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89620dbd9e
Shield Button Touchups See merge request STJr/SRB2!2257
1093 lines
31 KiB
C
1093 lines
31 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file g_input.c
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/// \brief handle mouse/keyboard/joystick inputs,
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/// maps inputs to game controls (forward, spin, jump...)
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#include "doomdef.h"
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#include "doomstat.h"
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#include "g_input.h"
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#include "keys.h"
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#include "hu_stuff.h" // need HUFONT start & end
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#include "netcode/d_net.h"
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#include "console.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#define MAXMOUSESENSITIVITY 100 // sensitivity steps
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static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}};
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// mouse values are used once
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consvar_t cv_mousesens = CVAR_INIT ("mousesens", "20", CV_SAVE, mousesens_cons_t, NULL);
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consvar_t cv_mousesens2 = CVAR_INIT ("mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL);
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consvar_t cv_mouseysens = CVAR_INIT ("mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL);
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consvar_t cv_mouseysens2 = CVAR_INIT ("mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL);
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consvar_t cv_controlperkey = CVAR_INIT ("controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL);
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mouse_t mouse;
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mouse_t mouse2;
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// joystick values are repeated
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INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET];
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// current state of the keys: true if pushed
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UINT8 gamekeydown[NUMINPUTS];
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// two key codes (or virtual key) per game control
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INT32 gamecontrol[NUM_GAMECONTROLS][2];
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INT32 gamecontrolbis[NUM_GAMECONTROLS][2]; // secondary splitscreen player
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INT32 gamecontroldefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2]; // default control storage, use 0 (gcs_custom) for memory retention
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INT32 gamecontrolbisdefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2];
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// lists of GC codes for selective operation
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const INT32 gcl_tutorial_check[num_gcl_tutorial_check] = {
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GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
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GC_TURNLEFT, GC_TURNRIGHT
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};
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const INT32 gcl_tutorial_used[num_gcl_tutorial_used] = {
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GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
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GC_TURNLEFT, GC_TURNRIGHT,
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GC_JUMP, GC_SPIN
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};
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const INT32 gcl_tutorial_full[num_gcl_tutorial_full] = {
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GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
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GC_LOOKUP, GC_LOOKDOWN, GC_TURNLEFT, GC_TURNRIGHT, GC_CENTERVIEW,
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GC_JUMP, GC_SPIN,
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GC_FIRE, GC_FIRENORMAL
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};
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const INT32 gcl_movement[num_gcl_movement] = {
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GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT
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};
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const INT32 gcl_camera[num_gcl_camera] = {
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GC_TURNLEFT, GC_TURNRIGHT
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};
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const INT32 gcl_movement_camera[num_gcl_movement_camera] = {
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GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
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GC_TURNLEFT, GC_TURNRIGHT
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};
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const INT32 gcl_jump[num_gcl_jump] = { GC_JUMP };
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const INT32 gcl_spin[num_gcl_spin] = { GC_SPIN };
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const INT32 gcl_jump_spin[num_gcl_jump_spin] = {
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GC_JUMP, GC_SPIN
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};
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typedef struct
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{
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UINT8 time;
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UINT8 state;
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UINT8 clicks;
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} dclick_t;
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static dclick_t mousedclicks[MOUSEBUTTONS];
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static dclick_t joydclicks[JOYBUTTONS + JOYHATS*4];
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static dclick_t mouse2dclicks[MOUSEBUTTONS];
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static dclick_t joy2dclicks[JOYBUTTONS + JOYHATS*4];
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// protos
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static UINT8 G_CheckDoubleClick(UINT8 state, dclick_t *dt);
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//
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// Remaps the inputs to game controls.
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//
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// A game control can be triggered by one or more keys/buttons.
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//
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// Each key/mousebutton/joybutton triggers ONLY ONE game control.
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//
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void G_MapEventsToControls(event_t *ev)
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{
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INT32 i;
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UINT8 flag;
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switch (ev->type)
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{
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case ev_keydown:
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if (ev->key < NUMINPUTS)
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{
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if (!ignoregameinputs)
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gamekeydown[ev->key] = 1;
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}
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#ifdef PARANOIA
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else
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{
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CONS_Debug(DBG_GAMELOGIC, "Bad downkey input %d\n",ev->key);
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}
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#endif
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break;
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case ev_keyup:
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if (ev->key < NUMINPUTS)
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gamekeydown[ev->key] = 0;
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#ifdef PARANOIA
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else
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{
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CONS_Debug(DBG_GAMELOGIC, "Bad upkey input %d\n",ev->key);
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}
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#endif
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break;
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case ev_mouse: // buttons are virtual keys
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mouse.rdx = ev->x;
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mouse.rdy = ev->y;
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break;
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case ev_joystick: // buttons are virtual keys
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i = ev->key;
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if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on || ignoregameinputs)
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break;
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if (ev->x != INT32_MAX) joyxmove[i] = ev->x;
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if (ev->y != INT32_MAX) joyymove[i] = ev->y;
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break;
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case ev_joystick2: // buttons are virtual keys
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i = ev->key;
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if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on || ignoregameinputs)
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break;
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if (ev->x != INT32_MAX) joy2xmove[i] = ev->x;
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if (ev->y != INT32_MAX) joy2ymove[i] = ev->y;
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break;
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case ev_mouse2: // buttons are virtual keys
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if (menuactive || CON_Ready() || chat_on)
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break;
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mouse2.rdx = ev->x;
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mouse2.rdy = ev->y;
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break;
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default:
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break;
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}
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// ALWAYS check for mouse & joystick double-clicks even if no mouse event
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for (i = 0; i < MOUSEBUTTONS; i++)
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{
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flag = G_CheckDoubleClick(gamekeydown[KEY_MOUSE1+i], &mousedclicks[i]);
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gamekeydown[KEY_DBLMOUSE1+i] = flag;
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}
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for (i = 0; i < JOYBUTTONS + JOYHATS*4; i++)
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{
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flag = G_CheckDoubleClick(gamekeydown[KEY_JOY1+i], &joydclicks[i]);
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gamekeydown[KEY_DBLJOY1+i] = flag;
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}
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for (i = 0; i < MOUSEBUTTONS; i++)
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{
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flag = G_CheckDoubleClick(gamekeydown[KEY_2MOUSE1+i], &mouse2dclicks[i]);
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gamekeydown[KEY_DBL2MOUSE1+i] = flag;
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}
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for (i = 0; i < JOYBUTTONS + JOYHATS*4; i++)
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{
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flag = G_CheckDoubleClick(gamekeydown[KEY_2JOY1+i], &joy2dclicks[i]);
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gamekeydown[KEY_DBL2JOY1+i] = flag;
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}
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}
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//
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// General double-click detection routine for any kind of input.
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//
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static UINT8 G_CheckDoubleClick(UINT8 state, dclick_t *dt)
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{
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if (state != dt->state && dt->time > 1)
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{
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dt->state = state;
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if (state)
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dt->clicks++;
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if (dt->clicks == 2)
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{
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dt->clicks = 0;
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return true;
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}
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else
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dt->time = 0;
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}
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else
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{
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dt->time++;
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if (dt->time > 20)
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{
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dt->clicks = 0;
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dt->state = 0;
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}
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}
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return false;
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}
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typedef struct
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{
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INT32 keynum;
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const char *name;
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} keyname_t;
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static keyname_t keynames[] =
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{
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{KEY_SPACE, "space"},
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{KEY_CAPSLOCK, "caps lock"},
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{KEY_ENTER, "enter"},
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{KEY_TAB, "tab"},
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{KEY_ESCAPE, "escape"},
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{KEY_BACKSPACE, "backspace"},
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{KEY_NUMLOCK, "numlock"},
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{KEY_SCROLLLOCK, "scrolllock"},
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// bill gates keys
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{KEY_LEFTWIN, "leftwin"},
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{KEY_RIGHTWIN, "rightwin"},
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{KEY_MENU, "menu"},
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{KEY_LSHIFT, "lshift"},
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{KEY_RSHIFT, "rshift"},
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{KEY_LSHIFT, "shift"},
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{KEY_LCTRL, "lctrl"},
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{KEY_RCTRL, "rctrl"},
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{KEY_LCTRL, "ctrl"},
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{KEY_LALT, "lalt"},
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{KEY_RALT, "ralt"},
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{KEY_LALT, "alt"},
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// keypad keys
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{KEY_KPADSLASH, "keypad /"},
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{KEY_KEYPAD7, "keypad 7"},
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{KEY_KEYPAD8, "keypad 8"},
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{KEY_KEYPAD9, "keypad 9"},
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{KEY_MINUSPAD, "keypad -"},
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{KEY_KEYPAD4, "keypad 4"},
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{KEY_KEYPAD5, "keypad 5"},
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{KEY_KEYPAD6, "keypad 6"},
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{KEY_PLUSPAD, "keypad +"},
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{KEY_KEYPAD1, "keypad 1"},
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{KEY_KEYPAD2, "keypad 2"},
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{KEY_KEYPAD3, "keypad 3"},
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{KEY_KEYPAD0, "keypad 0"},
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{KEY_KPADDEL, "keypad ."},
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// extended keys (not keypad)
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{KEY_HOME, "home"},
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{KEY_UPARROW, "up arrow"},
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{KEY_PGUP, "pgup"},
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{KEY_LEFTARROW, "left arrow"},
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{KEY_RIGHTARROW, "right arrow"},
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{KEY_END, "end"},
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{KEY_DOWNARROW, "down arrow"},
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{KEY_PGDN, "pgdn"},
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{KEY_INS, "ins"},
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{KEY_DEL, "del"},
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// other keys
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{KEY_F1, "f1"},
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{KEY_F2, "f2"},
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{KEY_F3, "f3"},
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{KEY_F4, "f4"},
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{KEY_F5, "f5"},
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{KEY_F6, "f6"},
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{KEY_F7, "f7"},
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{KEY_F8, "f8"},
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{KEY_F9, "f9"},
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{KEY_F10, "f10"},
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{KEY_F11, "f11"},
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{KEY_F12, "f12"},
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// KEY_CONSOLE has an exception in the keyname code
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{'`', "TILDE"},
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{KEY_PAUSE, "pause/break"},
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// virtual keys for mouse buttons and joystick buttons
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{KEY_MOUSE1+0,"mouse1"},
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{KEY_MOUSE1+1,"mouse2"},
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{KEY_MOUSE1+2,"mouse3"},
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{KEY_MOUSE1+3,"mouse4"},
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{KEY_MOUSE1+4,"mouse5"},
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{KEY_MOUSE1+5,"mouse6"},
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{KEY_MOUSE1+6,"mouse7"},
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{KEY_MOUSE1+7,"mouse8"},
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{KEY_2MOUSE1+0,"sec_mouse2"}, // BP: sorry my mouse handler swap button 1 and 2
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{KEY_2MOUSE1+1,"sec_mouse1"},
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{KEY_2MOUSE1+2,"sec_mouse3"},
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{KEY_2MOUSE1+3,"sec_mouse4"},
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{KEY_2MOUSE1+4,"sec_mouse5"},
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{KEY_2MOUSE1+5,"sec_mouse6"},
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{KEY_2MOUSE1+6,"sec_mouse7"},
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{KEY_2MOUSE1+7,"sec_mouse8"},
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{KEY_MOUSEWHEELUP, "wheel 1 up"},
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{KEY_MOUSEWHEELDOWN, "wheel 1 down"},
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{KEY_2MOUSEWHEELUP, "wheel 2 up"},
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{KEY_2MOUSEWHEELDOWN, "wheel 2 down"},
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{KEY_JOY1+0, "joy1"},
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{KEY_JOY1+1, "joy2"},
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{KEY_JOY1+2, "joy3"},
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{KEY_JOY1+3, "joy4"},
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{KEY_JOY1+4, "joy5"},
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{KEY_JOY1+5, "joy6"},
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{KEY_JOY1+6, "joy7"},
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{KEY_JOY1+7, "joy8"},
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{KEY_JOY1+8, "joy9"},
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#if !defined (NOMOREJOYBTN_1S)
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// we use up to 32 buttons in DirectInput
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{KEY_JOY1+9, "joy10"},
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{KEY_JOY1+10, "joy11"},
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{KEY_JOY1+11, "joy12"},
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{KEY_JOY1+12, "joy13"},
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{KEY_JOY1+13, "joy14"},
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{KEY_JOY1+14, "joy15"},
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{KEY_JOY1+15, "joy16"},
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{KEY_JOY1+16, "joy17"},
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{KEY_JOY1+17, "joy18"},
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{KEY_JOY1+18, "joy19"},
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{KEY_JOY1+19, "joy20"},
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{KEY_JOY1+20, "joy21"},
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{KEY_JOY1+21, "joy22"},
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{KEY_JOY1+22, "joy23"},
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{KEY_JOY1+23, "joy24"},
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{KEY_JOY1+24, "joy25"},
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{KEY_JOY1+25, "joy26"},
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{KEY_JOY1+26, "joy27"},
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{KEY_JOY1+27, "joy28"},
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{KEY_JOY1+28, "joy29"},
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{KEY_JOY1+29, "joy30"},
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{KEY_JOY1+30, "joy31"},
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{KEY_JOY1+31, "joy32"},
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#endif
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// the DOS version uses Allegro's joystick support
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{KEY_HAT1+0, "hatup"},
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{KEY_HAT1+1, "hatdown"},
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{KEY_HAT1+2, "hatleft"},
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{KEY_HAT1+3, "hatright"},
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{KEY_HAT1+4, "hatup2"},
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{KEY_HAT1+5, "hatdown2"},
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{KEY_HAT1+6, "hatleft2"},
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{KEY_HAT1+7, "hatright2"},
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{KEY_HAT1+8, "hatup3"},
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{KEY_HAT1+9, "hatdown3"},
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{KEY_HAT1+10, "hatleft3"},
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{KEY_HAT1+11, "hatright3"},
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{KEY_HAT1+12, "hatup4"},
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{KEY_HAT1+13, "hatdown4"},
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{KEY_HAT1+14, "hatleft4"},
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{KEY_HAT1+15, "hatright4"},
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{KEY_DBLMOUSE1+0, "dblmouse1"},
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{KEY_DBLMOUSE1+1, "dblmouse2"},
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{KEY_DBLMOUSE1+2, "dblmouse3"},
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{KEY_DBLMOUSE1+3, "dblmouse4"},
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{KEY_DBLMOUSE1+4, "dblmouse5"},
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{KEY_DBLMOUSE1+5, "dblmouse6"},
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{KEY_DBLMOUSE1+6, "dblmouse7"},
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{KEY_DBLMOUSE1+7, "dblmouse8"},
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{KEY_DBL2MOUSE1+0, "dblsec_mouse2"}, // BP: sorry my mouse handler swap button 1 and 2
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{KEY_DBL2MOUSE1+1, "dblsec_mouse1"},
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{KEY_DBL2MOUSE1+2, "dblsec_mouse3"},
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{KEY_DBL2MOUSE1+3, "dblsec_mouse4"},
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{KEY_DBL2MOUSE1+4, "dblsec_mouse5"},
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{KEY_DBL2MOUSE1+5, "dblsec_mouse6"},
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{KEY_DBL2MOUSE1+6, "dblsec_mouse7"},
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{KEY_DBL2MOUSE1+7, "dblsec_mouse8"},
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{KEY_DBLJOY1+0, "dbljoy1"},
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{KEY_DBLJOY1+1, "dbljoy2"},
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{KEY_DBLJOY1+2, "dbljoy3"},
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{KEY_DBLJOY1+3, "dbljoy4"},
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{KEY_DBLJOY1+4, "dbljoy5"},
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{KEY_DBLJOY1+5, "dbljoy6"},
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{KEY_DBLJOY1+6, "dbljoy7"},
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{KEY_DBLJOY1+7, "dbljoy8"},
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#if !defined (NOMOREJOYBTN_1DBL)
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{KEY_DBLJOY1+8, "dbljoy9"},
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{KEY_DBLJOY1+9, "dbljoy10"},
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{KEY_DBLJOY1+10, "dbljoy11"},
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{KEY_DBLJOY1+11, "dbljoy12"},
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{KEY_DBLJOY1+12, "dbljoy13"},
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{KEY_DBLJOY1+13, "dbljoy14"},
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{KEY_DBLJOY1+14, "dbljoy15"},
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{KEY_DBLJOY1+15, "dbljoy16"},
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{KEY_DBLJOY1+16, "dbljoy17"},
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{KEY_DBLJOY1+17, "dbljoy18"},
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{KEY_DBLJOY1+18, "dbljoy19"},
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{KEY_DBLJOY1+19, "dbljoy20"},
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{KEY_DBLJOY1+20, "dbljoy21"},
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{KEY_DBLJOY1+21, "dbljoy22"},
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{KEY_DBLJOY1+22, "dbljoy23"},
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{KEY_DBLJOY1+23, "dbljoy24"},
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{KEY_DBLJOY1+24, "dbljoy25"},
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{KEY_DBLJOY1+25, "dbljoy26"},
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{KEY_DBLJOY1+26, "dbljoy27"},
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{KEY_DBLJOY1+27, "dbljoy28"},
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{KEY_DBLJOY1+28, "dbljoy29"},
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{KEY_DBLJOY1+29, "dbljoy30"},
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{KEY_DBLJOY1+30, "dbljoy31"},
|
|
{KEY_DBLJOY1+31, "dbljoy32"},
|
|
#endif
|
|
{KEY_DBLHAT1+0, "dblhatup"},
|
|
{KEY_DBLHAT1+1, "dblhatdown"},
|
|
{KEY_DBLHAT1+2, "dblhatleft"},
|
|
{KEY_DBLHAT1+3, "dblhatright"},
|
|
{KEY_DBLHAT1+4, "dblhatup2"},
|
|
{KEY_DBLHAT1+5, "dblhatdown2"},
|
|
{KEY_DBLHAT1+6, "dblhatleft2"},
|
|
{KEY_DBLHAT1+7, "dblhatright2"},
|
|
{KEY_DBLHAT1+8, "dblhatup3"},
|
|
{KEY_DBLHAT1+9, "dblhatdown3"},
|
|
{KEY_DBLHAT1+10, "dblhatleft3"},
|
|
{KEY_DBLHAT1+11, "dblhatright3"},
|
|
{KEY_DBLHAT1+12, "dblhatup4"},
|
|
{KEY_DBLHAT1+13, "dblhatdown4"},
|
|
{KEY_DBLHAT1+14, "dblhatleft4"},
|
|
{KEY_DBLHAT1+15, "dblhatright4"},
|
|
|
|
{KEY_2JOY1+0, "sec_joy1"},
|
|
{KEY_2JOY1+1, "sec_joy2"},
|
|
{KEY_2JOY1+2, "sec_joy3"},
|
|
{KEY_2JOY1+3, "sec_joy4"},
|
|
{KEY_2JOY1+4, "sec_joy5"},
|
|
{KEY_2JOY1+5, "sec_joy6"},
|
|
{KEY_2JOY1+6, "sec_joy7"},
|
|
{KEY_2JOY1+7, "sec_joy8"},
|
|
#if !defined (NOMOREJOYBTN_2S)
|
|
// we use up to 32 buttons in DirectInput
|
|
{KEY_2JOY1+8, "sec_joy9"},
|
|
{KEY_2JOY1+9, "sec_joy10"},
|
|
{KEY_2JOY1+10, "sec_joy11"},
|
|
{KEY_2JOY1+11, "sec_joy12"},
|
|
{KEY_2JOY1+12, "sec_joy13"},
|
|
{KEY_2JOY1+13, "sec_joy14"},
|
|
{KEY_2JOY1+14, "sec_joy15"},
|
|
{KEY_2JOY1+15, "sec_joy16"},
|
|
{KEY_2JOY1+16, "sec_joy17"},
|
|
{KEY_2JOY1+17, "sec_joy18"},
|
|
{KEY_2JOY1+18, "sec_joy19"},
|
|
{KEY_2JOY1+19, "sec_joy20"},
|
|
{KEY_2JOY1+20, "sec_joy21"},
|
|
{KEY_2JOY1+21, "sec_joy22"},
|
|
{KEY_2JOY1+22, "sec_joy23"},
|
|
{KEY_2JOY1+23, "sec_joy24"},
|
|
{KEY_2JOY1+24, "sec_joy25"},
|
|
{KEY_2JOY1+25, "sec_joy26"},
|
|
{KEY_2JOY1+26, "sec_joy27"},
|
|
{KEY_2JOY1+27, "sec_joy28"},
|
|
{KEY_2JOY1+28, "sec_joy29"},
|
|
{KEY_2JOY1+29, "sec_joy30"},
|
|
{KEY_2JOY1+30, "sec_joy31"},
|
|
{KEY_2JOY1+31, "sec_joy32"},
|
|
#endif
|
|
// the DOS version uses Allegro's joystick support
|
|
{KEY_2HAT1+0, "sec_hatup"},
|
|
{KEY_2HAT1+1, "sec_hatdown"},
|
|
{KEY_2HAT1+2, "sec_hatleft"},
|
|
{KEY_2HAT1+3, "sec_hatright"},
|
|
{KEY_2HAT1+4, "sec_hatup2"},
|
|
{KEY_2HAT1+5, "sec_hatdown2"},
|
|
{KEY_2HAT1+6, "sec_hatleft2"},
|
|
{KEY_2HAT1+7, "sec_hatright2"},
|
|
{KEY_2HAT1+8, "sec_hatup3"},
|
|
{KEY_2HAT1+9, "sec_hatdown3"},
|
|
{KEY_2HAT1+10, "sec_hatleft3"},
|
|
{KEY_2HAT1+11, "sec_hatright3"},
|
|
{KEY_2HAT1+12, "sec_hatup4"},
|
|
{KEY_2HAT1+13, "sec_hatdown4"},
|
|
{KEY_2HAT1+14, "sec_hatleft4"},
|
|
{KEY_2HAT1+15, "sec_hatright4"},
|
|
|
|
{KEY_DBL2JOY1+0, "dblsec_joy1"},
|
|
{KEY_DBL2JOY1+1, "dblsec_joy2"},
|
|
{KEY_DBL2JOY1+2, "dblsec_joy3"},
|
|
{KEY_DBL2JOY1+3, "dblsec_joy4"},
|
|
{KEY_DBL2JOY1+4, "dblsec_joy5"},
|
|
{KEY_DBL2JOY1+5, "dblsec_joy6"},
|
|
{KEY_DBL2JOY1+6, "dblsec_joy7"},
|
|
{KEY_DBL2JOY1+7, "dblsec_joy8"},
|
|
#if !defined (NOMOREJOYBTN_2DBL)
|
|
{KEY_DBL2JOY1+8, "dblsec_joy9"},
|
|
{KEY_DBL2JOY1+9, "dblsec_joy10"},
|
|
{KEY_DBL2JOY1+10, "dblsec_joy11"},
|
|
{KEY_DBL2JOY1+11, "dblsec_joy12"},
|
|
{KEY_DBL2JOY1+12, "dblsec_joy13"},
|
|
{KEY_DBL2JOY1+13, "dblsec_joy14"},
|
|
{KEY_DBL2JOY1+14, "dblsec_joy15"},
|
|
{KEY_DBL2JOY1+15, "dblsec_joy16"},
|
|
{KEY_DBL2JOY1+16, "dblsec_joy17"},
|
|
{KEY_DBL2JOY1+17, "dblsec_joy18"},
|
|
{KEY_DBL2JOY1+18, "dblsec_joy19"},
|
|
{KEY_DBL2JOY1+19, "dblsec_joy20"},
|
|
{KEY_DBL2JOY1+20, "dblsec_joy21"},
|
|
{KEY_DBL2JOY1+21, "dblsec_joy22"},
|
|
{KEY_DBL2JOY1+22, "dblsec_joy23"},
|
|
{KEY_DBL2JOY1+23, "dblsec_joy24"},
|
|
{KEY_DBL2JOY1+24, "dblsec_joy25"},
|
|
{KEY_DBL2JOY1+25, "dblsec_joy26"},
|
|
{KEY_DBL2JOY1+26, "dblsec_joy27"},
|
|
{KEY_DBL2JOY1+27, "dblsec_joy28"},
|
|
{KEY_DBL2JOY1+28, "dblsec_joy29"},
|
|
{KEY_DBL2JOY1+29, "dblsec_joy30"},
|
|
{KEY_DBL2JOY1+30, "dblsec_joy31"},
|
|
{KEY_DBL2JOY1+31, "dblsec_joy32"},
|
|
#endif
|
|
{KEY_DBL2HAT1+0, "dblsec_hatup"},
|
|
{KEY_DBL2HAT1+1, "dblsec_hatdown"},
|
|
{KEY_DBL2HAT1+2, "dblsec_hatleft"},
|
|
{KEY_DBL2HAT1+3, "dblsec_hatright"},
|
|
{KEY_DBL2HAT1+4, "dblsec_hatup2"},
|
|
{KEY_DBL2HAT1+5, "dblsec_hatdown2"},
|
|
{KEY_DBL2HAT1+6, "dblsec_hatleft2"},
|
|
{KEY_DBL2HAT1+7, "dblsec_hatright2"},
|
|
{KEY_DBL2HAT1+8, "dblsec_hatup3"},
|
|
{KEY_DBL2HAT1+9, "dblsec_hatdown3"},
|
|
{KEY_DBL2HAT1+10, "dblsec_hatleft3"},
|
|
{KEY_DBL2HAT1+11, "dblsec_hatright3"},
|
|
{KEY_DBL2HAT1+12, "dblsec_hatup4"},
|
|
{KEY_DBL2HAT1+13, "dblsec_hatdown4"},
|
|
{KEY_DBL2HAT1+14, "dblsec_hatleft4"},
|
|
{KEY_DBL2HAT1+15, "dblsec_hatright4"},
|
|
|
|
};
|
|
|
|
static const char *gamecontrolname[NUM_GAMECONTROLS] =
|
|
{
|
|
"nothing", // a key/button mapped to GC_NULL has no effect
|
|
"forward",
|
|
"backward",
|
|
"strafeleft",
|
|
"straferight",
|
|
"turnleft",
|
|
"turnright",
|
|
"weaponnext",
|
|
"weaponprev",
|
|
"weapon1",
|
|
"weapon2",
|
|
"weapon3",
|
|
"weapon4",
|
|
"weapon5",
|
|
"weapon6",
|
|
"weapon7",
|
|
"shield",
|
|
"fire",
|
|
"firenormal",
|
|
"tossflag",
|
|
"spin",
|
|
"camtoggle",
|
|
"camreset",
|
|
"lookup",
|
|
"lookdown",
|
|
"centerview",
|
|
"mouseaiming",
|
|
"talkkey",
|
|
"teamtalkkey",
|
|
"scores",
|
|
"jump",
|
|
"console",
|
|
"pause",
|
|
"systemmenu",
|
|
"screenshot",
|
|
"recordgif",
|
|
"viewpoint", // Rename this to "viewpointnext" for the next major version
|
|
"viewpointprev",
|
|
"custom1",
|
|
"custom2",
|
|
"custom3",
|
|
};
|
|
|
|
#define NUMKEYNAMES (sizeof (keynames)/sizeof (keyname_t))
|
|
|
|
//
|
|
// Detach any keys associated to the given game control
|
|
// - pass the pointer to the gamecontrol table for the player being edited
|
|
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
|
|
{
|
|
setupcontrols[control][0] = KEY_NULL;
|
|
setupcontrols[control][1] = KEY_NULL;
|
|
}
|
|
|
|
void G_ClearAllControlKeys(void)
|
|
{
|
|
INT32 i;
|
|
for (i = 0; i < NUM_GAMECONTROLS; i++)
|
|
{
|
|
G_ClearControlKeys(gamecontrol, i);
|
|
G_ClearControlKeys(gamecontrolbis, i);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Returns the name of a key (or virtual key for mouse and joy)
|
|
// the input value being an keynum
|
|
//
|
|
const char *G_KeyNumToName(INT32 keynum)
|
|
{
|
|
static char keynamestr[8];
|
|
|
|
UINT32 j;
|
|
|
|
// return a string with the ascii char if displayable
|
|
if (keynum > ' ' && keynum <= 'z' && keynum != KEY_CONSOLE)
|
|
{
|
|
keynamestr[0] = (char)keynum;
|
|
keynamestr[1] = '\0';
|
|
return keynamestr;
|
|
}
|
|
|
|
// find a description for special keys
|
|
for (j = 0; j < NUMKEYNAMES; j++)
|
|
if (keynames[j].keynum == keynum)
|
|
return keynames[j].name;
|
|
|
|
// create a name for unknown keys
|
|
sprintf(keynamestr, "KEY%d", keynum);
|
|
return keynamestr;
|
|
}
|
|
|
|
INT32 G_KeyNameToNum(const char *keystr)
|
|
{
|
|
UINT32 j;
|
|
|
|
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
|
|
return keystr[0];
|
|
|
|
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
|
|
{
|
|
/* what if we out of range bruh? */
|
|
j = atoi(&keystr[3]);
|
|
if (j < NUMINPUTS)
|
|
return j;
|
|
return 0;
|
|
}
|
|
|
|
for (j = 0; j < NUMKEYNAMES; j++)
|
|
if (!stricmp(keynames[j].name, keystr))
|
|
return keynames[j].keynum;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void G_DefineDefaultControls(void)
|
|
{
|
|
INT32 i;
|
|
|
|
// FPS game controls (WASD)
|
|
gamecontroldefault[gcs_fps][GC_FORWARD ][0] = 'w';
|
|
gamecontroldefault[gcs_fps][GC_BACKWARD ][0] = 's';
|
|
gamecontroldefault[gcs_fps][GC_STRAFELEFT ][0] = 'a';
|
|
gamecontroldefault[gcs_fps][GC_STRAFERIGHT][0] = 'd';
|
|
gamecontroldefault[gcs_fps][GC_LOOKUP ][0] = KEY_UPARROW;
|
|
gamecontroldefault[gcs_fps][GC_LOOKDOWN ][0] = KEY_DOWNARROW;
|
|
gamecontroldefault[gcs_fps][GC_TURNLEFT ][0] = KEY_LEFTARROW;
|
|
gamecontroldefault[gcs_fps][GC_TURNRIGHT ][0] = KEY_RIGHTARROW;
|
|
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
|
|
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
|
|
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
|
|
gamecontroldefault[gcs_fps][GC_SHIELD ][0] = KEY_LALT;
|
|
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
|
|
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
|
|
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
|
|
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][1] = KEY_MOUSE1+1;
|
|
gamecontroldefault[gcs_fps][GC_CUSTOM1 ][0] = 'z';
|
|
gamecontroldefault[gcs_fps][GC_CUSTOM2 ][0] = 'x';
|
|
gamecontroldefault[gcs_fps][GC_CUSTOM3 ][0] = 'c';
|
|
|
|
// Platform game controls (arrow keys), currently unused
|
|
gamecontroldefault[gcs_platform][GC_FORWARD ][0] = KEY_UPARROW;
|
|
gamecontroldefault[gcs_platform][GC_BACKWARD ][0] = KEY_DOWNARROW;
|
|
gamecontroldefault[gcs_platform][GC_STRAFELEFT ][0] = 'a';
|
|
gamecontroldefault[gcs_platform][GC_STRAFERIGHT][0] = 'd';
|
|
gamecontroldefault[gcs_platform][GC_LOOKUP ][0] = KEY_PGUP;
|
|
gamecontroldefault[gcs_platform][GC_LOOKDOWN ][0] = KEY_PGDN;
|
|
gamecontroldefault[gcs_platform][GC_TURNLEFT ][0] = KEY_LEFTARROW;
|
|
gamecontroldefault[gcs_platform][GC_TURNRIGHT ][0] = KEY_RIGHTARROW;
|
|
gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END;
|
|
gamecontroldefault[gcs_platform][GC_JUMP ][0] = KEY_SPACE;
|
|
gamecontroldefault[gcs_platform][GC_SPIN ][0] = KEY_LSHIFT;
|
|
gamecontroldefault[gcs_platform][GC_SHIELD ][0] = KEY_LALT;
|
|
gamecontroldefault[gcs_platform][GC_FIRE ][0] = 's';
|
|
gamecontroldefault[gcs_platform][GC_FIRE ][1] = KEY_MOUSE1+0;
|
|
gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w';
|
|
|
|
for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
|
|
{
|
|
gamecontroldefault[i][GC_WEAPONNEXT ][0] = KEY_MOUSEWHEELUP+0;
|
|
gamecontroldefault[i][GC_WEAPONPREV ][0] = KEY_MOUSEWHEELDOWN+0;
|
|
gamecontroldefault[i][GC_WEPSLOT1 ][0] = '1';
|
|
gamecontroldefault[i][GC_WEPSLOT2 ][0] = '2';
|
|
gamecontroldefault[i][GC_WEPSLOT3 ][0] = '3';
|
|
gamecontroldefault[i][GC_WEPSLOT4 ][0] = '4';
|
|
gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
|
|
gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
|
|
gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
|
|
gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
|
|
gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
|
|
gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
|
|
gamecontroldefault[i][GC_TALKKEY ][0] = 't';
|
|
gamecontroldefault[i][GC_TEAMKEY ][0] = 'y';
|
|
gamecontroldefault[i][GC_SCORES ][0] = KEY_TAB;
|
|
gamecontroldefault[i][GC_CONSOLE ][0] = KEY_CONSOLE;
|
|
gamecontroldefault[i][GC_PAUSE ][0] = 'p';
|
|
gamecontroldefault[i][GC_SCREENSHOT ][0] = KEY_F8;
|
|
gamecontroldefault[i][GC_RECORDGIF ][0] = KEY_F9;
|
|
gamecontroldefault[i][GC_VIEWPOINTNEXT][0] = KEY_F12;
|
|
|
|
// Gamepad controls -- same for both schemes
|
|
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
|
|
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
|
|
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+1; // B
|
|
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+3; // Y
|
|
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+4; // LB
|
|
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
|
|
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
|
|
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+9; // Right Stick
|
|
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
|
|
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
|
|
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
|
|
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+1; // D-Pad Down
|
|
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
|
|
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
|
|
|
|
// Second player controls only have joypad defaults
|
|
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
|
|
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
|
|
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+1; // B
|
|
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+3; // Y
|
|
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+4; // LB
|
|
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
|
|
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
|
|
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+9; // Right Stick
|
|
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
|
|
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
|
|
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
|
|
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+1; // D-Pad Down
|
|
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
|
|
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
|
|
}
|
|
}
|
|
|
|
INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen)
|
|
{
|
|
INT32 i, j, gc;
|
|
boolean skipscheme;
|
|
|
|
for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
|
|
{
|
|
skipscheme = false;
|
|
for (j = 0; j < (gclist && gclen ? gclen : NUM_GAMECONTROLS); j++)
|
|
{
|
|
gc = (gclist && gclen) ? gclist[j] : j;
|
|
if (((fromcontrols[gc][0] && gamecontroldefault[i][gc][0]) ? fromcontrols[gc][0] != gamecontroldefault[i][gc][0] : true) &&
|
|
((fromcontrols[gc][0] && gamecontroldefault[i][gc][1]) ? fromcontrols[gc][0] != gamecontroldefault[i][gc][1] : true) &&
|
|
((fromcontrols[gc][1] && gamecontroldefault[i][gc][0]) ? fromcontrols[gc][1] != gamecontroldefault[i][gc][0] : true) &&
|
|
((fromcontrols[gc][1] && gamecontroldefault[i][gc][1]) ? fromcontrols[gc][1] != gamecontroldefault[i][gc][1] : true))
|
|
{
|
|
skipscheme = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!skipscheme)
|
|
return i;
|
|
}
|
|
|
|
return gcs_custom;
|
|
}
|
|
|
|
void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen)
|
|
{
|
|
INT32 i, gc;
|
|
|
|
for (i = 0; i < (gclist && gclen ? gclen : NUM_GAMECONTROLS); i++)
|
|
{
|
|
gc = (gclist && gclen) ? gclist[i] : i;
|
|
setupcontrols[gc][0] = fromcontrols[gc][0];
|
|
setupcontrols[gc][1] = fromcontrols[gc][1];
|
|
}
|
|
}
|
|
|
|
void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis)[2])
|
|
{
|
|
INT32 i;
|
|
|
|
for (i = 1; i < NUM_GAMECONTROLS; i++)
|
|
{
|
|
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
|
|
G_KeyNumToName(fromcontrols[i][0]));
|
|
|
|
if (fromcontrols[i][1])
|
|
fprintf(f, " \"%s\"\n", G_KeyNumToName(fromcontrols[i][1]));
|
|
else
|
|
fprintf(f, "\n");
|
|
}
|
|
|
|
for (i = 1; i < NUM_GAMECONTROLS; i++)
|
|
{
|
|
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
|
|
G_KeyNumToName(fromcontrolsbis[i][0]));
|
|
|
|
if (fromcontrolsbis[i][1])
|
|
fprintf(f, " \"%s\"\n", G_KeyNumToName(fromcontrolsbis[i][1]));
|
|
else
|
|
fprintf(f, "\n");
|
|
}
|
|
}
|
|
|
|
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
|
|
{
|
|
INT32 result = GC_NULL;
|
|
if (cv_controlperkey.value == 1)
|
|
{
|
|
INT32 i;
|
|
for (i = 0; i < NUM_GAMECONTROLS; i++)
|
|
{
|
|
if (gamecontrol[i][0] == keynum)
|
|
{
|
|
result = i;
|
|
if (modify) gamecontrol[i][0] = KEY_NULL;
|
|
}
|
|
if (gamecontrol[i][1] == keynum)
|
|
{
|
|
result = i;
|
|
if (modify) gamecontrol[i][1] = KEY_NULL;
|
|
}
|
|
if (gamecontrolbis[i][0] == keynum)
|
|
{
|
|
result = i;
|
|
if (modify) gamecontrolbis[i][0] = KEY_NULL;
|
|
}
|
|
if (gamecontrolbis[i][1] == keynum)
|
|
{
|
|
result = i;
|
|
if (modify) gamecontrolbis[i][1] = KEY_NULL;
|
|
}
|
|
if (result && !modify)
|
|
return result;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2, boolean *nestedoverride)
|
|
{
|
|
// Special case: ignore KEY_PAUSE because it's hardcoded
|
|
if (keyidx == 0 && *keynum1 == KEY_PAUSE)
|
|
{
|
|
if (*keynum2 != KEY_PAUSE)
|
|
{
|
|
*keynum1 = *keynum2; // shift down keynum2 and continue
|
|
*keynum2 = 0;
|
|
}
|
|
else
|
|
return -1; // skip setting control
|
|
}
|
|
else if (keyidx == 1 && *keynum2 == KEY_PAUSE)
|
|
return -1; // skip setting control
|
|
|
|
if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
|
|
numctrl == GC_WEAPONNEXT || numctrl == GC_WEAPONPREV || numctrl == GC_TOSSFLAG ||
|
|
numctrl == GC_SPIN || numctrl == GC_CAMRESET || numctrl == GC_JUMP ||
|
|
numctrl == GC_PAUSE || numctrl == GC_SYSTEMMENU || numctrl == GC_CAMTOGGLE ||
|
|
numctrl == GC_SCREENSHOT || numctrl == GC_TALKKEY || numctrl == GC_SCORES ||
|
|
numctrl == GC_CENTERVIEW
|
|
))
|
|
{
|
|
INT32 keynum = 0, existingctrl = 0;
|
|
INT32 defaultkey;
|
|
boolean defaultoverride = false;
|
|
|
|
// get the default gamecontrol
|
|
if (player == 0 && numctrl == GC_SYSTEMMENU)
|
|
defaultkey = gamecontrol[numctrl][0];
|
|
else
|
|
defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]);
|
|
|
|
// Assign joypad button defaults if there is an open slot.
|
|
// At this point, gamecontrol/bis should have the default controls
|
|
// (unless LOADCONFIG is being run)
|
|
//
|
|
// If the player runs SETCONTROL in-game, this block should not be reached
|
|
// because EXECVERSION is locked onto the latest version.
|
|
if (keyidx == 0 && !*keynum1)
|
|
{
|
|
if (*keynum2) // push keynum2 down; this is an edge case
|
|
{
|
|
*keynum1 = *keynum2;
|
|
*keynum2 = 0;
|
|
keynum = *keynum1;
|
|
}
|
|
else
|
|
{
|
|
keynum = defaultkey;
|
|
defaultoverride = true;
|
|
}
|
|
}
|
|
else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above
|
|
{
|
|
keynum = defaultkey;
|
|
defaultoverride = true;
|
|
}
|
|
else // default to the specified keynum
|
|
keynum = (keyidx == 1 ? *keynum2 : *keynum1);
|
|
|
|
// Did our last call override keynum2?
|
|
if (*nestedoverride)
|
|
{
|
|
defaultoverride = true;
|
|
*nestedoverride = false;
|
|
}
|
|
|
|
// Fill keynum2 with the default control
|
|
if (keyidx == 0 && !*keynum2)
|
|
{
|
|
*keynum2 = defaultkey;
|
|
// Tell the next call that this is an override
|
|
*nestedoverride = true;
|
|
|
|
// if keynum2 already matches keynum1, we probably recursed
|
|
// so unset it
|
|
if (*keynum1 == *keynum2)
|
|
{
|
|
*keynum2 = 0;
|
|
*nestedoverride = false;
|
|
}
|
|
}
|
|
|
|
// check if the key is being used somewhere else before passing it
|
|
// pass it through if it's the same numctrl. This is an edge case -- when using
|
|
// LOADCONFIG, gamecontrol is not reset with default.
|
|
//
|
|
// Also, only check if we're actually overriding, to preserve behavior where
|
|
// config'd keys overwrite default keys.
|
|
if (defaultoverride)
|
|
existingctrl = G_CheckDoubleUsage(keynum, false);
|
|
|
|
if (keynum && (!existingctrl || existingctrl == numctrl))
|
|
return keynum;
|
|
else if (keyidx == 0 && *keynum2)
|
|
{
|
|
// try it again and push down keynum2
|
|
*keynum1 = *keynum2;
|
|
*keynum2 = 0;
|
|
return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2, nestedoverride);
|
|
// recursion *should* be safe because we only assign keynum2 to a joy default
|
|
// and then clear it if we find that keynum1 already has the joy default.
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
// All's good, so pass the keynum as-is
|
|
if (keyidx == 1)
|
|
return *keynum2;
|
|
else //if (keyidx == 0)
|
|
return *keynum1;
|
|
}
|
|
|
|
static void setcontrol(INT32 (*gc)[2])
|
|
{
|
|
INT32 numctrl;
|
|
const char *namectrl;
|
|
INT32 keynum, keynum1, keynum2 = 0;
|
|
INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
|
|
boolean nestedoverride = false;
|
|
|
|
// TODO: 2.3: Delete the "use" alias
|
|
namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
|
|
|
|
for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]);
|
|
numctrl++)
|
|
;
|
|
if (numctrl == NUM_GAMECONTROLS)
|
|
{
|
|
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
|
|
return;
|
|
}
|
|
keynum1 = G_KeyNameToNum(COM_Argv(2));
|
|
if (COM_Argc() > 3)
|
|
keynum2 = G_KeyNameToNum(COM_Argv(3));
|
|
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
|
|
|
|
if (keynum >= 0)
|
|
{
|
|
(void)G_CheckDoubleUsage(keynum, true);
|
|
|
|
// if keynum was rejected, try it again with keynum2
|
|
if (!keynum && keynum2)
|
|
{
|
|
keynum1 = keynum2; // push down keynum2
|
|
keynum2 = 0;
|
|
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
|
|
if (keynum >= 0)
|
|
(void)G_CheckDoubleUsage(keynum, true);
|
|
}
|
|
}
|
|
|
|
if (keynum >= 0)
|
|
gc[numctrl][0] = keynum;
|
|
|
|
if (keynum2)
|
|
{
|
|
keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2, &nestedoverride);
|
|
if (keynum >= 0)
|
|
{
|
|
if (keynum != gc[numctrl][0])
|
|
gc[numctrl][1] = keynum;
|
|
else
|
|
gc[numctrl][1] = 0;
|
|
}
|
|
}
|
|
else
|
|
gc[numctrl][1] = 0;
|
|
}
|
|
|
|
void Command_Setcontrol_f(void)
|
|
{
|
|
INT32 na;
|
|
|
|
na = (INT32)COM_Argc();
|
|
|
|
if (na != 3 && na != 4)
|
|
{
|
|
CONS_Printf(M_GetText("setcontrol <controlname> <keyname> [<2nd keyname>]: set controls for player 1\n"));
|
|
return;
|
|
}
|
|
|
|
setcontrol(gamecontrol);
|
|
}
|
|
|
|
void Command_Setcontrol2_f(void)
|
|
{
|
|
INT32 na;
|
|
|
|
na = (INT32)COM_Argc();
|
|
|
|
if (na != 3 && na != 4)
|
|
{
|
|
CONS_Printf(M_GetText("setcontrol2 <controlname> <keyname> [<2nd keyname>]: set controls for player 2\n"));
|
|
return;
|
|
}
|
|
|
|
setcontrol(gamecontrolbis);
|
|
}
|
|
|
|
void G_SetMouseDeltas(INT32 dx, INT32 dy, UINT8 ssplayer)
|
|
{
|
|
mouse_t *m = ssplayer == 1 ? &mouse : &mouse2;
|
|
consvar_t *cvsens, *cvysens;
|
|
|
|
cvsens = ssplayer == 1 ? &cv_mousesens : &cv_mousesens2;
|
|
cvysens = ssplayer == 1 ? &cv_mouseysens : &cv_mouseysens2;
|
|
m->rdx = dx;
|
|
m->rdy = dy;
|
|
m->dx = (INT32)(m->rdx*((cvsens->value*cvsens->value)/110.0f + 0.1f));
|
|
m->dy = (INT32)(m->rdy*((cvsens->value*cvsens->value)/110.0f + 0.1f));
|
|
m->mlookdy = (INT32)(m->rdy*((cvysens->value*cvsens->value)/110.0f + 0.1f));
|
|
}
|