
filter42 = "THZFLR20";
|
||
filter43 = "THZFLR28";
|
||
filter44 = "PIPE2F";
|
||
filter45 = "PIPE3F";
|
||
filter46 = "THZFLR22";
|
||
filter47 = "THZFLR23";
|
||
filter48 = "PIPE2";
|
||
filter49 = "PIPE3";
|
||
filter50 = "THZPIPE1";
|
||
filter51 = "THZPIPE2";
|
||
filter52 = "PISTON";
|
||
filter53 = "THZPIPE";
|
||
filter54 = "THZFLR16";
|
||
filter55 = "THZFLR17";
|
||
filter56 = "THZFLR25";
|
||
filter57 = "THZFLR26";
|
||
filter58 = "THZCONV1";
|
||
filter59 = "THZCONv2";
|
||
filter60 = "WHZFLR16";
|
||
filter61 = "WHZFLR17";
|
||
filter62 = "THZFLR18";
|
||
filter63 = "THZFLR29";
|
||
filter64 = "BARLSIDE";
|
||
filter65 = "BARREL2";
|
||
filter66 = "BARREL3";
|
||
}
|
||
}*/
|