mirror of
https://git.do.srb2.org/STJr/SRB2.git
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314 lines
12 KiB
Text
314 lines
12 KiB
Text
# Microsoft Developer Studio Project File - Name="pngtest" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=pngtest - Win32 DLL Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "pngtest.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "pngtest.mak" CFG="pngtest - Win32 DLL Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "pngtest - Win32 DLL Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "pngtest - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "pngtest - Win32 DLL ASM Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "pngtest - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "pngtest - Win32 LIB Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "pngtest - Win32 LIB Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "pngtest - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "pngtest - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "pngtest - Win32 DLL Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "pngtest___Win32_DLL_Release"
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# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_Release"
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# PROP BASE Target_Dir ""
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# PROP Output_Dir "Win32_DLL_Release"
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# PROP Intermediate_Dir "Win32_DLL_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
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# ADD LINK32 Win32_DLL_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Release\zlib1.lib /nologo /subsystem:console /machine:I386
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# Begin Special Build Tool
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OutDir=.\Win32_DLL_Release
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Release; $(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pngtest - Win32 DLL Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "pngtest___Win32_DLL_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 Win32_DLL_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# Begin Special Build Tool
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OutDir=.\Win32_DLL_Debug
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Release"
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# PROP Use_MFC 0
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# PROP Intermediate_Dir "Win32_DLL_ASM_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
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# ADD LINK32 Win32_DLL_ASM_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release\zlib1.lib /nologo /subsystem:console /machine:I386
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# Begin Special Build Tool
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OutDir=.\Win32_DLL_ASM_Release
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release; $(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Debug"
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# PROP Use_MFC 0
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# PROP Output_Dir "Win32_DLL_ASM_Debug"
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# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 Win32_DLL_ASM_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# Begin Special Build Tool
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OutDir=.\Win32_DLL_ASM_Debug
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pngtest - Win32 LIB Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "pngtest___Win32_LIB_Release"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
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# ADD LINK32 Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib /nologo /subsystem:console /machine:I386
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# Begin Special Build Tool
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OutDir=.\Win32_LIB_Release
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pngtest - Win32 LIB Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 Win32_LIB_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# Begin Special Build Tool
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OutDir=.\Win32_LIB_Debug
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Release"
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# PROP Use_MFC 0
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# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
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# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
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# ADD LINK32 Win32_LIB_ASM_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Release\zlib.lib /nologo /subsystem:console /machine:I386
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# Begin Special Build Tool
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OutDir=.\Win32_LIB_ASM_Release
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Debug"
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 Win32_LIB_ASM_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# Begin Special Build Tool
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OutDir=.\Win32_LIB_ASM_Debug
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SOURCE="$(InputPath)"
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PostBuild_Desc=[Run Test]
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PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "pngtest - Win32 DLL Release"
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# Name "pngtest - Win32 DLL Debug"
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# Name "pngtest - Win32 DLL ASM Release"
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# Name "pngtest - Win32 DLL ASM Debug"
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# Name "pngtest - Win32 LIB Release"
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# Name "pngtest - Win32 LIB Debug"
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# Name "pngtest - Win32 LIB ASM Release"
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# Name "pngtest - Win32 LIB ASM Debug"
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# Begin Source File
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SOURCE=..\..\pngtest.c
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# End Source File
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# End Target
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# End Project
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