mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-16 07:40:57 +00:00
232 lines
7.9 KiB
C
232 lines
7.9 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL.h
|
|
*
|
|
* Main include header for the SDL library
|
|
*/
|
|
|
|
|
|
#ifndef SDL_h_
|
|
#define SDL_h_
|
|
|
|
#include "SDL_main.h"
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_assert.h"
|
|
#include "SDL_atomic.h"
|
|
#include "SDL_audio.h"
|
|
#include "SDL_clipboard.h"
|
|
#include "SDL_cpuinfo.h"
|
|
#include "SDL_endian.h"
|
|
#include "SDL_error.h"
|
|
#include "SDL_events.h"
|
|
#include "SDL_filesystem.h"
|
|
#include "SDL_gamecontroller.h"
|
|
#include "SDL_haptic.h"
|
|
#include "SDL_hidapi.h"
|
|
#include "SDL_hints.h"
|
|
#include "SDL_joystick.h"
|
|
#include "SDL_loadso.h"
|
|
#include "SDL_log.h"
|
|
#include "SDL_messagebox.h"
|
|
#include "SDL_metal.h"
|
|
#include "SDL_mutex.h"
|
|
#include "SDL_power.h"
|
|
#include "SDL_render.h"
|
|
#include "SDL_rwops.h"
|
|
#include "SDL_sensor.h"
|
|
#include "SDL_shape.h"
|
|
#include "SDL_system.h"
|
|
#include "SDL_thread.h"
|
|
#include "SDL_timer.h"
|
|
#include "SDL_version.h"
|
|
#include "SDL_video.h"
|
|
#include "SDL_locale.h"
|
|
#include "SDL_misc.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* As of version 0.5, SDL is loaded dynamically into the application */
|
|
|
|
/**
|
|
* \name SDL_INIT_*
|
|
*
|
|
* These are the flags which may be passed to SDL_Init(). You should
|
|
* specify the subsystems which you will be using in your application.
|
|
*/
|
|
/* @{ */
|
|
#define SDL_INIT_TIMER 0x00000001u
|
|
#define SDL_INIT_AUDIO 0x00000010u
|
|
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
|
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
|
#define SDL_INIT_HAPTIC 0x00001000u
|
|
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
|
#define SDL_INIT_EVENTS 0x00004000u
|
|
#define SDL_INIT_SENSOR 0x00008000u
|
|
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
|
#define SDL_INIT_EVERYTHING ( \
|
|
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
|
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
|
)
|
|
/* @} */
|
|
|
|
/**
|
|
* Initialize the SDL library.
|
|
*
|
|
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
|
|
* two may be used interchangeably. Though for readability of your code
|
|
* SDL_InitSubSystem() might be preferred.
|
|
*
|
|
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
|
|
* subsystems are initialized by default. Message boxes
|
|
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
|
|
* video subsystem, in hopes of being useful in showing an error dialog when
|
|
* SDL_Init fails. You must specifically initialize other subsystems if you
|
|
* use them in your application.
|
|
*
|
|
* Logging (such as SDL_Log) works without initialization, too.
|
|
*
|
|
* `flags` may be any of the following OR'd together:
|
|
*
|
|
* - `SDL_INIT_TIMER`: timer subsystem
|
|
* - `SDL_INIT_AUDIO`: audio subsystem
|
|
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
|
|
* subsystem
|
|
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
|
|
* events subsystem
|
|
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
|
|
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
|
|
* initializes the joystick subsystem
|
|
* - `SDL_INIT_EVENTS`: events subsystem
|
|
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
|
|
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
|
|
*
|
|
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
|
|
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
|
|
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
|
|
* this call will increase the ref-count and return.
|
|
*
|
|
* \param flags subsystem initialization flags
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_InitSubSystem
|
|
* \sa SDL_Quit
|
|
* \sa SDL_SetMainReady
|
|
* \sa SDL_WasInit
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
|
|
|
/**
|
|
* Compatibility function to initialize the SDL library.
|
|
*
|
|
* In SDL2, this function and SDL_Init() are interchangeable.
|
|
*
|
|
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Init
|
|
* \sa SDL_Quit
|
|
* \sa SDL_QuitSubSystem
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
|
|
|
/**
|
|
* Shut down specific SDL subsystems.
|
|
*
|
|
* If you start a subsystem using a call to that subsystem's init function
|
|
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
|
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
|
|
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
|
|
* generally, you should not be using those functions directly anyhow; use
|
|
* SDL_Init() instead.
|
|
*
|
|
* You still need to call SDL_Quit() even if you close all open subsystems
|
|
* with SDL_QuitSubSystem().
|
|
*
|
|
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_InitSubSystem
|
|
* \sa SDL_Quit
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
|
|
|
/**
|
|
* Get a mask of the specified subsystems which are currently initialized.
|
|
*
|
|
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
|
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
|
|
* returns the initialization status of the specified subsystems.
|
|
*
|
|
* The return value does not include SDL_INIT_NOPARACHUTE.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Init
|
|
* \sa SDL_InitSubSystem
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
|
|
|
/**
|
|
* Clean up all initialized subsystems.
|
|
*
|
|
* You should call this function even if you have already shutdown each
|
|
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
|
|
* function even in the case of errors in initialization.
|
|
*
|
|
* If you start a subsystem using a call to that subsystem's init function
|
|
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
|
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
|
|
* it down before calling SDL_Quit(). But generally, you should not be using
|
|
* those functions directly anyhow; use SDL_Init() instead.
|
|
*
|
|
* You can use this function with atexit() to ensure that it is run when your
|
|
* application is shutdown, but it is not wise to do this from a library or
|
|
* other dynamically loaded code.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Init
|
|
* \sa SDL_QuitSubSystem
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|