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8156 lines
226 KiB
C
8156 lines
226 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_menu.c
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/// \brief XMOD's extremely revamped menu system.
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#ifdef __GNUC__
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#include <unistd.h>
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#endif
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#include "m_menu.h"
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#include "doomdef.h"
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#include "d_main.h"
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#include "d_netcmd.h"
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#include "console.h"
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#include "r_local.h"
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#include "hu_stuff.h"
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#include "g_game.h"
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#include "g_input.h"
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#include "m_argv.h"
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// Data.
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#include "sounds.h"
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#include "s_sound.h"
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#include "i_system.h"
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#include "v_video.h"
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#include "i_video.h"
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#include "keys.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "f_finale.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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#include "d_net.h"
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#include "mserv.h"
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#include "m_misc.h"
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#include "m_anigif.h"
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#include "byteptr.h"
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#include "st_stuff.h"
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#include "i_sound.h"
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#include "fastcmp.h"
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// Condition Sets
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#include "m_cond.h"
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// And just some randomness for the exits.
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#include "m_random.h"
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#ifdef PC_DOS
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#include <stdio.h> // for snprintf
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int snprintf(char *str, size_t n, const char *fmt, ...);
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//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
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#endif
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#define SKULLXOFF -32
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#define LINEHEIGHT 16
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#define STRINGHEIGHT 8
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#define FONTBHEIGHT 20
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#define SMALLLINEHEIGHT 8
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#define SLIDER_RANGE 10
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#define SLIDER_WIDTH (8*SLIDER_RANGE+6)
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#define MAXSTRINGLENGTH 32
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#define SERVERS_PER_PAGE 11
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typedef enum
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{
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QUITMSG = 0,
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QUITMSG1,
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QUITMSG2,
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QUITMSG3,
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QUITMSG4,
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QUITMSG5,
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QUITMSG6,
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QUITMSG7,
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QUIT2MSG,
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QUIT2MSG1,
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QUIT2MSG2,
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QUIT2MSG3,
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QUIT2MSG4,
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QUIT2MSG5,
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QUIT2MSG6,
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QUIT3MSG,
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QUIT3MSG1,
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QUIT3MSG2,
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QUIT3MSG3,
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QUIT3MSG4,
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QUIT3MSG5,
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QUIT3MSG6,
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NUM_QUITMESSAGES
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} text_enum;
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const char *quitmsg[NUM_QUITMESSAGES];
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// Stuff for customizing the player select screen Tails 09-22-2003
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// A rare case.
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// External files modify this menu, so we can't call it static.
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// And I'm too lazy to go through and rename it everywhere. ARRGH!
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description_t description[32] =
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{
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0},
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{false, "???", "", "", 0, 0}
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};
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static INT16 char_on = 0;
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static char *char_notes = NULL;
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static fixed_t char_scroll = 0;
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boolean menuactive = false;
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boolean fromlevelselect = false;
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typedef enum
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{
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LLM_CREATESERVER,
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LLM_LEVELSELECT,
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LLM_RECORDATTACK,
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LLM_NIGHTSATTACK
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} levellist_mode_t;
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levellist_mode_t levellistmode = LLM_CREATESERVER;
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UINT8 maplistoption = 0;
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static char joystickInfo[8][25];
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#ifndef NONET
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static UINT32 serverlistpage;
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#endif
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static saveinfo_t savegameinfo[MAXSAVEGAMES]; // Extra info about the save games.
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INT16 startmap; // Mario, NiGHTS, or just a plain old normal game?
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static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
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static INT16 skullAnimCounter = 10; // skull animation counter
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static boolean setupcontrols_secondaryplayer;
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static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
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// shhh... what am I doing... nooooo!
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static INT32 vidm_testingmode = 0;
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static INT32 vidm_previousmode;
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static INT32 vidm_selected = 0;
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static INT32 vidm_nummodes;
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static INT32 vidm_column_size;
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//
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// PROTOTYPES
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//
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static void M_GoBack(INT32 choice);
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static void M_StopMessage(INT32 choice);
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#ifndef NONET
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static void M_HandleServerPage(INT32 choice);
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static void M_RoomMenu(INT32 choice);
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#endif
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// Prototyping is fun, innit?
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// ==========================================================================
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// NEEDED FUNCTION PROTOTYPES GO HERE
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// ==========================================================================
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// the haxor message menu
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menu_t MessageDef;
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menu_t SPauseDef;
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// Level Select
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static levelselect_t levelselect = {0, NULL};
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static UINT8 levelselectselect[4];
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static patch_t *levselp[2][3];
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static INT32 lsoffs[2];
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#define lsrow levelselectselect[0]
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#define lscol levelselectselect[1]
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#define lstic levelselectselect[2]
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#define lshli levelselectselect[3]
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#define lshseperation 101
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#define lsbasevseperation 62
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#define lsheadingheight 16
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#define getheadingoffset(row) (levelselect.rows[row].header[0] ? lsheadingheight : 0)
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#define lsvseperation(row) lsbasevseperation + getheadingoffset(row)
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#define lswide(row) levelselect.rows[row].mapavailable[3]
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#define lsbasex 19
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#define lsbasey 59+lsheadingheight
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// Sky Room
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static void M_CustomLevelSelect(INT32 choice);
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static void M_CustomWarp(INT32 choice);
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FUNCNORETURN static ATTRNORETURN void M_UltimateCheat(INT32 choice);
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static void M_LoadGameLevelSelect(INT32 choice);
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static void M_GetAllEmeralds(INT32 choice);
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static void M_DestroyRobots(INT32 choice);
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static void M_LevelSelectWarp(INT32 choice);
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static void M_Credits(INT32 choice);
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static void M_PandorasBox(INT32 choice);
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static void M_EmblemHints(INT32 choice);
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menu_t SR_MainDef, SR_UnlockChecklistDef;
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// Misc. Main Menu
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static void M_SinglePlayerMenu(INT32 choice);
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static void M_Options(INT32 choice);
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static void M_SelectableClearMenus(INT32 choice);
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static void M_Retry(INT32 choice);
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static void M_EndGame(INT32 choice);
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static void M_GameTypeChange(INT32 choice);
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static void M_MapChange(INT32 choice);
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static void M_ChangeLevel(INT32 choice);
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static void M_ConfirmSpectate(INT32 choice);
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static void M_ConfirmEnterGame(INT32 choice);
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static void M_ConfirmTeamScramble(INT32 choice);
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static void M_ConfirmTeamChange(INT32 choice);
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static void M_SecretsMenu(INT32 choice);
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static void M_SetupChoosePlayer(INT32 choice);
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static void M_QuitSRB2(INT32 choice);
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menu_t SP_MainDef, MP_MainDef, OP_MainDef;
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menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
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// Single Player
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static void M_LoadGame(INT32 choice);
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static void M_TimeAttackLevelSelect(INT32 choice);
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static void M_TimeAttack(INT32 choice);
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static void M_NightsAttackLevelSelect(INT32 choice);
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static void M_NightsAttack(INT32 choice);
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static void M_Statistics(INT32 choice);
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static void M_ReplayTimeAttack(INT32 choice);
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static void M_ChooseTimeAttack(INT32 choice);
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static void M_ChooseNightsAttack(INT32 choice);
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static void M_ModeAttackRetry(INT32 choice);
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static void M_ModeAttackEndGame(INT32 choice);
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static void M_SetGuestReplay(INT32 choice);
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static void M_HandleChoosePlayerMenu(INT32 choice);
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static void M_ChoosePlayer(INT32 choice);
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menu_t SP_GameStatsDef, SP_LevelStatsDef;
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static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
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static menu_t SP_NightsAttackDef, SP_NightsReplayDef, SP_NightsGuestReplayDef, SP_NightsGhostDef;
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// Multiplayer
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#ifndef NONET
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static void M_StartServerMenu(INT32 choice);
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static void M_ConnectMenu(INT32 choice);
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static void M_ConnectIPMenu(INT32 choice);
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#endif
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static void M_StartSplitServerMenu(INT32 choice);
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static void M_StartServer(INT32 choice);
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static void M_ServerOptions(INT32 choice);
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#ifndef NONET
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static void M_Refresh(INT32 choice);
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static void M_Connect(INT32 choice);
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static void M_ChooseRoom(INT32 choice);
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#endif
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static void M_SetupMultiPlayer(INT32 choice);
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static void M_SetupMultiPlayer2(INT32 choice);
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// Options
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// Split into multiple parts due to size
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// Controls
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menu_t OP_ControlsDef, OP_ControlListDef, OP_MoveControlsDef;
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menu_t OP_MPControlsDef, OP_CameraControlsDef, OP_MiscControlsDef;
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menu_t OP_P1ControlsDef, OP_P2ControlsDef, OP_MouseOptionsDef;
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menu_t OP_Mouse2OptionsDef, OP_Joystick1Def, OP_Joystick2Def;
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static void M_VideoModeMenu(INT32 choice);
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static void M_Setup1PControlsMenu(INT32 choice);
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static void M_Setup2PControlsMenu(INT32 choice);
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static void M_Setup1PJoystickMenu(INT32 choice);
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static void M_Setup2PJoystickMenu(INT32 choice);
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static void M_AssignJoystick(INT32 choice);
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static void M_ChangeControl(INT32 choice);
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// Video & Sound
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menu_t OP_VideoOptionsDef, OP_VideoModeDef;
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#ifdef HWRENDER
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menu_t OP_OpenGLOptionsDef, OP_OpenGLFogDef, OP_OpenGLColorDef;
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#endif
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menu_t OP_SoundOptionsDef;
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static void M_ToggleSFX(void);
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static void M_ToggleDigital(void);
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static void M_ToggleMIDI(void);
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//Misc
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menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
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menu_t OP_GameOptionsDef, OP_ServerOptionsDef;
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menu_t OP_NetgameOptionsDef, OP_GametypeOptionsDef;
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menu_t OP_MonitorToggleDef;
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static void M_ScreenshotOptions(INT32 choice);
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static void M_EraseData(INT32 choice);
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// Drawing functions
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static void M_DrawGenericMenu(void);
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static void M_DrawCenteredMenu(void);
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static void M_DrawSkyRoom(void);
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static void M_DrawChecklist(void);
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static void M_DrawEmblemHints(void);
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static void M_DrawPauseMenu(void);
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static void M_DrawGameTypeMenu(void);
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static void M_DrawServerMenu(void);
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static void M_DrawLevelPlatterMenu(void);
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static void M_DrawImageDef(void);
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static void M_DrawLoad(void);
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static void M_DrawLevelStats(void);
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static void M_DrawGameStats(void);
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static void M_DrawTimeAttackMenu(void);
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static void M_DrawNightsAttackMenu(void);
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static void M_DrawSetupChoosePlayerMenu(void);
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static void M_DrawControl(void);
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static void M_DrawVideoMode(void);
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static void M_DrawMonitorToggles(void);
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#ifdef HWRENDER
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static void M_OGL_DrawFogMenu(void);
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static void M_OGL_DrawColorMenu(void);
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#endif
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#ifndef NONET
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static void M_DrawConnectMenu(void);
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static void M_DrawConnectIPMenu(void);
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static void M_DrawRoomMenu(void);
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#endif
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static void M_DrawJoystick(void);
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static void M_DrawSetupMultiPlayerMenu(void);
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// Handling functions
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#ifndef NONET
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static boolean M_CancelConnect(void);
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#endif
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static boolean M_ExitPandorasBox(void);
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static boolean M_QuitMultiPlayerMenu(void);
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static void M_HandleLevelPlatter(INT32 choice);
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static void M_HandleSoundTest(INT32 choice);
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static void M_HandleImageDef(INT32 choice);
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static void M_HandleLoadSave(INT32 choice);
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static void M_HandleGameStats(INT32 choice);
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static void M_HandleLevelStats(INT32 choice);
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#ifndef NONET
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static void M_HandleConnectIP(INT32 choice);
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#endif
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static void M_HandleSetupMultiPlayer(INT32 choice);
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#ifdef HWRENDER
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static void M_HandleFogColor(INT32 choice);
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#endif
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static void M_HandleVideoMode(INT32 choice);
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// Consvar onchange functions
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static void Newgametype_OnChange(void);
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static void Dummymares_OnChange(void);
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// ==========================================================================
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// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
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// ==========================================================================
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static CV_PossibleValue_t map_cons_t[] = {
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{1,"MIN"},
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{NUMMAPS, "MAX"}
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};
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consvar_t cv_nextmap = {"nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
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consvar_t cv_chooseskin = {"chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
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// This gametype list is integral for many different reasons.
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// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
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CV_PossibleValue_t gametype_cons_t[] =
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{
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{GT_COOP, "Co-op"},
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{GT_COMPETITION, "Competition"},
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{GT_RACE, "Race"},
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{GT_MATCH, "Match"},
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{GT_TEAMMATCH, "Team Match"},
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{GT_TAG, "Tag"},
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{GT_HIDEANDSEEK, "Hide & Seek"},
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{GT_CTF, "CTF"},
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{0, NULL}
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};
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consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t serversort_cons_t[] = {
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{0,"Ping"},
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{1,"Modified State"},
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{2,"Most Players"},
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{3,"Least Players"},
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{4,"Max Players"},
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{5,"Gametype"},
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{0,NULL}
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};
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consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
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// autorecord demos for time attack
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static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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CV_PossibleValue_t ghost_cons_t[] = {{0, "Hide"}, {1, "Show"}, {2, "Show All"}, {0, NULL}};
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CV_PossibleValue_t ghost2_cons_t[] = {{0, "Hide"}, {1, "Show"}, {0, NULL}};
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consvar_t cv_ghost_bestscore = {"ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ghost_besttime = {"ghost_besttime", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ghost_bestrings = {"ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ghost_last = {"ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ghost_guest = {"ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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//Console variables used solely in the menu system.
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//todo: add a way to use non-console variables in the menu
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// or make these consvars legitimate like color or skin.
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static CV_PossibleValue_t dummyteam_cons_t[] = {{0, "Spectator"}, {1, "Red"}, {2, "Blue"}, {0, NULL}};
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static CV_PossibleValue_t dummyscramble_cons_t[] = {{0, "Random"}, {1, "Points"}, {0, NULL}};
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static CV_PossibleValue_t ringlimit_cons_t[] = {{0, "MIN"}, {9999, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t liveslimit_cons_t[] = {{0, "MIN"}, {99, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t dummymares_cons_t[] = {
|
|
{-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL}
|
|
};
|
|
|
|
static consvar_t cv_dummyteam = {"dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
static consvar_t cv_dummyscramble = {"dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
static consvar_t cv_dummyrings = {"dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
static consvar_t cv_dummylives = {"dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
static consvar_t cv_dummycontinues = {"dummycontinues", "0", CV_HIDEN, liveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
// ==========================================================================
|
|
// ORGANIZATION START.
|
|
// ==========================================================================
|
|
// Note: Never should we be jumping from one category of menu options to another
|
|
// without first going to the Main Menu.
|
|
// Note: Ignore the above if you're working with the Pause menu.
|
|
// Note: (Prefix)_MainMenu should be the target of all Main Menu options that
|
|
// point to submenus.
|
|
|
|
// ---------
|
|
// Main Menu
|
|
// ---------
|
|
static menuitem_t MainMenu[] =
|
|
{
|
|
{IT_CALL |IT_STRING, NULL, "Secrets", M_SecretsMenu, 84},
|
|
{IT_CALL |IT_STRING, NULL, "1 player", M_SinglePlayerMenu, 92},
|
|
{IT_SUBMENU|IT_STRING, NULL, "multiplayer", &MP_MainDef, 100},
|
|
{IT_CALL |IT_STRING, NULL, "options", M_Options, 108},
|
|
{IT_CALL |IT_STRING, NULL, "quit game", M_QuitSRB2, 116},
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
secrets = 0,
|
|
singleplr,
|
|
multiplr,
|
|
options,
|
|
quitdoom
|
|
} main_e;
|
|
|
|
// ---------------------------------
|
|
// Pause Menu Mode Attacking Edition
|
|
// ---------------------------------
|
|
static menuitem_t MAPauseMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48},
|
|
{IT_CALL | IT_STRING, NULL, "Retry", M_ModeAttackRetry, 56},
|
|
{IT_CALL | IT_STRING, NULL, "Abort", M_ModeAttackEndGame, 64},
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
mapause_continue,
|
|
mapause_retry,
|
|
mapause_abort
|
|
} mapause_e;
|
|
|
|
// ---------------------
|
|
// Pause Menu MP Edition
|
|
// ---------------------
|
|
static menuitem_t MPauseMenu[] =
|
|
{
|
|
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
|
|
{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_GameTypeChange, 24},
|
|
|
|
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,40},
|
|
{IT_CALL | IT_STRING, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen
|
|
{IT_CALL | IT_STRING, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen
|
|
|
|
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48},
|
|
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48},
|
|
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
|
|
{IT_CALL | IT_STRING, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone
|
|
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
|
|
|
|
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
|
|
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
mpause_scramble = 0,
|
|
mpause_switchmap,
|
|
|
|
mpause_continue,
|
|
mpause_psetupsplit,
|
|
mpause_psetupsplit2,
|
|
mpause_spectate,
|
|
mpause_entergame,
|
|
mpause_switchteam,
|
|
mpause_psetup,
|
|
mpause_options,
|
|
|
|
mpause_title,
|
|
mpause_quit
|
|
} mpause_e;
|
|
|
|
// ---------------------
|
|
// Pause Menu SP Edition
|
|
// ---------------------
|
|
static menuitem_t SPauseMenu[] =
|
|
{
|
|
// Pandora's Box will be shifted up if both options are available
|
|
{IT_CALL | IT_STRING, NULL, "Pandora's Box...", M_PandorasBox, 16},
|
|
{IT_CALL | IT_STRING, NULL, "Emblem Hints...", M_EmblemHints, 24},
|
|
{IT_CALL | IT_STRING, NULL, "Level Select...", M_LoadGameLevelSelect, 32},
|
|
|
|
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48},
|
|
{IT_CALL | IT_STRING, NULL, "Retry", M_Retry, 56},
|
|
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
|
|
|
|
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
|
|
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
spause_pandora = 0,
|
|
spause_hints,
|
|
spause_levelselect,
|
|
|
|
spause_continue,
|
|
spause_retry,
|
|
spause_options,
|
|
spause_title,
|
|
spause_quit
|
|
} spause_e;
|
|
|
|
// -----------------
|
|
// Misc menu options
|
|
// -----------------
|
|
// Prefix: MISC_
|
|
static menuitem_t MISC_ScrambleTeamMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Scramble Method", &cv_dummyscramble, 30},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Confirm", M_ConfirmTeamScramble, 90},
|
|
};
|
|
|
|
static menuitem_t MISC_ChangeTeamMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Select Team", &cv_dummyteam, 30},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Confirm", M_ConfirmTeamChange, 90},
|
|
};
|
|
|
|
static menuitem_t MISC_ChangeGameTypeMenu[] =
|
|
{
|
|
{IT_STRING|IT_CALL, NULL, "Co-op", M_MapChange, 0},
|
|
|
|
{IT_STRING|IT_CALL, NULL, "Competition", M_MapChange, 12},
|
|
{IT_STRING|IT_CALL, NULL, "Race", M_MapChange, 20},
|
|
|
|
{IT_STRING|IT_CALL, NULL, "Match", M_MapChange, 32},
|
|
{IT_STRING|IT_CALL, NULL, "Team Match", M_MapChange, 40},
|
|
|
|
{IT_STRING|IT_CALL, NULL, "Tag", M_MapChange, 52},
|
|
{IT_STRING|IT_CALL, NULL, "Hide & Seek", M_MapChange, 60},
|
|
|
|
{IT_STRING|IT_CALL, NULL, "Capture the Flag", M_MapChange, 72},
|
|
};
|
|
|
|
static const gtdesc_t gametypedesc[] =
|
|
{
|
|
{"Play through the single-player campaign with your friends, teaming up to beat Dr Eggman's nefarious challenges!"},
|
|
{"Speed your way through the main acts, competing in several different categories to see who's the best."},
|
|
{"There's not much to it - zoom through the level faster than everyone else."},
|
|
{"Sling rings at your foes in a free-for-all battle. Use the special weapon rings to your advantage!"},
|
|
{"Sling rings at your foes in a color-coded battle. Use the special weapon rings to your advantage!"},
|
|
{"Whoever's IT has to hunt down everyone else. If you get caught, you have to turn on your former friends!"},
|
|
{"Try and find a good hiding place in these maps - we dare you."},
|
|
{"Steal the flag from the enemy's base and bring it back to your own, but watch out - they could just as easily steal yours!"},
|
|
};
|
|
|
|
static menuitem_t MISC_ChangeLevelMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
static menuitem_t MISC_HelpMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN01", M_HandleImageDef, 0},
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN02", M_HandleImageDef, 0},
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN03", M_HandleImageDef, 0},
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM01", M_HandleImageDef, 0},
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM02", M_HandleImageDef, 0},
|
|
};
|
|
|
|
// --------------------------------
|
|
// Sky Room and all of its submenus
|
|
// --------------------------------
|
|
// Prefix: SR_
|
|
|
|
// Pause Menu Pandora's Box Options
|
|
static menuitem_t SR_PandorasBox[] =
|
|
{
|
|
{IT_STRING | IT_CVAR, NULL, "Rings", &cv_dummyrings, 20},
|
|
{IT_STRING | IT_CVAR, NULL, "Lives", &cv_dummylives, 30},
|
|
{IT_STRING | IT_CVAR, NULL, "Continues", &cv_dummycontinues, 40},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Gravity", &cv_gravity, 60},
|
|
{IT_STRING | IT_CVAR, NULL, "Throw Rings", &cv_ringslinger, 70},
|
|
|
|
{IT_STRING | IT_CALL, NULL, "Get All Emeralds", M_GetAllEmeralds, 90},
|
|
{IT_STRING | IT_CALL, NULL, "Destroy All Robots", M_DestroyRobots, 100},
|
|
|
|
{IT_STRING | IT_CALL, NULL, "Ultimate Cheat", M_UltimateCheat, 130},
|
|
};
|
|
|
|
// Sky Room Custom Unlocks
|
|
static menuitem_t SR_MainMenu[] =
|
|
{
|
|
{IT_STRING|IT_SUBMENU,NULL, "Secrets Checklist", &SR_UnlockChecklistDef, 0},
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom1
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom2
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom3
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom4
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom5
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom6
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom7
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom8
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom9
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom10
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom11
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom12
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom13
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom14
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom15
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom16
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom17
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom18
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom19
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom20
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom21
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom22
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom23
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom24
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom25
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom26
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom27
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom28
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom29
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom30
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom31
|
|
{IT_DISABLED, NULL, "", NULL, 0}, // Custom32
|
|
|
|
};
|
|
|
|
static menuitem_t SR_LevelSelectMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
static menuitem_t SR_UnlockChecklistMenu[] =
|
|
{
|
|
{IT_SUBMENU | IT_STRING, NULL, "NEXT", &SR_MainDef, 192},
|
|
};
|
|
|
|
static menuitem_t SR_EmblemHintMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
|
|
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
|
|
};
|
|
|
|
// --------------------------------
|
|
// 1 Player and all of its submenus
|
|
// --------------------------------
|
|
// Prefix: SP_
|
|
|
|
// Single Player Main
|
|
static menuitem_t SP_MainMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 92},
|
|
{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 100},
|
|
{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 108},
|
|
{IT_CALL | IT_STRING | IT_CALL_NOTMODIFIED, NULL, "Statistics", M_Statistics, 116},
|
|
};
|
|
|
|
enum
|
|
{
|
|
sploadgame,
|
|
sprecordattack,
|
|
spnightsmode,
|
|
spstatistics
|
|
};
|
|
|
|
// Single Player Load Game
|
|
static menuitem_t SP_LoadGameMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLoadSave, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
// Single Player Level Select
|
|
static menuitem_t SP_LevelSelectMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
// Single Player Time Attack Level Select
|
|
static menuitem_t SP_TimeAttackLevelSelectMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
// Single Player Time Attack
|
|
static menuitem_t SP_TimeAttackMenu[] =
|
|
{
|
|
{IT_STRING|IT_CALL, NULL, "Level Select...", &M_TimeAttackLevelSelect, 52},
|
|
{IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62},
|
|
|
|
{IT_DISABLED, NULL, "Guest Option...", &SP_GuestReplayDef, 100},
|
|
{IT_DISABLED, NULL, "Replay...", &SP_ReplayDef, 110},
|
|
{IT_DISABLED, NULL, "Ghosts...", &SP_GhostDef, 120},
|
|
{IT_WHITESTRING|IT_CALL|IT_CALL_NOTMODIFIED, NULL, "Start", M_ChooseTimeAttack, 130},
|
|
};
|
|
|
|
enum
|
|
{
|
|
talevel,
|
|
taplayer,
|
|
|
|
taguest,
|
|
tareplay,
|
|
taghost,
|
|
tastart
|
|
};
|
|
|
|
static menuitem_t SP_ReplayMenu[] =
|
|
{
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Score", M_ReplayTimeAttack, 0},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack, 8},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Rings", M_ReplayTimeAttack,16},
|
|
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,29},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,37},
|
|
|
|
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
|
|
};
|
|
|
|
static menuitem_t SP_NightsReplayMenu[] =
|
|
{
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Score", M_ReplayTimeAttack, 8},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack,16},
|
|
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,29},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,37},
|
|
|
|
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
|
|
};
|
|
|
|
static menuitem_t SP_GuestReplayMenu[] =
|
|
{
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Score as Guest", M_SetGuestReplay, 0},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay, 8},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Rings as Guest", M_SetGuestReplay,16},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Save Last as Guest", M_SetGuestReplay,24},
|
|
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Delete Guest Replay", M_SetGuestReplay,37},
|
|
|
|
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
|
|
};
|
|
|
|
static menuitem_t SP_NightsGuestReplayMenu[] =
|
|
{
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Score as Guest", M_SetGuestReplay, 8},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay,16},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Save Last as Guest", M_SetGuestReplay,24},
|
|
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Delete Guest Replay", M_SetGuestReplay,37},
|
|
|
|
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
|
|
};
|
|
|
|
static menuitem_t SP_GhostMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Best Score", &cv_ghost_bestscore, 0},
|
|
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 8},
|
|
{IT_STRING|IT_CVAR, NULL, "Best Rings", &cv_ghost_bestrings,16},
|
|
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 24},
|
|
|
|
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 37},
|
|
|
|
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
|
|
};
|
|
|
|
static menuitem_t SP_NightsGhostMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Best Score", &cv_ghost_bestscore, 8},
|
|
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 16},
|
|
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 24},
|
|
|
|
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 37},
|
|
|
|
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
|
|
};
|
|
|
|
// Single Player Nights Attack Level Select
|
|
static menuitem_t SP_NightsAttackLevelSelectMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
// Single Player Nights Attack
|
|
static menuitem_t SP_NightsAttackMenu[] =
|
|
{
|
|
{IT_STRING|IT_CALL, NULL, "Level Select...", &M_NightsAttackLevelSelect, 52},
|
|
{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 62},
|
|
|
|
{IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100},
|
|
{IT_DISABLED, NULL, "Replay...", &SP_NightsReplayDef, 110},
|
|
{IT_DISABLED, NULL, "Ghosts...", &SP_NightsGhostDef, 120},
|
|
{IT_WHITESTRING|IT_CALL|IT_CALL_NOTMODIFIED, NULL, "Start", M_ChooseNightsAttack, 130},
|
|
};
|
|
|
|
enum
|
|
{
|
|
nalevel,
|
|
narecords,
|
|
|
|
naguest,
|
|
nareplay,
|
|
naghost,
|
|
nastart
|
|
};
|
|
|
|
// Statistics
|
|
static menuitem_t SP_GameStatsMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleGameStats, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
static menuitem_t SP_LevelStatsMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelStats, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
// Player menu dummy
|
|
static menuitem_t SP_PlayerMenu[] =
|
|
{
|
|
{IT_NOTHING | IT_KEYHANDLER, NULL, "", M_HandleChoosePlayerMenu, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
// -----------------------------------
|
|
// Multiplayer and all of its submenus
|
|
// -----------------------------------
|
|
// Prefix: MP_
|
|
static menuitem_t MP_MainMenu[] =
|
|
{
|
|
#ifndef NONET
|
|
{IT_CALL | IT_STRING, NULL, "HOST GAME", M_StartServerMenu, 10},
|
|
{IT_CALL | IT_STRING, NULL, "JOIN GAME (Search)", M_ConnectMenu, 30},
|
|
{IT_CALL | IT_STRING, NULL, "JOIN GAME (Specify IP)", M_ConnectIPMenu, 40},
|
|
#endif
|
|
{IT_CALL | IT_STRING, NULL, "TWO PLAYER GAME", M_StartSplitServerMenu, 60},
|
|
|
|
{IT_CALL | IT_STRING, NULL, "SETUP PLAYER 1", M_SetupMultiPlayer, 80},
|
|
{IT_CALL | IT_STRING, NULL, "SETUP PLAYER 2", M_SetupMultiPlayer2, 90},
|
|
};
|
|
|
|
static menuitem_t MP_ServerMenu[] =
|
|
{
|
|
{IT_DISABLED|IT_NOTHING, NULL, "", NULL, 0},
|
|
#ifndef NONET
|
|
{IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 10},
|
|
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 20},
|
|
{IT_STRING|IT_CVAR, NULL, "Max Players", &cv_maxplayers, 46},
|
|
{IT_STRING|IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 56},
|
|
#endif
|
|
{IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_GameTypeChange, 100},
|
|
{IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140},
|
|
};
|
|
|
|
enum
|
|
{
|
|
mp_server_dummy = 0, // exists solely so zero-indexed in both NONET and not NONET
|
|
#ifndef NONET
|
|
mp_server_room,
|
|
mp_server_name,
|
|
mp_server_maxpl,
|
|
mp_server_waddl,
|
|
#endif
|
|
mp_server_levelgt,
|
|
mp_server_options,
|
|
mp_server_start
|
|
};
|
|
|
|
// Separated splitscreen and normal servers.
|
|
static menuitem_t MP_SplitServerMenu[] =
|
|
{
|
|
{IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_GameTypeChange, 100},
|
|
{IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130},
|
|
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140},
|
|
};
|
|
|
|
#ifndef NONET
|
|
static menuitem_t MP_ConnectMenu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, NULL, "Room...", M_RoomMenu, 4},
|
|
{IT_STRING | IT_CVAR, NULL, "Sort By", &cv_serversort, 12},
|
|
{IT_STRING | IT_KEYHANDLER, NULL, "Page", M_HandleServerPage, 20},
|
|
{IT_STRING | IT_CALL, NULL, "Refresh", M_Refresh, 28},
|
|
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 48-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 60-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 72-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 84-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 96-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 108-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 120-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 132-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 144-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 156-4},
|
|
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 168-4},
|
|
};
|
|
|
|
enum
|
|
{
|
|
mp_connect_room,
|
|
mp_connect_sort,
|
|
mp_connect_page,
|
|
mp_connect_refresh,
|
|
FIRSTSERVERLINE
|
|
};
|
|
|
|
static menuitem_t MP_RoomMenu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, NULL, "<Offline Mode>", M_ChooseRoom, 9},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 27},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 36},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 45},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 54},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 63},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 72},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 81},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 90},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 99},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 108},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 117},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 126},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 135},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 144},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 153},
|
|
{IT_DISABLED, NULL, "", M_ChooseRoom, 162},
|
|
};
|
|
|
|
static menuitem_t MP_ConnectIPMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_STRING, NULL, " IP Address:", M_HandleConnectIP, 0},
|
|
};
|
|
#endif
|
|
|
|
static menuitem_t MP_PlayerSetupMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_STRING, NULL, "Your name", M_HandleSetupMultiPlayer, 0},
|
|
{IT_KEYHANDLER | IT_STRING, NULL, "Your color", M_HandleSetupMultiPlayer, 16},
|
|
{IT_KEYHANDLER | IT_STRING, NULL, "Your player", M_HandleSetupMultiPlayer, 96}, // Tails 01-18-2001
|
|
};
|
|
|
|
// ------------------------------------
|
|
// Options and most (?) of its submenus
|
|
// ------------------------------------
|
|
// Prefix: OP_
|
|
static menuitem_t OP_MainMenu[] =
|
|
{
|
|
{IT_SUBMENU | IT_STRING, NULL, "Setup Controls...", &OP_ControlsDef, 10},
|
|
|
|
{IT_SUBMENU | IT_STRING, NULL, "Video Options...", &OP_VideoOptionsDef, 30},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Sound Options...", &OP_SoundOptionsDef, 40},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Data Options...", &OP_DataOptionsDef, 50},
|
|
|
|
{IT_SUBMENU | IT_STRING, NULL, "Game Options...", &OP_GameOptionsDef, 70},
|
|
{IT_CALL | IT_STRING, NULL, "Server Options...", M_ServerOptions, 80},
|
|
};
|
|
|
|
static menuitem_t OP_ControlsMenu[] =
|
|
{
|
|
{IT_SUBMENU | IT_STRING, NULL, "Player 1 Controls...", &OP_P1ControlsDef, 10},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Player 2 Controls...", &OP_P2ControlsDef, 20},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 40},
|
|
};
|
|
|
|
static menuitem_t OP_P1ControlsMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING, NULL, "Control Configuration...", M_Setup1PControlsMenu, 10},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 20},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Joystick Options...", &OP_Joystick1Def , 30},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Camera" , &cv_chasecam , 50},
|
|
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair , 60},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 80},
|
|
};
|
|
|
|
static menuitem_t OP_P2ControlsMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING, NULL, "Control Configuration...", M_Setup2PControlsMenu, 10},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Second Mouse Options...", &OP_Mouse2OptionsDef, 20},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Second Joystick Options...", &OP_Joystick2Def , 30},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Camera" , &cv_chasecam2 , 50},
|
|
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 60},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 80},
|
|
};
|
|
|
|
static menuitem_t OP_ControlListMenu[] =
|
|
{
|
|
{IT_SUBMENU | IT_STRING, NULL, "Movement Controls...", &OP_MoveControlsDef, 10},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Multiplayer Controls...", &OP_MPControlsDef, 20},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Camera Controls...", &OP_CameraControlsDef, 30},
|
|
{IT_SUBMENU | IT_STRING, NULL, "Miscellaneous Controls...", &OP_MiscControlsDef, 40},
|
|
};
|
|
|
|
static menuitem_t OP_MoveControlsMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING2, NULL, "Forward", M_ChangeControl, gc_forward },
|
|
{IT_CALL | IT_STRING2, NULL, "Reverse", M_ChangeControl, gc_backward },
|
|
{IT_CALL | IT_STRING2, NULL, "Turn Left", M_ChangeControl, gc_turnleft },
|
|
{IT_CALL | IT_STRING2, NULL, "Turn Right", M_ChangeControl, gc_turnright },
|
|
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, gc_jump },
|
|
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, gc_use },
|
|
{IT_CALL | IT_STRING2, NULL, "Strafe Left", M_ChangeControl, gc_strafeleft },
|
|
{IT_CALL | IT_STRING2, NULL, "Strafe Right", M_ChangeControl, gc_straferight},
|
|
};
|
|
|
|
static menuitem_t OP_MPControlsMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING2, NULL, "Talk key", M_ChangeControl, gc_talkkey },
|
|
{IT_CALL | IT_STRING2, NULL, "Team-Talk key", M_ChangeControl, gc_teamkey },
|
|
{IT_CALL | IT_STRING2, NULL, "Rankings/Scores", M_ChangeControl, gc_scores },
|
|
{IT_CALL | IT_STRING2, NULL, "Toss Flag", M_ChangeControl, gc_tossflag },
|
|
{IT_CALL | IT_STRING2, NULL, "Next Weapon", M_ChangeControl, gc_weaponnext },
|
|
{IT_CALL | IT_STRING2, NULL, "Prev Weapon", M_ChangeControl, gc_weaponprev },
|
|
{IT_CALL | IT_STRING2, NULL, "Weapon Slot 1", M_ChangeControl, gc_wepslot1 },
|
|
{IT_CALL | IT_STRING2, NULL, "Weapon Slot 2", M_ChangeControl, gc_wepslot2 },
|
|
{IT_CALL | IT_STRING2, NULL, "Weapon Slot 3", M_ChangeControl, gc_wepslot3 },
|
|
{IT_CALL | IT_STRING2, NULL, "Weapon Slot 4", M_ChangeControl, gc_wepslot4 },
|
|
{IT_CALL | IT_STRING2, NULL, "Weapon Slot 5", M_ChangeControl, gc_wepslot5 },
|
|
{IT_CALL | IT_STRING2, NULL, "Weapon Slot 6", M_ChangeControl, gc_wepslot6 },
|
|
{IT_CALL | IT_STRING2, NULL, "Weapon Slot 7", M_ChangeControl, gc_wepslot7 },
|
|
{IT_CALL | IT_STRING2, NULL, "Ring Toss", M_ChangeControl, gc_fire },
|
|
{IT_CALL | IT_STRING2, NULL, "Ring Toss Normal", M_ChangeControl, gc_firenormal },
|
|
};
|
|
|
|
static menuitem_t OP_CameraControlsMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup },
|
|
{IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, gc_lookdown },
|
|
{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview },
|
|
{IT_CALL | IT_STRING2, NULL, "Mouselook", M_ChangeControl, gc_mouseaiming },
|
|
{IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, gc_camreset },
|
|
{IT_CALL | IT_STRING2, NULL, "Toggle Chasecam", M_ChangeControl, gc_camtoggle },
|
|
};
|
|
|
|
static menuitem_t OP_MiscControlsMenu[] =
|
|
{
|
|
{IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, gc_custom1 },
|
|
{IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, gc_custom2 },
|
|
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
|
|
|
|
{IT_CALL | IT_STRING2, NULL, "Pause", M_ChangeControl, gc_pause },
|
|
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, gc_console },
|
|
};
|
|
|
|
static menuitem_t OP_Joystick1Menu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup1PJoystickMenu, 10},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis , 30},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis , 40},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis , 50},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 70},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 80},
|
|
};
|
|
|
|
static menuitem_t OP_Joystick2Menu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 70},
|
|
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 80},
|
|
};
|
|
|
|
static menuitem_t OP_JoystickSetMenu[] =
|
|
{
|
|
{IT_CALL | IT_NOTHING, "None", NULL, M_AssignJoystick, '0'},
|
|
{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '1'},
|
|
{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '2'},
|
|
{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '3'},
|
|
{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '4'},
|
|
{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '5'},
|
|
{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '6'},
|
|
};
|
|
|
|
static menuitem_t OP_MouseOptionsMenu[] =
|
|
{
|
|
{IT_STRING | IT_CVAR, NULL, "Use Mouse", &cv_usemouse, 10},
|
|
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Always MouseLook", &cv_alwaysfreelook, 30},
|
|
{IT_STRING | IT_CVAR, NULL, "Mouse Move", &cv_mousemove, 40},
|
|
{IT_STRING | IT_CVAR, NULL, "Invert Mouse", &cv_invertmouse, 50},
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "Mouse X Speed", &cv_mousesens, 60},
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "Mouse Y Speed", &cv_mouseysens, 70},
|
|
};
|
|
|
|
static menuitem_t OP_Mouse2OptionsMenu[] =
|
|
{
|
|
{IT_STRING | IT_CVAR, NULL, "Use Mouse 2", &cv_usemouse2, 10},
|
|
{IT_STRING | IT_CVAR, NULL, "Second Mouse Serial Port",
|
|
&cv_mouse2port, 20},
|
|
{IT_STRING | IT_CVAR, NULL, "Always MouseLook", &cv_alwaysfreelook2, 30},
|
|
{IT_STRING | IT_CVAR, NULL, "Mouse Move", &cv_mousemove2, 40},
|
|
{IT_STRING | IT_CVAR, NULL, "Invert Mouse", &cv_invertmouse2, 50},
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "Mouse X Speed", &cv_mousesens2, 60},
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "Mouse Y Speed", &cv_mouseysens2, 70},
|
|
};
|
|
|
|
static menuitem_t OP_VideoOptionsMenu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, NULL, "Video Modes...", M_VideoModeMenu, 10},
|
|
|
|
#ifdef HWRENDER
|
|
{IT_SUBMENU|IT_STRING, NULL, "3D Card Options...", &OP_OpenGLOptionsDef, 20},
|
|
#endif
|
|
|
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
|
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 30},
|
|
#endif
|
|
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "Brightness", &cv_usegamma, 50},
|
|
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 60},
|
|
{IT_STRING | IT_CVAR, NULL, "NiGHTS Draw Dist", &cv_drawdist_nights, 70},
|
|
{IT_STRING | IT_CVAR, NULL, "Precip Draw Dist", &cv_drawdist_precip, 80},
|
|
{IT_STRING | IT_CVAR, NULL, "Precip Density", &cv_precipdensity, 90},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 110},
|
|
{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 120},
|
|
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 130},
|
|
};
|
|
|
|
static menuitem_t OP_VideoModeMenu[] =
|
|
{
|
|
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleVideoMode, 0}, // dummy menuitem for the control func
|
|
};
|
|
|
|
#ifdef HWRENDER
|
|
static menuitem_t OP_OpenGLOptionsMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_grfov, 10},
|
|
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 20},
|
|
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 30},
|
|
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,40},
|
|
#ifdef _WINDOWS
|
|
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 50},
|
|
#endif
|
|
#ifdef ALAM_LIGHTING
|
|
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 70},
|
|
#endif
|
|
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 80},
|
|
{IT_SUBMENU|IT_STRING, NULL, "Gamma...", &OP_OpenGLColorDef, 90},
|
|
};
|
|
|
|
#ifdef ALAM_LIGHTING
|
|
static menuitem_t OP_OpenGLLightingMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Coronas", &cv_grcoronas, 0},
|
|
{IT_STRING|IT_CVAR, NULL, "Coronas size", &cv_grcoronasize, 10},
|
|
{IT_STRING|IT_CVAR, NULL, "Dynamic lighting", &cv_grdynamiclighting, 20},
|
|
{IT_STRING|IT_CVAR, NULL, "Static lighting", &cv_grstaticlighting, 30},
|
|
};
|
|
#endif
|
|
|
|
static menuitem_t OP_OpenGLFogMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Fog", &cv_grfog, 10},
|
|
{IT_STRING|IT_KEYHANDLER, NULL, "Fog color", M_HandleFogColor, 20},
|
|
{IT_STRING|IT_CVAR, NULL, "Fog density", &cv_grfogdensity, 30},
|
|
{IT_STRING|IT_CVAR, NULL, "Software Fog",&cv_grsoftwarefog,40},
|
|
};
|
|
|
|
static menuitem_t OP_OpenGLColorMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "red", &cv_grgammared, 10},
|
|
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "green", &cv_grgammagreen, 20},
|
|
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "blue", &cv_grgammablue, 30},
|
|
};
|
|
#endif
|
|
|
|
static menuitem_t OP_SoundOptionsMenu[] =
|
|
{
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "Sound Volume" , &cv_soundvolume, 10},
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "Music Volume" , &cv_digmusicvolume, 20},
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "MIDI Volume" , &cv_midimusicvolume, 30},
|
|
#ifdef PC_DOS
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "CD Volume" , &cd_volume, 40},
|
|
#endif
|
|
|
|
{IT_STRING | IT_CALL, NULL, "Toggle SFX" , M_ToggleSFX, 50},
|
|
{IT_STRING | IT_CALL, NULL, "Toggle Digital Music", M_ToggleDigital, 60},
|
|
{IT_STRING | IT_CALL, NULL, "Toggle MIDI Music", M_ToggleMIDI, 70},
|
|
};
|
|
|
|
static menuitem_t OP_DataOptionsMenu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 10},
|
|
|
|
{IT_STRING | IT_SUBMENU, NULL, "Erase Data...", &OP_EraseDataDef, 30},
|
|
};
|
|
|
|
static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|
{
|
|
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_screenshot_option, 10},
|
|
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_screenshot_folder, 20},
|
|
|
|
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 50},
|
|
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memory, 60},
|
|
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_level, 70},
|
|
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategy, 80},
|
|
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 90},
|
|
|
|
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 105},
|
|
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 115},
|
|
|
|
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 125},
|
|
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 135},
|
|
|
|
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 125},
|
|
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 135},
|
|
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 145},
|
|
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 155},
|
|
};
|
|
|
|
enum
|
|
{
|
|
op_screenshot_folder = 1,
|
|
op_screenshot_capture = 8,
|
|
op_screenshot_gif_start = 9,
|
|
op_screenshot_gif_end = 10,
|
|
op_screenshot_apng_start = 11,
|
|
op_screenshot_apng_end = 14,
|
|
};
|
|
|
|
static menuitem_t OP_EraseDataMenu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, NULL, "Erase Record Data", M_EraseData, 10},
|
|
{IT_STRING | IT_CALL, NULL, "Erase Secrets Data", M_EraseData, 20},
|
|
|
|
{IT_STRING | IT_CALL, NULL, "\x85" "Erase ALL Data", M_EraseData, 40},
|
|
};
|
|
|
|
static menuitem_t OP_GameOptionsMenu[] =
|
|
{
|
|
#ifndef NONET
|
|
{IT_STRING | IT_CVAR | IT_CV_STRING,
|
|
NULL, "Master server", &cv_masterserver, 10},
|
|
#endif
|
|
{IT_STRING | IT_CVAR, NULL, "Show HUD", &cv_showhud, 40},
|
|
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
|
NULL, "HUD Visibility", &cv_translucenthud, 50},
|
|
{IT_STRING | IT_CVAR, NULL, "Timer Display", &cv_timetic, 60},
|
|
#ifdef SEENAMES
|
|
{IT_STRING | IT_CVAR, NULL, "HUD Player Names", &cv_seenames, 80},
|
|
#endif
|
|
{IT_STRING | IT_CVAR, NULL, "Log Hazard Damage", &cv_hazardlog, 90},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Console Back Color", &cons_backcolor, 100},
|
|
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize,110},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Title Screen Demos", &cv_rollingdemos, 130},
|
|
};
|
|
|
|
static menuitem_t OP_ServerOptionsMenu[] =
|
|
{
|
|
{IT_STRING | IT_SUBMENU, NULL, "General netgame options...", &OP_NetgameOptionsDef, 10},
|
|
{IT_STRING | IT_SUBMENU, NULL, "Gametype options...", &OP_GametypeOptionsDef, 20},
|
|
{IT_STRING | IT_SUBMENU, NULL, "Random Monitor Toggles...", &OP_MonitorToggleDef, 30},
|
|
|
|
#ifndef NONET
|
|
{IT_STRING | IT_CVAR | IT_CV_STRING,
|
|
NULL, "Server name", &cv_servername, 50},
|
|
#endif
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 80},
|
|
{IT_STRING | IT_CVAR, NULL, "Advance to next map", &cv_advancemap, 90},
|
|
|
|
#ifndef NONET
|
|
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 110},
|
|
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 120},
|
|
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 130},
|
|
{IT_STRING | IT_CVAR, NULL, "Attempts to Resynch", &cv_resynchattempts, 140},
|
|
#endif
|
|
};
|
|
|
|
static menuitem_t OP_NetgameOptionsMenu[] =
|
|
{
|
|
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 10},
|
|
{IT_STRING | IT_CVAR, NULL, "Point Limit", &cv_pointlimit, 18},
|
|
{IT_STRING | IT_CVAR, NULL, "Overtime Tie-Breaker", &cv_overtime, 26},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Special Ring Weapons", &cv_specialrings, 42},
|
|
{IT_STRING | IT_CVAR, NULL, "Emeralds", &cv_powerstones, 50},
|
|
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 58},
|
|
{IT_STRING | IT_CVAR, NULL, "Item Respawn", &cv_itemrespawn, 66},
|
|
{IT_STRING | IT_CVAR, NULL, "Item Respawn time", &cv_itemrespawntime, 74},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 98},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Force Skin", &cv_forceskin, 114},
|
|
{IT_STRING | IT_CVAR, NULL, "Restrict skin changes", &cv_restrictskinchange, 122},
|
|
|
|
{IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 138},
|
|
{IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 146},
|
|
};
|
|
|
|
static menuitem_t OP_GametypeOptionsMenu[] =
|
|
{
|
|
{IT_HEADER, NULL, "CO-OP", NULL, 2},
|
|
{IT_STRING | IT_CVAR, NULL, "Players for exit", &cv_playersforexit, 10},
|
|
{IT_STRING | IT_CVAR, NULL, "Starting Lives", &cv_startinglives, 18},
|
|
|
|
{IT_HEADER, NULL, "COMPETITION", NULL, 34},
|
|
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 42},
|
|
{IT_STRING | IT_CVAR, NULL, "Countdown Time", &cv_countdowntime, 50},
|
|
|
|
{IT_HEADER, NULL, "RACE", NULL, 66},
|
|
{IT_STRING | IT_CVAR, NULL, "Number of Laps", &cv_numlaps, 74},
|
|
{IT_STRING | IT_CVAR, NULL, "Use Map Lap Counts", &cv_usemapnumlaps, 82},
|
|
|
|
{IT_HEADER, NULL, "TAG", NULL, 98},
|
|
{IT_STRING | IT_CVAR, NULL, "Hide Time", &cv_hidetime, 106},
|
|
|
|
{IT_HEADER, NULL, "CTF", NULL, 122},
|
|
{IT_STRING | IT_CVAR, NULL, "Flag Respawn Time", &cv_flagtime, 130},
|
|
};
|
|
|
|
static menuitem_t OP_MonitorToggleMenu[] =
|
|
{
|
|
// Printing handled by drawing function
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Recycler", &cv_recycler, 20},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Teleporters", &cv_teleporters, 30},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Ring", &cv_superring, 40},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Sneakers", &cv_supersneakers, 50},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Invincibility", &cv_invincibility, 60},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Jump Shield", &cv_jumpshield, 70},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Elemental Shield", &cv_watershield, 80},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Attraction Shield", &cv_ringshield, 90},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Force Shield", &cv_forceshield, 100},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Armageddon Shield", &cv_bombshield, 110},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "1 Up", &cv_1up, 120},
|
|
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Eggman Box", &cv_eggmanbox, 130},
|
|
};
|
|
|
|
// ==========================================================================
|
|
// ALL MENU DEFINITIONS GO HERE
|
|
// ==========================================================================
|
|
|
|
// Main Menu and related
|
|
menu_t MainDef = CENTERMENUSTYLE(NULL, MainMenu, NULL, 72);
|
|
|
|
menu_t MAPauseDef = PAUSEMENUSTYLE(MAPauseMenu, 40, 72);
|
|
menu_t SPauseDef = PAUSEMENUSTYLE(SPauseMenu, 40, 72);
|
|
menu_t MPauseDef = PAUSEMENUSTYLE(MPauseMenu, 40, 72);
|
|
|
|
// Misc Main Menu
|
|
menu_t MISC_ScrambleTeamDef = DEFAULTMENUSTYLE(NULL, MISC_ScrambleTeamMenu, &MPauseDef, 27, 40);
|
|
menu_t MISC_ChangeTeamDef = DEFAULTMENUSTYLE(NULL, MISC_ChangeTeamMenu, &MPauseDef, 27, 40);
|
|
|
|
// MP Gametype and map change menu
|
|
menu_t MISC_ChangeGameTypeDef =
|
|
{
|
|
NULL,
|
|
sizeof (MISC_ChangeGameTypeMenu)/sizeof (menuitem_t),
|
|
&MainDef, // Doesn't matter.
|
|
MISC_ChangeGameTypeMenu,
|
|
M_DrawGameTypeMenu,
|
|
30, (200 - (72+8))/2, // vertically centering
|
|
0,
|
|
NULL
|
|
};
|
|
menu_t MISC_ChangeLevelDef =
|
|
{
|
|
NULL,
|
|
sizeof (MISC_ChangeLevelMenu)/sizeof (menuitem_t),
|
|
&MISC_ChangeGameTypeDef,
|
|
MISC_ChangeLevelMenu,
|
|
M_DrawLevelPlatterMenu,
|
|
0, 0,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
menu_t MISC_HelpDef = IMAGEDEF(MISC_HelpMenu);
|
|
|
|
// Sky Room
|
|
menu_t SR_PandoraDef =
|
|
{
|
|
"M_PANDRA",
|
|
sizeof (SR_PandorasBox)/sizeof (menuitem_t),
|
|
&SPauseDef,
|
|
SR_PandorasBox,
|
|
M_DrawGenericMenu,
|
|
60, 40,
|
|
0,
|
|
M_ExitPandorasBox
|
|
};
|
|
menu_t SR_MainDef =
|
|
{
|
|
"M_SECRET",
|
|
sizeof (SR_MainMenu)/sizeof (menuitem_t),
|
|
&MainDef,
|
|
SR_MainMenu,
|
|
M_DrawSkyRoom,
|
|
60, 40,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
menu_t SR_LevelSelectDef = MAPPLATTERMENUSTYLE(NULL, SR_LevelSelectMenu);
|
|
|
|
menu_t SR_UnlockChecklistDef =
|
|
{
|
|
NULL,
|
|
1,
|
|
&SR_MainDef,
|
|
SR_UnlockChecklistMenu,
|
|
M_DrawChecklist,
|
|
280, 185,
|
|
0,
|
|
NULL
|
|
};
|
|
menu_t SR_EmblemHintDef =
|
|
{
|
|
NULL,
|
|
sizeof (SR_EmblemHintMenu)/sizeof (menuitem_t),
|
|
&SPauseDef,
|
|
SR_EmblemHintMenu,
|
|
M_DrawEmblemHints,
|
|
60, 150,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
// Single Player
|
|
menu_t SP_MainDef = CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
|
|
menu_t SP_LoadDef =
|
|
{
|
|
"M_PICKG",
|
|
1,
|
|
&SP_MainDef,
|
|
SP_LoadGameMenu,
|
|
M_DrawLoad,
|
|
68, 46,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
menu_t SP_LevelSelectDef = MAPPLATTERMENUSTYLE(NULL, SP_LevelSelectMenu);
|
|
|
|
menu_t SP_GameStatsDef =
|
|
{
|
|
"M_STATS",
|
|
1,
|
|
&SP_MainDef,
|
|
SP_GameStatsMenu,
|
|
M_DrawGameStats,
|
|
280, 185,
|
|
0,
|
|
NULL
|
|
};
|
|
menu_t SP_LevelStatsDef =
|
|
{
|
|
"M_STATS",
|
|
1,
|
|
&SP_MainDef,
|
|
SP_LevelStatsMenu,
|
|
M_DrawLevelStats,
|
|
280, 185,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
menu_t SP_TimeAttackLevelSelectDef = MAPPLATTERMENUSTYLE("M_ATTACK", SP_TimeAttackLevelSelectMenu);
|
|
|
|
static menu_t SP_TimeAttackDef =
|
|
{
|
|
"M_ATTACK",
|
|
sizeof (SP_TimeAttackMenu)/sizeof (menuitem_t),
|
|
&MainDef, // Doesn't matter.
|
|
SP_TimeAttackMenu,
|
|
M_DrawTimeAttackMenu,
|
|
32, 40,
|
|
0,
|
|
NULL
|
|
};
|
|
static menu_t SP_ReplayDef =
|
|
{
|
|
"M_ATTACK",
|
|
sizeof(SP_ReplayMenu)/sizeof(menuitem_t),
|
|
&SP_TimeAttackDef,
|
|
SP_ReplayMenu,
|
|
M_DrawTimeAttackMenu,
|
|
32, 120,
|
|
0,
|
|
NULL
|
|
};
|
|
static menu_t SP_GuestReplayDef =
|
|
{
|
|
"M_ATTACK",
|
|
sizeof(SP_GuestReplayMenu)/sizeof(menuitem_t),
|
|
&SP_TimeAttackDef,
|
|
SP_GuestReplayMenu,
|
|
M_DrawTimeAttackMenu,
|
|
32, 120,
|
|
0,
|
|
NULL
|
|
};
|
|
static menu_t SP_GhostDef =
|
|
{
|
|
"M_ATTACK",
|
|
sizeof(SP_GhostMenu)/sizeof(menuitem_t),
|
|
&SP_TimeAttackDef,
|
|
SP_GhostMenu,
|
|
M_DrawTimeAttackMenu,
|
|
32, 120,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
menu_t SP_NightsAttackLevelSelectDef = MAPPLATTERMENUSTYLE("M_NIGHTS", SP_NightsAttackLevelSelectMenu);
|
|
|
|
static menu_t SP_NightsAttackDef =
|
|
{
|
|
"M_NIGHTS",
|
|
sizeof (SP_NightsAttackMenu)/sizeof (menuitem_t),
|
|
&MainDef, // Doesn't matter.
|
|
SP_NightsAttackMenu,
|
|
M_DrawNightsAttackMenu,
|
|
32, 40,
|
|
0,
|
|
NULL
|
|
};
|
|
static menu_t SP_NightsReplayDef =
|
|
{
|
|
"M_NIGHTS",
|
|
sizeof(SP_NightsReplayMenu)/sizeof(menuitem_t),
|
|
&SP_NightsAttackDef,
|
|
SP_NightsReplayMenu,
|
|
M_DrawNightsAttackMenu,
|
|
32, 120,
|
|
0,
|
|
NULL
|
|
};
|
|
static menu_t SP_NightsGuestReplayDef =
|
|
{
|
|
"M_NIGHTS",
|
|
sizeof(SP_NightsGuestReplayMenu)/sizeof(menuitem_t),
|
|
&SP_NightsAttackDef,
|
|
SP_NightsGuestReplayMenu,
|
|
M_DrawNightsAttackMenu,
|
|
32, 120,
|
|
0,
|
|
NULL
|
|
};
|
|
static menu_t SP_NightsGhostDef =
|
|
{
|
|
"M_NIGHTS",
|
|
sizeof(SP_NightsGhostMenu)/sizeof(menuitem_t),
|
|
&SP_NightsAttackDef,
|
|
SP_NightsGhostMenu,
|
|
M_DrawNightsAttackMenu,
|
|
32, 120,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
|
|
menu_t SP_PlayerDef =
|
|
{
|
|
"M_PICKP",
|
|
sizeof (SP_PlayerMenu)/sizeof (menuitem_t),
|
|
&SP_MainDef,
|
|
SP_PlayerMenu,
|
|
M_DrawSetupChoosePlayerMenu,
|
|
24, 32,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
// Multiplayer
|
|
menu_t MP_MainDef = DEFAULTMENUSTYLE("M_MULTI", MP_MainMenu, &MainDef, 60, 40);
|
|
|
|
menu_t MP_ServerDef =
|
|
{
|
|
"M_MULTI",
|
|
sizeof (MP_ServerMenu)/sizeof (menuitem_t),
|
|
&MP_MainDef,
|
|
MP_ServerMenu,
|
|
M_DrawServerMenu,
|
|
27, 30
|
|
#ifdef NONET
|
|
- 50
|
|
#endif
|
|
,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
menu_t MP_SplitServerDef =
|
|
{
|
|
"M_MULTI",
|
|
sizeof (MP_SplitServerMenu)/sizeof (menuitem_t),
|
|
&MP_MainDef,
|
|
MP_SplitServerMenu,
|
|
M_DrawServerMenu,
|
|
27, 30 - 50,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
#ifndef NONET
|
|
menu_t MP_ConnectDef =
|
|
{
|
|
"M_MULTI",
|
|
sizeof (MP_ConnectMenu)/sizeof (menuitem_t),
|
|
&MP_MainDef,
|
|
MP_ConnectMenu,
|
|
M_DrawConnectMenu,
|
|
27,24,
|
|
0,
|
|
M_CancelConnect
|
|
};
|
|
menu_t MP_ConnectIPDef =
|
|
{
|
|
"M_MULTI",
|
|
sizeof (MP_ConnectIPMenu)/sizeof (menuitem_t),
|
|
&MP_MainDef,
|
|
MP_ConnectIPMenu,
|
|
M_DrawConnectIPMenu,
|
|
27,40,
|
|
0,
|
|
M_CancelConnect
|
|
};
|
|
menu_t MP_RoomDef =
|
|
{
|
|
"M_MULTI",
|
|
sizeof (MP_RoomMenu)/sizeof (menuitem_t),
|
|
&MP_ConnectDef,
|
|
MP_RoomMenu,
|
|
M_DrawRoomMenu,
|
|
27, 32,
|
|
0,
|
|
NULL
|
|
};
|
|
#endif
|
|
|
|
menu_t MP_PlayerSetupDef =
|
|
{
|
|
"M_SPLAYR",
|
|
sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t),
|
|
&MP_MainDef,
|
|
MP_PlayerSetupMenu,
|
|
M_DrawSetupMultiPlayerMenu,
|
|
27, 40,
|
|
0,
|
|
M_QuitMultiPlayerMenu
|
|
};
|
|
|
|
// Options
|
|
menu_t OP_MainDef = DEFAULTMENUSTYLE("M_OPTTTL", OP_MainMenu, &MainDef, 60, 30);
|
|
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 60, 30);
|
|
menu_t OP_ControlListDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlListMenu, &OP_ControlsDef, 60, 30);
|
|
menu_t OP_MoveControlsDef = CONTROLMENUSTYLE(OP_MoveControlsMenu, &OP_ControlListDef);
|
|
menu_t OP_MPControlsDef = CONTROLMENUSTYLE(OP_MPControlsMenu, &OP_ControlListDef);
|
|
menu_t OP_CameraControlsDef = CONTROLMENUSTYLE(OP_CameraControlsMenu, &OP_ControlListDef);
|
|
menu_t OP_MiscControlsDef = CONTROLMENUSTYLE(OP_MiscControlsMenu, &OP_ControlListDef);
|
|
menu_t OP_P1ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P1ControlsMenu, &OP_ControlsDef, 60, 30);
|
|
menu_t OP_P2ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P2ControlsMenu, &OP_ControlsDef, 60, 30);
|
|
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 60, 30);
|
|
menu_t OP_Mouse2OptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_Mouse2OptionsMenu, &OP_P2ControlsDef, 60, 30);
|
|
menu_t OP_Joystick1Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick1Menu, &OP_P1ControlsDef, 60, 30);
|
|
menu_t OP_Joystick2Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick2Menu, &OP_P2ControlsDef, 60, 30);
|
|
menu_t OP_JoystickSetDef =
|
|
{
|
|
"M_CONTRO",
|
|
sizeof (OP_JoystickSetMenu)/sizeof (menuitem_t),
|
|
&OP_Joystick1Def,
|
|
OP_JoystickSetMenu,
|
|
M_DrawJoystick,
|
|
50, 40,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
menu_t OP_VideoOptionsDef = DEFAULTMENUSTYLE("M_VIDEO", OP_VideoOptionsMenu, &OP_MainDef, 60, 30);
|
|
menu_t OP_VideoModeDef =
|
|
{
|
|
"M_VIDEO",
|
|
1,
|
|
&OP_VideoOptionsDef,
|
|
OP_VideoModeMenu,
|
|
M_DrawVideoMode,
|
|
48, 26,
|
|
0,
|
|
NULL
|
|
};
|
|
menu_t OP_SoundOptionsDef = DEFAULTMENUSTYLE("M_SOUND", OP_SoundOptionsMenu, &OP_MainDef, 60, 30);
|
|
menu_t OP_GameOptionsDef = DEFAULTMENUSTYLE("M_GAME", OP_GameOptionsMenu, &OP_MainDef, 30, 30);
|
|
menu_t OP_ServerOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_ServerOptionsMenu, &OP_MainDef, 30, 30);
|
|
|
|
menu_t OP_NetgameOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_NetgameOptionsMenu, &OP_ServerOptionsDef, 30, 30);
|
|
menu_t OP_GametypeOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_GametypeOptionsMenu, &OP_ServerOptionsDef, 30, 30);
|
|
menu_t OP_MonitorToggleDef =
|
|
{
|
|
"M_SERVER",
|
|
sizeof (OP_MonitorToggleMenu)/sizeof (menuitem_t),
|
|
&OP_ServerOptionsDef,
|
|
OP_MonitorToggleMenu,
|
|
M_DrawMonitorToggles,
|
|
30, 30,
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
#ifdef HWRENDER
|
|
menu_t OP_OpenGLOptionsDef = DEFAULTMENUSTYLE("M_VIDEO", OP_OpenGLOptionsMenu, &OP_VideoOptionsDef, 30, 30);
|
|
#ifdef ALAM_LIGHTING
|
|
menu_t OP_OpenGLLightingDef = DEFAULTMENUSTYLE("M_VIDEO", OP_OpenGLLightingMenu, &OP_OpenGLOptionsDef, 60, 40);
|
|
#endif
|
|
menu_t OP_OpenGLFogDef =
|
|
{
|
|
"M_VIDEO",
|
|
sizeof (OP_OpenGLFogMenu)/sizeof (menuitem_t),
|
|
&OP_OpenGLOptionsDef,
|
|
OP_OpenGLFogMenu,
|
|
M_OGL_DrawFogMenu,
|
|
60, 40,
|
|
0,
|
|
NULL
|
|
};
|
|
menu_t OP_OpenGLColorDef =
|
|
{
|
|
"M_VIDEO",
|
|
sizeof (OP_OpenGLColorMenu)/sizeof (menuitem_t),
|
|
&OP_OpenGLOptionsDef,
|
|
OP_OpenGLColorMenu,
|
|
M_OGL_DrawColorMenu,
|
|
60, 40,
|
|
0,
|
|
NULL
|
|
};
|
|
#endif
|
|
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
|
|
menu_t OP_ScreenshotOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_ScreenshotOptionsMenu, &OP_DataOptionsDef, 30, 30);
|
|
menu_t OP_EraseDataDef = DEFAULTMENUSTYLE("M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 60, 30);
|
|
|
|
// ==========================================================================
|
|
// CVAR ONCHANGE EVENTS GO HERE
|
|
// ==========================================================================
|
|
// (there's only a couple anyway)
|
|
|
|
// Prototypes
|
|
static INT32 M_GetFirstLevelInList(INT32 gt);
|
|
static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt);
|
|
|
|
// Nextmap. Used for Level select.
|
|
void Nextmap_OnChange(void)
|
|
{
|
|
char *leveltitle;
|
|
char tabase[256];
|
|
short i;
|
|
boolean active;
|
|
|
|
// Update the string in the consvar.
|
|
Z_Free(cv_nextmap.zstring);
|
|
leveltitle = G_BuildMapTitle(cv_nextmap.value);
|
|
cv_nextmap.string = cv_nextmap.zstring = leveltitle ? leveltitle : Z_StrDup(G_BuildMapName(cv_nextmap.value));
|
|
|
|
if (currentMenu == &SP_NightsAttackDef)
|
|
{
|
|
CV_StealthSetValue(&cv_dummymares, 0);
|
|
// Hide the record changing CVAR if only one mare is available.
|
|
if (!nightsrecords[cv_nextmap.value-1] || nightsrecords[cv_nextmap.value-1]->nummares < 2)
|
|
SP_NightsAttackMenu[narecords].status = IT_DISABLED;
|
|
else
|
|
SP_NightsAttackMenu[narecords].status = IT_STRING|IT_CVAR;
|
|
|
|
// Do the replay things.
|
|
active = false;
|
|
SP_NightsAttackMenu[naguest].status = IT_DISABLED;
|
|
SP_NightsAttackMenu[nareplay].status = IT_DISABLED;
|
|
SP_NightsAttackMenu[naghost].status = IT_DISABLED;
|
|
|
|
// Check if file exists, if not, disable REPLAY option
|
|
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
|
for (i = 0; i < 4; i++) {
|
|
SP_NightsReplayMenu[i].status = IT_DISABLED;
|
|
SP_NightsGuestReplayMenu[i].status = IT_DISABLED;
|
|
}
|
|
if (FIL_FileExists(va("%s-score-best.lmp", tabase))) {
|
|
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
|
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (FIL_FileExists(va("%s-time-best.lmp", tabase))) {
|
|
SP_NightsReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
|
SP_NightsGuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (FIL_FileExists(va("%s-last.lmp", tabase))) {
|
|
SP_NightsReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
|
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (FIL_FileExists(va("%s-guest.lmp", tabase))) {
|
|
SP_NightsReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
|
SP_NightsGuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (active) {
|
|
SP_NightsAttackMenu[naguest].status = IT_WHITESTRING|IT_SUBMENU;
|
|
SP_NightsAttackMenu[nareplay].status = IT_WHITESTRING|IT_SUBMENU;
|
|
SP_NightsAttackMenu[naghost].status = IT_WHITESTRING|IT_SUBMENU;
|
|
}
|
|
else if(itemOn == nareplay) // Reset lastOn so replay isn't still selected when not available.
|
|
{
|
|
currentMenu->lastOn = itemOn;
|
|
itemOn = nastart;
|
|
}
|
|
}
|
|
else if (currentMenu == &SP_TimeAttackDef)
|
|
{
|
|
active = false;
|
|
SP_TimeAttackMenu[taguest].status = IT_DISABLED;
|
|
SP_TimeAttackMenu[tareplay].status = IT_DISABLED;
|
|
SP_TimeAttackMenu[taghost].status = IT_DISABLED;
|
|
|
|
// Check if file exists, if not, disable REPLAY option
|
|
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string);
|
|
for (i = 0; i < 5; i++) {
|
|
SP_ReplayMenu[i].status = IT_DISABLED;
|
|
SP_GuestReplayMenu[i].status = IT_DISABLED;
|
|
}
|
|
if (FIL_FileExists(va("%s-time-best.lmp", tabase))) {
|
|
SP_ReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (FIL_FileExists(va("%s-score-best.lmp", tabase))) {
|
|
SP_ReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (FIL_FileExists(va("%s-rings-best.lmp", tabase))) {
|
|
SP_ReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (FIL_FileExists(va("%s-last.lmp", tabase))) {
|
|
SP_ReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) {
|
|
SP_ReplayMenu[4].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[4].status = IT_WHITESTRING|IT_CALL;
|
|
active = true;
|
|
}
|
|
if (active) {
|
|
SP_TimeAttackMenu[taguest].status = IT_WHITESTRING|IT_SUBMENU;
|
|
SP_TimeAttackMenu[tareplay].status = IT_WHITESTRING|IT_SUBMENU;
|
|
SP_TimeAttackMenu[taghost].status = IT_WHITESTRING|IT_SUBMENU;
|
|
}
|
|
else if(itemOn == tareplay) // Reset lastOn so replay isn't still selected when not available.
|
|
{
|
|
currentMenu->lastOn = itemOn;
|
|
itemOn = tastart;
|
|
}
|
|
|
|
if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0')
|
|
CV_Set(&cv_chooseskin, mapheaderinfo[cv_nextmap.value-1]->forcecharacter);
|
|
}
|
|
}
|
|
|
|
static void Dummymares_OnChange(void)
|
|
{
|
|
if (!nightsrecords[cv_nextmap.value-1])
|
|
{
|
|
CV_StealthSetValue(&cv_dummymares, 0);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
UINT8 mares = nightsrecords[cv_nextmap.value-1]->nummares;
|
|
|
|
if (cv_dummymares.value < 0)
|
|
CV_StealthSetValue(&cv_dummymares, mares);
|
|
else if (cv_dummymares.value > mares)
|
|
CV_StealthSetValue(&cv_dummymares, 0);
|
|
}
|
|
}
|
|
|
|
// Newgametype. Used for gametype changes.
|
|
static void Newgametype_OnChange(void)
|
|
{
|
|
if (menuactive)
|
|
{
|
|
if(!mapheaderinfo[cv_nextmap.value-1])
|
|
P_AllocMapHeader((INT16)(cv_nextmap.value-1));
|
|
|
|
if (!M_CanShowLevelOnPlatter(cv_nextmap.value-1, cv_newgametype.value))
|
|
{
|
|
INT32 value = 0;
|
|
|
|
switch (cv_newgametype.value)
|
|
{
|
|
case GT_COOP:
|
|
value = TOL_COOP;
|
|
break;
|
|
case GT_COMPETITION:
|
|
value = TOL_COMPETITION;
|
|
break;
|
|
case GT_RACE:
|
|
value = TOL_RACE;
|
|
break;
|
|
case GT_MATCH:
|
|
case GT_TEAMMATCH:
|
|
value = TOL_MATCH;
|
|
break;
|
|
case GT_TAG:
|
|
case GT_HIDEANDSEEK:
|
|
value = TOL_TAG;
|
|
break;
|
|
case GT_CTF:
|
|
value = TOL_CTF;
|
|
break;
|
|
}
|
|
|
|
CV_SetValue(&cv_nextmap, M_GetFirstLevelInList(value));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Screenshot_option_Onchange(void)
|
|
{
|
|
OP_ScreenshotOptionsMenu[op_screenshot_folder].status =
|
|
(cv_screenshot_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
|
|
}
|
|
|
|
void Moviemode_mode_Onchange(void)
|
|
{
|
|
INT32 i, cstart, cend;
|
|
for (i = op_screenshot_gif_start; i <= op_screenshot_apng_end; ++i)
|
|
OP_ScreenshotOptionsMenu[i].status = IT_DISABLED;
|
|
|
|
switch (cv_moviemode.value)
|
|
{
|
|
case MM_GIF:
|
|
cstart = op_screenshot_gif_start;
|
|
cend = op_screenshot_gif_end;
|
|
break;
|
|
case MM_APNG:
|
|
cstart = op_screenshot_apng_start;
|
|
cend = op_screenshot_apng_end;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
for (i = cstart; i <= cend; ++i)
|
|
OP_ScreenshotOptionsMenu[i].status = IT_STRING|IT_CVAR;
|
|
}
|
|
|
|
// ==========================================================================
|
|
// END ORGANIZATION STUFF.
|
|
// ==========================================================================
|
|
|
|
// current menudef
|
|
menu_t *currentMenu = &MainDef;
|
|
|
|
// =========================================================================
|
|
// BASIC MENU HANDLING
|
|
// =========================================================================
|
|
|
|
static void M_GoBack(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
if (currentMenu->prevMenu)
|
|
{
|
|
//If we entered the game search menu, but didn't enter a game,
|
|
//make sure the game doesn't still think we're in a netgame.
|
|
if (!Playing() && netgame && multiplayer)
|
|
{
|
|
MSCloseUDPSocket(); // Clean up so we can re-open the connection later.
|
|
netgame = false;
|
|
multiplayer = false;
|
|
}
|
|
|
|
if ((currentMenu->prevMenu == &MainDef) && (currentMenu == &SP_TimeAttackDef || currentMenu == &SP_NightsAttackDef))
|
|
{
|
|
// D_StartTitle does its own wipe, since GS_TIMEATTACK is now a complete gamestate.
|
|
menuactive = false;
|
|
D_StartTitle();
|
|
}
|
|
else
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
}
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
|
|
static void M_ChangeCvar(INT32 choice)
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
|
|
|
|
if (((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_SLIDER)
|
|
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_INVISSLIDER)
|
|
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_NOMOD))
|
|
{
|
|
CV_SetValue(cv,cv->value+(choice*2-1));
|
|
}
|
|
else if (cv->flags & CV_FLOAT)
|
|
{
|
|
char s[20];
|
|
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice*2-1)*(1.0f/16.0f));
|
|
CV_Set(cv,s);
|
|
}
|
|
else
|
|
CV_AddValue(cv,choice*2-1);
|
|
}
|
|
|
|
static boolean M_ChangeStringCvar(INT32 choice)
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
|
|
char buf[255];
|
|
size_t len;
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_BACKSPACE:
|
|
len = strlen(cv->string);
|
|
if (len > 0)
|
|
{
|
|
M_Memcpy(buf, cv->string, len);
|
|
buf[len-1] = 0;
|
|
CV_Set(cv, buf);
|
|
}
|
|
return true;
|
|
default:
|
|
if (choice >= 32 && choice <= 127)
|
|
{
|
|
len = strlen(cv->string);
|
|
if (len < MAXSTRINGLENGTH - 1)
|
|
{
|
|
M_Memcpy(buf, cv->string, len);
|
|
buf[len++] = (char)choice;
|
|
buf[len] = 0;
|
|
CV_Set(cv, buf);
|
|
}
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void M_NextOpt(void)
|
|
{
|
|
INT16 oldItemOn = itemOn; // prevent infinite loop
|
|
do
|
|
{
|
|
if (itemOn + 1 > currentMenu->numitems - 1)
|
|
itemOn = 0;
|
|
else
|
|
itemOn++;
|
|
} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
|
|
}
|
|
|
|
static void M_PrevOpt(void)
|
|
{
|
|
INT16 oldItemOn = itemOn; // prevent infinite loop
|
|
do
|
|
{
|
|
if (!itemOn)
|
|
itemOn = currentMenu->numitems - 1;
|
|
else
|
|
itemOn--;
|
|
} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
|
|
}
|
|
|
|
// lock out further input in a tic when important buttons are pressed
|
|
// (in other words -- stop bullshit happening by mashing buttons in fades)
|
|
static boolean noFurtherInput = false;
|
|
|
|
//
|
|
// M_Responder
|
|
//
|
|
boolean M_Responder(event_t *ev)
|
|
{
|
|
INT32 ch = -1;
|
|
// INT32 i;
|
|
static tic_t joywait = 0, mousewait = 0;
|
|
static INT32 pmousex = 0, pmousey = 0;
|
|
static INT32 lastx = 0, lasty = 0;
|
|
void (*routine)(INT32 choice); // for some casting problem
|
|
|
|
if (dedicated || (demoplayback && titledemo)
|
|
|| gamestate == GS_INTRO || gamestate == GS_CUTSCENE || gamestate == GS_GAMEEND
|
|
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
|
|
return false;
|
|
|
|
if (noFurtherInput)
|
|
{
|
|
// Ignore input after enter/escape/other buttons
|
|
// (but still allow shift keyup so caps doesn't get stuck)
|
|
return false;
|
|
}
|
|
else if (ev->type == ev_keydown)
|
|
{
|
|
ch = ev->data1;
|
|
|
|
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
|
|
switch (ch)
|
|
{
|
|
case KEY_MOUSE1:
|
|
case KEY_JOY1:
|
|
case KEY_JOY1 + 2:
|
|
ch = KEY_ENTER;
|
|
break;
|
|
case KEY_JOY1 + 3:
|
|
ch = 'n';
|
|
break;
|
|
case KEY_MOUSE1 + 1:
|
|
case KEY_JOY1 + 1:
|
|
ch = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_HAT1:
|
|
ch = KEY_UPARROW;
|
|
break;
|
|
case KEY_HAT1 + 1:
|
|
ch = KEY_DOWNARROW;
|
|
break;
|
|
case KEY_HAT1 + 2:
|
|
ch = KEY_LEFTARROW;
|
|
break;
|
|
case KEY_HAT1 + 3:
|
|
ch = KEY_RIGHTARROW;
|
|
break;
|
|
}
|
|
}
|
|
else if (menuactive)
|
|
{
|
|
if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
|
|
{
|
|
if (ev->data3 == -1)
|
|
{
|
|
ch = KEY_UPARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/7;
|
|
}
|
|
else if (ev->data3 == 1)
|
|
{
|
|
ch = KEY_DOWNARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/7;
|
|
}
|
|
|
|
if (ev->data2 == -1)
|
|
{
|
|
ch = KEY_LEFTARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/17;
|
|
}
|
|
else if (ev->data2 == 1)
|
|
{
|
|
ch = KEY_RIGHTARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/17;
|
|
}
|
|
}
|
|
else if (ev->type == ev_mouse && mousewait < I_GetTime())
|
|
{
|
|
pmousey += ev->data3;
|
|
if (pmousey < lasty-30)
|
|
{
|
|
ch = KEY_DOWNARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousey = lasty -= 30;
|
|
}
|
|
else if (pmousey > lasty + 30)
|
|
{
|
|
ch = KEY_UPARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousey = lasty += 30;
|
|
}
|
|
|
|
pmousex += ev->data2;
|
|
if (pmousex < lastx - 30)
|
|
{
|
|
ch = KEY_LEFTARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousex = lastx -= 30;
|
|
}
|
|
else if (pmousex > lastx+30)
|
|
{
|
|
ch = KEY_RIGHTARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousex = lastx += 30;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ch == -1)
|
|
return false;
|
|
|
|
// F-Keys
|
|
if (!menuactive)
|
|
{
|
|
noFurtherInput = true;
|
|
switch (ch)
|
|
{
|
|
case KEY_F1: // Help key
|
|
if (modeattacking)
|
|
return true;
|
|
M_StartControlPanel();
|
|
currentMenu = &MISC_HelpDef;
|
|
itemOn = 0;
|
|
return true;
|
|
|
|
case KEY_F2: // Empty
|
|
return true;
|
|
|
|
case KEY_F3: // Toggle HUD
|
|
CV_SetValue(&cv_showhud, !cv_showhud.value);
|
|
return true;
|
|
|
|
case KEY_F4: // Sound Volume
|
|
if (modeattacking)
|
|
return true;
|
|
M_StartControlPanel();
|
|
M_Options(0);
|
|
currentMenu = &OP_SoundOptionsDef;
|
|
itemOn = 0;
|
|
return true;
|
|
|
|
#ifndef DC
|
|
case KEY_F5: // Video Mode
|
|
if (modeattacking)
|
|
return true;
|
|
M_StartControlPanel();
|
|
M_Options(0);
|
|
M_VideoModeMenu(0);
|
|
return true;
|
|
#endif
|
|
|
|
case KEY_F6: // Empty
|
|
return true;
|
|
|
|
case KEY_F7: // Options
|
|
if (modeattacking)
|
|
return true;
|
|
M_StartControlPanel();
|
|
M_Options(0);
|
|
M_SetupNextMenu(&OP_MainDef);
|
|
return true;
|
|
|
|
// Screenshots on F8 now handled elsewhere
|
|
// Same with Moviemode on F9
|
|
|
|
case KEY_F10: // Quit SRB2
|
|
M_QuitSRB2(0);
|
|
return true;
|
|
|
|
case KEY_F11: // Gamma Level
|
|
CV_AddValue(&cv_usegamma, 1);
|
|
return true;
|
|
|
|
// Spymode on F12 handled in game logic
|
|
|
|
case KEY_ESCAPE: // Pop up menu
|
|
if (chat_on)
|
|
{
|
|
HU_clearChatChars();
|
|
chat_on = false;
|
|
}
|
|
else
|
|
M_StartControlPanel();
|
|
return true;
|
|
}
|
|
noFurtherInput = false; // turns out we didn't care
|
|
return false;
|
|
}
|
|
|
|
routine = currentMenu->menuitems[itemOn].itemaction;
|
|
|
|
// Handle menuitems which need a specific key handling
|
|
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
|
|
{
|
|
if (shiftdown && ch >= 32 && ch <= 127)
|
|
ch = shiftxform[ch];
|
|
routine(ch);
|
|
return true;
|
|
}
|
|
|
|
if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
|
|
{
|
|
if (currentMenu->menuitems[itemOn].alphaKey != MM_EVENTHANDLER)
|
|
{
|
|
if (ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE || ch == KEY_ENTER)
|
|
{
|
|
if (routine)
|
|
routine(ch);
|
|
M_StopMessage(0);
|
|
noFurtherInput = true;
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// dirty hack: for customising controls, I want only buttons/keys, not moves
|
|
if (ev->type == ev_mouse || ev->type == ev_mouse2 || ev->type == ev_joystick
|
|
|| ev->type == ev_joystick2)
|
|
return true;
|
|
if (routine)
|
|
{
|
|
void (*otherroutine)(event_t *sev) = currentMenu->menuitems[itemOn].itemaction;
|
|
otherroutine(ev); //Alam: what a hack
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// BP: one of the more big hack i have never made
|
|
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR)
|
|
{
|
|
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
|
|
{
|
|
if (shiftdown && ch >= 32 && ch <= 127)
|
|
ch = shiftxform[ch];
|
|
if (M_ChangeStringCvar(ch))
|
|
return true;
|
|
else
|
|
routine = NULL;
|
|
}
|
|
else
|
|
routine = M_ChangeCvar;
|
|
}
|
|
|
|
// Keys usable within menu
|
|
switch (ch)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
M_NextOpt();
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (currentMenu == &MISC_ChangeGameTypeDef)
|
|
{
|
|
Z_Free(char_notes);
|
|
char_notes = NULL;
|
|
}
|
|
return true;
|
|
|
|
case KEY_UPARROW:
|
|
M_PrevOpt();
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (currentMenu == &MISC_ChangeGameTypeDef)
|
|
{
|
|
Z_Free(char_notes);
|
|
char_notes = NULL;
|
|
}
|
|
return true;
|
|
|
|
case KEY_LEFTARROW:
|
|
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|
|
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
|
|
{
|
|
if (currentMenu != &OP_SoundOptionsDef)
|
|
S_StartSound(NULL, sfx_menu1);
|
|
routine(0);
|
|
}
|
|
return true;
|
|
|
|
case KEY_RIGHTARROW:
|
|
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|
|
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
|
|
{
|
|
if (currentMenu != &OP_SoundOptionsDef)
|
|
S_StartSound(NULL, sfx_menu1);
|
|
routine(1);
|
|
}
|
|
return true;
|
|
|
|
case KEY_ENTER:
|
|
noFurtherInput = true;
|
|
currentMenu->lastOn = itemOn;
|
|
if (routine)
|
|
{
|
|
if (((currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_CALL
|
|
|| (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU)
|
|
&& (currentMenu->menuitems[itemOn].status & IT_CALLTYPE))
|
|
{
|
|
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
|
|
{
|
|
S_StartSound(NULL, sfx_menu1);
|
|
M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
|
|
return true;
|
|
}
|
|
}
|
|
S_StartSound(NULL, sfx_menu1);
|
|
switch (currentMenu->menuitems[itemOn].status & IT_TYPE)
|
|
{
|
|
case IT_CVAR:
|
|
case IT_ARROWS:
|
|
routine(1); // right arrow
|
|
break;
|
|
case IT_CALL:
|
|
routine(itemOn);
|
|
break;
|
|
case IT_SUBMENU:
|
|
currentMenu->lastOn = itemOn;
|
|
M_SetupNextMenu((menu_t *)currentMenu->menuitems[itemOn].itemaction);
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
|
|
case KEY_ESCAPE:
|
|
noFurtherInput = true;
|
|
currentMenu->lastOn = itemOn;
|
|
|
|
M_GoBack(0);
|
|
|
|
return true;
|
|
|
|
case KEY_BACKSPACE:
|
|
if ((currentMenu->menuitems[itemOn].status) == IT_CONTROL)
|
|
{
|
|
// detach any keys associated with the game control
|
|
G_ClearControlKeys(setupcontrols, currentMenu->menuitems[itemOn].alphaKey);
|
|
return true;
|
|
}
|
|
// Why _does_ backspace go back anyway?
|
|
//currentMenu->lastOn = itemOn;
|
|
//if (currentMenu->prevMenu)
|
|
// M_SetupNextMenu(currentMenu->prevMenu);
|
|
return false;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// M_Drawer
|
|
// Called after the view has been rendered,
|
|
// but before it has been blitted.
|
|
//
|
|
void M_Drawer(void)
|
|
{
|
|
if (currentMenu == &MessageDef)
|
|
menuactive = true;
|
|
|
|
if (menuactive)
|
|
{
|
|
// now that's more readable with a faded background (yeah like Quake...)
|
|
if (!WipeInAction)
|
|
V_DrawFadeScreen();
|
|
|
|
if (currentMenu->drawroutine)
|
|
currentMenu->drawroutine(); // call current menu Draw routine
|
|
|
|
// Draw version down in corner
|
|
// ... but only in the MAIN MENU. I'm a picky bastard.
|
|
if (currentMenu == &MainDef)
|
|
{
|
|
if (customversionstring[0] != '\0')
|
|
{
|
|
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
|
|
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
|
|
}
|
|
else
|
|
{
|
|
#ifdef DEVELOP // Development -- show revision / branch info
|
|
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
|
|
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
|
|
#else // Regular build
|
|
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
// focus lost notification goes on top of everything, even the former everything
|
|
if (window_notinfocus)
|
|
{
|
|
M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
|
|
if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Game Paused");
|
|
else
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Focus Lost");
|
|
}
|
|
}
|
|
|
|
//
|
|
// M_StartControlPanel
|
|
//
|
|
void M_StartControlPanel(void)
|
|
{
|
|
// time attack HACK
|
|
if (modeattacking && demoplayback)
|
|
{
|
|
G_CheckDemoStatus();
|
|
return;
|
|
}
|
|
|
|
// intro might call this repeatedly
|
|
if (menuactive)
|
|
{
|
|
CON_ToggleOff(); // move away console
|
|
return;
|
|
}
|
|
|
|
menuactive = true;
|
|
|
|
if (!Playing())
|
|
{
|
|
// Secret menu!
|
|
MainMenu[secrets].status = (M_AnySecretUnlocked()) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
|
|
|
|
currentMenu = &MainDef;
|
|
itemOn = singleplr;
|
|
}
|
|
else if (modeattacking)
|
|
{
|
|
currentMenu = &MAPauseDef;
|
|
itemOn = mapause_continue;
|
|
}
|
|
else if (!(netgame || multiplayer)) // Single Player
|
|
{
|
|
if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff.
|
|
{
|
|
SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA)) ? (IT_GRAYEDOUT) : (IT_DISABLED);
|
|
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
|
|
}
|
|
else
|
|
{
|
|
INT32 numlives = 2;
|
|
|
|
SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
|
|
|
|
if (&players[consoleplayer])
|
|
{
|
|
numlives = players[consoleplayer].lives;
|
|
if (players[consoleplayer].playerstate != PST_LIVE)
|
|
++numlives;
|
|
}
|
|
|
|
// The list of things that can disable retrying is (was?) a little too complex
|
|
// for me to want to use the short if statement syntax
|
|
if (numlives <= 1 || G_IsSpecialStage(gamemap))
|
|
SPauseMenu[spause_retry].status = (IT_GRAYEDOUT);
|
|
else
|
|
SPauseMenu[spause_retry].status = (IT_STRING | IT_CALL);
|
|
}
|
|
|
|
// We can always use level select though. :33
|
|
SPauseMenu[spause_levelselect].status = (gamecomplete) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
|
|
|
|
// And emblem hints.
|
|
SPauseMenu[spause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
|
|
|
|
// Shift up Pandora's Box if both pandora and levelselect are active
|
|
/*if (SPauseMenu[spause_pandora].status != (IT_DISABLED)
|
|
&& SPauseMenu[spause_levelselect].status != (IT_DISABLED))
|
|
SPauseMenu[spause_pandora].alphaKey = 24;
|
|
else
|
|
SPauseMenu[spause_pandora].alphaKey = 32;*/
|
|
|
|
currentMenu = &SPauseDef;
|
|
itemOn = spause_continue;
|
|
}
|
|
else // multiplayer
|
|
{
|
|
MPauseMenu[mpause_switchmap].status = IT_DISABLED;
|
|
MPauseMenu[mpause_scramble].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetupsplit].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetupsplit2].status = IT_DISABLED;
|
|
MPauseMenu[mpause_spectate].status = IT_DISABLED;
|
|
MPauseMenu[mpause_entergame].status = IT_DISABLED;
|
|
MPauseMenu[mpause_switchteam].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetup].status = IT_DISABLED;
|
|
|
|
if ((server || adminplayer == consoleplayer))
|
|
{
|
|
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
|
|
if (G_GametypeHasTeams())
|
|
MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU;
|
|
}
|
|
|
|
if (splitscreen)
|
|
MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
|
|
else
|
|
{
|
|
MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
|
|
|
|
if (G_GametypeHasTeams())
|
|
MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
|
|
else if (G_GametypeHasSpectators())
|
|
MPauseMenu[((&players[consoleplayer] && players[consoleplayer].spectator) ? mpause_entergame : mpause_spectate)].status = IT_STRING | IT_CALL;
|
|
else // in this odd case, we still want something to be on the menu even if it's useless
|
|
MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
|
|
}
|
|
|
|
currentMenu = &MPauseDef;
|
|
itemOn = mpause_continue;
|
|
}
|
|
|
|
CON_ToggleOff(); // move away console
|
|
}
|
|
|
|
void M_EndModeAttackRun(void)
|
|
{
|
|
M_ModeAttackEndGame(0);
|
|
}
|
|
|
|
//
|
|
// M_ClearMenus
|
|
//
|
|
void M_ClearMenus(boolean callexitmenufunc)
|
|
{
|
|
if (!menuactive)
|
|
return;
|
|
|
|
if (currentMenu->quitroutine && callexitmenufunc && !currentMenu->quitroutine())
|
|
return; // we can't quit this menu (also used to set parameter from the menu)
|
|
|
|
#ifndef DC // Save the config file. I'm sick of crashing the game later and losing all my changes!
|
|
COM_BufAddText(va("saveconfig \"%s\" -silent\n", configfile));
|
|
#endif //Alam: But not on the Dreamcast's VMUs
|
|
|
|
if (currentMenu == &MessageDef) // Oh sod off!
|
|
currentMenu = &MainDef; // Not like it matters
|
|
menuactive = false;
|
|
}
|
|
|
|
//
|
|
// M_SetupNextMenu
|
|
//
|
|
void M_SetupNextMenu(menu_t *menudef)
|
|
{
|
|
INT16 i;
|
|
|
|
if (currentMenu->quitroutine)
|
|
{
|
|
// If you're going from a menu to itself, why are you running the quitroutine? You're not quitting it! -SH
|
|
if (currentMenu != menudef && !currentMenu->quitroutine())
|
|
return; // we can't quit this menu (also used to set parameter from the menu)
|
|
}
|
|
currentMenu = menudef;
|
|
itemOn = currentMenu->lastOn;
|
|
|
|
// in case of...
|
|
if (itemOn >= currentMenu->numitems)
|
|
itemOn = currentMenu->numitems - 1;
|
|
|
|
// the curent item can be disabled,
|
|
// this code go up until an enabled item found
|
|
if ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE)
|
|
{
|
|
for (i = 0; i < currentMenu->numitems; i++)
|
|
{
|
|
if ((currentMenu->menuitems[i].status & IT_TYPE) != IT_SPACE)
|
|
{
|
|
itemOn = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// M_Ticker
|
|
//
|
|
void M_Ticker(void)
|
|
{
|
|
// reset input trigger
|
|
noFurtherInput = false;
|
|
|
|
if (dedicated)
|
|
return;
|
|
|
|
if (--skullAnimCounter <= 0)
|
|
skullAnimCounter = 8;
|
|
|
|
//added : 30-01-98 : test mode for five seconds
|
|
if (vidm_testingmode > 0)
|
|
{
|
|
// restore the previous video mode
|
|
if (--vidm_testingmode == 0)
|
|
setmodeneeded = vidm_previousmode + 1;
|
|
}
|
|
}
|
|
|
|
//
|
|
// M_Init
|
|
//
|
|
void M_Init(void)
|
|
{
|
|
CV_RegisterVar(&cv_nextmap);
|
|
CV_RegisterVar(&cv_newgametype);
|
|
CV_RegisterVar(&cv_chooseskin);
|
|
CV_RegisterVar(&cv_autorecord);
|
|
|
|
if (dedicated)
|
|
return;
|
|
|
|
// Menu hacks
|
|
CV_RegisterVar(&cv_dummyteam);
|
|
CV_RegisterVar(&cv_dummyscramble);
|
|
CV_RegisterVar(&cv_dummyrings);
|
|
CV_RegisterVar(&cv_dummylives);
|
|
CV_RegisterVar(&cv_dummycontinues);
|
|
CV_RegisterVar(&cv_dummymares);
|
|
|
|
quitmsg[QUITMSG] = M_GetText("Eggman's tied explosives\nto your girlfriend, and\nwill activate them if\nyou press the 'Y' key!\nPress 'N' to save her!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUITMSG1] = M_GetText("What would Tails say if\nhe saw you quitting the game?\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUITMSG2] = M_GetText("Hey!\nWhere do ya think you're goin'?\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUITMSG3] = M_GetText("Forget your studies!\nPlay some more!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUITMSG4] = M_GetText("You're trying to say you\nlike Sonic 2K6 better than\nthis, right?\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUITMSG5] = M_GetText("Don't leave yet -- there's a\nsuper emerald around that corner!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUITMSG6] = M_GetText("You'd rather work than play?\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUITMSG7] = M_GetText("Go ahead and leave. See if I care...\n*sniffle*\n\n(Press 'Y' to quit)");
|
|
|
|
quitmsg[QUIT2MSG] = M_GetText("If you leave now,\nEggman will take over the world!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT2MSG1] = M_GetText("Don't quit!\nThere are animals\nto save!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT2MSG2] = M_GetText("Aw c'mon, just bop\na few more robots!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT2MSG3] = M_GetText("Did you get all those Chaos Emeralds?\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT2MSG4] = M_GetText("If you leave, I'll use\nmy spin attack on you!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT2MSG5] = M_GetText("Don't go!\nYou might find the hidden\nlevels!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT2MSG6] = M_GetText("Hit the 'N' key, Sonic!\nThe 'N' key!\n\n(Press 'Y' to quit)");
|
|
|
|
quitmsg[QUIT3MSG] = M_GetText("Are you really going to give up?\nWe certainly would never give you up.\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT3MSG1] = M_GetText("Come on, just ONE more netgame!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT3MSG2] = M_GetText("Press 'N' to unlock\nthe Ultimate Cheat!\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT3MSG3] = M_GetText("Why don't you go back and try\njumping on that house to\nsee what happens?\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT3MSG4] = M_GetText("Every time you press 'Y', an\nSRB2 Developer cries...\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n......right?\n\n(Press 'Y' to quit)");
|
|
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Egg Rock Zone too\ndifficult for you?\n\n(Press 'Y' to quit)");
|
|
|
|
#ifdef HWRENDER
|
|
// Permanently hide some options based on render mode
|
|
if (rendermode == render_soft)
|
|
OP_VideoOptionsMenu[1].status = IT_DISABLED;
|
|
#endif
|
|
|
|
#ifndef NONET
|
|
CV_RegisterVar(&cv_serversort);
|
|
#endif
|
|
}
|
|
|
|
// ==========================================================================
|
|
// SPECIAL MENU OPTION DRAW ROUTINES GO HERE
|
|
// ==========================================================================
|
|
|
|
// Converts a string into question marks.
|
|
// Used for the secrets menu, to hide yet-to-be-unlocked stuff.
|
|
static const char *M_CreateSecretMenuOption(const char *str)
|
|
{
|
|
static char qbuf[32];
|
|
int i;
|
|
|
|
for (i = 0; i < 31; ++i)
|
|
{
|
|
if (!str[i])
|
|
{
|
|
qbuf[i] = '\0';
|
|
return qbuf;
|
|
}
|
|
else if (str[i] != ' ')
|
|
qbuf[i] = '?';
|
|
else
|
|
qbuf[i] = ' ';
|
|
}
|
|
|
|
qbuf[31] = '\0';
|
|
return qbuf;
|
|
}
|
|
|
|
static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv)
|
|
{
|
|
INT32 xx = x, i;
|
|
lumpnum_t leftlump, rightlump, centerlump[2], cursorlump;
|
|
patch_t *p;
|
|
|
|
leftlump = W_GetNumForName("M_THERML");
|
|
rightlump = W_GetNumForName("M_THERMR");
|
|
centerlump[0] = W_GetNumForName("M_THERMM");
|
|
centerlump[1] = W_GetNumForName("M_THERMM");
|
|
cursorlump = W_GetNumForName("M_THERMO");
|
|
|
|
V_DrawScaledPatch(xx, y, 0, p = W_CachePatchNum(leftlump,PU_CACHE));
|
|
xx += SHORT(p->width) - SHORT(p->leftoffset);
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
V_DrawScaledPatch(xx, y, V_WRAPX, W_CachePatchNum(centerlump[i & 1], PU_CACHE));
|
|
xx += 8;
|
|
}
|
|
V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(rightlump, PU_CACHE));
|
|
|
|
xx = (cv->value - cv->PossibleValue[0].value) * (15*8) /
|
|
(cv->PossibleValue[1].value - cv->PossibleValue[0].value);
|
|
|
|
V_DrawScaledPatch((x + 8) + xx, y, 0, W_CachePatchNum(cursorlump, PU_CACHE));
|
|
}
|
|
|
|
// A smaller 'Thermo', with range given as percents (0-100)
|
|
static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv)
|
|
{
|
|
INT32 i;
|
|
INT32 range;
|
|
patch_t *p;
|
|
|
|
for (i = 0; cv->PossibleValue[i+1].strvalue; i++);
|
|
|
|
range = ((cv->value - cv->PossibleValue[0].value) * 100 /
|
|
(cv->PossibleValue[i].value - cv->PossibleValue[0].value));
|
|
|
|
if (range < 0)
|
|
range = 0;
|
|
if (range > 100)
|
|
range = 100;
|
|
|
|
x = BASEVIDWIDTH - x - SLIDER_WIDTH;
|
|
|
|
V_DrawScaledPatch(x - 8, y, 0, W_CachePatchName("M_SLIDEL", PU_CACHE));
|
|
|
|
p = W_CachePatchName("M_SLIDEM", PU_CACHE);
|
|
for (i = 0; i < SLIDER_RANGE; i++)
|
|
V_DrawScaledPatch (x+i*8, y, 0,p);
|
|
|
|
p = W_CachePatchName("M_SLIDER", PU_CACHE);
|
|
V_DrawScaledPatch(x+SLIDER_RANGE*8, y, 0, p);
|
|
|
|
// draw the slider cursor
|
|
p = W_CachePatchName("M_SLIDEC", PU_CACHE);
|
|
V_DrawMappedPatch(x + ((SLIDER_RANGE-1)*8*range)/100, y, 0, p, yellowmap);
|
|
}
|
|
|
|
//
|
|
// Draw a textbox, like Quake does, because sometimes it's difficult
|
|
// to read the text with all the stuff in the background...
|
|
//
|
|
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
|
{
|
|
// Solid color textbox.
|
|
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159);
|
|
//V_DrawFill(x+8, y+8, width*8, boxlines*8, 31);
|
|
/*
|
|
patch_t *p;
|
|
INT32 cx, cy, n;
|
|
INT32 step, boff;
|
|
|
|
step = 8;
|
|
boff = 8;
|
|
|
|
// draw left side
|
|
cx = x;
|
|
cy = y;
|
|
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_TL], PU_CACHE));
|
|
cy += boff;
|
|
p = W_CachePatchNum(viewborderlump[BRDR_L], PU_CACHE);
|
|
for (n = 0; n < boxlines; n++)
|
|
{
|
|
V_DrawScaledPatch(cx, cy, V_WRAPY, p);
|
|
cy += step;
|
|
}
|
|
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BL], PU_CACHE));
|
|
|
|
// draw middle
|
|
V_DrawFlatFill(x + boff, y + boff, width*step, boxlines*step, st_borderpatchnum);
|
|
|
|
cx += boff;
|
|
cy = y;
|
|
while (width > 0)
|
|
{
|
|
V_DrawScaledPatch(cx, cy, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_T], PU_CACHE));
|
|
V_DrawScaledPatch(cx, y + boff + boxlines*step, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_B], PU_CACHE));
|
|
width--;
|
|
cx += step;
|
|
}
|
|
|
|
// draw right side
|
|
cy = y;
|
|
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_TR], PU_CACHE));
|
|
cy += boff;
|
|
p = W_CachePatchNum(viewborderlump[BRDR_R], PU_CACHE);
|
|
for (n = 0; n < boxlines; n++)
|
|
{
|
|
V_DrawScaledPatch(cx, cy, V_WRAPY, p);
|
|
cy += step;
|
|
}
|
|
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BR], PU_CACHE));
|
|
*/
|
|
}
|
|
|
|
//
|
|
// Draw border for the savegame description
|
|
//
|
|
static void M_DrawSaveLoadBorder(INT32 x,INT32 y)
|
|
{
|
|
INT32 i;
|
|
|
|
V_DrawScaledPatch (x-8,y+7,0,W_CachePatchName("M_LSLEFT",PU_CACHE));
|
|
|
|
for (i = 0;i < 24;i++)
|
|
{
|
|
V_DrawScaledPatch (x,y+7,0,W_CachePatchName("M_LSCNTR",PU_CACHE));
|
|
x += 8;
|
|
}
|
|
|
|
V_DrawScaledPatch (x,y+7,0,W_CachePatchName("M_LSRGHT",PU_CACHE));
|
|
}
|
|
|
|
// horizontally centered text
|
|
static void M_CentreText(INT32 y, const char *string)
|
|
{
|
|
INT32 x;
|
|
//added : 02-02-98 : centre on 320, because V_DrawString centers on vid.width...
|
|
x = (BASEVIDWIDTH - V_StringWidth(string, V_OLDSPACING))>>1;
|
|
V_DrawString(x,y,V_OLDSPACING,string);
|
|
}
|
|
|
|
//
|
|
// M_DrawMapEmblems
|
|
//
|
|
// used by pause & statistics to draw a row of emblems for a map
|
|
//
|
|
static void M_DrawMapEmblems(INT32 mapnum, INT32 x, INT32 y)
|
|
{
|
|
UINT8 lasttype = UINT8_MAX, curtype;
|
|
emblem_t *emblem = M_GetLevelEmblems(mapnum);
|
|
|
|
while (emblem)
|
|
{
|
|
switch (emblem->type)
|
|
{
|
|
case ET_SCORE: case ET_TIME: case ET_RINGS:
|
|
curtype = 1; break;
|
|
case ET_NGRADE: case ET_NTIME:
|
|
curtype = 2; break;
|
|
case ET_MAP:
|
|
curtype = 3; break;
|
|
default:
|
|
curtype = 0; break;
|
|
}
|
|
|
|
// Shift over if emblem is of a different discipline
|
|
if (lasttype != UINT8_MAX && lasttype != curtype)
|
|
x -= 4;
|
|
lasttype = curtype;
|
|
|
|
if (emblem->collected)
|
|
V_DrawSmallMappedPatch(x, y, 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
|
|
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
|
else
|
|
V_DrawSmallScaledPatch(x, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
|
|
|
|
emblem = M_GetLevelEmblems(-1);
|
|
x -= 12;
|
|
}
|
|
}
|
|
|
|
static void M_DrawMenuTitle(void)
|
|
{
|
|
if (currentMenu->menutitlepic)
|
|
{
|
|
patch_t *p = W_CachePatchName(currentMenu->menutitlepic, PU_CACHE);
|
|
|
|
if (p->height > 24) // title is larger than normal
|
|
{
|
|
INT32 xtitle = (BASEVIDWIDTH - (SHORT(p->width)/2))/2;
|
|
INT32 ytitle = (30 - (SHORT(p->height)/2))/2;
|
|
|
|
if (xtitle < 0)
|
|
xtitle = 0;
|
|
if (ytitle < 0)
|
|
ytitle = 0;
|
|
|
|
V_DrawSmallScaledPatch(xtitle, ytitle, 0, p);
|
|
}
|
|
else
|
|
{
|
|
INT32 xtitle = (BASEVIDWIDTH - SHORT(p->width))/2;
|
|
INT32 ytitle = (30 - SHORT(p->height))/2;
|
|
|
|
if (xtitle < 0)
|
|
xtitle = 0;
|
|
if (ytitle < 0)
|
|
ytitle = 0;
|
|
|
|
V_DrawScaledPatch(xtitle, ytitle, 0, p);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void M_DrawGenericMenu(void)
|
|
{
|
|
INT32 x, y, i, cursory = 0;
|
|
|
|
// DRAW MENU
|
|
x = currentMenu->x;
|
|
y = currentMenu->y;
|
|
|
|
// draw title (or big pic)
|
|
M_DrawMenuTitle();
|
|
|
|
for (i = 0; i < currentMenu->numitems; i++)
|
|
{
|
|
if (i == itemOn)
|
|
cursory = y;
|
|
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
|
|
{
|
|
case IT_PATCH:
|
|
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
|
|
{
|
|
if (currentMenu->menuitems[i].status & IT_CENTER)
|
|
{
|
|
patch_t *p;
|
|
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE);
|
|
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p);
|
|
}
|
|
else
|
|
{
|
|
V_DrawScaledPatch(x, y, 0,
|
|
W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
|
|
}
|
|
}
|
|
case IT_NOTHING:
|
|
case IT_DYBIGSPACE:
|
|
y += LINEHEIGHT;
|
|
break;
|
|
case IT_BIGSLIDER:
|
|
M_DrawThermo(x, y, (consvar_t *)currentMenu->menuitems[i].itemaction);
|
|
y += LINEHEIGHT;
|
|
break;
|
|
case IT_STRING:
|
|
case IT_WHITESTRING:
|
|
if (currentMenu->menuitems[i].alphaKey)
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
if (i == itemOn)
|
|
cursory = y;
|
|
|
|
if ((currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
|
|
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
|
|
else
|
|
V_DrawString(x, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
|
|
|
|
// Cvar specific handling
|
|
switch (currentMenu->menuitems[i].status & IT_TYPE)
|
|
case IT_CVAR:
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
|
|
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
|
|
{
|
|
case IT_CV_SLIDER:
|
|
M_DrawSlider(x, y, cv);
|
|
case IT_CV_NOPRINT: // color use this
|
|
case IT_CV_INVISSLIDER: // monitor toggles use this
|
|
break;
|
|
case IT_CV_STRING:
|
|
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
|
|
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
|
|
if (skullAnimCounter < 4 && i == itemOn)
|
|
V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12,
|
|
'_' | 0x80, false);
|
|
y += 16;
|
|
break;
|
|
default:
|
|
V_DrawString(BASEVIDWIDTH - x - V_StringWidth(cv->string, 0), y,
|
|
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
y += STRINGHEIGHT;
|
|
break;
|
|
case IT_STRING2:
|
|
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
|
|
case IT_DYLITLSPACE:
|
|
y += SMALLLINEHEIGHT;
|
|
break;
|
|
case IT_GRAYPATCH:
|
|
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
|
|
V_DrawMappedPatch(x, y, 0,
|
|
W_CachePatchName(currentMenu->menuitems[i].patch,PU_CACHE), graymap);
|
|
y += LINEHEIGHT;
|
|
break;
|
|
case IT_TRANSTEXT:
|
|
if (currentMenu->menuitems[i].alphaKey)
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
case IT_TRANSTEXT2:
|
|
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
|
|
y += SMALLLINEHEIGHT;
|
|
break;
|
|
case IT_QUESTIONMARKS:
|
|
if (currentMenu->menuitems[i].alphaKey)
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
|
|
V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
|
|
y += SMALLLINEHEIGHT;
|
|
break;
|
|
case IT_HEADERTEXT: // draws 16 pixels to the left, in yellow text
|
|
if (currentMenu->menuitems[i].alphaKey)
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
|
|
V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
|
|
y += SMALLLINEHEIGHT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// DRAW THE SKULL CURSOR
|
|
if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH)
|
|
|| ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING))
|
|
{
|
|
V_DrawScaledPatch(currentMenu->x + SKULLXOFF, cursory - 5, 0,
|
|
W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
}
|
|
else
|
|
{
|
|
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0,
|
|
W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
V_DrawString(currentMenu->x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
|
|
}
|
|
}
|
|
|
|
static void M_DrawPauseMenu(void)
|
|
{
|
|
if (!netgame && !multiplayer && (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
|
|
{
|
|
emblem_t *emblem_detail[3] = {NULL, NULL, NULL};
|
|
char emblem_text[3][20];
|
|
INT32 i;
|
|
|
|
M_DrawTextBox(27, 16, 32, 6);
|
|
|
|
// Draw any and all emblems at the top.
|
|
M_DrawMapEmblems(gamemap, 272, 28);
|
|
|
|
if (mapheaderinfo[gamemap-1]->actnum != 0)
|
|
V_DrawString(40, 28, V_YELLOWMAP, va("%s %d", mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum));
|
|
else
|
|
V_DrawString(40, 28, V_YELLOWMAP, mapheaderinfo[gamemap-1]->lvlttl);
|
|
|
|
// Set up the detail boxes.
|
|
{
|
|
emblem_t *emblem = M_GetLevelEmblems(gamemap);
|
|
while (emblem)
|
|
{
|
|
INT32 emblemslot;
|
|
char targettext[9], currenttext[9];
|
|
|
|
switch (emblem->type)
|
|
{
|
|
case ET_SCORE:
|
|
snprintf(targettext, 9, "%d", emblem->var);
|
|
snprintf(currenttext, 9, "%u", G_GetBestScore(gamemap));
|
|
|
|
targettext[8] = 0;
|
|
currenttext[8] = 0;
|
|
|
|
emblemslot = 0;
|
|
break;
|
|
case ET_TIME:
|
|
emblemslot = emblem->var; // dumb hack
|
|
snprintf(targettext, 9, "%i:%02i.%02i",
|
|
G_TicsToMinutes((tic_t)emblemslot, false),
|
|
G_TicsToSeconds((tic_t)emblemslot),
|
|
G_TicsToCentiseconds((tic_t)emblemslot));
|
|
|
|
emblemslot = (INT32)G_GetBestTime(gamemap); // dumb hack pt ii
|
|
if ((tic_t)emblemslot == UINT32_MAX)
|
|
snprintf(currenttext, 9, "-:--.--");
|
|
else
|
|
snprintf(currenttext, 9, "%i:%02i.%02i",
|
|
G_TicsToMinutes((tic_t)emblemslot, false),
|
|
G_TicsToSeconds((tic_t)emblemslot),
|
|
G_TicsToCentiseconds((tic_t)emblemslot));
|
|
|
|
targettext[8] = 0;
|
|
currenttext[8] = 0;
|
|
|
|
emblemslot = 1;
|
|
break;
|
|
case ET_RINGS:
|
|
snprintf(targettext, 9, "%d", emblem->var);
|
|
snprintf(currenttext, 9, "%u", G_GetBestRings(gamemap));
|
|
|
|
targettext[8] = 0;
|
|
currenttext[8] = 0;
|
|
|
|
emblemslot = 2;
|
|
break;
|
|
case ET_NGRADE:
|
|
snprintf(targettext, 9, "%u", P_GetScoreForGrade(gamemap, 0, emblem->var));
|
|
snprintf(currenttext, 9, "%u", G_GetBestNightsScore(gamemap, 0));
|
|
|
|
targettext[8] = 0;
|
|
currenttext[8] = 0;
|
|
|
|
emblemslot = 1;
|
|
break;
|
|
case ET_NTIME:
|
|
emblemslot = emblem->var; // dumb hack pt iii
|
|
snprintf(targettext, 9, "%i:%02i.%02i",
|
|
G_TicsToMinutes((tic_t)emblemslot, false),
|
|
G_TicsToSeconds((tic_t)emblemslot),
|
|
G_TicsToCentiseconds((tic_t)emblemslot));
|
|
|
|
emblemslot = (INT32)G_GetBestNightsTime(gamemap, 0); // dumb hack pt iv
|
|
if ((tic_t)emblemslot == UINT32_MAX)
|
|
snprintf(currenttext, 9, "-:--.--");
|
|
else
|
|
snprintf(currenttext, 9, "%i:%02i.%02i",
|
|
G_TicsToMinutes((tic_t)emblemslot, false),
|
|
G_TicsToSeconds((tic_t)emblemslot),
|
|
G_TicsToCentiseconds((tic_t)emblemslot));
|
|
|
|
targettext[8] = 0;
|
|
currenttext[8] = 0;
|
|
|
|
emblemslot = 2;
|
|
break;
|
|
default:
|
|
goto bademblem;
|
|
}
|
|
if (emblem_detail[emblemslot])
|
|
goto bademblem;
|
|
|
|
emblem_detail[emblemslot] = emblem;
|
|
snprintf(emblem_text[emblemslot], 20, "%8s /%8s", currenttext, targettext);
|
|
emblem_text[emblemslot][19] = 0;
|
|
|
|
bademblem:
|
|
emblem = M_GetLevelEmblems(-1);
|
|
}
|
|
}
|
|
for (i = 0; i < 3; ++i)
|
|
{
|
|
emblem_t *emblem = emblem_detail[i];
|
|
if (!emblem)
|
|
continue;
|
|
|
|
if (emblem->collected)
|
|
V_DrawSmallMappedPatch(40, 44 + (i*8), 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
|
|
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
|
else
|
|
V_DrawSmallScaledPatch(40, 44 + (i*8), 0, W_CachePatchName("NEEDIT", PU_CACHE));
|
|
|
|
switch (emblem->type)
|
|
{
|
|
case ET_SCORE:
|
|
case ET_NGRADE:
|
|
V_DrawString(56, 44 + (i*8), V_YELLOWMAP, "SCORE:");
|
|
break;
|
|
case ET_TIME:
|
|
case ET_NTIME:
|
|
V_DrawString(56, 44 + (i*8), V_YELLOWMAP, "TIME:");
|
|
break;
|
|
case ET_RINGS:
|
|
V_DrawString(56, 44 + (i*8), V_YELLOWMAP, "RINGS:");
|
|
break;
|
|
}
|
|
V_DrawRightAlignedString(284, 44 + (i*8), V_MONOSPACE, emblem_text[i]);
|
|
}
|
|
}
|
|
|
|
M_DrawGenericMenu();
|
|
}
|
|
|
|
static void M_DrawCenteredMenu(void)
|
|
{
|
|
INT32 x, y, i, cursory = 0;
|
|
|
|
// DRAW MENU
|
|
x = currentMenu->x;
|
|
y = currentMenu->y;
|
|
|
|
// draw title (or big pic)
|
|
M_DrawMenuTitle();
|
|
|
|
for (i = 0; i < currentMenu->numitems; i++)
|
|
{
|
|
if (i == itemOn)
|
|
cursory = y;
|
|
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
|
|
{
|
|
case IT_PATCH:
|
|
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
|
|
{
|
|
if (currentMenu->menuitems[i].status & IT_CENTER)
|
|
{
|
|
patch_t *p;
|
|
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE);
|
|
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p);
|
|
}
|
|
else
|
|
{
|
|
V_DrawScaledPatch(x, y, 0,
|
|
W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
|
|
}
|
|
}
|
|
case IT_NOTHING:
|
|
case IT_DYBIGSPACE:
|
|
y += LINEHEIGHT;
|
|
break;
|
|
case IT_BIGSLIDER:
|
|
M_DrawThermo(x, y, (consvar_t *)currentMenu->menuitems[i].itemaction);
|
|
y += LINEHEIGHT;
|
|
break;
|
|
case IT_STRING:
|
|
case IT_WHITESTRING:
|
|
if (currentMenu->menuitems[i].alphaKey)
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
if (i == itemOn)
|
|
cursory = y;
|
|
|
|
if ((currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
|
|
V_DrawCenteredString(x, y, 0, currentMenu->menuitems[i].text);
|
|
else
|
|
V_DrawCenteredString(x, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
|
|
|
|
// Cvar specific handling
|
|
switch(currentMenu->menuitems[i].status & IT_TYPE)
|
|
case IT_CVAR:
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
|
|
switch(currentMenu->menuitems[i].status & IT_CVARTYPE)
|
|
{
|
|
case IT_CV_SLIDER:
|
|
M_DrawSlider(x, y, cv);
|
|
case IT_CV_NOPRINT: // color use this
|
|
break;
|
|
case IT_CV_STRING:
|
|
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
|
|
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
|
|
if (skullAnimCounter < 4 && i == itemOn)
|
|
V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12,
|
|
'_' | 0x80, false);
|
|
y += 16;
|
|
break;
|
|
default:
|
|
V_DrawString(BASEVIDWIDTH - x - V_StringWidth(cv->string, 0), y,
|
|
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
y += STRINGHEIGHT;
|
|
break;
|
|
case IT_STRING2:
|
|
V_DrawCenteredString(x, y, 0, currentMenu->menuitems[i].text);
|
|
case IT_DYLITLSPACE:
|
|
y += SMALLLINEHEIGHT;
|
|
break;
|
|
case IT_QUESTIONMARKS:
|
|
if (currentMenu->menuitems[i].alphaKey)
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
|
|
V_DrawCenteredString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
|
|
y += SMALLLINEHEIGHT;
|
|
break;
|
|
case IT_GRAYPATCH:
|
|
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
|
|
V_DrawMappedPatch(x, y, 0,
|
|
W_CachePatchName(currentMenu->menuitems[i].patch,PU_CACHE), graymap);
|
|
y += LINEHEIGHT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// DRAW THE SKULL CURSOR
|
|
if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH)
|
|
|| ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING))
|
|
{
|
|
V_DrawScaledPatch(x + SKULLXOFF, cursory - 5, 0,
|
|
W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
}
|
|
else
|
|
{
|
|
V_DrawScaledPatch(x - V_StringWidth(currentMenu->menuitems[itemOn].text, 0)/2 - 24, cursory, 0,
|
|
W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
V_DrawCenteredString(x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
|
|
}
|
|
}
|
|
|
|
//
|
|
// M_StringHeight
|
|
//
|
|
// Find string height from hu_font chars
|
|
//
|
|
static inline size_t M_StringHeight(const char *string)
|
|
{
|
|
size_t h = 8, i;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
if (string[i] == '\n')
|
|
h += 8;
|
|
|
|
return h;
|
|
}
|
|
|
|
// ==========================================================================
|
|
// Extraneous menu patching functions
|
|
// ==========================================================================
|
|
|
|
//
|
|
// M_PatchSkinNameTable
|
|
//
|
|
// Like M_PatchLevelNameTable, but for cv_chooseskin
|
|
//
|
|
static void M_PatchSkinNameTable(void)
|
|
{
|
|
INT32 j;
|
|
|
|
memset(skins_cons_t, 0, sizeof (skins_cons_t));
|
|
|
|
for (j = 0; j < MAXSKINS; j++)
|
|
{
|
|
if (skins[j].name[0] != '\0' && R_SkinUsable(-1, j))
|
|
{
|
|
skins_cons_t[j].strvalue = skins[j].realname;
|
|
skins_cons_t[j].value = j+1;
|
|
}
|
|
else
|
|
{
|
|
skins_cons_t[j].strvalue = NULL;
|
|
skins_cons_t[j].value = 0;
|
|
}
|
|
}
|
|
|
|
CV_SetValue(&cv_chooseskin, 1);
|
|
Nextmap_OnChange();
|
|
|
|
return;
|
|
}
|
|
|
|
//
|
|
// M_LevelAvailableOnPlatter
|
|
//
|
|
// Okay, you know that the level SHOULD show up on the platter already.
|
|
// The only question is whether it should be as a question mark,
|
|
// (hinting as to its existence), or as its pure, unfettered self.
|
|
//
|
|
static boolean M_LevelAvailableOnPlatter(INT32 mapnum)
|
|
{
|
|
if (M_MapLocked(mapnum+1))
|
|
return false; // not unlocked
|
|
|
|
switch (levellistmode)
|
|
{
|
|
case LLM_RECORDATTACK:
|
|
case LLM_NIGHTSATTACK:
|
|
if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
|
|
return true;
|
|
|
|
if (!mapvisited[mapnum])
|
|
return false;
|
|
|
|
// intentional fallthrough
|
|
case LLM_CREATESERVER:
|
|
case LLM_LEVELSELECT:
|
|
default:
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// M_CanShowLevelOnPlatter
|
|
//
|
|
// Determines whether to show a given map in the various level-select lists.
|
|
// Set gt = -1 to ignore gametype.
|
|
//
|
|
static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt)
|
|
{
|
|
// Does the map exist?
|
|
if (!mapheaderinfo[mapnum])
|
|
return false;
|
|
|
|
// Does the map have a name?
|
|
if (!mapheaderinfo[mapnum]->lvlttl[0])
|
|
return false;
|
|
|
|
/*if (M_MapLocked(mapnum+1))
|
|
return false; // not unlocked*/
|
|
|
|
switch (levellistmode)
|
|
{
|
|
case LLM_CREATESERVER:
|
|
// Should the map be hidden?
|
|
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
|
|
return false;
|
|
|
|
if (gt == GT_COOP && (mapheaderinfo[mapnum]->typeoflevel & TOL_COOP))
|
|
return true;
|
|
|
|
if (gt == GT_COMPETITION && (mapheaderinfo[mapnum]->typeoflevel & TOL_COMPETITION))
|
|
return true;
|
|
|
|
if (gt == GT_CTF && (mapheaderinfo[mapnum]->typeoflevel & TOL_CTF))
|
|
return true;
|
|
|
|
if ((gt == GT_MATCH || gt == GT_TEAMMATCH) && (mapheaderinfo[mapnum]->typeoflevel & TOL_MATCH))
|
|
return true;
|
|
|
|
if ((gt == GT_TAG || gt == GT_HIDEANDSEEK) && (mapheaderinfo[mapnum]->typeoflevel & TOL_TAG))
|
|
return true;
|
|
|
|
if (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
|
|
return true;
|
|
|
|
return false;
|
|
|
|
case LLM_LEVELSELECT:
|
|
if (mapheaderinfo[mapnum]->levelselect != maplistoption)
|
|
return false;
|
|
|
|
return true;
|
|
case LLM_RECORDATTACK:
|
|
if (!(mapheaderinfo[mapnum]->menuflags & LF2_RECORDATTACK))
|
|
return false;
|
|
|
|
return true;
|
|
case LLM_NIGHTSATTACK:
|
|
if (!(mapheaderinfo[mapnum]->menuflags & LF2_NIGHTSATTACK))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Hmm? Couldn't decide?
|
|
return false;
|
|
}
|
|
|
|
#if 0
|
|
static INT32 M_CountLevelsToShowOnPlatter(INT32 gt)
|
|
{
|
|
INT32 mapnum, count = 0;
|
|
|
|
for (mapnum = 0; mapnum < NUMMAPS; mapnum++)
|
|
if (M_CanShowLevelOnPlatter(mapnum, gt))
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
static boolean M_SetNextMapOnPlatter(void)
|
|
{
|
|
INT32 row, col = 0;
|
|
while (col < 3)
|
|
{
|
|
row = 0;
|
|
while (row < levelselect.numrows)
|
|
{
|
|
if (levelselect.rows[row].maplist[col] == cv_nextmap.value)
|
|
{
|
|
lsrow = row;
|
|
lscol = col;
|
|
return true;
|
|
}
|
|
row++;
|
|
}
|
|
col++;
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static INT32 M_CountRowsToShowOnPlatter(INT32 gt)
|
|
{
|
|
INT32 mapnum = 0, prevmapnum = 0, col = 0, rows = 0;
|
|
|
|
while (mapnum < NUMMAPS)
|
|
{
|
|
if (M_CanShowLevelOnPlatter(mapnum, gt))
|
|
{
|
|
if (rows == 0)
|
|
rows++;
|
|
else
|
|
{
|
|
if (col == 2
|
|
|| (mapheaderinfo[prevmapnum]->menuflags & LF2_WIDEICON)
|
|
|| (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON)
|
|
|| !(fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[prevmapnum]->selectheading)))
|
|
{
|
|
col = 0;
|
|
rows++;
|
|
}
|
|
else
|
|
col++;
|
|
}
|
|
prevmapnum = mapnum;
|
|
}
|
|
mapnum++;
|
|
}
|
|
|
|
return rows;
|
|
}
|
|
|
|
//
|
|
// M_PrepareLevelPlatter
|
|
//
|
|
// Prepares a tasty dish of zones and acts!
|
|
// Call before any attempt to access a level platter.
|
|
//
|
|
static boolean M_PrepareLevelPlatter(INT32 gt)
|
|
{
|
|
INT32 numrows = M_CountRowsToShowOnPlatter(gt);
|
|
INT32 mapnum = 0, prevmapnum = 0, col = 0, row = 0;
|
|
|
|
if (!numrows)
|
|
return false;
|
|
|
|
if (levelselect.rows)
|
|
Z_Free(levelselect.rows);
|
|
levelselect.rows = NULL;
|
|
|
|
levelselect.numrows = numrows;
|
|
levelselect.rows = Z_Realloc(levelselect.rows, numrows*sizeof(levelselectrow_t), PU_STATIC, NULL);
|
|
if (!levelselect.rows)
|
|
I_Error("Insufficient memory to prepare level platter");
|
|
|
|
// done here so lsrow and lscol can be set if cv_nextmap is on the platter
|
|
lsrow = lscol = lstic = lshli = lsoffs[0] = lsoffs[1] = 0;
|
|
|
|
while (mapnum < NUMMAPS)
|
|
{
|
|
if (M_CanShowLevelOnPlatter(mapnum, gt))
|
|
{
|
|
const INT32 actnum = mapheaderinfo[mapnum]->actnum;
|
|
const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl));
|
|
const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON);
|
|
|
|
// preparing next position to drop mapnum into
|
|
if (levelselect.rows[0].maplist[0])
|
|
{
|
|
if (col == 2 // no more space on the row?
|
|
|| wide
|
|
|| (mapheaderinfo[prevmapnum]->menuflags & LF2_WIDEICON)
|
|
|| !(fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[prevmapnum]->selectheading))) // a new heading is starting?
|
|
{
|
|
col = 0;
|
|
row++;
|
|
}
|
|
else
|
|
col++;
|
|
}
|
|
|
|
levelselect.rows[row].maplist[col] = mapnum+1; // putting the map on the platter
|
|
levelselect.rows[row].mapavailable[col] = M_LevelAvailableOnPlatter(mapnum);
|
|
|
|
if ((lswide(row) = wide)) // intentionally assignment
|
|
{
|
|
levelselect.rows[row].maplist[2] = levelselect.rows[row].maplist[1] = levelselect.rows[row].maplist[0];
|
|
levelselect.rows[row].mapavailable[2] = levelselect.rows[row].mapavailable[1] = levelselect.rows[row].mapavailable[0];
|
|
}
|
|
|
|
if (cv_nextmap.value == mapnum+1) // A little quality of life improvement.
|
|
{
|
|
lsrow = row;
|
|
lscol = col;
|
|
}
|
|
|
|
// individual map name
|
|
if (levelselect.rows[row].mapavailable[col])
|
|
{
|
|
if (headingisname)
|
|
{
|
|
if (actnum)
|
|
sprintf(levelselect.rows[row].mapnames[col], "ACT %d", actnum);
|
|
else
|
|
sprintf(levelselect.rows[row].mapnames[col], "THE ACT");
|
|
}
|
|
else if (wide)
|
|
{
|
|
// Yes, with LF2_WIDEICON it'll continue on over into the next 17+1 char block. That's alright; col is always zero, the string is contiguous, and the maximum length is lvlttl[22] + ' ' + ZONE + ' ' + INT32, which is about 39 or so - barely crossing into the third column.
|
|
char* mapname = G_BuildMapTitle(mapnum+1);
|
|
strcpy(levelselect.rows[row].mapnames[col], (const char *)mapname);
|
|
Z_Free(mapname);
|
|
}
|
|
else
|
|
{
|
|
char mapname[22+1+11]; // lvlttl[22] + ' ' + INT32
|
|
|
|
if (actnum)
|
|
sprintf(mapname, "%s %d", mapheaderinfo[mapnum]->lvlttl, actnum);
|
|
else
|
|
sprintf(mapname, "%s", mapheaderinfo[mapnum]->lvlttl);
|
|
|
|
if (strlen(mapname) >= 17)
|
|
sprintf(mapname+17-3, "...");
|
|
|
|
strcpy(levelselect.rows[row].mapnames[col], (const char *)mapname);
|
|
}
|
|
}
|
|
else
|
|
sprintf(levelselect.rows[row].mapnames[col], "???");
|
|
|
|
// creating header text
|
|
if (!col && (!row || !(fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[levelselect.rows[row-1].maplist[0]-1]->selectheading))))
|
|
{
|
|
if (!levelselect.rows[row].mapavailable[col])
|
|
sprintf(levelselect.rows[row].header, "???");
|
|
else
|
|
{
|
|
sprintf(levelselect.rows[row].header, "%s", mapheaderinfo[mapnum]->selectheading);
|
|
if (!(mapheaderinfo[mapnum]->levelflags & LF_NOZONE) && headingisname)
|
|
{
|
|
sprintf(levelselect.rows[row].header + strlen(levelselect.rows[row].header), " ZONE");
|
|
}
|
|
}
|
|
}
|
|
|
|
prevmapnum = mapnum;
|
|
}
|
|
|
|
mapnum++;
|
|
}
|
|
|
|
if (levselp[0][0]) // never going to have some provided but not all, saves individually checking
|
|
{
|
|
W_UnlockCachedPatch(levselp[0][0]);
|
|
W_UnlockCachedPatch(levselp[0][1]);
|
|
W_UnlockCachedPatch(levselp[0][2]);
|
|
|
|
W_UnlockCachedPatch(levselp[1][0]);
|
|
W_UnlockCachedPatch(levselp[1][1]);
|
|
W_UnlockCachedPatch(levselp[1][2]);
|
|
}
|
|
|
|
levselp[0][0] = W_CachePatchName("SLCT1LVL", PU_STATIC);
|
|
levselp[0][1] = W_CachePatchName("SLCT2LVL", PU_STATIC);
|
|
levselp[0][2] = W_CachePatchName("BLANKLVL", PU_STATIC);
|
|
|
|
levselp[1][0] = W_CachePatchName("SLCT1LVW", PU_STATIC);
|
|
levselp[1][1] = W_CachePatchName("SLCT2LVW", PU_STATIC);
|
|
levselp[1][2] = W_CachePatchName("BLANKLVW", PU_STATIC);
|
|
|
|
return true;
|
|
}
|
|
|
|
#define selectvalnextmapnobrace(column) selectval = levelselect.rows[lsrow].maplist[column];\
|
|
if (selectval && levelselect.rows[lsrow].mapavailable[column])\
|
|
{\
|
|
CV_SetValue(&cv_nextmap, selectval);
|
|
|
|
#define selectvalnextmap(column) selectvalnextmapnobrace(column)}
|
|
|
|
//
|
|
// M_HandleLevelPlatter
|
|
//
|
|
// Reacts to your key inputs. Basically a mini menu thinker.
|
|
//
|
|
static void M_HandleLevelPlatter(INT32 choice)
|
|
{
|
|
boolean exitmenu = false; // exit to previous menu
|
|
INT32 selectval;
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
lsrow++;
|
|
if (lsrow == levelselect.numrows)
|
|
lsrow = 0;
|
|
|
|
lsoffs[0] = lsvseperation(lsrow);
|
|
|
|
if (levelselect.rows[lsrow].header[0])
|
|
lshli = lsrow;
|
|
// no else needed - headerless lines associate upwards, so moving down to a row without a header is identity
|
|
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
|
|
selectvalnextmap(lscol) else selectvalnextmap(0)
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
lsoffs[0] = -lsvseperation(lsrow);
|
|
|
|
lsrow--;
|
|
if (lsrow == UINT8_MAX)
|
|
lsrow = levelselect.numrows-1;
|
|
|
|
if (levelselect.rows[lsrow].header[0])
|
|
lshli = lsrow;
|
|
else
|
|
{
|
|
UINT8 iter = lsrow;
|
|
do
|
|
iter = ((iter == 0) ? levelselect.numrows-1 : iter-1);
|
|
while ((iter != lsrow) && !(levelselect.rows[iter].header[0]));
|
|
lshli = iter;
|
|
}
|
|
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
|
|
selectvalnextmap(lscol) else selectvalnextmap(0)
|
|
break;
|
|
|
|
case KEY_LEFTARROW:
|
|
if (lscol > 0)
|
|
{
|
|
lscol--;
|
|
|
|
lsoffs[1] = (lswide(lsrow) ? -8 : lshseperation);
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
|
|
selectvalnextmap(lscol) else selectvalnextmap(0)
|
|
}
|
|
else if (!lsoffs[1]) // prevent sound spam
|
|
{
|
|
lsoffs[1] = -8;
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
}
|
|
break;
|
|
|
|
case KEY_RIGHTARROW:
|
|
if (lscol < 2)
|
|
{
|
|
lscol++;
|
|
|
|
lsoffs[1] = (lswide(lsrow) ? 8 : -lshseperation);
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
|
|
selectvalnextmap(lscol) else selectvalnextmap(0)
|
|
}
|
|
else if (!lsoffs[1]) // prevent sound spam
|
|
{
|
|
lsoffs[1] = 8;
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
}
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
selectvalnextmapnobrace(lscol)
|
|
|
|
lsoffs[0] = lsoffs[1] = 0;
|
|
S_StartSound(NULL,sfx_menu1);
|
|
if (gamestate == GS_TIMEATTACK)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else if (currentMenu == &MISC_ChangeLevelDef)
|
|
{
|
|
if (currentMenu->prevMenu && currentMenu->prevMenu->prevMenu != &MPauseDef)
|
|
M_SetupNextMenu(currentMenu->prevMenu->prevMenu);
|
|
else
|
|
M_ChangeLevel(0);
|
|
}
|
|
else
|
|
M_LevelSelectWarp(0);
|
|
Nextmap_OnChange();
|
|
}
|
|
else if (!lsoffs[0]) // prevent sound spam
|
|
{
|
|
lsoffs[0] = -8;
|
|
S_StartSound(NULL,sfx_s3kb2);
|
|
}
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
{
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
Nextmap_OnChange();
|
|
}
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
static void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight)
|
|
{
|
|
y += lsheadingheight - 12;
|
|
V_DrawString(19, y, (headerhighlight ? V_YELLOWMAP : 0), header);
|
|
y += 9;
|
|
if ((y >= 0) && (y < 200))
|
|
{
|
|
V_DrawFill(19, y, 281, 1, (headerhighlight ? yellowmap[3] : 3));
|
|
V_DrawFill(300, y, 1, 1, 26);
|
|
}
|
|
y++;
|
|
if ((y >= 0) && (y < 200))
|
|
{
|
|
V_DrawFill(19, y, 282, 1, 26);
|
|
}
|
|
y += 2;
|
|
}
|
|
|
|
static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolean highlight)
|
|
{
|
|
patch_t *patch;
|
|
|
|
INT32 map = levelselect.rows[row].maplist[col];
|
|
if (!map)
|
|
return;
|
|
|
|
// A 564x100 image of the level as entry MAPxxW
|
|
if (!(levelselect.rows[row].mapavailable[col]))
|
|
V_DrawSmallScaledPatch(x, y, V_STATIC, levselp[1][2]); // static - make secret maps look ENTICING
|
|
else
|
|
{
|
|
if (W_CheckNumForName(va("%sW", G_BuildMapName(map))) != LUMPERROR)
|
|
patch = W_CachePatchName(va("%sW", G_BuildMapName(map)), PU_CACHE);
|
|
else
|
|
patch = levselp[1][2]; // don't static to indicate that it's just a normal level
|
|
|
|
V_DrawSmallScaledPatch(x, y, 0, patch);
|
|
}
|
|
|
|
if ((y+50) < 200)
|
|
{
|
|
INT32 topy = (y+50), h = 8;
|
|
|
|
if (topy < 0)
|
|
{
|
|
h += topy;
|
|
topy = 0;
|
|
}
|
|
else if (topy + h >= 200)
|
|
h = 200 - y;
|
|
if (h > 0)
|
|
V_DrawFill(x, topy, 282, h,
|
|
((mapheaderinfo[map-1]->unlockrequired < 0)
|
|
? 159 : 63));
|
|
}
|
|
|
|
V_DrawString(x, y+50, (highlight ? V_YELLOWMAP : 0), levelselect.rows[row].mapnames[col]);
|
|
}
|
|
|
|
static void M_DrawLevelPlatterMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolean highlight)
|
|
{
|
|
patch_t *patch;
|
|
|
|
INT32 map = levelselect.rows[row].maplist[col];
|
|
if (!map)
|
|
return;
|
|
|
|
// A 160x100 image of the level as entry MAPxxP
|
|
if (!(levelselect.rows[row].mapavailable[col]))
|
|
V_DrawSmallScaledPatch(x, y, V_STATIC, levselp[0][2]); // static - make secret maps look ENTICING
|
|
else
|
|
{
|
|
if (W_CheckNumForName(va("%sP", G_BuildMapName(map))) != LUMPERROR)
|
|
patch = W_CachePatchName(va("%sP", G_BuildMapName(map)), PU_CACHE);
|
|
else
|
|
patch = levselp[0][2]; // don't static to indicate that it's just a normal level
|
|
|
|
V_DrawSmallScaledPatch(x, y, 0, patch);
|
|
}
|
|
|
|
if ((y+50) < 200)
|
|
{
|
|
INT32 topy = (y+50), h = 8;
|
|
|
|
if (topy < 0)
|
|
{
|
|
h += topy;
|
|
topy = 0;
|
|
}
|
|
else if (topy + h >= 200)
|
|
h = 200 - y;
|
|
if (h > 0)
|
|
V_DrawFill(x, topy, 80, h,
|
|
((mapheaderinfo[map-1]->unlockrequired < 0)
|
|
? 159 : 63));
|
|
}
|
|
|
|
if (strlen(levelselect.rows[row].mapnames[col]) > 6) // "AERIAL GARDEN" vs "ACT 18" - "THE ACT" intentionally compressed
|
|
V_DrawThinString(x, y+50, (highlight ? V_YELLOWMAP : 0), levelselect.rows[row].mapnames[col]);
|
|
else
|
|
V_DrawString(x, y+50, (highlight ? V_YELLOWMAP : 0), levelselect.rows[row].mapnames[col]);
|
|
}
|
|
|
|
static void M_DrawLevelPlatterRow(UINT8 row, INT32 y)
|
|
{
|
|
UINT8 col;
|
|
const boolean rowhighlight = (row == lsrow);
|
|
if (levelselect.rows[row].header[0])
|
|
{
|
|
M_DrawLevelPlatterHeader(y, levelselect.rows[row].header, (rowhighlight || (row == lshli)));
|
|
y += lsheadingheight;
|
|
}
|
|
|
|
if (lswide(row))
|
|
M_DrawLevelPlatterWideMap(row, 0, lsbasex, y, rowhighlight);
|
|
else
|
|
{
|
|
for (col = 0; col < 3; col++)
|
|
M_DrawLevelPlatterMap(row, col, lsbasex+(col*lshseperation), y, (rowhighlight && (col == lscol)));
|
|
}
|
|
}
|
|
|
|
static void M_DrawLevelPlatterMenu(void)
|
|
{
|
|
UINT8 iter = lsrow, sizeselect = (lswide(lsrow) ? 1 : 0);
|
|
INT32 y = lsbasey + lsoffs[0] - getheadingoffset(lsrow);
|
|
const INT32 cursorx = (sizeselect ? 0 : (lscol*lshseperation));
|
|
|
|
if (++lstic == 32)
|
|
lstic = 0;
|
|
|
|
if (gamestate == GS_TIMEATTACK)
|
|
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
|
|
|
// finds row at top of the screen
|
|
while (y > 0)
|
|
{
|
|
iter = ((iter == 0) ? levelselect.numrows-1 : iter-1);
|
|
y -= lsvseperation(iter);
|
|
}
|
|
|
|
// draw from top to bottom
|
|
while (y < 200)
|
|
{
|
|
M_DrawLevelPlatterRow(iter, y);
|
|
y += lsvseperation(iter);
|
|
iter = ((iter == levelselect.numrows-1) ? 0 : iter+1);
|
|
}
|
|
|
|
// draw cursor box
|
|
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, ((lstic & 8) ? levselp[sizeselect][0] : levselp[sizeselect][1]));
|
|
|
|
if (levelselect.rows[lsrow].maplist[lscol])
|
|
V_DrawScaledPatch(lsbasex + cursorx-17, lsbasey+50+lsoffs[0], 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
|
|
// handle movement of cursor box
|
|
if (abs(lsoffs[0]) > 1)
|
|
lsoffs[0] = 2*lsoffs[0]/3;
|
|
else
|
|
lsoffs[0] = 0;
|
|
|
|
if (abs(lsoffs[1]) > 1)
|
|
lsoffs[1] = 2*lsoffs[1]/3;
|
|
else
|
|
lsoffs[1] = 0;
|
|
|
|
M_DrawMenuTitle();
|
|
}
|
|
|
|
//
|
|
// M_CanShowLevelInList
|
|
//
|
|
// Determines whether to show a given map in level-select lists where you don't want to see locked levels.
|
|
// Set gt = -1 to ignore gametype.
|
|
//
|
|
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
|
|
{
|
|
return (M_CanShowLevelOnPlatter(mapnum, gt) && M_LevelAvailableOnPlatter(mapnum));
|
|
}
|
|
|
|
static INT32 M_GetFirstLevelInList(INT32 gt)
|
|
{
|
|
INT32 mapnum;
|
|
|
|
for (mapnum = 0; mapnum < NUMMAPS; mapnum++)
|
|
if (M_CanShowLevelInList(mapnum, gt))
|
|
return mapnum + 1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// ==================================================
|
|
// MESSAGE BOX (aka: a hacked, cobbled together menu)
|
|
// ==================================================
|
|
static void M_DrawMessageMenu(void);
|
|
|
|
// Because this is just a hack-ish 'menu', I'm not putting this with the others
|
|
static menuitem_t MessageMenu[] =
|
|
{
|
|
// TO HACK
|
|
{0,NULL, NULL, NULL,0}
|
|
};
|
|
|
|
menu_t MessageDef =
|
|
{
|
|
NULL, // title
|
|
1, // # of menu items
|
|
NULL, // previous menu (TO HACK)
|
|
MessageMenu, // menuitem_t ->
|
|
M_DrawMessageMenu, // drawing routine ->
|
|
0, 0, // x, y (TO HACK)
|
|
0, // lastOn, flags (TO HACK)
|
|
NULL
|
|
};
|
|
|
|
|
|
void M_StartMessage(const char *string, void *routine,
|
|
menumessagetype_t itemtype)
|
|
{
|
|
size_t max = 0, start = 0, i, strlines;
|
|
static char *message = NULL;
|
|
Z_Free(message);
|
|
message = Z_StrDup(string);
|
|
DEBFILE(message);
|
|
|
|
// Rudementary word wrapping.
|
|
// Simple and effective. Does not handle nonuniform letter sizes, colors, etc. but who cares.
|
|
strlines = 0;
|
|
for (i = 0; message[i]; i++)
|
|
{
|
|
if (message[i] == ' ')
|
|
{
|
|
start = i;
|
|
max += 4;
|
|
}
|
|
else if (message[i] == '\n')
|
|
{
|
|
strlines = i;
|
|
start = 0;
|
|
max = 0;
|
|
continue;
|
|
}
|
|
else
|
|
max += 8;
|
|
|
|
// Start trying to wrap if presumed length exceeds the screen width.
|
|
if (max >= BASEVIDWIDTH && start > 0)
|
|
{
|
|
message[start] = '\n';
|
|
max -= (start-strlines)*8;
|
|
strlines = start;
|
|
start = 0;
|
|
}
|
|
}
|
|
|
|
start = 0;
|
|
max = 0;
|
|
|
|
M_StartControlPanel(); // can't put menuactive to true
|
|
|
|
if (currentMenu == &MessageDef) // Prevent recursion
|
|
MessageDef.prevMenu = &MainDef;
|
|
else
|
|
MessageDef.prevMenu = currentMenu;
|
|
|
|
MessageDef.menuitems[0].text = message;
|
|
MessageDef.menuitems[0].alphaKey = (UINT8)itemtype;
|
|
if (!routine && itemtype != MM_NOTHING) itemtype = MM_NOTHING;
|
|
switch (itemtype)
|
|
{
|
|
case MM_NOTHING:
|
|
MessageDef.menuitems[0].status = IT_MSGHANDLER;
|
|
MessageDef.menuitems[0].itemaction = M_StopMessage;
|
|
break;
|
|
case MM_YESNO:
|
|
MessageDef.menuitems[0].status = IT_MSGHANDLER;
|
|
MessageDef.menuitems[0].itemaction = routine;
|
|
break;
|
|
case MM_EVENTHANDLER:
|
|
MessageDef.menuitems[0].status = IT_MSGHANDLER;
|
|
MessageDef.menuitems[0].itemaction = routine;
|
|
break;
|
|
}
|
|
//added : 06-02-98: now draw a textbox around the message
|
|
// compute lenght max and the numbers of lines
|
|
for (strlines = 0; *(message+start); strlines++)
|
|
{
|
|
for (i = 0;i < strlen(message+start);i++)
|
|
{
|
|
if (*(message+start+i) == '\n')
|
|
{
|
|
if (i > max)
|
|
max = i;
|
|
start += i;
|
|
i = (size_t)-1; //added : 07-02-98 : damned!
|
|
start++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == strlen(message+start))
|
|
start += i;
|
|
}
|
|
|
|
MessageDef.x = (INT16)((BASEVIDWIDTH - 8*max-16)/2);
|
|
MessageDef.y = (INT16)((BASEVIDHEIGHT - M_StringHeight(message))/2);
|
|
|
|
MessageDef.lastOn = (INT16)((strlines<<8)+max);
|
|
|
|
//M_SetupNextMenu();
|
|
currentMenu = &MessageDef;
|
|
itemOn = 0;
|
|
}
|
|
|
|
#define MAXMSGLINELEN 256
|
|
|
|
static void M_DrawMessageMenu(void)
|
|
{
|
|
INT32 y = currentMenu->y;
|
|
size_t i, start = 0;
|
|
INT16 max;
|
|
char string[MAXMSGLINELEN];
|
|
INT32 mlines;
|
|
const char *msg = currentMenu->menuitems[0].text;
|
|
|
|
mlines = currentMenu->lastOn>>8;
|
|
max = (INT16)((UINT8)(currentMenu->lastOn & 0xFF)*8);
|
|
|
|
// hack: draw RA background in RA menus
|
|
if (gamestate == GS_TIMEATTACK)
|
|
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
|
|
|
M_DrawTextBox(currentMenu->x, y - 8, (max+7)>>3, mlines);
|
|
|
|
while (*(msg+start))
|
|
{
|
|
size_t len = strlen(msg+start);
|
|
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
if (*(msg+start+i) == '\n')
|
|
{
|
|
memset(string, 0, MAXMSGLINELEN);
|
|
if (i >= MAXMSGLINELEN)
|
|
{
|
|
CONS_Printf("M_DrawMessageMenu: too long segment in %s\n", msg);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
strncpy(string,msg+start, i);
|
|
string[i] = '\0';
|
|
start += i;
|
|
i = (size_t)-1; //added : 07-02-98 : damned!
|
|
start++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == strlen(msg+start))
|
|
{
|
|
if (i >= MAXMSGLINELEN)
|
|
{
|
|
CONS_Printf("M_DrawMessageMenu: too long segment in %s\n", msg);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
strcpy(string, msg + start);
|
|
start += i;
|
|
}
|
|
}
|
|
|
|
V_DrawString((BASEVIDWIDTH - V_StringWidth(string, 0))/2,y,V_ALLOWLOWERCASE,string);
|
|
y += 8; //SHORT(hu_font[0]->height);
|
|
}
|
|
}
|
|
|
|
// default message handler
|
|
static void M_StopMessage(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
if (menuactive)
|
|
M_SetupNextMenu(MessageDef.prevMenu);
|
|
}
|
|
|
|
// =========
|
|
// IMAGEDEFS
|
|
// =========
|
|
|
|
// Draw an Image Def. Aka, Help images.
|
|
// Defines what image is used in (menuitem_t)->text.
|
|
// You can even put multiple images in one menu!
|
|
static void M_DrawImageDef(void)
|
|
{
|
|
// Grr. Need to autodetect for pic_ts.
|
|
pic_t *pictest = (pic_t *)W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
|
|
if (!pictest->zero)
|
|
V_DrawScaledPic(0,0,0,W_GetNumForName(currentMenu->menuitems[itemOn].text));
|
|
else
|
|
{
|
|
patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
|
|
if (patch->width <= BASEVIDWIDTH)
|
|
V_DrawScaledPatch(0,0,0,patch);
|
|
else
|
|
V_DrawSmallScaledPatch(0,0,0,patch);
|
|
}
|
|
|
|
if (currentMenu->numitems > 1)
|
|
V_DrawString(0,192,V_TRANSLUCENT, va("PAGE %d of %hd", itemOn+1, currentMenu->numitems));
|
|
}
|
|
|
|
// Handles the ImageDefs. Just a specialized function that
|
|
// uses left and right movement.
|
|
static void M_HandleImageDef(INT32 choice)
|
|
{
|
|
switch (choice)
|
|
{
|
|
case KEY_RIGHTARROW:
|
|
if (currentMenu->numitems == 1)
|
|
break;
|
|
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (itemOn >= (INT16)(currentMenu->numitems-1))
|
|
itemOn = 0;
|
|
else itemOn++;
|
|
break;
|
|
|
|
case KEY_LEFTARROW:
|
|
if (currentMenu->numitems == 1)
|
|
break;
|
|
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (!itemOn)
|
|
itemOn = currentMenu->numitems - 1;
|
|
else itemOn--;
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
case KEY_ENTER:
|
|
M_ClearMenus(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ======================
|
|
// MISC MAIN MENU OPTIONS
|
|
// ======================
|
|
|
|
static void M_PandorasBox(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].rings, 0));
|
|
CV_StealthSetValue(&cv_dummylives, players[consoleplayer].lives);
|
|
CV_StealthSetValue(&cv_dummycontinues, players[consoleplayer].continues);
|
|
M_SetupNextMenu(&SR_PandoraDef);
|
|
}
|
|
|
|
static boolean M_ExitPandorasBox(void)
|
|
{
|
|
if (cv_dummyrings.value != max(players[consoleplayer].rings, 0))
|
|
COM_ImmedExecute(va("setrings %d", cv_dummyrings.value));
|
|
if (cv_dummylives.value != players[consoleplayer].lives)
|
|
COM_ImmedExecute(va("setlives %d", cv_dummylives.value));
|
|
if (cv_dummycontinues.value != players[consoleplayer].continues)
|
|
COM_ImmedExecute(va("setcontinues %d", cv_dummycontinues.value));
|
|
return true;
|
|
}
|
|
|
|
static void M_ChangeLevel(INT32 choice)
|
|
{
|
|
char mapname[6];
|
|
(void)choice;
|
|
|
|
strlcpy(mapname, G_BuildMapName(cv_nextmap.value), sizeof (mapname));
|
|
strlwr(mapname);
|
|
mapname[5] = '\0';
|
|
|
|
M_ClearMenus(true);
|
|
COM_BufAddText(va("map %s -gametype \"%s\"\n", mapname, cv_newgametype.string));
|
|
}
|
|
|
|
static void M_ConfirmSpectate(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_ClearMenus(true);
|
|
COM_ImmedExecute("changeteam spectator");
|
|
}
|
|
|
|
static void M_ConfirmEnterGame(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_ClearMenus(true);
|
|
COM_ImmedExecute("changeteam playing");
|
|
}
|
|
|
|
static void M_ConfirmTeamScramble(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_ClearMenus(true);
|
|
|
|
switch (cv_dummyscramble.value)
|
|
{
|
|
case 0:
|
|
COM_ImmedExecute("teamscramble 1");
|
|
break;
|
|
case 1:
|
|
COM_ImmedExecute("teamscramble 2");
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_ConfirmTeamChange(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
if (!cv_allowteamchange.value && cv_dummyteam.value)
|
|
{
|
|
M_StartMessage(M_GetText("The server is not allowing\nteam changes at this time.\nPress a key.\n"), NULL, MM_NOTHING);
|
|
return;
|
|
}
|
|
|
|
M_ClearMenus(true);
|
|
|
|
switch (cv_dummyteam.value)
|
|
{
|
|
case 0:
|
|
COM_ImmedExecute("changeteam spectator");
|
|
break;
|
|
case 1:
|
|
COM_ImmedExecute("changeteam red");
|
|
break;
|
|
case 2:
|
|
COM_ImmedExecute("changeteam blue");
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_Options(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
// if the player is not admin or server, disable server options
|
|
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
|
|
|
|
// if the player is playing _at all_, disable the erase data options
|
|
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
|
|
|
OP_MainDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&OP_MainDef);
|
|
}
|
|
|
|
static void M_RetryResponse(INT32 ch)
|
|
{
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
return;
|
|
|
|
if (!&players[consoleplayer] || netgame || multiplayer) // Should never happen!
|
|
return;
|
|
|
|
M_ClearMenus(true);
|
|
G_SetRetryFlag();
|
|
}
|
|
|
|
static void M_Retry(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_StartMessage(M_GetText("Retry this act from the last starpost?\n\n(Press 'Y' to confirm)\n"),M_RetryResponse,MM_YESNO);
|
|
}
|
|
|
|
static void M_SelectableClearMenus(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_ClearMenus(true);
|
|
}
|
|
|
|
// ======
|
|
// CHEATS
|
|
// ======
|
|
|
|
static void M_UltimateCheat(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
I_Quit();
|
|
}
|
|
|
|
static void M_GetAllEmeralds(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
emeralds = ((EMERALD7)*2)-1;
|
|
M_StartMessage(M_GetText("You now have all 7 emeralds.\nUse them wisely.\nWith great power comes great ring drain.\n"),NULL,MM_NOTHING);
|
|
|
|
G_SetGameModified(multiplayer);
|
|
}
|
|
|
|
static void M_DestroyRobotsResponse(INT32 ch)
|
|
{
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
return;
|
|
|
|
// Destroy all robots
|
|
P_DestroyRobots();
|
|
|
|
G_SetGameModified(multiplayer);
|
|
}
|
|
|
|
static void M_DestroyRobots(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
M_StartMessage(M_GetText("Do you want to destroy all\nrobots in the current level?\n\n(Press 'Y' to confirm)\n"),M_DestroyRobotsResponse,MM_YESNO);
|
|
}
|
|
|
|
static void M_LevelSelectWarp(INT32 choice)
|
|
{
|
|
boolean fromloadgame = (currentMenu == &SP_LevelSelectDef);
|
|
|
|
(void)choice;
|
|
|
|
if (W_CheckNumForName(G_BuildMapName(cv_nextmap.value)) == LUMPERROR)
|
|
{
|
|
// CONS_Alert(CONS_WARNING, "Internal game map '%s' not found\n", G_BuildMapName(cv_nextmap.value));
|
|
return;
|
|
}
|
|
|
|
startmap = (INT16)(cv_nextmap.value);
|
|
|
|
fromlevelselect = true;
|
|
|
|
if (fromloadgame)
|
|
G_LoadGame((UINT32)cursaveslot, startmap);
|
|
else
|
|
{
|
|
cursaveslot = -1;
|
|
M_SetupChoosePlayer(0);
|
|
}
|
|
}
|
|
|
|
// ========
|
|
// SKY ROOM
|
|
// ========
|
|
|
|
UINT8 skyRoomMenuTranslations[MAXUNLOCKABLES];
|
|
|
|
#define NUMCHECKLIST 8
|
|
static void M_DrawChecklist(void)
|
|
{
|
|
INT32 i, j = 0;
|
|
|
|
for (i = 0; i < MAXUNLOCKABLES; i++)
|
|
{
|
|
if (unlockables[i].name[0] == 0 || unlockables[i].nochecklist
|
|
|| !unlockables[i].conditionset || unlockables[i].conditionset > MAXCONDITIONSETS)
|
|
continue;
|
|
|
|
V_DrawString(8, 8+(24*j), V_RETURN8, unlockables[i].name);
|
|
V_DrawString(160, 8+(24*j), V_RETURN8, V_WordWrap(160, 292, 0, unlockables[i].objective));
|
|
|
|
if (unlockables[i].unlocked)
|
|
V_DrawString(308, 8+(24*j), V_YELLOWMAP, "Y");
|
|
else
|
|
V_DrawString(308, 8+(24*j), V_YELLOWMAP, "N");
|
|
|
|
if (++j >= NUMCHECKLIST)
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define NUMHINTS 5
|
|
static void M_EmblemHints(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
|
|
M_SetupNextMenu(&SR_EmblemHintDef);
|
|
itemOn = 1; // always start on back.
|
|
}
|
|
|
|
static void M_DrawEmblemHints(void)
|
|
{
|
|
INT32 i, j = 0;
|
|
UINT32 collected = 0;
|
|
emblem_t *emblem;
|
|
const char *hint;
|
|
|
|
for (i = 0; i < numemblems; i++)
|
|
{
|
|
emblem = &emblemlocations[i];
|
|
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
|
continue;
|
|
|
|
if (emblem->collected)
|
|
{
|
|
collected = V_GREENMAP;
|
|
V_DrawMappedPatch(12, 12+(28*j), 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
|
|
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
|
}
|
|
else
|
|
{
|
|
collected = 0;
|
|
V_DrawScaledPatch(12, 12+(28*j), 0, W_CachePatchName("NEEDIT", PU_CACHE));
|
|
}
|
|
|
|
if (emblem->hint[0])
|
|
hint = emblem->hint;
|
|
else
|
|
hint = M_GetText("No hints available.");
|
|
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
|
V_DrawString(40, 8+(28*j), V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
|
|
|
if (++j >= NUMHINTS)
|
|
break;
|
|
}
|
|
if (!j)
|
|
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
|
|
|
|
M_DrawGenericMenu();
|
|
}
|
|
|
|
static void M_DrawSkyRoom(void)
|
|
{
|
|
INT32 i, y = 0;
|
|
|
|
M_DrawGenericMenu();
|
|
|
|
for (i = 0; i < currentMenu->numitems; ++i)
|
|
{
|
|
if (currentMenu->menuitems[i].status == (IT_STRING|IT_KEYHANDLER))
|
|
{
|
|
y = currentMenu->menuitems[i].alphaKey;
|
|
break;
|
|
}
|
|
}
|
|
if (!y)
|
|
return;
|
|
|
|
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y, V_YELLOWMAP, cv_soundtest.string);
|
|
if (cv_soundtest.value)
|
|
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y + 8, V_YELLOWMAP, S_sfx[cv_soundtest.value].name);
|
|
}
|
|
|
|
static void M_HandleSoundTest(INT32 choice)
|
|
{
|
|
boolean exitmenu = false; // exit to previous menu
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
M_NextOpt();
|
|
S_StartSound(NULL, sfx_menu1);
|
|
break;
|
|
case KEY_UPARROW:
|
|
M_PrevOpt();
|
|
S_StartSound(NULL, sfx_menu1);
|
|
break;
|
|
case KEY_BACKSPACE:
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_RIGHTARROW:
|
|
CV_AddValue(&cv_soundtest, 1);
|
|
break;
|
|
case KEY_LEFTARROW:
|
|
CV_AddValue(&cv_soundtest, -1);
|
|
break;
|
|
case KEY_ENTER:
|
|
S_StopSounds();
|
|
S_StartSound(NULL, cv_soundtest.value);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
// Entering secrets menu
|
|
static void M_SecretsMenu(INT32 choice)
|
|
{
|
|
INT32 i, j, ul;
|
|
UINT8 done[MAXUNLOCKABLES];
|
|
UINT16 curheight;
|
|
|
|
(void)choice;
|
|
|
|
// Clear all before starting
|
|
for (i = 1; i < MAXUNLOCKABLES+1; ++i)
|
|
SR_MainMenu[i].status = IT_DISABLED;
|
|
|
|
memset(skyRoomMenuTranslations, 0, sizeof(skyRoomMenuTranslations));
|
|
memset(done, 0, sizeof(done));
|
|
|
|
for (i = 1; i < MAXUNLOCKABLES+1; ++i)
|
|
{
|
|
curheight = UINT16_MAX;
|
|
ul = -1;
|
|
|
|
// Autosort unlockables
|
|
for (j = 0; j < MAXUNLOCKABLES; ++j)
|
|
{
|
|
if (!unlockables[j].height || done[j] || unlockables[j].type < 0)
|
|
continue;
|
|
|
|
if (unlockables[j].height < curheight)
|
|
{
|
|
curheight = unlockables[j].height;
|
|
ul = j;
|
|
}
|
|
}
|
|
if (ul < 0)
|
|
break;
|
|
|
|
done[ul] = true;
|
|
|
|
skyRoomMenuTranslations[i-1] = (UINT8)ul;
|
|
SR_MainMenu[i].text = unlockables[ul].name;
|
|
SR_MainMenu[i].alphaKey = (UINT8)unlockables[ul].height;
|
|
|
|
if (unlockables[ul].type == SECRET_HEADER)
|
|
{
|
|
SR_MainMenu[i].status = IT_HEADER;
|
|
continue;
|
|
}
|
|
|
|
SR_MainMenu[i].status = IT_SECRET;
|
|
|
|
if (unlockables[ul].unlocked)
|
|
{
|
|
switch (unlockables[ul].type)
|
|
{
|
|
case SECRET_LEVELSELECT:
|
|
SR_MainMenu[i].status = IT_STRING|IT_CALL;
|
|
SR_MainMenu[i].itemaction = M_CustomLevelSelect;
|
|
break;
|
|
case SECRET_WARP:
|
|
SR_MainMenu[i].status = IT_STRING|IT_CALL;
|
|
SR_MainMenu[i].itemaction = M_CustomWarp;
|
|
break;
|
|
case SECRET_CREDITS:
|
|
SR_MainMenu[i].status = IT_STRING|IT_CALL;
|
|
SR_MainMenu[i].itemaction = M_Credits;
|
|
break;
|
|
case SECRET_SOUNDTEST:
|
|
SR_MainMenu[i].status = IT_STRING|IT_KEYHANDLER;
|
|
SR_MainMenu[i].itemaction = M_HandleSoundTest;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
M_SetupNextMenu(&SR_MainDef);
|
|
}
|
|
|
|
// ==================
|
|
// NEW GAME FUNCTIONS
|
|
// ==================
|
|
|
|
INT32 ultimate_selectable = false;
|
|
|
|
static void M_NewGame(void)
|
|
{
|
|
fromlevelselect = false;
|
|
|
|
startmap = spstage_start;
|
|
CV_SetValue(&cv_newgametype, GT_COOP); // Graue 09-08-2004
|
|
|
|
M_SetupChoosePlayer(0);
|
|
}
|
|
|
|
static void M_CustomWarp(INT32 choice)
|
|
{
|
|
INT32 ul = skyRoomMenuTranslations[choice-1];
|
|
|
|
startmap = (INT16)(unlockables[ul].variable);
|
|
|
|
M_SetupChoosePlayer(0);
|
|
}
|
|
|
|
static void M_Credits(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
cursaveslot = -2;
|
|
M_ClearMenus(true);
|
|
F_StartCredits();
|
|
}
|
|
|
|
static void M_CustomLevelSelect(INT32 choice)
|
|
{
|
|
INT32 ul = skyRoomMenuTranslations[choice-1];
|
|
|
|
SR_LevelSelectDef.prevMenu = currentMenu;
|
|
levellistmode = LLM_LEVELSELECT;
|
|
maplistoption = (UINT8)(unlockables[ul].variable);
|
|
|
|
if (!M_PrepareLevelPlatter(-1))
|
|
{
|
|
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
|
|
return;
|
|
}
|
|
|
|
M_SetupNextMenu(&SR_LevelSelectDef);
|
|
}
|
|
|
|
// ==================
|
|
// SINGLE PLAYER MENU
|
|
// ==================
|
|
|
|
static void M_SinglePlayerMenu(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
SP_MainMenu[sprecordattack].status =
|
|
(M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
|
|
SP_MainMenu[spnightsmode].status =
|
|
(M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET;
|
|
|
|
M_SetupNextMenu(&SP_MainDef);
|
|
}
|
|
|
|
static void M_LoadGameLevelSelect(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
SP_LevelSelectDef.prevMenu = currentMenu;
|
|
levellistmode = LLM_LEVELSELECT;
|
|
maplistoption = 1;
|
|
|
|
if (!M_PrepareLevelPlatter(-1))
|
|
{
|
|
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
|
|
return;
|
|
}
|
|
|
|
M_SetupNextMenu(&SP_LevelSelectDef);
|
|
}
|
|
|
|
// ==============
|
|
// LOAD GAME MENU
|
|
// ==============
|
|
|
|
static INT32 saveSlotSelected = 0;
|
|
static short menumovedir = 0;
|
|
|
|
static void M_DrawLoadGameData(void)
|
|
{
|
|
INT32 ecks;
|
|
INT32 i;
|
|
|
|
ecks = SP_LoadDef.x + 24;
|
|
M_DrawTextBox(SP_LoadDef.x-12,144, 24, 4);
|
|
|
|
if (saveSlotSelected == NOSAVESLOT) // last slot is play without saving
|
|
{
|
|
if (ultimate_selectable)
|
|
{
|
|
V_DrawCenteredString(ecks + 68, 144, V_ORANGEMAP, "ULTIMATE MODE");
|
|
V_DrawCenteredString(ecks + 68, 156, 0, "NO RINGS, NO ONE-UPS,");
|
|
V_DrawCenteredString(ecks + 68, 164, 0, "NO CONTINUES, ONE LIFE,");
|
|
V_DrawCenteredString(ecks + 68, 172, 0, "FINAL DESTINATION.");
|
|
}
|
|
else
|
|
{
|
|
V_DrawCenteredString(ecks + 68, 144, V_ORANGEMAP, "PLAY WITHOUT SAVING");
|
|
V_DrawCenteredString(ecks + 68, 156, 0, "THIS GAME WILL NOT BE");
|
|
V_DrawCenteredString(ecks + 68, 164, 0, "SAVED, BUT YOU CAN STILL");
|
|
V_DrawCenteredString(ecks + 68, 172, 0, "GET EMBLEMS AND SECRETS.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (savegameinfo[saveSlotSelected].lives == -42) // Empty
|
|
{
|
|
V_DrawCenteredString(ecks + 68, 160, 0, "NO DATA");
|
|
return;
|
|
}
|
|
|
|
if (savegameinfo[saveSlotSelected].lives == -666) // savegame is bad
|
|
{
|
|
V_DrawCenteredString(ecks + 68, 144, V_REDMAP, "CORRUPT SAVE FILE");
|
|
V_DrawCenteredString(ecks + 68, 156, 0, "THIS SAVE FILE");
|
|
V_DrawCenteredString(ecks + 68, 164, 0, "CAN NOT BE LOADED.");
|
|
V_DrawCenteredString(ecks + 68, 172, 0, "DELETE USING BACKSPACE.");
|
|
return;
|
|
}
|
|
|
|
// Draw the back sprite, it looks ugly if we don't
|
|
V_DrawScaledPatch(SP_LoadDef.x, 144+8, 0, livesback);
|
|
if (savegameinfo[saveSlotSelected].skincolor == 0)
|
|
V_DrawScaledPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE));
|
|
else
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor, 0);
|
|
V_DrawMappedPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE), colormap);
|
|
}
|
|
|
|
V_DrawString(ecks + 12, 152, 0, savegameinfo[saveSlotSelected].playername);
|
|
|
|
#ifdef SAVEGAMES_OTHERVERSIONS
|
|
if (savegameinfo[saveSlotSelected].gamemap & 16384)
|
|
V_DrawCenteredString(ecks + 68, 144, V_REDMAP, "OUTDATED SAVE FILE!");
|
|
#endif
|
|
|
|
if (savegameinfo[saveSlotSelected].gamemap & 8192)
|
|
V_DrawString(ecks + 12, 160, V_GREENMAP, "CLEAR!");
|
|
else
|
|
V_DrawString(ecks + 12, 160, 0, va("%s", savegameinfo[saveSlotSelected].levelname));
|
|
|
|
// Use the big face pic for lives, duh. :3
|
|
V_DrawScaledPatch(ecks + 12, 175, 0, W_CachePatchName("STLIVEX", PU_HUDGFX));
|
|
V_DrawTallNum(ecks + 40, 172, 0, savegameinfo[saveSlotSelected].lives);
|
|
|
|
// Absolute ridiculousness, condensed into another function.
|
|
V_DrawContinueIcon(ecks + 58, 182, 0, savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor);
|
|
V_DrawScaledPatch(ecks + 68, 175, 0, W_CachePatchName("STLIVEX", PU_HUDGFX));
|
|
V_DrawTallNum(ecks + 96, 172, 0, savegameinfo[saveSlotSelected].continues);
|
|
|
|
for (i = 0; i < 7; ++i)
|
|
{
|
|
if (savegameinfo[saveSlotSelected].numemeralds & (1 << i))
|
|
V_DrawScaledPatch(ecks + 104 + (i * 8), 172, 0, tinyemeraldpics[i]);
|
|
}
|
|
}
|
|
|
|
#define LOADBARHEIGHT SP_LoadDef.y + (LINEHEIGHT * (j+1)) + ymod
|
|
#define CURSORHEIGHT SP_LoadDef.y + (LINEHEIGHT*3) - 1
|
|
static void M_DrawLoad(void)
|
|
{
|
|
INT32 i, j;
|
|
INT32 ymod = 0, offset = 0;
|
|
|
|
M_DrawMenuTitle();
|
|
|
|
if (menumovedir != 0) //movement illusion
|
|
{
|
|
ymod = (-(LINEHEIGHT/4))*menumovedir;
|
|
offset = ((menumovedir > 0) ? -1 : 1);
|
|
}
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 40, 0, "Press backspace to delete a save.");
|
|
|
|
for (i = MAXSAVEGAMES + saveSlotSelected - 2 + offset, j = 0;i <= MAXSAVEGAMES + saveSlotSelected + 2 + offset; i++, j++)
|
|
{
|
|
if ((menumovedir < 0 && j == 4) || (menumovedir > 0 && j == 0))
|
|
continue; //this helps give the illusion of movement
|
|
|
|
M_DrawSaveLoadBorder(SP_LoadDef.x, LOADBARHEIGHT);
|
|
|
|
if ((i%MAXSAVEGAMES) == NOSAVESLOT) // play without saving
|
|
{
|
|
if (ultimate_selectable)
|
|
V_DrawCenteredString(SP_LoadDef.x+92, LOADBARHEIGHT - 1, V_ORANGEMAP, "ULTIMATE MODE");
|
|
else
|
|
V_DrawCenteredString(SP_LoadDef.x+92, LOADBARHEIGHT - 1, V_ORANGEMAP, "PLAY WITHOUT SAVING");
|
|
continue;
|
|
}
|
|
|
|
if (savegameinfo[i%MAXSAVEGAMES].lives == -42)
|
|
V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, V_TRANSLUCENT, "NO DATA");
|
|
else if (savegameinfo[i%MAXSAVEGAMES].lives == -666)
|
|
V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, V_REDMAP, "CORRUPT SAVE FILE");
|
|
else if (savegameinfo[i%MAXSAVEGAMES].gamemap & 8192)
|
|
V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, V_GREENMAP, "CLEAR!");
|
|
else
|
|
V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, 0, va("%s", savegameinfo[i%MAXSAVEGAMES].levelname));
|
|
|
|
//Draw the save slot number on the right side
|
|
V_DrawRightAlignedString(SP_LoadDef.x+192, LOADBARHEIGHT - 1, 0, va("%d",(i%MAXSAVEGAMES) + 1));
|
|
}
|
|
|
|
//Draw cursors on both sides.
|
|
V_DrawScaledPatch( 32, CURSORHEIGHT, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
V_DrawScaledPatch(274, CURSORHEIGHT, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
|
|
M_DrawLoadGameData();
|
|
|
|
//finishing the movement illusion
|
|
if (menumovedir)
|
|
menumovedir += ((menumovedir > 0) ? 1 : -1);
|
|
if (abs(menumovedir) > 3)
|
|
menumovedir = 0;
|
|
}
|
|
#undef LOADBARHEIGHT
|
|
#undef CURSORHEIGHT
|
|
|
|
//
|
|
// User wants to load this game
|
|
//
|
|
static void M_LoadSelect(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
if (saveSlotSelected == NOSAVESLOT) //last slot is play without saving
|
|
{
|
|
M_NewGame();
|
|
cursaveslot = -1;
|
|
return;
|
|
}
|
|
|
|
if (!FIL_ReadFileOK(va(savegamename, saveSlotSelected)))
|
|
{
|
|
// This slot is empty, so start a new game here.
|
|
M_NewGame();
|
|
}
|
|
else if (savegameinfo[saveSlotSelected].gamemap & 8192) // Completed
|
|
M_LoadGameLevelSelect(saveSlotSelected + 1);
|
|
else
|
|
G_LoadGame((UINT32)saveSlotSelected, 0);
|
|
|
|
cursaveslot = saveSlotSelected;
|
|
}
|
|
|
|
#define VERSIONSIZE 16
|
|
#define BADSAVE { savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; }
|
|
#define CHECKPOS if (save_p >= end_p) BADSAVE
|
|
// Reads the save file to list lives, level, player, etc.
|
|
// Tails 05-29-2003
|
|
static void M_ReadSavegameInfo(UINT32 slot)
|
|
{
|
|
size_t length;
|
|
char savename[255];
|
|
UINT8 *savebuffer;
|
|
UINT8 *end_p; // buffer end point, don't read past here
|
|
UINT8 *save_p;
|
|
INT32 fake; // Dummy variable
|
|
char temp[sizeof(timeattackfolder)];
|
|
char vcheck[VERSIONSIZE];
|
|
#ifdef SAVEGAMES_OTHERVERSIONS
|
|
boolean oldversion = false;
|
|
#endif
|
|
|
|
sprintf(savename, savegamename, slot);
|
|
|
|
length = FIL_ReadFile(savename, &savebuffer);
|
|
if (length == 0)
|
|
{
|
|
savegameinfo[slot].lives = -42;
|
|
return;
|
|
}
|
|
|
|
end_p = savebuffer + length;
|
|
|
|
// skip the description field
|
|
save_p = savebuffer;
|
|
|
|
// Version check
|
|
memset(vcheck, 0, sizeof (vcheck));
|
|
sprintf(vcheck, "version %d", VERSION);
|
|
if (strcmp((const char *)save_p, (const char *)vcheck))
|
|
{
|
|
#ifdef SAVEGAMES_OTHERVERSIONS
|
|
oldversion = true;
|
|
#else
|
|
BADSAVE // Incompatible versions?
|
|
#endif
|
|
}
|
|
save_p += VERSIONSIZE;
|
|
|
|
// dearchive all the modifications
|
|
// P_UnArchiveMisc()
|
|
|
|
CHECKPOS
|
|
fake = READINT16(save_p);
|
|
|
|
if (((fake-1) & 8191) >= NUMMAPS) BADSAVE
|
|
|
|
if(!mapheaderinfo[(fake-1) & 8191])
|
|
{
|
|
savegameinfo[slot].levelname[0] = '\0';
|
|
savegameinfo[slot].actnum = 0;
|
|
}
|
|
else
|
|
{
|
|
strcpy(savegameinfo[slot].levelname, mapheaderinfo[(fake-1) & 8191]->lvlttl);
|
|
savegameinfo[slot].actnum = mapheaderinfo[(fake-1) & 8191]->actnum;
|
|
}
|
|
|
|
#ifdef SAVEGAMES_OTHERVERSIONS
|
|
if (oldversion)
|
|
{
|
|
if (fake == 24) //meh, let's count old Clear! saves too
|
|
fake |= 8192;
|
|
fake |= 16384; // marker for outdated version
|
|
}
|
|
#endif
|
|
savegameinfo[slot].gamemap = fake;
|
|
|
|
CHECKPOS
|
|
fake = READUINT16(save_p)-357; // emeralds
|
|
|
|
savegameinfo[slot].numemeralds = (UINT8)fake;
|
|
|
|
CHECKPOS
|
|
READSTRINGN(save_p, temp, sizeof(temp)); // mod it belongs to
|
|
|
|
if (strcmp(temp, timeattackfolder)) BADSAVE
|
|
|
|
// P_UnArchivePlayer()
|
|
CHECKPOS
|
|
savegameinfo[slot].skincolor = READUINT8(save_p);
|
|
CHECKPOS
|
|
savegameinfo[slot].skinnum = READUINT8(save_p);
|
|
|
|
CHECKPOS
|
|
(void)READINT32(save_p); // Score
|
|
|
|
CHECKPOS
|
|
savegameinfo[slot].lives = READINT32(save_p); // lives
|
|
CHECKPOS
|
|
savegameinfo[slot].continues = READINT32(save_p); // continues
|
|
|
|
if (fake & (1<<10))
|
|
{
|
|
CHECKPOS
|
|
savegameinfo[slot].botskin = READUINT8(save_p);
|
|
if (savegameinfo[slot].botskin-1 >= numskins)
|
|
savegameinfo[slot].botskin = 0;
|
|
CHECKPOS
|
|
savegameinfo[slot].botcolor = READUINT8(save_p); // because why not.
|
|
}
|
|
else
|
|
savegameinfo[slot].botskin = 0;
|
|
|
|
if (savegameinfo[slot].botskin)
|
|
snprintf(savegameinfo[slot].playername, 32, "%s & %s",
|
|
skins[savegameinfo[slot].skinnum].realname,
|
|
skins[savegameinfo[slot].botskin-1].realname);
|
|
else
|
|
strcpy(savegameinfo[slot].playername, skins[savegameinfo[slot].skinnum].realname);
|
|
|
|
savegameinfo[slot].playername[31] = 0;
|
|
|
|
// File end marker check
|
|
CHECKPOS
|
|
if (READUINT8(save_p) != 0x1d) BADSAVE;
|
|
|
|
// done
|
|
Z_Free(savebuffer);
|
|
}
|
|
#undef CHECKPOS
|
|
#undef BADSAVE
|
|
|
|
//
|
|
// M_ReadSaveStrings
|
|
// read the strings from the savegame files
|
|
// and put it in savegamestrings global variable
|
|
//
|
|
static void M_ReadSaveStrings(void)
|
|
{
|
|
FILE *handle;
|
|
UINT32 i;
|
|
char name[256];
|
|
|
|
for (i = 0; i < MAXSAVEGAMES; i++)
|
|
{
|
|
snprintf(name, sizeof name, savegamename, i);
|
|
name[sizeof name - 1] = '\0';
|
|
|
|
handle = fopen(name, "rb");
|
|
if (handle == NULL)
|
|
{
|
|
savegameinfo[i].lives = -42;
|
|
continue;
|
|
}
|
|
fclose(handle);
|
|
M_ReadSavegameInfo(i);
|
|
}
|
|
}
|
|
|
|
//
|
|
// User wants to delete this game
|
|
//
|
|
static void M_SaveGameDeleteResponse(INT32 ch)
|
|
{
|
|
char name[256];
|
|
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
return;
|
|
|
|
// delete savegame
|
|
snprintf(name, sizeof name, savegamename, saveSlotSelected);
|
|
name[sizeof name - 1] = '\0';
|
|
remove(name);
|
|
|
|
// Refresh savegame menu info
|
|
M_ReadSaveStrings();
|
|
}
|
|
|
|
static void M_HandleLoadSave(INT32 choice)
|
|
{
|
|
boolean exitmenu = false; // exit to previous menu
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
++saveSlotSelected;
|
|
if (saveSlotSelected >= MAXSAVEGAMES)
|
|
saveSlotSelected -= MAXSAVEGAMES;
|
|
menumovedir = 1;
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
--saveSlotSelected;
|
|
if (saveSlotSelected < 0)
|
|
saveSlotSelected += MAXSAVEGAMES;
|
|
menumovedir = -1;
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (savegameinfo[saveSlotSelected].lives != -666) // don't allow loading of "bad saves"
|
|
M_LoadSelect(saveSlotSelected);
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_BACKSPACE:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
// Don't allow people to 'delete' "Play without Saving."
|
|
// Nor allow people to 'delete' slots with no saves in them.
|
|
if (saveSlotSelected != NOSAVESLOT && savegameinfo[saveSlotSelected].lives != -42)
|
|
M_StartMessage(M_GetText("Are you sure you want to delete\nthis save game?\n\n(Press 'Y' to confirm)\n"),M_SaveGameDeleteResponse,MM_YESNO);
|
|
break;
|
|
}
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Selected from SRB2 menu
|
|
//
|
|
static void M_LoadGame(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
M_ReadSaveStrings();
|
|
M_SetupNextMenu(&SP_LoadDef);
|
|
}
|
|
|
|
//
|
|
// Used by cheats to force the save menu to a specific spot.
|
|
//
|
|
void M_ForceSaveSlotSelected(INT32 sslot)
|
|
{
|
|
// Already there? Out of bounds? Whatever, then!
|
|
if (sslot == saveSlotSelected || sslot >= MAXSAVEGAMES)
|
|
return;
|
|
|
|
// Figure out whether to display up movement or down movement
|
|
menumovedir = (saveSlotSelected - sslot) > 0 ? -1 : 1;
|
|
if (abs(saveSlotSelected - sslot) > (MAXSAVEGAMES>>1))
|
|
menumovedir *= -1;
|
|
|
|
saveSlotSelected = sslot;
|
|
}
|
|
|
|
// ================
|
|
// CHARACTER SELECT
|
|
// ================
|
|
|
|
static void M_SetupChoosePlayer(INT32 choice)
|
|
{
|
|
INT32 skinnum;
|
|
UINT8 i;
|
|
UINT8 firstvalid = 255;
|
|
UINT8 lastvalid = 0;
|
|
boolean allowed = false;
|
|
char *name;
|
|
(void)choice;
|
|
|
|
SP_PlayerMenu[0].status &= ~IT_DYBIGSPACE; // Correcting a hack that may be made below.
|
|
|
|
for (i = 0; i < 32; i++) // Handle charsels, availability, and unlocks.
|
|
{
|
|
if (description[i].used) // If the character's disabled through SOC, there's nothing we can do for it.
|
|
{
|
|
name = strtok(Z_StrDup(description[i].skinname), "&");
|
|
skinnum = R_SkinAvailable(name);
|
|
if ((skinnum != -1) && (R_SkinUsable(-1, skinnum)))
|
|
{
|
|
// Handling order.
|
|
if (firstvalid == 255)
|
|
firstvalid = i;
|
|
else
|
|
{
|
|
description[i].prev = lastvalid;
|
|
description[lastvalid].next = i;
|
|
}
|
|
lastvalid = i;
|
|
|
|
if (i == char_on)
|
|
allowed = true;
|
|
|
|
if (description[i].picname[0] == '\0')
|
|
strncpy(description[i].picname, skins[skinnum].charsel, 8);
|
|
}
|
|
// else -- Technically, character select icons without corresponding skins get bundled away behind this too. Sucks to be them.
|
|
Z_Free(name);
|
|
}
|
|
}
|
|
|
|
if ((firstvalid != 255)
|
|
&& !(mapheaderinfo[startmap-1]
|
|
&& (mapheaderinfo[startmap-1]->forcecharacter[0] != '\0')
|
|
)
|
|
)
|
|
{ // One last bit of order we can't do in the iteration above.
|
|
description[firstvalid].prev = lastvalid;
|
|
description[lastvalid].next = firstvalid;
|
|
}
|
|
else // We're being forced into a specific character, so might as well.
|
|
{
|
|
SP_PlayerMenu[0].status |= IT_DYBIGSPACE; // This is a dummy flag hack to make a non-IT_CALL character in slot 0 not softlock the game.
|
|
M_ChoosePlayer(0);
|
|
return;
|
|
}
|
|
|
|
|
|
if (Playing() == false)
|
|
{
|
|
S_StopMusic();
|
|
S_ChangeMusicInternal("_chsel", true);
|
|
}
|
|
|
|
SP_PlayerDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&SP_PlayerDef);
|
|
if (!allowed)
|
|
char_on = firstvalid;
|
|
char_scroll = 0; // finish scrolling the menu
|
|
Z_Free(char_notes);
|
|
char_notes = V_WordWrap(0, 21*8, V_ALLOWLOWERCASE, description[char_on].notes);
|
|
}
|
|
|
|
//
|
|
// M_HandleChoosePlayerMenu
|
|
//
|
|
// Reacts to your key inputs. Basically a mini menu thinker.
|
|
//
|
|
static void M_HandleChoosePlayerMenu(INT32 choice)
|
|
{
|
|
boolean exitmenu = false; // exit to previous menu
|
|
INT32 selectval;
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
if ((selectval = description[char_on].next) != char_on)
|
|
{
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
char_on = selectval;
|
|
char_scroll = -128*FRACUNIT;
|
|
Z_Free(char_notes);
|
|
char_notes = V_WordWrap(0, 21*8, V_ALLOWLOWERCASE, description[char_on].notes);
|
|
}
|
|
else if (!char_scroll)
|
|
{
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
char_scroll = 16*FRACUNIT;
|
|
}
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
if ((selectval = description[char_on].prev) != char_on)
|
|
{
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
char_on = selectval;
|
|
char_scroll = 128*FRACUNIT;
|
|
Z_Free(char_notes);
|
|
char_notes = V_WordWrap(0, 21*8, V_ALLOWLOWERCASE, description[char_on].notes);
|
|
}
|
|
else if (!char_scroll)
|
|
{
|
|
S_StartSound(NULL,sfx_s3kb7);
|
|
char_scroll = -16*FRACUNIT;
|
|
}
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
M_ChoosePlayer(char_on);
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
// Draw the choose player setup menu, had some fun with player anim
|
|
static void M_DrawSetupChoosePlayerMenu(void)
|
|
{
|
|
const INT32 my = 24;
|
|
patch_t *patch;
|
|
INT32 i, o;
|
|
UINT8 prev, next;
|
|
|
|
// Black BG
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
|
|
|
// Character select profile images!1
|
|
M_DrawTextBox(0, my, 16, 20);
|
|
|
|
if (abs(char_scroll) > FRACUNIT)
|
|
char_scroll -= (char_scroll>>2);
|
|
else // close enough.
|
|
char_scroll = 0; // just be exact now.
|
|
|
|
o = (char_scroll >> FRACBITS) + 16;
|
|
|
|
if (o < 0) // A little hacky...
|
|
{
|
|
i = description[char_on].prev;
|
|
o += 128;
|
|
}
|
|
else
|
|
i = char_on;
|
|
|
|
// Get prev character...
|
|
prev = description[i].prev;
|
|
|
|
if (prev != i) // If there's more than one character available...
|
|
{
|
|
// Let's get the next character now.
|
|
next = description[i].next;
|
|
|
|
// Draw prev character if it's visible and its number isn't greater than the current one or there's more than two
|
|
if (o < 32)
|
|
{
|
|
patch = W_CachePatchName(description[prev].picname, PU_CACHE);
|
|
if (SHORT(patch->width) >= 256)
|
|
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT/2, 0, patch, 0, SHORT(patch->height) - 64 + o*2, SHORT(patch->width), SHORT(patch->height));
|
|
else
|
|
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT, 0, patch, 0, SHORT(patch->height) - 32 + o, SHORT(patch->width), SHORT(patch->height));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
|
|
// Draw next character if it's visible and its number isn't less than the current one or there's more than two
|
|
if (o < 128) // (next != i) was previously a part of this, but it's implicitly true if (prev != i) is true.
|
|
{
|
|
patch = W_CachePatchName(description[next].picname, PU_CACHE);
|
|
if (SHORT(patch->width) >= 256)
|
|
V_DrawCroppedPatch(8<<FRACBITS, (my + 168 - o)<<FRACBITS, FRACUNIT/2, 0, patch, 0, 0, SHORT(patch->width), o*2);
|
|
else
|
|
V_DrawCroppedPatch(8<<FRACBITS, (my + 168 - o)<<FRACBITS, FRACUNIT, 0, patch, 0, 0, SHORT(patch->width), o);
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
}
|
|
|
|
patch = W_CachePatchName(description[i].picname, PU_CACHE);
|
|
if (o >= 0 && o <= 32)
|
|
{
|
|
if (SHORT(patch->width) >= 256)
|
|
V_DrawSmallScaledPatch(8, my + 40 - o, 0, patch);
|
|
else
|
|
V_DrawScaledPatch(8, my + 40 - o, 0, patch);
|
|
}
|
|
else
|
|
{
|
|
if (SHORT(patch->width) >= 256)
|
|
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT/2, 0, patch, 0, (o-32)*2, SHORT(patch->width), SHORT(patch->height));
|
|
else
|
|
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT, 0, patch, 0, (o-32), SHORT(patch->width), SHORT(patch->height));
|
|
}
|
|
W_UnlockCachedPatch(patch);
|
|
|
|
// draw title (or big pic)
|
|
M_DrawMenuTitle();
|
|
|
|
// Character description
|
|
M_DrawTextBox(136, my, 21, 20);
|
|
V_DrawString(146, my + 9, V_RETURN8|V_ALLOWLOWERCASE, char_notes);
|
|
}
|
|
|
|
// Chose the player you want to use Tails 03-02-2002
|
|
static void M_ChoosePlayer(INT32 choice)
|
|
{
|
|
char *skin1,*skin2;
|
|
INT32 skinnum;
|
|
boolean ultmode = (ultimate_selectable && SP_PlayerDef.prevMenu == &SP_LoadDef && saveSlotSelected == NOSAVESLOT);
|
|
|
|
// skip this if forcecharacter or no characters available
|
|
if (!(SP_PlayerMenu[0].status & IT_DYBIGSPACE))
|
|
{
|
|
// M_SetupChoosePlayer didn't call us directly, that means we've been properly set up.
|
|
char_scroll = 0; // finish scrolling the menu
|
|
M_DrawSetupChoosePlayerMenu(); // draw the finally selected character one last time for the fadeout
|
|
}
|
|
M_ClearMenus(true);
|
|
|
|
skin1 = strtok(description[choice].skinname, "&");
|
|
skin2 = strtok(NULL, "&");
|
|
|
|
if (skin2) {
|
|
// this character has a second skin
|
|
skinnum = R_SkinAvailable(skin1);
|
|
botskin = (UINT8)(R_SkinAvailable(skin2)+1);
|
|
botingame = true;
|
|
|
|
botcolor = skins[botskin-1].prefcolor;
|
|
|
|
// undo the strtok
|
|
description[choice].skinname[strlen(skin1)] = '&';
|
|
} else {
|
|
skinnum = R_SkinAvailable(description[choice].skinname);
|
|
botingame = false;
|
|
botskin = 0;
|
|
botcolor = 0;
|
|
}
|
|
|
|
if (startmap != spstage_start)
|
|
cursaveslot = -1;
|
|
|
|
lastmapsaved = 0;
|
|
gamecomplete = false;
|
|
|
|
G_DeferedInitNew(ultmode, G_BuildMapName(startmap), (UINT8)skinnum, false, fromlevelselect);
|
|
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
|
|
}
|
|
|
|
// ===============
|
|
// STATISTICS MENU
|
|
// ===============
|
|
|
|
static INT32 statsLocation;
|
|
static INT32 statsMax;
|
|
static INT16 statsMapList[NUMMAPS+1];
|
|
|
|
static void M_Statistics(INT32 choice)
|
|
{
|
|
INT16 i, j = 0;
|
|
|
|
(void)choice;
|
|
|
|
memset(statsMapList, 0, sizeof(statsMapList));
|
|
|
|
for (i = 0; i < NUMMAPS; i++)
|
|
{
|
|
if (!mapheaderinfo[i] || mapheaderinfo[i]->lvlttl[0] == '\0')
|
|
continue;
|
|
|
|
if (!(mapheaderinfo[i]->typeoflevel & TOL_SP) || (mapheaderinfo[i]->menuflags & LF2_HIDEINSTATS))
|
|
continue;
|
|
|
|
if (!mapvisited[i])
|
|
continue;
|
|
|
|
statsMapList[j++] = i;
|
|
}
|
|
statsMapList[j] = -1;
|
|
statsMax = j - 13 + numextraemblems;
|
|
statsLocation = 0;
|
|
|
|
if (statsMax < 0)
|
|
statsMax = 0;
|
|
|
|
M_SetupNextMenu(&SP_GameStatsDef);
|
|
}
|
|
|
|
static void M_DrawStatsMaps(int location)
|
|
{
|
|
INT32 y = 76, i = -1;
|
|
INT16 mnum;
|
|
extraemblem_t *exemblem;
|
|
|
|
V_DrawString(20, y-12, 0, "LEVEL NAME");
|
|
V_DrawString(248, y-12, 0, "EMBLEMS");
|
|
|
|
while (statsMapList[++i] != -1)
|
|
{
|
|
if (location)
|
|
{
|
|
--location;
|
|
continue;
|
|
}
|
|
|
|
mnum = statsMapList[i];
|
|
M_DrawMapEmblems(mnum+1, 292, y);
|
|
|
|
if (mapheaderinfo[mnum]->actnum != 0)
|
|
V_DrawString(20, y, V_YELLOWMAP, va("%s %d", mapheaderinfo[mnum]->lvlttl, mapheaderinfo[mnum]->actnum));
|
|
else
|
|
V_DrawString(20, y, V_YELLOWMAP, mapheaderinfo[mnum]->lvlttl);
|
|
|
|
y += 8;
|
|
|
|
if (y >= BASEVIDHEIGHT-8)
|
|
return;
|
|
}
|
|
|
|
// Extra Emblems
|
|
for (i = -2; i < numextraemblems; ++i)
|
|
{
|
|
if (location)
|
|
{
|
|
--location;
|
|
continue;
|
|
}
|
|
|
|
if (i == -1)
|
|
V_DrawString(20, y, V_GREENMAP, "EXTRA EMBLEMS");
|
|
else if (i >= 0)
|
|
{
|
|
exemblem = &extraemblems[i];
|
|
|
|
if (exemblem->collected)
|
|
V_DrawSmallMappedPatch(292, y, 0, W_CachePatchName(M_GetExtraEmblemPatch(exemblem), PU_CACHE),
|
|
R_GetTranslationColormap(TC_DEFAULT, M_GetExtraEmblemColor(exemblem), GTC_CACHE));
|
|
else
|
|
V_DrawSmallScaledPatch(292, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
|
|
|
|
V_DrawString(20, y, V_YELLOWMAP, va("%s", exemblem->description));
|
|
}
|
|
|
|
y += 8;
|
|
|
|
if (y >= BASEVIDHEIGHT-8)
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void M_DrawLevelStats(void)
|
|
{
|
|
M_DrawMenuTitle();
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 24, V_YELLOWMAP, "PAGE 2 OF 2");
|
|
|
|
V_DrawString(72, 48, 0, va("x %d/%d", M_CountEmblems(), numemblems+numextraemblems));
|
|
V_DrawScaledPatch(40, 48-4, 0, W_CachePatchName("EMBLICON", PU_STATIC));
|
|
|
|
M_DrawStatsMaps(statsLocation);
|
|
}
|
|
|
|
// Handle statistics.
|
|
static void M_HandleLevelStats(INT32 choice)
|
|
{
|
|
boolean exitmenu = false; // exit to previous menu
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (statsLocation < statsMax)
|
|
++statsLocation;
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (statsLocation)
|
|
--statsLocation;
|
|
break;
|
|
|
|
case KEY_RIGHTARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
statsLocation += (statsLocation+15 >= statsMax) ? statsMax-statsLocation : 15;
|
|
break;
|
|
|
|
case KEY_LEFTARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
statsLocation -= (statsLocation < 15) ? statsLocation : 15;
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
M_SetupNextMenu(&SP_GameStatsDef);
|
|
break;
|
|
}
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
// Handle GAME statistics.
|
|
static void M_DrawGameStats(void)
|
|
{
|
|
char beststr[40];
|
|
|
|
tic_t besttime = 0;
|
|
UINT32 bestscore = 0;
|
|
UINT32 bestrings = 0;
|
|
|
|
INT32 i;
|
|
INT32 mapsunfinished[3] = {0, 0, 0};
|
|
|
|
M_DrawMenuTitle();
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 24, V_YELLOWMAP, "PAGE 1 OF 2");
|
|
|
|
V_DrawString(32, 60, V_YELLOWMAP, "Total Play Time:");
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-32, 70, 0, va("%i hours, %i minutes, %i seconds",
|
|
G_TicsToHours(totalplaytime),
|
|
G_TicsToMinutes(totalplaytime, false),
|
|
G_TicsToSeconds(totalplaytime)));
|
|
|
|
for (i = 0; i < NUMMAPS; i++)
|
|
{
|
|
if (!mapheaderinfo[i] || !(mapheaderinfo[i]->menuflags & LF2_RECORDATTACK))
|
|
continue;
|
|
|
|
if (!mainrecords[i])
|
|
{
|
|
mapsunfinished[0]++;
|
|
mapsunfinished[1]++;
|
|
mapsunfinished[2]++;
|
|
continue;
|
|
}
|
|
|
|
if (mainrecords[i]->score > 0)
|
|
bestscore += mainrecords[i]->score;
|
|
else
|
|
mapsunfinished[0]++;
|
|
|
|
if (mainrecords[i]->time > 0)
|
|
besttime += mainrecords[i]->time;
|
|
else
|
|
mapsunfinished[1]++;
|
|
|
|
if (mainrecords[i]->rings > 0)
|
|
bestrings += mainrecords[i]->rings;
|
|
else
|
|
mapsunfinished[2]++;
|
|
|
|
}
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 90, 0, "* COMBINED RECORDS *");
|
|
|
|
sprintf(beststr, "%u", bestscore);
|
|
V_DrawString(32, 100, V_YELLOWMAP, "SCORE:");
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-32, 100, 0, beststr);
|
|
if (mapsunfinished[0])
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-32, 108, V_REDMAP, va("(%d unfinished)", mapsunfinished[0]));
|
|
|
|
sprintf(beststr, "%i:%02i:%02i.%02i", G_TicsToHours(besttime), G_TicsToMinutes(besttime, false), G_TicsToSeconds(besttime), G_TicsToCentiseconds(besttime));
|
|
V_DrawString(32, 120, V_YELLOWMAP, "TIME:");
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-32, 120, 0, beststr);
|
|
if (mapsunfinished[1])
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-32, 128, V_REDMAP, va("(%d unfinished)", mapsunfinished[1]));
|
|
|
|
sprintf(beststr, "%u", bestrings);
|
|
V_DrawString(32, 140, V_YELLOWMAP, "RINGS:");
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-32, 140, 0, beststr);
|
|
if (mapsunfinished[2])
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-32, 148, V_REDMAP, va("(%d unfinished)", mapsunfinished[2]));
|
|
}
|
|
|
|
static void M_HandleGameStats(INT32 choice)
|
|
{
|
|
boolean exitmenu = false; // exit to previous menu
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
M_SetupNextMenu(&SP_LevelStatsDef);
|
|
break;
|
|
}
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
// ===========
|
|
// MODE ATTACK
|
|
// ===========
|
|
|
|
// Drawing function for Time Attack
|
|
void M_DrawTimeAttackMenu(void)
|
|
{
|
|
INT32 i, x, y, cursory = 0;
|
|
UINT16 dispstatus;
|
|
patch_t *PictureOfUrFace;
|
|
|
|
S_ChangeMusicInternal("_inter", true); // Eww, but needed for when user hits escape during demo playback
|
|
|
|
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
|
|
|
M_DrawMenuTitle();
|
|
|
|
// draw menu (everything else goes on top of it)
|
|
// Sadly we can't just use generic mode menus because we need some extra hacks
|
|
x = currentMenu->x;
|
|
y = currentMenu->y;
|
|
|
|
for (i = 0; i < currentMenu->numitems; ++i)
|
|
{
|
|
dispstatus = (currentMenu->menuitems[i].status & IT_DISPLAY);
|
|
if (dispstatus != IT_STRING && dispstatus != IT_WHITESTRING)
|
|
continue;
|
|
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
if (i == itemOn)
|
|
cursory = y;
|
|
|
|
V_DrawString(x, y, (dispstatus == IT_WHITESTRING) ? V_YELLOWMAP : 0 , currentMenu->menuitems[i].text);
|
|
|
|
// Cvar specific handling
|
|
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR)
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
|
|
INT32 soffset = 0;
|
|
|
|
// hack to keep the menu from overlapping the player icon
|
|
if (currentMenu != &SP_TimeAttackDef)
|
|
soffset = 80;
|
|
|
|
// Should see nothing but strings
|
|
V_DrawString(BASEVIDWIDTH - x - soffset - V_StringWidth(cv->string, 0), y, V_YELLOWMAP, cv->string);
|
|
}
|
|
}
|
|
|
|
// DRAW THE SKULL CURSOR
|
|
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
V_DrawString(currentMenu->x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
|
|
|
|
// Character face!
|
|
if (W_CheckNumForName(skins[cv_chooseskin.value-1].charsel) != LUMPERROR)
|
|
{
|
|
PictureOfUrFace = W_CachePatchName(skins[cv_chooseskin.value-1].charsel, PU_CACHE);
|
|
if (PictureOfUrFace->width >= 256)
|
|
V_DrawTinyScaledPatch(224, 120, 0, PictureOfUrFace);
|
|
else
|
|
V_DrawSmallScaledPatch(224, 120, 0, PictureOfUrFace);
|
|
}
|
|
|
|
// Level record list
|
|
if (cv_nextmap.value)
|
|
{
|
|
emblem_t *em;
|
|
INT32 yHeight;
|
|
patch_t *PictureOfLevel;
|
|
lumpnum_t lumpnum;
|
|
char beststr[40];
|
|
|
|
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true);
|
|
|
|
// A 160x100 image of the level as entry MAPxxP
|
|
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
|
|
|
|
if (lumpnum != LUMPERROR)
|
|
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_CACHE);
|
|
else
|
|
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
|
|
|
|
V_DrawSmallScaledPatch(208, 32+lsheadingheight, 0, PictureOfLevel);
|
|
|
|
V_DrawString(104 - 72, 32+lsheadingheight/2, 0, "* LEVEL RECORDS *");
|
|
|
|
if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->score)
|
|
sprintf(beststr, "(none)");
|
|
else
|
|
sprintf(beststr, "%u", mainrecords[cv_nextmap.value-1]->score);
|
|
|
|
V_DrawString(104-72, 48+lsheadingheight/2, V_YELLOWMAP, "SCORE:");
|
|
V_DrawRightAlignedString(104+72, 48+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
|
|
|
|
if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->time)
|
|
sprintf(beststr, "(none)");
|
|
else
|
|
sprintf(beststr, "%i:%02i.%02i", G_TicsToMinutes(mainrecords[cv_nextmap.value-1]->time, true),
|
|
G_TicsToSeconds(mainrecords[cv_nextmap.value-1]->time),
|
|
G_TicsToCentiseconds(mainrecords[cv_nextmap.value-1]->time));
|
|
|
|
V_DrawString(104-72, 58+lsheadingheight/2, V_YELLOWMAP, "TIME:");
|
|
V_DrawRightAlignedString(104+72, 58+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
|
|
|
|
if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->rings)
|
|
sprintf(beststr, "(none)");
|
|
else
|
|
sprintf(beststr, "%hu", mainrecords[cv_nextmap.value-1]->rings);
|
|
|
|
V_DrawString(104-72, 68+lsheadingheight/2, V_YELLOWMAP, "RINGS:");
|
|
V_DrawRightAlignedString(104+72, 68+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
|
|
|
|
// Draw record emblems.
|
|
em = M_GetLevelEmblems(cv_nextmap.value);
|
|
while (em)
|
|
{
|
|
switch (em->type)
|
|
{
|
|
case ET_SCORE: yHeight = 48; break;
|
|
case ET_TIME: yHeight = 58; break;
|
|
case ET_RINGS: yHeight = 68; break;
|
|
default:
|
|
goto skipThisOne;
|
|
}
|
|
|
|
if (em->collected)
|
|
V_DrawSmallMappedPatch(104+76, yHeight+lsheadingheight/2, 0, W_CachePatchName(M_GetEmblemPatch(em), PU_CACHE),
|
|
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
|
|
else
|
|
V_DrawSmallScaledPatch(104+76, yHeight+lsheadingheight/2, 0, W_CachePatchName("NEEDIT", PU_CACHE));
|
|
|
|
skipThisOne:
|
|
em = M_GetLevelEmblems(-1);
|
|
}
|
|
}
|
|
|
|
// ALWAYS DRAW level and skin even when not on this menu!
|
|
if (currentMenu != &SP_TimeAttackDef)
|
|
{
|
|
consvar_t *ncv;
|
|
|
|
x = SP_TimeAttackDef.x;
|
|
y = SP_TimeAttackDef.y;
|
|
|
|
V_DrawString(x, y + SP_TimeAttackMenu[talevel].alphaKey, V_TRANSLUCENT, SP_TimeAttackMenu[talevel].text);
|
|
|
|
ncv = (consvar_t *)SP_TimeAttackMenu[taplayer].itemaction;
|
|
V_DrawString(x, y + SP_TimeAttackMenu[taplayer].alphaKey, V_TRANSLUCENT, SP_TimeAttackMenu[taplayer].text);
|
|
V_DrawString(BASEVIDWIDTH - x - V_StringWidth(ncv->string, 0), y + SP_TimeAttackMenu[taplayer].alphaKey, V_YELLOWMAP|V_TRANSLUCENT, ncv->string);
|
|
}
|
|
}
|
|
|
|
static void M_TimeAttackLevelSelect(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
SP_TimeAttackLevelSelectDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&SP_TimeAttackLevelSelectDef);
|
|
}
|
|
|
|
// Going to Time Attack menu...
|
|
static void M_TimeAttack(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
SP_TimeAttackDef.prevMenu = &MainDef;
|
|
levellistmode = LLM_RECORDATTACK; // Don't be dependent on cv_newgametype
|
|
|
|
if (!M_PrepareLevelPlatter(-1))
|
|
{
|
|
M_StartMessage(M_GetText("No record-attackable levels found.\n"),NULL,MM_NOTHING);
|
|
return;
|
|
}
|
|
|
|
M_PatchSkinNameTable();
|
|
|
|
M_SetupNextMenu(&SP_TimeAttackDef);
|
|
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
|
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
|
else
|
|
Nextmap_OnChange();
|
|
|
|
G_SetGamestate(GS_TIMEATTACK);
|
|
S_ChangeMusicInternal("_inter", true);
|
|
|
|
itemOn = tastart; // "Start" is selected.
|
|
}
|
|
|
|
// Drawing function for Nights Attack
|
|
void M_DrawNightsAttackMenu(void)
|
|
{
|
|
INT32 i, x, y, cursory = 0;
|
|
UINT16 dispstatus;
|
|
|
|
S_ChangeMusicInternal("_inter", true); // Eww, but needed for when user hits escape during demo playback
|
|
|
|
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
|
|
|
M_DrawMenuTitle();
|
|
|
|
// draw menu (everything else goes on top of it)
|
|
// Sadly we can't just use generic mode menus because we need some extra hacks
|
|
x = currentMenu->x;
|
|
y = currentMenu->y;
|
|
|
|
for (i = 0; i < currentMenu->numitems; ++i)
|
|
{
|
|
dispstatus = (currentMenu->menuitems[i].status & IT_DISPLAY);
|
|
if (dispstatus != IT_STRING && dispstatus != IT_WHITESTRING)
|
|
continue;
|
|
|
|
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
|
if (i == itemOn)
|
|
cursory = y;
|
|
|
|
V_DrawString(x, y, (dispstatus == IT_WHITESTRING) ? V_YELLOWMAP : 0 , currentMenu->menuitems[i].text);
|
|
|
|
// Cvar specific handling
|
|
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR)
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
|
|
INT32 soffset = 0;
|
|
|
|
// hack to keep the menu from overlapping the overall grade icon
|
|
if (currentMenu != &SP_NightsAttackDef)
|
|
soffset = 80;
|
|
|
|
// Should see nothing but strings
|
|
V_DrawString(BASEVIDWIDTH - x - soffset - V_StringWidth(cv->string, 0), y, V_YELLOWMAP, cv->string);
|
|
}
|
|
}
|
|
|
|
// DRAW THE SKULL CURSOR
|
|
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
V_DrawString(currentMenu->x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
|
|
|
|
// Level record list
|
|
if (cv_nextmap.value)
|
|
{
|
|
emblem_t *em;
|
|
INT32 yHeight;
|
|
patch_t *PictureOfLevel;
|
|
lumpnum_t lumpnum;
|
|
char beststr[40];
|
|
|
|
UINT8 bestoverall = G_GetBestNightsGrade(cv_nextmap.value, 0);
|
|
UINT8 bestgrade = G_GetBestNightsGrade(cv_nextmap.value, cv_dummymares.value);
|
|
UINT32 bestscore = G_GetBestNightsScore(cv_nextmap.value, cv_dummymares.value);
|
|
tic_t besttime = G_GetBestNightsTime(cv_nextmap.value, cv_dummymares.value);
|
|
|
|
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true);
|
|
|
|
// A 160x100 image of the level as entry MAPxxP
|
|
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
|
|
|
|
if (lumpnum != LUMPERROR)
|
|
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_CACHE);
|
|
else
|
|
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
|
|
|
|
V_DrawSmallScaledPatch(208, 32+lsheadingheight, 0, PictureOfLevel);
|
|
|
|
V_DrawString(104 - 72, 32+lsheadingheight/2, 0, "* LEVEL RECORDS *");
|
|
|
|
if (P_HasGrades(cv_nextmap.value, 0))
|
|
V_DrawScaledPatch(235, 135, 0, ngradeletters[bestoverall]);
|
|
|
|
if (P_HasGrades(cv_nextmap.value, cv_dummymares.value))
|
|
{//make bigger again
|
|
V_DrawString(104 - 72, 48+lsheadingheight/2, V_YELLOWMAP, "BEST GRADE:");
|
|
V_DrawSmallScaledPatch(104 + 72 - (ngradeletters[bestgrade]->width/2),
|
|
48+lsheadingheight/2 + 8 - (ngradeletters[bestgrade]->height/2),
|
|
0, ngradeletters[bestgrade]);
|
|
}
|
|
|
|
if (!bestscore)
|
|
sprintf(beststr, "(none)");
|
|
else
|
|
sprintf(beststr, "%u", bestscore);
|
|
|
|
V_DrawString(104 - 72, 58+lsheadingheight/2, V_YELLOWMAP, "BEST SCORE:");
|
|
V_DrawRightAlignedString(104 + 72, 58+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
|
|
|
|
if (besttime == UINT32_MAX)
|
|
sprintf(beststr, "(none)");
|
|
else
|
|
sprintf(beststr, "%i:%02i.%02i", G_TicsToMinutes(besttime, true),
|
|
G_TicsToSeconds(besttime),
|
|
G_TicsToCentiseconds(besttime));
|
|
|
|
V_DrawString(104 - 72, 68+lsheadingheight/2, V_YELLOWMAP, "BEST TIME:");
|
|
V_DrawRightAlignedString(104 + 72, 68+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
|
|
|
|
if (cv_dummymares.value == 0) {
|
|
// Draw record emblems.
|
|
em = M_GetLevelEmblems(cv_nextmap.value);
|
|
while (em)
|
|
{
|
|
switch (em->type)
|
|
{
|
|
case ET_NGRADE: yHeight = 48; break;
|
|
case ET_NTIME: yHeight = 68; break;
|
|
default:
|
|
goto skipThisOne;
|
|
}
|
|
|
|
if (em->collected)
|
|
V_DrawSmallMappedPatch(104+76, yHeight+lsheadingheight/2, 0, W_CachePatchName(M_GetEmblemPatch(em), PU_CACHE),
|
|
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
|
|
else
|
|
V_DrawSmallScaledPatch(104+76, yHeight+lsheadingheight/2, 0, W_CachePatchName("NEEDIT", PU_CACHE));
|
|
|
|
skipThisOne:
|
|
em = M_GetLevelEmblems(-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ALWAYS DRAW level even when not on this menu!
|
|
if (currentMenu != &SP_NightsAttackDef)
|
|
V_DrawString(SP_NightsAttackDef.x, SP_NightsAttackDef.y + SP_TimeAttackMenu[nalevel].alphaKey, V_TRANSLUCENT, SP_NightsAttackMenu[nalevel].text);
|
|
}
|
|
|
|
static void M_NightsAttackLevelSelect(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
SP_NightsAttackLevelSelectDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&SP_NightsAttackLevelSelectDef);
|
|
}
|
|
|
|
// Going to Nights Attack menu...
|
|
static void M_NightsAttack(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
SP_NightsAttackDef.prevMenu = &MainDef;
|
|
levellistmode = LLM_NIGHTSATTACK; // Don't be dependent on cv_newgametype
|
|
|
|
if (!M_PrepareLevelPlatter(-1))
|
|
{
|
|
M_StartMessage(M_GetText("No NiGHTS-attackable levels found.\n"),NULL,MM_NOTHING);
|
|
return;
|
|
}
|
|
// This is really just to make sure Sonic is the played character, just in case
|
|
M_PatchSkinNameTable();
|
|
|
|
M_SetupNextMenu(&SP_NightsAttackDef);
|
|
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
|
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
|
else
|
|
Nextmap_OnChange();
|
|
|
|
G_SetGamestate(GS_TIMEATTACK);
|
|
S_ChangeMusicInternal("_inter", true);
|
|
|
|
itemOn = nastart; // "Start" is selected.
|
|
}
|
|
|
|
// Player has selected the "START" from the nights attack screen
|
|
static void M_ChooseNightsAttack(INT32 choice)
|
|
{
|
|
char nameofdemo[256];
|
|
(void)choice;
|
|
emeralds = 0;
|
|
M_ClearMenus(true);
|
|
modeattacking = ATTACKING_NIGHTS;
|
|
|
|
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
|
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
|
|
|
snprintf(nameofdemo, sizeof nameofdemo, "replay"PATHSEP"%s"PATHSEP"%s-last", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
|
|
|
if (!cv_autorecord.value)
|
|
remove(va("%s"PATHSEP"%s.lmp", srb2home, nameofdemo));
|
|
else
|
|
G_RecordDemo(nameofdemo);
|
|
|
|
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), 0, false, false);
|
|
}
|
|
|
|
// Player has selected the "START" from the time attack screen
|
|
static void M_ChooseTimeAttack(INT32 choice)
|
|
{
|
|
char *gpath;
|
|
const size_t glen = strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
|
char nameofdemo[256];
|
|
(void)choice;
|
|
emeralds = 0;
|
|
M_ClearMenus(true);
|
|
modeattacking = ATTACKING_RECORD;
|
|
|
|
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
|
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
|
|
|
if ((gpath = malloc(glen)) == NULL)
|
|
I_Error("Out of memory for replay filepath\n");
|
|
|
|
sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
|
snprintf(nameofdemo, sizeof nameofdemo, "%s-%s-last", gpath, cv_chooseskin.string);
|
|
|
|
if (!cv_autorecord.value)
|
|
remove(va("%s"PATHSEP"%s.lmp", srb2home, nameofdemo));
|
|
else
|
|
G_RecordDemo(nameofdemo);
|
|
|
|
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, false);
|
|
}
|
|
|
|
// Player has selected the "REPLAY" from the time attack screen
|
|
static void M_ReplayTimeAttack(INT32 choice)
|
|
{
|
|
const char *which;
|
|
M_ClearMenus(true);
|
|
modeattacking = ATTACKING_RECORD; // set modeattacking before G_DoPlayDemo so the map loader knows
|
|
|
|
if (currentMenu == &SP_ReplayDef)
|
|
{
|
|
switch(choice) {
|
|
default:
|
|
case 0: // best score
|
|
which = "score-best";
|
|
break;
|
|
case 1: // best time
|
|
which = "time-best";
|
|
break;
|
|
case 2: // best rings
|
|
which = "rings-best";
|
|
break;
|
|
case 3: // last
|
|
which = "last";
|
|
break;
|
|
case 4: // guest
|
|
// srb2/replay/main/map01-guest.lmp
|
|
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
|
return;
|
|
}
|
|
// srb2/replay/main/map01-sonic-time-best.lmp
|
|
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which));
|
|
}
|
|
else if (currentMenu == &SP_NightsReplayDef)
|
|
{
|
|
switch(choice) {
|
|
default:
|
|
case 0: // best score
|
|
which = "score-best";
|
|
break;
|
|
case 1: // best time
|
|
which = "time-best";
|
|
break;
|
|
case 2: // last
|
|
which = "last";
|
|
break;
|
|
case 3: // guest
|
|
which = "guest";
|
|
break;
|
|
}
|
|
// srb2/replay/main/map01-score-best.lmp
|
|
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which));
|
|
}
|
|
}
|
|
|
|
static void M_EraseGuest(INT32 choice)
|
|
{
|
|
const char *rguest = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
|
(void)choice;
|
|
if (FIL_FileExists(rguest))
|
|
remove(rguest);
|
|
if (currentMenu == &SP_NightsGuestReplayDef)
|
|
M_SetupNextMenu(&SP_NightsAttackDef);
|
|
else
|
|
M_SetupNextMenu(&SP_TimeAttackDef);
|
|
Nextmap_OnChange();
|
|
M_StartMessage(M_GetText("Guest replay data erased.\n"),NULL,MM_NOTHING);
|
|
}
|
|
|
|
static void M_OverwriteGuest(const char *which, boolean nights)
|
|
{
|
|
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
|
UINT8 *buf;
|
|
size_t len;
|
|
if (!nights)
|
|
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which), &buf);
|
|
else
|
|
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which), &buf);
|
|
if (!len) {
|
|
return;
|
|
}
|
|
if (FIL_FileExists(rguest)) {
|
|
M_StopMessage(0);
|
|
remove(rguest);
|
|
}
|
|
FIL_WriteFile(rguest, buf, len);
|
|
Z_Free(rguest);
|
|
if (currentMenu == &SP_NightsGuestReplayDef)
|
|
M_SetupNextMenu(&SP_NightsAttackDef);
|
|
else
|
|
M_SetupNextMenu(&SP_TimeAttackDef);
|
|
Nextmap_OnChange();
|
|
M_StartMessage(M_GetText("Guest replay data saved.\n"),NULL,MM_NOTHING);
|
|
}
|
|
|
|
static void M_OverwriteGuest_Time(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_OverwriteGuest("time-best", currentMenu == &SP_NightsGuestReplayDef);
|
|
}
|
|
|
|
static void M_OverwriteGuest_Score(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_OverwriteGuest("score-best", currentMenu == &SP_NightsGuestReplayDef);
|
|
}
|
|
|
|
static void M_OverwriteGuest_Rings(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_OverwriteGuest("rings-best", false);
|
|
}
|
|
|
|
static void M_OverwriteGuest_Last(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_OverwriteGuest("last", currentMenu == &SP_NightsGuestReplayDef);
|
|
}
|
|
|
|
static void M_SetGuestReplay(INT32 choice)
|
|
{
|
|
void (*which)(INT32);
|
|
if (currentMenu == &SP_NightsGuestReplayDef && choice >= 2)
|
|
choice++; // skip best rings
|
|
switch(choice)
|
|
{
|
|
case 0: // best score
|
|
which = M_OverwriteGuest_Score;
|
|
break;
|
|
case 1: // best time
|
|
which = M_OverwriteGuest_Time;
|
|
break;
|
|
case 2: // best rings
|
|
which = M_OverwriteGuest_Rings;
|
|
break;
|
|
case 3: // last
|
|
which = M_OverwriteGuest_Last;
|
|
break;
|
|
case 4: // guest
|
|
default:
|
|
M_StartMessage(M_GetText("Are you sure you want to\ndelete the guest replay data?\n\n(Press 'Y' to confirm)\n"),M_EraseGuest,MM_YESNO);
|
|
return;
|
|
}
|
|
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value))))
|
|
M_StartMessage(M_GetText("Are you sure you want to\noverwrite the guest replay data?\n\n(Press 'Y' to confirm)\n"),which,MM_YESNO);
|
|
else
|
|
which(0);
|
|
}
|
|
|
|
static void M_ModeAttackRetry(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
G_CheckDemoStatus(); // Cancel recording
|
|
if (modeattacking == ATTACKING_RECORD)
|
|
M_ChooseTimeAttack(0);
|
|
else if (modeattacking == ATTACKING_NIGHTS)
|
|
M_ChooseNightsAttack(0);
|
|
}
|
|
|
|
static void M_ModeAttackEndGame(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
G_CheckDemoStatus(); // Cancel recording
|
|
|
|
if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
|
|
Command_ExitGame_f();
|
|
|
|
M_StartControlPanel();
|
|
switch(modeattacking)
|
|
{
|
|
default:
|
|
case ATTACKING_RECORD:
|
|
currentMenu = &SP_TimeAttackDef;
|
|
break;
|
|
case ATTACKING_NIGHTS:
|
|
currentMenu = &SP_NightsAttackDef;
|
|
break;
|
|
}
|
|
itemOn = currentMenu->lastOn;
|
|
G_SetGamestate(GS_TIMEATTACK);
|
|
modeattacking = ATTACKING_NONE;
|
|
S_ChangeMusicInternal("_inter", true);
|
|
Nextmap_OnChange();
|
|
}
|
|
|
|
// ========
|
|
// END GAME
|
|
// ========
|
|
|
|
static void M_ExitGameResponse(INT32 ch)
|
|
{
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
return;
|
|
|
|
//Command_ExitGame_f();
|
|
G_SetExitGameFlag();
|
|
M_ClearMenus(true);
|
|
}
|
|
|
|
static void M_EndGame(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
if (demoplayback || demorecording)
|
|
return;
|
|
|
|
if (!Playing())
|
|
return;
|
|
|
|
M_StartMessage(M_GetText("Are you sure you want to end the game?\n\n(Press 'Y' to confirm)\n"), M_ExitGameResponse, MM_YESNO);
|
|
}
|
|
|
|
//===========================================================================
|
|
// Connect Menu
|
|
//===========================================================================
|
|
|
|
#define SERVERHEADERHEIGHT 44
|
|
#define SERVERLINEHEIGHT 12
|
|
|
|
#define S_LINEY(n) currentMenu->y + SERVERHEADERHEIGHT + (n * SERVERLINEHEIGHT)
|
|
|
|
#ifndef NONET
|
|
static UINT32 localservercount;
|
|
|
|
static void M_HandleServerPage(INT32 choice)
|
|
{
|
|
boolean exitmenu = false; // exit to previous menu
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
M_NextOpt();
|
|
S_StartSound(NULL, sfx_menu1);
|
|
break;
|
|
case KEY_UPARROW:
|
|
M_PrevOpt();
|
|
S_StartSound(NULL, sfx_menu1);
|
|
break;
|
|
case KEY_BACKSPACE:
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
case KEY_RIGHTARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if ((serverlistpage + 1) * SERVERS_PER_PAGE < serverlistcount)
|
|
serverlistpage++;
|
|
break;
|
|
case KEY_LEFTARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (serverlistpage > 0)
|
|
serverlistpage--;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
static void M_Connect(INT32 choice)
|
|
{
|
|
// do not call menuexitfunc
|
|
M_ClearMenus(false);
|
|
|
|
COM_BufAddText(va("connect node %d\n", serverlist[choice-FIRSTSERVERLINE + serverlistpage * SERVERS_PER_PAGE].node));
|
|
}
|
|
|
|
static void M_Refresh(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
// Display a little "please wait" message.
|
|
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Searching for servers...");
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
|
|
I_OsPolling();
|
|
I_UpdateNoBlit();
|
|
if (rendermode == render_soft)
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
|
|
// note: this is the one case where 0 is a valid room number
|
|
// because it corresponds to "All"
|
|
CL_UpdateServerList(!(ms_RoomId < 0), ms_RoomId);
|
|
|
|
// first page of servers
|
|
serverlistpage = 0;
|
|
}
|
|
|
|
static INT32 menuRoomIndex = 0;
|
|
|
|
static void M_DrawRoomMenu(void)
|
|
{
|
|
const char *rmotd;
|
|
|
|
// use generic drawer for cursor, items and title
|
|
M_DrawGenericMenu();
|
|
|
|
V_DrawString(currentMenu->x - 16, currentMenu->y, V_YELLOWMAP, M_GetText("Select a room"));
|
|
|
|
M_DrawTextBox(144, 24, 20, 20);
|
|
|
|
if (itemOn == 0)
|
|
rmotd = M_GetText("Don't connect to the Master Server.");
|
|
else
|
|
rmotd = room_list[itemOn-1].motd;
|
|
|
|
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
|
|
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
|
|
}
|
|
|
|
static void M_DrawConnectMenu(void)
|
|
{
|
|
UINT16 i, j;
|
|
const char *gt = "Unknown";
|
|
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
|
|
|
|
for (i = FIRSTSERVERLINE; i < min(localservercount, SERVERS_PER_PAGE)+FIRSTSERVERLINE; i++)
|
|
MP_ConnectMenu[i].status = IT_STRING | IT_SPACE;
|
|
|
|
if (!numPages)
|
|
numPages = 1;
|
|
|
|
// Room name
|
|
if (ms_RoomId < 0)
|
|
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
|
|
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Offline Mode>");
|
|
else
|
|
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
|
|
V_YELLOWMAP, room_list[menuRoomIndex].name);
|
|
|
|
// Page num
|
|
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_page].alphaKey,
|
|
V_YELLOWMAP, va("%u of %d", serverlistpage+1, numPages));
|
|
|
|
// Horizontal line!
|
|
V_DrawFill(1, currentMenu->y+40, 318, 1, 0);
|
|
|
|
if (serverlistcount <= 0)
|
|
V_DrawString(currentMenu->x,currentMenu->y+SERVERHEADERHEIGHT, 0, "No servers found");
|
|
else
|
|
for (i = 0; i < min(serverlistcount - serverlistpage * SERVERS_PER_PAGE, SERVERS_PER_PAGE); i++)
|
|
{
|
|
INT32 slindex = i + serverlistpage * SERVERS_PER_PAGE;
|
|
UINT32 globalflags = ((serverlist[slindex].info.numberofplayer >= serverlist[slindex].info.maxplayer) ? V_TRANSLUCENT : 0)
|
|
|((itemOn == FIRSTSERVERLINE+i) ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE;
|
|
|
|
V_DrawString(currentMenu->x, S_LINEY(i), globalflags, serverlist[slindex].info.servername);
|
|
|
|
// Don't use color flags intentionally, the global yellow color will auto override the text color code
|
|
if (serverlist[slindex].info.modifiedgame)
|
|
V_DrawSmallString(currentMenu->x+202, S_LINEY(i)+8, globalflags, "\x85" "Mod");
|
|
if (serverlist[slindex].info.cheatsenabled)
|
|
V_DrawSmallString(currentMenu->x+222, S_LINEY(i)+8, globalflags, "\x83" "Cheats");
|
|
|
|
V_DrawSmallString(currentMenu->x, S_LINEY(i)+8, globalflags,
|
|
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
|
|
|
|
gt = "Unknown";
|
|
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
|
{
|
|
if (gametype_cons_t[j].value == serverlist[slindex].info.gametype)
|
|
gt = gametype_cons_t[j].strvalue;
|
|
}
|
|
|
|
V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
|
|
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
|
|
|
|
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, va("Gametype: %s", gt));
|
|
|
|
MP_ConnectMenu[i+FIRSTSERVERLINE].status = IT_STRING | IT_CALL;
|
|
}
|
|
|
|
localservercount = serverlistcount;
|
|
|
|
M_DrawGenericMenu();
|
|
}
|
|
|
|
static boolean M_CancelConnect(void)
|
|
{
|
|
D_CloseConnection();
|
|
return true;
|
|
}
|
|
|
|
// Ascending order, not descending.
|
|
// The casts are safe as long as the caller doesn't do anything stupid.
|
|
#define SERVER_LIST_ENTRY_COMPARATOR(key) \
|
|
static int ServerListEntryComparator_##key(const void *entry1, const void *entry2) \
|
|
{ \
|
|
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2; \
|
|
if (sa->info.key != sb->info.key) \
|
|
return sa->info.key - sb->info.key; \
|
|
return strcmp(sa->info.servername, sb->info.servername); \
|
|
}
|
|
|
|
// This does descending instead of ascending.
|
|
#define SERVER_LIST_ENTRY_COMPARATOR_REVERSE(key) \
|
|
static int ServerListEntryComparator_##key##_reverse(const void *entry1, const void *entry2) \
|
|
{ \
|
|
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2; \
|
|
if (sb->info.key != sa->info.key) \
|
|
return sb->info.key - sa->info.key; \
|
|
return strcmp(sb->info.servername, sa->info.servername); \
|
|
}
|
|
|
|
SERVER_LIST_ENTRY_COMPARATOR(time)
|
|
SERVER_LIST_ENTRY_COMPARATOR(numberofplayer)
|
|
SERVER_LIST_ENTRY_COMPARATOR_REVERSE(numberofplayer)
|
|
SERVER_LIST_ENTRY_COMPARATOR_REVERSE(maxplayer)
|
|
SERVER_LIST_ENTRY_COMPARATOR(gametype)
|
|
|
|
// Special one for modified state.
|
|
static int ServerListEntryComparator_modified(const void *entry1, const void *entry2)
|
|
{
|
|
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2;
|
|
|
|
// Modified acts as 2 points, cheats act as one point.
|
|
int modstate_a = (sa->info.cheatsenabled ? 1 : 0) | (sa->info.modifiedgame ? 2 : 0);
|
|
int modstate_b = (sb->info.cheatsenabled ? 1 : 0) | (sb->info.modifiedgame ? 2 : 0);
|
|
|
|
if (modstate_a != modstate_b)
|
|
return modstate_a - modstate_b;
|
|
|
|
// Default to strcmp.
|
|
return strcmp(sa->info.servername, sb->info.servername);
|
|
}
|
|
#endif
|
|
|
|
void M_SortServerList(void)
|
|
{
|
|
#ifndef NONET
|
|
switch(cv_serversort.value)
|
|
{
|
|
case 0: // Ping.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_time);
|
|
break;
|
|
case 1: // Modified state.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_modified);
|
|
break;
|
|
case 2: // Most players.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_numberofplayer_reverse);
|
|
break;
|
|
case 3: // Least players.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_numberofplayer);
|
|
break;
|
|
case 4: // Max players.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_maxplayer_reverse);
|
|
break;
|
|
case 5: // Gametype.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametype);
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef NONET
|
|
#ifdef UPDATE_ALERT
|
|
static int M_CheckMODVersion(void)
|
|
{
|
|
char updatestring[500];
|
|
const char *updatecheck = GetMODVersion();
|
|
if(updatecheck)
|
|
{
|
|
sprintf(updatestring, UPDATE_ALERT_STRING, VERSIONSTRING, updatecheck);
|
|
M_StartMessage(updatestring, NULL, MM_NOTHING);
|
|
return false;
|
|
} else
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static void M_ConnectMenu(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
// modified game check: no longer handled
|
|
// we don't request a restart unless the filelist differs
|
|
|
|
// first page of servers
|
|
serverlistpage = 0;
|
|
M_SetupNextMenu(&MP_ConnectDef);
|
|
itemOn = 0;
|
|
M_Refresh(0);
|
|
}
|
|
|
|
static UINT32 roomIds[NUM_LIST_ROOMS];
|
|
|
|
static void M_RoomMenu(INT32 choice)
|
|
{
|
|
INT32 i;
|
|
|
|
(void)choice;
|
|
|
|
// Display a little "please wait" message.
|
|
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Fetching room info...");
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
|
|
I_OsPolling();
|
|
I_UpdateNoBlit();
|
|
if (rendermode == render_soft)
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
|
|
if (GetRoomsList(currentMenu == &MP_ServerDef) < 0)
|
|
return;
|
|
|
|
#ifdef UPDATE_ALERT
|
|
if (!M_CheckMODVersion())
|
|
return;
|
|
#endif
|
|
|
|
for (i = 1; i < NUM_LIST_ROOMS+1; ++i)
|
|
MP_RoomMenu[i].status = IT_DISABLED;
|
|
memset(roomIds, 0, sizeof(roomIds));
|
|
|
|
for (i = 0; room_list[i].header.buffer[0]; i++)
|
|
{
|
|
if(*room_list[i].name != '\0')
|
|
{
|
|
MP_RoomMenu[i+1].text = room_list[i].name;
|
|
roomIds[i] = room_list[i].id;
|
|
MP_RoomMenu[i+1].status = IT_STRING|IT_CALL;
|
|
}
|
|
}
|
|
|
|
MP_RoomDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&MP_RoomDef);
|
|
}
|
|
|
|
static void M_ChooseRoom(INT32 choice)
|
|
{
|
|
if (choice == 0)
|
|
ms_RoomId = -1;
|
|
else
|
|
{
|
|
ms_RoomId = roomIds[choice-1];
|
|
menuRoomIndex = choice - 1;
|
|
}
|
|
|
|
serverlistpage = 0;
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
if (currentMenu == &MP_ConnectDef)
|
|
M_Refresh(0);
|
|
}
|
|
#endif //NONET
|
|
|
|
//===========================================================================
|
|
// Start Server Menu
|
|
//===========================================================================
|
|
|
|
static void M_StartServer(INT32 choice)
|
|
{
|
|
boolean StartSplitScreenGame = (currentMenu == &MP_SplitServerDef);
|
|
|
|
(void)choice;
|
|
if (!StartSplitScreenGame)
|
|
netgame = true;
|
|
|
|
multiplayer = true;
|
|
|
|
// Still need to reset devmode
|
|
cv_debug = 0;
|
|
|
|
if (demoplayback)
|
|
G_StopDemo();
|
|
if (metalrecording)
|
|
G_StopMetalDemo();
|
|
|
|
if (!StartSplitScreenGame)
|
|
{
|
|
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
|
|
COM_BufAddText("dummyconsvar 1\n");
|
|
}
|
|
else // split screen
|
|
{
|
|
paused = false;
|
|
SV_StartSinglePlayerServer();
|
|
if (!splitscreen)
|
|
{
|
|
splitscreen = true;
|
|
SplitScreen_OnChange();
|
|
}
|
|
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
|
|
}
|
|
|
|
M_ClearMenus(true);
|
|
}
|
|
|
|
static void M_DrawServerMenu(void)
|
|
{
|
|
M_DrawGenericMenu();
|
|
|
|
#ifndef NONET
|
|
// Room name
|
|
if (currentMenu == &MP_ServerDef)
|
|
{
|
|
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true);
|
|
if (ms_RoomId < 0)
|
|
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
|
|
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Offline Mode>");
|
|
else
|
|
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
|
|
V_YELLOWMAP, room_list[menuRoomIndex].name);
|
|
}
|
|
#endif
|
|
|
|
if (cv_nextmap.value)
|
|
{
|
|
patch_t *PictureOfLevel;
|
|
lumpnum_t lumpnum;
|
|
char headerstr[40];
|
|
|
|
sprintf(headerstr, "%s - %s", cv_newgametype.string, cv_nextmap.string);
|
|
|
|
M_DrawLevelPlatterHeader(currentMenu->y + MP_ServerMenu[mp_server_levelgt].alphaKey - 10 - lsheadingheight/2, (const char *)headerstr, true);
|
|
|
|
// A 160x100 image of the level as entry MAPxxP
|
|
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
|
|
|
|
if (lumpnum != LUMPERROR)
|
|
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_CACHE);
|
|
else
|
|
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
|
|
|
|
V_DrawSmallScaledPatch(319 - (currentMenu->x + (SHORT(PictureOfLevel->width)/2)), currentMenu->y + MP_ServerMenu[mp_server_levelgt].alphaKey, 0, PictureOfLevel);
|
|
}
|
|
}
|
|
|
|
static void M_GameTypeChange(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
MISC_ChangeGameTypeDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&MISC_ChangeGameTypeDef);
|
|
if (Playing())
|
|
itemOn = gametype;
|
|
|
|
Z_Free(char_notes);
|
|
char_notes = NULL;
|
|
}
|
|
|
|
void M_DrawGameTypeMenu(void)
|
|
{
|
|
M_DrawGenericMenu();
|
|
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight, "Select Gametype", true);
|
|
|
|
if (!char_notes)
|
|
char_notes = V_WordWrap(0, (160 - 30) - 8, V_ALLOWLOWERCASE, gametypedesc[itemOn].notes);
|
|
|
|
V_DrawFill(160, currentMenu->y, (160 - 30), 72 + 8, 159);
|
|
V_DrawString(164, currentMenu->y + 4, V_RETURN8|V_ALLOWLOWERCASE, char_notes);
|
|
}
|
|
|
|
static void M_MapChange(INT32 choice)
|
|
{
|
|
MISC_ChangeLevelDef.prevMenu = currentMenu;
|
|
levellistmode = LLM_CREATESERVER;
|
|
|
|
CV_SetValue(&cv_newgametype, choice);
|
|
|
|
if (Playing() && !(M_CanShowLevelOnPlatter(cv_nextmap.value-1, choice)) && (M_CanShowLevelOnPlatter(gamemap-1, choice)))
|
|
CV_SetValue(&cv_nextmap, gamemap);
|
|
|
|
if (!M_PrepareLevelPlatter(choice))
|
|
{
|
|
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
|
|
return;
|
|
}
|
|
|
|
M_SetupNextMenu(&MISC_ChangeLevelDef);
|
|
}
|
|
|
|
static void M_StartSplitServerMenu(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
levellistmode = LLM_CREATESERVER;
|
|
Newgametype_OnChange();
|
|
M_SetupNextMenu(&MP_SplitServerDef);
|
|
}
|
|
|
|
static void M_ServerOptions(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
OP_ServerOptionsDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&OP_ServerOptionsDef);
|
|
}
|
|
|
|
#ifndef NONET
|
|
static void M_StartServerMenu(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
ms_RoomId = -1;
|
|
levellistmode = LLM_CREATESERVER;
|
|
Newgametype_OnChange();
|
|
M_SetupNextMenu(&MP_ServerDef);
|
|
itemOn = 1;
|
|
}
|
|
|
|
// ==============
|
|
// CONNECT VIA IP
|
|
// ==============
|
|
|
|
static char setupm_ip[16];
|
|
|
|
// Connect using IP address Tails 11-19-2002
|
|
static void M_ConnectIPMenu(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
// modified game check: no longer handled
|
|
// we don't request a restart unless the filelist differs
|
|
|
|
M_SetupNextMenu(&MP_ConnectIPDef);
|
|
}
|
|
|
|
// Draw the funky Connect IP menu. Tails 11-19-2002
|
|
// So much work for such a little thing!
|
|
static void M_DrawConnectIPMenu(void)
|
|
{
|
|
// use generic drawer for cursor, items and title
|
|
M_DrawGenericMenu();
|
|
|
|
// draw name string
|
|
V_DrawString(128,40, V_MONOSPACE, setupm_ip);
|
|
|
|
// draw text cursor for name
|
|
if (itemOn == 0 &&
|
|
skullAnimCounter < 4) //blink cursor
|
|
V_DrawCharacter(128+V_StringWidth(setupm_ip, V_MONOSPACE),40,'_',false);
|
|
}
|
|
|
|
// Tails 11-19-2002
|
|
static void M_ConnectIP(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
COM_BufAddText(va("connect \"%s\"\n", setupm_ip));
|
|
|
|
// A little "please wait" message.
|
|
M_DrawTextBox(56, BASEVIDHEIGHT/2-12, 24, 2);
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Connecting to server...");
|
|
I_OsPolling();
|
|
I_UpdateNoBlit();
|
|
if (rendermode == render_soft)
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
}
|
|
|
|
// Tails 11-19-2002
|
|
static void M_HandleConnectIP(INT32 choice)
|
|
{
|
|
size_t l;
|
|
boolean exitmenu = false; // exit to previous menu and send name change
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_ENTER:
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
M_ClearMenus(true);
|
|
M_ConnectIP(1);
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_BACKSPACE:
|
|
if ((l = strlen(setupm_ip))!=0 && itemOn == 0)
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
setupm_ip[l-1] =0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
l = strlen(setupm_ip);
|
|
if (l < 16-1 && (choice == 46 || (choice >= 48 && choice <= 57))) // Rudimentary number and period enforcing
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
setupm_ip[l] =(char)choice;
|
|
setupm_ip[l+1] =0;
|
|
}
|
|
else if (l < 16-1 && choice >= 199 && choice <= 211 && choice != 202 && choice != 206) //numpad too!
|
|
{
|
|
XBOXSTATIC char keypad_translation[] = {'7','8','9','-','4','5','6','+','1','2','3','0','.'};
|
|
choice = keypad_translation[choice - 199];
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
setupm_ip[l] =(char)choice;
|
|
setupm_ip[l+1] =0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu (currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
#endif //!NONET
|
|
|
|
// ========================
|
|
// MULTIPLAYER PLAYER SETUP
|
|
// ========================
|
|
// Tails 03-02-2002
|
|
|
|
#define PLBOXW 8
|
|
#define PLBOXH 9
|
|
|
|
static UINT8 multi_tics;
|
|
static UINT8 multi_frame;
|
|
|
|
// this is set before entering the MultiPlayer setup menu,
|
|
// for either player 1 or 2
|
|
static char setupm_name[MAXPLAYERNAME+1];
|
|
static player_t *setupm_player;
|
|
static consvar_t *setupm_cvskin;
|
|
static consvar_t *setupm_cvcolor;
|
|
static consvar_t *setupm_cvname;
|
|
static INT32 setupm_fakeskin;
|
|
static INT32 setupm_fakecolor;
|
|
|
|
static void M_DrawSetupMultiPlayerMenu(void)
|
|
{
|
|
INT32 mx, my, flags = 0;
|
|
spritedef_t *sprdef;
|
|
spriteframe_t *sprframe;
|
|
patch_t *patch;
|
|
|
|
mx = MP_PlayerSetupDef.x;
|
|
my = MP_PlayerSetupDef.y;
|
|
|
|
// use generic drawer for cursor, items and title
|
|
M_DrawGenericMenu();
|
|
|
|
// draw name string
|
|
M_DrawTextBox(mx + 90, my - 8, MAXPLAYERNAME, 1);
|
|
V_DrawString(mx + 98, my, V_ALLOWLOWERCASE, setupm_name);
|
|
|
|
// draw skin string
|
|
V_DrawString(mx + 90, my + 96,
|
|
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|V_YELLOWMAP|V_ALLOWLOWERCASE,
|
|
skins[setupm_fakeskin].realname);
|
|
|
|
// draw the name of the color you have chosen
|
|
// Just so people don't go thinking that "Default" is Green.
|
|
V_DrawString(208, 72, V_YELLOWMAP|V_ALLOWLOWERCASE, Color_Names[setupm_fakecolor]);
|
|
|
|
// draw text cursor for name
|
|
if (!itemOn && skullAnimCounter < 4) // blink cursor
|
|
V_DrawCharacter(mx + 98 + V_StringWidth(setupm_name, 0), my, '_',false);
|
|
|
|
// anim the player in the box
|
|
if (--multi_tics <= 0)
|
|
{
|
|
multi_frame++;
|
|
multi_tics = 4;
|
|
}
|
|
|
|
// skin 0 is default player sprite
|
|
if (R_SkinAvailable(skins[setupm_fakeskin].name) != -1)
|
|
sprdef = &skins[R_SkinAvailable(skins[setupm_fakeskin].name)].sprites[SPR2_WALK];
|
|
else
|
|
sprdef = &skins[0].sprites[SPR2_WALK];
|
|
|
|
if (!sprdef->numframes) // No frames ??
|
|
return; // Can't render!
|
|
|
|
if (multi_frame >= sprdef->numframes)
|
|
multi_frame = 0;
|
|
|
|
sprframe = &sprdef->spriteframes[multi_frame];
|
|
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
|
if (sprframe->flip & 1) // Only for first sprite
|
|
flags |= V_FLIP; // This sprite is left/right flipped!
|
|
|
|
// draw box around guy
|
|
M_DrawTextBox(mx + 90, my + 8, PLBOXW, PLBOXH);
|
|
|
|
// draw player sprite
|
|
if (!setupm_fakecolor) // should never happen but hey, who knows
|
|
{
|
|
if (skins[setupm_fakeskin].flags & SF_HIRES)
|
|
{
|
|
V_DrawSciencePatch((mx+98+(PLBOXW*8/2))<<FRACBITS,
|
|
(my+16+(PLBOXH*8)-12)<<FRACBITS,
|
|
flags, patch,
|
|
skins[setupm_fakeskin].highresscale);
|
|
}
|
|
else
|
|
V_DrawScaledPatch(mx + 98 + (PLBOXW*8/2), my + 16 + (PLBOXH*8) - 12, flags, patch);
|
|
}
|
|
else
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0);
|
|
|
|
if (skins[setupm_fakeskin].flags & SF_HIRES)
|
|
{
|
|
V_DrawFixedPatch((mx+98+(PLBOXW*8/2))<<FRACBITS,
|
|
(my+16+(PLBOXH*8)-12)<<FRACBITS,
|
|
skins[setupm_fakeskin].highresscale,
|
|
flags, patch, colormap);
|
|
}
|
|
else
|
|
V_DrawMappedPatch(mx + 98 + (PLBOXW*8/2), my + 16 + (PLBOXH*8) - 12, flags, patch, colormap);
|
|
|
|
Z_Free(colormap);
|
|
}
|
|
}
|
|
|
|
// Handle 1P/2P MP Setup
|
|
static void M_HandleSetupMultiPlayer(INT32 choice)
|
|
{
|
|
size_t l;
|
|
INT32 prev_setupm_fakeskin;
|
|
boolean exitmenu = false; // exit to previous menu and send name change
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
M_NextOpt();
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
M_PrevOpt();
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
break;
|
|
|
|
case KEY_LEFTARROW:
|
|
if (itemOn == 2) //player skin
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
prev_setupm_fakeskin = setupm_fakeskin;
|
|
do
|
|
{
|
|
setupm_fakeskin--;
|
|
if (setupm_fakeskin < 0)
|
|
setupm_fakeskin = numskins-1;
|
|
}
|
|
while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin)));
|
|
}
|
|
else if (itemOn == 1) // player color
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
setupm_fakecolor--;
|
|
}
|
|
break;
|
|
|
|
case KEY_RIGHTARROW:
|
|
if (itemOn == 2) //player skin
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
prev_setupm_fakeskin = setupm_fakeskin;
|
|
do
|
|
{
|
|
setupm_fakeskin++;
|
|
if (setupm_fakeskin > numskins-1)
|
|
setupm_fakeskin = 0;
|
|
}
|
|
while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin)));
|
|
}
|
|
else if (itemOn == 1) // player color
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
setupm_fakecolor++;
|
|
}
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_BACKSPACE:
|
|
if ((l = strlen(setupm_name))!=0 && itemOn == 0)
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
setupm_name[l-1] =0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if (choice < 32 || choice > 127 || itemOn != 0)
|
|
break;
|
|
l = strlen(setupm_name);
|
|
if (l < MAXPLAYERNAME-1)
|
|
{
|
|
S_StartSound(NULL,sfx_menu1); // Tails
|
|
setupm_name[l] =(char)choice;
|
|
setupm_name[l+1] =0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// check color
|
|
if (setupm_fakecolor < 1)
|
|
setupm_fakecolor = MAXSKINCOLORS-1;
|
|
if (setupm_fakecolor > MAXSKINCOLORS-1)
|
|
setupm_fakecolor = 1;
|
|
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu (currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
// start the multiplayer setup menu
|
|
static void M_SetupMultiPlayer(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
multi_frame = 0;
|
|
multi_tics = 4;
|
|
strcpy(setupm_name, cv_playername.string);
|
|
|
|
// set for player 1
|
|
setupm_player = &players[consoleplayer];
|
|
setupm_cvskin = &cv_skin;
|
|
setupm_cvcolor = &cv_playercolor;
|
|
setupm_cvname = &cv_playername;
|
|
|
|
// For whatever reason this doesn't work right if you just use ->value
|
|
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
|
if (setupm_fakeskin == -1)
|
|
setupm_fakeskin = 0;
|
|
setupm_fakecolor = setupm_cvcolor->value;
|
|
|
|
// disable skin changes if we can't actually change skins
|
|
if (!CanChangeSkin(consoleplayer))
|
|
MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT);
|
|
else
|
|
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
|
|
|
|
MP_PlayerSetupDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&MP_PlayerSetupDef);
|
|
}
|
|
|
|
// start the multiplayer setup menu, for secondary player (splitscreen mode)
|
|
static void M_SetupMultiPlayer2(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
multi_frame = 0;
|
|
multi_tics = 4;
|
|
strcpy (setupm_name, cv_playername2.string);
|
|
|
|
// set for splitscreen secondary player
|
|
setupm_player = &players[secondarydisplayplayer];
|
|
setupm_cvskin = &cv_skin2;
|
|
setupm_cvcolor = &cv_playercolor2;
|
|
setupm_cvname = &cv_playername2;
|
|
|
|
// For whatever reason this doesn't work right if you just use ->value
|
|
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
|
if (setupm_fakeskin == -1)
|
|
setupm_fakeskin = 0;
|
|
setupm_fakecolor = setupm_cvcolor->value;
|
|
|
|
// disable skin changes if we can't actually change skins
|
|
if (splitscreen && !CanChangeSkin(secondarydisplayplayer))
|
|
MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT);
|
|
else
|
|
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER | IT_STRING);
|
|
|
|
MP_PlayerSetupDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&MP_PlayerSetupDef);
|
|
}
|
|
|
|
static boolean M_QuitMultiPlayerMenu(void)
|
|
{
|
|
size_t l;
|
|
// send name if changed
|
|
if (strcmp(setupm_name, setupm_cvname->string))
|
|
{
|
|
// remove trailing whitespaces
|
|
for (l= strlen(setupm_name)-1;
|
|
(signed)l >= 0 && setupm_name[l] ==' '; l--)
|
|
setupm_name[l] =0;
|
|
COM_BufAddText (va("%s \"%s\"\n",setupm_cvname->name,setupm_name));
|
|
}
|
|
// you know what? always putting these in the buffer won't hurt anything.
|
|
COM_BufAddText (va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin].name));
|
|
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor));
|
|
return true;
|
|
}
|
|
|
|
// =================
|
|
// DATA OPTIONS MENU
|
|
// =================
|
|
static UINT8 erasecontext = 0;
|
|
|
|
static void M_EraseDataResponse(INT32 ch)
|
|
{
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
return;
|
|
|
|
// Delete the data
|
|
if (erasecontext != 1)
|
|
G_ClearRecords();
|
|
if (erasecontext != 0)
|
|
M_ClearSecrets();
|
|
if (erasecontext == 2)
|
|
{
|
|
totalplaytime = 0;
|
|
F_StartIntro();
|
|
}
|
|
M_ClearMenus(true);
|
|
}
|
|
|
|
static void M_EraseData(INT32 choice)
|
|
{
|
|
const char *eschoice, *esstr = M_GetText("Are you sure you want to erase\n%s?\n\n(Press 'Y' to confirm)\n");
|
|
|
|
erasecontext = (UINT8)choice;
|
|
|
|
if (choice == 0)
|
|
eschoice = M_GetText("Record Attack data");
|
|
else if (choice == 1)
|
|
eschoice = M_GetText("Secrets data");
|
|
else
|
|
eschoice = M_GetText("ALL game data");
|
|
|
|
M_StartMessage(va(esstr, eschoice),M_EraseDataResponse,MM_YESNO);
|
|
}
|
|
|
|
static void M_ScreenshotOptions(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
Screenshot_option_Onchange();
|
|
Moviemode_mode_Onchange();
|
|
|
|
M_SetupNextMenu(&OP_ScreenshotOptionsDef);
|
|
}
|
|
|
|
// =============
|
|
// JOYSTICK MENU
|
|
// =============
|
|
|
|
// Start the controls menu, setting it up for either the console player,
|
|
// or the secondary splitscreen player
|
|
|
|
static void M_DrawJoystick(void)
|
|
{
|
|
INT32 i;
|
|
|
|
M_DrawGenericMenu();
|
|
|
|
for (i = 0;i < 8; i++)
|
|
{
|
|
M_DrawSaveLoadBorder(OP_JoystickSetDef.x, OP_JoystickSetDef.y+LINEHEIGHT*i);
|
|
|
|
if ((setupcontrols_secondaryplayer && (i == cv_usejoystick2.value))
|
|
|| (!setupcontrols_secondaryplayer && (i == cv_usejoystick.value)))
|
|
V_DrawString(OP_JoystickSetDef.x, OP_JoystickSetDef.y+LINEHEIGHT*i,V_GREENMAP,joystickInfo[i]);
|
|
else
|
|
V_DrawString(OP_JoystickSetDef.x, OP_JoystickSetDef.y+LINEHEIGHT*i,0,joystickInfo[i]);
|
|
}
|
|
}
|
|
|
|
static void M_SetupJoystickMenu(INT32 choice)
|
|
{
|
|
INT32 i = 0;
|
|
const char *joyname = "None";
|
|
const char *joyNA = "Unavailable";
|
|
INT32 n = I_NumJoys();
|
|
(void)choice;
|
|
|
|
strcpy(joystickInfo[i], joyname);
|
|
|
|
for (i = 1; i < 8; i++)
|
|
{
|
|
if (i <= n && (joyname = I_GetJoyName(i)) != NULL)
|
|
{
|
|
strncpy(joystickInfo[i], joyname, 24);
|
|
joystickInfo[i][24] = '\0';
|
|
}
|
|
else
|
|
strcpy(joystickInfo[i], joyNA);
|
|
}
|
|
|
|
M_SetupNextMenu(&OP_JoystickSetDef);
|
|
}
|
|
|
|
static void M_Setup1PJoystickMenu(INT32 choice)
|
|
{
|
|
setupcontrols_secondaryplayer = false;
|
|
OP_JoystickSetDef.prevMenu = &OP_Joystick1Def;
|
|
M_SetupJoystickMenu(choice);
|
|
}
|
|
|
|
static void M_Setup2PJoystickMenu(INT32 choice)
|
|
{
|
|
setupcontrols_secondaryplayer = true;
|
|
OP_JoystickSetDef.prevMenu = &OP_Joystick2Def;
|
|
M_SetupJoystickMenu(choice);
|
|
}
|
|
|
|
static void M_AssignJoystick(INT32 choice)
|
|
{
|
|
if (setupcontrols_secondaryplayer)
|
|
CV_SetValue(&cv_usejoystick2, choice);
|
|
else
|
|
CV_SetValue(&cv_usejoystick, choice);
|
|
}
|
|
|
|
// =============
|
|
// CONTROLS MENU
|
|
// =============
|
|
|
|
static void M_Setup1PControlsMenu(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
setupcontrols_secondaryplayer = false;
|
|
setupcontrols = gamecontrol; // was called from main Options (for console player, then)
|
|
currentMenu->lastOn = itemOn;
|
|
|
|
// Unhide the three non-P2 controls
|
|
OP_MPControlsMenu[0].status = IT_CALL|IT_STRING2;
|
|
OP_MPControlsMenu[1].status = IT_CALL|IT_STRING2;
|
|
OP_MPControlsMenu[2].status = IT_CALL|IT_STRING2;
|
|
// Unide the pause/console controls too
|
|
OP_MiscControlsMenu[3].status = IT_CALL|IT_STRING2;
|
|
OP_MiscControlsMenu[4].status = IT_CALL|IT_STRING2;
|
|
|
|
OP_ControlListDef.prevMenu = &OP_P1ControlsDef;
|
|
M_SetupNextMenu(&OP_ControlListDef);
|
|
}
|
|
|
|
static void M_Setup2PControlsMenu(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
setupcontrols_secondaryplayer = true;
|
|
setupcontrols = gamecontrolbis;
|
|
currentMenu->lastOn = itemOn;
|
|
|
|
// Hide the three non-P2 controls
|
|
OP_MPControlsMenu[0].status = IT_GRAYEDOUT2;
|
|
OP_MPControlsMenu[1].status = IT_GRAYEDOUT2;
|
|
OP_MPControlsMenu[2].status = IT_GRAYEDOUT2;
|
|
// Hide the pause/console controls too
|
|
OP_MiscControlsMenu[3].status = IT_GRAYEDOUT2;
|
|
OP_MiscControlsMenu[4].status = IT_GRAYEDOUT2;
|
|
|
|
OP_ControlListDef.prevMenu = &OP_P2ControlsDef;
|
|
M_SetupNextMenu(&OP_ControlListDef);
|
|
}
|
|
|
|
// Draws the Customise Controls menu
|
|
static void M_DrawControl(void)
|
|
{
|
|
char tmp[50];
|
|
INT32 i;
|
|
INT32 keys[2];
|
|
|
|
// draw title, strings and submenu
|
|
M_DrawGenericMenu();
|
|
|
|
M_CentreText(30,
|
|
(setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" :
|
|
"PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR"));
|
|
|
|
for (i = 0;i < currentMenu->numitems;i++)
|
|
{
|
|
if (currentMenu->menuitems[i].status != IT_CONTROL)
|
|
continue;
|
|
|
|
keys[0] = setupcontrols[currentMenu->menuitems[i].alphaKey][0];
|
|
keys[1] = setupcontrols[currentMenu->menuitems[i].alphaKey][1];
|
|
|
|
tmp[0] ='\0';
|
|
if (keys[0] == KEY_NULL && keys[1] == KEY_NULL)
|
|
{
|
|
strcpy(tmp, "---");
|
|
}
|
|
else
|
|
{
|
|
if (keys[0] != KEY_NULL)
|
|
strcat (tmp, G_KeynumToString (keys[0]));
|
|
|
|
if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
|
|
strcat(tmp," or ");
|
|
|
|
if (keys[1] != KEY_NULL)
|
|
strcat (tmp, G_KeynumToString (keys[1]));
|
|
|
|
|
|
}
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-currentMenu->x, currentMenu->y + i*8, V_YELLOWMAP, tmp);
|
|
}
|
|
}
|
|
|
|
static INT32 controltochange;
|
|
|
|
static void M_ChangecontrolResponse(event_t *ev)
|
|
{
|
|
INT32 control;
|
|
INT32 found;
|
|
INT32 ch = ev->data1;
|
|
|
|
// ESCAPE cancels
|
|
if (ch != KEY_ESCAPE)
|
|
{
|
|
|
|
switch (ev->type)
|
|
{
|
|
// ignore mouse/joy movements, just get buttons
|
|
case ev_mouse:
|
|
case ev_mouse2:
|
|
case ev_joystick:
|
|
case ev_joystick2:
|
|
ch = KEY_NULL; // no key
|
|
break;
|
|
|
|
// keypad arrows are converted for the menu in cursor arrows
|
|
// so use the event instead of ch
|
|
case ev_keydown:
|
|
ch = ev->data1;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
control = controltochange;
|
|
|
|
// check if we already entered this key
|
|
found = -1;
|
|
if (setupcontrols[control][0] ==ch)
|
|
found = 0;
|
|
else if (setupcontrols[control][1] ==ch)
|
|
found = 1;
|
|
if (found >= 0)
|
|
{
|
|
// replace mouse and joy clicks by double clicks
|
|
if (ch >= KEY_MOUSE1 && ch <= KEY_MOUSE1+MOUSEBUTTONS)
|
|
setupcontrols[control][found] = ch-KEY_MOUSE1+KEY_DBLMOUSE1;
|
|
else if (ch >= KEY_JOY1 && ch <= KEY_JOY1+JOYBUTTONS)
|
|
setupcontrols[control][found] = ch-KEY_JOY1+KEY_DBLJOY1;
|
|
else if (ch >= KEY_2MOUSE1 && ch <= KEY_2MOUSE1+MOUSEBUTTONS)
|
|
setupcontrols[control][found] = ch-KEY_2MOUSE1+KEY_DBL2MOUSE1;
|
|
else if (ch >= KEY_2JOY1 && ch <= KEY_2JOY1+JOYBUTTONS)
|
|
setupcontrols[control][found] = ch-KEY_2JOY1+KEY_DBL2JOY1;
|
|
}
|
|
else
|
|
{
|
|
// check if change key1 or key2, or replace the two by the new
|
|
found = 0;
|
|
if (setupcontrols[control][0] == KEY_NULL)
|
|
found++;
|
|
if (setupcontrols[control][1] == KEY_NULL)
|
|
found++;
|
|
if (found == 2)
|
|
{
|
|
found = 0;
|
|
setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
|
|
}
|
|
G_CheckDoubleUsage(ch);
|
|
setupcontrols[control][found] = ch;
|
|
}
|
|
|
|
}
|
|
|
|
M_StopMessage(0);
|
|
}
|
|
|
|
static void M_ChangeControl(INT32 choice)
|
|
{
|
|
static char tmp[55];
|
|
|
|
controltochange = currentMenu->menuitems[choice].alphaKey;
|
|
sprintf(tmp, M_GetText("Hit the new key for\n%s\nESC for Cancel"),
|
|
currentMenu->menuitems[choice].text);
|
|
|
|
M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER);
|
|
}
|
|
|
|
// =====
|
|
// SOUND
|
|
// =====
|
|
|
|
// Toggles sound systems in-game.
|
|
static void M_ToggleSFX(void)
|
|
{
|
|
if (nosound)
|
|
{
|
|
nosound = false;
|
|
I_StartupSound();
|
|
if (nosound) return;
|
|
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
|
M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
if (sound_disabled)
|
|
{
|
|
sound_disabled = false;
|
|
M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
sound_disabled = true;
|
|
S_StopSounds();
|
|
M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void M_ToggleDigital(void)
|
|
{
|
|
if (nodigimusic)
|
|
{
|
|
nodigimusic = false;
|
|
I_InitDigMusic();
|
|
if (nodigimusic) return;
|
|
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
|
S_StopMusic();
|
|
S_ChangeMusicInternal("_clear", false);
|
|
M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
if (digital_disabled)
|
|
{
|
|
digital_disabled = false;
|
|
M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
digital_disabled = true;
|
|
S_StopMusic();
|
|
M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void M_ToggleMIDI(void)
|
|
{
|
|
if (nomidimusic)
|
|
{
|
|
nomidimusic = false;
|
|
I_InitMIDIMusic();
|
|
if (nomidimusic) return;
|
|
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
|
S_ChangeMusicInternal("_clear", false);
|
|
M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
if (music_disabled)
|
|
{
|
|
music_disabled = false;
|
|
M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
music_disabled = true;
|
|
S_StopMusic();
|
|
M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===============
|
|
// VIDEO MODE MENU
|
|
// ===============
|
|
|
|
//added : 30-01-98:
|
|
#define MAXCOLUMNMODES 12 //max modes displayed in one column
|
|
#define MAXMODEDESCS (MAXCOLUMNMODES*3)
|
|
|
|
static modedesc_t modedescs[MAXMODEDESCS];
|
|
|
|
static void M_VideoModeMenu(INT32 choice)
|
|
{
|
|
INT32 i, j, vdup, nummodes, width, height;
|
|
const char *desc;
|
|
|
|
(void)choice;
|
|
|
|
memset(modedescs, 0, sizeof(modedescs));
|
|
|
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
|
VID_PrepareModeList(); // FIXME: hack
|
|
#endif
|
|
vidm_nummodes = 0;
|
|
vidm_selected = 0;
|
|
nummodes = VID_NumModes();
|
|
|
|
#ifdef _WINDOWS
|
|
// clean that later: skip windowed mode 0, video modes menu only shows FULL SCREEN modes
|
|
if (nummodes <= NUMSPECIALMODES)
|
|
i = 0; // unless we have nothing
|
|
else
|
|
i = NUMSPECIALMODES;
|
|
#else
|
|
// DOS does not skip mode 0, because mode 0 is ALWAYS present
|
|
i = 0;
|
|
#endif
|
|
for (; i < nummodes && vidm_nummodes < MAXMODEDESCS; i++)
|
|
{
|
|
desc = VID_GetModeName(i);
|
|
if (desc)
|
|
{
|
|
vdup = 0;
|
|
|
|
// when a resolution exists both under VGA and VESA, keep the
|
|
// VESA mode, which is always a higher modenum
|
|
for (j = 0; j < vidm_nummodes; j++)
|
|
{
|
|
if (!strcmp(modedescs[j].desc, desc))
|
|
{
|
|
// mode(0): 320x200 is always standard VGA, not vesa
|
|
if (modedescs[j].modenum)
|
|
{
|
|
modedescs[j].modenum = i;
|
|
vdup = 1;
|
|
|
|
if (i == vid.modenum)
|
|
vidm_selected = j;
|
|
}
|
|
else
|
|
vdup = 1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!vdup)
|
|
{
|
|
modedescs[vidm_nummodes].modenum = i;
|
|
modedescs[vidm_nummodes].desc = desc;
|
|
|
|
if (i == vid.modenum)
|
|
vidm_selected = vidm_nummodes;
|
|
|
|
// Pull out the width and height
|
|
sscanf(desc, "%u%*c%u", &width, &height);
|
|
|
|
// Show multiples of 320x200 as green.
|
|
if (SCR_IsAspectCorrect(width, height))
|
|
modedescs[vidm_nummodes].goodratio = 1;
|
|
|
|
vidm_nummodes++;
|
|
}
|
|
}
|
|
}
|
|
|
|
vidm_column_size = (vidm_nummodes+2) / 3;
|
|
|
|
M_SetupNextMenu(&OP_VideoModeDef);
|
|
}
|
|
|
|
// Draw the video modes list, a-la-Quake
|
|
static void M_DrawVideoMode(void)
|
|
{
|
|
INT32 i, j, row, col;
|
|
|
|
// draw title
|
|
M_DrawMenuTitle();
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y,
|
|
V_YELLOWMAP, "Choose mode, reselect to change default");
|
|
|
|
row = 41;
|
|
col = OP_VideoModeDef.y + 14;
|
|
for (i = 0; i < vidm_nummodes; i++)
|
|
{
|
|
if (i == vidm_selected)
|
|
V_DrawString(row, col, V_YELLOWMAP, modedescs[i].desc);
|
|
// Show multiples of 320x200 as green.
|
|
else
|
|
V_DrawString(row, col, (modedescs[i].goodratio) ? V_GREENMAP : 0, modedescs[i].desc);
|
|
|
|
col += 8;
|
|
if ((i % vidm_column_size) == (vidm_column_size-1))
|
|
{
|
|
row += 7*13;
|
|
col = OP_VideoModeDef.y + 14;
|
|
}
|
|
}
|
|
|
|
if (vidm_testingmode > 0)
|
|
{
|
|
INT32 testtime = (vidm_testingmode/TICRATE) + 1;
|
|
|
|
M_CentreText(OP_VideoModeDef.y + 116,
|
|
va("Previewing mode %c%dx%d",
|
|
(SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80,
|
|
vid.width, vid.height));
|
|
M_CentreText(OP_VideoModeDef.y + 138,
|
|
"Press ENTER again to keep this mode");
|
|
M_CentreText(OP_VideoModeDef.y + 150,
|
|
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
|
|
M_CentreText(OP_VideoModeDef.y + 158,
|
|
"or press ESC to return");
|
|
|
|
}
|
|
else
|
|
{
|
|
M_CentreText(OP_VideoModeDef.y + 116,
|
|
va("Current mode is %c%dx%d",
|
|
(SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80,
|
|
vid.width, vid.height));
|
|
M_CentreText(OP_VideoModeDef.y + 124,
|
|
va("Default mode is %c%dx%d",
|
|
(SCR_IsAspectCorrect(cv_scr_width.value, cv_scr_height.value)) ? 0x83 : 0x80,
|
|
cv_scr_width.value, cv_scr_height.value));
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 138,
|
|
V_GREENMAP, "Green modes are recommended.");
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 150,
|
|
V_YELLOWMAP, "Other modes may have visual errors.");
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 158,
|
|
V_YELLOWMAP, "Use at own risk.");
|
|
}
|
|
|
|
// Draw the cursor for the VidMode menu
|
|
i = 41 - 10 + ((vidm_selected / vidm_column_size)*7*13);
|
|
j = OP_VideoModeDef.y + 14 + ((vidm_selected % vidm_column_size)*8);
|
|
|
|
V_DrawScaledPatch(i - 8, j, 0,
|
|
W_CachePatchName("M_CURSOR", PU_CACHE));
|
|
}
|
|
|
|
// special menuitem key handler for video mode list
|
|
static void M_HandleVideoMode(INT32 ch)
|
|
{
|
|
if (vidm_testingmode > 0) switch (ch)
|
|
{
|
|
// change back to the previous mode quickly
|
|
case KEY_ESCAPE:
|
|
setmodeneeded = vidm_previousmode + 1;
|
|
vidm_testingmode = 0;
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
vidm_testingmode = 0; // stop testing
|
|
}
|
|
|
|
else switch (ch)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (++vidm_selected >= vidm_nummodes)
|
|
vidm_selected = 0;
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (--vidm_selected < 0)
|
|
vidm_selected = vidm_nummodes - 1;
|
|
break;
|
|
|
|
case KEY_LEFTARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
vidm_selected -= vidm_column_size;
|
|
if (vidm_selected < 0)
|
|
vidm_selected = (vidm_column_size*3) + vidm_selected;
|
|
if (vidm_selected >= vidm_nummodes)
|
|
vidm_selected = vidm_nummodes - 1;
|
|
break;
|
|
|
|
case KEY_RIGHTARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
vidm_selected += vidm_column_size;
|
|
if (vidm_selected >= (vidm_column_size*3))
|
|
vidm_selected %= vidm_column_size;
|
|
if (vidm_selected >= vidm_nummodes)
|
|
vidm_selected = vidm_nummodes - 1;
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
if (vid.modenum == modedescs[vidm_selected].modenum)
|
|
SCR_SetDefaultMode();
|
|
else
|
|
{
|
|
vidm_testingmode = 15*TICRATE;
|
|
vidm_previousmode = vid.modenum;
|
|
if (!setmodeneeded) // in case the previous setmode was not finished
|
|
setmodeneeded = modedescs[vidm_selected].modenum + 1;
|
|
}
|
|
break;
|
|
|
|
case KEY_ESCAPE: // this one same as M_Responder
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ===============
|
|
// Monitor Toggles
|
|
// ===============
|
|
static void M_DrawMonitorToggles(void)
|
|
{
|
|
INT32 i, y;
|
|
INT32 sum = 0;
|
|
consvar_t *cv;
|
|
boolean cheating = false;
|
|
|
|
M_DrawGenericMenu();
|
|
|
|
// Assumes all are cvar type.
|
|
for (i = 0; i < currentMenu->numitems; ++i)
|
|
{
|
|
cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
|
|
sum += cv->value;
|
|
|
|
if (!CV_IsSetToDefault(cv))
|
|
cheating = true;
|
|
}
|
|
|
|
for (i = 0; i < currentMenu->numitems; ++i)
|
|
{
|
|
cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
|
|
y = currentMenu->y + currentMenu->menuitems[i].alphaKey;
|
|
|
|
M_DrawSlider(currentMenu->x + 20, y, cv);
|
|
|
|
if (!cv->value)
|
|
V_DrawRightAlignedString(312, y, V_OLDSPACING|((i == itemOn) ? V_YELLOWMAP : 0), "None");
|
|
else
|
|
V_DrawRightAlignedString(312, y, V_OLDSPACING|((i == itemOn) ? V_YELLOWMAP : 0), va("%3d%%", (cv->value*100)/sum));
|
|
}
|
|
|
|
if (cheating)
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y, V_REDMAP, "* MODIFIED, CHEATS ENABLED *");
|
|
}
|
|
|
|
// =========
|
|
// Quit Game
|
|
// =========
|
|
static INT32 quitsounds[] =
|
|
{
|
|
// holy shit we're changing things up!
|
|
sfx_itemup, // Tails 11-09-99
|
|
sfx_jump, // Tails 11-09-99
|
|
sfx_skid, // Inu 04-03-13
|
|
sfx_spring, // Tails 11-09-99
|
|
sfx_pop,
|
|
sfx_spdpad, // Inu 04-03-13
|
|
sfx_wdjump, // Inu 04-03-13
|
|
sfx_mswarp, // Inu 04-03-13
|
|
sfx_splash, // Tails 11-09-99
|
|
sfx_floush, // Tails 11-09-99
|
|
sfx_gloop, // Tails 11-09-99
|
|
sfx_s3k66, // Inu 04-03-13
|
|
sfx_s3k6a, // Inu 04-03-13
|
|
sfx_s3k73, // Inu 04-03-13
|
|
sfx_chchng // Tails 11-09-99
|
|
};
|
|
|
|
void M_QuitResponse(INT32 ch)
|
|
{
|
|
tic_t ptime;
|
|
INT32 mrand;
|
|
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
return;
|
|
if (!(netgame || cv_debug))
|
|
{
|
|
mrand = M_RandomKey(sizeof(quitsounds)/sizeof(INT32));
|
|
if (quitsounds[mrand]) S_StartSound(NULL, quitsounds[mrand]);
|
|
|
|
//added : 12-02-98: do that instead of I_WaitVbl which does not work
|
|
ptime = I_GetTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds Tails 03-26-2001
|
|
while (ptime > I_GetTime())
|
|
{
|
|
V_DrawScaledPatch(0, 0, 0, W_CachePatchName("GAMEQUIT", PU_CACHE)); // Demo 3 Quit Screen Tails 06-16-2001
|
|
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
|
|
I_Sleep();
|
|
}
|
|
}
|
|
I_Quit();
|
|
}
|
|
|
|
static void M_QuitSRB2(INT32 choice)
|
|
{
|
|
// We pick index 0 which is language sensitive, or one at random,
|
|
// between 1 and maximum number.
|
|
(void)choice;
|
|
M_StartMessage(quitmsg[M_RandomKey(NUM_QUITMESSAGES)], M_QuitResponse, MM_YESNO);
|
|
}
|
|
|
|
#ifdef HWRENDER
|
|
// =====================================================================
|
|
// OpenGL specific options
|
|
// =====================================================================
|
|
|
|
#define FOG_COLOR_ITEM 1
|
|
// ===================
|
|
// M_OGL_DrawFogMenu()
|
|
// ===================
|
|
static void M_OGL_DrawFogMenu(void)
|
|
{
|
|
INT32 mx, my;
|
|
|
|
mx = currentMenu->x;
|
|
my = currentMenu->y;
|
|
M_DrawGenericMenu(); // use generic drawer for cursor, items and title
|
|
V_DrawString(BASEVIDWIDTH - mx - V_StringWidth(cv_grfogcolor.string, 0),
|
|
my + currentMenu->menuitems[FOG_COLOR_ITEM].alphaKey, V_YELLOWMAP, cv_grfogcolor.string);
|
|
// blink cursor on FOG_COLOR_ITEM if selected
|
|
if (itemOn == FOG_COLOR_ITEM && skullAnimCounter < 4)
|
|
V_DrawCharacter(BASEVIDWIDTH - mx,
|
|
my + currentMenu->menuitems[FOG_COLOR_ITEM].alphaKey, '_' | 0x80,false);
|
|
}
|
|
|
|
// =====================
|
|
// M_OGL_DrawColorMenu()
|
|
// =====================
|
|
static void M_OGL_DrawColorMenu(void)
|
|
{
|
|
INT32 mx, my;
|
|
|
|
mx = currentMenu->x;
|
|
my = currentMenu->y;
|
|
M_DrawGenericMenu(); // use generic drawer for cursor, items and title
|
|
V_DrawString(mx, my + currentMenu->menuitems[0].alphaKey - 10,
|
|
V_YELLOWMAP, "Gamma correction");
|
|
}
|
|
|
|
//===================
|
|
// M_HandleFogColor()
|
|
//===================
|
|
static void M_HandleFogColor(INT32 choice)
|
|
{
|
|
size_t i, l;
|
|
char temp[8];
|
|
boolean exitmenu = false; // exit to previous menu and send name change
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
itemOn++;
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
itemOn--;
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
exitmenu = true;
|
|
break;
|
|
|
|
case KEY_BACKSPACE:
|
|
S_StartSound(NULL, sfx_menu1);
|
|
strcpy(temp, cv_grfogcolor.string);
|
|
strcpy(cv_grfogcolor.zstring, "000000");
|
|
l = strlen(temp)-1;
|
|
for (i = 0; i < l; i++)
|
|
cv_grfogcolor.zstring[i + 6 - l] = temp[i];
|
|
break;
|
|
|
|
default:
|
|
if ((choice >= '0' && choice <= '9') || (choice >= 'a' && choice <= 'f')
|
|
|| (choice >= 'A' && choice <= 'F'))
|
|
{
|
|
S_StartSound(NULL, sfx_menu1);
|
|
strcpy(temp, cv_grfogcolor.string);
|
|
strcpy(cv_grfogcolor.zstring, "000000");
|
|
l = strlen(temp);
|
|
for (i = 0; i < l; i++)
|
|
cv_grfogcolor.zstring[5 - i] = temp[l - i];
|
|
cv_grfogcolor.zstring[5] = (char)choice;
|
|
}
|
|
break;
|
|
}
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
#endif
|