mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
173 lines
4.6 KiB
C
173 lines
4.6 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
|
// Copyright (C) 2012-2023 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file lua_script.h
|
|
/// \brief Lua scripting basics
|
|
|
|
#ifndef LUA_SCRIPT_H
|
|
#define LUA_SCRIPT_H
|
|
|
|
#include "m_fixed.h"
|
|
#include "doomtype.h"
|
|
#include "d_player.h"
|
|
#include "g_state.h"
|
|
#include "taglist.h"
|
|
|
|
#include "blua/lua.h"
|
|
#include "blua/lualib.h"
|
|
#include "blua/lauxlib.h"
|
|
|
|
#define lua_optboolean(L, i) (!lua_isnoneornil(L, i) && lua_toboolean(L, i))
|
|
#define lua_opttrueboolean(L, i) (lua_isnoneornil(L, i) || lua_toboolean(L, i))
|
|
|
|
// fixed_t casting
|
|
// TODO add some distinction between fixed numbers and integer numbers
|
|
// for at least the purpose of printing and maybe math.
|
|
#define luaL_checkfixed(L, i) luaL_checkinteger(L, i)
|
|
#define lua_pushfixed(L, f) lua_pushinteger(L, f)
|
|
|
|
// angle_t casting
|
|
// TODO deal with signedness
|
|
#define luaL_checkangle(L, i) ((angle_t)luaL_checkinteger(L, i))
|
|
#define lua_pushangle(L, a) lua_pushinteger(L, a)
|
|
|
|
#ifdef _DEBUG
|
|
void LUA_ClearExtVars(void);
|
|
#endif
|
|
|
|
extern INT32 lua_lumploading; // is LUA_LoadLump being called?
|
|
|
|
int LUA_GetErrorMessage(lua_State *L);
|
|
int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex);
|
|
void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults);
|
|
#ifdef LUA_ALLOW_BYTECODE
|
|
void LUA_DumpFile(const char *filename);
|
|
#endif
|
|
fixed_t LUA_EvalMath(const char *word);
|
|
void LUA_Step(void);
|
|
void LUA_Archive(void);
|
|
void LUA_UnArchive(void);
|
|
int LUA_PushGlobals(lua_State *L, const char *word);
|
|
int LUA_CheckGlobals(lua_State *L, const char *word);
|
|
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
|
|
void LUA_CVarChanged(void *cvar); // lua_consolelib.c
|
|
int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
|
|
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
|
|
void LUA_HookNetArchive(lua_CFunction archFunc);
|
|
|
|
void LUA_PushTaggableObjectArray
|
|
( lua_State *L,
|
|
const char *field,
|
|
lua_CFunction iterator,
|
|
lua_CFunction indexer,
|
|
lua_CFunction counter,
|
|
taggroup_t *garray[],
|
|
size_t * max_elements,
|
|
void * element_array,
|
|
size_t sizeof_element,
|
|
const char *meta);
|
|
|
|
void LUA_SetCFunctionField(lua_State *L, const char *name, lua_CFunction value);
|
|
|
|
void LUA_RegisterUserdataMetatable(
|
|
lua_State *L,
|
|
const char *name,
|
|
lua_CFunction get,
|
|
lua_CFunction set,
|
|
lua_CFunction len
|
|
);
|
|
|
|
void LUA_CreateAndSetMetatable(
|
|
lua_State *L,
|
|
lua_CFunction get,
|
|
lua_CFunction set,
|
|
lua_CFunction len,
|
|
boolean keep
|
|
);
|
|
|
|
void LUA_CreateAndSetUserdataField(
|
|
lua_State *L,
|
|
int index,
|
|
const char *name,
|
|
lua_CFunction get,
|
|
lua_CFunction set,
|
|
lua_CFunction len,
|
|
boolean keep
|
|
);
|
|
|
|
void LUA_RegisterGlobalUserdata(
|
|
lua_State *L,
|
|
const char *name,
|
|
lua_CFunction get,
|
|
lua_CFunction set,
|
|
lua_CFunction len
|
|
);
|
|
|
|
void LUA_InsertTaggroupIterator
|
|
( lua_State *L,
|
|
taggroup_t *garray[],
|
|
size_t * max_elements,
|
|
void * element_array,
|
|
size_t sizeof_element,
|
|
const char * meta);
|
|
|
|
typedef enum {
|
|
LPUSHED_NIL,
|
|
LPUSHED_NEW,
|
|
LPUSHED_EXISTING,
|
|
} lpushed_t;
|
|
|
|
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
|
|
lpushed_t LUA_RawPushUserdata(lua_State *L, void *data);
|
|
|
|
void LUA_InvalidateUserdata(void *data);
|
|
|
|
void LUA_InvalidateLevel(void);
|
|
void LUA_InvalidateMapthings(void);
|
|
void LUA_InvalidatePlayer(player_t *player);
|
|
|
|
// Console wrapper
|
|
void COM_Lua_f(void);
|
|
|
|
#define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type ".");
|
|
|
|
#define LUA_ErrSetDirectly(L, type, field) luaL_error(L, type " field " LUA_QL(field) " cannot be set directly.")
|
|
|
|
// Deprecation warnings
|
|
// Shows once upon use. Then doesn't show again.
|
|
#define LUA_Deprecated(L,this_func,use_instead)\
|
|
{\
|
|
static UINT8 seen = 0;\
|
|
if (!seen) {\
|
|
seen = 1;\
|
|
CONS_Alert(CONS_WARNING,"\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead);\
|
|
}\
|
|
}
|
|
|
|
// Warnings about incorrect function usage.
|
|
// Shows once, then never again, like deprecation
|
|
#define LUA_UsageWarning(L, warningmsg)\
|
|
{\
|
|
static UINT8 seen = 0;\
|
|
if (!seen) {\
|
|
seen = 1;\
|
|
CONS_Alert(CONS_WARNING,"%s\n", warningmsg);\
|
|
}\
|
|
}
|
|
|
|
// uncomment if you want seg_t/node_t in Lua
|
|
// #define HAVE_LUA_SEGS
|
|
|
|
#define ISINLEVEL \
|
|
(gamestate == GS_LEVEL || titlemapinaction)
|
|
|
|
#define INLEVEL if (! ISINLEVEL)\
|
|
return luaL_error(L, "This can only be used in a level!");
|
|
|
|
#endif/*LUA_SCRIPT_H*/
|